Actions

Alohomora

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

Alohomora

2nd-level transmutation

Casting Time
1 action
Range
60 feet
Components
V
Duration
Instantaneous

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with Anti-Alohomora Charm, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.


Anti-Alohomora Charm

If your PC knows Alohomora, they know how to enchant something with an Anti-Alohomora charm.

Potterverse Spell Description

The Anti-Alohomora Charm (incantation unknown) was an anti-unlocking spell, that acts as a counter-charm to the Unlocking Charm.[1]