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Spells by Type

Charms

Accio (Object-summoning charm)

Amplifying Charm

Anti-Alohomora Charm

Anti-Apparition Charm

Anti-Cheating Spell

Anti-Theft Charm

Anti-Unlocking Charms

Aqua Eructo Charm

Area Spell

Arresto Momentum

Ascendio (Fly)

Atmospheric Charm (Control Weather)

Banishing Charm

Baubillious (Lightning Bolt)

Beauty Spell

Bewitched Sleep (Sleep)

Bewitched Snowballs (Magic Missile)

Bird-Conjuring Charm (Avis, Instant Summon)

Blackboard writing Spell

This spell (incantation unknown) is a spell used to cause words to appear on a blackboard.[1]


Blocked Barrier

Blocked Barrier was a spell (incantation unknown) that could be used to seal magical barriers and portals of the like used by witches and wizards to limit access to magical locations.[2]


Blue Sparks

Blue sparks could be shot high into the air by a witch or wizard if he or she so desired. When conjured in large quantities, it is difficult to see or breathe when in the vicinity.[3]


Bluebell Flames

Bluebell Flames, also known as Cold Fire or Blue Flames, (incantation unknown) is a magical fire that is produced by a charm of unknown Incantation, flowing from the caster's wand in a stream or jet, which then condenses into a body of fire on a nearby object, similar to Incendio.[4]


Bombarda

Bombarda is the incantation of a charm used to provoke small explosions; one use for this explosion is to blast open sealed doors or to blow bars off of windows. The incantation Bombarda Maxima is a stronger, more powerful variation of this spell.[5]


Bombarda Maxima

Bombarda Maxima is the incantation of a charm used to provoke large, violent explosions capable of demolishing entire walls. This is a stronger variation of the traditional Bombarda charm.[6]


Bond of Blood Charm

The bond of blood (incantation unknown) is an extremely powerful and ancient charm, which is formed when a person sacrifices himself or herself for a family member, out of deep and pure love. The sacrifice creates a lingering protection in the blood of the person who was saved. It is not activated, however, until the charm is actually cast, and it is not sealed and functioning until another member of the family accepts the saved person as his or her own.[7]


Braking Charm

the Braking Charm is a spell used on broomsticks to help them stop faster. The Firebolt has an "unbreakable Braking Charm" on it.[8]


Bubble-Head Charm

The Bubble-Head Charm (incantation unknown) is the most effective spell for breathing underwater or in any environment where fresh air is at a premium, allowing one a supply of oxygen.[9]


Caterwauling Charm

The Caterwauling Charm (incantation unknown) causes any unauthorised person entering the perimeter of a certain area to set off an "alarm" which makes a high-pitched scream.[10]


Cave inimicum

Cave inimicum was the incantation of a protective spell, that can be assumed keeps enemies away.[11]


Charm to Cure Reluctant Reversers

The Charm to Cure Reluctant Reversers (incantation unknown) is a charm used in broom care, which presumably enhances a broom's ability to reverse.[12]


Charm to insult Severus Snape

This charm was among the spells placed by the four Marauders on their Marauder's Map along with the Homonculous Charm.[13]


Cheering Charm

The Cheering Charm (incantation unknown) is a spell which makes a person happy. When the spell is overdone, it can cause the victim to be overcome with fits of hysterical laughter.[14]


Cistem Aperio

Cistem Aperio is the incantation of a charm that is used to blast open a trunk, chest, box or crate with a burst of white light. Being more specific than other opening spells in that it works only on trunks, chests, boxes or crates, may increase the spell's potency against a warded target of the appropriate kind.[15]


Cleaning Charm

The Cleaning Charm (incantation unknown) is a charm used to clean the target. The W.O.M.B.A.T test mentioned this spell in the question of which breach of the International Statute of Wizarding Secrecy should receive the lightest punishment.[16]


Colovaria

The Colour Change Charm (Colovaria) is a charm that causes an object or animal to change its colour; a witch or wizard can use it to change the colour of walls and banners, for instance.[17]


Concealing Charms

Concealing charms are spells used to hide secret messages in parchment by magical means (as an alternative to invisible ink). Concealment charms are basic enough a piece of magic to be overridden by a simple Revealing Charm.[18]


Concealment Charm

Concealment Charms (incantation unknown) are spells used to conceal things from view and to obfuscate inherent magical properties of objects.[19]


Confundo

The Confundus Charm (Confundo) is a charm which causes confusion in a person or bewitches an object. It appears that there are varying degrees of confusion caused by the spell, from simply tricking a person or thing about a specific incident to confusing a person to the point at which they endanger themselves.[20]

Containment Charm

A Containment Charm (incantation unknown) is, presumably, a spell used to contain something in the target; it may be related to the Unbreakable Charm.[21]

Control Weather


Counter-Charm for Hiccoughs

This spell was a counter-charm for the magical inducement of hiccoughs. It might be related to the Cheering Charm.[22]


Crop-Related Charms

Crop-related charms were a series of spells devised to alter some characteristics of crops (most likely growth rate, shape, strength, etc.).[23]


Cushioning Charm

The Cushioning Charm (Molliare) creates an unseen softening effect on target surfaces. It is primarily used in broomstick manufacturing to make the brooms more comfortable for riders.[24]


Tarantallegra

The Dancing Feet Spell (Tarantallegra) is a jinx used to force another person's legs to begin dancing uncontrollably. The spell requires a clear, unobstructed view of the target to be successfully cast.[25]


Defensive Charm

A Defensive Charm is a charm cast in order to defend the caster from attacks.[26]


Deprimo

Deprimo is a charm which blasts holes in things; it is strong enough to shatter the floor of an entire room in a matter of seconds.[27]

Depulso

Descendo

Descendo is a charm that likely causes any targeted object to move downwards, or in other words causes something to descend or lower itself.[28]


Diminuendo

Diminuendo is the incantation a charm that forces objects to shrink.[29]


Disarming Charm

The Disarming Charm, also known as the Expelliarmus Spell or Disarming Spell (Expelliarmus) was a defensive charm which forced the victim to release whatever they were holding at the time. It is common to see this spell used in duels, to make an opponent release their wand.[30]


Disillusionment Charm

The Disillusionment Charm (incantation unknown) is a spell that is used to conceal the target. The charm makes that which has been bewitched to act as a chameleon, taking the colour and texture of that which is behind and around them.[31]


Dissendium

Dissendium was the incantation of a charm that revealed hidden passageways.[32]


Drought Charm

The Drought Charm (incantation unknown) is a charm used to dry up puddles and ponds; it is not powerful enough to affect lakes.[33]


Engorgio


[[The Engorgement Charm (Engorgio) is a charm that causes the target to swell immensely. If the caster attempts to engorge the target beyond a certain point it will violently explode. Although this spell is safe to use on animals, it is not recommended until the counter-charm has been perfected.[34]


Enlargement Charm

The Enlargement Charm is a charm that enlarges an object. It has a similar effect to the Engorgement Charm.[35]


Entrancing Enchantments

Entrancing Enchantments are charms used to entrance people; they are purple in colour.[36]


Epoximise

Epoximise is a transformation spell that bonds two objects together.[37]

Expelliarmus Disarming charm


Eradication Spell

The Eradication Spell (Deletrius) is the incantation for a spell used to disintegrate a target. It can also be used to erase the shadow of the last spell performed by a wand.[38]


Erecto

Erecto is a spell that straightens out the target object and sets it up.[39]


Eye of rabbit, harp string hum, turn this water into rum

Eye of rabbit, harp string hum, turn this water into rum is a transfiguration spell that, purportedly, could turn water into rum. It is unknown if this is a real spell or not, although given that Seamus could turn the water into a weak tea it is likely that it is but he could not perform it correctly.[40]


False memory Charm

The false memory charm (incantation unknown) is a spell which can be used by a witch or wizard in order to add a memory to their victim's mind without the victim realising it was not originally theirs. It differs from the Memory Charm in that the latter erases memories whilst this one adds them.[41]


Feather-Light Charm

The feather-light charm (incantation unknown) was a charm used to make heavy objects lighter in terms of weight.[42]


Fianto Duri

Fianto Duri is a defensive charm which, based on the etymology, strengthens shield spells, and perhaps objects in general, in a similar way to Duro.[43]


Fidelius Charm

The Fidelius Charm (incantation unknown) is a complex charm used to hide secret information within the soul of the charm's recipient, who is called a Secret-Keeper. The information is irretrievable unless the Secret-Keeper chooses to reveal it, and only the aforementioned person can do so.[44]


Fire-Making Spell

The Fire-Making Spell (Incendio) produces a ring of fire from the wand tip; can strike targets.[45]


Fire Rope

There existed a spell (incantation unknown) by which one could conjure a long, thin flame from the tip of one's wand with which he or she could bind, ensnare or presumably harm a foe in an action similar to that of a rope.[46]


Fixing Charm

The Fixing Charm (incantation unknown) is a spell which fastens an object in place. Its effect is similar to that of the Permanent Sticking Charm, but is most likely reversible. It may simply be another name for the Sticking Charm.[47]


Flame-Freezing Charm

The Flame-Freezing Charm (incantation unknown) was a charm that changed the effects of a fire so that instead of burning, it felt like a warm summer breeze. The subject would usually feel a gentle tickling sensation.[48]


Flashing Paint Charm

This charm (incantation unknown) causes paint to flash different colours. It was considered "tricky" for a first year.[49]


Floating Charm

The Floating Charm (incantation unknown) is one of the many lesser variations of the Levitation Charm, like the Hover Charm or the Rocket Charm, which, makes a target object float in mid-air.[50]


Flying Charm

This charm (incantation unknown) is a spell cast on objects to allow them to fly. It is cast on broomsticks and flying carpets.[51]


Food-Related Charms

Food-related charms are a category of charm related to the magical preparation of food.[52]


Immobulus


[[Freezing charms (immobulus) are spells that can be used to freeze or solidify the target in one way or another, such as by conjuring ice or by immobilising the target. They are often used in duelling, although some are taught in Charms classes at Hogwarts School of Witchcraft and Wizardry.[53]


Freezing Spell

The Freezing Spell (Glacius) is a freezing charm that conjures ice from the tip of the wand, which in turn can extinguish fires, create ice blocks and cool off salamanders.[54]


Fur Spell

This spell (incantation unknown) was used to cover the victim in fur.[55]


Glacius Duo

Glacius Duo is a charm used offensively in duelling to freeze a target enemy in ice. It is a more powerful version of Glacius, but is not as powerful as Glacius Tria.[56]


Glacius Tria

Glacius Tria is a charm used offensively in duelling to freeze a target enemy. It is the most effective version of Glacius, being more powerful than Glacius Uno and Glacius Duo.[57]


Glisseo

Glisseo is the incantation of a charm that can be used to transform a staircase into a smooth slide[1]. It is rather old, having been used in the mediaeval ages[58]


Gouging Spell

The Gouging Spell (Defodio) is a charm used to gouge out portions of earth or stone.[59]


Gripping Charm

The Gripping Charm (incantation unknown) is a charm that allows the targeted object to be more easily held.[60]


Growth Charm

The Growth Charm (incantation unknown) is a charm which increases the physical size of the target; it is unknown whether the spell is used to increase the size of the target's cells themselves, or if more cells are created to give an appearance of a greater size.[61]


Hair-Regrowing Spells

Hair-regrowing spells (incantation unknown) were charms used to quickly regrow lost hair. [62]


Hair-Thickening Charm

The Hair-Thickening Charm (incantation unknown) is a charm which causes the target's hair to grow longer and thicker very quickly.[63]


Hand-Held Flames

This spell (incantation unknown) was used to conjure flames that could be held in one's hand without burning them.[64]


Hardening Charm

The Hardening Charm (Duro) is a charm used to change objects into stone.[65]


Harmonia Nectere Passus

Harmonia Nectere Passus is the incantation of a spell used to repair a broken Vanishing Cabinet and perfect its performance (as Draco did).[66]


Herbivicus Charm

The Herbivicus Charm (Herbivicus) is a charm used to rapidly increase the growth rate of plants and cause flowers to bloom.


Homonculous Charm

The Homonculous Charm (incantation unknown) was a charm that, when cast onto a map, would enable its possessor to track the movements of every person in the mapped area, through labelled dots that moved around the parchment.[67]


Homorphus Charm

The Homorphus Charm (incantation unknown) was described by Professor Gilderoy Lockhart as what he used to cure the Wagga Wagga Werewolf.[68]


Horton-Keitch Braking Charm

The Horton-Keitch Braking Charm (incantation unknown) was patented by Basil Horton and Randolph Keitch. It allows for broom-riders to stop more precisely. [69]


Hot-Air Charm

The Hot-Air Charm (incantation unknown) is a charm that causes hot air to emit from the caster's wand.[70]


Hour-Reversal Charm

The Hour-Reversal Charm (incantation unknown) is a very dangerous, unstable spell that can be used to reverse time up to five hours.[71]


Hover Charm

The Hover Charm (incantation unknown) is one of the many lesser variations of the Levitation Charm which, as such, makes the target hover in mid-air for a brief period of time.



Homenum Revelio

The Human-Presence-Revealing Spell (Homenum Revelio) is the incantation of a charm which reveals human presences in the surrounding environment.[72]


Illegibilus

Illegibilus is a spell that is used to render a text illegible.[73]


Imperturbable Charm

The Imperturbable Charm (incantation unknown) is a spell that creates a magical barrier on a target object, such as a door. [74]


Impervius Charm

The Impervius Charm (Impervius) was a charm that caused an artefact to become waterproof.[75]


Incendio Duo

Incendio Duo is an elementary charm that conjures flames.[76]


Incendio Tria

Incendio Tria is a charm that conjures flames.[77]


Informous Spell

The Informous Spell (Informous) was a charm that added a page with information regarding the charmed creature to the caster'sFolio Bruti.[78]


Intruder Charm

The Intruder Charm (incantation unknown) is a spell which detects intruders and sounds an alarm, the Muggle-equivalent to a burglar alarm.[79]


Invisibility Charm

The Invisibility Charm (incantation unknown) was a spell used to render a target area invisible. [80]


Invisibility Spell

The Invisibility Spell (incantation unknown) was a spell used to render a target area invisible.[81]


Knitting Charm

The Knitting charm (incantation unknown) is used to charm knitting needles to perform their task autonomously.[82]


Lacarnum Inflamarae

Lacarnum Inflamarae is the incantation of a charm used to ignite the cloak of a witch or warlock by shooting a fireball from the tip of the caster's wand.


Legilimency Spell

The Legilimency Spell (Legilimens) allows the caster to perform Legilimency; in other words, to delve into the mind of the victim, permitting the caster to see memories, emotions and thoughts.[83]


Wingardium Leviosa

The Levitation Charm (Wingardium Leviosa) is a charm used to make objects fly or levitate.[84]


Levitation Spell

The Levitation Spell (Levioso) is a charm that levitates objects. [85]


Liberare

Liberare is a door-unlocking charm.[86]


Lightning Spell

This spell (incantation unknown) is used to shoot a thick bolt of blinding white lightning into the sky, along with a slight crackling noise as high amounts of electricity tend to produce.[87]

Lightning Bolt

Limbo Mist Anti-charm

This anticharm is used against Limbo Mist, in order not to be hindered by its effects. To cast this spell, one must remove all potentially hindering articles such as scarves or accessories.[88]


Colloportus

Severus Snape casting Colloportus[89]


Locking Spell

The Locking Spell (Colloportus) is a charm that is used to lock or seal doors so that they cannot be opened manually.[90]


Locomotion Charm

The Locomotion Charm (Locomotor) is a charm that enables a witch or wizard to lift the target a few inches off of the ground and then move said object in any given direction.[91]


Lumos Duo Charm

The Lumos Duo Charm (Lumos Duo) is a modern variation of the Wand-Lighting Charm. It creates an intense beam of wandlight connecting the caster's wand and their target.[92]


Lumos Maxima

Lumos Maxima is the incantation to a charm that can be used to produce a blinding flash of bright white light from the tip of the wand.[93]


[[Lumos Solem

Lumos Solem was the incantation of a charm used to conjure a very bright, narrow beam of light, which may be potentially be warmer than normal light.[94]


Obliviate

A Memory Charm, also known as Lockhart Memory Charm or Forgetfulness Charm (Obliviate) is a spell that can be used to erase memories from an individual's mind. [95]


Reparo

The Mending Charm, also known as the Repairing Charm (Reparo) is a charm that can be used to seamlessly repair a broken object.[96]


Merope Gaunt's Charm

This spell (incantation unknown) was a charm used to shove whatever the caster used it on to shoot away from them.[97]


Meteolojinx Recanto

Meteolojinx Recanto is the incantation to a spell that presumably causes weather effects caused by Weather-Modifying Charms such as the Atmospheric Charm to cease.[98]


Ministry of Magic Fog

Ministry of Magic Fog was a patented charm used by the Ministry for Magic to conceal certain areas from Muggle view.[99]


Mobiliarbus

Mobiliarbus is the incantation to a charm used to levitate and move plants and trees.[100]


Mobilicorpus

Mobilicorpus is the incantation to a spell which is used to move the bodies of those who find themselves unable to walk.[101]


Muffliato Charm

The Muffliato Charm (Muffliato) is a charm used to fill the ears of any person in the vicinity of the caster with an unidentifiable buzzing sound.[102]


Muggle-Repelling Charm

The Muggle-Repelling Charm (Repello Muggletum) was a charm that repelled Muggles from an area.[103]


Obliteration Charm

The Obliteration Charm (incantation unknown) is a spell that Hermione Granger used to remove footprints from the snow.[104]


Obscuro

Obscuro is the incantation of a charm used to produce a blindfold over the eyes of the victim, therefore obstructing their view of their surroundings.

Oculus reparo

Hermione Granger using Oculus Reparo to repair Harry's glasses[105]


Oculus Reparo

Oculus Reparo is the incantation of a variant of the Mending Charm, used to repair broken eyeglasses.[106]


Open Sesame

Open Sesame was the incantation to a spell used to rip doors from their hinges and tear them to firewood. [107]


Opening Charm

The Opening Charm (Aberto) is used to open objects open such as doors and windows. [108]


Pack

Pack is the incantation of a spell used to make items pack themselves into a trunk.[109]


Parchment-Sealing Spell

This spell (incantation unknown) seals a scrolled up parchment seamlessly, so others cannot open it to read.


Partis Temporus

The Partis Temporus charm is temporarily parts the target where the caster points their wand, creating a gap in it.[110]


Patronus Charm

The Patronus Charm (Expecto Patronum) is the most famous and one of the most powerful defensive charms known to wizardkind.[111]


Permanent Sticking Charm

The Permanent Sticking Charm (incantation unknown) is a spell that magically fastens one object to another.

Petrificus Totalus

Piertotum Locomotor

Piertotum Locomotor is a charm that animates an object


Placement Charm

A Placement Charm (incantation unknown) is a spell that places an object in or on a specific location without the wizard or witch having to do it physically. [112]


Portaberto

Portaberto is a spell used to splinter a lock from a door.[113]


Portus

Portus is the incantation to a charm used to transform an ordinary object into a Portkey.[114]


Prior Incantato

Prior Incantato is a spell used to revel the last spell casted from a wand.[115]


Protean Charm

The Protean Charm (incantation unknown) is a charm that links several objects together through a common purpose.[116]


Protective enchatment

Protective enchatment cast on Hogwarts[117]


Protective enchantments

Protective enchantments are spells used to protect an area that the caster wants protected.[118]


Protego

The Shield Charm (Protego) is a term applied to several varieties of charms. They create a magical barrier to deflect physical entities and spells, in order to protect a certain person or area.[119]


Protego Duo

Protego Duo is the incantation of a charm used to protect the caster from physical and magical attacks alike.[120]


Protego Horribilis

Protego horribilis is the incantation to a stronger version of the Shield Charm which protects a very large area against highly Dark Magic.[121]


Protego Maxima

Protego Maxima is a stronger version of the Shield Charm.[122]


Protego totalum

Protego totalum is the incantation of a protective enchantment used to defend a certain area for an extended period of time.[123]


Quietening Charm

The Quietening Charm (Quietus) is a charm that can be used to quieten sounds.[124]


Periculum

Red Sparks (Periculum) is a spell used to shoot a jet of red sparks from the tip of the wand.


Refilling Charm

The Refilling Charm was used to fill the up the glasses with champagne[125]


Refilling Charm

The Refilling Charm (incantation unknown) is a charm that is used to refill whatever the caster points at with the drink originally in the container. [126]


Repairing Charms

Repairing charms (also known as Mending charms) are spells used to repair objects.[127]


Repelling Spell

The Repelling Spell (incantation unknown) is a charm that repels small objects from escaping.[128]


Repello Inimicum

Repello Inimicum is a charm that, when cast in combination with Protego Maxima and Fianto Duri, conjures up an almost impregnable magical protection barrier around the place the caster is trying to protect.[129]


Revealing Charm

The Revealing Charm (Aparecium) is a charm that forces invisible ink or other hidden messages to appear.[130]


Revelio

The Revelio Charm (Revelio) is a charm used to reveal concealed objects.[131]


Riddikulus

Riddikulus is a charm that is used in defence against a Boggart.[132]


Rocket Charm

The Rocket Charm (incantation unknown) is one of the many lesser variations of the Levitation Charm, like the Hover Charm or the Floating Charm.[133]


Room-sealing Spell

This spell (incantation unknown) enabled a witch or wizard to seal a room in such a way that only witches or wizards could break it.[134]


Rose Growth

Rose Growth (incantation unknown) was a charm that made rosebushes grow at an unusually fast pace.[135]


Sauce-conjuring Spell

This unidentified spell (incantation unknown) was used by Molly Weasley in August of 1994 to conjure some sauce in a pot to make dinner for her family, as well as Harry Potter and Hermione Granger.[136]


Scarpin's RevelaSpell

Scarpin's Revelaspell (incantation unknown) is a charm that is used to correctly identify the ingredients of a given potion.[137]


Scouring Charm

The Scouring Charm (Scourgify) is a household charm, possibly a cleaning spell, used to clean an object, similar to Tergeo.[138]


Scuba-Spell

A Scuba-Spell (incantation unknown) is an Underwater Charm used to breathe underwater in lieu of using underwater breathing apparatus or other less-convenient forms of magic (such as Gillyweed or the Bubble-Head Charm).[139]


Security Spell

A Security Spell (incantation unknown) was a charm used to prevent a break-in on a specified location (a closed shop, for instance). [140]


Seize and Pull Charm

The Seize and Pull Charm (Carpe Retractum) is a charm that creates a retractable, magical rope made of light. [141]


Severing Charm

The Severing Charm (Diffindo) is a charm used to precisely and accurately cut something.[142]


Shield Charm

The Shield Charm (Protego) is a term applied to several varieties of charms. They create a magical barrier to deflect physical entities and spells, in order to protect a certain person or area.[143]


Shrinking Charm

The Shrinking Charm (Reducio) is a charm that enables a witch or wizard to decrease the apparent physical size of the target, both internally and externally.[144]


Silencio

The Silencing Charm (Silencio) is a charm that renders the victim temporarily mute, working on both beasts and beings.[145]


Skurge Charm

The Skurge Charm (Skurge) is a charm that can be used to clean up the sticky green ectoplasm created by passing ghosts.[146]

Sleep

Slug-Vomiting Charm

The Slug-Vomiting Charm (Slugulus Eructo) is a charm that causes the victim to burp up slugs and slime for approximately ten minutes.[147]


Smokescreen Spell

The Smokescreen Spell (Fumos) was a spell used to create a defensive cloud of smoke from the tip of the wand.


Snowflake-Creating Spell

This unidentified charm (incantation unknown) is a Weather-Modifying Charm that creates snow.[148]


Softening Charm

The Softening Charm (Spongify) is a spell that softens a target area or object, making it rubbery and bouncy.[149]


Somnambulist Charm

The Somnambulist Charm (incantation unknown) is a charm of unknown incantation, used to move unconscious people by inducing somnambulism. [150]


Sonorous Charm

The Sonorous Charm (incantation unknown) is a spell that emits a magnified roar from the tip of the wand.[151]


Specialis Revelio

Specialis Revelio was the incantation of a spell that allowed the caster to reveal any charms or hexes.[152]


Spell for growing legs

This spell (incantation unknown) was a charm used to grow legs on an object. [153]


Sticking Charm

The Sticking Charm (incantation unknown) is a spell which secures an object in place, but is reversible.


Stunning Spell

The Stunning Spell (Stupefy), also known as a Stunner or Stupefying Charm is a charm that renders a victim unconscious and halts moving objects.[154]


Stupefy Duo

Stupefy Duo is a stronger version of the Stunning spell.[155]


Substantive Charm

The Substantive Charm (Incantation unknown) was a spell of unknown effect.


Summoning Charm

The Summoning Charm (Accio) was a charm that caused an object at a distance from the caster to fly into their arms. [156]


Supersensory Charm

The Supersensory Charm (incantation unknown) is a self-inflicting charm (as in the caster uses it upon themselves).[157]


Talon-Clipping Charm

The Talon-Clipping Charm (incantation unknown) is a charm which presumably cuts the talons of a clawed animal. It is primarily used in dragon care.[158]


Tea-Making Spell

This spell (incantation unknown) when he cast it, a blast of steam issued almost instantly from the kettle, after which he prepared the drink.[159]


Tergeo

Tergeo is the incantation of a cleaning spell used to syphon any liquid, such as blood, dust or grease, off of the target.[160]


Thief's Downfall

The Thief's Downfall (incantation unknown) is one of the many defensive enchantments employed at Gringotts Wizarding Bank.[161]


Tickling Charm

The Tickling Charm (Rictusempra), also known as the Rictusempra Charm, is a spell that causes a victim to buckle with laughter.[162]


Tooth-Shrinking Spell

The tooth-shrinking spell (incantation unknown) is a charm used to shrink one's teeth.[163]


The Trace

The Trace (incantation unknown) is a Charm put on wizards and witches who are under seventeen years of age. [164]


Umbrella Charm

The Umbrella Charm (incantation unknown) is a charm that creates a see-through umbrella from the tip of the wand.[165]


Unbreakable Charm

An Unbreakable Charm (incantation unknown) is a charm that makes an object unbreakable.[166]


Underwater Charm

Underwater Charms is a term used to refer to Charms whose practical use is restricted to underwater usage.[167]


Undetectable Extension Charm

The Undetectable Extension Charm, or simply Extension Charms (Capacious extremis) is a charm that extends the internal dimensions of the target object without affecting the external dimensions.


Unlocking Charm

The Unlocking Charm, also known as the Thief's Friend (Alohomora) is a charm that unlocks and opens doors and windows that are not protected by magic. [168]


Unplottability

Unplottability refers to the deliberate concealment of several areas around the world. Unplottable locations are either magically hidden from plain sight or simply removed on maps.[169]


Verdillious

Verdillious is a charm that causes the wand tip to light up like a flare, exuding green light, sparks and smoke to damage a foe.[170]


Verdimillious Charm

The Verdimillious Charm (Verdimillious) is a charm that produces green energy from the wand by means of sparks.[171]


Verdimillious Duo Spell

The Verdimillious Duo Spell (Verdimillious Duo) is a charm that produces green or red energy from the tip of the wand.[172]


Verdimillious Tria

Verdimillious Tria is the incantation of a charm that produces green energy from the wand by means of sparks and electrical discharge.[173]


Vermillious

Vermillious is a charm that precipitates red and orange sparks from the wand tip.[174]


Vermillious Duo

Vermillious Duo is the incantation of a charm that can be used to conjure a jet of red sparks and electrical discharge. [175]


Vinegar to Wine

This charm (incantation unknown) is used to turn vinegar into wine.[176]


Waddiwasi

Waddiwasi is the incantation of a charm that can be used to shoot whatever the caster so desires at the target or victim.[177]


Wand-Extinguishing Charm

The Wand-Extinguishing Charm (Nox) is a spell causes the light at the end of the caster's wand to be extinguished. [178]


Wand-lighting Charm

Harry Potter using the Wand-Lighting Charm[179]


Wand-Lighting Charm

The Wand-Lighting Charm (Lumos) is a charm, a light-creation spell, used to illuminate the tip of the caster's wand.[180]


Washing up Spell

This spell (incantation unknown) enchanted dirty dishes to wash themselves.



Aguamenti

The Water-Making Spell, also known as the Aguamenti Spell (Aguamenti) is a charm that conjures a jet of clear, pure water and shoots it from the tip of the caster's wand.[181]


Window-Shattering Charm

The Window-Shattering Charm (Finestra) is a charm that shatters the target window.


Counterspells

Undifferentiated Counterspells

Finite Incantatem - Non-specific counter-spell that acts over an area to terminate spell effects in general.[182]

Finite - Same as Finite Incantatem, but acts on a specified target.[183]

Meteolojinx Recanto - terminates magical weather effects.[184]

Immediately after target spell

Counter-jinxes

Counter-jinxes cancel the most minor of curses.

Counter-curse for Broom jinx[185]

Liberacorpus for Levicorpus[186]

Counter-hexes

Counter-hexes cancel moderately strong curses.

Vipera Evanesca for Serpensortia[187]

Counter-curses

Counter-curses cancel or reflect the most powerful/deadly curses.

Love (Spell)

Counter-curse for Leg-Locker Curse[188]

Can cast delayed, after target spell

Counter-charms

Banishing Charm for the Summoning Charm[189]

Alohomora for Colloportus[190]

An unknown charm counters Annihilare, Dunamis, Emancipare, and Liberare[191]

Nox for Lumos[192]

Quietus for Sonorus[193]

Counter-Charm for hiccoughs[194]

Sacrificial Protection for the Killing Curse[195]


Untransfigurations

Reparifarge for poorly performed or partial Transfigurations.[196]

Vipera Evanesca for Serpensortia.[197]

Animagus reversal spell for Animagi.[198]

Pig Into Desk for Desk Into Pig.[199]

Ferret to human for Human to ferret.[200]

Preventative /anticipatory

Category:Anti-jinxes

  • etc.

... and over time their mechanics in D&D.


Dark Arts Spells

Jinxes

Ducklifors: Jinx Turns an opponent into a duck[201]

Ebublio - waterbubble cage jinx

Leek: Conjures leeks from the victim's ears.[202]

Hexes

Curses

"The Cruciatus, Imperius and Avada Kedavra Curses were not made unforgivable until 1717."—Albus Dumbledore


Lesser Curses
Unforgivable Curses

Avada Kedavra (Killing curse)

Crucio (Cruciatus curse)

Imperio (Command curse)


Transfigurations

Animagus Reversal Spell: Forces an Animagus to return to their human form[203]

Arrow-Shooting spell: Shoots arrows from the wand tip[204]

Avifors: Transforms small objects or statues into birds[205]

Badgering: Turns target human into a badger[206]

Beetle Buttons: Turns beetles into buttons[207]

Avis: Conjures birds from the wand tip[208]

Bluebell Flames: Conjures blue flames [209]

Book Transfiguring Spell: Transfigures book into another book[210]

Bridge-conjuring spell: Conjures a bridge[211]

Butterfly-conjuring spell: Conjures butterflies[212]

Candle to Purple Rabbit: Transforms candles into purple rabbits[213]

Cat into tea cosy: Transforms cats, and possibly Kneazle, into tea cozies[214]

Caught!: Restrains the foe[215]

Cauldron to Sieve: Turns cauldrons to sieves[216]

Crinus Muto: Changes the colour and style of the caster's hair[217]

Desk Into Pig: Turns a desk into a pig[218]

Dinner Plate to Mushroom: Transforms a dinner plate into a mushroom[219]

Draconifors: Turns statues or small objects into fire-breathing dragons[220]

Ducklifors: Jinx Turns an opponent into a duck[221]

Ears to kumquats: Transforms a person's ears into kumquats[222]

Ebublio Jinx: (ebublio) Transforms opponent into bubbles[223]

Endless Sandwiches: A large plate of sandwiches that keeps refilling itself appears[224]

Epoximise: Bonds two objects[225]

Eye of rabbit, harp string hum, turn this water into rum: Turns water into rum[226]

Ferula: Conjures a wooden rod and bandages[227]

Fiendfyre: Conjures cursed fire[228]

Flagrate: Conjures cursed fiery rope[229]

Flintifors: Transforms things into matchboxes.[230]

Fire to Snake Spell: Transfigures a fiery rope into a snake made of flames under the caster's control[231]

Fire-Making Spell (Incendio): Conjures a jet of flame[232]

Fish to Flower: Transforms fish into flowers[233]

Fountain of wine: Conjures wine[234]

Gemino Curse (Geminio): Duplicates an object[235]

Glass to sand shield: Transfigures glass back to sand within a certain radius[236]

Guinea Fowl to Guinea Pig: Turns a guinea fowl into a guinea pig[237]

Hardening Charm (Duro): Transforms things into stone[238]

Hedgehog to Pincushion: Transfroms a hedgehog into a pincushion[239]

Herbifors: Produces flowers from head[240]

Human to armchair: Transforms a human into a armchair[241]

Human to bat: Transforms a human into a bat[242]

Human to bone: Transforms a human into a bone[243]

Human to Chicken: Transforms a human into a chicken[244]

Human to ferret: Transforms a human into a ferret[245]

Human to pig: Transforms a human into a pig[246]

Human to shark: Transforms a human into a shark[247]

Human to yak: Transforms a human into a yak[248]

Lapifors Spell: (Lapifors)]]: Used to turn a small object or creature into a rabbit[249]

Inanimatus Conjurus Spell: Unknown, but believed to be an extremely complicated spell to conjure anything to the wizards liking[250]

Leek Jinx: Conjures leeks from the victim's ears[251]

Litter-Box to wildebeest: Transforms litter-boxes to wildebeest[252]

Incarcerous: Conjures ropes or chains at your opponent[253]

Incarcifors: Used to transfigure an object to capture an opponent[254]

Match to needle: Turns a match into a needle[255]

Meddling Man to Monkey: Transfigures a meddling man into a monkey[256]

Melofors Jinx (Melofors): Used to turn an opponent's head into a pumpkin[257]

Mice to Snuffboxes: Turns mice into snuffboxes[258]

Multicorfors: Changes the colour and style of a person's outfit[259]

Orchideous: Conjures flowers[260]

Owl to Opera Glasses: Transforms owls into opera glasses[261]

Piertotum Locomotor: Animates statues and suits of armour[262]

Piscifors: Transfigures the target into a fish (most likely)[263]

Pullus Jinx (Pullus): Used to turn opponents into geese[264]

Rabbit Slippers: Turns rabbits into slippers[265]

Raven to Writing Desk: Transfigures ravens into writing desks[266]

Reparifarge: Reverses unsuccessful transfigurations[267]

Riddikulus: Forces a Boggart to assume the form that the caster finds funny.[268]

Rock to dog: Turns a rock into a dog[269]

Sardine Hex: Conjures sardines from the victim's nose[270]

Scribblifors: Used to turn objects into quills[271]

Silver Shield Spell: Conjures forth a silver shield before the caster for protection[272]

Smoke to Daggers: Coalesces a horde of daggers from smoke[273]

Snail to Teapot: Transfigures a snail into a teapot[274]

Snake Summons Spell (Serpensortia): Conjures a snake[275]

Snufflifors Spell (Snufflifors): Turns books into mice[276]

Steelclaw: Used to make an animal's claws bigger and made of steel[277]

Sunshine, daisies, buttermellow, Turn this stupid fat rat yellow: Turns a rat yellow; doesn't work[278]

Switching Spell: Switches two targets simultaneously[279]

Table Trouble: Acidifies table surfaces[280]

Take Root: Lignifies the target beast[281]

Teapot to Tortoise: Transforms a teapot into a tortoise[282]

Teddy Bear to Spider: Transfigures a teddy bear into a giant spider[283]

Tentaclifors: Used to turn a person's head into a tentacle[284]

Transfiguration Spell: Transforms something[285]

Unidentified Buffalo Spell: Conjures a buffalo[286]

Vanishing Spell (Evanesco): Vanishes things[287]

Vera Verto: Used to turn an animal into a water goblet[288]

Vipera Evanesca: Vanishes snakes[289]

Water-Making Spell (Aguamenti): Conjures water[290]

Whistle into Watch: Changes whistles into watches


Transformations

Human Transfigurations

Animagus Spells
Metamorphmagus Spells
Werewolf / Lycanthrope]]

Untransfigurations

Vanishments

Conjurations

Arrow-shooting spell: Conjures and fires a group of arrows.[291]

Aqua Eructo: Conjures a jet of clear water, similar to Aguamenti.[292]

Avis: Conjures a flock of birds.[293]

Bluebell Flames: Conjures blue flames.[294]

Bridge-conjuring spell: Conjures a bridge[295]

Butterfly-conjuring spell: Conjures butterflies[296]

Ectomatic: conjures ectoplasm[297]

Ferula: Conjures a wooden rod and bandages.[298]

Fiendfyre: Conjures cursed fire.[299]

Incendio: Conjures a jet of flame[300]

Flagrate: Conjures a fiery rope.[301]

Fountain of Wine: Conjures wine.[302]

Geminio: Curse/Conjures a duplicate of target object.[303]

Inanimatus Conjurus: Possibly conjures an object.[304]

Incarcerous: Conjures ropes.[305]

Leek Jinx: Conjures leeks from the victim's ears.[306]

Orchideous: Conjures flowers.[307]

Sardine Hex: Conjures sardines from the victim's nose.[308]

Serpensortia: Summons a snake.[309]

Aguamenti: Conjures a jet of clear water, similar to Aqua Eructo.


Spells matched to D&D Counterparts

Lumos is Light.

Alohomora would be Knock, minus the booming sound.

Anti-Jinx would be something like Remove Curse

Arresto Momentum is totally Feather Fall.

Polyjuice Potion =potion of alter self

Stupefy is Power Word Stun

Expecto Patronum / Patronus Charm is Summon Monster of whetever your highest level of that spell is


Aparecium

The incantation to magically reveal hidden writing or markings.






Bat-Bogey Hex

Covers the hexed person in great flapping bat-bogeys.


Bubble-Head Charm

Puts a protective globe like an upside-down goldfish bowl over the head to ensure a supply of fresh air in the presence of Stink Pellets and Dungbombs, and to allow the charmed person to breathe underwater.





Spell Equivalent Details

Accio Summon Object

Expelliarmus Disarm

Imperio (Unforgivable Curse) Dominate Person

Lumos Light

Obliviate Modify Memory/Mind Blank

Petrificus Totalus Hold Person

Reparo Mending

Stupify Hold Person



Spells Lore: Why are spells different? Harry tumbles back into time, and when he lands, most of the spells he knows don’t work! Welcome to level 1.

J.K. Rowling hasn’t said anything about how spells are created, which I’m using to my advantage. My lore: Spells have to be created before being used. You can think of it like a magical operating system. Creation of spells “patch” the OS, and add or change features. Harry Potter is using the 1990s OS, but in the medieval OS, Expelliarmus doesn’t exist yet and Accio is so different, he’ll have to level up and re-learn it. Renamed spells D&D name HP universe name Blade Ward Protego Minima Blindness / Deafness Obscuro / Muffilato Confusion Confundo Daylight Lumos Maxima Detect Thoughts Legilimency

‘“Hearing voices no one else can hear isn’t a good sign, even in the wizarding world.”’ Ron Weasley in Harry Potter and the Chamber of Secrets, J.K. Rowling Dispel Evil and Good Expecto Patronum Dispel Magic Finite Incantatum Divine Favor Power of Belief - See Deities Divine Word Mantra - See Deities Dominate Beast Imperio (Beast) Dominate Monster Imperio (Monster) Dominate Person Imperio Homenum Druidcraft Animagic Enlarge / Reduce Engorio / Reducio Feather Fall Arresto Momentum Finger of Death Crucio Fire Bolt Incendio

‘“So light a fire!” Harry choked. “Yes – of course – but there’s no wood!” Hermione cried, wringing her hands. “HAVE YOU GONE MAD?” Ron bellowed. “ARE YOU A WITCH OR NOT?”’ Hermione Granger and Ron Weasley in Harry Potter and the Philosopher's Stone, J.K. Rowling

Fire Storm Fiendfyre Geas Unbreakable Vow Globe of Invulnerability Protego Maxima Healing Word Episkey Hold Person Petrificus Homenum Hold Monster Petrificus Totalus Holy Aura Righteous Aura - See Deities Incendiary Cloud Incendio Maxima Inflict Wounds Sectumsepra Knock Alomohora Levitate Wingardium Leviosa Lights Lumos / Nox Locate Animals or Plants Accio Animals or Plants Locate Creature Accio Creature Locate Object Accio Object Mass Healing Word Episkey Totalum Mending Reparo Mind Blank Occlumency Modify Memory Obliviate Power Word Kill Avada Kedavra Power Word Stun Stupefy

‘Harry sat stunned for a moment at the idea of someone having their soul sucked out through their mouth.’

Harry Potter and the Prisoner of Azkaban, J.K. Rowling

Prayer of Healing Healing Belief -  See Deities Produce Flame Incendio Minima Revivify Rennervate Scorching Ray Incendio Tria Shield of Faith Protego Silence Silencio Slow Impedimenta Sunbeam Lumos Solem Teleport Apparate (mishap is “getting splinched”) Teleportation Circle Apparition Circle Transport via Plants Apparate via Plants True Polymorph Transfiguration

‘“He’s got Crabbe and Goyle transforming into girls?” guffawed Ron. “Blimey … no wonder they don’t look too happy these days.”’ Ron Weasley in Harry Potter and the Half-Blood Prince, J.K. Rowling

True Seeing Revelio Word of Recall Portkey Zone of Truth Veritas Maxima



Disclaimer: I know some of these arent specific to that school of magic (Carpe Retractum is technically a Charm, but is in the DADA category).

However, in order to make sure each class has enough spells for players to choose from I had to move some stuff around. Just roll with it. [310]



Transfiguration Spells [311]



Avis 1 Action

I. A jet of 3 birds flies from the end of your wand dealing 1d4 + 1 damage each. An attack roll is required for each target the spell intends to hit

II. The damage dice used increases from a D4 to a D6

III. 4 birds fly from the wand instead of 3

IV. The damage dice used increases from a D6 to a D10 [312]


Range 
60 ft.
Duration 
Instantaneous [313]



Aberto 1 Action

I. Unlocked doors, windows, or gates can be magically opened from a distance of 30 ft. [314]


Duration 
Instantaneous [315]



Aresto Momentum 1 Reaction [316]


I. Choose a falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

II. Can be cast on 2 aditional creatures

III. Can be cast on 3 additional creatures and a saving throw isnt required. [317]



Ascendio 1 Action

I. Sends the caster 20 ft. upwards [318]


Duration 
instantaneous [319]



Colloshoo 1 Action Req. Con

I. Transforms the bottom of a creatures feet into a sticky substance reducing their movement speed by 10 while also allowing them walk up verticle surfaces and on ceilings. If the target is unwilling, It must make a dexterity saving throw against the casters spell save DC.

II. When cast on self the movement speed reduction is ignored. [320]


Duration 
instantaneous
Range 
30 ft. [321]



Diminuendo 1 Action Req. Con

I. Shrinks any large or smaller object by one class of size to a minimum of tiny. Can only be cast on an target once.

II. Can be cast on non-humanoid creatures large or smaller. However, all other aspects of the creature, stats included, remain the same

IV. Can be cast on all creatures [322]


Duration 
1 min
Range 
60 ft. [323]


Duro 1 Action Req. Con

II. The target is turned to solid stone, restricting all movement. When the target takes damage or an effect from another spell, the spell ends. At the begining of each of its turns, the target must make a strength saving throw equal to the casters spell save DC. If successful, the spell ends.

III. The targets saving throws to break out are at disadvantage and while in stone form the target takes 2X bludgeoning damage.

IV. The Stone grips the target tighter causeing them to take 3X bludgeoning damage. [324]


Duration 
1 min
Range 
30 ft. [325]



Glacius 1 Action Req. Con

I. The target is turned to solid ice, restricting all movement. When the target takes damage or an effect from another spell, the spell ends. At the beginning of each of its turns, the target must make a dexterity saving throw equal to the casters spell save DC. If successful, the spell ends.

II. The targets saving throws to break out are at disadvantage and while in ice form, the target takes 2X fire damage.

III. The ice penetrates the target even further resulting in the target taking 3X fire damage. [326]


Duration 
1 min
Range 
30ft. [327]



Glisseo 1 Action

I. Turns any staricase into a slippery and flat slope equal to the grade of the stairs. The staircase becomes impassable by means of traction by any kind.

II. Can be cast on any unaltered area up to 20' x 20'. Any creature who enters the area, or ends their turn in the area must make a Dexsaving throw or else fall prone. [328]


Duration 
Instantaneous
Range 
60ft. [329]


Incendio 1 Action

I. Used to create a small flame.

III. Used to set a 10 x 10 area on fire. If the targeted area is not flamable, the fire extinguishes. [330]


Duration 
Instantaneous
Range 
10 ft. [331]


Mimblewimble 1 Action

I. A jinx which can be used to force someone to not reveal specific knowledge to another. If the affected person begins to speak of the knowledge to anyone who is not the caster, their tounge rolls back into their mouth disallowing them to speak further. [332]


Duration 
1 Week
Range 
Touch [333]


[334]


Oppugno 1 Action

I. Commands 2 tiny objects to attack a target up to 20 ft away dealing 1d4+1 each to a single target. Objects cannot be obstructed or restricted in any way. Each target must make a saving throw and if succesful take half damage. At the end of the spell, the objects used are destroyed.

II. Can command up to 3 small, or smaller, objects to attack up to 30ft.

III. Can command up to 4 medium, or smaller, objects to attack up to 40ft. Further, when using small or tiny objects, the targets saving throw is ignored and the objects automatically strike.

IV. Can command up to 5 large or smaller objects to attack up to 60ft.

V. You become so proficient with this spell that you can choose up to 10 objects to do a minimum of 1d8+1 damage each reguardless of size.

Note: small objects do 1 D6+1 damage each. Medium objects deal 1D8+1 damage each. Large objects deal 1 D10+5 each. [335]


Duration 
Instantaneous
Range 
20ft, 30ft, 40ft, 60ft [336]



Relashio 1 action

I. Causes the creature to release whatever object they are holding. The target must make a dex save in order to maintain grip.

II. Upon a failed save, the object is also blown back 10 feet. [337]


Duration 
instantaneous
Range 
15 ft. [338]



Piertotum Locomotor 1 action Req. Con

II. Can be used to animate a single statue, or suit of armor, to do your bidding. The animated creature takes its turn immediately after the casters and follows the commands given.

III. Can be cast on 2 additional statues or suits of armor. [339]


Duration 
1 minute
Range 
Touch [340]



Serpensortia 1 action

I. Conjures a magical snake to attack a target. [341]


Duration 
instantaneous
Range 
10 ft. [342]


Vera Verto 1 action Req. Con

I. Turns any small non-humanoid creature into any desired object of similar size. If the target is unwilling, they must make a constitution saving throw in order to avoid the effects

II. This spell can be cast in reverse, turning any small object into a creature of the casters intention. This creature acts as a familiar and the duration increases to 10 minutes.

III. This spell can now affect humanoids, and has no restraints on size or shape of creature. The caster can turn the target into any creature whose challenge rating is equal to or less than the overall level of the caster. Unwilling creatures must make a constitution saving throw in order to avoid the spell. Once transformed, the target assumes the scores and traits of the creature it becomes for the duration of the spell, 10 minutes.

The target, however, maintains memory of who they are and all of their surroundings.

Note: This spell can only be learned by a wizard who's specialty is Transfiguration magic. [343]


Duration 
1 Minute
Range 
15 ft [344]


Evanesco 1 action

When cast upon any medium, or smaller, object(s), the object(s) vanishes into non-being. The caster can chose to bring the object(s) back into being at its original location at any time before the full duration of the spell as a bonus action. Any creature standing in the space of the reappeared object(s) will be pushed to an adjacent space at the casters discretion.

Note: This spell can only be learned by a wizard who's specialty is Transfiguration magic. [345]


Duration 
1 minutes
Range 
60ft [346]



Charm Spells [347]



Alohamora 1 action

I. Unlocks easy level locks

II. Unlocks medium level locks

III. Unlocks hard level locks

IV. Unlocks very hard level locks [348]


Duration 
instantaneous
Range 
Touch [349]



Confundus 1 action Req. Conc

I. Target must make an intellegence saving throw or else be confused. If the targets intelegence is below a 6, the spell has no effect.

II. Caster can make a suggestion to a target who is confused by this spell, who acts on their next turn.

III. The saving throw is made at disadvantage [350]


Duration 
(Casters Int Saving Throw Mod) - (Target's Int Mod)
Range 
25' [351]


Note: confusion is a short term amnesia where the target doesnt know anything about their surroundings. DM descretion is enacted on the targets turn. [352]



Engorgio

I. Enlarges an object by a factor of two. Size and weight are affected. [353]


Duration 
instantaneous
Range 
Touch [354]



Accio 1 Action

II. Summons a medium sized object 30ft away and within sight to the immediate vicinity of the caster.

III. Can summon an object in or out of sight up to 100ft away

IV. Can summon an object in or out of sight up to 1000ft away

V. Can summon an object in or out of sight up to 20,000ft away

Objects fly at a speed of 100ft per second [355]


Duration 
Length of flight
Range 
Varries [356]



Aperecium 1 action

I. Reveals magically hidden messages escribed on surfaces. [357]


Duration 
Instantaneous
Range 
Touch [358]



Aqua Erectu 1 Action

I. A jet of water shoots from the tip of the wand dealing 2D6 upon a succesful attack roll.

II. The damage increases by 3D6

III. The damage die total increases to 5D8

IV. The damage die total increases to 5D10 [359]


Duration 
Instantaneous
Range 
60ft [360]


Baubillious 1 Action Req. Con

I. Creates a bright light in the shape of a cone 15' long and 10' at its widest. Any creature in the cone must make a const. saving throw or else be blinded for the durration of the spell.

II. The initial blast of the spell becomes so powerful that any creature standing in the area of light takes 4D8 radiant damage upon the initial const. saving throw, if failed. Half damage if successful.

III. The durration of the blind increases to 2 minutes. [361]


Duration 
1 minute, 2 minutes
Range 
15' [362]


Bubble Head Charm 1 Action Req Con

II. Creates a magical bubble around the head of the caster for 10 minutes.

III. The spell lasts for an hour.

IV. The spell can be cast on up to 5 other creatures.

V. The spell lasts indefinitely, and can be ended upon the casters descretion. [363]


Duration 
See spell
Range 
Self, Touch [364]



Cave Inimicum 5 Minute Ritual

III. Creates a buble with a diameter of 25'. Those within the bubble are not visible to any creature outside of the bubble.

However, any spell cast through the surface of the bubble will cause the spell to end.

IV. An additional layer can be cast on the bubble to prevent incoming spells from popping the bubble. This can be done as a bonus action at any time durring the spell. [365]


Duration 
Instantaneous
Range 
25' [366]


Impervius 1 Action

I. Causes the surface of an object to become impervious to all liquids. [367]


Duration 
Instantaneous
Range 
Touch [368]


Depulso 1 Action Attack Roll

I. Pushes a medium or smaller object, or creature, 15' away from the direction of the caster. If cast on a creature, they must make a dexterity saving throw equal to the caster spell save DC.

If failed, the creature is also knocked prone.

III. Can be used on large objects or creatures and when cast on any object the distance moved is doubled.

IV. Can be cast on any combination of 3 total objects or creatures.

When cast on a creature, the distance moved is doubled,and they are automatically knocked prone.

V. Can be cast on an additonal 3 objects or creatures.

When the effect of this spell causes a creature to hit a solid surface, they must make a dex saving throw or be knocked unconsious. [369]



Duration 
Instantaneous
Range 
20' [370]


Geminio 2 minute ritual

II. When cast on an object, an identical copy is made. The copy retains no magical qualities of the original and has no real value.

III. Caster can set a trigger on the object. When triggered, the object begins to multiply to fill the current space with copies.

The space is limited to enclosed rooms and does not persist beyond doors or windows. A strength saving throw is required to escape. If failed, movement speed is reduced to 10 feet.

IV. The caster can impart a burning enchantment to the copies causeing anyone who enters the space, or ends their turn within the space to take 3D10 fire damage.

Note: This spell can only be learned by a wizard whose speciality is Charms Magic. [371]



Obliviate 1 minute ritual

IV. Causes the target to lose memory of any period up to 24 hours long chosen by the caster.

V. Causes the target to lose memory of any time period chosen by the caster.

Note: This spell can only be learned by a wizard whose speciality is Charms Magic. [372]


Duration 
2 minutes after the spell is triggered.
Range 
Touch [373]


Legilimens 1 Action

V. Select one target whose mind you wish to read. Roll a D20 and refer to the chart to the right.

Note: Reading minds is generally frowned upon. Targets will become aware that you have read their mind if they are a witch or wizard. [374]



or Select up to 10 targets to give a short command to. Each must make a wisdom saving throw. If failed the targets will act on your command on their next turn. Note: This portion of the spell can only be used once per long rest.

Note: This spell can only be learned by a wizard whose speciality is Charms Magic.

Note: Sorry for all the notes on this one lol. [375]


Duration 
Up to 1 hour.
Range 
Touch [376]


Protego Fianto Duri 1 Action

VI. A 40' high wall appears up to 150' long or in the shape of a sphere with a diameter of up to 50'. The wall is thin and mostly transparent, providing dim light for 30' on either side. Any creature who attempts to pass through the wall take 10D8 true damage and must make a dexterity saving throw. If failed, the target remains on the side of the wall they attempted to enter from from. If succesful, the target must also make a constitution saving throw.

If the the const. save fails, the target is blinded indefinitely.[377]


The wall has hit points equal to 300, and is imune to non magical damage. The wall exists until the original caster removes it, or its HP drops below 0.[378]


Note: This spell can only be learned by a wizard whose speciality is Charms Magic. [379]


Duration 
Instantaneous
Range 
Self, 150' [380]



Reparo 1 Action

I. Repares objects broken by non magical force. [381]


Duration 
Instantaneous
Range 
Touch [382]


Silencio 1 Action Attack Roll/Con.

I. When succesfully cast, the spell blocks the passage of sound from the targets mouth.

II. The spell encompases the whole target eliminating any sound that the target might make. Additionaly, you learn to cast the spell safely on allies, including yourself.

III. You learn to control where the spell affects the target, allowing you to name specifically what you intend to silence [383]


Duration 
Up to 1 minute
Range 
20', Touch / Self [384]


Capacious extremis 3 Day Ritual

III. When cast on a non-magical bag, this spell extends the inside of the bag to a space equal to a 20'x20' cube. This does not affect the size of the bag from the outside. Further, the bag always remains the same weight as it had previously, reguardless of the contents. [385]


If the bag in which the charm is cast is destroyed, the objects held within exist only in non-being. Much like if the spell Evanesco had been cast on them.[386]


Any person/s within the object upon its destruction will also be transported into non-being.

Note: I havent exactly decided what this means, but I will deliberate. Expect a line that says 'See Non-Being as defined by my original guide.

IV. The ritual can be performed again to increase the size within to a total of 60'x60'.

V. The ritual can be performed again to increase the bag to a size of 120'x120'. [387]


[388]



Wingardium Leviosa 1 Action Req. Con.

I. When cast on a medium or smaller object, the object lifts into the air and the caster gains control of its up/down movement for the durration of the spell. Requires a line of sight to maintain concentration.

II. Caster gains full control of the objects movement in the air up to a distance equal to the range of the spell.

III. The spell becomes strong enough to lift large objects.

IV. The spell can now be cast on up to 10 large or smaller objects.

If moved, all objects move in unison. [389]


Duration 
Up to 5 minutes
Range 
30' [390]


[391]


[392]


[393]


[394]



Defense Against the Dark Arts [395]


Expelliarmus 1 Action

I. Upon a succesful attack roll, the target is disarmed of any wepon and they drop it at their side.

II. The wepon is thrown out of the hand of the target away from the direction of the caster for a distance of 15' [396]



Duration 
Instantaneous
Range 
20' [397]


Diffindo 1 Action

I. Used to make precise cuts in objects that can be cut. If used on a creature they take 1d4 damage.

II. Can make one cut in up to 5 individual targets at once. [398]


Duration 
Instantaneous
Range 
30' [399]


Bombardo 1 Action

I. When cast on a medium or smaller object, a small explosion occurs and the object, if not magically protected, is destroyed.

II. The explosion produces an excess amount of smoke covering an area 20' in diameter. The smoke moves around corners to fill space and heavily obscures the area for 1 minute, or until a strong wind disperses it.

III. Can be cast on a large object to create a purcussive explosion. all creatures within 5' of the object must make a dexterity saving throw or else be knocked prone, in addition to the smoke cloud. [400]


Duration 
Instantaneous
Range 
25' [401]


Alarte Ascendare 1 Action

I.When succesfully cast, sends small creatures 30' into the air. [402]


Duration 
Instantaneous
Range 
10' [403]


Carpe Retractum 1 Action

I. Creates a magical rope that extends from the wand to the target and pulls them towards the caster. If the target is unwilling, they must make a strength saving throw to avoid the effects of this spell. [404]


Duration 
Instantaneous
Range 
20' [405]


Confringo 1 Action

I. When succesfully cast, causes an explosion with the first thing the spell comes in contact with. If it is a creature, the creature takes 1D10 fire damage. The Target object, if not magically protected, is destroyed.

III. Damage increases to 4D10+5

V. Damage increases to 7D10+5 [406]


Duration 
Instantaneous
Range 
60' [407]


Epoximise 1 Action Req. Con.

II. Can be cast on 2 creatures standing adjacent to one another. both creatures make a Dex saving throw. If either fails the two creatures become conjoined. When creatures of the same size are conjoined, either creatures movement drags the other creature directly behind. [408]


At the end of both of the creatures turns, they are to make a strength check to break free. If either succeeds, the spell ends.

III. As a bonuse action, an additional creature can be Epoximised to the currently affected creatures before the spell ends, so long as they are standing adjacent. When three creatures of the same size are affected by this spell at the same time, movement speed is reduced by 1/2 and disadvantage is imposed on all dex saving throws. [409]


Duration 
Up to 5 minutes
Range 
35' [410]


Finite Incantatum 1 Action

II. Can be used to end spells/curses of the first level. The caster must Roll a 1D4. If the roll matches or beats a 2, the targeted spell, or curse, ends.

III. Can be used to end spells/curses of the second level or lower.

The caster must roll a 1D4 and match or beat a 2 to successfully end the targeted spell.

IV. Can be used to end spells/curses of the third level or lower.

The caster must roll a 1D4 and match or beat a 2 to successfully end the targeted spell. If cast against spells of the first level, they automatically end.

V. Can be used to end spells/curses of the fourth level or lower.

The caster must roll a 1D4 and match or beat a 2 to successfully end the targeted spell. If cast against spells of the second level or lower, they automatically end. [411]


Note: Some spells have a specific counter incantation, in which this spell would have no effect.

Duration 
Instantaneous
Range 
Touch [412]


Hominum Revelio 1 Action Req Con

II. Alerts the caster to the presence of humans whose presence is unknown to them at the time of casting. Any human that might be revealed by this spell who is magically concealed is not affected.

III. Reveals the exact distance from the caster to the detected human.

IV. Ignores magical concealment.

V. Can be cast as Homonculous to create a map which tracks the whereabouts of all humans within a defined area no larger than a square mile. [413]


Duration 
1 minute
Range 
150ft [414]


Immobulus 1 Action Req Con

I. Can be used to freeze up to two small non-humanoid creatures in their tracks for the durration. Target must make a constitution saving throw against the casters Spell Save DC. On a failed save, the target is frozen in place. At the start of the targets consecutive turns, it can use an action to try and break free using constitution saving throws. On a succesfull save, the spell ends.

II. Can be used on Non-protected magical traps to deactivate them.

III. Can be used on an aditional 8 small non-humanoid creatures. [415]


Duration 
1 minute
Range 
30 ft [416]


Impedimenta 1 Action

I. When cast, the target must make a dexterity saving throw against the casters spell save DC. on a failed save the target's movement speed is reduced to 0 for its next turn.

II. On a successful cast, the target is frozen in place for its next turn.

At the end of the targets subsequent turns, it must make a constitution saving throw against the casters spell save DC.

If the save fails, the targets next turn will be taken with 1/2 its normal movement speed. This spell can effect a target for a maximum of three turns total.

III. The spell now retards the targets entire body imposing a -3 penalty on all dex saves durring the durration. In addition, the target can not use reactions, or bonus actions while it is effected. [417]


Duration 
Instantaneous (Max of three turns)
Range 
35 ft. [418]


Incarcerous 1 action Req Con

III. Ropes fly from the tip of the casters wand and attempt to bind the target. The target must make a strength check against the casters spell save DC or take 3D6 force damage and be bound by the ropes. For each turn that the target is affected by this spell, it takes 3D6 force damage. At the start of each of its turns, it can attempt to break free with a strength spell check. Upon a save, the spell ends.[419]



Duration 
1 min
Range 
25 ft. [420]


Muffliato

I. When cast, causes a ringing silence in the ear of the target resulting in their inability to hear the casters current conversation.

However, the target is still able to hear footsteps, breathing, shouting, etc... coming from the caster as this spell only affects conversation.

If a creature is watching you or is aware that the spell is being cast, they must make a wisdom saving throw against the casters spell save DC to not be effected. [421]


Duration 
3 minutes
Range 
15ft. [422]


Obscuro 1 action Req Con

II. Causes a blindfold to appear over the eyes of the target. The blindfold is magically bound to the targets face and. If the target is unwilling, the caster must succeed an attack roll against the target.

An affected creature can use a bonus action to make a strength saving throw of 13 at the begining of each of its turns in order to remove the blindfold. [423]


Duration 
1 minute
Range 
20ft [424]


Periculum

I. Causes red sparks to shoot from the end of the casters wand. [425]


Duration 
Instantaneous

Range 100ft [426]


Petrificus Totalus 1 Action

I. Used to completely freeze an opponent. The target must beat a constitution saving roll of 10 or be indefinitely paralyzed. [427]


Duration 
instantaneous
Range 
10ft [428]


Rennervate 3 minute ritual

II. Revive a stunned person [429]


Duration 
Instantaneous
Range 
Touch [430]


Rictasempra 1 Action Req Con

I. Target must succeed on a wisdom saving throw or fall prone to this spell. When struck, the target finds everything that happens absolutely hilarious, falling over laughing on the spot. At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends. [431]


Duration 
1 minute
Range 
30 ft. [432]


Riddikulus

II. A spell that changes the targets form into something hilarious.

A person under this spell has disadvantage on all charisma and charisma based skill checks. The target must succeed on a charisma saving throw or take its effects. [433]


If this spell is cast on a boggart, it automatically succeeds and renders the boggart harmless. [434]


Curses [435]


Fiendfyre

III. Creates an unending stream of cursed fire from the tip of the casters wand, often taking the form of snakes, eagles, dragons, and chimaeras. The fire can not be extinguished by normal or enchanted water. The fire starts in a 10x10 area around the caster and grows by 5 feet in every direction for every 6 seconds it exists. It can move around walls and fills space as it grows. Anyone who starts their turn in the Fiendfyre takes 10D12 fire damage. [436]


Fiendfyre Mastery Req Con

You gain the ability to control Fiendfyre along with the form in which the fire takes, and can do so once per long rest. The effect of the fire depends on the creature that you choose and is listed as follows. [437]


Snake 1 Action

The fire takes the form of the snake and coils around the caster creating a wall of flames up to 20 feet from the caster in every direction. The flame is 10ft wide and 20ft tall. Any creature who starts their turn in the flames takes 10D10 fyre damage or half on a successful dexterity saving throw. [438]


Duration 
1 minute
Range 
Self [439]


Eagle 1 Action

The fire takes the form of an eagle soaring into the air. The caster can specify a point for the eagle to strike which it does on the casters next turn. When the eagle strikes, It flys straight into the target causing a ball of flames to engulf an area 50 feet in diameter dealing 10D12 fyre damage to all within, or half damage on a successful dexterity saving throw. In addition, all those who failed the dexterity saving throw are blinded for their next turn.

Once the eagle strikes the fire is extinguished [440]


Duration 
Instantaneous
Range 
120 ft. [441]


Chimaera 1 Action Req Con

The fire takes the form of a chimaera leaping from the wand of the caster. The caster can then specify a target for the chimaera to attack which it does on the casters next turn. When it attacks, the cimaera pounces on the target dealing 10D6 fyre damage instantaneously. The target must then make a strength save against the casters spell save DC or be restrained by the fyre. At the start of the targets subsequent turns, it can attempt to break free by means of a strength save. For each turn that the target is restrained, it takes another 10D6 fyre damage. Once the target breaks free from the chimaera, the spell ends. [442]


Duration 
1 Minute
Range 
80ft [443]


Dragon

The fire takes the form of a dragon crawling from the wand of the caster. The caster names a target for the dragon to attack, who does so on the casters next turn. When the dragon attacks, it leaps into the air and sprays a stream of hot fyre from its mouth at the target who takes 10D10 fyre damage or half on a successful dexterity saving throw. The dragon can then strike once more on the casters next turn, after which, it becomes extinguished. [444]


Duration 
Instantaneous
Range 
120 ft. [445]