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From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Cloak of Protection

Heart of Sorrow

Orb of the Warmage

Ring of Mindshielding


Contents

Equipment and Gear

Wands

Choosing a Wand

As it is well known, the wand chooses the wizard. Every wand is different, most notably in three aspects: Wood, Core, and Length. Each of these aspects will give a wand distinct characteristics, and as a result of choosing your player character will give your character certain traits. You may only receive the benefits of one wand at a time, and you only receive the benefits of a wand that has chosen you (in game, this just means that you must fulfill the prerequisites).

Of course, we do not all have Ollivander present with us to help us find a perfect fit, but we have something else. You are sculpting your character, so your choice in wand should reflect the type of person that your character is. For example, a dark wizard would be quite unlikely to wield a wand of Pear wood with a Unicorn hair, as both of these aspects would conflict with an evil nature. A player’s first wand is free by default, but further wands may be purchased if she so desires. The typical price for a wand is 7 galleons.

In short, a wand should be chosen to reflect your character’s personality. The following tables are included to show the different types of woods, cores, lengths, and the results that they will have on your character, as well as the requirement to be “chosen” by that wand. Thematic information about wand woods can be found here.


Wand Woods

Wand Wood Prerequisites Trait Imbued
Acacia[1] Non-chaotic alignment An acacia wand can only be used by its owner, with few exceptions. If another character attempts to use an acacia wand that isn’t her own, she incurs a 100% spell failure chance.
Alder[2] None Gain a +1 bonus on concentration checks.
Apple[3] Good alignment. Gain two additional non-human languages.
Ash[4] Non-chaotic alignment If another witch or wizard, ally or enemy, attempts to use an ash wand that isn’t their own, they incur a 25% spell failure chance. This is increased to 50% if coupled with a unicorn hair core.
Aspen[5] Non-neutral alignment Gain a +1 bonus on attack rolls with projectile Charms.
Beech[6] Wis 13 Gain a +1 bonus on Stealth and Sleight of Hand checks, and one of these skills (your choice) becomes a class skill for you.
Blackthorn[7] Mig 17 Gain a +1 bonus on attack rolls with Hexes and Curses.
Black Walnut[8] Wis 17 At 1st level, and every three levels thereafter, add a bonus Charm from a Domain you’re proficient in to your spell list.
Cedar[9] None Gain a +1 bonus on Sense Motive checks, and Sense Motive becomes a class skill for you. If Sense Motive is already a class skill for you, gain an additional +1 bonus.
Cherry[10] Con 15 Whenever a spell you cast would deal nonlethal damage, you may choose to have any amount of that damage up to half, rounded down, dealt as lethal damage instead.
Chestnut[11] None Gain a +1 bonus on Handle Animal and Fly checks, and one of these skills (your choice) becomes a class skill for you.
Cypress[12] Gryffindor or Hufflepuff When below 5 hit points, gain a +4 bonus on all damage rolls.
Dogwood[13] Non-lawful alignment Gain the ability to, once per day, cast one spell not on your spell list whose prerequisites you otherwise satisfy. However, you cannot cast non-verbal spells.
Ebony[14] Lawful alignment Deal an additional 1d4 points of damage on critical hits with damaging spells.
Sorry, No Elder Wand
Elm Dex[15] 13 Reduce the damage taken from critical failures by half, rounded down.
English Oak[16] Wis 13 Gain a +1 bonus on Survival and Knowledge (Nature) checks, and one of these skills (your choice) becomes a class skill for you.
Fir[17] Con 13 Gain an additional hit point per level.
Hawthorn[18] Mig 16 or Wis 16 If your Wisdom score is 16 or higher, your damaging Curses deal +1 bonus damage. If your Might score is 16 or higher, your healing spells heal for +1 bonus hit point.
Hazel[19] Neutral alignment A hazel wand emits puffs of smoke when passing over underground water sources.
Holly[20] Wisdom score no higher than 12 You gain a +1 bonus on Will saves.
Hornbeam[21] Lawful alignment Gain a +2 bonus on the Craft, Perform, or Profession skill of your choice. Additionally, your wand cannot be used to perform acts against your moral code.
Larch[22] Int 13 Add an additional 1st- or 0-level spell from among your Domains to your spell list at level 1.
Laurel[23] Non-evil alignment A laurel wand deals 2d6 electric damage (DC 20 Reflex save) to any witch or wizard who attempts to steal it from its owner.
Maple[24] None Maple wands prefer not to stay in one place for long periods of time. As long as the wielder of a maple wand is traveling, she gains a +1 bonus on Fortitude and Reflex saves. Otherwise, she incurs a 10% spell failure chance.
Pear[25] Good alignment Gain a +1 bonus on Diplomacy and Bluff checks, and one of these skills (your choice) becomes a class skill for you.
Pine[26] Con 15 Add an additional 2nd- or 1st- level spell from among your Domains to your spell list at level 4.
Poplar[27] Lawful Good or Lawful Evil Reduce any spell failure chances incurred for spells cast with this wand by half, rounded down.
Red Oak[28] Dex 13 You gain a +1 bonus on attack and damage rolls during the surprise round.
Redwood[29] Dex 15 You gain a +1 bonus on Reflex saves.
Rowan[30] Non-evil alignment You gain a +1 bonus on attack rolls made to target other spells.
Silver[31] Lime None Increase the DC of Will saves against your Authority spells by 1.
Spruce[32] Dex 13 You gain a +1 bonus on Intimidate and Sense Motive checks, and one of these skills (your choice) becomes a class skill for you.
Sycamore[33] Con 13 You gain a +1 bonus on Bluff and Survival checks, and one of these skills (your choice) becomes a class skill for you.
Vine[34] Cha 15 Gain a +1 bonus on initiative checks.
Walnut[35] Int 17 At any single level of your choosing, add an additional spell from any Domain to your spell list.
Willow[36] Cha 13; non-Chaotic alignment Up to three hit points per day of healing done by your spells don’t count towards a character’s daily healing limit.
Yew[37] Chaotic Good or Chaotic Evil You gain a +3 bonus on Fortitude saving throws made to stabilize

Wand Cores

Wand Core Trait Imbued Dragon Heartstring At levels 1, 4, and 7 learn one additional spell in a domain you are proficient in.[38] Phoenix Feather At levels 1, 4, and 7 learn one additional spell in a domain that you are not proficient in.[39] Unicorn Hair You get a +2 bonus on all concentration checks made to cast a spell with a wand. When your wand is used by someone other than yourself, the user incurs a 25% spell failure chance.[40]

Wand Length

Wand length is usually influenced by stature and depth of personality, but the makers of this ruleset leave the length of the wand up to the player. The length of the wand serves no gameplay purpose. Wands are normally between 8-15 inches.


Ridiculous and Impractical but Fun Wondrous Items

The Cabbage of Health

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Magnet Wand

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Ladle of Luxury

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Juggling Pins of John the Dockhand

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Snail Sail

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Gillywiggle's Good Time Snack Cakes

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Frumpy Frank's Barbed Wire

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Lava Stone of Fal-Mi-Zar

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The Rutabaga of Ominous Foreboding

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Glass Eye of Oration

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Ocarina of Evasion

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Cousin Cody's Crazy Corn

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Squirrel Pelt

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Towel of Sordid Tales

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Frumpy Frank's Indelible Ink

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GillyWiggle's Best-Ever Hard Candies

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That Fat Kid's Pink Scarf

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Horseshoes of Doing Back-Flips

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Dr. Crapulon's Horn-Rimmed Glasses

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Frumpy Frank's Ice Cream Ball

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Very Impressive Bookshelf

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Stoneskin Sweater

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Unearthly Quill

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Fletcher's Larch Basket

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Tourmaline Tower

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Adjustable Wrench

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Traffic Cone

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Diplomat's Case of Surprising Credentials

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Dental Tools

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GillyWiggle's Bodacious Bug Spray

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Ant Tattoo

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Live Toad of Kalhala Swamp

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Byron the Bean Bag

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Umbuku's Float Ring

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Jubilee Jumper

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Jabber-Flap's Salt Cod of Perfect Pitch

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Singing Potion

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Rudy Buckle's One Note Disguise Charm

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Feeber's Tinderbox

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Trope Brush

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Carrying Pail

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Raising Fork

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Ideal Fruit Supplier

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Butterfly Ring

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ring of Gordnos

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Frumpy Frank's Super Mop

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Golden Whistle

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Great Cape

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Itching Powder

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Sparkle Sand

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Dog Paddle

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Coconut Shells

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Horn of Plain-ity

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Charm Bracelet

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Yanerva's Wet Blanket

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Mikhaili's Carpet of Ham Dinners

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Translation Orb

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Permanent Marker

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Colwidth's Thinking Cap

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Pocket Gloves

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Camo Jacket

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Powell's Potted Plant

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Utu's Spoon

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Gumm-Duffin's Extra-planar Periscope

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Miracle Pills

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Really Useful Rope

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Baby Hippopotamus Statue of Good Fortune

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Scissors of Gravity

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Holly's Coin of Loaves and Swishes

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Frumpy Frank's Unhelpful Servant Bell

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Sparkling Water

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Lob's Far Out Cooking Pot

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Gahmuffini's Rat Flute

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ogzo's Famous Silent Nails

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Shiny Lightning Necklace

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Turtlewallop's Air Shirt

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Yipkoti's Acid Lock pick

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


GillyWiggle's Slap-Jam Miracle Salve

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Miss Sugar's Fishbowl of Youth

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Tony the Basilisk Hunter's Goggles

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Cursed Items

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Cursed Turkey Leg

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Thorn of Hallowed Ground

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Ring Toit

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Cope Stone

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


The Flower Tattoo of Remor

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Diamond Necklace of Newark

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


New Socks

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Moose Antler

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Little Meow Meow

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Clove Oil

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Udalhum's Ring

(http://www.dmsguild.com/product/246664/Ridiculous-and-Impractical-Magic-Items-that-are-Fun-Volume-2)


Subcategories

This category has the following 5 subcategories, out of 5 total.

Media in category "Items"

This category contains only the following file.