Black Dragon
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
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Contents
Ancient Black Dragon
Gargantuan dragon , chaotic evil
- Armor Class
- 22 (natural armor)
- Hit Points
- 367 (21d20 + 147)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 14 (+2) | 25 (+7) | 16 (+3) | 15 (+2) | 19 (+4) |
- Saving Throws
- Dex +9, Con +14, Wis +9, Cha +11
- Skills
- Perception +16, Stealth +9
- Damage Immunities
- acid
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages
- Common, Draconic
- Challenge
- 21 (33,000 XP)
- Amphibious
- The dragon can breathe air and water. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d 10 + 8) piercing damage plus 9 (2d8) acid damage.
- Claw
- Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail
- Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Acid Breath
- (Recharge 5-6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
- Detect
- The dragon makes a Wisdom (Perception) check.
- Tail Attack
- The dragon makes a tail attack.
- Wing Attack
- (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Black Dragon
Huge dragon, chaotic evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 195 (17dl2 + 85)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 14 (+2) | 21 (+5) | 14 (+2) | 13 (+1) | 17 (+3) |
- Saving Throws
- Dex +7, Con +10, Wis +6, Cha +8
- Skills
- Perception +11, Stealth +7
- Damage Immunities
- acid
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
- Challenge
- 14 (11,500 XP)
- Amphibious
- The dragon can breathe air and water. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d 10 + 6) piercing damage plus 4 (ld8) acid damage.
- Claw
- Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail
- Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Acid Breath
- (Recharge 5-6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
- Detect
- The dragon makes a Wisdom (Perception) check.
- Tail Attack
- The dragon makes a tail attack.
- Wing Attack
- (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Black Dragon
Large dragon, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 127 (15dl0 + 45)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
- Saving Throws
- Dex +5, Con +6, Wis +3, Cha +5
- Skills
- Perception +6, Stealth +5
- Damage Immunities
- acid
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
- Challenge
- 7 (2,900 XP)
- Amphibious
- The dragon can breathe air and water.
Actions
- Multiattack
- The dragon makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2dl0 + 4) piercing damage plus 4 (ld8) acid damage.
- Claw
- Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Acid Breath
- (Recharge 5-6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (lld8) acid damage on a failed save, or half as much damage on a successful one.
Black Dragon Wyrmling
Medium dragon , chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft., fly 60 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
- Saving Throws
- Dex +4, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +4
- Damage Immunities
- acid
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 2 (450 XP)
- Amphibious
- The dragon can breathe air and water.
Actions
- Bite
- Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (ldlO + 2) piercing damage plus 2 (ld4) acid damage.
- Acid Breath
- (Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.