Actions

Giant Groblin

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Giant Groblin

Medium humanoid (Groblinoid), chaotic evil

Armor Class 
16 (hide armor, shield)
Hit Points 
27 (5d8 + 5)
Speed 
30 ft.
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 8 (-1) 11 (+0) 9 (-1)
Skills 
Stealth +6, Survival +2
Senses  
darkvision 60 ft., passive Perception 10
Languages 
Common, Groblin
Challenge  
1 (200 XP)
Brute 
A melee weapon deals one extra die of its damage when the Giant Groblin hits with it (included in the attack).
Surprise Attack 
If the Giant Groblin surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Morningstar 
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin 
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

Hit: 9 (2d6 + 2) piercing damage in melee or 5 (ld6 + 2) piercing damage at range.

Potterverse Description

"We are talking about a different breed of being. Dealings between wizards and goblins have been fraught for centuries ... There has been fault on both sides, I would never claim that wizards have been innocent. However, there is a belief among some goblins, and those at Gringotts are perhaps most prone to it, that wizards cannot be trusted in matters of gold and treasure, that they have no respect for goblin ownership."—A goblins' mindset[1]