Actions

Category

Items

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

Revision as of 19:34, 14 July 2018 by ZFMnii6Vb9xna LM -ge (Talk | contribs)

Cloak of Protection

Heart of Sorrow

Orb of the Warmage

Ring of Mindshielding


Birchblossom Arrows were originally a gift to my party's ranger from Lady Wachter after the party helped her "liberate" the town from Baron Vargas. They're evil projectiles designed by the dark druids of Yester Hill. They're meant to be given sparingly as they are designed with a lose-lose saving throw and a single one can easily turn a battle around. My ranger received only three and will probably not find anymore for the rest of the game.[1]

The Cudgel of Father Oswald was placed in the Abbey of St. Markovia as a gift to the cleric of our party since he had taken to a frontline position and seemed to be more interested in hitting things than his build would allow. It's tied heavily into the lore of the Abbey and has made for some very interesting character choices on his part. It's also unique among the weapons I've designed so far as it isn't based on any existing mundane weapon.[2]

The Fang of the Dragonlord was designed to replace Vladmir Horngaard's +2 Greatsword because basic +X weapons are boring and my party's paladin was built around polearm master. It's far more thematic for paladins and I felt it better suited a relic of Argynvostholt.[3]

Shadebane, Bow of Argynvost is the weapon I made for my ranger to eventually find but he's since unknowingly talked the party out of visiting every reasonable location for such a weapon to be found. The special attacks this bow offers is designed to emulate the abilities of a silver dragon and I'd suggest placing it either in Ravenloft, on the fields north of Berez, or offering it as a reward from Argynvost's spirit for returning the light to Argynvostholt. [4]

Wachter's Eye Ring is an item several of my characters have received for joining in Baroness Wachter's "book club", although only one of the characters has been involved in the rituals done in the basement most of them have begun trading favours with her. In my game the cult has developed into something much more powerful than the vanilla module, serving as a secondary concern only a step or two below Strahd himself and has been canonized to be serving Glasya.[5]

Feralys Amuntor and the Scepter of Fallen Stars are items my party took special interest in when they discovered the treasure vault of the Amber Temple and seeing as both my Warlock and Rogue were still in need of a fun toy I thought these to be a great opportunity to do a writing prompt. The blade is based around a terrible story of a princess forced into marriage and the rod is designed to be specifically weird to help hint to the multi-setting nature of CoS.[6]



Contents

Equipment and Gear

Wands

Choosing a Wand

As it is well known, the wand chooses the wizard. Every wand is different, most notably in three aspects: Wood, Core, and Length. Each of these aspects will give a wand distinct characteristics, and as a result of choosing your player character will give your character certain traits. You may only receive the benefits of one wand at a time, and you only receive the benefits of a wand that has chosen you (in game, this just means that you must fulfill the prerequisites).

Of course, we do not all have Ollivander present with us to help us find a perfect fit, but we have something else. You are sculpting your character, so your choice in wand should reflect the type of person that your character is. For example, a dark wizard would be quite unlikely to wield a wand of Pear wood with a Unicorn hair, as both of these aspects would conflict with an evil nature. A player’s first wand is free by default, but further wands may be purchased if she so desires. The typical price for a wand is 7 galleons.

In short, a wand should be chosen to reflect your character’s personality. The following tables are included to show the different types of woods, cores, lengths, and the results that they will have on your character, as well as the requirement to be “chosen” by that wand. Thematic information about wand woods can be found here.


Wand Woods

Wand Wood Prerequisites Trait Imbued
Acacia[7] Non-chaotic alignment An acacia wand can only be used by its owner, with few exceptions. If another character attempts to use an acacia wand that isn’t her own, she incurs a 100% spell failure chance.
Alder[8] None Gain a +1 bonus on concentration checks.
Apple[9] Good alignment. Gain two additional non-human languages.
Ash[10] Non-chaotic alignment If another witch or wizard, ally or enemy, attempts to use an ash wand that isn’t their own, they incur a 25% spell failure chance. This is increased to 50% if coupled with a unicorn hair core.
Aspen[11] Non-neutral alignment Gain a +1 bonus on attack rolls with projectile Charms.
Beech[12] Wis 13 Gain a +1 bonus on Stealth and Sleight of Hand checks, and one of these skills (your choice) becomes a class skill for you.
Blackthorn[13] Mig 17 Gain a +1 bonus on attack rolls with Hexes and Curses.
Black Walnut[14] Wis 17 At 1st level, and every three levels thereafter, add a bonus Charm from a Domain you’re proficient in to your spell list.
Cedar[15] None Gain a +1 bonus on Sense Motive checks, and Sense Motive becomes a class skill for you. If Sense Motive is already a class skill for you, gain an additional +1 bonus.
Cherry[16] Con 15 Whenever a spell you cast would deal nonlethal damage, you may choose to have any amount of that damage up to half, rounded down, dealt as lethal damage instead.
Chestnut[17] None Gain a +1 bonus on Handle Animal and Fly checks, and one of these skills (your choice) becomes a class skill for you.
Cypress[18] Gryffindor or Hufflepuff When below 5 hit points, gain a +4 bonus on all damage rolls.
Dogwood[19] Non-lawful alignment Gain the ability to, once per day, cast one spell not on your spell list whose prerequisites you otherwise satisfy. However, you cannot cast non-verbal spells.
Ebony[20] Lawful alignment Deal an additional 1d4 points of damage on critical hits with damaging spells.
Sorry, No Elder Wand
Elm Dex[21] 13 Reduce the damage taken from critical failures by half, rounded down.
English Oak[22] Wis 13 Gain a +1 bonus on Survival and Knowledge (Nature) checks, and one of these skills (your choice) becomes a class skill for you.
Fir[23] Con 13 Gain an additional hit point per level.
Hawthorn[24] Mig 16 or Wis 16 If your Wisdom score is 16 or higher, your damaging Curses deal +1 bonus damage. If your Might score is 16 or higher, your healing spells heal for +1 bonus hit point.
Hazel[25] Neutral alignment A hazel wand emits puffs of smoke when passing over underground water sources.
Holly[26] Wisdom score no higher than 12 You gain a +1 bonus on Will saves.
Hornbeam[27] Lawful alignment Gain a +2 bonus on the Craft, Perform, or Profession skill of your choice. Additionally, your wand cannot be used to perform acts against your moral code.
Larch[28] Int 13 Add an additional 1st- or 0-level spell from among your Domains to your spell list at level 1.
Laurel[29] Non-evil alignment A laurel wand deals 2d6 electric damage (DC 20 Reflex save) to any witch or wizard who attempts to steal it from its owner.
Maple[30] None Maple wands prefer not to stay in one place for long periods of time. As long as the wielder of a maple wand is traveling, she gains a +1 bonus on Fortitude and Reflex saves. Otherwise, she incurs a 10% spell failure chance.
Pear[31] Good alignment Gain a +1 bonus on Diplomacy and Bluff checks, and one of these skills (your choice) becomes a class skill for you.
Pine[32] Con 15 Add an additional 2nd- or 1st- level spell from among your Domains to your spell list at level 4.
Poplar[33] Lawful Good or Lawful Evil Reduce any spell failure chances incurred for spells cast with this wand by half, rounded down.
Red Oak[34] Dex 13 You gain a +1 bonus on attack and damage rolls during the surprise round.
Redwood[35] Dex 15 You gain a +1 bonus on Reflex saves.
Rowan[36] Non-evil alignment You gain a +1 bonus on attack rolls made to target other spells.
Silver[37] Lime None Increase the DC of Will saves against your Authority spells by 1.
Spruce[38] Dex 13 You gain a +1 bonus on Intimidate and Sense Motive checks, and one of these skills (your choice) becomes a class skill for you.
Sycamore[39] Con 13 You gain a +1 bonus on Bluff and Survival checks, and one of these skills (your choice) becomes a class skill for you.
Vine[40] Cha 15 Gain a +1 bonus on initiative checks.
Walnut[41] Int 17 At any single level of your choosing, add an additional spell from any Domain to your spell list.
Willow[42] Cha 13; non-Chaotic alignment Up to three hit points per day of healing done by your spells don’t count towards a character’s daily healing limit.
Yew[43] Chaotic Good or Chaotic Evil You gain a +3 bonus on Fortitude saving throws made to stabilize

Wand Cores

Wand Core Trait Imbued Dragon Heartstring At levels 1, 4, and 7 learn one additional spell in a domain you are proficient in.[44] Phoenix Feather At levels 1, 4, and 7 learn one additional spell in a domain that you are not proficient in.[45] Unicorn Hair You get a +2 bonus on all concentration checks made to cast a spell with a wand. When your wand is used by someone other than yourself, the user incurs a 25% spell failure chance.[46]

Wand Length

Wand length is usually influenced by stature and depth of personality, but the makers of this ruleset leave the length of the wand up to the player. The length of the wand serves no gameplay purpose. Wands are normally between 8-15 inches.


Generic Equipment and Gear

Note: Items listed below may typically only be purchased with the type of currency for which they have a listed price (wizarding or Muggle). Muggle goods have USD and GBP prices listed, but campaigns taking place in countries where these currencies are not used may, of course, use the appropriate local Muggle currency. For convenience, wizarding goods and services are highlighted blue and Muggle goods and services are highlighted red. Goods and services that can be found in both worlds are highlighted purple. Note that since characters start only with wizarding currency, their starting gear may not include Muggle-only gear.


 !Item Price Weight (lbs.) Description
Omnioculars 10G 1 Omnioculars are the wizarding equivalent of Muggle binoculars, but with the additional features of being able to magically slow down and replay action.
Robes, potionmakers 10G 3 Finely crafted robes specialized for potion making. Grants +2 to Craft (potions) checks.
Robes, standard 3G, 10S 3 Typical wizard robes with no special qualities.
Robes, warlock 10G 3 Finely crafted wizard robes that reduce spell failure chance by 10%.
Outfit, Muggle £25/$30 3 Typical Muggle clothes, the exact assortment of which may be chosen by the player or GM. Wearing a Muggle outfit instead of robes incurs a 5% spell failure chance.
Assorted Muggle goods Check Amazon - -
Invisibility Cloak 90G 2 Provides invisibility to the wearer and all other things underneath. Note that unlike the Deathly Hallow, a generic invisibility cloak is not infallible in its magic and often loses effectiveness over time.
Bedroll 1G/£21/$25 5 A simple sleeping bag that can provide warmth for sleeping times.
Watch 1G/£21/$25 - As long as the watch is kept undamaged it can provide the exact time.
Mirror, handheld 3S, 10K/ £4.20/ $5 1 Pretty self-explanatory, I reckon.
Food, one day’s worth 8S/£10/$12 1 Enough non-perishable food to last a human adult one day.
Chocolate Frog 1S 0.1 An enchanted, frog-shaped candy. Each chocolate frog comes with a collectible card featuring a famous witch or wizard. Some of these can be quite valuable...
Extendable Ears 1G 0.2 A piece of string that can be connected to the user’s ear and put under a door to hear the goings-on of the other side.
Wizard’s chess set 13S/£16/$20 1 Identical to the Muggle equivalent, except the pieces are enchanted and move on their own as directed by the player.
Ink, standard 4S/£5/$6 0.5 An inkwell of unremarkable ink used for any and all writing needs.
Ink, disappearing 2G 0.5 An inkwell of ink that disappears shortly after use. Can be revealed afterwards by various magical means.
Ink, everlasting 2G 0.5 An inkwell of ink that can never be removed (except in exceptional scenarios, at GM discretion) after use.
Textbook 4G 2 A character can use a textbook to take 10 on a relevant Knowledge check. If trained in that Knowledge skill, the character can take 20 instead. Taking 10 or 20 this way takes 6d6 minutes. Example textbooks include A History of Magic (History) and Fantastic Beasts and Where to Find Them (Magical Creatures).
Remembrall 15G 1 A Remembrall contains white smoke which turns red when its possessor has forgotten something. GMs may use this to hint to a player that he or she has forgotten or is ignoring a crucial piece of information. Note that the Remembrall does not actually assist in reminding the owner what the forgotten information is.
Potion-making gear and ingredients
Cauldron, brass 21G 25 A high quality cauldron. It provides a +1 bonus on Craft (Potions) checks. It has 20 hit points.
Cauldron, copper 25G 25 A high quality and tough cauldron. It provides a +1 bonus on Craft (Potions) checks. It has 25 hit points and 1 Hardness.
Cauldron, pewter 15G 20 A standard, unremarkable type of cauldron. It has 15 hit points.
Cauldron, silver 30G 25 The highest quality cauldron, although not the toughest. It provides a +2 bonus on Craft (Potions) checks. It has 10 hit points.
Standard Ingredient (5 Uses) 2G 1 A mixture of magical herbs with many magical properties that is used in most potions.
Potion-making Component Pouch 10S 0.5 Required to safely carry ingredients for potion-making. See Potions for more details.
Standard Potion-making Equipment 5G 2 Set of potion making equipment, including phials, a silver knife, a mortar and pestle, and scales. This is not required for potion making but attempting to brew a potion without one incurs a -2 penalty.
Asphodel root 4S/£2/$3 - Potion ingredient; see Potions for details
Bezoar 1G/£8/$10 - Potion ingredient; see Potions for details
Bicorn horn 3G - Potion ingredient; see Potions for details
Dragon blood 4G - Potion ingredient; see Potions for details
Eye of newt 8S/£4/$6 - Potion ingredient; see Potions for details
Fairy wings 3G - Potion ingredient; see Potions for details
Fluxweed 4S/£2/$3 - Potion ingredient; see Potions for details
Gillyweed 4S - Potion ingredient; see Potions for details
Knotgrass 4S/£2/$3 - Potion ingredient; see Potions for details
Lacewing fly 4S/£2/$3 - Potion ingredient; see Potions for details
Leeches 8S/£6/$9 - Potion ingredient; see Potions for details
Mandrake root 2G/£10/$15 - Potion ingredient; see Potions for details
Moondew 6S Potion ingredient; see Potions for details
Nightshade 8S/£4/$6 Potion ingredient; see Potions for details
Pomegranate juice 6S/£2/$3 Potion ingredient; see Potions for details
Rat spleen 8S/£4/$6 Potion ingredient; see Potions for details
Unicorn horn 8G Potion ingredient; see Potions for details
Wormwood 4S/£2/$3 Potion ingredient; see Potions for details
Ageing Potion 7G See Potions for details
Alihotsy Draught 7G See Potions for details
Amortentia n/a See Potions for details
Angel’s Trumpet Draught 16G See Potions for details
Anti-Paralysis Potion 7G See Potions for details
Antidote to Common Poisons 7G See Potions for details
Antidote to Uncommon Poisons 13G See Potions for details
Antidote to Veritaserum 28G See Potions for details
Babbling Beverage 9G See Potions for details
Beautification Potion 15G See Potions for details
Draught of Living Death n/a See Potions for details
Explosion Potion 13G See Potions for details
Essence of Dittany 14G See Potions for details
Felix Felicis n/a See Potions for details
Fire Protection Potion 18G See Potions for details
Mandrake Restorative Draught 14G See Potions for details
Oculus Potion 14G See Potions for details
Polyjuice Potion 22G See Potions for details
Revive Potion 13G See Potions for details
Shrinking Solution 7G See Potions for details
Sleeping Draught 9G See Potions for details
Strengthening Potion 15G See Potions for details
Swelling Solution 10G See Potions for details
Veritaserum n/a See Potions for details
Wiggenweld Potion 31G See Potions for details
Wolfsbane Potion n/a See Potions for details

Ridiculous and Impractical but Fun Wondrous Items

The Cabbage of Health

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Magnet Wand

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ladle of Luxury

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Juggling Pins of John the Dockhand

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Snail Sail

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Gillywiggle's Good Time Snack Cakes

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Barbed Wire

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Lava Stone of Fal-Mi-Zar

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Rutabaga of Ominous Foreboding

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Glass Eye of Oration

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ocarina of Evasion

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Cousin Cody's Crazy Corn

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Squirrel Pelt

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Towel of Sordid Tales

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Indelible Ink

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Best-Ever Hard Candies

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


That Fat Kid's Pink Scarf

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Horseshoes of Doing Back-Flips

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Dr. Crapulon's Horn-Rimmed Glasses

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Ice Cream Ball

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Very Impressive Bookshelf

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Stoneskin Sweater

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Unearthly Quill

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Fletcher's Larch Basket

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Tourmaline Tower

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Adjustable Wrench

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Traffic Cone

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Diplomat's Case of Surprising Credentials

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Dental Tools

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Bodacious Bug Spray

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ant Tattoo

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Live Toad of Kalhala Swamp

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Byron the Bean Bag

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Umbuku's Float Ring

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Jubilee Jumper

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Jabber-Flap's Salt Cod of Perfect Pitch

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Singing Potion

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Rudy Buckle's One Note Disguise Charm

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Feeber's Tinderbox

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Trope Brush

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Carrying Pail

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Raising Fork

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Ideal Fruit Supplier

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Butterfly Ring

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ring of Gordnos

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Super Mop

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Golden Whistle

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Great Cape

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Itching Powder

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Sparkle Sand

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Dog Paddle

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Coconut Shells

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Horn of Plain-ity

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Charm Bracelet

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Yanerva's Wet Blanket

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Mikhaili's Carpet of Ham Dinners

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Translation Orb

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Permanent Marker

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Colwidth's Thinking Cap

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Pocket Gloves

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Camo Jacket

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Powell's Potted Plant

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Utu's Spoon

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Gumm-Duffin's Extra-planar Periscope

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Miracle Pills

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Really Useful Rope

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Baby Hippopotamus Statue of Good Fortune

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Scissors of Gravity

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Holly's Coin of Loaves and Swishes

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Unhelpful Servant Bell

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Sparkling Water

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Lob's Far Out Cooking Pot

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Gahmuffini's Rat Flute

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ogzo's Famous Silent Nails

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Shiny Lightning Necklace

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Turtlewallop's Air Shirt

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Yipkoti's Acid Lock pick

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Slap-Jam Miracle Salve

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Miss Sugar's Fishbowl of Youth

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Tony the Basilisk Hunter's Goggles

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Cursed Items

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Cursed Turkey Leg

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Thorn of Hallowed Ground

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ring Toit

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Cope Stone

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Flower Tattoo of Remor

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Diamond Necklace of Newark

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


New Socks

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Moose Antler

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Little Meow Meow

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Clove Oil

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Udalhum's Ring

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Subcategories

This category has the following 5 subcategories, out of 5 total.

Media in category "Items"

This category contains only the following file.