List of Milestones
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
I didn’t really mean to do this, but with all the content that I’ve added to this campaign, the level cap is no longer 1-10, but more like 1-15.[1]
Gain a level upon:
- discovering the way to the basement in Death House (part of intro)
- ending Death House (part of intro)
- find Tome of Strahd
- find Sunsword
- saving the church at Vallaki
- defeating the hags at Old Bonegrinder
- lighting the beacon at Argynvostholt
- defeating Baba Lysaga
- dealing with Van Richten's Tower
- teaming up with Ezmerelda
- saving the winery
- stopping the druids at Yester Hill
- stopping the werewolves
- surviving the Amber Temple
And those are JUST the ones that make sense according to the book advice! In fact, that's a pretty strict list. Sure you could cross off one or two, but that's still well over level 10 by the time you even get to the castle. This list gets the party to level 17, and that's leaving out a lot of other places that could also easily qualify:[2]
- getting fortunes read by Madame Eva
- rescuing Mad Mary's daughter
- dealing with Doru
- getting Ireena to come with you
- getting the "special" NPC foretold by the cards to come with you
- saving the girl on the lake
- curing the Mad Mage of Mount Baratok
- freeing Vallaki from the current burgomaster
- also stopping the Watchers
- killing the head of the werewolves (could be separate from stopping the werewolves / saving the children)
- solving the puzzle of Van Richten / reuniting him with Ezmerelda / helping him with Tyger Tyger
- restoring the winery (as in, return the gems - separate from saving it)
- helping the lich in the Amber Temple, or saving the guy from the Amber Temple
- raising the boy from Krezk that died
- clearing out the monastery (separate from dealing with the Abbot)
- defeating the Roc at Tsolenka Pass
- defeating the giant goat at Tsolenka Pass
- stopping the witches in the castle
- finding the Icon of Ravenloft (it's a legendary item, too!)
- clearing the crypts in the castle (seriously this is worth something) and/or destroying all of The Dark Wizard's vampire spawn
- fighting The Dark Wizard in the place foretold by the cards
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And of course:[3]
- killing The Dark Wizard - at that point the game is over but it's still worth a level!