Stupefy
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
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Stupefy
(Stunning Spell, Stupefying Charm, Stunner)
Counter-charm: Rennervate, Protego (Shield Charm)
2nd-level enchantment
- Casting time
- 1 action
- Range
- 120 feet
- Components
- V,S
- Duration
- instantaneous
- Process
- This spell Stuns the victim. The creature makes a Wisdom saving throw. On a failed saving throw, the target creature is stunned by you until the start of your next turn.[1]
- At higher levels
- A higher level spell slot can be used instead to put the target creature into unconsciousness. For every level higher than 2nd, the spell duration increases by 1 minute.[2]
Does not effect: Dragons, Trolls, Giants, Half-Giants[3]
Harry Potter Spell Description
Puts the victim in an unconscious state. Manifests as a jet of red light.[4]
Etymology: English stupefy, which means ‘to put into a stupor’, a temporary vegetative state.[5]