Actions

Ammunition Weapon Property

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Ammunition 
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[1]

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon [see "Improvised Weapons’’ later in the section). A sling must be loaded to deal any damage when used in this way.[2]