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  • ...hers. Characters who find themselves utilizing Authority spells or shield spells frequently will find Charisma a good attribute to have. Dexterity is a very important attribute, dealing with how accurate your spells are. A witch with high Dexterity will be quick in combat, hard for her opp
    147 KB (23,521 words) - 16:42, 21 July 2018
  • 27: Spells cost additional bonus round cast time ...ange spells, 20 feet for medium range spells, or by 80 feet for long range spells). The point of origin cannot exceed its range; if the result generated woul
    500 KB (73,235 words) - 14:52, 10 July 2018
  • ...ifted at laying curses on people and can do so without the need of casting spells. They have to be in a hostile enough state of mind, but they can curse you ...rself if she takes the time to think about it. It's simply that her flinch reaction is brash and reckless, rather than measured and thoughtful. I mean...we're
    52 KB (8,842 words) - 16:17, 29 July 2018
  • Objects and spells can pass through the mirrors without interference. If someone were to throw The players should be able to tell from her reaction that it's likely Anna knew what was going on all along. If the players take
    116 KB (20,491 words) - 16:45, 13 July 2018
  • ;Casting time: reaction == D&D-Related Spells ==
    596 bytes (80 words) - 13:15, 21 July 2018
  • ...g finish. No one knows why it is blood red in color. Possibly because of a reaction of the water they use in the brewing process, or because they barrels they ...Fire vodka and a dash of a pixie sugar dust, a teaspoon of honey, and two spells, one of which is Faerie fire. The other spell is not named but its process
    65 KB (11,420 words) - 19:05, 28 July 2018