Alohomora
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
Alohomora
2nd-level transmutation
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with Anti-Alohomora Charm, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Anti-Alohomora Charm
If your PC knows Alohomora, they know how to enchant something with an Anti-Alohomora charm.
Potterverse Spell Description
The Anti-Alohomora Charm (incantation unknown) was an anti-unlocking spell, that acts as a counter-charm to the Unlocking Charm.[1]