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Spells

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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List of everything tagged as a spell!

Lumos is Light.

Avada Kedavra

Aguamenti would be Create/Destroy Water, or Create Food and Water, minus the food part.

Alohomora would be Knock, minus the booming sound.

Anti-Jinx would be something like Remove Curse

Arresto Momentum is totally Feather Fall.

Polyjuice Potion =potion of alter self

Stupefy is Power Word Stun

Expecto Patronum / Patronus Charm is Summon Monster of whetever your highest level of that spell is


Aparecium The incantation to magically reveal hidden writing or markings.



Bat-Bogey Hex Covers the hexed person in great flapping bat-bogeys.

Bubble-Head Charm Puts a protective globe like an upside-down goldfish bowl over the head to ensure a supply of fresh air in the presence of Stink Pellets and Dungbombs, and to allow the charmed person to breathe underwater.


Crucio (Cruciatus Curse) Harry Potter Spell Description: Inflicts intense pain on the recipient of the curse; the pain is described as having hot knives being driven into the victim. It cannot be cast successfully by a person who is doing so out of pure spite or anger; one must feel a true desire to cause the victim pain. If one casts this spell, he or she will receive a life sentence in Azkaban prison for it, as with the other two Unforgivable Curses. Etymology: Latin crucio means “I torture”. Crucio 4th-level evocation Casting time: 1 action Range: 60 feet Components: V,S Duration: instantaneous The spell inflicts pain upon the target creature. The creature takes 1d8 + spell modifier points of psychic damage for 4 turns, the target creature makes a Wisdom saving throw each turn to reduce the damage in half. If reduced to 0 hit points, the creature is unconscious but stable. The target can be awoken the next turn At higher levels. A higher level spell slot can be used instead and when using a 5th level or higher, the damage occurs additional turns for each spell slot level above 4th. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Expecto Patronum (Patronus Charm) Harry Potter Spell Description: This charm is a defensive spell which will conjure a spirit-like incarnation of their positive emotions to defend against dark creatures; it can also send messages to other witches or wizards. It seems one’s Patronus will take the form of something important to the caster, and can change when one has undergone a period of heightened emotion. Etymology: Patronus means “protector” in Latin; in archaic Latin, it means “father”; considering the form Harry’s takes, this is interesting. The Latin word expecto means “I await” Expecto Patronum 3rd-level conjuration Casting time: Concentration, up to 1 minute Range: Self Components: V,S Duration: instantaneous You summon a spirit protector which appears in an unoccupied space next to you. The spirit appears to be angelic, fey or natural (your choice), but appears incorporeal none the less. The spirit disappears when the spell ends. If a enemy comes within 15 feet of you, the spirit will cause them harm for every turn they are in range. The enemy will suffer 3d8 radiant damage upon a failed Wisdom saving throw, or half upon a success. At Higher Levels. The damage increases by 1d8 for each spell slot level used above 3rd. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Expelliarmus (Disarming Charm) Harry Potter Spell Description: This charm will cause an item that a victim is holding to fly away. If used with more force it can knock out the victim. Etymology: Probably a combination of Latin expello, meaning “expel”, and arma, meaning “weapon”. Expelliarmus 1st-level abjuration Casting time: 1 action Range: 60 feet Components: V,S Duration: instantaneous This spell is an attempt to knock something out of someone’s grasp. When cast, the target makes a Strength(Athletics) check or Dexterity( Acrobatics) Check against your spell DC . On a failure, the object will fly from the target’s grasp up to 10 feet in a random direction determined by the Dungeon Master. At higher levels. For every level higher than 2nd, the spell causes 1d4 of force damage. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)


Imperio (Imperius Curse) Harry Potter Spell Description: One of the three “Unforgivable Curses”. Places the subject in a dream-like state, in which he or she is utterly subject to the will of the caster. However, those who are strong willed may learn to resist it. The use of this curse on another human results in capital punishment or life sentence in Azkaban Etymology: Latin impero, I command, and English “imperious”. Imperio 5th-level enchantment Casting time: 1 minute Range: 60 feet Components: V,S Duration: 30 days You placed a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you. It must succeed a Wisdom throw or be charmed by you for the duration.  (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Petrificus Totalus (Full Body-Bind Curse) Harry Potter Spell Description: Used to temporarily bind the victim’s body in a position much like that of a soldier at attention; the victim will usually fall to the ground.Etymology: Latin petra, meaning “stone”, and fieri (past participle factus), meaning “to become”; totaluscomes from Latin “totus”, meaning “complete Petrificus Totalus 1st-level evocation Casting time: 1 action Range: 60 feet Components: V,S Duration: instantaneous This spell attempts to bind the creature in place with magical force. The creature makes a Strength saving throw. On a failed saving throw, the target creature is restrained by an invisible force. The restrained creature can use its action to make a Strength (Athletics) Check against your spell DC at disadvantage . On a success it frees itself. If the creature is proficient in Arcana, it can instead make a Intelligence (Arcana) check against your spell DC to free itself. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Protego (Shield Charm) Harry Potter Spell Description: Protego allows minor to moderate curses and hexes to go back onto the attacker. Etymology: Latin protego, “I cover” or “I protect”. Protego 3rd-level abjuration Casting time: 1 reaction (against creature that you see casting a spell) Range: 60 feet Components: V,S Duration: instantaneous This spell is an attempt to counter a creature starting to cast a spell. If a creature is casting a spell that is 3rd level or lower, its spell fails. A spell of 4th level or higher is harder to counter, and an ability check using your spellcasting ability is needed. The DC is 10 plus the spell level. At higher levels. A higher level spell slot can be used instead and when using a 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot used. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)


Stupefy (Stunning Spell, Stupefying Charm, Stunner) Harry Potter Spell Description: Puts the victim in an unconscious state. Manifests as a jet of red light. Etymology: English stupefy, which means ‘to put into a stupor’, a temporary vegetative state. Counter: Rennervate, Protego (Shield Charm) Stupefy 2nd-level enchantment Casting time: 1 action Range: 120 feet Components: V,S Duration: instantaneous This spell Stuns the victim. The creature makes a Wisdom saving throw. On a failed saving throw, the target creature is stunned by you until the start of your next turn. At higher levels. A higher level spell slot can be used instead to put the target creature into unconsciousness. For every level higher than 2nd, the spell duration increases by 1 minute. Does not effect: Dragons, Trolls, Giants, Half-Giants (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Wingardium Leviosa (Levitation Charm) Harry Potter Spell Description: Levitates and moves the target; the wand motion is described as “swish and flick”. Etymology: “Wingardium” almost certainly contains English wing, meaning “fly”, and Latin arduus, meaning “high”. “Leviosa” probably originates from Latin levis, meaning “light”. Wingardium Leviosa 1st-level transmutation Casting time: 1 action Range: 60 feet Components: V,S Duration: Concentration (up to 10 minutes) One creature or object of your choice that you can see within range rises vertically 20 feet, and is then moved 10 feet in any direction each turn. The spell can lift a target that weighs up to 50 pounds. An unwilling creature can make a Constitution saving throw against the spell. On a success the creature is unaffected by the spell At higher levels. For every level higher than 1st, the weight increases by 50 pounds and the movement increases by 5 feet. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)


Alohomora (Unlocking Charm) Harry Potter Spell Description: Used to open and unlock doors; it can unseal doors upon which the Locking Spell has been cast, although it is possible to bewitch doors to resist the spell. Etymology: The incantation is derived from the West African Sidiki dialect used in geomancy; it means “friendly to thieves”, as stated by the author in testimony during a court case. Alohomora 2nd-level transmutation Casting time: 1 action Range: 60 feet Components: V,S Duration: instantaneous Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck or unbarred. If the object has multiple locks, only one of them is unlocked. If a target is chosen that has arcane lock cast on it, then the spell is suppressed for 10 minutes. (https://www.tribality.com/2016/01/04/harry-potter-spells-for-dd/)

Spell Equivalent Details Accio Summon Object Alohomora Knock Avada Kedavra Power Word Kill Crucio Unforgivable Curse Expecto Patronum Patronus Charm Expelliarmus Disarm Imperio (Unforgivable Curse) Dominate Person Lumos Light Obliviate Modify Memory/Mind Blank Petrificus Totalus Hold Person Reparo Mending Stupify Hold Person Wingardium Leviosa Levitate

Spells Lore: Why are spells different? Harry tumbles back into time, and when he lands, most of the spells he knows don’t work! Welcome to level 1.

J.K. Rowling hasn’t said anything about how spells are created, which I’m using to my advantage. My lore: Spells have to be created before being used. You can think of it like a magical operating system. Creation of spells “patch” the OS, and add or change features. Harry Potter is using the 1990s OS, but in the medieval OS, Expelliarmus doesn’t exist yet and Accio is so different, he’ll have to level up and re-learn it. Renamed spells D&D name HP universe name Blade Ward Protego Minima Blindness / Deafness Obscuro / Muffilato Confusion Confundo Daylight Lumos Maxima Detect Thoughts Legilimency

‘“Hearing voices no one else can hear isn’t a good sign, even in the wizarding world.”’ Ron Weasley in Harry Potter and the Chamber of Secrets, J.K. Rowling Dispel Evil and Good Expecto Patronum Dispel Magic Finite Incantatum Divine Favor Power of Belief - See Deities Divine Word Mantra - See Deities Dominate Beast Imperio (Beast) Dominate Monster Imperio (Monster) Dominate Person Imperio Homenum Druidcraft Animagic Enlarge / Reduce Engorio / Reducio Feather Fall Arresto Momentum Finger of Death Crucio Fire Bolt Incendio

‘“So light a fire!” Harry choked. “Yes – of course – but there’s no wood!” Hermione cried, wringing her hands. “HAVE YOU GONE MAD?” Ron bellowed. “ARE YOU A WITCH OR NOT?”’ Hermione Granger and Ron Weasley in Harry Potter and the Philosopher's Stone, J.K. Rowling

Fire Storm Fiendfyre Geas Unbreakable Vow Globe of Invulnerability Protego Maxima Healing Word Episkey Hold Person Petrificus Homenum Hold Monster Petrificus Totalus Holy Aura Righteous Aura - See Deities Incendiary Cloud Incendio Maxima Inflict Wounds Sectumsepra Knock Alomohora Levitate Wingardium Leviosa Lights Lumos / Nox Locate Animals or Plants Accio Animals or Plants Locate Creature Accio Creature Locate Object Accio Object Mass Healing Word Episkey Totalum Mending Reparo Mind Blank Occlumency Modify Memory Obliviate Power Word Kill Avada Kedavra Power Word Stun Stupefy

‘Harry sat stunned for a moment at the idea of someone having their soul sucked out through their mouth.’

Harry Potter and the Prisoner of Azkaban, J.K. Rowling

Prayer of Healing Healing Belief -  See Deities Produce Flame Incendio Minima Revivify Rennervate Scorching Ray Incendio Tria Shield of Faith Protego Silence Silencio Slow Impedimenta Sunbeam Lumos Solem Teleport Apparate (mishap is “getting splinched”) Teleportation Circle Apparition Circle Transport via Plants Apparate via Plants True Polymorph Transfiguration

‘“He’s got Crabbe and Goyle transforming into girls?” guffawed Ron. “Blimey … no wonder they don’t look too happy these days.”’ Ron Weasley in Harry Potter and the Half-Blood Prince, J.K. Rowling

True Seeing Revelio Word of Recall Portkey Zone of Truth Veritas Maxima