Actions

Sleep

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Sleep

1st-level enchantment

Casting Time 
1 action
Range 
90 feet
Components 
V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration 
1 minute

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels 
When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

D&D-Related Spells

Bewitched Sleep


Harry Potter Spell Description

Bewitched sleep (incantation unknown) is a difficult spell that puts the targeted person into a deep sleep; subject is in a state almost like suspended animation and does not breathe for the duration of the spell.[1]