Giant Groblin
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
Giant Groblin
Medium humanoid (Groblinoid), chaotic evil
- Armor Class
- 16 (hide armor, shield)
- Hit Points
- 27 (5d8 + 5)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
- Skills
- Stealth +6, Survival +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Groblin
- Challenge
- 1 (200 XP)
- Brute
- A melee weapon deals one extra die of its damage when the Giant Groblin hits with it (included in the attack).
- Surprise Attack
- If the Giant Groblin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
- Morningstar
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
- Javelin
- Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit: 9 (2d6 + 2) piercing damage in melee or 5 (ld6 + 2) piercing damage at range.
Potterverse Description
"We are talking about a different breed of being. Dealings between wizards and goblins have been fraught for centuries ... There has been fault on both sides, I would never claim that wizards have been innocent. However, there is a belief among some goblins, and those at Gringotts are perhaps most prone to it, that wizards cannot be trusted in matters of gold and treasure, that they have no respect for goblin ownership."—A goblins' mindset[1]