Actions

Category

Difference between revisions of "Creatures"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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| style="color: gray;" cellpadding=10 | Hermione Granger and Harry Potter in ''Harry Potter and the Philosopher's Stone'', J.K. Rowling
 
| style="color: gray;" cellpadding=10 | Hermione Granger and Harry Potter in ''Harry Potter and the Philosopher's Stone'', J.K. Rowling
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|}
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== Mundane Animals ==
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An animal has the following features (unless otherwise noted).[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
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* d8 Hit Die.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
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* Base attack bonus equal to 3/4 total Hit Dice (medium progression).[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
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* Good Fortitude and Reflex saves.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
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* Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for animals: Acrobatics, Climb, Fly, Perception, Stealth, and Swim.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
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{| class="wikitable"
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! Name || Size || Speed || Attacks || Ability scores || Special qualities and notes
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|-
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| Anaconda[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 20, climb 20, swim 20 || Melee bite +5 (1d4+4 plus grab) Special Attacks constrict (1d4+4) || Str 17, Dex 17, Con 12, Int 1, Wis 12, Cha 2 || Senses scent;  Fort +4, Ref +6, Will +2; SD: 15; Skills Acrobatics +15, Climb +11, Perception +12, Stealth +11, Swim +11;
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|-
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| Antelope[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 60 || Melee gore +1 (1d4) || Str 10, Dex 17, Con 14, Int 2, Wis 13, Cha 7 || Senses low-light vision; Fort +4, Ref +7, Will +1; SD: 14; Skills Perception +5
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|-
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| Armadillo[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 30 || Melee claw +0 (1d2–3) || Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9 || Senses scent; Fort +2, Ref +4, Will +1; SD: 16; Skills Perception +8, Swim +1; armadillos can roll up into a ball, increasing their natural SD bonus by +1 but decreasing their speed to 0.
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|-
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| Badger[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 30, burrow 10 || Melee bite +1 (1d3), 2 claws +1 (1d2) || Str 10, Dex 13, Con 15, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +4, Ref +3, Will +1; SD: 13; Skills Escape Artist +5, Perception +5; when a badger takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Might, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
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|-
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| Bat[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 5, fly 40 || Melee bite +6 (1d3–5) || Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5 || Senses blindsense 20 ft., low-light vision; Fort +0, Ref +4, Will +2; SD: 16; Skills Fly +16, Perception +6;
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|-
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| Bear[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 40 || Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) || Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +8, Ref +5, Will +2; SD: 16; Skills Perception +6, Survival +5, Swim +14;
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|-
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| Bee[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || F || fly 10 || Melee sting +9 (1d4-5 plus 1 Dex damage [DC 15 Fort save]) || Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 || Fort +0, Ref +9, Will +1; SD: 19; Skills Perception +1, Fly +11
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|-
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| Buffalo[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 || Melee gore +10 (2d6+12)  || Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 || Senses low-light vision, scent; Fort +8, Ref +4, Will +1; SD: 17; Skills Perception +8
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|-
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| Butterfly[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || F || fly 10 || none || Str 1, Dex 13, Con 10, Int 1, Wis 12, Cha 9 || Fort +1, Ref +9, Will +2; SD: 19; Skills Perception +1, Fly +12
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|-
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| Camel[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 50 || Melee bite +4 (1d4+6) || Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 || Senses low-light vision, scent; Fort +5, Ref +6, Will +0; SD: 13; Skills Perception +5
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|-
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| Cat[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 30 || Melee 2 claws +4 (1d2–4), bite +4 (1d3–4) || Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7 || Senses low-light vision, scent; Fort +1, Ref +4, Will +1; SD: 16; Skills Climb +6, Perception +5, Stealth +14;
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|-
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| Cheetah[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 50 || Melee bite +6 (1d6+3 plus trip), 2 claws +6 (1d3+3)  || Str 17, Dex 19, Con 15, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); sprint (Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.)
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|-
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| Chimp[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 30, climb 30 || Melee 2 slams +2 (1d4+7) || Str 24, Dex 19, Con 10, Int 2, Wis 12, Cha 7 || Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Climb +19, Perception +8
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|-
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| Crocodile[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 20, swim 30 || Melee bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2) || Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 || Senses low-light vision; Fort +6, Ref +4, Will +2; SD: 14; Skills Perception +8, Stealth +5 (+13 in water), Swim +12; sprint (once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.); a crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
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|-
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| Crow[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 10, fly 40 || Melee bite +6 (1d3–4) || Str 2, Dex 16, Con 8, Int 3, Wis 15, Cha 7 || Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
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|-
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| Deer[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 40 || Melee gore +2 (1d6+1), 2 hooves –3 (1d4); gore is only available to males with antlers || Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6 || Senses low-light vision, scent; Fort +4, Ref +5, Will +2; SD: 14; Skills Acrobatics +2 (+6 jump), Perception +10, Stealth +10 (+14 in forests), Swim +5
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|-
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| Dog[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 40 || Melee bite +2 (1d4+1)  || Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 ||  Senses low-light vision, scent; Fort +4, Ref +3, Will +1; SD: 13; Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking);
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|-
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| Dolphin[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || swim 80 || Melee slam +3 (1d4+1)  || Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6 || Senses blindsight 120 ft., low-light vision; Fort +4, Ref +5, Will +1; SD: 13; Skills Perception +9, Swim +13; a dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
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|-
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| Dove[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 10, fly 40 || Melee bite +6 (1d3–4) || Str 2, Dex 16, Con 8, Int 2, Wis 15, Cha 10 || Senses low-light vision; Fort +1, Ref +5, Will +2; SD: 16; Skills Fly +7, Perception +6
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|-
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| Eagle[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 10, fly 80 || Melee 2 talons +3 (1d4), bite +3 (1d4) || Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7 || Senses low-light vision; Fort +3, Ref +4, Will +2; SD: 14; Skills Fly +8, Perception +10;
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|-
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| Elephant[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 40 || Melee gore +16 (2d8+10), slam +16 (2d6+10) || Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7 || Senses low-light vision, scent; Fort +13, Ref +7, Will +6; SD: 17; Skills Perception +21
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|-
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| Fox[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 40 || Melee bite +1 (1d3-1) || Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +3, Ref +4, Will +1; SD: 14; Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking);
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|-
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| Gorilla[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 30, climb 30 || Melee 2 slams +9 (1d6+10); || Str 27, Dex 15, Con 14, Int 2, Wis 12, Cha 7 || Senses low-light vision, scent; Fort +7, Ref +5, Will +2; SD: 14; Skills Acrobatics +6, Climb +20, Perception +8
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|-
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| Hippo[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 || Melee bite +8 (2d8+6) || Str 19, Dex 10, Con 16, Int 2, Wis 13, Cha 5 || Senses low-light vision, scent; Fort +8, Ref +5, Will +3; SD: 17; Skills Perception +8, Stealth +1 (+11 underwater), Swim +11; a hippo’s reddish sweat protects it from nonlethal damage from hot environments; a hippo can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
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|-
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| Horse[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 50 || Melee 2 hooves –2 (1d4+1) || Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 || Senses low-light vision, scent; Fort +6, Ref +5, Will +1; SD: 11; Skills Perception +6;
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|-
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| Ibex[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 30 || Melee gore +2 (1d4+2)  || Str 14, Dex 11, Con 14, Int 2, Wis 11, Cha 5 || Senses low-light vision; Fort +4, Ref +3, Will +0; SD: 13; Skills Acrobatics +1 (+5 when jumping), Climb +6, Survival +0 (+4 to find food);
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|-
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| Leopard[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 30, climb 20 || Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3) Special Attacks pounce, rake (2 claws +6, 1d3+3) || Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6 || Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth);
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|-
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| Lion[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 || Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5) Special Attacks pounce, rake (2 claws +7, 1d4+5) || Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +6, Ref +7, Will +2; SD: 15; Skills Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth);
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|-
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| Lizard[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 20, climb 20 || Melee bite +4 (1d4–4) || Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2 || Senses low-light vision; Fort +1, Ref +4, Will +1; SD: 14; Skills Acrobatics +10, Climb +10, Stealth +14;
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|-
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| Monkey[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 30, climb 30 || Melee bite +4 melee (1d3–4) || Str 3, Dex 16, Con 10, Int 2, Wis 12, Cha 5 || Senses low-light vision; Fort +2, Ref +4, Will +1; SD: 14; Skills Acrobatics +10, Climb +10, Perception +5; for most purposes, a monkey can use its prehensile tail as an additional hand
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|-
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| Mosquito[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || F || fly 10 || Melee bite +10 (1 Dex damage after 1 minute, heals after a long rest) || Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 || Fort +1, Ref +9, Will +2; SD: 20; Skills Perception +1, Fly +12
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|-
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| Mountain Goat[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 30 || Melee gore +2 (1d4+2)  || Str 14, Dex 13, Con 12, Int 2, Wis 11, Cha 5 || Senses low-light vision; Fort +3, Ref +4, Will +0; SD: 14; Skills Acrobatics +2 (+6 when jumping), Climb +6, Survival +0 (+4 to find food);
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|-
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| Mouse[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 15, climb 15, swim 15 || Melee bite +5 (1d3–5) || Str 1, Dex 17, Con 11, Int 2, Wis 13, Cha 2 || Senses low-light vision, scent; Fort +2, Ref +5, Will +1; SD: 17; Skills Climb +10, Stealth +19, Swim +10;
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|-
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| Otter[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 20, swim 30 || Melee bite +5 (1d3-4) || Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5 || Senses low-light vision; Fort +2, Ref +5, Will +1; SD: 15; Skills Escape Artist +4, Swim +10
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|-
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| Owl[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 10, fly 40 || Melee 2 talons +5 (1d4–2) || Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6 || Senses low-light vision; Fort +2, Ref +5, Will +2; SD: 15; Skills Fly +7, Perception +10, Stealth +15;
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| Parrot[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 10, fly 40 || Melee bite +2 (1d3–4) || Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7 || Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
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|-
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| Penguin[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 10, swim 40 || Melee bite +0 (1d3–1) || Str 9, Dex 8, Con 13, Int 2, Wis 12, Cha 7 || Senses low-light vision; Fort +3, Ref +1, Will +1; SD: 11; Skills Perception +8, Swim +7; hold breath;  toboggan - on snow- or ice-covered terrain, a penguin can move at a rate of 30 feet by sliding on its belly rather than walking.
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|-
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| Pig[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 30 || Melee bite +1 (1d4)  || Str 11, Dex 12, Con 15, Int 2, Wis 13, Cha 4 || Senses low-light vision, scent; Fort +6, Ref +3, Will +1; SD: 13; Skills Perception +5
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|-
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| Pigeon[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 10, fly 40 || Melee bite +6 (1d3–4) || Str 2, Dex 16, Con 8, Int 3, Wis 15, Cha 8 || Senses low-light vision; Fort +1, Ref +5, Will +2; SD: 16; Skills Fly +7, Perception +6
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|-
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| Rabbit[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 50 || Melee bite –2 (1d3–4) || Str 3, Dex 16, Con 9, Int 2, Wis 12, Cha 5 || Senses low-light vision; Fort +1, Ref +5, Will +1; SD: 15; Skills Acrobatics +3 (+11 jump), Stealth +15;
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|-
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| Raccoon[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 20, climb 20 || Melee bite +4 (1d3-1) || Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5 || Senses low-light vision, scent; Fort +2, Ref +4, Will +3; SD: 15; Skills Climb +10, Sleight of Hand +3
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|-
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| Rat[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 15, climb 15, swim 15 || Melee bite +4 (1d3–4) || Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2 || Senses low-light vision, scent; Fort +2, Ref +4, Will +1; SD: 14; Skills Climb +10, Stealth +18, Swim +10;
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|-
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| Raven[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 10, fly 40 || Melee bite +4 (1d3–4) || Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7 || Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
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|-
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| Rhinoceros[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 || Melee gore +8 (2d6+9) || Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5 || Senses scent; Fort +10, Ref +4, Will +2; SD: 16; Skills Perception +12
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|-
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| Scorpion[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 30 || Melee sting +5 (1d2–4 plus poison: save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.) || Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 || Senses darkvision 60 ft.; Fort +2, Ref +3, Will +0; SD: 20; Skills Climb +7, Perception +4, Stealth +15;
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|-
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| Seabird[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 10, fly 40 || Melee bite +3 (1d3–4) || Str 2, Dex 15, Con 8, Int 2, Wis 16, Cha 6 || Senses low-light vision; Fort +1, Ref +4, Will +3; SD: 16; Skills Fly +6, Perception +7
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| Tarantula[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || D || 15, climb 15 || Melee bite -1 (1d2-5 plus poison: save Fort DC 10; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.)  || Str 1, Dex 20, Con 6, Int 1, Wis 10, Cha 2 || Senses darkvision 60 ft., tremorsense 60 ft.; Fort +0, Ref +7, Will +0; SD: 21; Skills Climb +19, Perception +4, Stealth +23;
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| Tiger[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 || Melee 2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab) Special Attacks pounce, rake (2 claws +10, 1d8+6)  || Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +8, Ref +7, Will +3; SD: 14; Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11;
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|-
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| Tortoise[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 5, swim 20 || Melee bite –2 (1d3–4) || Str 3, Dex 6, Con 15, Int 2, Wis 12, Cha 3 || Senses low-light vision; Fort +4, Ref +0, Will +1; SD: 16; Skills Perception +4, Swim +10; a tortoise can retreat within its shell as a swift action, gaining a +2 bonus to its existing natural armor. While in its shell, a tortoise cannot take any action except to end the retreat. The tortoise can end its retreat with a free action on its turn.
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|-
 +
| Viper[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 20, climb 20, swim 20 || Melee bite +5 (1d2–2 plus poison: save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.) || Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 || Senses low-light vision, scent; Fort +1, Ref +5, Will +1; SD: 16; Skills Climb +11, Perception +9, Stealth +15, Swim +11;
 +
|-
 +
| Vulture[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 10, fly 50 || Melee bite +2 (1d6+1)  || Str 12, Dex 13, Con 14, Int 2, Wis 13, Cha 7 || Senses low-light vision, scent; Fort +6, Ref +3, Will +1; SD: 13; Skills Fly +7, Perception +9;
 +
|-
 +
| Wasp[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || F || fly 10 || Melee sting +8 (1d4-4 nonlethal + 1 Dex damage) || Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 || Fort +1, Ref +9, Will +2; SD: 20; Skills Perception +1, Fly +12
 +
|-
 +
| Weasel[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || T || 20, climb 20 || Melee bite +4 (1d3–4 plus attach) || Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 || Senses low-light vision, scent; Fort +2, Ref +4, Will +1; SD: 15; Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14;
 +
|-
 +
| Wolf[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 50 || Melee bite +2 (1d6+1 plus trip) || Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 || Senses low-light vision, scent; Fort +5, Ref +5, Will +1; SD: 14; Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking);
 +
|}
 +
 +
-----
 +
 +
== Magical Creatures ==
 +
 +
=== Dragons ===
 +
 +
A dragon has the following features (unless otherwise noted).[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* d12 Hit Die.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Good Fortitude and Will saves[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Base attack bonus equal to total Hit Dice.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for dragons: Acrobatics, Climb, Fly, Intimidate, Perception, Stealth, and Swim.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* A breath attack that counts as a fire spell with range medium cone, except the Peruvian Vipertooth’s, which has range short cone.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* A melee attack for which the dragon may use its claws, mouth, or tail.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
 +
-----
 +
 +
{| class="wikitable"
 +
! Name || Size || Speed (feet) || Attacks || Ability scores || Special qualities and notes
 +
|-
 +
| Antipodean Opaleye[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || G || 30, fly 60 || Melee +4 (4d6+12) Breath + || Str 26, Dex 15, Con 21, Int 7, Wis 18, Cha 13 ||
 +
|-
 +
| Chinese Fireball[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 40, fly 80 || Melee +4 (4d6+10) Breath + || Str 26, Dex 18, Con 19, Int 7, Wis 16, Cha 13 ||
 +
|-
 +
| Common Welsh Green[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 40, fly 80 || Melee +4 (4d6+10) Breath + || Str 23, Dex 18, Con 24, Int 8, Wis 17, Cha 14 ||
 +
|-
 +
| Hebridean Black[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 40, fly 80 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Hungarian Horntail[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || G || 30, fly 60 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Norwegian Ridgeback[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || G || 30, fly 60 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Peruvian Vipertooth[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 50, fly 100 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Romanian Longhorn[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || G || 30, fly 60 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Swedish Shortsnout[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 40, fly 80 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|-
 +
| Ukrainian Ironbelly[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || G || 30, fly 60 || Melee +4 (4d6+10) Breath + || Str, Dex, Con, Int, Wis, Cha  ||
 +
|}
 +
 +
=== Magical Humanoids ===
 +
 +
A magical humanoid has the following features (unless otherwise noted).[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* d8 Hit Die.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Fair Fortitude, Reflex, and Will saves[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Base attack bonus equal to 3/4 total Hit Dice. Add base attack bonus to any attack modifiers listed in the Attacks column.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for magical humanoids, but some may have others as noted: Acrobatics, Climb, Perception, Stealth, and Swim.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
* Many magical humanoids do not have natural weapons but carry weapons instead.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
 +
-----
 +
 +
{| class="wikitable"
 +
! Name || Size || Speed || Attacks || Ability scores || Special qualities and notes
 +
|-
 +
| Centaurs[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 60 || Trample +5 (1d10) || Str 20, Dex 13, Con 15, Int 9, Wis 14, Cha 9 ||
 +
|-
 +
| Giants[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 50 ||  || Str 23, Dex 8, Con 18, Int 6, Wis 9, Cha 7 ||
 +
|-
 +
| Goblins[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 20 ||  || Str 9, Dex 15, Con 11, Int 14, Wis 13, Cha 9 ||
 +
|-
 +
| House-elves[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || S || 20 ||  || Str 7, Dex 19, Con 12, Int 12, Wis 16, Cha 14 ||
 +
|-
 +
| Merpeople[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 5, swim 50 ||  || Str 13, Dex 17, Con 16, Int 10, Wis 15, Cha 11 ||
 +
|-
 +
| Ogres[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40 ||  || Str 20, Dex 10, Con 15, Int 6, Wis 9, Cha 8 ||
 +
|-
 +
| Trolls[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || H || 50 ||  || Str 27, Dex 7, Con 19, Int 5, Wis 6, Cha 6 ||
 +
|-
 +
| Vampires[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 40 ||  || Str 18, Dex 21, Con 18, Int 13, Wis 17, Cha 17 ||
 +
|-
 +
| Veela[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || M || 30 ||  || Str 10, Dex 13, Con 10, Int 12, Wis 14, Cha 22 ||
 +
|-
 +
| Werewolves[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit] || L || 40, climb 20 ||  || Str 24, Dex 12, Con 15, Int 5, Wis 10, Cha 7 || The information provided in this row applies to werewolves in wolf form. Otherwise treat a werewolf exactly as a human.
 
|}
 
|}
  

Revision as of 17:28, 14 July 2018

Creatures & Monsters ported back and forth between the Potterverse and 5e D&D.


‘“You don’t use your eyes, any of you, do you?” she snapped. “Didn’t you see what it was standing on?”

“The floor?” Harry suggested. “I wasn’t looking at its feet, I was too busy with its heads.”’
Hermione Granger and Harry Potter in Harry Potter and the Philosopher's Stone, J.K. Rowling

Mundane Animals

An animal has the following features (unless otherwise noted).[1]

  • d8 Hit Die.[2]
  • Base attack bonus equal to 3/4 total Hit Dice (medium progression).[3]
  • Good Fortitude and Reflex saves.[4]
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for animals: Acrobatics, Climb, Fly, Perception, Stealth, and Swim.[5]

Name Size Speed Attacks Ability scores Special qualities and notes
Anaconda[6] M 20, climb 20, swim 20 Melee bite +5 (1d4+4 plus grab) Special Attacks constrict (1d4+4) Str 17, Dex 17, Con 12, Int 1, Wis 12, Cha 2 Senses scent; Fort +4, Ref +6, Will +2; SD: 15; Skills Acrobatics +15, Climb +11, Perception +12, Stealth +11, Swim +11;
Antelope[7] M 60 Melee gore +1 (1d4) Str 10, Dex 17, Con 14, Int 2, Wis 13, Cha 7 Senses low-light vision; Fort +4, Ref +7, Will +1; SD: 14; Skills Perception +5
Armadillo[8] T 30 Melee claw +0 (1d2–3) Str 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9 Senses scent; Fort +2, Ref +4, Will +1; SD: 16; Skills Perception +8, Swim +1; armadillos can roll up into a ball, increasing their natural SD bonus by +1 but decreasing their speed to 0.
Badger[9] S 30, burrow 10 Melee bite +1 (1d3), 2 claws +1 (1d2) Str 10, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +4, Ref +3, Will +1; SD: 13; Skills Escape Artist +5, Perception +5; when a badger takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Might, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Bat[10] D 5, fly 40 Melee bite +6 (1d3–5) Str 1, Dex 15, Con 6, Int 2, Wis 14, Cha 5 Senses blindsense 20 ft., low-light vision; Fort +0, Ref +4, Will +2; SD: 16; Skills Fly +16, Perception +6;
Bear[11] M 40 Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5) Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +8, Ref +5, Will +2; SD: 16; Skills Perception +6, Survival +5, Swim +14;
Bee[12] F fly 10 Melee sting +9 (1d4-5 plus 1 Dex damage [DC 15 Fort save]) Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 Fort +0, Ref +9, Will +1; SD: 19; Skills Perception +1, Fly +11
Buffalo[13] L 40 Melee gore +10 (2d6+12) Str 27, Dex 10, Con 19, Int 2, Wis 11, Cha 4 Senses low-light vision, scent; Fort +8, Ref +4, Will +1; SD: 17; Skills Perception +8
Butterfly[14] F fly 10 none Str 1, Dex 13, Con 10, Int 1, Wis 12, Cha 9 Fort +1, Ref +9, Will +2; SD: 19; Skills Perception +1, Fly +12
Camel[15] L 50 Melee bite +4 (1d4+6) Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 Senses low-light vision, scent; Fort +5, Ref +6, Will +0; SD: 13; Skills Perception +5
Cat[16] T 30 Melee 2 claws +4 (1d2–4), bite +4 (1d3–4) Str 3, Dex 15, Con 8, Int 2, Wis 12, Cha 7 Senses low-light vision, scent; Fort +1, Ref +4, Will +1; SD: 16; Skills Climb +6, Perception +5, Stealth +14;
Cheetah[17] M 50 Melee bite +6 (1d6+3 plus trip), 2 claws +6 (1d3+3) Str 17, Dex 19, Con 15, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Perception +5, Stealth +8 (+12 in tall grass); sprint (Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.)
Chimp[18] M 30, climb 30 Melee 2 slams +2 (1d4+7) Str 24, Dex 19, Con 10, Int 2, Wis 12, Cha 7 Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Climb +19, Perception +8
Crocodile[19] M 20, swim 30 Melee bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2) Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 Senses low-light vision; Fort +6, Ref +4, Will +2; SD: 14; Skills Perception +8, Stealth +5 (+13 in water), Swim +12; sprint (once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.); a crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Crow[20] D 10, fly 40 Melee bite +6 (1d3–4) Str 2, Dex 16, Con 8, Int 3, Wis 15, Cha 7 Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
Deer[21] M 40 Melee gore +2 (1d6+1), 2 hooves –3 (1d4); gore is only available to males with antlers Str 12, Dex 15, Con 12, Int 2, Wis 14, Cha 6 Senses low-light vision, scent; Fort +4, Ref +5, Will +2; SD: 14; Skills Acrobatics +2 (+6 jump), Perception +10, Stealth +10 (+14 in forests), Swim +5
Dog[22] S 40 Melee bite +2 (1d4+1) Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +4, Ref +3, Will +1; SD: 13; Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking);
Dolphin[23] M swim 80 Melee slam +3 (1d4+1) Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6 Senses blindsight 120 ft., low-light vision; Fort +4, Ref +5, Will +1; SD: 13; Skills Perception +9, Swim +13; a dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Dove[24] D 10, fly 40 Melee bite +6 (1d3–4) Str 2, Dex 16, Con 8, Int 2, Wis 15, Cha 10 Senses low-light vision; Fort +1, Ref +5, Will +2; SD: 16; Skills Fly +7, Perception +6
Eagle[25] M 10, fly 80 Melee 2 talons +3 (1d4), bite +3 (1d4) Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7 Senses low-light vision; Fort +3, Ref +4, Will +2; SD: 14; Skills Fly +8, Perception +10;
Elephant[26] H 40 Melee gore +16 (2d8+10), slam +16 (2d6+10) Str 30, Dex 10, Con 19, Int 2, Wis 13, Cha 7 Senses low-light vision, scent; Fort +13, Ref +7, Will +6; SD: 17; Skills Perception +21
Fox[27] S 40 Melee bite +1 (1d3-1) Str 9, Dex 15, Con 13, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +3, Ref +4, Will +1; SD: 14; Skills Acrobatics +2 (+10 when jumping), Perception +8, Stealth +10, Survival +1 (+5 scent tracking);
Gorilla[28] L 30, climb 30 Melee 2 slams +9 (1d6+10); Str 27, Dex 15, Con 14, Int 2, Wis 12, Cha 7 Senses low-light vision, scent; Fort +7, Ref +5, Will +2; SD: 14; Skills Acrobatics +6, Climb +20, Perception +8
Hippo[29] L 40 Melee bite +8 (2d8+6) Str 19, Dex 10, Con 16, Int 2, Wis 13, Cha 5 Senses low-light vision, scent; Fort +8, Ref +5, Will +3; SD: 17; Skills Perception +8, Stealth +1 (+11 underwater), Swim +11; a hippo’s reddish sweat protects it from nonlethal damage from hot environments; a hippo can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Horse[30] L 50 Melee 2 hooves –2 (1d4+1) Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7 Senses low-light vision, scent; Fort +6, Ref +5, Will +1; SD: 11; Skills Perception +6;
Ibex[31] M 30 Melee gore +2 (1d4+2) Str 14, Dex 11, Con 14, Int 2, Wis 11, Cha 5 Senses low-light vision; Fort +4, Ref +3, Will +0; SD: 13; Skills Acrobatics +1 (+5 when jumping), Climb +6, Survival +0 (+4 to find food);
Leopard[32] M 30, climb 20 Melee bite +6 (1d6+3 plus grab), 2 claws +6 (1d3+3) Special Attacks pounce, rake (2 claws +6, 1d3+3) Str 16, Dex 19, Con 15, Int 2, Wis 13, Cha 6 Senses low-light vision, scent; Fort +5, Ref +7, Will +2; SD: 15; Skills Acrobatics +8, Climb +11, Perception +5, Stealth +11 (+15 in undergrowth);
Lion[33] L 40 Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5) Special Attacks pounce, rake (2 claws +7, 1d4+5) Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +6, Ref +7, Will +2; SD: 15; Skills Acrobatics +11, Perception +9, Stealth +8 (+12 in undergrowth);
Lizard[34] T 20, climb 20 Melee bite +4 (1d4–4) Str 3, Dex 15, Con 8, Int 1, Wis 12, Cha 2 Senses low-light vision; Fort +1, Ref +4, Will +1; SD: 14; Skills Acrobatics +10, Climb +10, Stealth +14;
Monkey[35] S 30, climb 30 Melee bite +4 melee (1d3–4) Str 3, Dex 16, Con 10, Int 2, Wis 12, Cha 5 Senses low-light vision; Fort +2, Ref +4, Will +1; SD: 14; Skills Acrobatics +10, Climb +10, Perception +5; for most purposes, a monkey can use its prehensile tail as an additional hand
Mosquito[36] F fly 10 Melee bite +10 (1 Dex damage after 1 minute, heals after a long rest) Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 Fort +1, Ref +9, Will +2; SD: 20; Skills Perception +1, Fly +12
Mountain Goat[37] M 30 Melee gore +2 (1d4+2) Str 14, Dex 13, Con 12, Int 2, Wis 11, Cha 5 Senses low-light vision; Fort +3, Ref +4, Will +0; SD: 14; Skills Acrobatics +2 (+6 when jumping), Climb +6, Survival +0 (+4 to find food);
Mouse[38] D 15, climb 15, swim 15 Melee bite +5 (1d3–5) Str 1, Dex 17, Con 11, Int 2, Wis 13, Cha 2 Senses low-light vision, scent; Fort +2, Ref +5, Will +1; SD: 17; Skills Climb +10, Stealth +19, Swim +10;
Otter[39] S 20, swim 30 Melee bite +5 (1d3-4) Str 3, Dex 16, Con 10, Int 2, Wis 13, Cha 5 Senses low-light vision; Fort +2, Ref +5, Will +1; SD: 15; Skills Escape Artist +4, Swim +10
Owl[40] T 10, fly 40 Melee 2 talons +5 (1d4–2) Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6 Senses low-light vision; Fort +2, Ref +5, Will +2; SD: 15; Skills Fly +7, Perception +10, Stealth +15;
Parrot[41] S 10, fly 40 Melee bite +2 (1d3–4) Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7 Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
Penguin[42] S 10, swim 40 Melee bite +0 (1d3–1) Str 9, Dex 8, Con 13, Int 2, Wis 12, Cha 7 Senses low-light vision; Fort +3, Ref +1, Will +1; SD: 11; Skills Perception +8, Swim +7; hold breath; toboggan - on snow- or ice-covered terrain, a penguin can move at a rate of 30 feet by sliding on its belly rather than walking.
Pig[43] S 30 Melee bite +1 (1d4) Str 11, Dex 12, Con 15, Int 2, Wis 13, Cha 4 Senses low-light vision, scent; Fort +6, Ref +3, Will +1; SD: 13; Skills Perception +5
Pigeon[44] D 10, fly 40 Melee bite +6 (1d3–4) Str 2, Dex 16, Con 8, Int 3, Wis 15, Cha 8 Senses low-light vision; Fort +1, Ref +5, Will +2; SD: 16; Skills Fly +7, Perception +6
Rabbit[45] T 50 Melee bite –2 (1d3–4) Str 3, Dex 16, Con 9, Int 2, Wis 12, Cha 5 Senses low-light vision; Fort +1, Ref +5, Will +1; SD: 15; Skills Acrobatics +3 (+11 jump), Stealth +15;
Raccoon[46] T 20, climb 20 Melee bite +4 (1d3-1) Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5 Senses low-light vision, scent; Fort +2, Ref +4, Will +3; SD: 15; Skills Climb +10, Sleight of Hand +3
Rat[47] D 15, climb 15, swim 15 Melee bite +4 (1d3–4) Str 2, Dex 15, Con 11, Int 2, Wis 13, Cha 2 Senses low-light vision, scent; Fort +2, Ref +4, Will +1; SD: 14; Skills Climb +10, Stealth +18, Swim +10;
Raven[48] T 10, fly 40 Melee bite +4 (1d3–4) Str 2, Dex 15, Con 8, Int 2, Wis 15, Cha 7 Senses low-light vision; Fort +1, Ref +4, Will +2; SD: 16; Skills Fly +6, Perception +6
Rhinoceros[49] L 40 Melee gore +8 (2d6+9) Str 22, Dex 10, Con 19, Int 2, Wis 13, Cha 5 Senses scent; Fort +10, Ref +4, Will +2; SD: 16; Skills Perception +12
Scorpion[50] D 30 Melee sting +5 (1d2–4 plus poison: save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.) Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2 Senses darkvision 60 ft.; Fort +2, Ref +3, Will +0; SD: 20; Skills Climb +7, Perception +4, Stealth +15;
Seabird[51] S 10, fly 40 Melee bite +3 (1d3–4) Str 2, Dex 15, Con 8, Int 2, Wis 16, Cha 6 Senses low-light vision; Fort +1, Ref +4, Will +3; SD: 16; Skills Fly +6, Perception +7
Tarantula[52] D 15, climb 15 Melee bite -1 (1d2-5 plus poison: save Fort DC 10; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.) Str 1, Dex 20, Con 6, Int 1, Wis 10, Cha 2 Senses darkvision 60 ft., tremorsense 60 ft.; Fort +0, Ref +7, Will +0; SD: 21; Skills Climb +19, Perception +4, Stealth +23;
Tiger[53] L 40 Melee 2 claws +10 (1d8+6 plus grab), bite +9 (2d6+6 plus grab) Special Attacks pounce, rake (2 claws +10, 1d8+6) Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +8, Ref +7, Will +3; SD: 14; Skills Acrobatics +10, Perception +8, Stealth +7 (+11 in areas of tall grass), Swim +11;
Tortoise[54] S 5, swim 20 Melee bite –2 (1d3–4) Str 3, Dex 6, Con 15, Int 2, Wis 12, Cha 3 Senses low-light vision; Fort +4, Ref +0, Will +1; SD: 16; Skills Perception +4, Swim +10; a tortoise can retreat within its shell as a swift action, gaining a +2 bonus to its existing natural armor. While in its shell, a tortoise cannot take any action except to end the retreat. The tortoise can end its retreat with a free action on its turn.
Viper[55] T 20, climb 20, swim 20 Melee bite +5 (1d2–2 plus poison: save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.) Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 Senses low-light vision, scent; Fort +1, Ref +5, Will +1; SD: 16; Skills Climb +11, Perception +9, Stealth +15, Swim +11;
Vulture[56] M 10, fly 50 Melee bite +2 (1d6+1) Str 12, Dex 13, Con 14, Int 2, Wis 13, Cha 7 Senses low-light vision, scent; Fort +6, Ref +3, Will +1; SD: 13; Skills Fly +7, Perception +9;
Wasp[57] F fly 10 Melee sting +8 (1d4-4 nonlethal + 1 Dex damage) Str 1, Dex 13, Con 10, Int —, Wis 12, Cha 9 Fort +1, Ref +9, Will +2; SD: 20; Skills Perception +1, Fly +12
Weasel[58] T 20, climb 20 Melee bite +4 (1d3–4 plus attach) Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 Senses low-light vision, scent; Fort +2, Ref +4, Will +1; SD: 15; Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14;
Wolf[59] M 50 Melee bite +2 (1d6+1 plus trip) Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Senses low-light vision, scent; Fort +5, Ref +5, Will +1; SD: 14; Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking);

Magical Creatures

Dragons

A dragon has the following features (unless otherwise noted).[60]

  • d12 Hit Die.[61]
  • Good Fortitude and Will saves[62]
  • Base attack bonus equal to total Hit Dice.[63]
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for dragons: Acrobatics, Climb, Fly, Intimidate, Perception, Stealth, and Swim.[64]
  • A breath attack that counts as a fire spell with range medium cone, except the Peruvian Vipertooth’s, which has range short cone.[65]
  • A melee attack for which the dragon may use its claws, mouth, or tail.[66]

Name Size Speed (feet) Attacks Ability scores Special qualities and notes
Antipodean Opaleye[67] G 30, fly 60 Melee +4 (4d6+12) Breath + Str 26, Dex 15, Con 21, Int 7, Wis 18, Cha 13
Chinese Fireball[68] H 40, fly 80 Melee +4 (4d6+10) Breath + Str 26, Dex 18, Con 19, Int 7, Wis 16, Cha 13
Common Welsh Green[69] H 40, fly 80 Melee +4 (4d6+10) Breath + Str 23, Dex 18, Con 24, Int 8, Wis 17, Cha 14
Hebridean Black[70] H 40, fly 80 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Hungarian Horntail[71] G 30, fly 60 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Norwegian Ridgeback[72] G 30, fly 60 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Peruvian Vipertooth[73] L 50, fly 100 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Romanian Longhorn[74] G 30, fly 60 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Swedish Shortsnout[75] H 40, fly 80 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha
Ukrainian Ironbelly[76] G 30, fly 60 Melee +4 (4d6+10) Breath + Str, Dex, Con, Int, Wis, Cha

Magical Humanoids

A magical humanoid has the following features (unless otherwise noted).[77]

  • d8 Hit Die.[78]
  • Fair Fortitude, Reflex, and Will saves[79]
  • Base attack bonus equal to 3/4 total Hit Dice. Add base attack bonus to any attack modifiers listed in the Attacks column.[80]
  • Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. The following are class skills for magical humanoids, but some may have others as noted: Acrobatics, Climb, Perception, Stealth, and Swim.[81]
  • Many magical humanoids do not have natural weapons but carry weapons instead.[82]

Name Size Speed Attacks Ability scores Special qualities and notes
Centaurs[83] L 60 Trample +5 (1d10) Str 20, Dex 13, Con 15, Int 9, Wis 14, Cha 9
Giants[84] H 50 Str 23, Dex 8, Con 18, Int 6, Wis 9, Cha 7
Goblins[85] S 20 Str 9, Dex 15, Con 11, Int 14, Wis 13, Cha 9
House-elves[86] S 20 Str 7, Dex 19, Con 12, Int 12, Wis 16, Cha 14
Merpeople[87] M 5, swim 50 Str 13, Dex 17, Con 16, Int 10, Wis 15, Cha 11
Ogres[88] L 40 Str 20, Dex 10, Con 15, Int 6, Wis 9, Cha 8
Trolls[89] H 50 Str 27, Dex 7, Con 19, Int 5, Wis 6, Cha 6
Vampires[90] M 40 Str 18, Dex 21, Con 18, Int 13, Wis 17, Cha 17
Veela[91] M 30 Str 10, Dex 13, Con 10, Int 12, Wis 14, Cha 22
Werewolves[92] L 40, climb 20 Str 24, Dex 12, Con 15, Int 5, Wis 10, Cha 7 The information provided in this row applies to werewolves in wolf form. Otherwise treat a werewolf exactly as a human.

Acromantula

Large beast, unaligned

Armor Class 
14 (natural armor)
Hit Points 
26 (4dl0 + 4)
Speed 
30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)
Skills 
Stealth +7
Senses 
blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages 
Challenge 
1 (200 XP)
Spider Climb 
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense 
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker 
The spider ignores movement restrictions caused by webbing.

Actions

Bite 
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (ld8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web 
(Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature.

Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen.
Habitat 
Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.


Monstrous eight-eyed, hairy spiders capable of Common human speech. Carthorse-sized and carnivorous, they have eight legs and sharp pincers. When excited or angry, they make a distinctive clicking sound and secrete poison. They fear Basilisks.[93]


Amazonian Salamander


Angry Mob


Appaloosa Puffskein See Puffskein


Ashwinder

"Any wizard realizing that one or more Ashwinders are loose in the house must trace them immediately and locate the nest of eggs." —Fantastic Beasts and Where to Find Them

Incendiary serpent.[94]


Augurey


Basilisk

Snake-like creature whose gaze will turn you to stone. Feared by Acromantulas.


Billywig


Blast-Ended Skrewt


Boggart

You have advantage over a Boggart if you can face it as a group[95]





Bogey

‘“If either of you get us caught, I'll never rest until I've learnt that Curse of the Bogies Quirrell told us about and used it on you.”’ Ron Weasley in Harry Potter and the Philosopher's Stone, J.K. Rowling

Animated booger.


Boomslang

Bowtruckle

Tree guardian. These tiny creatures are made of wood and usually live in wand-trees. They have knobbly brown arms and legs, two twig-like fingers at the end of each hand and a flat bark-like face with beetle-brown eyes. Eats woodlice.


Briar Toad


Bugbear

...Is really a:

Giant Groblin (Half Giant, Half Groblin)


Bundimun


Cat

(Companion/Familiar) Random Cat Generator




(Companion/Familiar)


Centaur


Despite possessing 'human intelligence,' centaurs are classified as Beasts by the Ministry of Magic, at their own request, as they were unhappy at having to share Being status with hags and vampires.[96]


Chimaera as the D&D creature.


Chizpurfle


Clabbert


Cockatrice as the D&D creature.


Coco Rumsey Catcher


Cocoon Spider


Crup

D&D Equivalent 
Blink Dog


It strongly resembled a Jack Russell Terrier, except that a Crup had a forked tail. They were clearly wizard-bred dogs since they were extremely loyal to wizards, and ferocious toward Muggles. They eat almost anything. A group of Crups is known as a "pack".[97] Also they teleport at-will.




dogs that closely resemble Jack Russells, apart from the forked tail. The Crup’s devotion to wizards is only surpassed by its aggression towards non-magical people. 



Companion

Owl

Companion Owl Generator


Owls are enlisted to aid communication between wizards. Letters, parcels, and Howlers are all delivered by owls. Soft, hair-like edges on an owl's flight feathers reduce the noise of flight, coupled with their natural camouflage, making them ideal for delivering letters.[98]



s


Daraliznof Freaazer


Dementor

D&D Equivalent 
Specter


‘“It has nothing to do with weakness,” said Professor Lupin sharply, as though he had read Harry’s mind. “The Dementors affect you worse than the others because there are horrors in your past that the others don’t have.”’ Professor Lupin in Harry Potter and the Prisoner of Azkaban, J.K. Rowling


‘The revelation that his batty old cat-obsessed neighbour knew what Dementors were was almost as big a shock to Harry as meeting two of them down the alleyway.’

Harry Potter and the Order of the Phoenix, J.K. Rowling


Fighting dementors is easier if you are happy and have brought chocolate with you.[99]

Rogue dementors may be a new and frequent threat, since the former Auror Kingsly Shackelbolt (now minister for magic) will them probably remove from Azkaban (where now many of Voldemort’s supporters are, again).[100]

They fear Patronuses.





Diricawl


Doppelganger as Metamorphmagus


Double-Ended Newt


Doxy


Parseltongue is Draconic.




‘Dragons are extremely difficult to slay, owing to the ancient magic that imbues their thick hides, which none but the most powerful spells can penetrate . . .’ Harry Potter and the Goblet of Fire, J.K. Rowling

D&D Dragons are intelligent beings and modern-era Potterverse dragons are simple beasts. If you’re playing in the Hogwarts founders era, you’ve got a thousand years to settle the difference. My lore excuse is: the metallics will sacrifice their lives so that chromatics lose their intelligence, language, and powers. Some metallics survived to the modern era but they’re less… shiny.



Black Dragon Hungarian Horntail Dragon
Blue Dragon Swedish Short-Snout Dragon
Green Dragon Welsh Green Dragon
Red Dragon Chinese Fireball Dragon
White Dragon Antipodean Opaleye Dragon
Brass Dragon Ukrainian Ironbelly Dragon
Bronze Dragon Ukrainian Ironbelly Dragon
Copper Dragon Norwegian Ridgeback Dragon (but metallic)
Gold Dragon Norwegian Ridgeback Dragon (but metallic)
Silver Dragon Norwegian Ridgeback Dragon (but metallic)



Dragon Toad


Dugbog


Erkling


Erumpent


Fairy



Fanged Puffskein See puffskein


Fire Crab


Flailtail Snail


Flesh-Eating Slug


Flobberworm


Category:Flying Horses Species as Pegasus Flying Horse Species Names Abraxan, the Aethonan, the Granian and the Thestral http://www.fantasynamegenerators.com/hp-winged-horse-names.php Oshorian Crabral Maenan Aepotral Shemin Meatan Brixian Prilin Fredial Thennan


Frost Salamander


Fwooper


Ghoul Statblock.png

[101] as the D&D creature.


Giant Dung Beetle


Giant Groblin

"We are talking about a different breed of being. Dealings between wizards and goblins have been fraught for centuries ... There has been fault on both sides, I would never claim that wizards have been innocent. However, there is a belief among some goblins, and those at Gringotts are perhaps most prone to it, that wizards cannot be trusted in matters of gold and treasure, that they have no respect for goblin ownership."—A goblins' mindset[102]


Giant Fire Crab


Giant Orange Snail


Giant Purple Toad


Giant Rat

...Is really a:

Murtlap


Giant Spider

...Is really a Common-speaking Acromantula


Giant Squid


Glow Worm


Glumbumble


Gnome


Golden Snidget pets and non-aggressive creatures (1 hit point, no abilities)


Graphorn


Grick

...Is really a:

Boomslang


Griffin as the D&D creature.


Grindylow


Gringwart Goff


Goblin as Groblin (see The Goblin Problem)


Groblin as Goblin (see The Goblin Problem)


== Half Giant as Goliath?


Half-Human


Half-Ogre

...Is really a:

Half-Troll


As the D&D Half-Ogre, Half-Troll


Hobgoblin

...Is really a:

Hobgroblin Half-Human, Half-Groblin)


Hobgroblin


Hippocampus


Hidebehind

Although it has the power of Invisibility, those who have seen it describe it as tall with silver-hair, akin to a skinny bear. It can also contort itself to lurk behind any object. (http://harrypotter.wikia.com/wiki/Hidebehind)


Hippogriff

Large monstrosity, unaligned

Armor Class 
11
Hit Points 
19(3dl0 + 3)
Speed 
40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 2 (-4) 12 (+1) 8 (-1)
Skills 
Perception +5
Senses  
passive Perception 15
Languages 
Challenge 
1 (200 XP)
Keen Sight 
The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack 
The hippogriff makes two attacks: one with its beak and one with its claws.
Beak 
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (ldlO + 3) piercing damage.
Claws 
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hippogriff Names

Hippogriff Name Generator

Swiftbeak Swiftquill Wildsteed Mellowbeak Tamescream Beautyscream Floweye Dartcolt Gustmane Windwing Sprymane Strongtail Steelcolt Tenderscream Ironscream Thunderquill Windtail Quiethook Swiftwing Classhook Ironplume Gracewing Stormtuft Tenderfluff Beautyeye Blitzplume Halebeak Mellowwing Flowtail Flurryscreech as the D&D creature.



House Elf ‘“Kreacher will not insult Harry Potter in front of Dobby, no he won’t, or Dobby will shut Kreacher’s mouth for him!” cried Dobby in a high-pitched voice.’ Dobby in Harry Potter and the Half-Blood Prince, J.K. Rowling


House Elf Names http://www.fantasynamegenerators.com/hp-house-elf-names.php Male House Elves Female House Elves Looby Hodpey Loory Zoody Condy Fanpy Cabby Zalry Monpy Goddy Wimpy Ninmy Nopkey Teesey Meemey Keeny Deekey Keemy Popky Jeekey Jooby Talky Rokdy Colkey Tordy Cokpey Bokkey Wobbey Joorey Sabpey Ninny Gilny Rinny Siply Veesy Veemy Geepey Dimly Jeeley Kimky

Hodag


Horklump


Imp as the D&D creature.


Imperial Dragonfly


Jarvey


Jobberknoll


Kappa


Knarl


Large Spider


Leprechaun


Lethifold


Lich

...Is really a Wizard with Horcrux


Limax


Little People (Classification)


Lobalug


Mackled Malaclaw


Manticore as the D&D creature.


Marmite


Merpeople as the D&D creature.


Metamorphmagus as Doppelganger


Miraf Leldendi


Mooncalf pets and non-aggressive creatures (1 hit point, no abilities)


Murtlap


Nazzle Mumph


Niffler pets and non-aggressive creatures (1 hit point, no abilities)


Nogtail


Nundu


Occamy


Ogre

...Is really a:

Mountain Troll


Orc

...Is really a Human Marauder - Orcs take away from the HP-feel IMHO. You can use orcs with The Extinct Excuse


{{:Owl]]s (Companion) http://www.springhole.net/writing_roleplaying_randomators/companionowl.htm Your owl is a small female lesser sooty owl. She can be a bit uncooperative and is fairly cautious.

Your owl is a large male scops owl. He is easily confused and is a bit noisy.

Your owl is a large female eastern grass owl. She is very fond of sleeping and is very cautious.


Patronus

‘“The Patronus is a kind of positive force, a projection of the very things that the Dementor feeds upon – hope, happiness, the desire to survive . . .”’ Professor Lupin in Harry Potter and the Prisoner of Azkaban, J.K. Rowling


Pegasus

...Is really a Same stats for different breeds: Thestral, Abraxan, Aethonan, Granian


Phoenix


‘“Fawkes is a phoenix, Harry. Phoenixes burst into flame when it is time for them to die and are reborn from the ashes.”’ Albus Dumbledore in Harry Potter and the Chamber of Secrets, J.K. Rowling


Peruvian Salamander see salamander


Pixie as the D&D creature.


Plague Rat


Plimpy


Pogrebin


Porlock


Puffskein pets and non-aggressive creatures (1 hit point, no abilities)


Pygmy Puff pets and non-aggressive creatures (1 hit point, no abilities)


Quintaped


Quipper

...Is really a:

Grindlylow (and Swarm of Grindylows)


Ramora


Re'em


Red Cap


Rougarou


Salamander as the D&D creature.


Shelliferous Drogodflikerous


Shrake


Snallygaster


Sphinx as the D&D creature.


Streeler


Stirge

...Is really a:

Doxy


Swooping Evil http://harrypotter.wikia.com/wiki/Swooping_Evil


Tebo


Three Toed Tree Toad


Three-Headed Dog


Thunderbird


Transforming Rabbit


Troll

...Is really a:

Forest Troll


Trollcleg


Trollwig


Twig Blight

...Is really a:

Bushtruckle


Unicorn as the D&D creature.


Valcore


Vampyr Mosp


Wampus Cat Pan-therapeutic effects

Hunted for taxidermy: cat-ass-trophy but he’s feline better now

Favorite weapon: cat-ana

BREED Cat APPEARANCE Similar to a cougar or mountain lion. It has yellow eyes and can walk on its hind legs MAGIC ABILITIES Exceptionally fast and powerful. Reputed to have powers of hypnosis and Legilimency. Wampus hair can be used as a wand core TYPICAL HABITATS Appalachia ALLEGIANCE Shares its native region with the Cherokee, who have successfully managed to procure its hair. One of Ilvermorny School of Witchcraft and Wizardry's house beasts



Werewolf

‘“They are here to protect you all from something much worse . . . we all know what Black’s capable of . . .”’ -- Cornelius Fudge in Harry Potter and the Prisoner of Azkaban, J.K. Rowling


Wide-Mouth Toad


Worg

...Is really a:

Graphorn


Yeti as the D&D creature.


Zombie

...Is really an Inferi


Magical Creatures by Classification

[103]

X Flobberworm · Horklump


XX Augurey · Bowtruckle · Chizpurfle · Clabbert · Diricawl · Fairy · Ghoul · Gnome · Grindylow · Imp · Jobberknoll · Mooncalf · Porlock · Puffskein · Ramora · Winged Horse


XXX Ashwinder · Billywig · Bundimun · Crup · Doxy · Dugbog · Fire Crab · Fwooper · Glumbumble · Hippocampus · Hippogriff · Hodag · Jarvey · Knarl · Kneazle · Leprechaun · Lobalug · Mackled Malaclaw · Moke · Murtlap · Niffler · Nogtail · Pixie · Plimpy · Pogrebin · Red Cap · Salamander · Sea Serpent · Shrake · Streeler · Winged Horse


XXXX Centaur · Demiguise · Erkling · Erumpent · Golden Snidget · Graphorn · Griffin · Hidebehind · Kappa · Kelpie · Merpeople · Occamy · Phoenix · Re'em · Runespoor · Snallygaster · Sphinx · Tebo · Thestral · Thunderbird · Troll · Unicorn · Winged Horse · Yeti


XXXXX Acromantula · Basilisk · Chimaera · Dragon · Horned Serpent · Lethifold · Manticore · Nundu · Quintaped · Wampus Cat · Werewolf

Subcategories

This category has the following 3 subcategories, out of 3 total.