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Difference between revisions of "List of Milestones"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

 
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[[Category:DM Tools]]
 
[[Category:DM Tools]]
  
I didn’t really mean to do this, but with all the content that I’ve added to this campaign, the level cap is no longer 1-10, but more like 1-15. If you use a lot of the advice I write here, you should prepare for that as well.[https://www.reddit.com/r/CurseofStrahd/comments/8s3hvy/fleshing_out_curse_of_strahd_a_full_guide_to/]
+
I didn’t really mean to do this, but with all the content that I’ve added to this campaign, the level cap is no longer 1-10, but more like 1-15.[https://www.reddit.com/r/CurseofStrahd/comments/8s3hvy/fleshing_out_curse_of_strahd_a_full_guide_to/]
  
Here's how I could see those playing out[http://www.enworld.org/forum/showthread.php?481230-Curse-of-Strahd-milestones-(spoilers!)]:
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Gain a level upon:
  
- discovering the way to the basement in Death House (part of intro)
+
* discovering the way to the basement in Death House (part of intro)
- ending Death House (part of intro)
+
- find Tome of Strahd
+
- find Sunsword
+
- find Holy Symbol of Ravenloft
+
- saving the church at Vallaki
+
- defeating the hags at the windmill
+
- lighting the beacon at the silver dragon place
+
- dealing with the Abbot
+
- defeating Baba Lysaga
+
- dealing with Van Richten's tower
+
- teaming up with Ezmerelda
+
- saving the winery
+
- stopping the druids
+
- stopping the werewolves
+
- dealing with the Amber Temple
+
  
And those are JUST the ones that make sense according to the book advice! In fact, that's a pretty strict list. Sure you could cross off one or two, but that's still well over level 10 by the time you even get to the castle. This list gets the party to level 17, and that's leaving out a lot of other places that could also easily qualify:
+
* ending [[Death House]] (part of intro)
  
- getting fortunes read by Madame Eva
+
* find [[Tome of Strahd]]
- rescuing Mad Mary's daughter
+
- dealing with Doru
+
- getting Ireena to come with you
+
- getting the "special" NPC foretold by the cards to come with you
+
- saving the girl on the lake
+
- curing the mad wizard
+
- freeing Vallaki from the current burgomaster
+
- also stopping the Watchers
+
- killing the head of the werewolves (could be separate from stopping the werewolves / saving the children)
+
- solving the puzzle of Van Richten / reuniting him with Ezmerelda / helping him with the tiger plot
+
- restoring the winery (as in, return the gems - separate from saving it)
+
- helping the lich in the Amber Temple, or saving the guy from the Amber Temple
+
- raising the boy from Krezk that died
+
- clearing out the monastery (separate from dealing with the Abbot)
+
- defeating the Roc at Tsolenka Pass
+
- defeating the giant goat at Tsolenka Pass
+
- stopping the witches in the castle
+
- finding the Icon of Ravenloft (it's a legendary item, too!)
+
- clearing the crypts in the castle (seriously this is worth something) and/or destroying all of Strahd's vampire spawn
+
- fighting Strahd in the place foretold by the cards
+
  
And of course:
+
* find [[Sunsword]]
  
- killing Strahd - at that point the game is over but it's still worth a level
+
* find [[Holy Symbol of Ravenkind]]
 +
 
 +
* saving the church at Vallaki
 +
 
 +
* defeating the hags at [[Old Bonegrinder]]
 +
 
 +
* lighting the beacon at [[Argynvostholt]]
 +
 
 +
* dealing with the [[Abbot]] at [[Kresk]]
 +
 
 +
* defeating [[Baba Lysaga]]
 +
 
 +
* dealing with [[Van Richten's Tower]]
 +
 
 +
* teaming up with [[Ezmerelda]]
 +
 
 +
* saving the winery
 +
 
 +
* stopping the druids at [[Yester Hill]]
 +
 
 +
* stopping the werewolves
 +
 
 +
* surviving the [[Amber Temple]]
 +
 
 +
-----
 +
 
 +
And those are JUST the ones that make sense according to the book advice! In fact, that's a pretty strict list. Sure you could cross off one or two, but that's still well over level 10 by the time you even get to the castle. This list gets the party to level 17, and that's leaving out a lot of other places that could also easily qualify:[https://www.reddit.com/r/CurseofStrahd/comments/8s3hvy/fleshing_out_curse_of_strahd_a_full_guide_to/]
 +
 
 +
 
 +
* getting fortunes read by [[Madame Eva]]
 +
 
 +
* rescuing [[Mad Mary]]'s daughter
 +
 
 +
* dealing with [[Doru]]
 +
 
 +
* getting [[Ireena]] to come with you
 +
 
 +
* getting the "special" NPC foretold by the cards to come with you
 +
 
 +
* saving the girl on the lake
 +
 
 +
* curing the [[Mad Mage of Mount Baratok]]
 +
 
 +
* freeing [[Vallaki]] from the current burgomaster
 +
 
 +
* also stopping the Watchers
 +
 
 +
* killing the head of the werewolves (could be separate from stopping the werewolves / saving the children)
 +
 
 +
* solving the puzzle of [[Van Richten]] / reuniting him with Ezmerelda / helping him with [[Tyger Tyger]]
 +
 
 +
* restoring the winery (as in, return the gems - separate from saving it)
 +
 
 +
* helping the lich in the Amber Temple, or saving the guy from the Amber Temple
 +
 
 +
* raising the boy from Krezk that died
 +
 
 +
* clearing out the monastery (separate from dealing with the Abbot)
 +
 
 +
* defeating the Roc at [[Tsolenka Pass]]
 +
 
 +
* defeating the giant goat at [[Tsolenka Pass]]
 +
 
 +
* stopping the witches in the castle
 +
 
 +
* finding the [[Icon of Ravenloft]] (it's a legendary item, too!)
 +
 
 +
* clearing the crypts in the castle (seriously this is worth something) and/or destroying all of [[The Dark Wizard]]'s vampire spawn
 +
 
 +
* fighting [[The Dark Wizard]] in the place foretold by the cards
 +
 
 +
---
 +
 
 +
And of course:[https://www.reddit.com/r/CurseofStrahd/comments/8s3hvy/fleshing_out_curse_of_strahd_a_full_guide_to/]
 +
 
 +
 
 +
* killing [[The Dark Wizard]] - at that point the game is over but it's still worth a level!

Latest revision as of 13:53, 21 July 2018


I didn’t really mean to do this, but with all the content that I’ve added to this campaign, the level cap is no longer 1-10, but more like 1-15.[1]

Gain a level upon:

  • discovering the way to the basement in Death House (part of intro)
  • saving the church at Vallaki
  • saving the winery
  • stopping the werewolves

And those are JUST the ones that make sense according to the book advice! In fact, that's a pretty strict list. Sure you could cross off one or two, but that's still well over level 10 by the time you even get to the castle. This list gets the party to level 17, and that's leaving out a lot of other places that could also easily qualify:[2]


  • getting Ireena to come with you
  • getting the "special" NPC foretold by the cards to come with you
  • saving the girl on the lake
  • freeing Vallaki from the current burgomaster
  • also stopping the Watchers
  • killing the head of the werewolves (could be separate from stopping the werewolves / saving the children)
  • restoring the winery (as in, return the gems - separate from saving it)
  • helping the lich in the Amber Temple, or saving the guy from the Amber Temple
  • raising the boy from Krezk that died
  • clearing out the monastery (separate from dealing with the Abbot)
  • stopping the witches in the castle
  • clearing the crypts in the castle (seriously this is worth something) and/or destroying all of The Dark Wizard's vampire spawn

---

And of course:[3]


  • killing The Dark Wizard - at that point the game is over but it's still worth a level!