Wild Magic Surges
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
Revision as of 10:50, 5 July 2018 by ZFMnii6Vb9xna LM -ge (Talk | contribs)
Roll a D20,237!
Surges 1 - 10000ish
1: Roll on this table every round for 1 minute Source et seq
2: Caster and target switch positions after spell
3: Can see invisible creatures
4: A flaming horse appears (Not Nightmare, real horse)
5: A modron appears within 5 feet for one minute
6: Caster explodes with plant growth
7: Cast fireball at 3rd level centered on self
8: Weapons in 60’ radius turn to food for 1 minute
9: Cat magic missile as 5th-level spell
10: Caster breathes 30’ fire cone next time they speak
11: Change height by 1d10: Even: grow, Odd: shrink
12: Target is cocooned in crystal until someone breaks it
13: Cast confusion centered on self
14: Cast thunder wave centered on self
15: Regain 5 HP every round for 1 minute
16: Target is transported to Ethereal Plane for 1 minute
17: Grow long beard made of feathers until sneeze
18: Swarm of rats carry caster 30’ in random direction
19: Cast grease centered on self
20: Creatures within 30’ are stuck in place vs Str DC 15
21: For 1 minute, spell targets have disadv. on saves
22: A mature oak sprouts in an unoccupied space in 60’
23: Caster’s skin turns vibrant blue till remove curse
24: Caster can only speak to animals for 24 hours
25: Third eye grows; adv. on Perception for 1 minute
26: Caster gains 100 lbs, move speed halved, 1 minute
27: Spells cost additional bonus round cast time
28: Next turn caster takes no action, vomits 1d100 SP
29: Teleport up to 60 feet away to unoccupied space
30: Caster’s hands become covered in sticky goop
31: Transported to Astral Plane until end of next turn
32: Cabbages sprout abundantly within a 30’ radius
33: Max dmg of next damaging spell cast in next minute
34: Caster can mimic target’s voice perfectly for 24 hrs
35: Age changes 1d10 years. Odd: Younger, Even: Older
36: Caster grows antlers, sheds them in 24 hours
37: 1d6 flumphs appear for 1 minute in 60’; scared
38: Caster and target flung 10’ in opposite directions
39: Regain 2d10 HP
40: Gravity reverses in 30’ radius till start of next turn
41: Become potted plant until start of next turn
42: Caster distracted by cloud of gnats for next minute
43: For next minute, teleport up to 20’ as bonus action
44: Spell ricochets off target to random creature in 30’
45: Cast levitate on self
46: Caster’s money cycles: CP -> SP -> GP -> CP
47: Unicorn appears within 5’ for next minute
48: One of target’s eyes replaced by 500 GP sapphire
49: Cannot speak, emit pink bubbles instead
50: Smoke fumes from caster’s ears for 1 minute
51: Spectral shield, +2 AC, no magic missile for 1 minute
52: Caster gains 3’ prehensile tail for 1 hour
53: Cannot get drunk for 5d6 days
54: All unlocked doors/windows in 60’ fly open
55: Hair falls out, grows back within 24 hours
56: Caster’s face blackened by small explosion
57: For 1 minute, flammable touch (not worn/carried)
58: Geyser lifts caster 50’ in air until start of next turn
59: Regain lowest-level expended spell slot
60: A confused bear appears within 60’ for 1 minute
61: For 1 minute, can only shout when speaking
62: Grass instantly sprouts to 3’ tall within 20’, 1 minute
63: Cast fog cloud centered on self
64: Caster can only breathe underwater for next minute
65: Up to 3 creatures of choice in 30’:4d10 lightning dmg
66: Caster falls Unconscious until start of next turn
67: Frightened by nearest creature until end of next turn
68: If target dies in next minute, its ghost haunts caster
69: Everyone in 30’: invisible for 1 minute or till atk/cast
70: All within 60’ saves vs Wis 15 or drops w/e they hold
71: Resistance to all damage for next minute
72: Everything within 20’ pulled 10’ toward caster
73: Random creature within 60’ is poisoned for 24 hours
74: Caster smells like lavender for 1d6 days
75: Glow brightly for 1 minute. Blind others within 5’.
76: Casters clothes become uncomfortably tight
77: Cast polymorph on self. Fail save: Sheep form.
78: If spell would kill target, target’s extremities fly apart
79: Illusory butterflies/flowers flutter in 5’ radius 1 min.
80: Caster trapped in a giant glass ball
81: Take one additional action immediately
82: Caster’s fists become huge, deal 1d8 B dmg, 1 min.
83: Others in 30’: 1d10 necro dmg. Gain HP equal to loss
84: Loud voice ridicules caster on init count 20 for 1 min
85: Cast mirror image
86: Caster’s arms become tentacles for 1 minute
87: Cast fly on random creature within 60’
88: Large floating eye follows caster for 1 hour
89: Become invisible/silent for 1 minute or till atk/cast
90: Caster’s INT and STR swap for 1 hour
91: If you die in next minute, come back per reincarnate
92: Caster sees everyone as a decaying corpse for 24h
93: Size increases by 1 size category for 1 minute
94: All light sources within 60’ radius extinguished
95: You and all in 30’: vulnerable to piercing dmg, 1 min.
96: Caster becomes frightened of a color for 1 hour
97: Surrounded by faint ethereal music for 1 minute
98: Caster suffers a head cold for 24 hours
99: Regain all expended Sorcery Points
100: Next phrase spoken by caster becomes true
101: Reroll, ignoring results above 50. Surge effect lasts twice as long. Source et seq
102: Spell affects a random target or area (roll 1d8 on the Grenadelike Weapons diagram in the Player's Handbook For direction, roll 3d6 and multiply the result by 5 feet for short range spells, 20 feet for medium range spells, or by 80 feet for long range spells). The point of origin cannot exceed its range; if the result generated would do that, adjust the point of origin to the limit of the range in the randomly generated direction.
103: Caster stunned 1 round.
104: Caster exudes a carrion stench as if under the effects of a ghoul touch spell.
105: Caster blinded (50%) or deafened (50%) with blindness/deafness.
106: Caster dazed 1 round.
107: Random magic item on the caster is subject to Morden's disjunction.
108: Area greater dispelling centered on caster.
109: Area dispel magic centered on caster.
110: Spell targets an ally (if an enemy was the target) or an enemy (if an ally was the target).
111: Nothing happens. The spell does not function. Any material components are used up. The spell or spell slot is used up.
112: The spell functions, but shimmering colors swirl around the caster (treat as glitterdust targeted on the caster's square).
113: Casting time increases to one full round.
114: Caster sickened for 1d6 rounds.
115: Target ages 5 years (Str, Dex, and Con are affected if the target changes age categories, but Int, Wis, and Cha are not).
116: Caster's base speed reduced by 10 feet for 1d4 hours.
117: Caster suffers 1d6 points of ability damage to a random ability score.
118: Caster and random target of the spell change places after the spell takes effect.
119: Spell's effects delayed for d4 rounds (if a targeted spell, the delayed spell affects the original target unless the target has moved out of range, in which case the spell has no effect).
120: Spell is accomanied by harmless visual effects, such as mist, ghostly flames, color changes, illusory snakes, and so on. These effects remain for the spell's duration.
121: Spell is accomanied by harmless auditory effects, such as howls, hissing, thunder, keening, and so on. These effects remain for the spell's duration.
122: Spell changes energy type (equal chances: acid, cold, electricity, fire, force, sonic).
123: All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to feather fall.
124: All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to levitate.
125: All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to fly.
126: All creatures within a 20 ft burst of the caster (50%) or target (50%) are the target of light spells.
127: Random metamagic feat takes effect on the spell: Enlarge Spell, Extend Spell, Heighten Spell (1 Level), Silent Spell, Still Spell, or any other "+1 level" metamagic feat used in your campaign.
128: Caster's appearance alters with change self each round of the duration of the spell to resemble a random creature within 100 ft. If the spell has an instantaneous effect, the caster's appearance changes momentarily and then reverts to her previous appearance.
129: Invisibility sphere centered on the caster.
130: Invisibility purge centered on the caster.
131: Faerie fire centered on caster.
132: Area dispel magic centered on target.
133: Area greater dispelling centered on target.
134: Random magic item on the target is subject to Morden's disjunction.
135: Random metamagic feat takes effect on the spell: Empower Spell, Heighten Spell (2 levels).
136: The spell functions normally, but any material components are not consumed. The spell is also not expended from the caster's mind. (Thus, a spell slot or prepared spell can be used again.).
137: Random metamagic feat takes effect on the spell: Heighten Spell (3 levels), Maximize Spell, or any other "+3 levels" metamagic feat used in your campaign.
138: Target stunned 1 round.
139: Caster affected by darkvision or low-light vision (duration as darkvision).
140: Target dazed 1 round.
141: Random metamagic feat takes effect on the spell: Heighten Spell (4 Levels), Quicken Spell, or any other "+4 levels" metamagic feat used in your campaugn.
142: Reroll, ignoring results below 50. Surge effect lasts twice as long.
143: Repulsion field centered on caster Source et seq
144: Caster's clothing changes color
145: Squirrels appear around caster
146: Caster becomes itchy
147: The caster glows (Oooo!)
148: Caster hit by a Fireball
149: The caster's gender changes
150: The caster's color changes
151: Everyone in the area turns around
152: Explosion animation centered on caster (no damage)
153: Entangle spell centered on caster
154: Slow spell centered on target
155: Target Polymorphed into a Wolf
156: Caster Held
157: Caster Hasted
158: Caster Polymorphed into a Squirrel
159: All the party's gold is destroyed
160: Target Enfeebled
161: Sunfire spell centered on caster
162: Target's walking speed lowered
163: Fireball centered on caster
164: Caster Held
165: Fear spell centered on target
166: Roll twice more. Both effects apply.
167: Entire area exploded
168: Globe on invulnerability centered on caster
169: Silence 15' Radius centered on caster
170: Caster becomes dizzy
171: Target becomes Invisible
172: Pretty sparkles! No other effect.
173: Caster becomes spell's target (if already was spell's target, no effect)
174: Caster becomes Invisible
175: Color Spray shoots from caster
176: Birds appear around caster
177: Fireball centered on caster. No damage.
178: Gems created on caster
179: Combat music starts
180: Goodberries created on target
181: Fireball aimed at target
182: Charges drained on area effect around target
183: Random treasure generated on caster
184: Caster is combat ready (+2 bonuses to THAC0 & damage)
185: Teleport field spell centered on caster
186: Teleport field spell centered on target
187: Area effect hiccups centered on target
188: All doors in area of effect open. If there are no doors, roll twice and use both effects.
189: Caster Polymorphed into Wolf
190: Spell chooses a random creature as its target
191: Caster recuperates as if he/she was fully Rested
192: Monsters (friendly to caster) summoned near target
193: Resulting Surge
194: If outdoors, start snowing. Otherwise roll twice more.
195: Loud noise: Target must Save vs. Spell or be Stunned.
196: Target's hit points double
197: Summon demon to attack target
198: Spell fired normally, but with loud squealing noise
199: Spell goes off but duration is halved
200: Strange visual effect as the spell fizzles
201: Projectiles (arrows, etc.) travel at half speed
202: All weapons in the area glow
203: No saving throw is allowed against the spell
204: Target Held as per the Hold Person spell
205: Detect magic spell centered on target
206: Roll 4 more times. All effects happen
207: Slow spell centered on target
208: Instead of the chosen spell, a different spell of the same level goes off.
209: lightning bolt spell cast at target
210: Target Strengthened
211: Heal centered on the target
212: Entangle target
213: Caster Enfeebled
214: Fireball spell centered on caster
215: Flesh to Stone on target
216: Spell fired normally, and caster instantly becomes Rested
217: Heal spell centered on caster
218: Target becomes dizzy
219: Sunfire centered on target (caster unaffected)
220: Target Held
221: Target Blinded
222: Target Charmed
223: Gems created on target
224: Target's movement rate reduced
225: Random treasure generated on target
226: Target polymorphed into Squirrel
227: Silence 15' radius centered on target
228: Target's gender changed
229: Fake explosion (no damage) centered on target
230: Stinking cloud centered on target
231: Cow falls from sky on target
232: Target becomes dizzy
233: Spell has 60 foot radius at target (change projectile)
234: Target becomes itchy
235: Caster's hitpoints doubled
236: Target Held
237: Target Hasted
238: Destroy all gold on target
239: Spell casts at double effectiveness (duration, damage, etc)
240: Spell cast, -4 to target's saving throw
241: Target's color changes
242: Spell cast at double the caster's level
243: Spell casts normally
244: 1/2 of caster's body turns to stone Source et seq
245: 1/2 of caster's body turns to sodium, the other 1/2 turns to ice
246: random magic item within 30' of caster explodes
247: random normal item within 30' of caster shrinks by 90%
248: metal statuettes fall to the ground near the caster
249: 12' iron statue of caster sprouts from ground within 60' of him
250: daisy grows from caster's head, may be pruned without harm
251: 1d10 of caster's fingers turn to steel
252: 1d10 sparrow eggs tumble from caster's mouth
253: 1d100 small, harmless h01es appear in caster's body
254: 1d100 young children claim to be the caster's offspring
255: 1d1000 flies swarm from caster's mouth whenever he tells a lie
256: 1d4 people of same race / opposite sex fall in love with caster
257: 1d6 birds flutter about caster's head every time he is hit
258: 1d6 rounds of b00ing and hisses echo if caster speaks his name
259: 1d6 rounds of dramatic music play when caster speaks his name
260: 1d8-1 bones teleport into caster; loses d12 HP per bone
261: 1d8-1 bones teleport out of caster; loses d10 HP per bone
262: 3d10 gazelles appear in the caster's home
263: 4d8 of caster's teeth turn to gold
264: h01e penetrates caster's torso; caster remains unharmed
265: 8d4 of caster's teeth become sentient
266: A 1d100 feet deep opens beneath caster; DEX check or fall
267: A cuckoo pops from caster's mouth 12 times like a clock
268: A false but real-100king map is tatt00ed on caster's skin
269: A fountain springs up beneath caster's feet
270: A framed 8x10 photograph of the caster drops at his feet
271: A gaping h01e forms under the caster whenever he says his name
272: A glaze of frost coats caster's wounds
273: A hand reaches down from the sky and snatches the caster away
274: A large cheese sculpture of the caster appears nearby
275: A large granite hand rises from the earth to grasp the caster
276: A late-model Ford suddenly appears in caster's new driveway
277: A light bulb appears over caster's head when he casts a spell
278: A light rain falls on the caster when he casts a spell
279: A light rain falls on the caster when he's targeted by a spell
280: A rainbow springs from caster's head and f0110ws him everywhere
281: A rattling sound is heard whenever caster shakes his head
282: A red dragon believes it owes the caster a favor
283: A Red Dragon believes that caster is pursuing her
284: A red dragon believes the caster owes it a favor
285: A red dragon covets something the caster now possesses
286: A red light flashes atop caster's head for one turn
287: A small elemental appears wherever the caster spills blood
288: A small elemental appears wherever the caster's blood is spilt
289: A small mouse falls from caster's mouth when he speaks a lie
290: A swarm of normal bees appears and attacks caster
291: A thick, foul-smelling discharge 00zes from caster's ears
292: A wealthy investor wants to buy the caster's nervous system
293: Air cannot come within 10 feet of caster's principal weapon
294: Air Elemental resides in caster's lungs; inhalation unnecessary
295: All air between 1' and 10' of caster turns to iron
296: All air between 1' and 10' of caster turns to water
297: All air between 1' and 20' of caster turns to fire
298: All air within 1' of caster turns to chlorine gas
299: All allies appear identical to caster for d12 rounds
300: All allies appear identical to target for d4 rounds
301: All architecture within 120' of caster is leveled
302: All Bags of H01ding within 120' of caster dump their contents
303: All but 1 (player choice) of caster's attributes rerolled daily
304: All but one of caster's attributes forever raised to 18
305: All but one of caster's attributes forever reduced to
306: All caster's attribute scores are halved
307: All caster's attribute scores drop to equal his worst score
308: All caster's attribute scores rise to equal his best score
309: All caster's attributes drop to
310: All caster's clothing not currently worn grows to 2X its size
311: All caster's clothing not currently worn shrinks to 1/2 its size
312: All caster's equipment turns to platinum
313: All caster's gems become enchanted with Continual Light
314: All caster's gold pieces turn to teeth
315: All caster's precious metal turns to soap
316: All clothing becomes invisible to caster
317: All clothing touched by caster crumbles to dust
318: All coins carried by caster are turned to lead
319: All coins within 100 yards bear the caster's likeness
320: All cooked meat seen by caster for 5 days randomly polymorphs
321: All cooked meat seen by caster in next 5d20 days turns to liver
322: All creatures viewed by caster 100k and sound identical
323: All creatures within 100 yards Alter Self to appear as caster
324: All creatures within 100 yards Alter Self to appear as caster
325: All creatures within 100 yards ignore the caster for 1d4 rounds
326: All creatures within 90' of caster have a singalong for 1 turn
327: All enchantments/charms upon caster are dispelled
328: All enemies appear identical to caster for d4 rounds
329: All enemies within 15 feet of caster are turned to cast iron
330: All external facial features of caster disappear
331: All fat in caster's body turns to water: nerve cells, etc.
332: All flesh on caster's face turns invisible when he smiles
333: All foes teleported d6 miles in random direction
334: All f01iage within 30' of caster grows 3'
335: All food and drink tastes utterly bland to the caster
336: All free water within 120' of caster turns to m01asses
337: All gems carried by caster are turned to ice
338: All gems carried by caster combust
339: All gold carried by caster becomes as hard as steel
340: All gold carried by caster increases in weight by 100X
341: All gold carried by caster melts at 32° Fahrenheit
342: All gold carried by caster turns to f001's gold
343: All gold carried by caster turns to lead
344: All gold carried by caster turns to platinum
345: All gold pieces carried by caster turn to goldfish
346: All ground within 60' of caster is Greased, as spell
347: All ground within 60' of caster turns to glass, 10' deep
348: All items carried by caster affected as by the spell Item
349: All items carried by caster affected as by ThereINot There
350: All items carried by caster age 1000 years
351: All items carried by caster appear in a single pocket
352: All items carried by caster appear in someone else's possession
353: All items carried by caster are coveted by an outer plane being
354: All items carried by caster are encased in bone
355: All items carried by caster are enchanted with Explosive Runes
356: All items carried by caster are immune to gravity for 1 turn
357: All items carried by caster become copies of one item he bears
358: All items carried by caster become highly flammable; Save -5
359: All items carried by caster become illusionary (10+d10 rounds)
360: All items carried by caster become resistant to fire; Save +5
361: All items carried by caster become weightless; may float away
362: All items carried by caster double in size
363: All items carried by caster double their apparent weight
364: All items carried by caster drop 3d100°
365: All items carried by caster enchanted with Continual Light
366: All items carried by caster exchange their apparent weights
367: All items carried by caster fly 10 yards in random directions
368: All items carried by caster halve their apparent weight
369: All items carried by caster halve their size
370: All items carried by caster lose all c010r; turn bland grey
371: All items carried by caster p01ymorph into one random item
372: All items carried by caster quadruple in apparent weight
373: All items carried by caster sent to the Astral Plane
374: All items carried by caster suddenly weigh as much as caster
375: All items carried by caster teleport to his home
376: All items carried by caster tie into knots
377: All items carried by caster triple their apparent weight
378: All items carried by caster turn invisible
379: All items carried by caster turn sentient and free-willed
380: All items carried by caster turn to flesh
381: All items carried by caster turn to gold
382: All items carried by caster turn to granite
383: All items carried by caster turn to ice
384: All items carried by caster turn to mercury
385: All items carried by caster turn to steam
386: All items carried by caster turn to water
387: All items owned by caster teleport to him from his home
388: All items owned by caster turn invisible
389: All magic weapons within 30' of caster vanish for 1d20 turns
390: All matter within 60' of caster becomes invisible for d4 rounds
391: All meat tastes blood-raw to the caster
392: All metal on or within caster turns to wood
393: All normal fires within 60' of caster smell like burning tar
394: All of caster's clothing now bears his monogram
395: All plants and wildlife appear sickly to the caster
396: All rings worn by caster turn to string but retain properties
397: All rocks larger than 1' within 100' of caster explode
398: All rodents within 2 miles will f0110w caster for d10 days
399: All rope, string, etc. within 120' of caster turns to licorice
400: All sorts of vile noises issue from the caster's stomach
401: All spells caster has memorized are cast upon random targets
402: All spells caster has memorized strike him with reversed effect
403: All spells caster now has memorized allow no Saving Throws
404: All spells caster now has memorized are burned from his memory
405: All spells caster now has memorized cause half damage
406: All spells caster now has memorized discharge on him
407: All spells caster now has memorized discharge on his boots
408: All spells used by caster take place 1d10 rounds after casting
409: All ten of caster's fingers are now on his dominant hand
410: All the bones disappear from the caster's hands and feet
411: All trees within 100 yards of caster are turned to cast iron
412: All trees within 30 feet of caster burst into flame
413: All trees within 60' of caster upr00t and walk away
414: All water between 1' and 10' of caster turns to fire
415: All water between 1' and 100' of caster turns to air
416: All water carried by caster boils, increasing v01ume by 1600X
417: All weapons within 60' of caster become ethereal for d8 rounds
418: All weapons within 60' of caster turn invisible for 1d4 turns
419: All who see caster believe him to be a criminal
420: All who see caster believe him to be a harbinger of great ill
421: All who see caster believe him to be a Lich
422: All who see caster believe him to be the avatar of a minor god
423: All who see caster know him to be a spellcaster
424: All within 10' of caster receive benefit of a Heal spell
425: All within 90' of caster check INT or forget who the caster is
426: All wood on or within caster turns to metal
427: All writing in caster's spellb00k appears backward
428: All writing in caster's spellb00k turns blurry
429: All writing in caster's spellb00k turns invisible
430: Alternating strips of caster rendered invisible for d8 rounds
431: An illusionary sign labeled "leper" hangs above caster's head
432: An illusionary sign labeled "Wizard" hangs above caster's head
433: An illusory Lich rises from the ground and pursues caster
434: An Iron G01em in the caster's image appears & attacks everyone
435: Any ally hearing caster must Save or fall asleep with boredom
436: Any animals owned by caster are stricken bald forever
437: Any charged magical item carried by caster is fully charged
438: Any charged magical item carried by caster is wh011y drained
439: Any chronic ailments now afflicting the caster are cured
440: Any creatures summoned by caster are bright orange
441: Any Curse afflicting caster is Removed
442: Any fires lit in the caster's home cannot be put out by him
443: Any food prepared by caster is poisonous to him
444: Any glass carried by caster turns to transparent steel
445: Any magic now affecting caster lasts until he ends it
446: Any magic, good or bad, now affecting the caster is Dispelled
447: Any metal worn by caster turns to opaque glass
448: Any money now carried by caster doubles in quantity
449: Any potions carried by caster become poisonous
450: Any potions carried by caster carry the intended spell effect
451: Any resurrections thus far used on caster are negated
452: Any rings worn by caster shrink in diameter by 1/2
453: Any small item caster needs is 30% likely to be in his pocket
454: Any water carried by caster afflicts its imbiber with dysentery
455: Any water carried by caster becomes a free-willed elemental
456: Any water carried by caster becomes enchanted by Watery double
457: Any water carried by caster burns like gas01ine but is water
458: Any water carried by caster causes dehydration in its imbiber
459: Any water carried by caster doubles in v01ume
460: Any water carried by caster doubles size each of next 20 rnds.
461: Any water carried by caster drops 100° but doesn't freeze
462: Any water carried by caster endows drinker with water breathing
463: Any water carried by caster fills with Dust of sneezingIChoking
464: Any water carried by caster fills with gold pieces
465: Any water carried by caster fills with goldfish
466: Any water carried by caster fills with mosquito larvae
467: Any water carried by caster fills with rot grubs (d10)
468: Any water carried by caster fills with sodium chips
469: Any water carried by caster fills with sponges
470: Any water carried by caster has diuretic effect on its imbiber
471: Any water carried by caster ignites on contact with air
472: Any water carried by caster rises 200° but does not boil
473: Any water carried by caster takes him to Elemental Water
474: Any water carried by caster tastes like gas01ine and really is
475: Any water carried by caster tastes like gas01ine but is pure
476: Any water carried by caster tastes pure but is gas01ine
477: Any water carried by caster turns invisible
478: Any water carried by caster turns to acid (Ultimate S01vent)
479: Any water carried by caster turns to blood
480: Any water carried by caster turns to brine
481: Any water carried by caster turns to crystal 00ze
482: Any water carried by caster turns to ice; may burst containers
483: Any water carried by caster turns to maple syrup
484: Any water carried by caster turns to mercury
485: Any water carried by caster turns to roast beef gravy
486: Any water carried by caster turns to s01id steel
487: Any water carried by caster turns to steam of equal v01ume
488: Any Wishes thus far used by caster are nullified
489: Any wood worn by caster falls off him, takes r00t, and grows
490: Anyone injuring the caster in the next round Vanishes
491: Anyone slain by the caster can never be raised as undead
492: Anyone slain by the caster fossilizes instantly
493: Anyone sleeping near caster can't wake until he does
494: Anyone who sleeps within 10 feet of caster has nightmares
495: At death, caster has a 10% chance to resurrect at full health
496: At death, caster is canonized by some obscure religion
497: At death, caster is resurrected and has gained a level
498: At death, caster is resurrected but can no longer read
499: At death, caster is resurrected but continues to decay
500: At death, caster is resurrected but doesn't believe he died
501: At death, caster is resurrected but doesn't know it
502: At death, caster is resurrected but forgets who he is
503: At death, caster is resurrected but has lost a level
504: At death, caster is resurrected but is mute
505: At death, caster is resurrected but is of the opposite sex
506: At death, caster is resurrected but is permanently blind
507: At death, caster is resurrected but must drink blood to live
508: At death, caster is resurrected with one week to live
509: At death, caster is revealed to have been an android
510: At death, caster is rumored to have been of the opposite sex
511: At next Full Moon, caster vanishes; everyone forgets who he was
512: Bigby's Interposing Hand prevents caster from attacking anyone
513: Blades seem dull while caster uses them
514: Blades seem warped and rusty while the caster uses them
515: blood drips from the walls of caster's home
516: Both of caster's hands are now left hands
517: Bread crumbs appear in caster's f00tprints
518: Candles are automatically snuffed in the caster's presence
519: Candles burn but are not consumed while caster is nearby
520: Candles cannot be ignited in the caster's presence
521: Candles spontaneously ignite in the caster's presence
522: Caster & target fuse into one body with both identities
523: Caster & target shunt to other Prime where neither exists
524: Caster "gets" jokes an hour after he hears them
525: Caster absorbs all damage inflicted by target and vice versa
526: Caster absorbs all damage inflicted on target and vice versa
527: Caster absorbs all damage inflicted on target in next turn
528: Caster absorbs all subsequent damage by next being he touches
529: Caster absorbs all subsequent damage to next being he touches
530: Caster absorbs damage as though he just fell d100 feet
531: Caster absorbs one level or hit die from next being he touches
532: Caster accuses random ally of joining foe's party
533: Caster acknowledges no one's authority
534: Caster acquires a random language
535: Caster acquires his weapon's personality (i.e., perhaps none)
536: Caster acquires Mummy Rot after next 10 HP of fire damage
537: Caster acquires the deed to a castle in a far-off land
538: Caster acquires the deed to a castle on another plane
539: Caster activates Watery Double in next p001 of water he sees
540: Caster adds 1 to one attribute but loses 2 from another
541: Caster adheres to next creature he touches for d8 turns
542: Caster administers Shocking Grasp to next PC he touches
543: Caster adopts cute names for various parts of his body
544: Caster adopts physical form of next PC he touches
545: Caster adopts target's alignment
546: Caster adopts the alignment of each creature he touches
547: Caster affected by a random Command each time he hears his name
548: Caster affected by a Symb01 of Fear each time he hears his name
549: Caster affected by Lifepr00f; life is in random item he carries
550: Caster affected by Power Word, Silence when he speaks his name
551: Caster affected by Shocking Grasp each time he hears his name
552: Caster affected by Sleep, as spell, whenever he hears his name
553: Caster age is halved, but he looks twice as 01d
554: Caster ages 1 year for each round spent in direct sunlight
555: Caster ages 1 year whenever he learns a new spell
556: Caster ages at 10X normal rate while at full hit points
557: Caster ages halfway to his maximum life expectancy
558: Caster ages one year for every Hit Point he loses
559: Caster always answers yes-or-no questions truthfully
560: Caster always appears to lie when checked by Detect Lie
561: Caster always appears to speak truth when checked by Detect Lie
562: Caster always assumes people will react positively to him
563: Caster always feels like he is being watched
564: Caster always has Initiative except on a 1, when he's last
565: Caster always loses Initiative except on a 10, when he's first
566: Caster always screws up when precise timing is needed
567: Caster always tells truth; lies and prevarications impossible
568: Caster and allies all randomly exchange places
569: Caster and allies are teleported d6 miles in random direction
570: Caster and allies are Turned as Undead for d6 rounds each
571: Caster and allies cannot harm target or allies for d4 rounds
572: Caster and allies lose 1/2 their hit points
573: Caster and allies regain 1/2 their hit points lost
574: Caster and ally swap personae; ally thinks he is the caster
575: Caster and alternate Prime Material counterpart exchange places
576: Caster and familiar exchange places
577: Caster and familiar exchange species
578: Caster and his possessions are sheathed in aluminum foil
579: Caster and nearest eagle exchange places
580: Caster and nearest earth elemental exchange places
581: Caster and nearest entombed corpse exchange places
582: Caster and nearest Lich exchange places
583: Caster and nearest merman exchange places
584: Caster and nearest mummy exchange clothing
585: Caster and nearest sacrificial virgin exchange places
586: Caster and nearest statue exchange places
587: Caster and nearest trapped genie exchange places
588: Caster and nearest vampire exchange places at dawn tomorrow
589: Caster and random ally exchange heads but retain personalities
590: Caster and target dance together for d6 rounds, caster leading
591: Caster and target dance together for d6 rounds, target leading
592: Caster and target exchange all possessions
593: Caster and target exchange furtive glances
594: Caster and target exchange heads but retain own personalities
595: Caster and target exchange races
596: Caster and target exchange reflections
597: Caster and target exchange shadows
598: Caster and target seem to 100k identical
599: Caster and target swap skeletons; 10d8 HP damage each
600: Caster and target switch weapons for 2d10 rounds
601: Caster announces his presence before entering a dark room
602: Caster answers every question twice
603: Caster answers questions by starting "Back in my day..."
604: Caster ap010gizes to everyone he injures
605: Caster appears as beautiful as a nymph while he sleeps
606: Caster appears as member of the same race as whoever views him
607: Caster appears deformed or hideously ugly in sunlight
608: Caster appears horribly repulsive while he casts spells
609: Caster appears painfully beautiful while he casts spells
610: Caster appears paper-thin while asleep
611: Caster appears slightly blurry whenever he casts a spell
612: Caster appears to be 5d10 years older but is not
613: Caster appears to be 5d10 years younger but is not
614: Caster appears to be afflicted with some infectious disease
615: Caster appears to be black and white
616: Caster appears to be invisible when seen head -on
617: Caster appears to be levitating upside down
618: Caster appears to be made of glass while he sleeps
619: Caster appears to be made of rock and mud while sleeping
620: Caster appears to be naked while fully clothed and vice versa
621: Caster appears to be of opposite sex while naked
622: Caster appears to be standing beside himself
623: Caster appears to be standing three feet to his right
624: Caster appears to be the worst enemy of anyone viewing him
625: Caster appears to blaze like a bonfire when he casts a spell
626: Caster appears to decay rapidly in his sleep
627: Caster appears to lack all blood and soft tissue when naked
628: Caster appears twenty pounds heavier than he actually is
629: Caster appears twenty pounds lighter than he actually is
630: Caster appears unspeakably beautiful while he sleeps
631: Caster appears, with knife in hand, behind the nearest king
632: Caster assumes the aircraft "crash position"
633: Caster attracts all Undead within 1 mile of him
634: Caster attracts lightning and electricity (Save at 1/2)
635: Caster attracts maggots, lice, and rot grubs
636: Caster attracts moths like a flame
637: Caster attracts moths like a flame whenever he speaks
638: Caster attracts the attention of a random tanar'ri
639: Caster attracts the attention of the nearest Great Wyrm
640: Caster attracts vermin
641: Caster automatically disbelieves illusions for next d100 days
642: Caster automatically fails his next d10 Saving Throws
643: Caster automatically fails his next d6 Saving Throws
644: Caster automatically knows the first name of everyone he meets
645: Caster automatically passes his next d6 Saving Throws
646: Caster automatically succeeds his next d10 Saving Throws
647: Caster barks like a dog in the presence of royalty
648: Caster bears scars as though once riddled by gunfire
649: Caster bears scars of unspeakable torture
650: Caster becomes a god and is removed from play
651: Caster becomes a missile attractor, as shield
652: Caster becomes a Thought Broadcaster for spell's duration
653: Caster becomes a turkey under every Full Moon
654: Caster becomes able to communicate with Earth Elementals
655: Caster becomes afflicted with Mummy Rot
656: Caster becomes aluminum; is lightweight but immobile
657: Caster becomes an ambulatory oak of same size, shape and AC
658: Caster becomes an Illusion, unable to cause harm
659: Caster becomes bonded with a tree like a dryad
660: Caster becomes dormant under both a full and a new Moon
661: Caster becomes extraordinarily stingy with his money
662: Caster becomes fascinated by symb01s of death
663: Caster becomes flat like parchment while he sleeps
664: Caster becomes flatulent in the presence of royalty
665: Caster becomes forgetful; must pass INT checks or castings fail
666: Caster becomes homesick for some place he's never been
667: Caster becomes hot-tempered in the presence of fire
668: Caster becomes ill; is of limited ability until it passes
669: Caster becomes illegitimate; parents weren't married
670: Caster becomes illiteral; doesn't mean what he says
671: Caster becomes illiterate; cannot read nor write
672: Caster becomes illithid; cannot make friends easily
673: Caster becomes illuminated; is bathed in light wherever he goes
674: Caster becomes immune to a random attack form
675: Caster becomes immune to Level Draining
676: Caster becomes immune to natural diseases
677: Caster becomes immune to the effects of c01d for d10 days
678: Caster becomes inebriated
679: Caster becomes inhumanly beautiful when angry
680: Caster becomes intensely afraid of snow
681: Caster becomes intensely weight-conscious
682: Caster becomes invisible to g01ems
683: Caster becomes invisible to himself
684: Caster becomes invisible when reduced to 50% of his hit points
685: Caster becomes invisible, but not his head, hands, or feet
686: Caster becomes invisible; only his reflection can be seen
687: Caster becomes jealous of anyone taller than he is
688: Caster becomes lost at crossroads unless directed by someone
689: Caster becomes magic-obsessed; uses magic whenever possible
690: Caster becomes magnetized; attracts all iron with d20 feet
691: Caster becomes morbidly fascinated with his own death
692: Caster becomes mute for d12 turns
693: Caster becomes nostalgic for the distant future
694: Caster becomes permanently invisible; clothing he wears is not
695: Caster becomes ravenously hungry after casting a spell
696: Caster becomes ravenously hungry and must eat or pass out
697: Caster becomes ravenously hungry when he's wounded
698: Caster becomes striped like a candy cane
699: Caster becomes striped like a zebra
700: Caster becomes suspicious of anyone offering food to him
701: Caster becomes translucent for d4 hours (remains s01id)
702: Caster becomes transparent like glass
703: Caster becomes transparent like water, rippling as he moves
704: Caster becomes uncertain; must pass WIS checks or castings fail
705: Caster becomes Undead
706: Caster becomes very aware of time's passage and is bored stiff
707: Caster becomes vi01ently ill if he consumes alcohol
708: Caster becomes vi01ently sick whenever he casts a spell
709: Caster begins remembering things that never actually happened
710: Caster begins tap-dancing loudly whenever stealth is required
711: Caster begins to age at a rate of one year per minute
712: Caster begins to horde water for no apparent reason
713: Caster begins to 100k more and more like a leper
714: Caster begins to wonder aloud what human flesh tastes like
715: Caster believes any lie t01d by someone of the opposite sex
716: Caster believes as literal truth the next sentence he hears
717: Caster believes the next lie he hears is irrefutable truth
718: Caster bestows his alignment upon each creature he touches
719: Caster blacks out whenever he hears his name (1 round)
720: Caster blames all his failures on the nearest paladin
721: Caster blames his failures on his upbringing
722: Caster blasphemes the god of the nearest paladin
723: Caster blasts a d10 yard radius crater in the ground
724: Caster bleeds from the eyes whenever he casts a spell
725: Caster bleeds harmlessly from his nose for 1d12 hours
726: Caster Blinks (as spell) 1 round for each HP of damage he takes
727: Caster Blinks (as spell) whenever he blinks his eyes
728: Caster brays like a donkey in the presence of royalty
729: Caster breaks into song whenever he is frightened
730: Caster breaks into song whenever struck by magic
731: Caster burned for 2d10 HP by next creature he touches
732: Caster burns next creature he touches for d10 HP
733: Caster bursts into heatless flame for d10 rounds
734: Caster bursts into illusionary flame whenever he hears his name
735: Caster bursts into tears when he tries to tell a lie
736: Caster cackles like a Bone G01em for d4 rounds; no other action
737: Caster calls magic "magick" and no one takes him seriously
738: Caster calls magic "magick" no matter how silly it seems
739: Caster can Affect Normal Fires at will for d10 days
740: Caster can always sense the direction of his home
741: Caster can appear enormously fat at will
742: Caster can appear to be 100 years older at will
743: Caster can appear to be any age he wishes
744: Caster can assume a second form at will (must be of same race)
745: Caster can assume gaseous form at will when naked
746: Caster can assume the form of the target for 1 turn each day
747: Caster can attack 2X a round if he does nothing the next round
748: Caster can automatically read the next language he hears
749: Caster can automatically speak the next language he hears
750: Caster can automatically speak the next language he reads
751: Caster can be commanded by the next creature he summons
752: Caster can be Commanded by the next person he touches
753: Caster can become completely clean at will
754: Caster can become ethereal at will when naked
755: Caster can breathe underwater if he h01ds a fish in his mouth
756: Caster can carry his own weight with ease
757: Caster can cast 1 spell per day with no Saving Throw allowed
758: Caster can cast a randomly-chosen first level spell at will
759: Caster can cast light from his eyes but is blind when he does
760: Caster can cast Reverse Gravity on himself once each day
761: Caster can cause his scent to mimic that of any normal animal
762: Caster can cause his voice to issue from his spellb00k
763: Caster can change his eye c010r at will
764: Caster can ch00se to succeed any one roll in the next 24 hours
765: Caster can climb trees as nimbly as a cat or monkey
766: Caster can command demons 1d6 times
767: Caster can communicate with inanimate objects once per week
768: Caster can Comprehend all spoken languages for d10 days
769: Caster can Comprehend all written languages for d8 days
770: Caster can contr01 the next Illusion he disbelieves
771: Caster can crush diamonds into coal with his bare hands
772: Caster can detach his right arm at will
773: Caster can detect poison in food just by touching it
774: Caster can disbelieve Necromancy but can't disbelieve Illusions
775: Caster can Dispel Evil (or good) once at will
776: Caster can double the power of one spell each day
777: Caster can employ True Sight once per day
778: Caster can extend his tongue 3d4 inches at will
779: Caster can Feather Fall at will when naked
780: Caster can Feign Death at will when naked
781: Caster can fly like an eagle when naked
782: Caster can give off the scent of pine or lemons at will
783: Caster can glow like a firefly at will
784: Caster can go without food for one day per point of CON
785: Caster can go without sleep for one day per point of WIS
786: Caster can grip with 18I00 strength
787: Caster can Heal himself once
788: Caster can Heal with a touch but is 80% likely to die
789: Caster can hear any conversation whose participants he can see
790: Caster can hear underwater as clearly as on land
791: Caster can hit creatures hit only by +1 or better (1d10 rounds)
792: Caster can h01d his breath for 2 rounds per point of CON
793: Caster can h01d his breath for up to three hours per day
794: Caster can h01d his breath indefinitely when naked
795: Caster can identify gems and approximate their value on sight
796: Caster can identify natural animals on sight
797: Caster can identify natural plants on sight
798: Caster can ignite campfires and hearths with a touch
799: Caster can ignite twigs with his tongue
800: Caster can kill with a touch but is 80% likely to die as well
801: Caster can make his spells function without visible effect
802: Caster can make his voice issue from some place nearby
803: Caster can memorize spells in 1/2 the normal required time
804: Caster can mimic animal noises with remarkable skill
805: Caster can move 3X normal speed when naked and unencumbered
806: Caster can never teach his spells to anyone else
807: Caster can no longer bend his wrists
808: Caster can no longer cast First Level spells
809: Caster can only be hit by +1 or better weapons for d20 rounds
810: Caster can only memorize spells while naked
811: Caster can only wield +1 or better weapons for d20 rounds
812: Caster can pass his arms through each other at will
813: Caster can Pass Without Trace as priest spell once per week
814: Caster can photosynthesize; does not need to eat, but is green
815: Caster can P01ymorph Self (ONCE)
816: Caster can predict natural weather patterns 24 hours in advance
817: Caster can quench his thirst by soaking his feet
818: Caster can read a new language but cannot speak it
819: Caster can read other people's thoughts by biting them
820: Caster can remove his ears and still hear through them
821: Caster can remove his head for up to 1d6 rounds each day
822: Caster can remove his teeth, and they'll regrow normally
823: Caster can Resurrect one being but must sacrifice his own life
824: Caster can resurrect the dead once per year
825: Caster can retract his arms into his torso
826: Caster can retract his head into his torso like a turtle
827: Caster can see in subterranean darkness as though in daylight
828: Caster can see into Bags of H01ding without opening them
829: Caster can see perfectly well in abs01ute darkness
830: Caster can see secret d00rs but cannot see normal ones
831: Caster can see through his nostrils in pitch darkness
832: Caster can sense the presence of any Artifact within 10 miles
833: Caster can sense undead within 100 yards
834: Caster can shine light out of his mouth at will
835: Caster can shrink his hands to 1I10 their size at will
836: Caster can somehow call magic "magick" without seeming trite
837: Caster can speak in either a male or female voice at will
838: Caster can speak in either of two voices at will
839: Caster can speak through his nose when his mouth is shut
840: Caster can speak with plants once per day
841: Caster can speak with plants once per week
842: Caster can speak with the dead once per week
843: Caster can speak with waterfowl when he is wet
844: Caster can Spider Climb if he wears a red and blue costume
845: Caster can stretch his neck a length equal to his height
846: Caster can summon a demon but has only 50% chance to contr01 it
847: Caster can swim like a fish and breathe underwater when naked
848: Caster can turn half of his body invisible at will
849: Caster can turn his bones to jelly at will, without harm
850: Caster can turn his fingers ethereal at will
851: Caster can turn his skin invisible at will
852: Caster can turn his skin matte-black at will
853: Caster can turn ice to diamonds that last for 1d12 hours
854: Caster can turn into a statue for 1d10 rounds at will
855: Caster can turn invisible while he h01ds his breath
856: Caster can turn invisible while underwater
857: Caster can turn to snow at will
858: Caster can undo normal knots just by touching them
859: Caster can unscrew his fingers without harm
860: Caster can use his index and middle finger like scissors
861: Caster can walk on water, as with a ring, when naked
862: Caster can Wish the death of one being but will also die
863: Caster can't bend his elbows, shoulders, wrists, or fingers
864: Caster can't bring his hands within 2d4 inches of each other
865: Caster can't cast spells for 1 hour after eating
866: Caster can't discern even the most obvious lies from truth
867: Caster can't go to sleep without kissing someone goodnight
868: Caster can't put both feet on the ground simultaneously
869: Caster can't raise his arms above his shoulder without pain
870: Caster can't speak in metaphor; becomes literal-minded
871: Caster cannot attack creatures which do not see him
872: Caster cannot attack except on rounds when he wins Initiative
873: Caster cannot attack on rounds when he wins Initiative
874: Caster cannot be affected by priestly magic for 1 week
875: Caster cannot be attacked by any he does not see for 1d4 days
876: Caster cannot be burned by normal flame if his feet are wet
877: Caster cannot be frightened by any earthly creature
878: Caster cannot be harmed by a fall from any height
879: Caster cannot be harmed by any physical means for d10 rounds
880: Caster cannot be harmed by any physical means for d4 rounds
881: Caster cannot be harmed by any physical means for d6 rounds
882: Caster cannot be harmed by any physical means for d8 rounds
883: Caster cannot be hit by +1 or better weapons for d20 rounds
884: Caster cannot be injured while he sleeps
885: Caster cannot be seen in mirrors
886: Caster cannot be tracked by nonmagical means
887: Caster cannot breathe while exposed to direct sunlight
888: Caster cannot bring his hands closer together than one f00t
889: Caster cannot cast a spell without first announcing his name
890: Caster cannot cast First Level spells until he gains a level
891: Caster cannot cast spells during the dark of the Moon
892: Caster cannot cast spells except under direct sunlight
893: Caster cannot cast spells on himself for 1d20 days
894: Caster cannot cast spells on the first day of the week
895: Caster cannot cast spells unless baref00t
896: Caster cannot cast spells unless he carries a small flame
897: Caster cannot cast spells unless he crosses his fingers
898: Caster cannot cast spells unless he first turns in a circle
899: Caster cannot cast spells unless he h01ds a pebble in his mouth
900: Caster cannot cast spells unless he pokes himself with a needle
901: Caster cannot cast spells unless he puts his thumbs in his ears
902: Caster cannot cast spells unless he sees his reflection
903: Caster cannot cast spells unless his eyes are closed
904: Caster cannot cast spells unless his hair is wet
905: Caster cannot cast spells unless h01ding a piece of ice
906: Caster cannot cast spells unless wearing a hat
907: Caster cannot cast spells until tomorrow morning
908: Caster cannot cast spells while he has full hit points
909: Caster cannot cast spells while it is snowing
910: Caster cannot cast spells while wearing clothing
911: Caster cannot cast spells without first announcing his intent
912: Caster cannot cast spells without saying "Abra Cadabra"
913: Caster cannot close his mouth
914: Caster cannot close his mouth after the next spell he casts
915: Caster cannot close his mouth until dawn
916: Caster cannot comprehend numbers greater than twenty
917: Caster cannot contr01 Elementals summoned by him
918: Caster cannot contr01 his own Illusion spells
919: Caster cannot cross a thresh01d without knocking
920: Caster cannot cross flowing water under his own power
921: Caster cannot distinguish between left and right
922: Caster cannot distinguish between very hot and very c01d
923: Caster cannot drown if he carries a torch
924: Caster cannot eat cooked meat except by Moonlight
925: Caster cannot eat food unless he prepares it himself
926: Caster cannot eat or drink between dawn and dusk
927: Caster cannot enter a building unless invited
928: Caster cannot enter a room without announcing himself
929: Caster cannot exit a room through the d00r by which he entered
930: Caster cannot fall asleep except when standing up
931: Caster cannot fall asleep unless sung to
932: Caster cannot fall asleep unless t01d to do so
933: Caster cannot fall asleep while wearing clothing
934: Caster cannot inflict any form of physical harm for d10 rounds
935: Caster cannot inflict any form of physical harm for d4 rounds
936: Caster cannot inflict any form of physical harm for d6 rounds
937: Caster cannot inflict any form of physical harm for d8 rounds
938: Caster cannot leave a building unless t01d to do so
939: Caster cannot leave a room while others' eyes are upon him
940: Caster cannot leave his home without first casting a spell
941: Caster cannot open both eyes simultaneously
942: Caster cannot open d00rs for himself
943: Caster cannot open d00rs without first saying "Open sesame"
944: Caster cannot open his mouth
945: Caster cannot open his mouth until nightfall
946: Caster cannot pierce his own flesh with knives or blades
947: Caster cannot refuse a request for his aid
948: Caster cannot see through glass
949: Caster cannot shut up until someone inflicts damage upon him
950: Caster cannot sleep unless naked
951: Caster cannot speak during one day of each week
952: Caster cannot speak except in direct sunlight
953: Caster cannot speak except under Moonlight
954: Caster cannot speak for 1d4 rounds after casting a spell
955: Caster cannot speak normally but must shout or whisper
956: Caster cannot speak unless spoken to
957: Caster cannot speak until he has ridden a horse
958: Caster cannot speak until he is burned by fire
959: Caster cannot speak until no one is within 60' of him
960: Caster cannot speak until rained upon
961: Caster cannot speak until someone inflicts damage upon him
962: Caster cannot speak until someone says his name
963: Caster cannot speak until sunrise tomorrow
964: Caster cannot speak when at less than full hit points
965: Caster cannot speak when underground
966: Caster cannot stand upright for 1d4 hours
967: Caster cannot study spells if he still has any memorized
968: Caster cannot teleport or be teleported
969: Caster cannot tell a deliberate lie
970: Caster cannot t01erate metal worn next to his skin
971: Caster cannot turn invisible by any means
972: Caster cannot use magical items for 8d4 hours
973: Caster casts spells as if 1 level higher when it's snowing
974: Caster casts spells randomly each time he is injured
975: Caster causes damage one round after he inflicts it
976: Caster changes alignment randomly under every Full Moon
977: Caster changes clothes randomly every time he casts a spell
978: Caster changes c010r randomly every time he casts a spell
979: Caster changes his mind every time he decides to cast a spell
980: Caster changes his name but won't reveal his new one
981: Caster changes his name under every Full Moon
982: Caster changes places with target every time he casts a spell
983: Caster changes race randomly every time he casts a spell
984: Caster changes sex randomly every time he casts a spell
985: Caster changes sex randomly under one Full Moon to the next
986: Caster changes shape randomly every time he casts a spell
987: Caster claims nearest dragon as a familiar
988: Caster closes his eyes and counts to 1000
989: Caster combusts when exposed to direct sunlight
990: Caster complains of persecution when things don't go his way
991: Caster constantly doubts himself; +2 to Initiative rolls
992: Caster constantly hears a ticking as from an alarm clock
993: Caster convinced he is possessed by some horrid entity
994: Caster coughs up strange items: needles, spiders, pebbles, etc.
995: Caster crows like a r00ster at sunrise
996: Caster crumbles to dust; reappears next sunrise unharmed
997: Caster degenerates 1 HP per round for the next 20+d20 rounds
998: Caster delivers Shocking Grasp to the next person he kisses
999: Caster desires to change his name each morning
1000: Caster desires to circumnavigate the planet
1001: Caster desires to leap from the next bridge he crosses
1002: Caster desires to walk on his hands instead of feet
1003: Caster desperately hopes to avoid his current destination
1004: Caster develops a compulsion to be struck by lightning
1005: Caster develops a craving for slugs, maggots, and leeches
1006: Caster develops a fear of elementals
1007: Caster develops a fear of kob01ds, those mighty creatures
1008: Caster develops a fear of rabbits
1009: Caster develops a fear of rocks; they might be earth elementals
1010: Caster develops a fear of the target
1011: Caster develops a fear of trees; they might be treants
1012: Caster develops a fear of wild surges
1013: Caster develops a morbid desire to see his own heart
1014: Caster develops a phobia about Wild Surges
1015: Caster develops a terrific thirst for alcohol
1016: Caster develops a terrific thirst for blood
1017: Caster develops a terrific thirst for cobra venom
1018: Caster develops a terrific thirst for egg whites
1019: Caster develops a terrific thirst for egg y01ks
1020: Caster develops a terrific thirst for holy water
1021: Caster develops a terrific thirst for ink
1022: Caster develops a terrific thirst for lamp oil
1023: Caster develops a terrific thirst for magic potions
1024: Caster develops a terrific thirst for pine tree sap
1025: Caster develops a terrific thirst for poison
1026: Caster develops a terrific thirst for sea water
1027: Caster develops a terrific thirst for sovereign glue
1028: Caster develops a terrific thirst for stagnant water
1029: Caster develops a terrific thirst for unholy water
1030: Caster develops a terrific thirst for universal s01vent
1031: Caster develops advanced arthritis; Movement rate is halved
1032: Caster develops ambidexterity
1033: Caster develops an aversion to clothing
1034: Caster develops an intense craving for charcoal
1035: Caster develops an intense craving for dirt and mud
1036: Caster develops an intense desire to swim upstream and spawn
1037: Caster develops an intense phobia of fish and marine life
1038: Caster develops an irresistible urge to bury himself
1039: Caster develops another joint between his shoulder and elbow
1040: Caster develops d4 new personalities
1041: Caster develops irritating, elusive itch somewhere on his body
1042: Caster develops radial symmetry, like a starfish
1043: Caster develops Thaumaphilia, a fascination with magic
1044: Caster develops Thaumaphobia, an intense fear of magic
1045: Caster dies immediately if he is ever cut by his own dagger
1046: Caster dies nightly and is resurrected each f0110wing morning
1047: Caster discovers a tombstone nearby inscribed with his name
1048: Caster discovers the secret for manufacturing plastic
1049: Caster disgorges 1d1000 bats
1050: Caster disgorges 1d1000 blasphemies
1051: Caster disgorges 1d1000 canaries
1052: Caster disgorges 1d1000 copper pieces
1053: Caster disgorges 1d1000 counterfeit gold coins
1054: Caster disgorges 1d1000 cubic yards of smoke
1055: Caster disgorges 1d1000 feathers
1056: Caster disgorges 1d1000 frogs
1057: Caster disgorges 1d1000 hailstones
1058: Caster disgorges 1d1000 hot embers
1059: Caster disgorges 1d1000 locusts
1060: Caster disgorges 1d1000 maggots
1061: Caster disgorges 1d1000 minnows
1062: Caster disgorges 1d1000 needles
1063: Caster disgorges 1d1000 non-poisonous snakes
1064: Caster disgorges 1d1000 pints of water
1065: Caster disgorges 1d1000 rotten apples
1066: Caster disgorges 1d1000 small pebbles every morning
1067: Caster disgorges 1d1000 spiders
1068: Caster disgorges 1d1000 sugar cubes
1069: Caster disgorges 1d1000 sunflower seeds
1070: Caster disgorges 1d1000 teeth
1071: Caster disgorges a black pudding
1072: Caster disgorges a complete human skeleton
1073: Caster disgorges a large python
1074: Caster disgorges a scroll containing a random 7th level spell
1075: Caster disgorges everything he ate during the last week
1076: Caster disgorges his own digestive tract
1077: Caster disgorges the last meal he ate
1078: Caster does not age while asleep: aging is slowed by 1/3
1079: Caster does not age while awake: aging is slowed by 2/3
1080: Caster does not believe anything he says
1081: Caster does not heal while exposed to direct sunlight
1082: Caster does not need to eat while he has his full hit points
1083: Caster does not need to open his eyes to see (lasts d4 days)
1084: Caster does not reflect or emit any form of light for d6 days
1085: Caster doesn't believe that his body is his actual form
1086: Caster doesn't know when he's lying
1087: Caster doesn't know which spells he has memorized
1088: Caster doubles his size when he is asleep
1089: Caster drools constantly
1090: Caster electrically charged and shocks next person he touches
1091: Caster emits no scent whatsoever; cannot be tracked by hounds
1092: Caster exchanges personalities with some distant (demi)human
1093: Caster exchanges places with himself one hour in the future
1094: Caster experiences horrifying nightmares tonight
1095: Caster experiences pain at the sight of blood
1096: Caster experiences sublimely beautiful dreams tonight
1097: Caster experiences vertigo when he looks at the stars
1098: Caster experiences vertigo whenever he looks at the Moon
1099: Caster explodes and dies (Save vs Death to prevent explosion)
1100: Caster explodes as a Fireball of Hit Dice equal to 2x his Level
1101: Caster explodes permanently when hit points fall to 1/2 total
1102: Caster explodes under every Full Moon; reforms at dawn
1103: Caster explodes; reforms 2d20 turns later unharmed
1104: Caster exudes chlorine gas whenever he casts a spell
1105: Caster faints at the sight of his own blood
1106: Caster faints at the sight of his own reflection
1107: Caster falls asleep and cannot be roused
1108: Caster falls asleep when exposed to direct sunlight
1109: Caster falls asleep whenever he casts a spell
1110: Caster falls in love with d4 people of same raceIopposite sex
1111: Caster falls in love with his own reflection
1112: Caster falls in love with someone entirely inappropriate
1113: Caster falls into a heap of unconnected cells
1114: Caster falls madly in love with the nearest statue
1115: Caster falls over
1116: Caster fears clothing except when naked, when he fears nudity
1117: Caster fears communists are after his precious bodily fluids
1118: Caster fears he is a vampire and will be injured by sunlight
1119: Caster fears he is a werew01f temporarily in human form
1120: Caster fears he'll turn to stone if he sees his reflection
1121: Caster fears his body does strange things when he's asleep
1122: Caster fears lightning but is drawn to trees during storms
1123: Caster fears rainfall
1124: Caster fears sentient weapons, thinking they're out to get him
1125: Caster fears small woodland creatures
1126: Caster fears that the moment of reckoning is close at hand
1127: Caster feels a burst of confidence after casting a spell
1128: Caster feels a mild ache between his eyes when facing north
1129: Caster feels a need to explain himself when casting a spell
1130: Caster feels a sense of real urgency in his bladder
1131: Caster feels an intense desire to stare at the sun
1132: Caster feels an intense urge to drop his weapons
1133: Caster feels an intense urge to hide
1134: Caster feels an intense urge to reveal any secret he knows
1135: Caster feels an intense urge to run to the nearest well
1136: Caster feels an intense urge to sing at the top of his lungs
1137: Caster feels an urge to mark trees in the manner of a w01f
1138: Caster feels crampy and bloated
1139: Caster feels deja vu whenever he hears his name
1140: Caster feels euphoric; +2 to ability checks for 2d4 turns
1141: Caster feels giddy and energized whenever he casts a spell
1142: Caster feels hopeless; -2 to ability checks for 2d4 turns
1143: Caster feels horrible embarrassment whenever he casts a spell
1144: Caster feels hunger pangs after casting a spell
1145: Caster feels intense ecstasy whenever he's wounded
1146: Caster feels intensely guilty whenever he eats meat
1147: Caster feels intensely hung-over
1148: Caster feels like gravity has shifted by 45°
1149: Caster feels like he has been spinning in a circle for hours
1150: Caster feels like he just bearhugged a cactus
1151: Caster feels like he's been f01ded, spindled, and mutilated
1152: Caster feels like he's been manipulated all this time
1153: Caster feels like he's just come off a huge drinking binge
1154: Caster feels like he's in freefall whenever he casts a spell
1155: Caster feels naked unless wearing a tiara
1156: Caster feels out of breath after casting a spell
1157: Caster feels phantom itch in his "third" and "fourth" arms
1158: Caster feels uncomfortably c01d for the next 2d12 hours
1159: Caster feels wh011y alone in the universe
1160: Caster Feigns Death whenever he's out of spells
1161: Caster finds clothing uncomfortable in the presence of royalty
1162: Caster finds himself insufferably pretentious
1163: Caster finds his own head at the bottom of a nearby h01e
1164: Caster finds some mundane food irresistible
1165: Caster finds the taste of cooked meat offensive
1166: Caster flares like burning magnesium for one round
1167: Caster flatly refuses to believe that he's alive
1168: Caster flies into a rage after dinner
1169: Caster flies into hysterics whenever he is wounded
1170: Caster forgets a random language
1171: Caster forgets all spells he currently has memorized
1172: Caster forgets everything since yesterday morning
1173: Caster forgets his name in the presence of royalty
1174: Caster forgets how to walk
1175: Caster forgets one language but learns two others
1176: Caster forgets the Common Tongue
1177: Caster forgets the location of everything he currently carries
1178: Caster forgives his current worst enemy
1179: Caster freezes at room temperature
1180: Caster freezes s01id for d8 rounds; thaws unharmed
1181: Caster gains (at will) use of one spell of level 4d3-3
1182: Caster gains 1 HPIround until exploding as on Positive Material
1183: Caster gains 1 point of Wisdom but forfeits 5 hit points
1184: Caster gains 2 points of INT but his CON is halved
1185: Caster gains a 10%Magic Resistance
1186: Caster gains a large Keep, but it is made of cardboard
1187: Caster gains amazing ability with an unusual musical instrument
1188: Caster gains an experience level but ages 10 years
1189: Caster gains Animal Contr01 as potion
1190: Caster gains Clairaudience as potion
1191: Caster gains d10 f0110wers who believe him to be a deity
1192: Caster gains danger sense; -2 to surprise rolls
1193: Caster gains Flight as potion
1194: Caster gains Madness as Elixir
1195: Caster gains no bonuses from magical weapons
1196: Caster gains one Wish, which must be used within 3 rounds
1197: Caster gains physical repulsiveness equal to that of a medusa
1198: Caster gains proficiency in the next weapon type he touches
1199: Caster gains proficiency in the use of the mancatcher
1200: Caster gains quadrophonic hearing: +2 bonus on Surprise rolls
1201: Caster gains Red Dragon's breath weapon & suffers equal damage
1202: Caster gains the ability to read any language
1203: Caster gains the ability to see at will into the Ethereal Plane
1204: Caster gains the friendship of a legendary arch- mage
1205: Caster gains the friendship of a legendary warrior
1206: Caster gains the friendship of a prominent merchant
1207: Caster gains the friendship of a thieves' guildmaster
1208: Caster gains the friendship of a well-respected mercenary
1209: Caster gains the friendship of the owner of a major brothel
1210: Caster gains the friendship of the ruler of a major country
1211: Caster gains the lasting enmity of a legendary arch-mage
1212: Caster gains the lasting enmity of a legendary warrior
1213: Caster gains the lasting enmity of a prominent merchant
1214: Caster gains the lasting enmity of a thieves' guildmaster
1215: Caster gains the lasting enmity of a well-respected mercenary
1216: Caster gains the lasting enmity of the owner of a major brothel
1217: Caster gains the lasting enmity of the ruler of a major country
1218: Caster gains the power of clairaudience to a range of five feet
1219: Caster gains the power to grant one wish to someone else
1220: Caster gains troglodyte's breath weapon but also falls asleep
1221: Caster gains Water Breathing as potion
1222: Caster gains weight every time he says his name
1223: Caster gets a strong urge to cast spells whenever he is angered
1224: Caster gets a Wish, (50% likely to grant the opposite)
1225: Caster giggles for d10 rounds, spellcasting impossible
1226: Caster giggles in the presence of royalty
1227: Caster giggles whenever he hears a lie, but doesn't know why
1228: Caster giggles whenever he tries to tell a lie
1229: Caster glimpses Paradise and is forever changed
1230: Caster glimpses The Pit and is forever changed
1231: Caster glows as though on fire internally
1232: Caster glows for 1d10 rounds after casting a spell
1233: Caster glows like a campfire when he tries to hide in shadow
1234: Caster glows like a firefly but can stop while he concentrates
1235: Caster glows like a firefly in Moonlight
1236: Caster goes mad for 1 hour whenever he tries to cast this spell
1237: Caster grabs his ankles and can't let go until tomorrow
1238: Caster greatly desires to cross the nearest stream or river
1239: Caster growls like a lion whenever he is upset
1240: Caster grows 1/2 inch each day
1241: Caster grows a finger on each f00t
1242: Caster grows a third eye in the center of his forehead
1243: Caster grows a third eye that can see the ethereal Plane
1244: Caster grows a toe on each hand
1245: Caster grows another arm from the wrist of one arm
1246: Caster grows another finger on each hand
1247: Caster grows another leg from the ankle of one leg
1248: Caster grows another toe on each f00t
1249: Caster grows fangs and develops a marked aversion to sunlight
1250: Caster grows hair on his palms and is stricken blind
1251: Caster grows increasingly confident with each spell he casts
1252: Caster grows increasingly paranoid with each spell he casts
1253: Caster grows nonfunctional vampire fangs
1254: Caster grows thick, luxurious fleece from his skin
1255: Caster hallucinates in the presence of royalty
1256: Caster hallucinates wildly for 1d12 hours
1257: Caster has 19 Strength on one side of his body
1258: Caster has a +2 Reaction Bonus whenever courtesy is needed
1259: Caster has a 55% chance to know history of any region he enters
1260: Caster has a bad feeling that he just made a big mistake
1261: Caster has a barcode tatt00ed somewhere on his body
1262: Caster has a birthmark identifying him as a royal heir
1263: Caster has a birthmark identifying him as an agent of evi1
1264: Caster has a box of 10-gauge shotgun shells
1265: Caster has a burning need to cast his spells as s00n as he can
1266: Caster has a copy of his spellb00k on CD-ROM
1267: Caster has a copy of his unauthorized, up-to-date biography
1268: Caster has a full-body tatt00 of a full suit of chainmail
1269: Caster has a heavy steel ball chained to his ankle
1270: Caster has a nose like a m01e
1271: Caster has a nose like a tapir
1272: Caster has a nose like a thumb
1273: Caster has a porcupine in his pocket
1274: Caster has a remarkably quick temper for 1d4 days
1275: Caster has a scar he attributes to a close call with a dragon
1276: Caster has a seizure every time he tries to cast this spell
1277: Caster has a terrible fear that he's just f001ing everybody
1278: Caster has a terrific thirst for stagnant water
1279: Caster has a working clock embedded in his forehead
1280: Caster has AC-10 until he casts a spell
1281: Caster has all the symptoms of Plague but not the disease
1282: Caster has an intense desire to burn his clothes
1283: Caster has faulty depth perception; all attacks are made at -2
1284: Caster has flat vision; has no depth perception; -8 ToHit
1285: Caster has magic intuition; +25% to learn spells
1286: Caster has mirror vision; sees everything backwards
1287: Caster has misplaced his feet
1288: Caster has no desire for vengeance of any kind
1289: Caster has no fear of death whatsoever
1290: Caster has no neck; his head perches on his shoulders
1291: Caster has no vital signs while he is asleep
1292: Caster has pains for 1 roundIlevel of each spell he casts
1293: Caster has strong urge to head south next winter
1294: Caster has the distinct impression he's been buried alive
1295: Caster has the same dream each night; may think it's prophetic
1296: Caster has the wind knocked out of him; stunned 2d4 rounds
1297: Caster has tiny compartments under his fingernails
1298: Caster has to wash his hands after each spell he casts
1299: Caster has to write his name every time he hears or says it
1300: Caster has two thumbs on one hand and none on the other
1301: Caster hasn't slept in two weeks
1302: Caster hates his nose and thinks he's better off without it
1303: Caster hates magic and uses it only reluctantly
1304: Caster hates next person who meets him for the first time
1305: Caster hates the next person he mentions by name
1306: Caster head is invisible from his cheeks up
1307: Caster heals 1/2 normal rate but takes 1/2 damage from attacks
1308: Caster heals 1/2 normal rate but takes 2X damage from attacks
1309: Caster heals 2X normal rate but takes 2X damage from attacks
1310: Caster hears celestial music whenever he casts a spell
1311: Caster hears echoes when people speak to him
1312: Caster hears through his nose and smells through his ears
1313: Caster hears voices that aren't there
1314: Caster hoards coal in the hope that one day it will be diamonds
1315: Caster immune to 1 random Mage spell of random (2d5-1) leve1
1316: Caster immune to 1 random Priest spell of random (2d4-1) leve1
1317: Caster inflates like ba1100n to 1d12 f00t across for d20 rounds
1318: Caster inherits a sizable fortune from a deceased relative
1319: Caster insists his name is something it is not
1320: Caster insists that he be referred to as a prestidigitator
1321: Caster insists that he is a dragon in humanoid form
1322: Caster inspires jealousy in all but those who know him well
1323: Caster invites random foe to join his party
1324: Caster inv01untarily repels all water to a distance of 10 feet
1325: Caster is able to Detect Magic once per turn at will
1326: Caster is able to Know Time at will
1327: Caster is able to see with his eyes closed
1328: Caster is able to succeed any one roll automatically each day
1329: Caster is able to survive one death (resurrection unnecessary)
1330: Caster is abs01utely silent when naked
1331: Caster is accompanied by the clip-clop of coconut shells
1332: Caster is acutely sensitive to taste; must eat bland foods
1333: Caster is addicted to magic; needs some spell cast on him daily
1334: Caster is affected as by a Bowl of Watery Death
1335: Caster is affected as by a Br00ch of Number numbing
1336: Caster is affected as by a Cloak of poisonousness
1337: Caster is affected as by a Haste spell
1338: Caster is affected as by Levitate on half of his body
1339: Caster is affected as by a Philtre of Love
1340: Caster is affected as by a Ring of contrariness
1341: Caster is affected as by a Slow spell
1342: Caster is affected as by a Wand of Misplaced objects
1343: Caster is affected as by an amulet of inescapable location
1344: Caster is affected by Mirror Image
1345: Caster is affected by silver like a lycanthrope
1346: Caster is affected by the spell Blur for the next 10 turns
1347: Caster is afraid of his own reflection
1348: Caster is afraid to touch money
1349: Caster is alarmed now by a bustle in his hedgerow
1350: Caster is alert and coherent the instant he wakes up
1351: Caster is an illusion every other round and can cause no damage
1352: Caster is as buoyant as a block of iron
1353: Caster is as buoyant as styrofoam
1354: Caster is at the center of a Blade Barrier
1355: Caster is at the center of a whirlwind of ping-pong balls
1356: Caster is attended by 1d4 skeletons with no combat ability
1357: Caster is aware of every object now within 50 feet of him
1358: Caster is base AC 4 for d4 days; DEXIarmor bonuses still apply
1359: Caster is befriended by a family in each town within 100 miles
1360: Caster is befriended by a popular local leader
1361: Caster is befriended by all the members of a single species
1362: Caster is befriended by nearest Lich
1363: Caster is befriended by the nearest nymph or sylph
1364: Caster is believed by some to be a deity
1365: Caster is believed to bathe in the blood of innocents
1366: Caster is believed to be a leper
1367: Caster is believed to be a particularly nasty demon
1368: Caster is believed to be a practicing cannibal
1369: Caster is believed to be a town elder by nearest village
1370: Caster is believed to be an agent of evil
1371: Caster is believed to be an escaped murderer by nearest village
1372: Caster is believed to be carrying a powerful artifact
1373: Caster is believed to be carrying an especially virulent plague
1374: Caster is believed to be possessed by a demon
1375: Caster is believed to be rich beyond the dreams of avarice
1376: Caster is believed to be the cause of a local plague
1377: Caster is believed to be the worst enemy of all who view him
1378: Caster is believed to have murdered someone he did not
1379: Caster is believed to have resurrected someone he did not
1380: Caster is believed to have risen from the dead recently
1381: Caster is believed to have the cure for a local plague
1382: Caster is believed to have the power to heal
1383: Caster is blamed for crop failure in the next town he enters
1384: Caster is blamed for the death of some forgotten relative
1385: Caster is blasted to ashes
1386: Caster is blind when exposed to direct sunlight
1387: Caster is blind whenever he is at less than full hit points
1388: Caster is blinded but gains clairvoyance of the area he is in
1389: Caster is bound head to toe in coaxial cable
1390: Caster is bulletpr00f, as he'll discover if he's ever shot
1391: Caster is buried up to his waist in hot dogs
1392: Caster is burned by a large magical explosion; loses 16 HP
1393: Caster is burned by exposure to direct sunlight; 2d4 HPIround
1394: Caster is burned by holy symb01s
1395: Caster is burned by holy Water as if he were undead
1396: Caster is certain he'll meet his fate within the next week
1397: Caster is Cloned
1398: Caster is completely immune to beneficial clerical magic
1399: Caster is completely unable to save money
1400: Caster is confident he'll resurrect instantly when he dies
1401: Caster is confident that his enemies trust and respect him
1402: Caster is confident that his magic is better than anyone else's
1403: Caster is constantly mistaken for someone else
1404: Caster is constantly surrounded by a cloud of bees
1405: Caster is convinced he'll be dead by tomorrow morning
1406: Caster is convinced he'll die in a cave or mine
1407: Caster is convinced that 10 days have just passed
1408: Caster is convinced that he invented magic
1409: Caster is convinced that someone's lurking right behind him
1410: Caster is covered in a sugary glaze like a doughnut
1411: Caster is covered in ice cream and hot fudge
1412: Caster is covered in ketchup, though he believes it's blood
1413: Caster is covered in scars as if he were once badly burned
1414: Caster is covered with butter every time he casts a spell
1415: Caster is covered with painful-100king bruises
1416: Caster is covered with scales which fall off in 1d4 days
1417: Caster is deafened but gains clairaudience of the area he is in
1418: Caster is deeply embarrassed by the sound of his voice
1419: Caster is deeply embarrassed whenever he casts a spell
1420: Caster is despised by all the members of a single species
1421: Caster is dispatched to a random plane, as spell
1422: Caster is doused in whipped cream
1423: Caster is drenched in pig's blood
1424: Caster is driven insane, as Mindshatter spell
1425: Caster is encased in a box made of bulletpr00f glass
1426: Caster is ensnared by another caster's Monster Summoning
1427: Caster is entangled by rapidly growing grass or the like
1428: Caster is equally affected by every spell he casts on others
1429: Caster is Feebleminded as by spell and Enfeebled as by Ray
1430: Caster is Feebleminded when exposed to direct sunlight
1431: Caster is filled with straw, not blood or internal organs
1432: Caster is forever unable to teleport
1433: Caster is granted one wish during each of the next 1d4 years
1434: Caster is hallucinates wildly for 1d12 hours
1435: Caster is haunted by ghastly visions of his own death
1436: Caster is Healed (not resurrected) under next 2d6 Full Moons
1437: Caster is Healed the next time he suffers 10 HP of fire damage
1438: Caster is Held d6 rounds each time he speaks his name
1439: Caster is Held for d10 rounds
1440: Caster is Held until someone speaks his name
1441: Caster is henceforth 50% likely to go berserk after eating
1442: Caster is henceforth 50% likely to vomit after eating
1443: Caster is henceforth 50% likely to weep after eating
1444: Caster is heroic; immune to fear and confusion
1445: Caster is hit by 1 HD lightning b01t whenever he hears his name
1446: Caster is h01ding a stick of dynamite with a burning fuse
1447: Caster is h01ding a tray full of hors d'oeuvres
1448: Caster is h01ding an enormous basket of turnips
1449: Caster is h01ding an ice cream sandwich in each hand
1450: Caster is immortal for the next 1d8 days
1451: Caster is immortal, but has a fatal weakness (ie., cannot move)
1452: Caster is immune to all magical healing efforts for d4 days
1453: Caster is immune to all nonmagical snake venom
1454: Caster is immune to bludgeoning attacks (mace, etc) for d4 days
1455: Caster is immune to fire for d6 hours
1456: Caster is immune to gaze attacks
1457: Caster is immune to gaze attacks for d100 days
1458: Caster is immune to lycanthropy
1459: Caster is immune to magical scrying or detection
1460: Caster is immune to natural extremes of weather when naked
1461: Caster is immune to next 10 01factory (gas) attacks against him
1462: Caster is immune to nonmagical disease for one year
1463: Caster is immune to normal fire while chanting "icy- nicey"
1464: Caster is immune to piercing attacks for 1d4 days
1465: Caster is immune to slashing attacks for 1d4 days
1466: Caster is immune to sonic attacks
1467: Caster is implicated in a local property dispute
1468: Caster is implicated in a tawdry scandal in a nearby town
1469: Caster is instantly liked by those with the same c010r of hair
1470: Caster is invisible except while he speaks
1471: Caster is invisible from the back but visible from the front
1472: Caster is invisible from the front but visible from the back
1473: Caster is invisible in daylight but illuminated in darkness
1474: Caster is invisible to himself
1475: Caster is invisible to the target
1476: Caster is invisible to undead, who are also invisible to him
1477: Caster is invisible to vampires until he speaks or attacks
1478: Caster is invisible when naked and unencumbered
1479: Caster is invisible when no one is 100king
1480: Caster is invisible whenever he shoves his fist in his mouth
1481: Caster is invisible while he speaks
1482: Caster is invisible, intangible, and silenced for 10d6 rounds
1483: Caster is invulnerable to all harm for 1d6-1 rounds
1484: Caster is invulnerable until he harms someone
1485: Caster is just out of sight and earshot of his allies
1486: Caster is killed and butchered like a deer
1487: Caster is knocked unconscious and cannot be roused until dawn
1488: Caster is lightly seasoned and coated in breadcrumbs
1489: Caster is mistaken for someone else wherever he goes
1490: Caster is morbidly fascinated with undead
1491: Caster is naturally careful; never makes a Critical fumble
1492: Caster is neon pink for the intended spell's duration
1493: Caster is next in line for the throne
1494: Caster is not affected by any First Level spells
1495: Caster is not harmed by ingested poisons
1496: Caster is nourished by grass instead of food for d10 days
1497: Caster is now dressed in full f00tball padding
1498: Caster is now dressed like a hockey goalie
1499: Caster is now dressed like a h011ywood viking
1500: Caster is obsessed with removing one of his vital organs
1501: Caster is only able to hear that which he can see
1502: Caster is only able to hear when his eyes are closed
1503: Caster is only able to hear when his mouth is open
1504: Caster is only able to open his mouth when his eyes are closed
1505: Caster is only able to see in 2 dimensions; -4 ToHit
1506: Caster is only able to see when his eyes are closed
1507: Caster is painfully and messily disemboweled
1508: Caster is paralyzed by intense pain for 1d4 rounds
1509: Caster is perceived to be a bully
1510: Caster is p01ymorphed into duplicate of the target
1511: Caster is pretty sure he can breathe underwater
1512: Caster is prone to ridiculous exaggeration
1513: Caster is protected by Mordenkainen's Faithful Phantom Guardian
1514: Caster is Protected from Self, as spell, for 10d10 days
1515: Caster is pummeled by hail for 1 turn, losing 4d4 hit points
1516: Caster is pursued by a Red Dragon but believes he is not
1517: Caster is pursued by bees as if he were their queen
1518: Caster is pursued by flies and vultures as if he were carrion
1519: Caster is pursued by groupies and wanna-bees
1520: Caster is randomly teleported 10 miles (50% chance Up or Down)
1521: Caster is reduced to 1/2 strength when exposed to direct sunlight
1522: Caster is reduced to 1 Hit Point
1523: Caster is reduced to Level One for 5 turns
1524: Caster is refreshed as from a good night's sleep
1525: Caster is reluctant to use magic for fear of Wild Surges
1526: Caster is rendered Timeless, as priest spell, for d10 days
1527: Caster is repulsed by holy symb01s
1528: Caster is resurrected the next time he is slain (NO CON loss)
1529: Caster is roasted by a huge magical explosion; loses 32 HP
1530: Caster is rumored to have a terribly embarrassing disease
1531: Caster is scarred as though he was disassembled and rebuilt
1532: Caster is scorched by a tiny magical explosion; loses 2 HP
1533: Caster is sent to alternate Prime Material plane
1534: Caster is singed by a medium magical explosion; loses 8 HP
1535: Caster is standing atop a rickety ladder
1536: Caster is standing atop the nearest hill
1537: Caster is standing in a bucket of oatmea1
1538: Caster is standing upon a rickety tower of orange crates
1539: Caster is Stoneskinned
1540: Caster is stricken mute in the presence of royalty
1541: Caster is stunned by the true expanse of the universe
1542: Caster is stunned for 1d4 rounds each time he casts a spell
1543: Caster is stunned for d10 rounds
1544: Caster is Stunned whenever he casts a spell
1545: Caster is suddenly carrying a sophisticated laptop computer
1546: Caster is suddenly h01ding his kidneys in his hands
1547: Caster is suddenly lying face-down on the ground
1548: Caster is suddenly sitting atop a lamppost
1549: Caster is suddenly standing in a construction site toilet
1550: Caster is suddenly standing in the middle of a bonfire
1551: Caster is suddenly standing knee-deep in snow
1552: Caster is suddenly standing on an island in a lake of magma
1553: Caster is suddenly standing on his head
1554: Caster is suddenly wearing a construction helmet
1555: Caster is suddenly wearing a large diaper
1556: Caster is suddenly wearing a suit of aluminum chainmail
1557: Caster is suddenly wearing a top-of-the-line kevlar helmet
1558: Caster is suddenly wearing all the clothes he owns
1559: Caster is suddenly wearing nothing but a fishing net
1560: Caster is suddenly wearing nothing but fig leaves
1561: Caster is suddenly wearing two large oysters on his feet
1562: Caster is suffering from advanced hypothermia
1563: Caster is suffering from severe stomach cramps
1564: Caster is sure an artifact is buried around here somewhere
1565: Caster is surrounded by fireflies and can be seen at all times
1566: Caster is surrounded by ostriches
1567: Caster is suspected in an assassination plot
1568: Caster is suspended upside down in a water-filled glass box
1569: Caster is suspicious of any who light a fire in his presence
1570: Caster is tapped on the shoulder once every d10 rounds
1571: Caster is teleported anywhere, anytime, randomly
1572: Caster is teleported into nearest h0110w but standing tree
1573: Caster is teleported into nearest Monastery
1574: Caster is teleported into the bathing p001 of the nearest nymph
1575: Caster is teleported into the nearest cave
1576: Caster is teleported into the nearest keep
1577: Caster is teleported into the nearest prison
1578: Caster is teleported one mile straight up
1579: Caster is teleported onto his own shoulders
1580: Caster is teleported onto the branches of the nearest tree
1581: Caster is teleported onto the shoulders of target
1582: caster is teleported to the 3d6th layer of the Abyss
1583: caster is teleported to the bottom of the nearest well
1584: caster is teleported to the lair of the tarrasque
1585: Caster is teleported to the nearest convent
1586: Caster is teleported to the place from which he last teleported
1587: Caster is teleported to within 10' of nearest Lich
1588: Caster is terrified of becoming invisible
1589: Caster is terrified of death and br00ds upon it constantly
1590: Caster is terrified of getting his feet wet
1591: Caster is thoroughly humiliated and demoralized
1592: Caster is thought by local villagers to be a prophesized savior
1593: Caster is thought by local villagers to be a vampire
1594: Caster is thought to be a minor official in a major country
1595: caster is thought to be a prominent official in a major country
1596: caster is thought to be a successful merchant or guildmaster
1597: caster is thought to be some random dweeb from a far-off land
1598: caster is thought to be the ruler of an empire
1599: Caster is thought to be the s01e ruler of a major country
1600: Caster is thought to be the s01e ruler of a minor country
1601: Caster is thought to be the s01e ruler of a spot on the map
1602: Caster is thought to be the s01e survivor of a royal family
1603: Caster is toasted by a small magical explosion; loses 4 HP
1604: Caster is transported to an Outer Plane for d10 rounds
1605: Caster is trapped in a stack of tires
1606: Caster is unable to cast any spells tomorrow
1607: Caster is unable to cast non-illusion spells for 24 hours
1608: Caster is unable to consume or digest s01id foods
1609: caster is unable to create Illusions for 24 hours
1610: Caster is unable to hear his own voice
1611: Caster is unable to perceive illusions for 1d12 hours
1612: caster is unable to read except while exposed to sunlight
1613: caster is unable to read while exposed to sunlight
1614: Caster is unable to remain quiet where silence is required
1615: Caster is unable to speak except in a b00ming shout
1616: caster is unable to swallow food in the presence of others
1617: caster is unable to tell when he is lying
1618: Caster is unaffected by gravity when his eyes are closed
1619: Caster is unaffected by gravity when lying face down
1620: Caster is unaffected by the next Abjuration cast against him
1621: Caster is unaffected by the next Alteration cast against him
1622: Caster is unaffected by the next Conjuration cast against him
1623: Caster is unaffected by the next Divination cast against him
1624: Caster is unaffected by the next Enchantment cast against him
1625: Caster is unaffected by the next Evocation cast against him
1626: Caster is unaffected by the next Illusion cast against him
1627: Caster is unaffected by the next Necromancy cast against him
1628: Caster is unharmed by next 1d20 hit points of damage he suffers
1629: Caster is visible to infravision like a lighthouse beacon
1630: Caster is vulnerable to rust monsters like metal
1631: Caster is wearing an 01d deep-sea diving suit
1632: Caster is wearing ballet slippers
1633: Caster is wearing carbon steel handcuffs
1634: Caster is wearing red suspenders (to keep his pants up)
1635: Caster is wh011y unwilling to compromise in matters of food
1636: Caster is wracked with guilt whenever he casts a spell
1637: Caster is wrapped head to toe in a coil of chain
1638: Caster is wrapped in a coc00n like a caterpillar
1639: Caster isn't entirely sure that he exists
1640: Caster jumps up and down whenever he casts a spell
1641: Caster keeps mushrooms and fungus as pets
1642: Caster kicks like a mule whenever he hears his name
1643: Caster knows the complete Pittsburgh bus schedule for
1644: 1401 Caster knows the first name of everyone now within 100 yards
1645: Caster knows the meaning of life briefly, then forgets it
1646: Caster knows the meaning of life but can't articulate it
1647: Caster knows the meaning of life but doesn't believe it
1648: Caster lashes out at nearby ally and attacks until subdued
1649: Caster laughs disconcertingly when he is injured
1650: Caster laughs like a hyena at the sight of blood
1651: Caster laughs like a madman in the presence of royalty
1652: Caster laughs like a madman whenever he casts a spell
1653: Caster leaps 90' straight up and lands without harm
1654: Caster learns 1d3 languages during the next 2 months
1655: Caster learns a language which does not otherwise exist
1656: Caster learns that a now-dead relative committed awful crimes
1657: Caster learns that he was adopted
1658: Caster leaves f00tprints on any nonmagical surface
1659: Caster leaves no f00tprints for d8 weeks
1660: Caster leaves strange, disquieting odors in his wake
1661: Caster leaves wet f00tprints wherever he goes
1662: Caster left a fire in his fireplace; house is now ablaze
1663: Caster levitates 1' above ground, retains normal Movement Rate
1664: Caster levitates slightly when he casts a spell
1665: Caster levitates slightly when he sleeps
1666: Caster likes to reminisce with undead
1667: Caster likes to speak as though he's giving prophecy
1668: Caster likes to tell bawdy jokes in the presence of royalty
1669: Caster likes to wear dark clothes and pretend he's a vampire
1670: Caster looks and sounds different to each creature viewing him
1671: Caster looks drastically different to everyone but himself
1672: Caster looks like a badly decayed corpse while he's asleep
1673: Caster looks like a cute little forest animal while asleep
1674: Caster looks like a murder victim while he's asleep
1675: Caster looks like a stereotypica11950's H011ywood Martian
1676: Caster looks like an Impressionist painting while asleep
1677: Caster looks more and more like a burned-out hippie
1678: Caster looks sickly and emaciated but is not
1679: Caster loses 1 HPIround until dying as on Negative Material
1680: Caster loses 1 LevelIHit Die per day until becoming Juju zombie
1681: Caster loses 1d4 additional hit points from all fire damage
1682: Caster loses 1d4 fewer hit points from all fire damage
1683: Caster loses 1d6 hit points whenever he says a pun
1684: Caster loses 2d4 Experience Levels (and appropriate abilities)
1685: Caster loses a piece of clothing each time he casts a spell
1686: Caster loses a t00th during each of the next 4d8 nights
1687: Caster loses a t00th each time he tells a lie
1688: Caster loses access to a sch001 of magic till he rises a level
1689: Caster loses access to ALL knowledge held in his mind
1690: Caster loses access to one sch001 of magic
1691: Caster loses all proficiency in all weapons
1692: Caster loses all sense of the passage of space
1693: Caster loses all sense of the passage of time
1694: Caster loses consciousness; can't find it again for d10 hours
1695: Caster loses d4 HP whenever he tries to cast a spell
1696: Caster loses hair and all facial features, but retains senses
1697: Caster loses his mind; can't find it again for d20 rounds
1698: Caster loses his spellb00k; can't find it again for d4 days
1699: Caster loses one hit point each time he tells a lie
1700: Caster loses one hit point per level of each spell he casts
1701: Caster loses spellcasting ability for d10 years
1702: Caster loses spellcasting ability for d6 days
1703: Caster loses stereophonic hearing: -1 penalty on Surprise rolls
1704: Caster loses the ability to ReadIWrite a random language
1705: Caster loses the sense of smell
1706: Caster loses the sense of taste
1707: Caster loses the sense of touch
1708: Caster loves to tell preposterous stories of his youth
1709: Caster makes a spirited attempt to swallow his own head
1710: Caster makes enemies easily; -2 to all reaction rolls
1711: Caster may call down one 3HD lightning b01t per day; no saves
1712: Caster may Command one being; cannot refuse, obeys as is able
1713: Caster may Teleport without Error twice
1714: Caster melts over next d6 rounds unless Remove Curse is cast
1715: Caster metamorphoses into a Bodak over next d6 months
1716: Caster mimics the facial features of each person he touches
1717: Caster mistakenly Gated by a random Outer Plane being
1718: Caster mistakenly Gates a random Outer Planes being
1719: Caster mistakenly Gates himself to a random Outer Plane
1720: Caster moves as though balancing a serving tray on his head
1721: Caster moves as though he is underwater
1722: Caster moves as though standing knee-deep in water
1723: Caster moves d10 rounds into future; loses intervening rounds
1724: Caster must check CON every morning or fall asleep again
1725: Caster must eat 2x the normal amount of food to be nourished
1726: Caster must graze like a cow for food
1727: Caster must roll a STR check: if successful, he gains 1d4 sTR
1728: Caster must roll for System Shock for each wound or pass out
1729: Caster must Save or spell strikes target
1730: Caster must Save vs Death AND Spell or become a Lich
1731: Caster must Save vs Death Magic or be disintegrated
1732: Caster must Save vs Death Magic or turn into a snowman
1733: Caster must Save vs Death or implode and perish
1734: Caster must Save vs Death or turn inside out and die instantly
1735: Caster must Save vs Disintegration or be disintegrated
1736: Caster must say "Klaatu verada nikto" to open his spellb00k
1737: Caster must say a rhymed couplet whenever he casts a spell
1738: Caster never misplaces his possessions
1739: Caster never needs to bathe
1740: Caster never needs to bathe to remain clean
1741: Caster no longer feels hunger and must be reminded to eat
1742: Caster no longer has any concept of personal space
1743: Caster no longer has to move his mouth in order to speak
1744: Caster no longer throws a shadow
1745: Caster now has tusks like a walrus
1746: Caster omniscient for 1round, then forgets it all
1747: Caster only needs to eat once per week
1748: Caster or random female ally becomes as beautiful as a nymph
1749: Caster or random male ally becomes as beautiful as a nymph
1750: Caster owns a widescreen c010r television
1751: Caster owns two long-range, s01ar -powered walkie-talkies
1752: Caster panics at the sight of his own blood
1753: Caster perceives a hideous monster to be standing behind him
1754: Caster perceives everyone nearby to be affected by Mirror image
1755: Caster perceives everyone to be facing 180° fromItoward him
1756: Caster perceives hidden demonic meaning in everyday events
1757: Caster perceives himself to be standing behind an evil monster
1758: Caster perceives himself to be standing behind himself
1759: Caster perceives just about everything to be an ill omen
1760: Caster perceives maggots to be writhing within his flesh
1761: Caster perceives sculptures to portray only horrifying images
1762: Caster perceives those around him to be naked
1763: Caster permanently affected as by Nahal's Nonsensical Nullifier
1764: Caster permanently forgets one spell now in his spellb00k
1765: Caster permanently gains +1 to DEX
1766: Caster permanently loses 10 pounds
1767: Caster p01ymorphed into an orangutan
1768: Caster p01ymorphs into a duplicate of the next ally he touches
1769: Caster p01ymorphs into a frog (retains attributes)
1770: Caster p01ymorphs into a frog-sized human (retains attributes)
1771: Caster p01ymorphs into a human-sized frog (retains attributes)
1772: Caster p01ymorphs into a physical duplicate of his worst enemy
1773: Caster p01ymorphs randomly each time he is exposed to sunlight
1774: Caster p01ymorphs randomly every d4 hours
1775: Caster p01ymorphs randomly, permanently; Wishes have no effect
1776: Caster Possesses target for d10 rounds
1777: Caster professes intense jealousy of an imaginary sibling
1778: Caster punches himself in the jaw: 50% to knock himself out
1779: Caster punches the person standing nearest to him
1780: Caster quacks like a duck when he's angry
1781: Caster questions himself before using magic: +4 to Casting Time
1782: Caster radiates antilife; drains 1 HPIround from all within 10'
1783: Caster raises a d10 yard radius hemisphere of stone from ground
1784: Caster randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW)
1785: Caster reacts to criticism with hysterical sobbing
1786: Caster realizes he carries a small but powerful magic item
1787: Caster realizes he has a knife stuck in his thigh
1788: Caster realizes he hasn't slept in three weeks
1789: Caster realizes he was assembled out of dismembered corpses
1790: Caster realizes he was formed by a Mirror of Opposition
1791: Caster realizes he's carrying a lich's phylactery
1792: Caster realizes he's never worn clothing in his life
1793: Caster realizes that he only memorized Read Magic today
1794: Caster realizes that the universe was born in a huge explosion
1795: Caster realizes that the universe was hatched from a giant egg
1796: Caster receives Shocking Grasp from next PC he touches
1797: Caster receives static shocks every time he touches metal
1798: Caster recites the contents of his spellb00k while asleep
1799: Caster recoils from holy symb01s as if he were undead
1800: Caster recovers an additional 2 hit points each day
1801: Caster reeks of ammonia whenever he casts a spell
1802: Caster refuses to accept that he's ever triggered a Wild Surge
1803: Caster refuses to admit that anything occurred before his birth
1804: Caster refuses to drink healing potions
1805: Caster refuses to eat meat which he did not kill himself
1806: Caster refuses to talk for 1d10+10 rounds after casting a spell
1807: Caster regains all spells he cast within last 24 hours
1808: Caster regards any missed attack as a personal failure
1809: Caster regenerates 1 HPIround for the next 20+d20 rounds
1810: Caster regenerates 1 HPIturn, but regenerates as troll flesh
1811: Caster regenerates fire and/or acid damage, 1 HP per hour
1812: Caster remembers the name of everyone he meets
1813: Caster renounces magic until he's next affected by a spell
1814: Caster repeats the same sentence over and over; no spellcasting
1815: Caster rises on a c01umn of stone 10' into the air
1816: Caster roars like a lion after particularly good meals
1817: Caster roars like a lion when angered
1818: Caster runs amok
1819: Caster runs in his sleep
1820: Caster Saves vs Death or becomes flesh-hued 00ze
1821: Caster Saves vs Death or skull shrinks by half, causing death
1822: Caster Saves vs Magic or becomes a duplicate of the target
1823: Caster Saves vs Petrify or petrifies on seeing his reflection
1824: Caster Saves vs Petrify or turns to air
1825: Caster Saves vs Petrify or turns to clay
1826: Caster Saves vs Petrify or turns to lifeless diamond
1827: Caster Saves vs Petrify or turns to mithral
1828: Caster Saves vs Petrify or turns to mud
1829: Caster Saves vs Petrify or turns to non-sentient platinum
1830: Caster Saves vs Petrify or turns to sentient gold
1831: Caster Saves vs Petrify or turns to steel
1832: Caster Saves vs Petrify or turns to stone and crumbles
1833: Caster Saves vs Petrify or turns to water
1834: Caster Saves vs Petrify or turns to wood
1835: Caster says "Tah-dah!" after each spell he casts
1836: Caster sealed in a bubble which air cannot penetrate
1837: Caster seeks his long lost twin sibling (who might not exist)
1838: Caster seems to bleed from his eyes when exposed to sunlight
1839: Caster seems to double in weight each round in direct sunlight
1840: Caster seems to speak in the voice of each who hears him
1841: Caster seems untrustworthy; suffers -3 on Reaction rolls
1842: Caster seems vaguely familiar to everyone who meets him
1843: Caster seems very trustworthy; receives +3 on Reaction rolls
1844: Caster sees all others to be affected by Nonsensical Nullifier
1845: Caster sees everything in heavy sepia tints
1846: Caster sees in the Ethereal Plane but cannot see in the Prime
1847: Caster sees omens of the pending apocalypse in everyday events
1848: Caster sees perfectly in the dark but is blind in the light
1849: Caster sees strange figures out of the corner of his eye
1850: Caster sees the plane of primal magic; check WIS or go nuts
1851: Caster shatters into 5d10 tiny duplicates of himself for 1 turn
1852: Caster shatters into countless little cubes; reforms in 1 turn
1853: Caster sheds his skin like a snake every d6 days
1854: Caster sheds tears every time he casts a spell
1855: Caster shines like a lighthouse beacon when he is asleep
1856: Caster shines like the sun when hiding in shadows
1857: Caster shouts profanity in the presence of royalty
1858: Caster shows all signs of having been struck by lightning
1859: Caster shows no reflection in mirrors
1860: Caster shrinks 1/2 inch each day
1861: Caster shrinks by 1/2 each turn while exposed to direct sunlight
1862: Caster shrinks by 10%
1863: Caster shrinks by 10% for every 10% of his hit points he loses
1864: Caster shrinks to 1I10 his height while invisible
1865: Caster shunted to Border Ethereal; doppleganger takes his place
1866: Caster sinks into depression whenever he casts a spell
1867: Caster sinks into ground up to his knees
1868: Caster sinks into the ground up to his ankles for d6 rounds
1869: Caster sinks into the ground up to his chest for d6 rounds
1870: Caster sinks into the ground up to his neck for d6 rounds
1871: Caster sinks into the ground up to his waist for d6 rounds
1872: Caster sinks like a stone in water when naked
1873: Caster skips every other round for next 1+1d20 rounds
1874: caster smells like a badly decayed corpse while he's asleep
1875: caster smells like a skunk for 1d10 rounds after bathing
1876: caster smells like brimstone for the spell's duration
1877: Caster smells like goat cheese but without the subtlety
1878: Caster smells of roses and lavender while he sleeps
1879: Caster smells strongly of blood in the presence of vampires
1880: Caster smells strongly of catnip
1881: Caster smells strongly of garlic in the presence of vampires
1882: Caster smiles at oddly inappropriate times
1883: Caster sneezes when trying to cast spells; +3 to casting times
1884: Caster sneezes whenever he hears his name
1885: Caster s00n has an opportunity to save a god's life
1886: Caster speaks an unknown tongue for 1 turn after casting spells
1887: Caster speaks gibberish but believes he is speaking Common
1888: Caster speaks in a b00ming voice when he tries to whisper
1889: Caster speaks in a whisper whenever he tells a lie
1890: Caster speaks in rhyme; spellcasting impossible
1891: Caster speaks in three-part harmony for d8 turns
1892: Caster speaks shocking blasphemies in the presence of clergy
1893: Caster speaks through his ears and hears through his mouth
1894: Caster spends 1d10 rounds ridiculing his best friend
1895: Caster spends 24 hours in hell: gains a level when he returns
1896: Caster spins a coc00n & emerges fully healed after 1 week
1897: Caster spins like a top for d6 rounds; DEX check or fall over
1898: Caster sprouts a new nose in the center of his forehead
1899: Caster sprouts a new nose right next to his original one
1900: Caster sprouts a tail like a monkey
1901: Caster sprouts a tail like a rabbit
1902: Caster sprouts a tail like a stegosaurus
1903: Caster sprouts an ugly face on the back of his head
1904: Caster sprouts another arm from his sternum
1905: Caster sprouts butterfly wings (Fl 6, MC C); remain for d6 days
1906: Caster sprouts dear antlers 1664 Caster sprouts elephant ears
1907: Caster sprouts feathers
1908: Caster sprouts giraffe horns
1909: Caster sprouts one wing from his shoulder blade
1910: Caster sprouts rabbit ears
1911: Caster squeaks like a mouse when he is frightened
1912: Caster stares vacantly into space for 1d4 rounds
1913: Caster sticks his fingers in his ears and can't remove them
1914: Caster stinks like a tomb when exposed to direct sunlight
1915: Caster stinks of rotting fish in the presence of royalty
1916: Caster strikes his thumb whenever he uses a hammer
1917: Caster struck as by Magic Missile each time he hears his name
1918: Caster stutters through time, existing only every other round
1919: Caster sucks his thumb like an infant for 1d4 turns
1920: Caster suddenly doesn't believe in magic
1921: Caster suddenly finds himself inside a 55-gallon steel drum
1922: Caster suddenly finds himself standing within an ig100
1923: Caster suddenly gains 50 pounds of baby fat
1924: Caster suffers Blindness
1925: Caster suffers delusions of grandeur when he casts spells
1926: Caster suffers financial ruin over the next few months
1927: Caster suffers full effect of the intended spell: no Save
1928: Caster suffers great embarrassment whenever he casts a spell
1929: Caster suffers illusionary wounds identical to those he causes
1930: Caster suffers insomnia; can't sleep next 5d4 days
1931: Caster suffers no damage from one attack each round
1932: Caster suffers normal damage from illusions for next 24 hours
1933: Caster suffers reverse of magical healing efforts for 1d4 days
1934: Caster suffers reversed effect of the intended spell: no Save
1935: Caster suffers withdrawal unless he eats mud each day
1936: Caster Summons 1d20 kob01ds, who attack randomly
1937: Caster Summons Self (see spell listing)
1938: Caster suspects some great entity is hiding nearby
1939: Caster suspects that he's not who everyone says he is
1940: Caster suspects that his allies don't really trust him
1941: Caster swaps personae with each being he touches
1942: Caster swaps personae with the next sentient weapon he touches
1943: Caster sweats acid, destroying clothes but not harming him
1944: Caster sweats profusely in the presence of royalty
1945: Caster takes damage one round after it occurs
1946: Caster takes illusory damage next 2d10 rounds; doesn't know it
1947: Caster takes normal damage from illusions for next
1948: rounds l706 Caster teleports 1 mile; stone replica appears in his place
1949: Caster teleports 1 yard to the left whenever he casts a spell
1950: Caster teleports randomly whenever he hears or speaks his name
1951: Caster teleports to nearest dragon's horde for 1d8 rounds
1952: Caster teleports to the place he slept the previous night
1953: Caster teleports to the place of his birth, returns in d4 days
1954: Caster tells outrageous lies in the presence of royalty
1955: Caster tends to giggle at inappropriate times
1956: Caster thinks a big bad w01f wants to blow his house down
1957: Caster thinks all allies are extensions of himself
1958: Caster thinks all around him are children
1959: Caster thinks all bath water is really strong acid
1960: Caster thinks all his enemies are telepathically linked
1961: Caster thinks all of his allies are doppelgangers
1962: Caster thinks an earthquake is going on
1963: Caster thinks any Illusions he casts are real for next 24 hours
1964: Caster thinks any injuries he has are illusions
1965: Caster thinks cockroaches are burrowing through his flesh
1966: Caster thinks demons hound him at every turn
1967: Caster thinks dragons are allies who've been p01ymorphed
1968: Caster thinks Ethereal monsters are all around him
1969: Caster thinks every question he is asked is a riddle
1970: Caster thinks every town he enters is the town of his birth
1971: Caster thinks every weapon he wields is intelligent
1972: Caster thinks everyone around him is dreaming
1973: Caster thinks everyone around him is omniscient
1974: Caster thinks everyone else is insane
1975: Caster thinks everyone he meets looks vaguely familiar
1976: Caster thinks everyone in the world knows his secrets
1977: Caster thinks everyone is trustworthy until proven otherwise
1978: Caster thinks everyone thinks he's an impostor
1979: Caster thinks everyone who speaks Common is speaking gibberish
1980: Caster thinks everyone who speaks to him has his voice
1981: Caster thinks everyone's name is the same as his
1982: Caster thinks everything he does is part of a holy quest
1983: Caster thinks everything is invisible when he closes his eyes
1984: Caster thinks foes in immediate area are extensions of himself
1985: Caster thinks hair is evil and must be shorn from his body
1986: Caster thinks he ages a year (decade?) each day
1987: Caster thinks he can beat his addiction to air
1988: Caster thinks he can cause death with a touch
1989: Caster thinks he can change his skin c010r like a chameleon
1990: Caster thinks he can command undead
1991: Caster thinks he can communicate with inanimate objects at will
1992: Caster thinks he can contr01 others by chanting "blinky"
1993: Caster thinks he can interpret dreams as omens
1994: Caster thinks he can snuff campfires with his bare hands
1995: Caster thinks he can unscrew his head at the neck
1996: Caster thinks he did something dreadful last night
1997: Caster thinks he exists only in the dreams of others
1998: Caster thinks he founded the nearest town
1999: Caster thinks he had a deeply mystical experience as a child
2000: Caster thinks he has an evil twin who's plotting his death
2001: Caster thinks he has been Geased by a high-level cleric
2002: Caster thinks he has been poisoned
2003: Caster thinks he has been p01ymorphed
2004: Caster thinks he has been Summoned here by powerful magic
2005: Caster thinks he has far t00 much blood in his body
2006: Caster thinks he has forgotten something but actually has not
2007: Caster thinks he has journeyed here from the distant future
2008: Caster thinks he has just returned from 24 hours spent in hell
2009: Caster thinks he has just returned from a pilgrimage
2010: Caster thinks he has just spoken with his deity
2011: Caster thinks he has only a limited amount of magic left
2012: Caster thinks he has only twenty minutes to live
2013: Caster thinks he has recently committed a horrible crime
2014: Caster thinks he has recently offended some god of Death
2015: Caster thinks he has remembered something but actually has not
2016: Caster thinks he has shrunken to half his height
2017: Caster thinks he has the gift of prophecy
2018: Caster thinks he invented magic
2019: Caster thinks he is a clone of someone else
2020: Caster thinks he is a deity
2021: Caster thinks he is a deity when in the presence of royalty
2022: Caster thinks he is a demon in mortal form
2023: caster thinks he is a demon possessing himself
2024: Caster thinks he is a doppleganger
2025: Caster thinks he is a dragon who's forgotten how to p01ymorph
2026: Caster thinks he is a false personality
2027: Caster thinks he is a fire elemental
2028: Caster thinks he is a flesh g01em
2029: Caster thinks he is a flesh-eating ghoul
2030: Caster thinks he is a reformed c01d-blooded killer
2031: Caster thinks he is a water elemental
2032: Caster thinks he is able to heal with a touch
2033: Caster thinks he is affected by Mirror Image but is not
2034: Caster thinks he is affected by the spell Haste
2035: Caster thinks he is affected by the spell Slow
2036: Caster thinks he is after Them (whoever They are)
2037: Caster thinks he is an avatar of a minor deity
2038: caster thinks he is an elementary sch001 teacher
2039: Caster thinks he is an emperor with in the presence of royalty
2040: Caster thinks he is an illithid
2041: Caster thinks he is an illusion
2042: Caster thinks he is an image from his own subconscious
2043: Caster thinks he is an iron g01em
2044: Caster thinks he is as beautiful as a nymph
2045: Caster thinks he is as beautiful as a nymph
2046: Caster thinks he is at death's d00r
2047: Caster thinks he is being tested by his deity
2048: Caster thinks he is bleeding at a tremendous rate
2049: Caster thinks he is blessed with eternal youth
2050: Caster thinks he is bound by a demonic pact
2051: Caster thinks he is controlled by someone
2052: Caster thinks he is covered with ants
2053: Caster thinks he is currently living in a past life
2054: Caster thinks he is dead
2055: Caster thinks he is deeply in love with one of his allies
2056: Caster thinks he is destined to be king
2057: Caster thinks he is dreaming while exposed to direct sunlight
2058: Caster thinks he is drowning
2059: Caster thinks he is fated to be slain by his own son
2060: Caster thinks he is his astral form, pushed from his body
2061: Caster thinks he is hunted by religious zealots
2062: Caster thinks he is immortal
2063: Caster thinks he is immune to fire
2064: Caster thinks he is in two places at once l823 Caster thinks he is insane
2065: Caster thinks he is insane but is not
2066: Caster thinks he is invincible when exposed to direct sunlight
2067: Caster thinks he is invisible, despite what anyone says
2068: Caster thinks he is laboring under some horrible curse
2069: Caster thinks he is literally the center of the universe
2070: Caster thinks he is married (or single, if he's married)
2071: Caster thinks he is naked while in the presence of royalty
2072: Caster thinks he is next in line for the nearest throne
2073: Caster thinks he is not truly himself
2074: Caster thinks he is omniscient
2075: Caster thinks he is on a quest to find his real parents
2076: Caster thinks he is phenomenally important to the universe
2077: Caster thinks he is possessed by a demon
2078: Caster thinks he is pursued by a Red Dragon but is not
2079: Caster thinks he is sleepwalking
2080: Caster thinks he is standing three feet to his right
2081: Caster thinks he is the offspring of a Divine Birth
2082: Caster thinks he is the rightful ruler of this kingdom
2083: Caster thinks he is the target of an elaborate conspiracy
2084: Caster thinks he is two separate people (1 LawfulI1 good, etc)
2085: Caster thinks he is undead
2086: Caster thinks he is under a Geas but doesn't know why
2087: Caster thinks he is untrustworthy
2088: Caster thinks he is very charming to those of opposite sex
2089: Caster thinks he just committed a major faux pas
2090: Caster thinks he just forgot the meaning of life
2091: Caster thinks he knows an ancient and forgotten language
2092: Caster thinks he knows how to swallow swords
2093: Caster thinks he knows the first name of everyone he meets
2094: Caster thinks he knows the Fly spell
2095: Caster thinks he knows where to find the Fountain of Youth
2096: Caster thinks he may Teleport at will but is incorrect
2097: Caster thinks he must avenge the death of an imagined sibling
2098: Caster thinks he owes a favor to some random demon
2099: caster thinks he owns and rules the surrounding property
2100: caster thinks he plays a pivotal roll in the fate of the world
2101: Caster thinks he really works in an office 9 to 5 each day
2102: Caster thinks he receives his spells from some deity or another
2103: Caster thinks he recently murdered someone and is on the run
2104: Caster thinks he regenerates like a troll
2105: Caster thinks he smells terrible
2106: Caster thinks he st01e his spellb00k from a vengeful archmage
2107: Caster thinks he used to be immortal
2108: Caster thinks he was abducted by mysterious gray beings
2109: Caster thinks he was omnipotent in a past life
2110: Caster thinks he was recently murdered
2111: Caster thinks he was recently tortured but can't recall when
2112: Caster thinks he was Siamese twins in a past life
2113: Caster thinks he was slain by the target in a past life
2114: Caster thinks he was the target in a past life
2115: Caster thinks he went back in time to kill his grandfather
2116: Caster thinks he will automatically resurrect when he is slain
2117: Caster thinks he will be deified after his death
2118: Caster thinks he will die unless he burns his spellb00k
2119: Caster thinks he will die with the next spell he casts
2120: Caster thinks he will die with the next Wild Surge he causes
2121: Caster thinks he will explode if jostled t00 harshly
2122: Caster thinks he will turn to a w01f under the next full Moon
2123: Caster thinks he'll become a god if he completes a great quest
2124: Caster thinks he'll die unless he shaves off all his hair
2125: Caster thinks he'll fall dead at sunset
2126: Caster thinks he's a balloon and will pop if stabbed or cut
2127: Caster thinks he's a bard
2128: Caster thinks he's a skeleton trapped in a suit of flesh
2129: Caster thinks he's an escaped slave
2130: Caster thinks he's an intelligent horse
2131: Caster thinks he's been alive for millennia
2132: Caster thinks he's being attacked by an invisible octopus
2133: Caster thinks he's descended from Earth Elementals
2134: Caster thinks he's destined to bring about the apocalypse
2135: Caster thinks he's foreseen his death in the near future
2136: Caster thinks he's going to do something dreadful tonight
2137: Caster thinks he's ingested a potent toxin
2138: Caster thinks he's invisible if he has an egg in his mouth
2139: Caster thinks he's journeyed here from the far future
2140: Caster thinks he's literally the center of the universe
2141: Caster thinks he's made of snow and in danger of melting
2142: Caster thinks he's more charming with his finger in his nose
2143: Caster thinks he's not living up to his potential
2144: Caster thinks he's owed some kind of divine birthright
2145: Caster thinks he's posing for a sculpture of him
2146: Caster thinks he's pregnant
2147: Caster thinks he's standing in the middle of a raging river
2148: Caster thinks he's standing on a precipice
2149: Caster thinks he's standing on a tall, narrow pedestal
2150: Caster thinks he's superior and demands to be treated so
2151: Caster thinks he's surrounded by vermin
2152: Caster thinks he's turning into a w01f
2153: Caster thinks he's wearing a wig
2154: Caster thinks he's wrongly imprisoned in his body
2155: Caster thinks he'll be immortal again later
2156: Caster thinks he's the only one in the world who can use magic
2157: Caster thinks his allies are dead
2158: Caster thinks his allies are dragons in humanoid form
2159: Caster thinks his allies are hiding his spellb00k
2160: Caster thinks his allies are mocking him
2161: Caster thinks his allies are p01ymorphed orcs or goblins
2162: Caster thinks his allies are sleepwalking
2163: Caster thinks his allies are undead
2164: Caster thinks his allies can resurrect him if he's slain
2165: Caster thinks his allies cannot see him, whatever they say
2166: Caster thinks his allies distrust his use of magic
2167: Caster thinks his allies don't take him seriously
2168: Caster thinks his allies fear him
2169: Caster thinks his allies revere him as a god
2170: Caster thinks his allies should revere him as a god
2171: Caster thinks his allies suspect him of being undead
2172: Caster thinks his allies suspect him of plotting against them
2173: Caster thinks his allies think he plans to use them as undead
2174: Caster thinks his allies think he's crazy
2175: Caster thinks his allies think he's dead
2176: Caster thinks his allies will kill him if he casts a spell
2177: Caster thinks his allies will kill him unless he casts a spell
2178: Caster thinks his birth was prophesized by an obscure religion
2179: Caster thinks his brain is at home in a jar on a shelf
2180: Caster thinks his brain is leaking out his nose
2181: Caster thinks his clothing is alive and is out to get him
2182: Caster thinks his deity has t01d him not to bother anymore
2183: Caster thinks his destiny is to leap into a v01cano
2184: Caster thinks his enemies are all immortal
2185: Caster thinks his enemies are also his allies
2186: Caster thinks his enemies' attacks are good-natured joking
2187: Caster thinks his friends are after his money
2188: Caster thinks his hands are twice their actual size
2189: Caster thinks his left hand is dreadfully evil
2190: Caster thinks his life until now has just been a dream
2191: Caster thinks his mouth can store things like a bag of h01ding
2192: Caster thinks his name can cause undead to fear him
2193: Caster thinks his name is a Power Word and is afraid to say it
2194: Caster thinks his name is a Power Word and says it often
2195: Caster thinks his name is Lord (Lady) So-and-So the magnificent
2196: Caster thinks his name is the True Name of a demon
2197: Caster thinks his nose is running like a faucet
2198: Caster thinks his principal weapon is cursed
2199: Caster thinks his reflection is plotting against him
2200: Caster thinks his skin is a foreign organism
2201: Caster thinks his skin is actually someone else's
2202: Caster thinks his skin is some sort of ill-fitting suit
2203: Caster thinks his skin is vulnerable to rust
2204: Caster thinks his spellb00k is an ancient and powerful artifact
2205: Caster thinks his spellb00k is plotting against him
2206: Caster thinks his spellb00k will explode if struck
2207: Caster thinks his spellb00k will vanish if he bathes
2208: Caster thinks his spellb00k will vanish if he sets it down
2209: Caster thinks his touch can cure illness
2210: Caster thinks his touch can cure leather
2211: Caster thinks his touch can heal injuries
2212: Caster thinks his touch turns metal into gold
2213: Caster thinks his worst fears have been realized
2214: Caster thinks immorality will grant him immortality
2215: Caster thinks it is twenty degrees c001er than it really is
2216: Caster thinks it is twenty degrees hotter than it really is
2217: Caster thinks light is shining from the back of his head
2218: Caster thinks maggots infest every wound he suffers
2219: Caster thinks mud has significant monetary value
2220: Caster thinks next mine he enters belongs to him ("It's Mine")
2221: Caster thinks next mine he enters is 50° colder than it is
2222: Caster thinks next mine he enters is 50° warmer than it is
2223: Caster thinks next mine he enters is a living creature
2224: Caster thinks next mine he enters is a portal to his home
2225: Caster thinks next mine he enters is c011apsing all around him
2226: Caster thinks next mine he enters is cramped and claustrophobic
2227: Caster thinks next mine he enters is filled with giant ants
2228: Caster thinks next mine he enters is filled with Illithids
2229: Caster thinks next mine he enters is filled with 00zes
2230: Caster thinks next mine he enters is filled with Stinking cloud
2231: Caster thinks next mine he enters is filled with untapped gold
2232: Caster thinks next mine he enters is f100ding
2233: Caster thinks next mine he enters is his own esophagus
2234: Caster thinks next mine he enters is his rightful home
2235: Caster thinks next mine he enters is last mine he'll ever enter
2236: Caster thinks next mine he enters is on Elemental Earth
2237: Caster thinks next mine he enters is undergoing an earthquake
2238: Caster thinks next mine he enters leads to Lower Outer Plane
2239: Caster thinks non-demihuman humanoids have been p01ymorphed
2240: Caster thinks one of his allies is deeply in love with him
2241: Caster thinks pack animals are unreliable and will not use them
2242: Caster thinks random ally or party member is a deity
2243: Caster thinks random deity is a party member or ally
2244: Caster thinks some random demon owes him a favor
2245: Caster thinks someone is sh00ting a machine gun at him
2246: Caster thinks someone nearby is an avatar of his deity
2247: Caster thinks someone nearby is his child
2248: Caster thinks something amazing is hidden in a nearby cave
2249: Caster thinks that air is poisonous
2250: Caster thinks that all werew01ves are just angry dogs
2251: Caster thinks that all w01ves and dogs are werew01ves
2252: Caster thinks that any food he now carries is poisonous
2253: Caster thinks that dirt is an aphrodisiac
2254: Caster thinks that earth elementals are probably just rocks
2255: Caster thinks that fire heals injury
2256: Caster thinks that he has enlarged by 50%
2257: Caster thinks that he has shrunken by 50%
2258: Caster thinks that he is made of sand and must not get wet
2259: Caster thinks that he left a fire burning in his fireplace
2260: Caster thinks that his body will rust if it gets wet
2261: Caster thinks that his clothes are alive & trying to choke him
2262: Caster thinks that his clothes are wise & trying to advise him
2263: Caster thinks that his skeleton is made of glass
2264: Caster thinks that humor and comedy are blasphemous
2265: Caster thinks that ice is more precious than diamond
2266: Caster thinks that magic is actually impossible
2267: Caster thinks that people think he's a murderer
2268: Caster thinks that someone nearby is his secret admirer
2269: Caster thinks that something is breathing down his neck
2270: Caster thinks that spellb00ks are edible and very tasty
2271: Caster thinks that the stars are getting closer all the time
2272: Caster thinks that water is in short supply and must be hoarded
2273: Caster thinks that water is poisonous
2274: Caster thinks that water turns to diamond at 32° Fahrenheit
2275: Caster thinks that, somewhere, his clone has become sentient
2276: Caster thinks the intended spell affects him & not the target
2277: Caster thinks the next corpse he sees is his own
2278: Caster thinks the previous d20 days were a dream
2279: Caster thinks They (whoever They are) are after him
2280: Caster throws a monster's shadow
2281: Caster throws his spellb00k every time he casts a spell
2282: Caster travels 2d10 minutes into the future
2283: Caster tries to conceal his magical abilities
2284: Caster tries to remove his feet
2285: Caster triggers Surges in next d6 spells cast at or by him
2286: Caster tumbles through rift into alternate Prime Material Plane
2287: Caster tumbles through rift into Elemental Air
2288: Caster tumbles through rift into Elemental Earth
2289: Caster tumbles through rift into Elemental Fire
2290: Caster tumbles through rift into Elemental Water
2291: Caster turns ethereal when reduced to 5 hit points
2292: Caster turns inside out; Saves vs Death or dies
2293: Caster turns into an ambulatory plant of similar shape
2294: Caster turns into immobile granite
2295: Caster turns into immobile iron
2296: Caster turns into immobile wood
2297: Caster turns into target under every Full Moon
2298: Caster turns invisible and is rendered mute
2299: Caster turns invisible when he closes his eyes
2300: Caster turns to a statue while he sleeps and reverts on waking
2301: Caster turns to a tree when exposed to direct sunlight
2302: Caster turns to glass for d4 rounds
2303: Caster turns to iron d6 rounds; retains mobility and HP (AC -4)
2304: Caster turns to sand
2305: Caster turns to smoke each time he comes within 10' of flame
2306: Caster turns to steam under every Full Moon
2307: Caster turns to stone and reverts every other round
2308: Caster turns to stone when exposed to direct sunlight
2309: Caster turns to stone when not exposed to direct sunlight
2310: Caster understands the universe a little better: +1 to Wisdom
2311: Caster utters shocking blasphemy when he enters a church
2312: Caster vaguely recalls a treasure hidden somewhere nearby
2313: Caster vanishes for one round, every other round
2314: Caster vanishes when he falls asleep; reappears on waking
2315: Caster vanishes while asleep; reappears when he wakes
2316: Caster vanishes; reappears d4 hours later
2317: Caster vomits messily
2318: Caster vows revenge against cuddly forest animals
2319: Caster wakes at dawn and falls asleep at dusk
2320: Caster wakes each day affected by a Maze spell
2321: Caster wakes each day afraid something bad happened overnight
2322: Caster wakes each day and crows like a r00ster
2323: Caster wakes each day as if splashed by a bucket of water
2324: Caster wakes each day at the bottom of a small crater
2325: Caster wakes each day believing he's just been resurrected
2326: Caster wakes each day blind for 6d10 turns
2327: Caster wakes each day blood-soaked as from a vicious battle
2328: Caster wakes each day covered by honey and ants
2329: Caster wakes each day covered by peas and carrots
2330: Caster wakes each day covered by severed human ears
2331: Caster wakes each day covered by small lizards
2332: Caster wakes each day covered by soft, newly-grown moss
2333: Caster wakes each day desperate for a drink of water
2334: Caster wakes each day entangled by overgrown grass
2335: Caster wakes each day ethereal; takes 1d4-1/2 hours to reform
2336: Caster wakes each day in a pile of broken glass
2337: Caster wakes each day lying north-to-south
2338: Caster wakes each day naked, clothes hanging in a tall tree
2339: Caster wakes each day naked, clothes neatly f01ded nearby
2340: Caster wakes each day naked, clothes nowhere to be found
2341: Caster wakes each day naked, clothes standing nearby
2342: Caster wakes each day naked, clothes torn to shreds
2343: Caster wakes each day seated in the lotus position
2344: Caster wakes each day soaking wet as from a rainstorm
2345: Caster wakes each day standing on his head
2346: Caster wakes each day standing on somebody else's head
2347: Caster wakes each day tied in ropes, vines, or the like
2348: Caster wakes each day tied to the ground with tiny ropes
2349: Caster wakes each day unable to remember his name
2350: Caster wakes each day with a ping-pong ball in his mouth
2351: Caster wakes each day with clothes burned as if by acid
2352: Caster wakes each day with clothes smoking as if on fire
2353: Caster wakes each day with his clothes on backwards
2354: Caster wakes each day with his clothing frozen s01id
2355: Caster wakes each day within a patch of scorched earth
2356: Caster wakes fully healed each of the next 2d4 mornings
2357: Caster wakes tomorrow in a nearby church's holy water font
2358: Caster walks in his sleep every night
2359: Caster wants to quit his job & live in his parents' basement
2360: Caster wants to sell his soul to the nearest fishmonger
2361: Caster was Cloned d4 times eight months ago
2362: Caster wears corks in his ears so his brain won't leak out
2363: Caster will go to great lengths to prove he's not a coward
2364: Caster will quickly forget the next 24 hours
2365: Caster wishes the apocalypse would hurry up and get here
2366: Caster would tell his deity a thing or two, given the chance
2367: Caster's anger manifests as a little raincloud over his head
2368: Caster's arm is bent 90° halfway between his wrist and elbow
2369: Caster's arms and legs vanish for 1d10 rounds
2370: Caster's arms are stricken totally numb for 2d10 turns
2371: Caster's arms grow to the size of his legs
2372: Caster's attributes are halved for 1d12 hours
2373: Caster's big toes can become prehensile at will
2374: Caster's blood is a strong contact poison to anyone else
2375: Caster's blood reeks of sulfur when it is spilt
2376: Caster's blood traces out arcane signs where it spills
2377: Caster's blood turns to choc01ate on contact with air
2378: Caster's body is covered with octopus sucker-marks
2379: Caster's body no longer produces saliva
2380: Caster's body rotates 360°, though his head remains still
2381: Caster's bones are brittle when he's in direct Moonlight
2382: Caster's bones cannot be broken by nonmagical means
2383: Caster's boots are stuck to the ground with railroad spikes
2384: Caster's boots fill with milk
2385: Caster's boots fill with petr01eum jelly
2386: Caster's can issue one Command (as spell) per day
2387: Caster's cannot hear his own voice
2388: Caster's chest is scarred by a sword-cut "Z"
2389: Caster's childh00d pet appears in the vicinity
2390: Caster's clothes are tailored for someone half his weight
2391: Caster's clothes are tailored for someone of opposite sex
2392: Caster's clothes are tailored for someone twice his weight
2393: Caster's clothes are tailored for someone with six arms
2394: Caster's clothes cannot be removed by him
2395: Caster's clothes reek of stale cigarette smoke
2396: Caster's clothes smell like he's worn them all summer
2397: Caster's clothing appears laundered and pressed
2398: Caster's clothing appears to combust while he's asleep
2399: Caster's clothing becomes perfectly transparent when wet
2400: Caster's clothing cannot be stained or made dirty
2401: Caster's clothing cannot bend or f01d
2402: Caster's clothing clings to him as though wet
2403: Caster's clothing is extraordinarily flammable
2404: Caster's clothing is filled with sharp metal barbs
2405: Caster's clothing looks like he fell into a sewer
2406: Caster's clothing looks like he's been shot with a shotgun
2407: Caster's clothing resembles a patchwork quilt
2408: Caster's clothing shrinks by 10% whenever he casts a spell
2409: Caster's clothing smells like a skunk died in it
2410: Caster's clothing turns invisible whenever he casts a spell
2411: Caster's clothing turns to cellophane
2412: Caster's clothing turns to plastic
2413: Caster's clothing turns to porcelain
2414: Caster's cranium is transparent like smoked glass
2415: Caster's cranium seems to be attached by screws
2416: Caster's current clothes protect against bludgeons
2417: Caster's dead clone is found in a nearby well
2418: Caster's diary, written years from now, appears at his feet
2419: Caster's dominant hand ages one year each day
2420: caster's dominant hand explodes as a 10 Die fireball
2421: Caster's dominant hand has no bones
2422: Caster's dominant hand inflates like a rubber glove
2423: Caster's dominant hand tries to choke him while he sleeps
2424: Caster's earlobes grow 1d12 inches
2425: Caster's ears appear to be on fire
2426: Caster's ears fall off and regrow 1d10 days later
2427: Caster's ears glow in the dark
2428: Caster's ears glow in the presence of undead
2429: Caster's ears 100k like noses
2430: Caster's ears migrate to the top of his head
2431: Caster's ears resemble bat wings
2432: Caster's enemies all think he's dead
2433: Caster's eyelashes are actually tiny snakes
2434: Caster's eyelids are invisible while he's wet
2435: Caster's eyelids open and shut like camera shutters
2436: Caster's eyelids turn invisible
2437: Caster's eyes appear 50% larger than they really are
2438: Caster's eyes appear to have tiny fish swimming in them
2439: Caster's eyes shrink to 1/2 their size
2440: Caster's face is tatt00ed to resemble the face of a clock
2441: Caster's features appear melted like hot wax
2442: Caster's feet are trapped in concrete blocks
2443: Caster's feet feel like they're on fire if he tries to walk
2444: Caster's feet turn to cheese
2445: Caster's fingernails and toenails don't grow anymore
2446: Caster's fingernails are black, like h01es in the universe
2447: Caster's fingernails turn duck-egg-blue
2448: Caster's fingers are replaced by toes (-2 manual dexterity)
2449: Caster's fingers grow to twice their normal length
2450: Caster's fingers suffer mild frostbite
2451: Caster's f00tprints resemble directional arrows
2452: Caster's forehead is marked like a canceled stamp
2453: Caster's gains a +2 bonus for tasks of manual dexterity
2454: Caster's hair grows two inches each day
2455: Caster's hair looks like melted candle wax
2456: Caster's hands appear blood-soaked
2457: Caster's hands are immune to nonmagical c01d
2458: Caster's hands are palsied and arthritic
2459: Caster's hands become invisible to him
2460: Caster's hands cannot be burned by nonmagical fire
2461: Caster's hands fuse together at the palms
2462: Caster's hands lock in their current position for 1d10 turns
2463: Caster's hands rotate 360° whenever he casts a spell
2464: Caster's hands vanish until tomorrow aftern00n
2465: Caster's head appears to be a few feet away while he sleeps
2466: Caster's head appears to have been cut off and reattached
2467: Caster's head flashes like a disco ball for 1d4 turns
2468: Caster's head is a featureless ovoid while he sleeps
2469: Caster's head rings like a church bell 1d12 times
2470: Caster's head rotates 360° whenever he casts a spell
2471: Caster's head shrinks to half its width
2472: Caster's head turns into a cylinder
2473: Caster's head, hands, and feet become invisible
2474: Caster's home and all his possessions are bronzed
2475: Caster's home begins to digest him the next time he enters
2476: Caster's home causes anyone who enters it to shrink by 50%
2477: Caster's home connects directly to an open sewer or midden
2478: Caster's home fills with cottage cheese
2479: Caster's home fills with latex paint
2480: Caster's home has hot and c01d running water, but no sink
2481: Caster's home is barricaded by concertina wire
2482: Caster's home is destroyed when an airplane crashes into it
2483: Caster's home is made of sodium, and it's starting to rain
2484: Caster's home is packed full of trash
2485: Caster's home is perpetually shrouded in fog
2486: Caster's home is razed and the ground salted
2487: Caster's home looks like it was built by angry children
2488: Caster's home now has aluminum siding
2489: Caster's home resembles a huge sculpted bust of him
2490: Caster's home rotates 90° each time he enters it
2491: Caster's home rotates 90° each time he uses the d00r
2492: Caster's home rotates 90° forward or back
2493: Caster's home smells distressingly of vomit
2494: Caster's Intelligence drops by 2I3 while he's invisible
2495: Caster's Intelligence is halved under Moonlight
2496: Caster's internal organs are thoroughly cooked
2497: Caster's items appear on the ground in alphabetical order
2498: Caster's items are evenly distributed among those nearby
2499: Caster's jaw is hinged like a snake's
2500: Caster's joints bend forward and backward with equal ease
2501: Caster's knees vanish
2502: Caster's knuckles swell to the size of ping-pong balls
2503: Caster's left and right half appear to be one inch apart
2504: Caster's left arm and leg shrink by 50%
2505: Caster's left arm appears to burn whenever he casts a spell
2506: Caster's left arm is twice as long as his body
2507: Caster's left hand grips his right wrist and won't let go
2508: Caster's left wrist is chained to his right ankle
2509: Caster's legs fuse into one for 1d4 hours
2510: Caster's limbs recede into his body while he sleeps
2511: Caster's lips and cheeks turn invisible
2512: Caster's lungs cease functioning in 2d12 hours
2513: Caster's mind cannot be read by others
2514: Caster's mouth appears to contain a miniature galaxy
2515: Caster's mouth fills with ice
2516: Caster's mouth fills with tiny pebbles
2517: Caster's nails grow 2d12 inches
2518: Caster's name appears on every leaf of a nearby tree
2519: Caster's name is a racist slur in some demihuman tongue
2520: Caster's name is actually the Dwarfish word for feces
2521: Caster's neck bears a scar as though he was once hanged
2522: Caster's neck shortens to 1/2 its length
2523: Caster's next 1d4 spells allow no Saving Throws
2524: Caster's normal body temperature is now 112° Fahrenheit
2525: Caster's normal body temperature is now 74° Fahrenheit
2526: Caster's nose and mouth switch places
2527: Caster's nose appears to be made of flint
2528: Caster's nose becomes prehensile
2529: Caster's nose dangles from his face on a loose spring
2530: Caster's nose drips hot candle wax whenever he casts a spell
2531: Caster's nose falls off and explodes in 1d6 rounds
2532: Caster's nose falls off, leaving an ugly h01e in its place
2533: Caster's nose launches from his face like a rocket
2534: Caster's nose migrates to another part of his body
2535: Caster's nose rotates 90°
2536: Caster's nose runs for 1d4 rounds after casting a spell
2537: Caster's nose runs profusely whenever he casts a spell
2538: Caster's nose seems to hover six inches in front of his face
2539: Caster's nose triples its size
2540: Caster's organs can be seen faintly through his skin
2541: Caster's palms and fingers can't be cut by metal
2542: Caster's palms are covered with painful sores and blisters
2543: Caster's pocket fill with popcorn, which starts popping
2544: Caster's pockets fill with chicken giblets
2545: Caster's pockets fill with dry ice
2546: Caster's pockets fill with manure
2547: Caster's pockets jingle as though full of coins
2548: Caster's reputation for courtesy precedes him everywhere
2549: Caster's reputation for rudeness precedes him everywhere
2550: Caster's shoes smolder and smell of sulfur
2551: Caster's skin appears shriveled as if he's had a long bath
2552: Caster's skin appears sm00th, clear, and unblemished
2553: Caster's skin appears to rust in contact with blood
2554: Caster's skin appears translucent blue in direct sunlight
2555: Caster's skin burns under Moonlight
2556: Caster's skin cannot be cut by steel weapons
2557: Caster's skin glows a c001 blue when he's naked
2558: Caster's skin glows the c010r of sunrise
2559: Caster's skin grows lighter each day until he's cloud-white
2560: Caster's skin is badly and painfully sunburned
2561: Caster's skin is dyed in a pretty paisley pattern
2562: Caster's skin is stained with indelible pink dye
2563: Caster's skin itches terribly for 1 week
2564: Caster's skin looks like it's been plucked of feathers
2565: Caster's skull cannot be breached by non-magical means
2566: Caster's skull deforms into a rough cube
2567: Caster's skull is hard enough to act as a helmet; -1 to AC
2568: Caster's skull is spongy and soft for 1d10 rounds
2569: Caster's smile puts people in mind of a shark
2570: Caster's spellb00k is highly poisonous to anyone but him
2571: Caster's spellb00k is poisonous to him for 1d4 days
2572: Caster's spells are accompanied by bright, flashing lights
2573: Caster's staff turns into a saxophone
2574: Caster's stomach rumbles when in the presence of royalty
2575: Caster's Strength briefly drops 50% after casting a spell
2576: Caster's tears are flammable
2577: Caster's tears are poisonous if ingested or used on a blade
2578: Caster's tears burn his face
2579: Caster's tears can heal injuries once per week
2580: Caster's tears run up his face instead of down
2581: Caster's teeth chatter when he faces north
2582: Caster's teeth flash like a disco ball when he speaks
2583: Caster's teeth have braces on them
2584: Caster's teeth jut from his jaw at odd and painful angles
2585: Caster's teeth 100k like dirty gravel
2586: Caster's teeth shine like mirrors
2587: Caster's teeth turn to sponge
2588: Caster's thighs shrink by 50%
2589: Caster's toenails grow 1d12 inches each night
2590: Caster's toes are now as long as his fingers
2591: Caster's tongue glows like a firefly
2592: Caster's tongue grows to a length of 1d12 feet
2593: Caster's tongue, nose, lip, eyebrow, and navel are pierced
2594: Caster's top teeth turn invisible
2595: Caster's touch can cause nonmagical cloth to disintegrate
2596: Caster's touch causes frostbite in reptiles and amphibians
2597: Caster's touch leaves temporary, painless bruises in others
2598: Caster's undergarments begin constricting about him
2599: caster's undergarments begin smoldering
2600: Caster's undergarments freeze s01id
2601: Caster's vision is clouded (-2 ToHit) for 2d4-1 days
2602: Caster's voice becomes high-pitched when he's angry
2603: Caster's voice creates the sound of speaker feedback
2604: Caster's voice makes people nearby want to be elsewhere
2605: Caster's voice seems to issue from his ears
2606: Caster's voice seems to issue from some object he carries
2607: Caster's weight doubles when he's wet
2608: Caster's weight is doubled while he stands on grass
2609: Caster's weight is halved, but his mass is doubled
2610: Caster's words seem to echo ominously when he casts a spell
2611: Caster's & target's Alternate Prime counterparts appear in area
2612: Caster's ability scores equal one ability, determined randomly
2613: Caster's actions may be disbelieved as illusions
2614: Caster's age cycle reverses and doubles: begins aging backwards
2615: Caster's age decreases two years for every Hit point he loses
2616: Caster's age doubles for 24 hours
2617: Caster's age fluctuates ±d20 years each day
2618: Caster's age halves for 48 hours
2619: Caster's age is doubled
2620: Caster's age is reduced by 1d20 years
2621: Caster's age is reduced by one half
2622: Caster's age quadruples for 6 hours
2623: caster's age triples for 18 hours
2624: Caster's aging begins to double daily
2625: Caster's alignment cannot be detected by magic
2626: Caster's alignment changes randomly each hour
2627: Caster's alignment reads as evil when detected by magic
2628: Caster's alignment seems different to each person checking it
2629: Caster's allies think that he plans to use them as undead
2630: Caster's apparent CHA to one member of opposite sex is halved
2631: Caster's apparent CHA to one member of the opposite sex doubles
2632: Caster's apparent CHA to opposite sex is raised to 19
2633: Caster's apparent CHA to opposite sex is reduced to 1
2634: Caster's appearance changes to that of a zombie
2635: Caster's arm is broken
2636: Caster's armor (or metal gear) heats to 5d1000° for d10 rounds
2637: Caster's armor and weapons become ethereal for d10 rounds
2638: Caster's armor or clothing leaps from his body and is sentient
2639: Caster's armor turns to silk (AC 10)
2640: Caster's armor turns to snow
2641: Caster's armor turns to steam
2642: Caster's arms and legs exchange places
2643: Caster's arms become rubbery like tentacles
2644: Caster's arms begin flapping like a dragonfly's wings
2645: Caster's arms elongate like those of an ape
2646: Caster's arms elongate to 11/2 times their normal length
2647: Caster's arms turn into wings like a dragonfly's
2648: Caster's arms turn into wings like a sparrow's
2649: Caster's arms turn to pectoral fins
2650: Caster's arms vanish d6 rounds
2651: Caster's arms vanish d6 turns
2652: Caster's astral form leaves his body whenever he casts a spell
2653: Caster's astral form pushed from his body for d8 days
2654: Caster's attribute scores are shuffled
2655: Caster's attribute scores shuffle randomly each day
2656: Caster's attribute scores shuffle randomly each hour
2657: Caster's auditory perceptions are inverted, left-to-right
2658: Caster's bare f00tprints blight the ground
2659: Caster's belongings are teleported into the nearest cave
2660: Caster's best attribute score is exchanged for his worst
2661: Caster's blood and internal organs turn invisible
2662: Caster's blood boils; CON check at -d4 and Save vs Death or die
2663: Caster's blood causes strange plants to grow where it is spilt
2664: Caster's blood coagulates in his veins and arteries
2665: Caster's blood freezes; CON check and Save vs Death or die
2666: Caster's blood glows like embers when it is spilt
2667: Caster's blood has the power to close the wounds of others
2668: Caster's blood hisses like steam when it strikes the ground
2669: Caster's blood howls like a cat when it is spilt
2670: Caster's blood is acidic, corroding weapons which cut him
2671: Caster's blood is flammable
2672: Caster's blood scorches the ground where it is spilt
2673: Caster's blood scribes runes into the ground where it is spilt
2674: Caster's blood seems thick and gummy when it is spilt
2675: Caster's blood smells like skunk musk
2676: Caster's blood teleported out of his body
2677: Caster's blood turns to acid but functions normally
2678: Caster's blood turns to choc01ate as it leaves his body
2679: Caster's blood turns to gold where it is spilt
2680: Caster's blood turns to magnesium dust and ignites
2681: Caster's blood turns to mercury
2682: Caster's blood turns to Universal S01vent
2683: Caster's body appears to face opposite direction
2684: Caster's body becomes h0110w and skin turns to '1" steel
2685: Caster's body doubles in size but his mass is halved
2686: Caster's body except circulatory system turns transparent
2687: Caster's body except his circulatory system turns invisible
2688: Caster's body except his digestive system turns invisible
2689: Caster's body except his muscular system turns invisible
2690: Caster's body except his nervous system turns invisible
2691: Caster's body except his respiratory system turns invisible
2692: Caster's body halves its size but his mass doubles
2693: Caster's body is firepr00f; takes damage but will not combust
2694: Caster's body is stricken numb whenever he casts a spell
2695: Caster's body is transmuted to equal v01ume of gold
2696: Caster's body seems to have no muscle; skin sags from his bones
2697: Caster's body shrinks by 75%, but his head remains normal sized
2698: Caster's body temperature falls d20° for d10 rounds
2699: Caster's body temperature rises d10° for d20 rounds
2700: Caster's body turns ethereal; head is s01id, seeming to float
2701: Caster's body turns matte-black, but his shadow is full-c010r
2702: Caster's body turns to a coherent, ambulatory water-form
2703: Caster's body turns to air and blows away
2704: Caster's body turns to earth and crumbles
2705: Caster's body turns to fire and burns itself out
2706: Caster's body turns to water and drains away
2707: Caster's bones become adamantite
2708: Caster's bones become as flexible as rubber
2709: Caster's bones become glass; min. 8 HP damage from bludgeons
2710: Caster's bones become glass; shatter when stuck for 2 HP damage
2711: Caster's bones become mithral; gains -1 to bludgeoning damage
2712: Caster's bones glow in the dark (through his skin)
2713: Caster's boots advise him on personal matters
2714: Caster's boots allow him to walk on water with every other step
2715: Caster's boots allow the wearer to climb trees like a monkey
2716: Caster's boots allow the wearer to go without sleep
2717: Caster's boots allow the wearer to kick like a mule
2718: Caster's boots always try to walk in two different directions
2719: Caster's boots appear to be made of leathered human skin
2720: Caster's boots are affected as by the spell frisky Chest
2721: Caster's boots are affected as by the spell grease
2722: Caster's boots are constantly full of brackish water
2723: Caster's boots are constantly full of liquid nitrogen
2724: Caster's boots are constantly full of sand
2725: Caster's boots are constantly full of scalding steam
2726: Caster's boots are constantly full of snakes and scorpions
2727: Caster's boots are constantly full of termites
2728: Caster's boots are coveted by invertebrates
2729: Caster's boots are restored to better-than-new condition
2730: Caster's boots become boots of Devouring
2731: Caster's boots become boots of H01ding; can h01d numerous feet
2732: Caster's boots become boots of H01ding; wearer cannot move
2733: Caster's boots become illusionary
2734: Caster's boots become sentient
2735: Caster's boots become Wizard Locked to his feet
2736: Caster's boots blare like trumpets as they are removed
2737: Caster's boots bray like mules when used to kick
2738: Caster's boots burn like fire and brimstone
2739: Caster's boots cannot be removed by him
2740: Caster's boots cannot be removed in daylight
2741: Caster's boots cannot be removed under Moonlight
2742: Caster's boots chase cats whenever they are near
2743: Caster's boots clang like cymbals when he walks on grass
2744: Caster's boots double in weight with each step he takes
2745: Caster's boots each weigh as much as the wearer
2746: Caster's boots explode, inflicting 3d10 damage to all near him
2747: Caster's boots fill with coal
2748: Caster's boots fill with fleas and ticks
2749: Caster's boots fill with nails and tacks
2750: Caster's boots giggle uncontrollably when he walks
2751: Caster's boots have false bottoms which may conceal small items
2752: Caster's boots have the power to regenerate severed feet
2753: Caster's boots induce shaking palsy in any who wear them
2754: Caster's boots kick him at every step, causing 1HP of damage
2755: Caster's boots 100k comfortable but are in fact torturous
2756: Caster's boots 100k light and airy but are heavy as lead
2757: Caster's boots 100k torturous but are in fact very comfortable
2758: Caster's boots make an inordinate clatter when he walks
2759: Caster's boots make any feet inside them feel unbearably c01d
2760: Caster's boots make any feet inside them feel uncomfortably hot
2761: Caster's boots make the wearer appear to have leprosy
2762: Caster's boots make the wearer seem to weigh 2X what he does
2763: Caster's boots make the wearer tingle with pins and needles
2764: Caster's boots may be s01d for 10X their actual value
2765: Caster's boots must be fed daily or they refuse to walk
2766: Caster's boots mutter obscenities with every step
2767: Caster's boots protect the wearer from fear
2768: Caster's boots provide Magic Resistance of 50%
2769: Caster's boots race off toward their place of manufacture
2770: Caster's boots resent being walked all over
2771: Caster's boots ring like church bells whenever he casts a spell
2772: Caster's boots run away
2773: Caster's boots seem red-hot to anyone else touching them
2774: Caster's boots sever any feet inside them from the wearer's leg
2775: Caster's boots shine like beacons after twilight
2776: Caster's boots shrink in size by 1/2
2777: Caster's boots smell like carrion
2778: Caster's boots smell like fire and brimstone
2779: Caster's boots smell like lilacs
2780: Caster's boots smell like skunks
2781: Caster's boots snuff any fire he steps upon
2782: Caster's boots suddenly have another pair of feet in them
2783: Caster's boots take r00t
2784: Caster's boots tickle any feet within them
2785: Caster's boots triple their size
2786: Caster's boots try to walk faster than each other
2787: Caster's boots try to walk in the opposite direction of him
2788: Caster's boots turn any feet inside them inside out
2789: Caster's boots turn any feet inside them to boots
2790: Caster's boots turn any feet inside them to cloven h00ves
2791: Caster's boots turn any feet inside them to hands
2792: Caster's boots turn to bats and fly away
2793: Caster's boots turn to beasts and attack his feet
2794: Caster's boots turn to beets and are eaten by rabbits
2795: Caster's boots turn to belts and constrict around his feet
2796: Caster's boots turn to boats and sail away
2797: Caster's boots turn to b01ts and secure him to the ground
2798: Caster's boots turn to b00ks about feet
2799: Caster's boots turn to feet
2800: Caster's boots turn to gloves
2801: Caster's boots turn to inflexible steel
2802: Caster's boots turn to paper
2803: Caster's boots turn to tennis shoes
2804: Caster's boots vanish and reappear, one inside the other
2805: Caster's brain swells; Save vs Death or die (if passed, INT +1)
2806: Caster's breath coats objects with frost
2807: Caster's breath is misty as in winter whenever he tells a lie
2808: Caster's breeches become br00ches
2809: Caster's cells become separate, symbiotic micro-organisms
2810: Caster's Charisma increases by (18-present CHA)I2
2811: Caster's Charisma increases by 3 when naked
2812: Caster's Charisma increases by 6 while he casts spells
2813: Caster's Charisma increases by d6 for d10 days
2814: Caster's Charisma is increased by 1 for d4 turns
2815: Caster's Charisma is reduced by d6 for d6 days
2816: Caster's Charisma is reduced to 3
2817: Caster's Charisma is rerolled every hour
2818: Caster's Charisma rises to 19 while in the presence of royalty
2819: Caster's Charisma tumbles to 2d4 in the presence of royalty
2820: Caster's circulatory system appears on the surface of his skin
2821: Caster's circulatory system appears to be 5 feet ahead of him
2822: Caster's circulatory system is emptied of all contents
2823: Caster's circulatory system leaps from his body; he is unharmed
2824: Caster's circulatory system seems to be outside of his body
2825: Caster's circulatory system straightens to its full length
2826: Caster's clavicles become ethereal
2827: Caster's cloak becomes a Cloaker
2828: Caster's cloak becomes a clock
2829: Caster's clothing and/or armor are absorbed into his body
2830: Caster's clothing animates as a 3HD monster and attacks him
2831: Caster's clothing animates when exposed to sunlight
2832: Caster's clothing becomes animated and sentient
2833: Caster's clothing disintegrates when it is removed
2834: Caster's clothing fuses into one s01id mass as hard as iron
2835: Caster's clothing is affected by the spell timelessness
2836: Caster's clothing is Held immobile for 1d100 rounds
2837: Caster's clothing is suddenly soaked in blood
2838: Caster's clothing is transparent
2839: Caster's clothing looks like it's been shredded
2840: Caster's clothing provides 15% Magic resistance
2841: Caster's clothing turns inside out
2842: Caster's clothing turns invisible to those of opposite sex
2843: Caster's clothing turns invisible under Moonlight
2844: Caster's clothing turns invisible when he casts a spell
2845: Caster's clothing turns pitch black at twilight
2846: Caster's clothing turns to an exquisitely tailored tuxedo
2847: Caster's clothing turns to cobwebs
2848: Caster's clothing turns to green slime
2849: Caster's clothing turns to honey
2850: Caster's clothing turns to ice
2851: Caster's clothing turns to lead
2852: Caster's clothing turns to one-piece full field plate armor
2853: Caster's clothing turns to paper
2854: Caster's clothing turns to skin
2855: Caster's clothing turns to snow
2856: Caster's clothing turns to steam
2857: caster's clothing turns to stone
2858: Caster's clothing turns to tight-fitting chain mail
2859: Caster's clothing turns to wood
2860: Caster's coinage assembles into an intricate 3-D c011age
2861: Caster's coinage becomes worthless
2862: Caster's coinage teleports into a random ally's possession
2863: Caster's coinage turns invisible
2864: Caster's consciousness is pushed into the body of a random ally
2865: Caster's Constitution is increased by 1 for d4 turns
2866: Caster's Constitution is reduced by d6 for d6 days
2867: Caster's current location spouts water for d10 days
2868: Caster's current worst enemy forgives him
2869: Caster's Dexterity increases by 2 when naked
2870: Caster's Dexterity is increased by 1 for d4 turns
2871: Caster's Dexterity is reduced by d6 for d6 days
2872: Caster's digestive system fills with air
2873: Caster's digestive system fills with powdered lead
2874: Caster's digestive system fills with sand
2875: Caster's digestive tract is emptied of all contents
2876: Caster's digestive tract straightens to its full length
2877: Caster's dominant hand ages at twice the normal rate
2878: Caster's dominant hand becomes a f00t
2879: Caster's dominant hand becomes a w01f's paw under the full Moon
2880: Caster's dominant hand becomes an exact copy of his other hand
2881: Caster's dominant hand becomes covered in cellophane
2882: Caster's dominant hand becomes covered in reptilian scales
2883: Caster's dominant hand becomes Ethereal
2884: Caster's dominant hand becomes gnarled like an ancient oak
2885: Caster's dominant hand becomes immune to normal acid
2886: Caster's dominant hand becomes immune to normal c01d
2887: Caster's dominant hand becomes immune to normal fire
2888: Caster's dominant hand becomes magnetized
2889: Caster's dominant hand becomes overly sensitive to heat
2890: Caster's dominant hand becomes paralyzed under the full Moon
2891: Caster's dominant hand becomes webbed
2892: Caster's dominant hand bleeds from beneath its fingernails
2893: Caster's dominant hand blisters when it touches metal
2894: Caster's dominant hand burns rapidly when exposed to sunlight
2895: Caster's dominant hand can be detached at will
2896: Caster's dominant hand can grip with a Strength of 20
2897: Caster's dominant hand can handle red-hot metal without injury
2898: Caster's dominant hand can never become dirty
2899: Caster's dominant hand can no longer wear magical rings
2900: Caster's dominant hand can pick locks with a 50% chance
2901: Caster's dominant hand can sense magic in any item it handles
2902: Caster's dominant hand can store and release one spell at will
2903: Caster's dominant hand can strike as hard as iron
2904: Caster's dominant hand can swing from his wrist like a flail
2905: Caster's dominant hand can write in a language unknown to him
2906: Caster's dominant hand cannot touch or be touched by metal
2907: Caster's dominant hand detaches and falls to the ground
2908: Caster's dominant hand develops a highly sensitive touch
2909: Caster's dominant hand doubles in size
2910: Caster's dominant hand explodes, causing 2d10 points of damage
2911: Caster's dominant hand falsely senses magic in items it handles
2912: Caster's dominant hand gains an extra joint on each finger
2913: Caster's dominant hand gestures obscenely
2914: Caster's dominant hand grows a finger in its palm
2915: Caster's dominant hand grows a mouth in its palm
2916: Caster's dominant hand grows an eyeball in its palm
2917: Caster's dominant hand grows claws in place of fingernails
2918: Caster's dominant hand halves its size
2919: Caster's dominant hand inflates to a one-f00t diameter
2920: Caster's dominant hand is affected by Continual Light
2921: Caster's dominant hand is affected by Spider Climb
2922: Caster's dominant hand is as durable as a steel gauntlet
2923: Caster's dominant hand is burned with an imprint of an amulet
2924: Caster's dominant hand is covered in suggestive tatt00s
2925: Caster's dominant hand is detachable
2926: Caster's dominant hand is impervious to small missile weapons
2927: Caster's dominant hand is insulated against electricity
2928: Caster's dominant hand is nowhere to be found
2929: Caster's dominant hand is resistant to cuts and lacerations
2930: Caster's dominant hand is scarred as though immersed in acid
2931: Caster's dominant hand knots in pain whenever he casts a spell
2932: Caster's dominant hand locks in its current position
2933: Caster's dominant hand loses all feeling
2934: Caster's dominant hand loses all feeling after sunset
2935: Caster's dominant hand provides normal vision in total darkness
2936: Caster's dominant hand radiates magic
2937: Caster's dominant hand remains dry even when immersed in water
2938: Caster's dominant hand resembles a hawk's talon
2939: Caster's dominant hand resembles a horse's h00f
2940: Caster's dominant hand smolders when he casts a spell
2941: Caster's dominant hand sweats uncontrollably
2942: Caster's dominant hand tries to strangle him
2943: Caster's dominant hand turns invisible to all but him
2944: Caster's dominant hand turns invisible to him
2945: Caster's dominant hand turns the c010r of whatever it handles
2946: Caster's dominant hand turns to glass
2947: Caster's dominant hand turns to rubber
2948: Caster's dominant hand weighs as much as he does
2949: Caster's dominant hand will not t01erate the wearing of gloves
2950: Caster's ears and eyes exchange places
2951: Caster's ears exchange places
2952: Caster's ears ring whenever someone speaks about him
2953: Caster's ears seal shut; is 95% deaf
2954: Caster's ears turn upside down
2955: Caster's elbows invert; bend in opposite direction
2956: Caster's entire body appears to throb in time with his heart
2957: Caster's entire body is Withered as cleric spell
2958: caster's every sentence triggers some type of cantrip
2959: caster's eyelashes turn to grass
2960: Caster's eyes (sclerae) turn black; pupils turn white
2961: Caster's eyes appear to be two empty sockets
2962: Caster's eyes appear to hover about 6 inches in front of him
2963: Caster's eyes become compound like those of a bee
2964: caster's eyes become incredibly beautiful but cannot see
2965: caster's eyes become invisible for d10 rounds
2966: Caster's eyes become invisible for d6 days
2967: Caster's eyes become pearls but retain normal vision
2968: Caster's eyes become tiny Beholders
2969: Caster's eyes become two different c010rs
2970: Caster's eyes bug out comically when he is startled
2971: Caster's eyes bulge from his skull like those of a fish
2972: Caster's eyes change c010r every time he blinks
2973: Caster's eyes dangle from their sockets; vision unaffected
2974: caster's eyes extend on 12" stalks (-1d10 to Charisma)
2975: caster's eyes fall out and roll away (regrow in d20 rounds)
2976: caster's eyes float one f00t above his head; vision unaffected
2977: caster's eyes glow red when he casts a spell
2978: Caster's eyes glow red when he is angry
2979: Caster's eyes heal shut; he is blinded (-4 ToHit, -4 AC)
2980: Caster's eyes merge like that of a cyclops
2981: Caster's eyes open sideways instead of up and down
2982: Caster's eyes pop out and roll away
2983: Caster's eyes project green light for d4 days
2984: Caster's eyes recede 1" into his head; vision works normally
2985: Caster's eyes roll along one f00t behind him; vision unaffected
2986: Caster's eyes seem to be aflame when he casts a spell
2987: Caster's eyes spin clockwise for d4 rounds (-1 ToHit)
2988: Caster's eyes spin counter-clockwise for d4 rounds (-1 ToHit)
2989: Caster's eyes turn to cubes
2990: Caster's eyes turn to ears
2991: caster's eyes turn to gold
2992: caster's eyes turn to ice
2993: Caster's eyes turn to ivory spheres
2994: Caster's eyes turn to mercury
2995: caster's eyes turn to mouths
2996: caster's eyes turn to noses
2997: Caster's eyes turn to obsidian spheres
2998: Caster's eyes turn to opal spheres
2999: caster's eyes turn to round rubies
3000: caster's eyes turn to spherical mirrors
3001: caster's eyes water uncontrollably
3002: Caster's eyes weep blood when he suffers injury
3003: Caster's eyes weep tears of blood
3004: Caster's eyes work as Eyes of the Eagle; +2 to missile attacks
3005: Caster's eyes, ears, and nose shuffle places
3006: Caster's eyes, ears, and teeth turn invisible for d6 days
3007: Caster's eyeteeth become able to see
3008: caster's eyeteeth grow into boar's tusks
3009: caster's face appears to be upside down
3010: Caster's familiar adopts another mage as its master
3011: Caster's familiar and random ally of caster exchange bodies
3012: Caster's familiar attacks one of caster's allies at random
3013: caster's familiar becomes invisible to him
3014: Caster's familiar doubles in size
3015: Caster's familiar gains access to a language unknown to caster
3016: Caster's familiar gains use of the intended spell (1 per day)
3017: Caster's familiar gets smart and claims caster as its familiar
3018: Caster's familiar increases in size by a factor of 10
3019: Caster's familiar is p01ymorphed into a demihuman (at random)
3020: Caster's familiar is released from its bond to him
3021: Caster's familiar is turned to immobile gold statuette
3022: Caster's familiar is turned to mobile gold statuette (alive)
3023: Caster's familiar turns invisible
3024: Caster's feet become cloven h00ves
3025: Caster's feet covered in adhesive; Movement Rate cut by 3I4
3026: Caster's feet covered in boils and loses 1 HP with each step
3027: Caster's feet covered in ice; DEX check each round of walking
3028: Caster's feet enlarge to his full height; Movement Rate is 1
3029: Caster's feet freeze s01id, causing 1d10 points of damage
3030: Caster's feet grow springs; bounces d4 feet high with each step
3031: Caster's feet turn to wheels
3032: Caster's fingernails become carpenter's nails
3033: Caster's fingers and toes switch places
3034: Caster's fingers turn 90°; somatic components impossible
3035: Caster's fingers turn to carrots for d12 turns, no spellcasting
3036: Caster's fingers turn to steam for d10 rounds; no spellcasting
3037: Caster's flesh and clothing become invisible when he is asleep
3038: Caster's flesh and clothing turn invisible
3039: Caster's flesh appears slowly to turn inside out
3040: Caster's flesh appears slowly to turn invisible
3041: Caster's flesh appears slowly to turn to stone
3042: Caster's flesh appears to be a separate entity
3043: Caster's flesh appears to be attacking everyone else
3044: Caster's flesh appears to be attacking him
3045: Caster's flesh appears to be infestedwith maggots
3046: Caster's flesh appears to be t00 large for his body
3047: Caster's flesh appears to be t00 small for his body
3048: Caster's flesh appears to be trying to constrict about him
3049: Caster's flesh appears to be trying to get off of him
3050: Caster's flesh appears to belong to someone else
3051: Caster's flesh appears to turn dry and leathery like a mummy's
3052: Caster's flesh appears to turn to alligator skin
3053: Caster's flesh turns invisible whenever he casts a spell
3054: Caster's f00tprints appear 10 feet left of where he steps
3055: Caster's f00tprints appear to have been made by his hands
3056: Caster's f00tprints appear to have been made weeks earlier
3057: Caster's f00tprints appear twice as big as his feet
3058: Caster's f00tprints become 2 feet deep when he steps from them
3059: Caster's f00tprints exude swamp gas
3060: Caster's f00tprints face 90° from his direction of travel
3061: Caster's f00tprints fill with ice
3062: Caster's f00tprints for d12 weeks face wrong direction
3063: Caster's f00tprints fossilize, making tracking confusing
3064: Caster's f00tprints give off steam
3065: Caster's f00tprints glow faintly in darkness
3066: Caster's f00tprints glow in the dark
3067: Caster's f00tprints hum and glow, making tracking simple
3068: Caster's f00tprints rise two feet high when he steps from them
3069: Caster's f00tprints seem to indicate that he has three feet
3070: Caster's f00tprints switch left-for-right
3071: Caster's f00tprints teleport any standing in them to his home
3072: Caster's full Hit Points are restored
3073: Caster's gender appears different to all viewing him
3074: Caster's gender changes daily
3075: Caster's gender changes every time he casts a spell
3076: Caster's gender changes when he loses 50% of his hit points
3077: Caster's gender fluctuates each turn for the next d100 turns
3078: Caster's gloves become glaives
3079: Caster's gloves turn to boots
3080: Caster's gloves turn to cast iron
3081: Caster's gloves turn to mittens
3082: Caster's gloves turn to Reglar's Gloves of Freedom
3083: Caster's gold is transmuted to an equal v01ume of flesh
3084: Caster's hair and clothes are blown by wind only he can feel
3085: Caster's hair and skin exchange c010r
3086: Caster's hair appears white in Moonlight
3087: Caster's hair crackles with electricity when he casts a spell
3088: Caster's hair doubles its length
3089: Caster's hair falls out
3090: Caster's hair falls out each morning; regrows each night
3091: Caster's hair falls out each night; regrows each morning
3092: Caster's hair freezes s01id for d4 turns
3093: Caster's hair grows 1 inch per hour for the next three days
3094: Caster's hair grows 1d4 inches every time he casts a spell
3095: Caster's hair grows 1d4 inches every time he sneezes
3096: Caster's hair grows to two feet long and begins strangling him
3097: Caster's hair ignites
3098: Caster's hair seems to be aflame when he is angered
3099: Caster's hair stands on end when he casts a spell
3100: Caster's hair turns to air
3101: Caster's hair turns to blue, non-caloric magical fire
3102: Caster's hair turns to glass when cut
3103: Caster's hair turns to grass
3104: Caster's hair turns to harmless snakes
3105: Caster's hair turns to ice
3106: Caster's hair turns to metal when cut
3107: Caster's hair turns to steel wire for d6 days
3108: Caster's hand and f00t disappear; limbs fuse at the stumps
3109: Caster's hand locks onto his principal weapon; no spellcasting
3110: Caster's handedness (left or right) is reversed
3111: Caster's handedness (left or right) switches daily
3112: Caster's hands and feet grow webbing; casting times are doubled
3113: Caster's hands and feet switch places
3114: Caster's hands close into fists, no Somatic spells may be cast
3115: Caster's hands disappear; arms fuse at the wrists
3116: Caster's hands turn into claws like a lobster's
3117: Caster's hands turn to spheres at the ends of his wrists
3118: Caster's hat becomes a hart
3119: Caster's hat, h00d, or helmet becomes affixed to his head
3120: Caster's head adopts a mirror-like sheen
3121: Caster's head and one limb exchange places
3122: Caster's head and pancreas exchange places
3123: Caster's head appears like a throbbing human heart
3124: Caster's head appears to be a huge hand with a face in the palm
3125: Caster's head appears to be inside out
3126: Caster's head appears to be that of an earthworm or snail
3127: Caster's head appears to have a 1" diameter h01e through it
3128: Caster's head attaches to his arm where his hand should be
3129: Caster's head encased in iron with gaps for eyes, ears, & mouth
3130: Caster's head looks like a soccer ball for 1 day
3131: Caster's head pops like a balloon if a 20 is rolled ToHit him
3132: Caster's head rotates 180° laterally without harming him
3133: Caster's head rotates 180° longitudinally without harming him
3134: Caster's head rotates 360° every five minutes; he is unharmed
3135: Caster's head rotates 360° laterally without harming him
3136: Caster's head rotates 360° longitudinally without harming him
3137: Caster's head seems to double in size whenever he casts a spell
3138: Caster's head seems to double in size whenever he is angered
3139: Caster's head shrinks by 75%; likely to be 100ked at strangely
3140: Caster's head snaps off and rolls away; returns in d12 rounds
3141: Caster's head turns cylindrical
3142: Caster's head turns ethereal; body is s01id, seemingly undead
3143: Caster's head turns invisible
3144: Caster's head turns to a cube
3145: Caster's head turns to a sphere
3146: Caster's head vanishes d6 rounds; body is lifeless in this time
3147: Caster's heart stops beating but his blood still flows normally
3148: Caster's heartbeat is audible to all within 10 yards
3149: Caster's height fluctuates by 1d10 inches each day
3150: Caster's height is halved during each of the next 1d4 rounds
3151: Caster's Hit Points are halved
3152: Caster's home attracts lightning
3153: Caster's home becomes invisible when he enters it
3154: Caster's home contains a recently-st01en royal treasury
3155: Caster's home contains the full skeleton of an elephant
3156: Caster's home doubles its height
3157: Caster's home doubles its internal dimensions
3158: Caster's home erupts like a v01cano
3159: Caster's home fills with cement
3160: Caster's home fills with choc01ate
3161: Caster's home fills with eggs
3162: Caster's home fills with marshmallows
3163: Caster's home fills with popcorn
3164: Caster's home fills with rabbits who do not wish to leave
3165: Caster's home grows by 80+d20%
3166: Caster's home has a painting of the Creation on its ceiling
3167: Caster's home has a secret back entrance
3168: Caster's home has been rented out while he's been away
3169: Caster's home is affected by Distance Distortion
3170: Caster's home is also someone else's
3171: Caster's home is buried by snow
3172: Caster's home is decorated with classic Victorian furniture
3173: Caster's home is destroyed by a meteor strike
3174: Caster's home is invisible except while he is within it
3175: Caster's home is permanently enchanted with Guards and Wards
3176: Caster's home is purchased for 10X its actual value
3177: Caster's home is st01en
3178: Caster's home is swept up by a tornado
3179: Caster's home is transported to the Elemental Plane of Earth
3180: Caster's home rests atop an active v01cano
3181: Caster's home rises into the air
3182: Caster's home shrinks by 80+d20%
3183: Caster's home sinks into the ground
3184: Caster's home suddenly appears in the vicinity
3185: Caster's home suddenly contains a lifesize portrait of him
3186: Caster's home suddenly has no d00rs or d00rways
3187: Caster's home suddenly has two sub-basements
3188: Caster's home turns to a house of straw
3189: Caster's home turns to gingerbread
3190: Caster's home turns to gold
3191: Caster's home vanishes without a trace
3192: Caster's illusions automatically disbelieved
3193: Caster's image remains etched into any mirror he gazes into
3194: Caster's INT drops by 1d6 after sunset and is restored at dawn
3195: Caster's INT is increased to 25 for d4 rounds
3196: Caster's INT rises to 19, but his WIS falls by a like amount
3197: Caster's INT, WIS, & CHR switch with DEX, STR, & CON
3198: Caster's Intelligence doubles for d4 rounds
3199: Caster's Intelligence is halved for d4 turns
3200: Caster's Intelligence is increased by 1 for d4 turns
3201: Caster's Intelligence is reduced by d6 for d6 days
3202: Caster's jawbone teleports 1 mile away
3203: Caster's jawbone teleports three feet to the right
3204: Caster's knees and elbows fuse and cannot be bent for d8 turns
3205: Caster's knees invert; bend in opposite direction
3206: Caster's left and right hands switch arms
3207: Caster's left thumb and index finger switch places
3208: Caster's legs can double their length once per day
3209: Caster's legs fuse into one
3210: Caster's legs merge into a fish tail like a merman's
3211: Caster's legs shorten to 1/2 their normal length
3212: Caster's legs tie in a knot
3213: Caster's legs turn to tree trunks and take r00t
3214: Caster's legs vanish d6 rounds; body falls to ground, no damage
3215: Caster's Level increases by 2 for d10 turns
3216: Caster's limbs change proportion to match those of a fish
3217: Caster's limbs change proportion to match those of a giraffe
3218: Caster's limbs change proportion to match those of a gorilla
3219: Caster's limbs change proportion to match those of a starfish
3220: Caster's limbs change proportion to match those of an elephant
3221: Caster's limbs change proportion to match those of an octopus
3222: Caster's little fingers become opposable like thumbs
3223: Caster's long bones (femur, radius, etc) shrink by 1/2
3224: Caster's lower jaw vanishes d10 rounds; speech impossible
3225: Caster's mount becomes a unicorn; departs to nearest woods
3226: Caster's mount becomes an ostrich, keeping original attributes
3227: Caster's mount must Save vs Petrification or turn to stone
3228: Caster's mount turns to snow
3229: Caster's mouth becomes a portal to the Elemental Plane of Water
3230: Caster's mouth can store things like a Bag of H01ding
3231: Caster's mouth fills with feathers
3232: Caster's mouth fills with spiders
3233: Caster's mouth is Wizard Locked as by a 20th Level mage
3234: Caster's mouth opens sideways instead of up and down
3235: Caster's mouth projects a 60'x20' cone of green light when open
3236: Caster's muscles bulge; Save vs Death of gain 1 to STR or die
3237: Caster's muscular system is ripped from his body
3238: Caster's name affects him as Power Word, Stun
3239: Caster's natural AC drops to 5
3240: Caster's natural AC drops to 5, but has a fatal Achilles' heel
3241: Caster's natural AC is rerolled (1d10) each morning
3242: Caster's natural AC rises to 15
3243: Caster's neck turns invisible; head appears to levitate
3244: Caster's neck vanishes; head is perched upon shoulders
3245: Caster's nervous system replaced by wires and electronics
3246: Caster's nervous system vanishes, but caster is unharmed
3247: Caster's next 100 f00tprints fossilize in d4 days
3248: Caster's next 1d10 attacks succeed, but cause 1 point of damage
3249: Caster's next attack automatically inflicts 4x damage
3250: Caster's next d6 attacks heal hit points rather than take them
3251: Caster's next reflection becomes sentient and free-willed
3252: Caster's next sneeze acts like a dragon's breath weapon
3253: Caster's next spell also affects a second, random target
3254: Caster's next spell appears to be cast at a random ally
3255: Caster's next spell appears to be cast by a random ally
3256: Caster's next spell appears to transform him into a demon
3257: Caster's next spell causes a rainstorm
3258: Caster's next spell causes a snowstorm
3259: Caster's next spell causes an outcry from local residents
3260: Caster's next spell centers Silence, 50' radius on him
3261: Caster's next spell erases all others from his memory
3262: Caster's next spell fails spectacularly
3263: Caster's next spell functions as a spell he's never seen
3264: Caster's next spell functions as the last spell he used
3265: Caster's next spell functions with wh011y opposite effect
3266: Caster's next spell ignites his spellb00k
3267: Caster's next spell is accompanied by a loud thunderclap
3268: Caster's next spell is accompanied by a string quartet
3269: Caster's next spell is accompanied by horrifying shrieks
3270: Caster's next spell is accompanied by s00thing melodies
3271: Caster's next spell is actually cast at a random ally
3272: Caster's next spell is automatically successful
3273: Caster's next spell is chosen randomly from his memory
3274: Caster's next spell is not stripped from his memory
3275: Caster's next spell issues from strange location
3276: Caster's next spell knocks him unconscious
3277: Caster's next spell opens a Gate to a Lower Outer Plane
3278: Caster's next spell p01ymorphs him into a frog
3279: Caster's next spell p01ymorphs him randomly
3280: Caster's next spell sends him to the Ethereal Plane
3281: Caster's next spell sends him to the nearest island
3282: Caster's next spell sends him to the nearest town
3283: Caster's next spell sends him to where no one speaks Common
3284: Caster's next spell sheathes him in flame
3285: Caster's next spell sheathes him in ice
3286: Caster's next spell sheathes him in mud
3287: Caster's next spell shocks him silly (d20 HP damage)
3288: Caster's next spell summons a herd of cattle (or the like)
3289: Caster's next spell summons a huge, malodorous fog
3290: Caster's next spell summons a huge, malodorous frog
3291: Caster's next spell temporarily turns him to stone
3292: Caster's next spell Wizard Locks all d00rs within 90 yards
3293: Caster's next teleport has a random destination
3294: Caster's next Wild Surge mimics the spell that caused this one
3295: Caster's nose and mouth seal shut; cannot breathe
3296: Caster's nose and one ear exchange places
3297: Caster's nose and one eye exchange places
3298: Caster's nose enlarges every time he hears his name
3299: Caster's nose enlarges whenever he tells a lie
3300: Caster's nose turns spherical and bright red
3301: Caster's own corpse appears from the future to attack him
3302: Caster's perception of "left" and "right" becomes inverted
3303: Caster's pockets are linked with someone else's (who knows?)
3304: Caster's pockets are linked; all reach to one space
3305: Caster's pockets are suddenly full of snail shells
3306: Caster's pockets become H01ey
3307: Caster's pockets become pockets of devouring
3308: Caster's pockets continually fill with sand
3309: Caster's pockets continually fill with water
3310: Caster's pockets double their capacity
3311: Caster's pockets double their interior dimensions
3312: Caster's pockets dump their contents
3313: Caster's pockets each contain a small figurine of him
3314: Caster's pockets exchange contents
3315: Caster's pockets exchange contents with random ally's
3316: Caster's pockets fill with ants
3317: Caster's pockets fill with blood
3318: Caster's pockets fill with butter
3319: Caster's pockets fill with diamond dust
3320: Caster's pockets fill with eggs
3321: Caster's pockets fill with fingernail clippings
3322: Caster's pockets fill with gas01ine
3323: Caster's pockets fill with gold dust
3324: Caster's pockets fill with green slime
3325: Caster's pockets fill with human eyes
3326: Caster's pockets fill with ice cream
3327: Caster's pockets fill with iron filings
3328: Caster's pockets fill with leaves
3329: Caster's pockets fill with lint and fluff
3330: Caster's pockets fill with mercury
3331: Caster's pockets fill with mice
3332: Caster's pockets fill with mousetraps
3333: Caster's pockets fill with pebbles
3334: Caster's pockets fill with pins and needles
3335: Caster's pockets fill with razor blades
3336: Caster's pockets fill with rot grubs
3337: Caster's pockets fill with salmon
3338: Caster's pockets fill with sand
3339: Caster's pockets fill with skunks
3340: Caster's pockets fill with sodium
3341: Caster's pockets fill with sodium and water
3342: Caster's pockets fill with tar and feathers
3343: Caster's pockets fill with thorns and thistles
3344: Caster's pockets fill with universal s01vent
3345: Caster's pockets fill with water
3346: Caster's pockets preserve the temperature of anything in them
3347: Caster's pockets seal shut
3348: Caster's pockets seal shut and fill with helium
3349: Caster's pockets spew forth hot water every hour on the hour
3350: Caster's pockets sprout sharp teeth
3351: Caster's pockets turn invisible
3352: Caster's pockets won't release him after he reaches into them
3353: Caster's possessions burst into flame
3354: Caster's possessions have no weight
3355: Caster's presence causes animals to become aggressive
3356: Caster's presence causes candles to burn blue
3357: Caster's presence causes children to cry
3358: Caster's presence causes fires to attract wild animals
3359: Caster's presence causes fires to burn an unusual c010r
3360: Caster's presence causes fires to stink like carrion
3361: Caster's presence causes flame to burn c01d
3362: Caster's presence causes holy symb01s to glow blood red
3363: Caster's presence causes ice to form on nearby water
3364: Caster's presence causes light to dim
3365: Caster's presence causes metal to sweat oily water
3366: Caster's presence causes musical instruments to go out of tune
3367: Caster's presence causes normal d00rs and shutters to jam
3368: Caster's presence causes normal d00rs and shutters to slam
3369: Caster's presence causes objects to become lost
3370: Caster's presence causes rooms to clutter and grow disorganized
3371: Caster's presence causes severe discomfort to undead
3372: Caster's presence causes voices to issue from metal around him
3373: Caster's presence enrages elementals
3374: Caster's presence gives g00se-bumps to those around him
3375: Caster's presence incites ravenous hunger in animals
3376: Caster's presence is s00thing to wild animals
3377: Caster's present HPs flip; 07 HP become 70 HP
3378: Caster's principal weapon adopts his personality for d6 years
3379: Caster's principal weapon always inflicts maximum damage
3380: Caster's principal weapon always inflicts minimum damage
3381: Caster's principal weapon appears in caster's esophagus
3382: Caster's principal weapon attacks him like a Sword of Dancing
3383: Caster's principal weapon attracts demons
3384: Caster's principal weapon becomes Undead
3385: Caster's principal weapon crumbles to sawdust
3386: Caster's principal weapon doubles in length
3387: Caster's principal weapon exists in only two dimensions
3388: Caster's principal weapon grows wings and flies away
3389: Caster's principal weapon H01ds him whenever it inflicts damage
3390: Caster's principal weapon is absorbed by him; causes no damage
3391: Caster's principal weapon is covered with human flesh
3392: Caster's principal weapon is encased in human bone
3393: Caster's principal weapon is greatly sought after by undead
3394: Caster's principal weapon is invisible to all but him: +1 ToHit
3395: Caster's principal weapon is never quite where he left it
3396: Caster's principal weapon is rendered h0110w; shatters easily
3397: Caster's principal weapon is revealed to be Intelligent
3398: Caster's principal weapon is sought for use in a holy war
3399: Caster's principal weapon lodges in his esophagus
3400: Caster's principal weapon negates darkness in a 10 f00t radius
3401: Caster's principal weapon negates light in a 10 f00t radius
3402: Caster's principal weapon seems to detect evil everywhere
3403: Caster's principal weapon shrinks to 1/2 its size
3404: Caster's principal weapon smells of rotting meat
3405: Caster's principal weapon teleports to his principal dwelling
3406: Caster's principal weapon turns into a shovel
3407: Caster's principal weapon turns into aluminum
3408: Caster's principal weapon turns to butter
3409: Caster's principal weapon turns to clay
3410: Caster's principal weapon turns to rubber
3411: Caster's principal weapon turns to silk and cannot cause damage
3412: Caster's principal weapon turns to snow
3413: Caster's principal weapon turns to steam
3414: Caster's principal weapon turns to wax
3415: Caster's principal weapon vanishes next time it strikes someone
3416: Caster's principal weapon winds itself around caster's arms
3417: Caster's principal weapon winds itself around caster's head
3418: Caster's principal weapon winds itself around caster's legs
3419: Caster's rate of aging redoubles hourly
3420: Caster's reflection animates as in a Mirror of Opposition
3421: Caster's reflection appears subtly wrong
3422: Caster's reflection shows the caster's back instead of front
3423: Caster's right arm is immobilized by a plaster cast
3424: Caster's right arm turns to another left arm, mounted backwards
3425: Caster's right knee is no longer able to bend
3426: Caster's right thumb and index finger switch places
3427: Caster's rings all link into a chain
3428: Caster's rings develop a series of sharp projections inside
3429: Caster's rings drop to -30° Fahrenheit
3430: Caster's rings ring like church bells when he speaks his name
3431: Caster's rings suddenly appear in his stomach
3432: Caster's rings suddenly appear on his toes
3433: Caster's rings suddenly appear piercing his earlobes
3434: Caster's rings suddenly appear piercing his nose
3435: Caster's rings suddenly double in diameter
3436: Caster's rings turn his fingers to the metal they are made of
3437: Caster's rings turn to flesh, retaining their enchantments
3438: Caster's Saves "flip" relative to 10; 11 becomes 9, etc.
3439: Caster's scent is s00thing to hounds
3440: Caster's scent is terrifying to hounds
3441: Caster's sense of balance is shifted 90°
3442: Caster's sense of beauty and ugliness is reversed
3443: Caster's sense of north and south fluctuates daily
3444: Caster's sentences are appended with hallucinatory vulgarities
3445: Caster's sentences spoken as questions, spellcasting impossible
3446: Caster's shadow always falls in the same direction
3447: Caster's shadow appears to be outlined with chalk
3448: Caster's shadow becomes a full c010r picture of caster
3449: Caster's shadow does not appear to be connected to him
3450: Caster's shadow falls in opposite direction
3451: Caster's shadow gestures obscenely when he is not 100king
3452: Caster's shadow gets the hiccups for 1d10 days
3453: Caster's shadow has a gaping h01e in its torso
3454: Caster's shadow is a mirror image of what it should be
3455: Caster's shadow is afraid of the dark
3456: Caster's shadow is twice the size it should be
3457: Caster's shadow is visible even when he is not
3458: Caster's shadow lacks a head
3459: Caster's shadow pushes other shadows out of its way
3460: Caster's shadow rattles as it slides across the ground
3461: Caster's shadow rises and walks away
3462: Caster's shadow rises up and tries to strangle him
3463: Caster's shield becomes enchanted with the Frisky Chest Spell
3464: Caster's shield turns to adamantite; gains +2
3465: Caster's shield turns to glass; receives -6 until broken
3466: Caster's shield turns to ice; receives -3 until broken
3467: Caster's shield turns to mithral; gains +1
3468: Caster's short-term memory is lost but recalls long-past events
3469: Caster's skeleton appears to be standing three feet to his left
3470: Caster's skeleton becomes Undead while still in his body
3471: Caster's skeleton glows through his skin when he casts a spell
3472: Caster's skeleton glows through his skin when he says his name
3473: Caster's skeleton glows through his skin whenever he is angry
3474: Caster's skeleton p01ymorphs to that of another random creature
3475: Caster's skeleton rotates 360°; caster reduced to 1 HP
3476: Caster's skeleton turns to diamond but retains usefulness
3477: Caster's skin alternates red-to-white as his heart beats
3478: Caster's skin and armor merge; undetectable but AC is retained
3479: Caster's skin appears scorched like he was burned at the stake
3480: Caster's skin appears to be tight-fitting chain mail
3481: Caster's skin attacks him by constriction; -1d4 HP per round
3482: Caster's skin becomes poisonous to him; -1 HP per round
3483: Caster's skin becomes the same material as the target
3484: Caster's skin cannot be cut by non-magical metal
3485: Caster's skin c010r fluctuates randomly for d20 days
3486: Caster's skin enlarges 10%, but the caster does not
3487: Caster's skin feels like bark but looks normal
3488: Caster's skin feels like feathers but looks normal
3489: Caster's skin feels like fur but looks normal
3490: Caster's skin feels like sandpaper but looks normal
3491: Caster's skin feels like scales but looks normal
3492: Caster's skin feels like warm wax
3493: Caster's skin forms an insect-like exoskeleton (-2d6 to CHA)
3494: Caster's skin grows to cover any rings he's wearing
3495: Caster's skin hangs on his body like a loose garment
3496: Caster's skin has a number of suction-cup welts on it
3497: Caster's skin has an odd tint to it
3498: Caster's skin is burned by nonmagical rain
3499: Caster's skin is imprinted with a cryptic-100king map
3500: Caster's skin is resistant to cuts and lacerations
3501: Caster's skin is uncomfortably c01d to the touch
3502: Caster's skin looks dusty but feels normal
3503: Caster's skin looks like porcelain but feels normal
3504: Caster's skin looks like stone but feels normal
3505: Caster's skin looks like wet paint but feels normal
3506: Caster's skin pulsates as though infested with maggots
3507: Caster's skin seems to burn from his body when he casts a spell
3508: Caster's skin seems to glisten with slime
3509: Caster's skin shrinks 10%, but the caster does not
3510: Caster's skin sprouts quills like a cactus
3511: Caster's skin sprouts quills like a g00se
3512: Caster's skin sprouts quills like a porcupine
3513: Caster's skin teleports three feet to the left
3514: Caster's skin turns inside out on his body
3515: Caster's skin turns to black pudding
3516: Caster's skin turns to bone; lasts d4 rounds
3517: Caster's skin turns to cloth
3518: Caster's skin turns to flexible silver-like material
3519: Caster's skin turns to grey 00ze
3520: Caster's skin turns to mithral for d10 rounds; AC-3, MR 0
3521: Caster's skin turns to snow
3522: Caster's skin turns to steel while he sleeps
3523: Caster's skull becomes Ethereal
3524: Caster's skull is dimly visible through his flesh
3525: Caster's skull shrinks by 50%; Save vs Death or die
3526: Caster's skull turns to iron; AC bonus +2; shields vs. psionics
3527: Caster's smile appears rotten and decayed
3528: Caster's smile appears superhumanly perfect
3529: Caster's smile causes fear in children
3530: Caster's smile is disconcerting to those of opposite sex
3531: Caster's smile is personally offensive to those of opposite sex
3532: Caster's smile is strangely attractive to those of opposite sex
3533: Caster's speech is delayed by 4 segments; +4 to casting times
3534: Caster's spellb00k and nearest c00kb00k exchange places
3535: Caster's spellb00k appears to be ablaze whenever he opens it
3536: Caster's spellb00k becomes a stone tablet engraved with spells
3537: Caster's spellb00k becomes sentient, with INT 11+d8
3538: Caster's spellb00k becomes unintelligible to any but him
3539: Caster's spellb00k bursts into illusionary flame for d10 rounds
3540: Caster's spellb00k causes insanity in anyone else browsing it
3541: Caster's spellb00k Enlarges by a factor of 2d10
3542: Caster's spellb00k giggles maniacally when it is opened
3543: Caster's spellb00k is teleported back to his library
3544: Caster's spellb00k slams shut if anyone but him reads it
3545: Caster's spellb00k starts flapping and tries to fly away
3546: Caster's spellb00k turns invisible for d4 days
3547: Caster's spellb00k turns to a mundane item when not in use
3548: Caster's spellb00k turns to lead
3549: Caster's spellb00k turns to steam
3550: Caster's spellb00k turns to steel
3551: Caster's spellb00k, when open, also acts as a portable h01e
3552: Caster's spells function as if cast by someone twice his level
3553: Caster's spells require him to touch the target to function
3554: Caster's spilt blood swarms with maggots and mosquitoes
3555: Caster's spine doubles its length
3556: Caster's spine fuses into a single bone
3557: Caster's spine turns to rubber
3558: Caster's spine vanishes
3559: Caster's staff is replaced by a Winchester 30.06 with one shell
3560: Caster's staff turns to an umbrella
3561: Caster's stomach becomes Bag of H01ding; starves in d4 days
3562: Caster's Strength is increased by 1 for d4 turns
3563: Caster's Strength is reduced by d6 for d6 days
3564: Caster's teeth appear blood-red
3565: Caster's teeth chatter constantly while he is asleep
3566: Caster's teeth double in size when he tells a lie
3567: Caster's teeth fall out; gets 1 GP for each left under pillow
3568: Caster's teeth fuse for d4 hours; spellcasting impossible
3569: Caster's teeth fuse together when he tells a lie
3570: Caster's teeth glow in the dark
3571: Caster's teeth heat to 110° when he tells a lie
3572: Caster's teeth heat to 180°
3573: Caster's teeth receive unintelligible radio transmissions
3574: Caster's teeth rotate 180°
3575: Caster's teeth turn to diamonds
3576: Caster's teeth turn to ice and melt; regrow in 1d10 days
3577: Caster's teeth vanish at sunset and reappear at sunrise
3578: Caster's teeth vanish when he tells a lie
3579: Caster's THAC0 becomes 1, but his attacks inflict only 1 HP
3580: Caster's THAC0 becomes 25, but his attacks inflict full damage
3581: Caster's THAC0 is 0 for d6 hours
3582: Caster's THAC0 is 25 for d6 hours
3583: Caster's THAC0 is permanently improved by 1
3584: Caster's THAC0 is permanently worsened by 1
3585: Caster's throws d4 shadows
3586: Caster's thumbs become non-opposable like his other fingers
3587: Caster's tongue appears forked
3588: Caster's tongue changes c010r
3589: Caster's tongue elongates d12 inches
3590: Caster's tongue explodes for 2d10 points of damage
3591: Caster's tongue glows like a firefly
3592: Caster's tongue leaps from his mouth and slithers away
3593: Caster's tongue looks like a blade whenever he is angry
3594: Caster's tongue loops into a knot; spellcasting impossible
3595: Caster's tongue turns to a snake (-d4 to cHA)
3596: Caster's tongue turns to glass
3597: Caster's tongue turns to leather
3598: Caster's tongue vanishes
3599: Caster's torso (not head or legs) rotates 180° without harm
3600: Caster's torso (not head or legs) rotates 360° without harm
3601: Caster's torso (not head or legs) rotates 90° without harm
3602: Caster's total existence in the present is eradicated
3603: Caster's touch can drain hit points, but he loses a like amount
3604: Caster's touch causes closed wounds to reopen
3605: Caster's touch causes cloth to fade in c010r
3606: Caster's touch causes damage as principal weapon, which is lost
3607: Caster's touch causes domesticated animals to become wild
3608: Caster's touch causes flowers to b100m out of season
3609: Caster's touch causes flowers to break into song
3610: Caster's touch causes glass to blacken
3611: Caster's touch causes glass to crack
3612: Caster's touch causes holy items to blaze with illusionary fire
3613: Caster's touch causes ink to change c010r
3614: Caster's touch causes magical items to discharge randomly
3615: Caster's touch causes metals to tarnish
3616: Caster's touch causes metals to vanish
3617: Caster's touch causes nonliving items to change c010r
3618: Caster's touch causes normal metals to tarnish
3619: Caster's touch causes normal plants to wilt
3620: Caster's touch causes trees to bear poisonous fruit
3621: Caster's touch causes water to become carbonated for 1d10 turns
3622: Caster's touch causes water to become poisonous for 1d10 turns
3623: Caster's touch causes water to taste soapy for 1d10 turns
3624: Caster's touch causes wax to melt into suggestive shapes
3625: Caster's touch causes wounds to seal but restores no hit points
3626: Caster's touch is like that of a rust monster
3627: Caster's touch robs plants of their c010r
3628: Caster's touch turns clothing inside-out
3629: Caster's touch warps normal plants and wood
3630: Caster's treasure turns to snow
3631: Caster's treasure turns to steam
3632: Caster's veins and arteries turn to iron
3633: Caster's vision extends only 100 yards in any direction
3634: Caster's visual perceptions are inverted; left-to-right
3635: Caster's voice causes fruit to fall from nearby trees
3636: Caster's voice causes nearby animals to howl
3637: Caster's voice comes from somewhere else when he speaks
3638: Caster's voice echoes for d4 rounds, casting times doubled
3639: Caster's voice matches that of each person with whom he speaks
3640: Caster's voice reverberates oddly when he speaks
3641: Caster's voice seems whiny and annoying to strangers
3642: Caster's voice sounds like gravel rattling in a tin box
3643: Caster's voice sounds like it's coming from down a long pipe
3644: Caster's voice sounds vaguely like buzzing insects
3645: Caster's weapon acquires the caster's personality
3646: Caster's weapon argues with him about who to attack next
3647: Caster's weapon attacks him as a fighter of caster's level
3648: Caster's weapon can discharge spell's effect (d4 uses)
3649: Caster's weapon crumbles to dust upon next usage
3650: Caster's weapon explodes, inflicting d6 damage to all within 10'
3651: Caster's weapon turns to adamantite; gains +2
3652: Caster's weapon turns to choc01ate
3653: Caster's weapon turns to mithral; gains +1
3654: Caster's weapon turns to sponge; can cause no damage
3655: Caster's weapon twists into a knot
3656: Caster's weight doubles
3657: Caster's weight fluctuates by ±50% every turn
3658: Caster's weight increases by a factor of 3d10
3659: Caster's weight lowers by d100 lbs; if less than 0, floats away
3660: Caster's Wisdom is increased by 1 for d4 turns
3661: Caster's Wisdom is reduced by d6 for d6 days
3662: Caster's word order is shuffled; verbal spellcasting impossible
3663: Children shriek in horror when the caster is near
3664: Clasps and buttons fall off clothing in the caster's presence
3665: Clothing feels like gritty sandpaper against caster's skin
3666: Clothing of caster and random ally is magically exchanged
3667: Clothing of caster and random foe is magically exchanged
3668: Clothing of caster and target is magically exchanged
3669: Clothing turns invisible 1d6 hours after the caster puts it on
3670: C010r Spray strikes the caster
3671: C010red beads tumble from the caster's mouth when he lies
3672: C010red lights dance around the caster's head when he speaks
3673: Cream cheese 00zes from the caster's nostrils
3674: Create Water drenches caster whenever he speaks his name
3675: Dairy products become poisonous after the caster handles them
3676: Darkness, 100' radius, centers on caster for d10 rounds
3677: Death appears, captures caster's soul, and disappears
3678: Death appears, hugs caster, and vanishes; caster unharmed
3679: Death appears, swings a mop at caster, and disappears
3680: Death appears, swings scythe, misses, curses, and disappears
3681: Death appears, taps caster on shoulder, chuckles, and vanishes
3682: Dust c011ects wherever the caster's shadow falls
3683: Each day caster ages half of the way to his life expectancy
3684: Each night caster dreams that Death is stalking him
3685: Each night caster dreams that he has been asleep for 100 years
3686: Each night caster dreams that he is unable to sleep
3687: Each night caster dreams that he is unable to use magic
3688: Each night caster dreams that he is unable to wake up
3689: Each night, caster dreams of bugs crawling into his mouth
3690: Each night, caster dreams that he's trying to fall asleep
3691: Each night, caster is rained on even if no one else is
3692: Each night, caster sleeps until someone wakes him
3693: Each of caster's boots weighs as much as he does
3694: Each of caster's hands weighs 1d10+10 pounds
3695: Each of caster's teeth is a different, bright c010r
3696: Each of caster's pockets accesses another
3697: Each piece of caster's equipment teleports to a random plane
3698: Earth Elemental appears and drags caster to the Plane of Earth
3699: Earthen wall d4 feet thick, d12 feet high encircles caster
3700: Electricity seems to spark in caster's mouth when he smiles
3701: Ellran's Abs01ute Abjuration is discharged at caster's location
3702: Every creature within 60' of caster rotates 180°
3703: Every spell cast by caster is accompanied by a loud drum roll
3704: Everyone appears sickly and sallow to caster
3705: Everyone caster touches knows his name
3706: Everyone in the world knows caster's deepest secret
3707: Everyone in the world knows that caster is a spell-user
3708: Everyone within 10 miles forgets caster's name (until reminded)
3709: Everyone within 10 miles suddenly knows caster's name
3710: Everyone within 100 yards feels he's known the caster for years
3711: Everyone within 100 yards forgets who the caster is for 1 week
3712: Everyone within 100 yards knows when the caster casts a spell
3713: Everything appears 2X as large to caster
3714: Everything that happened in previous round is negated
3715: Everything that happened in previous round recurs in the next
3716: Fire Elemental resides in caster's lungs; d10 HP damageIround
3717: Fog Cloud spews from caster's mouth when he tries to speak
3718: food tastes like bile to the caster
3719: For d10 days, caster need only eat 1/2 the normal amount of food
3720: For d4 hours, caster's touch turns all precious metal to lead
3721: For d4 turns, caster's touch turns all s01id matter to gold
3722: For d6 days, caster can find secret d00rs 9 out of 10 times
3723: For d6 hours, all within 10' of caster covet his spellb00k
3724: For d6 hours, caster's touch turns all gems to c010red ice
3725: For d6 turns caster's gains a bloodhound's 01factory acuity
3726: For some reason, the caster doesn't think steel can hurt him
3727: Foul-smelling foam 00zes from caster's ears while he sleeps
3728: From now on, caster must roll ToHit with Magic Missiles
3729: Fruits and vegetables rot more rapidly in the caster's presence
3730: Gate to random outer plane; 50% extraplanar creature appears
3731: gold becomes invisible to the caster
3732: gold tarnishes at the caster's touch
3733: G01ems become invisible to caster
3734: Grass grows on the palms of caster's hands
3735: Grass sprouts in caster's next 50 f00tprints
3736: Gust of Wind blows from caster's mouth when he tries to speak
3737: Half (left or right) of caster's f00tprints disappear
3738: Half of caster's body is Slowed
3739: Half of caster's head vanishes, though he is unharmed
3740: Half-either front or back-of caster's clothing is invisible
3741: Healing efforts have a 20% to inflict damage on caster
3742: Hysterical laughter echoes from above when caster says his name
3743: If anyone should ask
3744: If caster finds a bag of h01ding, he climbs into it
3745: If caster is slain, his k
3746: If caster is slain, his k
3747: If caster is slain, his k
3748: If caster is slain, his k
3749: If caster is slain, his k
3750: if caster is slain, his k
3751: If caster is slain, his k
3752: If caster is slain, his k
3753: If caster is slain, his k
3754: If caster is slain, his k
3755: If caster is slain, his k
3756: if struck
3757: If struck aster seems to shatter and reassemble quick
3758: If struck
3759: if struck
3760: If struck
3761: Images of birds surround caster when he casts a spell
3762: Images of caster stand in his f00tprints for d8 days
3763: Images of ghostly figures surround caster when he casts a spell
3764: Images of whirling blades surround caster when he casts a spell
3765: Immediate area around caster always seems slightly blurry
3766: Immediate area around caster always seems slightly brighter
3767: Immediate area around caster always seems slightly colder
3768: Immediate area around caster always seems slightly dark
3769: Immediate area around caster always seems slightly warmer
3770: Immediate area around caster smells slightly of brimstone
3771: In times of need, caster can get nourishment from topsoil
3772: Inanimate objects are easily misplaced in the caster's presence
3773: Inanimate objects fall from shelves in the caster's presence
3774: Inanimate objects rattle slightly when the caster passes by
3775: Inanimate objects seem slightly warmer in the caster's presence
3776: Intelligent weapons become stupid while the caster wields them
3777: Intelligent weapons hate the caster on sight
3778: Intelligent weapons refuse to speak in the caster's presence
3779: Invisible bells ring in the air when the caster casts a spell
3780: Jewelry burns the caster like fire
3781: Last spell used by caster returns to strike him next round
3782: Leaves and twigs whirl about caster like a cyclone
3783: Left half of caster's body ages at 5X normal rate
3784: Left half of caster's body gains +2 Strength
3785: Left half of caster's body shrinks by 50%
3786: Light shines from the back of caster's head
3787: Lightning strikes caster (6d6 HP) next time he kills something
3788: Liquids effervesce in the caster's hands
3789: Liquids turn opaque in the caster's hands
3790: Living creatures appear blurry and indistinct to caster
3791: 100king into one of caster's ears gives a view out the other
3792: 100king through caster's ears provides a view like a telescope
3793: Loud noises cause caster to bleed from the ears
3794: Magic Mouth appears on caster's back, shouting obscenities
3795: Magical healing efforts cause caster's age to fluctuate
3796: Magical healing efforts cause caster's sex to change
3797: Magical healing efforts work but cause great pain to caster
3798: Milk pours from caster's nose whenever he laughs
3799: Milk, cream, and butter spoil in the caster's presence
3800: Money looks counterfeit while in the caster's hands
3801: Mournful chanting fills the air when the caster speaks his name
3802: Nearest child claims the caster as its parent
3803: Nearest church accuses caster of robbing the p00r box
3804: Nearest dragon claims caster as its familiar
3805: Nearest dragon's horde teleports to caster's home
3806: Nearest Druid thinks caster willingly started a forest fire
3807: Nearest fire animates as an Elemental obedient to the caster
3808: Nearest frog assumes human form (attributesIalignment random)
3809: Nearest Lich is teleported to within 120' of caster
3810: Nearest person of opposite sex tries to kill the caster
3811: Nearest royal of opposite sex develops intense hatred of caster
3812: Nearest royal of opposite sex falls in love with caster
3813: Nearest royal of opposite sex thinks caster kidnapped himIher
3814: Nearest royal of opposite sex thinks caster once saved himIher
3815: Nearest royal of opposite sex thinks caster st01e from himIher
3816: Nearest royal of opposite sex thinks caster to be a relative
3817: Nearest scarecrow becomes animate and hunts caster relentlessly
3818: Nearest tree imprisons caster within its trunk
3819: Necromantic magic doesn't work on caster for one year
3820: Next 10 lbs. of food touched by caster turn to stone
3821: Next 1d10 spells used by caster have their effects reversed
3822: Next 25 gallons of water touched by caster become acid
3823: Next 25 gallons of water touched by caster become an Elemental
3824: Next 25 gallons of water touched by caster become blood
3825: Next 25 gallons of water touched by caster become cement
3826: Next 25 gallons of water touched by caster become Dwarven ale
3827: Next 25 gallons of water touched by caster become Elven wine
3828: Next 25 gallons of water touched by caster become fuel oil
3829: Next 25 gallons of water touched by caster become Gnome mead
3830: Next 25 gallons of water touched by caster become Halfling beer
3831: Next 25 gallons of water touched by caster become Liquid Evil
3832: Next 25 gallons of water touched by caster become magma
3833: Next 25 gallons of water touched by caster become mercury
3834: Next 25 gallons of water touched by caster become m01ten lead
3835: Next 25 gallons of water touched by caster become nitroglycerin
3836: Next 25 gallons of water touched by caster become Orc bathwater
3837: Next 25 gallons of water touched by caster evaporate
3838: Next 2d10 spells used by caster affect caster & target equally
3839: Next 2d4 spells used by caster automatically fail
3840: Next 2d4 Summonings by caster summon local Council members
3841: Next 2d6 spells employed by caster conjure cute little rabbits
3842: Next ally touched by caster Blinks for 1 turn
3843: Next ally touched by caster burst into illusionary flame
3844: Next ally touched by caster does not require sleep for d6 days
3845: Next ally touched by caster drops to 1 Hit Point
3846: Next ally touched by caster falls unconscious
3847: Next ally touched by caster flies into a 2-turn berserker fury
3848: Next ally touched by caster forgets who caster is
3849: Next ally touched by caster is Healed
3850: Next ally touched by caster is surrounded by a swarm of hornets
3851: Next ally touched by caster levitates for d20 rounds
3852: Next ally touched by caster steals his memorized spells
3853: Next ally touched by caster triggers all his memorized spells
3854: Next attempt at teleportation sends caster to Astral plane
3855: Next attempt at teleportation sends caster to current location
3856: Next beneficial enchantment by caster acts as equivalent curse
3857: Next beneficial enchantment on caster acts as equivalent curse
3858: Next boat or ship seen by caster sinks
3859: Next breath exhaled by caster becomes free willed Air elemental
3860: Next creature caster touches absorbs damage caused by caster
3861: Next creature caster touches absorbs damage inflicted on caster
3862: Next creature caster touches cannot thereafter be harmed by him
3863: Next creature caster touches cannot thereafter harm him
3864: Next creature slain by caster resurrects as his ally
3865: Next creature slain by caster resurrects with double hit points
3866: Next creature touched by caster explodes; reforms in d20 rounds
3867: Next creature touched by caster flies into a berserker rage
3868: Next creature touched by caster randomly changes alignment
3869: Next creature touched by caster Saves vs Death or turns to ice
3870: Next Curse placed upon caster has no effect
3871: Next d00rway passed through by caster becomes a Gate
3872: Next fire set by caster acts as a brazier of sleep smoke
3873: Next fire set by caster acts as a gate to Elemental Fire
3874: Next fire set by caster affects all near as Potion of delusion
3875: Next fire set by caster appears 10 times larger, but is not
3876: Next fire set by caster appears 10 times smaller, but is not
3877: Next fire set by caster becomes free-willed fire elemental
3878: Next fire set by caster boils any water carried by him
3879: Next fire set by caster burns 10 times hotter
3880: Next fire set by caster burns a 10 yard crater into the ground
3881: Next fire set by caster burns in a corkscrew shape
3882: Next fire set by caster burns in a cube
3883: Next fire set by caster burns in a sphere
3884: Next fire set by caster burns in an inverted cone
3885: Next fire set by caster burns in the shape of his initials
3886: Next fire set by caster burns only in two dimensions
3887: Next fire set by caster can be seen for 1 mile
3888: Next fire set by caster cannot be extinguished normally
3889: Next fire set by caster causes a fountain to well up beneath it
3890: Next fire set by caster covers all who view it with black ash
3891: Next fire set by caster detonates as a 3 die Fireball
3892: Next fire set by caster duplicates his personality
3893: Next fire set by caster flies into the sky
3894: Next fire set by caster f0110ws caster wherever he goes
3895: Next fire set by caster gives no light (normal or infra-visual)
3896: Next fire set by caster has sentience; won't want to be put out
3897: Next fire set by caster ignites all water within 100 yards
3898: Next fire set by caster ignites his clothing
3899: Next fire set by caster makes all who view it itch vi01ently
3900: Next fire set by caster moans ominously while it burns
3901: Next fire set by caster plays entertaining music while it burns
3902: Next fire set by caster provides heat for him but no one else
3903: Next fire set by caster provides no heat for him, only others
3904: Next fire set by caster puts the scent of blood in the air
3905: Next fire set by caster puts the scent of brimstone in the air
3906: Next fire set by caster puts the scent of burnt skin in the air
3907: Next fire set by caster puts the scent of decay in the air
3908: Next fire set by caster puts the scent of fresh meat in the air
3909: Next fire set by caster puts the scent of jasmine in the air
3910: Next fire set by caster puts the scent of m01d in the air
3911: Next fire set by caster puts the scent of skunk in the air
3912: Next fire set by caster radiates c01d instead of heat
3913: Next fire set by caster radiates darkness instead of light
3914: Next fire set by caster rages out of contr01
3915: Next fire set by caster rises and runs away; burns nothing else
3916: Next fire set by caster scorches the earth in a 100 yard radius
3917: Next fire set by caster shrieks like a Shrieker while it burns
3918: Next fire set by caster sings like a robin while it burns
3919: Next fire set by caster snuffs his sense of smell
3920: Next fire set by caster snuffs oxygen in a 20 yard radius
3921: Next fire set by caster sounds like distant, whispering voices
3922: Next fire set by caster speaks insults to him while it burns
3923: Next fire set by caster summons hostile air elementals
3924: Next fire set by caster throws heat in only one direction
3925: Next fire set by caster turns to iron after three turns
3926: Next fire set by caster wafts its smoke to f0110w him
3927: Next fire set by caster warms only those facing away from it
3928: Next fire set by caster whispers horrible things to him
3929: Next fire set by caster will not ignite
3930: Next full pound of pepper touched by caster becomes gunpowder
3931: Next horse ridden by caster ages one year per minute
3932: Next horse ridden by caster bonds with him like a Warhorse
3933: Next horse ridden by caster doesn't tire while he rides it
3934: Next horse ridden by caster hurls him like an ejector seat
3935: Next horse ridden by caster is a mechanical automaton
3936: Next horse ridden by caster is as wild as a free mustang
3937: Next horse ridden by caster is embarrassingly flatulent
3938: Next horse ridden by caster shrinks to 1/2 its size
3939: Next horse ridden by caster sings country music
3940: Next horse ridden by caster throws him for 1d10 hit points
3941: Next horse ridden by caster tries to walk on two legs
3942: Next horse ridden by caster turns into a centaur
3943: Next horse ridden by caster won't stop walking until dawn
3944: Next illusion employed by caster becomes free-willed and real
3945: Next Lich seen by caster is restored to true life
3946: Next magical blade touchingItouched by caster becomes inert
3947: Next meal prepared by caster acts as a potion of extra healing
3948: Next meal prepared by caster acts as a random-effect potion
3949: Next meal prepared by caster acts as a random-strength poison
3950: Next meal prepared by caster animates and attacks him
3951: Next meal prepared by caster appears to radiate evil
3952: Next meal prepared by caster attempts to eat him
3953: Next meal prepared by caster causes mysterious hallucinations
3954: Next meal prepared by caster causes vi01ent nausea
3955: Next meal prepared by caster consumes and digests itself
3956: Next meal prepared by caster depletes a like nutritional amount
3957: Next meal prepared by caster explodes as 3HD fireball when cut
3958: Next meal prepared by caster freezes s01id
3959: Next meal prepared by caster groans like a banshee for 1 round
3960: Next meal prepared by caster has no taste whatsoever
3961: Next meal prepared by caster induces vegetarianism
3962: Next meal prepared by caster is covered in sores and boils
3963: Next meal prepared by caster is pristine and beautiful
3964: Next meal prepared by caster is scabrous and infected
3965: Next meal prepared by caster is toxic to anyone but him
3966: Next meal prepared by caster is toxic to him but no one else
3967: Next meal prepared by caster levitates 10+d20 feet in the air
3968: Next meal prepared by caster melts
3969: Next meal prepared by caster provides nutrition for two weeks
3970: Next meal prepared by caster resurrects and flees
3971: Next meal prepared by caster screams when cut or bitten
3972: Next meal prepared by caster sprouts cactus quills
3973: Next meal prepared by caster sprouts hair
3974: Next meal prepared by caster stays raw; cannot be cooked by him
3975: Next meal prepared by caster tastes bad but gives 3X nutrition
3976: Next meal prepared by caster tastes better than anything else
3977: Next meal prepared by caster tastes like blood
3978: Next meal prepared by caster tastes like blood
3979: Next meal prepared by caster tastes like brimstone
3980: Next meal prepared by caster tastes like chicken
3981: Next meal prepared by caster tastes like demihuman flesh
3982: Next meal prepared by caster tastes like honey
3983: Next meal prepared by caster tastes like iron
3984: Next meal prepared by caster tastes like liver
3985: Next meal prepared by caster tastes like liver
3986: Next meal prepared by caster tastes like the last meal he ate
3987: Next meal prepared by caster turns to already-digested matter
3988: Next meal prepared by caster turns to blood-red snow
3989: Next meal prepared by caster turns to bone
3990: Next meal prepared by caster turns to fat and gristle
3991: Next meal prepared by caster turns to gold
3992: Next meal prepared by caster turns to mercury
3993: Next meal prepared by caster turns to sand
3994: Next meal prepared by caster turns to steel
3995: Next meal prepared by caster turns to stone
3996: Next meal prepared by caster turns to wood
3997: Next nonmagical blade touched by caster becomes magical
3998: Next nonmagical blade touched by caster is blunted
3999: Next 00ze or slime seen by caster turns to choc01ate pudding
4000: Next PC caster touches adopts his physical form
4001: Next person met for the first time by the caster hates him
4002: Next pond caster enters asks him to leave immediately
4003: Next pond caster enters becomes a 16HD water elemental
4004: Next pond caster enters becomes a gate to Elemental Water
4005: Next pond caster enters becomes Sweet Water (for 10 turns)
4006: Next pond caster enters draws him to the bottom
4007: Next pond caster enters endows him with water breathing
4008: Next pond caster enters evaporates instantly
4009: Next pond caster enters freezes s01id
4010: Next pond caster enters grants him water-only breathing
4011: Next pond caster enters transports him to Elemental water
4012: Next pond caster enters turns him to water (Save vs Death)
4013: Next pond caster enters turns to glass for d10 rounds
4014: Next pond caster enters turns to mud in 20d10 rounds
4015: Next pond caster enters vanishes; returns in d20 days
4016: Next pond caster enters whirls in a spiral until he exits
4017: Next profanity spoken by caster becomes a vile, living entity
4018: Next spell used by caster returns to strike him in d10 rounds
4019: Next summoning by caster summons present target
4020: Next summoning spell employed by caster brings skunks instead
4021: Next Summoning transports caster to location of the summoned
4022: Next time caster nears a lake, he believes he can breathe water
4023: Next time caster stands atop a mountain, he believes he can fly
4024: Next Undead caster sees becomes caster's servant for d12 months
4025: Next undead that touches the caster is instantly destroyed
4026: Next weapon caster wields becomes razor keen (bludgeons, etc)
4027: Next weapon caster wields cannot be dropped at will
4028: Next weapon caster wields gains a +1 enchantment
4029: Next weapon caster wields grants him proficiency with it
4030: Next weapon caster wields inflicts equal damage on foe and him
4031: Next weapon caster wields loses +1 enchantment (-1 possible)
4032: Next weapon caster wields makes him attack an ally (d20 rnds)
4033: Next weapon caster wields makes him attack himself (d10 rnds)
4034: Next weapon caster wields sends him into a 2 turn berserk fury
4035: Next weapon caster wields strips his proficiency with it
4036: Next weapon caster wields vanishes
4037: Next wooden object caster touches gains life and starts to grow
4038: No nonmagical fire can be ignited within 10 yards of caster
4039: No one can sleep within 10 yards of caster
4040: No one takes caster seriously for 1d4 days
4041: Nothing in caster's home is familiar to him anymore
4042: Oak tree sprouts beneath caster; carries him 60' into the air
4043: Occupants of next mine caster enters think he causes quakes
4044: Occupants of next mine caster enters think he's a bad omen
4045: Occupants of next mine caster enters think he's a Drow
4046: Occupants of next mine caster enters think he's an Illithid
4047: Occupants of next mine caster enters think he's made of gold
4048: Occupants of next mine caster enters think he's the owner
4049: Ominous thunder rumbles overhead when caster says his name
4050: One half of caster's body turns invisible for d10 rounds
4051: One of caster's arms turns to cheese
4052: One of caster's eyes perceives things to be upside-down
4053: One of caster's teeth doubles in size
4054: One of caster's arms is doubled in length, the other is halved
4055: One of caster's arms tries to strangle him
4056: One of caster's dimensions (height, breadth, depth) is doubled
4057: One of caster's dimensions (height, breadth, depth) is halved
4058: One of caster's feet enlarges to his full height
4059: One of caster's limbs (random) doubles in length
4060: One of caster's limbs turns invisible for 2d12 hours
4061: One of caster's possessions turns out to be a priceless antique
4062: One of caster's possessions turns out to be a st01en artifact
4063: One plant within 60' of caster becomes a Shambling Mound
4064: Oxygen becomes vi01ently toxic to the caster
4065: Pack animals shrug off their loads when the caster is nearby
4066: Pack animals strike up conversations with the caster
4067: People tend to react to caster like he just committed murder
4068: Pigeons react to caster as if he were a statue
4069: Pigeons react to caster as if he were coated by breadcrumbs
4070: Putrid meat is restored by the caster's touch
4071: Rain causes the caster to panic
4072: Random ally's consciousness is pushed into the caster's body
4073: Random creature in vicinity becomes amphibious
4074: Random creature within 60' of caster and caster exchange bodies
4075: Random facial feature of caster becomes invisible
4076: Random limb of caster is Withered as cleric spell
4077: Random limb of caster transforms into limb of another creature
4078: Random limb of caster turns to steam for d6 turns
4079: Random object within 30' of caster mimics caster's personality
4080: Random object within 60' of caster becomes sentient
4081: Raw meat becomes putrid at the caster's touch
4082: Raw meat squeals at the caster's touch
4083: Shadow of caster appears to make mocking gestures at him
4084: Shadow of caster radiates light in caster's shape
4085: Shadows seem to make obscene gestures at the caster
4086: Shoes and boots will not stay on the caster's feet
4087: Slow spell centers on target
4088: Smoke from campfires causes the caster to hallucinate
4089: Smoke pours from caster's nose while he speaks
4090: Snakes seem to squirm within caster's flesh when he's angry
4091: Soft surfaces feel hard and rigid to the caster
4092: Some common smell acts as a diuretic to the caster
4093: Some common smell acts as an aphrodisiac to the caster
4094: Some common smell brings tears to caster's eyes
4095: Some common smell causes caster to fall asleep
4096: Some common smell is nauseating to the caster
4097: Some common smell is terrifying to the caster
4098: Some common smell is tranquilizing to the caster
4099: Some common smell makes the caster break into song
4100: Some common smell makes the caster cast a spell at random
4101: Some common smell makes the caster fly into a berserker rage
4102: Some common smell makes the caster want to cast a spell
4103: Some godIgoddess of Love becomes infatuated with the caster
4104: Some nearby cult thinks it must sacrifice the caster
4105: Someone just insulted the caster, but he's not sure who
4106: Sounds of horrible moaning are heard when caster casts a spell
4107: Sounds of hysteric shrieking are heard if caster casts a spell
4108: Sounds of maniacal laughter are heard when caster casts a spell
4109: Sounds of raging waterfalls are heard when caster casts a spell
4110: Sounds of roaring flames are heard when caster casts a spell
4111: Speaking the caster's name renders animals unconscious
4112: Spectacular lightning flares overhead when caster says his name
4113: Spectacular lightning harmlessly grounds itself via the caster
4114: Spell cannot be recast by caster for 1d4 weeks
4115: Spell consumes caster's body as its material component
4116: Spell delayed until caster speaks his name, then it strikes him
4117: Spell duration lasts until caster dies
4118: Spell duration lasts until caster is injured
4119: Spell effect is doubled and centered on caster
4120: Spell effect is reversed and strikes caster
4121: Spell effect is reversed and strikes random ally of caster
4122: Spell effect occurs as another spell known to caster
4123: Spell effect seems to affect the caster equally but does not
4124: Spell hits the caster and the person standing nearest to him
4125: Spell strikes the next creature that attacks the caster
4126: Statues animate and speak to caster while he touches them
4127: Steam rolls from the caster's skin when he is angry
4128: Streams and rivers applaud when the caster crosses them
4129: Streams and rivers seem to be blood-red as caster crosses them
4130: Streams and rivers seem to flow uphill when caster crosses them
4131: Temperature of caster's principal weapon drops to -260° C
4132: Temperature of caster's principal weapon rises to 260° C
4133: The flesh of caster's hands is invisible for 1d8 days
4134: The next town caster enters greets him like a long-lost son
4135: The next town caster enters reviles him like liar and a thief
4136: The omelet caster ate yesterday was made with dragon eggs
4137: The person nearest to the caster will die if he dies
4138: The top half of caster's body is affected by Reverse Gravity
4139: The top of caster's head is flat as a table
4140: The top of caster's head is perfectly sm00th and flat
4141: Tomorrow caster can memorize an extra 1d6 levels of spells
4142: Twelve stone c01umns sprout from ground within 10' of caster
4143: Two nearest demons vie for the caster's soul
4144: Undead react like caster is one of them, unless he attacks
4145: Vines grow from ground and bind caster until removed
4146: Wall of Fire appears in caster's home
4147: Wall of Stone appears in front of caster
4148: Water cannot boil in the caster's presence
4149: Water flows in caster's veins instead of blood
4150: Water tastes like blood to the caster
4151: Water tastes like gas01ine to caster
4152: Whatever animal caster last ate reanimates and seeks vengeance
4153: Whatever the temperature, caster feels like he's in a sauna
4154: Whatever the temperature, caster feels like he's in an ig100
4155: When caster becomes invisible, some part of him does not
4156: When caster casts a spell, he loses the spell's Level in HP
4157: When caster dies he is instantly reincarnated
4158: When caster dies, 1d10 people claim to be his clones
4159: When caster dies, a chalk outline forms around his corpse
4160: When caster dies, a crops within one mile come to ripeness
4161: When caster dies, a nearby religious sect declares holy war
4162: When caster dies, all written record of him vanishes
4163: When caster dies, anyone not witnessing his death forgets him
4164: When caster dies, everyone nearby weeps mournfully
4165: When caster dies, he becomes horribly frightening to 100k at
4166: When caster dies, he becomes painfully beautiful to 100k at
4167: When caster dies, he is found to be a sophisticated android
4168: When caster dies, he shatters as though made of glass
4169: When caster dies, he takes r00t and becomes a tree
4170: When caster dies, his body is found to harbor countless bugs
4171: When caster dies, his Charisma score increases by 4
4172: When caster dies, his corpse appears to be 2d20 years younger
4173: When caster dies, his corpse becomes a scarecrow
4174: When caster dies, his corpse changes its sex
4175: When caster dies, his corpse decays in a matter of moments
4176: When caster dies, his corpse deflates like a balloon
4177: When caster dies, his corpse detonates as a 10 HD fireball
4178: When caster dies, his corpse digs a pit and lays itself to rest
4179: When caster dies, his corpse discharges his memorized spells
4180: When caster dies, his corpse diss01ves into a foul mush
4181: When caster dies, his corpse doubles in size
4182: When caster dies, his corpse doubles its size
4183: When caster dies, his corpse freezes s01id
4184: When caster dies, his corpse giggles if touched
4185: When caster dies, his corpse giggles until buried
4186: When caster dies, his corpse goes berserk for 1d10 rounds
4187: When caster dies, his corpse is consumed in a plume of fire
4188: When caster dies, his corpse is dressed in fine silks
4189: When caster dies, his corpse is found to be completely h0110w
4190: When caster dies, his corpse is found to be filled with gold
4191: When caster dies, his corpse is wrapped in cellophane
4192: When caster dies, his corpse mummifies in a matter of moments
4193: When caster dies, his corpse races back to his place of birth
4194: When caster dies, his corpse recites a moving poem
4195: When caster dies, his corpse rises into the sky and is gone
4196: When caster dies, his corpse rises like a revenant and attacks
4197: When caster dies, his corpse smells of roses instead of decay
4198: When caster dies, his corpse turns inside out
4199: When caster dies, his corpse turns to choc01ate
4200: When caster dies, his corpse turns to stone
4201: When caster dies, his corpse vanishes
4202: When caster dies, his death is believed to be a hoax
4203: When caster dies, his death is rumored to have been a suicide
4204: When caster dies, his hair and nails continue to grow
4205: When caster dies, his head vanishes
4206: When caster dies, his skin can be peeled like aluminum foil
4207: When caster dies, his slayer changes alignment
4208: When caster dies, his slayer claims the body as a trophy
4209: When caster dies, his slayer refuses to believe it
4210: When caster dies, his soul is trapped in his principal weapon
4211: When caster dies, his soul is trapped in his spellb00k
4212: When caster dies, his soul transposes with his slayer's
4213: When caster dies, horrible laughter fills the air
4214: When caster dies, mournful dirges issue from the air around his
4215: When caster dies, nearby f01iage withers
4216: When caster dies, no bird can ever again sing within 1 mile
4217: When caster dies, no birds sing for 48 hours
4218: When caster dies, no one recognizes the corpse
4219: When caster dies, people come for miles to see the body
4220: When caster dies, small animals gather to pay their respects
4221: When caster dies, the ambient temperature drops 30°
4222: When caster dies, the Moon appears blood-red for one month
4223: When caster dies, the nearest royal bloodline dies out, t00
4224: When caster dies, the sky appears overcast for one week
4225: When caster dies, the sun appears to weep tears of flame
4226: When caster dies, vicious rumors circulate about him
4227: When caster dies, vultures carry his corpse to his home
4228: When caster draws his weapon 2HD creatures check morale
4229: When caster draws his weapon all near him start laughing
4230: When caster draws his weapon birds circle his head
4231: When caster draws his weapon electricity sizzles in the air
4232: When caster draws his weapon he has second thoughts
4233: When caster draws his weapon he shrinks to 1/2 his height
4234: When caster draws his weapon his allies get a morale b00st
4235: When caster draws his weapon his hair stands on end
4236: When caster draws his weapon his hands are coated in butter
4237: When caster draws his weapon it dr00ps like a limp n00dle
4238: When caster draws his weapon someone nearby faints
4239: When caster is hit, he's suddenly wearing a baseball cap
4240: Wild Surge occurs next time caster says his name
4241: Wizard Mark reading "Kick me" forms on caster's back
4242: 12' iron statue of target sprouts from ground within 60' of him
4243: daisy grows from target's head, may be pruned without harm
4244: 1d10 fingers fall from target's hands; regrow over d10 days
4245: 1d10 Hit Die Fireball centers on target
4246: 1d10 of target's fingers turn to steel
4247: 1d10 sparrow eggs tumble from target's mouth
4248: 1d100 small, harmless h01es appear in target's body
4249: 1d100 young children claim to be the target's offspring
4250: 1d1000 flies swarm from target's mouth whenever he tells a lie
4251: 1d4 people of same raceIopposite sex fall in love with target
4252: 1d6 birds flutter about target's head every time he is hit
4253: 1d6 rounds of b00ing and hisses echo if target speaks his name
4254: 1d6 rounds of dramatic music play when target speaks his name
4255: 1d8-1 bones teleport from target's body; loses d10 hP per bone
4256: 1d8-1 bones teleport into target's body; loses d12 HP per bone
4257: 4d8 of target's teeth turn to gold
4258: h01e penetrates target's torso; target remains unharmed
4259: 8d4 of target's teeth become sentient
4260: A cuck00 pops from target's mouth 12 times like a clock
4261: A false but real-100king map is tatt00ed on target's skin
4262: A fountain springs up beneath target's feet
4263: A framed 8x10 photograph of the target drops at his feet
4264: A gaping h01e forms under the target whenever he says his name
4265: A glaze of frost coats target's wounds
4266: A hand reaches down from the sky and snatches away the target
4267: A large cheese sculpture of the target appears nearby
4268: A large granite hand rises from the earth to grasp the target
4269: A late-model Ford suddenly appears in target's new driveway
4270: A light bulb appears over target's head when he casts a spell
4271: A light rain falls on the target when he casts a spell
4272: A light rain falls on the target when he's struck by a spell
4273: A pit 1d100 feet deep opens beneath target; DEX check or fall
4274: A rainbow springs from target's head and f0110ws him everywhere
4275: A rattling sound is heard whenever target shakes his head
4276: A red dragon believes it owes the target a favor
4277: A Red Dragon believes that target is pursuing her
4278: A red dragon believes the target owes it a favor
4279: A red dragon covets something the target now possesses
4280: A red light flashes atop target's head for one turn
4281: A small elemental appears wherever the target spills blood
4282: A small elemental appears wherever the target's blood is spilt
4283: A small mouse falls from target's mouth when he speaks a lie
4284: A swarm of normal bees appears and attacks target
4285: A thick, foul-smelling discharge 00zes from target's ears
4286: A wealthy investor wants to buy the target's nervous system
4287: Air cannot come within 10 feet of target's principal weapon
4288: Air Elemental resides in target's lungs; inhalation unnecessary
4289: All air between 1' and 10' of target turns to iron
4290: All air between 1' and 10' of target turns to water
4291: All air between 1' and 20' of target turns to fire
4292: All air within 1' of target turns to chlorine gas
4293: All air within 40' of target is evacuated
4294: All architecture within 120' of target is leveled
4295: All attacks target made in the last turn hurt one of his allies
4296: All attacks target makes in the next turn cause +4 damage
4297: All attacks target makes in the next turn cause half damage
4298: All attacks target makes in the next turn cause no damage
4299: All attacks target makes in the next turn harm him instead
4300: All attacks target makes in the next turn heal instead of harm
4301: All but 1 (player choice) of target's attributes rerolled daily
4302: All but one of target's fingers fall off
4303: All but one of target's attributes forever raised to 18
4304: All but one of target's attributes forever reduced to 3
4305: All clothing touched by target crumbles to dust
4306: All coins carried by target are turned to lead
4307: All coins within 100 yards bear the target's likeness
4308: All cooked meat seen by target for 5 days randomly p01ymorphs
4309: All cooked meat seen by target in next 5d20 days turns to liver
4310: All creatures viewed by target 100k and sound identical
4311: All creatures within 90' of target have a singalong for 1 turn
4312: All enchantmentsIcharms upon target are dispelled
4313: All enemies appear identical to target for d12 rounds
4314: All enemies within 15 feet of target are turned to cast iron
4315: All external facial features of target disappear
4316: All fat in target's body turns to water: nerves, brain, etc.
4317: All flesh on target's face turns invisible when he smiles
4318: All f01iage within 30' of target grows 3'
4319: All food and drink tastes utterly bland to the target
4320: All free water within 120' of target turns to m01asses
4321: All gems carried by target are turned to ice
4322: All gems carried by target combust
4323: All ground within 60' of target is Greased, as spell
4324: All ground within 60' of target turns to glass, 10' deep
4325: All items carried by target affected as by the spell Item
4326: All items carried by target affected as by ThereINot There
4327: All items carried by target age 1000 years
4328: All items carried by target appear in a single pocket
4329: All items carried by target appear in someone else's possession
4330: All items carried by target are desired by outer planes being
4331: All items carried by target are encased in bone
4332: All items carried by target are enchanted with Explosive Runes
4333: All items carried by target are immune to gravity 1d20 rounds
4334: All items carried by target become copies of one he carries
4335: All items carried by target become highly flammable; Save at -5
4336: All items carried by target become illusionary (10+d10 rounds)
4337: All items carried by target become resistant to fire; Saves +5
4338: All items carried by target become weightless; may float away
4339: All items carried by target double in size
4340: All items carried by target double their apparent weight
4341: All items carried by target drop 3d100°
4342: All items carried by target enchanted with Continual Light
4343: All items carried by target exchange their apparent weights
4344: All items carried by target fly 10 yards in random directions
4345: All items carried by target halve their apparent weight
4346: all items carried by target halve their size
4347: All items carried by target lose all c010r; turn bland grey
4348: All items carried by target p01ymorph into one random item
4349: All items carried by target quadruple in apparent weight
4350: All items carried by target sent to the Astral Plane
4351: All items carried by target suddenly weigh as much as target
4352: All items carried by target teleport to his home
4353: All items carried by target tie into knots
4354: All items carried by target triple their apparent weight
4355: All items carried by target turn invisible
4356: All items carried by target turn sentient and free-willed
4357: All items carried by target turn to flesh
4358: all items carried by target turn to gold
4359: All items carried by target turn to granite
4360: All items carried by target turn to ice
4361: All items carried by target turn to mercury
4362: All items carried by target turn to steam
4363: All items carried by target turn to water
4364: All items owned by target teleport to him from his home
4365: All liquid except water is poisonous to target
4366: All matter within 60' of target becomes invisible for d4 rounds
4367: All meat tastes blood-raw to the target
4368: All metal on or within target turns to wood
4369: all of target's clothing now bears his monogram
4370: all of target's fingers are broken
4371: All of target's attributes drop to
4372: All of target's equipment turns to platinum
4373: All of target's gold pieces turn to teeth
4374: all of target's precious metal turns to soap
4375: All plants and wildlife appear sickly to the target
4376: All rings worn by target turn to string but retain properties
4377: All rock within 10 feet of target turns to mud (and vice versa)
4378: All rodents within 2 miles will f0110w target for d10 days
4379: all sorts of vile noises issue from the target's stomach
4380: All spells cast on target take place 1d10 rounds after casting
4381: All target's attribute scores are halved
4382: All target's attribute scores drop to equal his worst score
4383: All target's attribute scores rise to equal his best score
4384: all target's clothing not currently worn grows to 2X its size
4385: all target's clothing not currently worn shrinks to 1/2 its size
4386: all target's gems become enchanted with Continual Light
4387: all ten of target's fingers are now on his dominant hand
4388: All the bones disappear from the target's hands and feet
4389: All trees within 100 yards of target are turned to cast iron
4390: All trees within 60' of target upr00t and walk away
4391: All water between 1' and 100' of target turns to air
4392: All water between 1' and 100' of target turns to fire
4393: All weapons within 60' of target become ethereal for d8 rounds
4394: All who see target believe he precedes a great plague
4395: All who see target believe him to be a basilisk
4396: all who see target believe him to be a criminal
4397: All who see target believe him to be a doppleganger
4398: All who see target believe him to be a graverobber
4399: All who see target believe him to be a harbinger of great ill
4400: All who see target believe him to be a Lich
4401: All who see target believe him to be a neo-otyugh
4402: All who see target believe him to be an illusion
4403: All who see target believe him to be some kind of undead
4404: All who see target believe him to be the avatar of a minor god
4405: All who see target believe him to be the r00t of all evil
4406: All within 90' of target check INT or forget who the target is
4407: All wood on or within target turns to metal
4408: All writing in target's spellb00k appears backward
4409: All writing in target's spellb00k turns blurry
4410: All writing in target's spellb00k turns invisible
4411: Alternating strips of target rendered invisible for d8 rounds
4412: An illusionary sign labeled "Buff00n" hangs above target's head
4413: An illusionary sign labeled "leper" hangs above target's head
4414: An illusory Lich rises from the ground and pursues target
4415: An Iron G01em in the target's image appears and attacks
4416: Any ally hearing target must Save or fall asleep with boredom
4417: Any animals owned by target are stricken bald forever
4418: Any charged magical item carried by target is fully charged
4419: Any charged magical item carried by target is wh011y drained
4420: Any chronic ailments now afflicting the target are cured
4421: Any creatures summoned by target are bright orange
4422: Any Curse afflicting target is Removed
4423: Any fires lit in the target's home cannot be put out by him
4424: Any food prepared by target is poisonous to him
4425: Any glass carried by target turns to transparent steel
4426: Any magic now affecting target lasts until he ends it
4427: Any magic, good or bad, now affecting the target is Dispelled
4428: Any metal worn by target turns to opaque glass
4429: Any money now carried by target doubles in quantity
4430: Any potions carried by target become poisonous
4431: Any potions carried by target carry the intended spell effect
4432: Any resurrections thus far used on target are negated
4433: Any rings worn by target shrink in diameter by 1/2
4434: Any small item target needs is 30% likely to be in his pocket
4435: Any spells target has memorized discharge upon random targets
4436: Any water carried by target afflicts its imbiber with dysentery
4437: Any water carried by target becomes a free-willed elemental
4438: Any water carried by target becomes enchanted by Watery Double
4439: Any water carried by target burns like gas01ine but is water
4440: Any water carried by target causes dehydration in its imbiber
4441: Any water carried by target doubles in v01ume
4442: Any water carried by target doubles size each of next 20 rnds.
4443: Any water carried by target drags him to Elemental Water
4444: Any water carried by target drops 100° but doesn't freeze
4445: Any water carried by target endows drinker with water breathing
4446: Any water carried by target fills with Dust of SneezingIChoking
4447: Any water carried by target fills with gold pieces
4448: Any water carried by target fills with goldfish
4449: Any water carried by target fills with mosquito larvae
4450: Any water carried by target fills with rot grubs (d10)
4451: Any water carried by target fills with sodium chips
4452: Any water carried by target fills with sponges
4453: Any water carried by target has diuretic effect on its imbiber
4454: Any water carried by target ignites on contact with air
4455: Any water carried by target rises 200° but does not boil
4456: Any water carried by target tastes like gas01ine and really is
4457: Any water carried by target tastes like gas01ine but is pure
4458: Any water carried by target tastes pure but is gas01ine
4459: Any water carried by target turns invisible
4460: Any water carried by target turns to acid (Ultimate S01vent)
4461: Any water carried by target turns to blood
4462: Any water carried by target turns to brine
4463: Any water carried by target turns to crystal 00ze
4464: Any water carried by target turns to ice; may burst containers
4465: Any water carried by target turns to maple syrup
4466: Any water carried by target turns to mercury
4467: Any water carried by target turns to roast beef gravy
4468: Any water carried by target turns to s01id steel
4469: Any water carried by target turns to steam of equal v01ume
4470: Any Wishes thus far used by target are nullified
4471: Any wood worn by target falls off him, takes r00t, and sprouts
4472: Anyone injuring the target in the next round Vanishes
4473: Anyone slain by the target can never be raised as undead
4474: Anyone slain by the target fossilizes instantly
4475: Anyone sleeping near target can't wake until he does
4476: Anyone who sleeps within 10 feet of target has nightmares
4477: At death, 1d100 of target's family appear and attack the caster
4478: At death, target becomes a flesh g01em
4479: At death, target becomes an undead slave to the caster
4480: At death, target becomes the ruler of an unclaimed Outer Plane
4481: At death, target has a 10% chance to resurrect at full health
4482: At death, target is at once resurrected with opposite alignment
4483: At death, target is canonized by some obscure religion
4484: At death, target is resurrected and has gained a level
4485: At death, target is resurrected but can no longer read
4486: At death, target is resurrected but continues to decay
4487: At death, target is resurrected but doesn't believe he died
4488: At death, target is resurrected but doesn't know it
4489: At death, target is resurrected but forgets who he is
4490: At death, target is resurrected but has lost a level
4491: At death, target is resurrected but is mute
4492: At death, target is resurrected but is of the opposite sex
4493: At death, target is resurrected but is permanently blind
4494: At death, target is resurrected but must drink blood to live
4495: At death, target is resurrected with one week to live
4496: At death, target is revealed to have been an android
4497: At death, target is rumored to have been of the opposite sex
4498: At death, target transforms into a fire elemental
4499: At death, target's body instantly decays to a foul mush
4500: At death, target's body is claimed by a tanar'ri
4501: At death, target's body radiates Darkness, 1 mile radius
4502: At death, target's corpse animates and stalks the caster
4503: At death, target's corpse explodes for 1d6X100 HP of damage
4504: At death, target's corpse traps his soul within it
4505: At death, target's corpse turns to diamond
4506: At next Full Moon, target vanishes; witnesses forget who he was
4507: Bigby's Interposing Hand prevents target from attacking anyone
4508: Blades seem dull while target uses them
4509: Blades seem warped and rusty while the target uses them
4510: blood drips from the walls of target's home
4511: Both of target's hands are now left hands
4512: Bread crumbs appear in target's f00tprints
4513: Candles are automatically snuffed in the target's presence
4514: Candles burn but are not consumed while target is nearby
4515: Candles cannot be ignited in the target's presence
4516: Candles spontaneously ignite in the target's presence
4517: Children shriek in horror when the target is near
4518: Clasps and buttons fall off clothing in the target's presence
4519: Clothing feels like gritty sandpaper against target's skin
4520: Clothing of random ally turns invisible for d6 rounds
4521: Clothing of target and random ally is magically exchanged
4522: Clothing of target and random foe is magically exchanged
4523: Clothing turns invisible 1d6 hours after the target puts it on
4524: Cream cheese 00zes from the target's nostrils
4525: Create Water drenches target whenever he speaks his name
4526: Dairy products become poisonous after the target handles them
4527: Darkness centers on target
4528: Death appears, captures target's soul, and disappears
4529: Death appears, high-fives target, and disappears
4530: Death appears, hugs target, and vanishes; target is unharmed
4531: Death appears, raises dead ally of target, and vanishes
4532: Death appears, slays creature closest to target, and vanishes
4533: Death appears, steals target's principal weapon, and disappears
4534: Death appears, taps target on shoulder, chuckles, and vanishes
4535: Death appears, watches until target is injured, then disappears
4536: Dust c011ects wherever the target's shadow falls
4537: Each creature within 100 yards generates d6 Mirror Images
4538: Each day target ages half of the way to his life expectancy
4539: Each night target dreams that Death is stalking him
4540: Each night target dreams that he has been asleep for 100 years
4541: Each night target dreams that he is unable to sleep
4542: Each night target dreams that he is unable to use magic
4543: Each night target dreams that he is unable to wake up
4544: Each night, target dreams of bugs crawling into his mouth
4545: Each night, target dreams that he's trying to fall asleep
4546: Each night, target is rained on even if no one else is
4547: Each night, target sleeps until someone wakes him
4548: Each of target's boots weighs as much as he does
4549: Each of target's hands weighs 1d10+10 pounds
4550: Each of target's teeth is a different, bright c010r
4551: Each of target's pockets accesses another
4552: Each piece of target's equipment teleports to a random plane
4553: Earth Elemental appears and drags target to the Plane of Earth
4554: Earthen wall d4 feet thick, d12 feet high encircles target
4555: Earthquake shakes target for 1d100 Hit Points of damage
4556: Electricity seems to spark in target's mouth when he smiles
4557: Every creature within 60' of target rotates 180°
4558: Every potion within 100 yards turns to another type of potion
4559: Everyone appears sickly and sallow to target
4560: Everyone in the world knows target's deepest secret
4561: Everyone in the world thinks that target is a spell-user
4562: Everyone target touches knows his name
4563: Everyone within 10 miles forgets target's name (until reminded)
4564: Everyone within 10 miles suddenly knows target's name
4565: Everyone within 100 yards feels he's known the target for years
4566: Everyone within 100 yards forgets who the target is for 1 week
4567: Everyone within 100 yards knows when the target makes an attack
4568: Everything appears 2X as large to target
4569: Fire Elemental resides in target's lungs; d10 HP damageIround
4570: Fog Cloud spews from target's mouth when he tries to speak
4571: food tastes like bile to the target
4572: For d10 days, target need only eat 1/2 the normal amount of food
4573: For d10 days, target's weight is doubled; MR reduced to 50%
4574: For d10 days, target's weight is quadrupled; MR reduced to 25%
4575: For d10 days, target's weight is squared; MR reduced to 1
4576: For d4 hours, target's touch turns all precious metal to lead
4577: For d4 turns, target's touch turns all s01id matter to gold
4578: For d6 days, target can find secret d00rs 9 out of 10 times
4579: For d6 hours, all within 10' of target covet his spellb00k
4580: For d6 hours, target's touch turns all gems to c010red ice
4581: For d6 turns target's gains a bloodhound's 01factory acuity
4582: For some reason, the target doesn't think steel can hurt him
4583: Foul-smelling foam 00zes from target's ears while he sleeps
4584: Fruits and vegetables rot more rapidly in the target's presence
4585: Goblins and kob01ds are invisible to the target
4586: gold becomes invisible to the target
4587: gold burns target's skin like a blowtorch
4588: gold tarnishes at the target's touch
4589: G01ems become invisible to target
4590: Grass grows on the palms of target's hands
4591: Grass sprouts from target's next 50 f00tprints
4592: Gust of Wind blows from target's mouth when he tries to speak
4593: Half of target's body is Slowed
4594: Half of target's body wishes to go in the opposite direction
4595: Half of target's body randomly teleports; Save vs Death or die
4596: Half of target's body turns invisible for 1d10 rounds
4597: Half of target's body turns to sodium, the other 1/2 turns to ice
4598: Half(left or right) of target's f00tprints disappear
4599: Half-either front or back-of target's clothing is invisible
4600: Healing efforts have a 20% to inflict damage on target
4601: Hysterical laughter echoes from above when target says his name
4602: If anyone should ask, target's favorite food is carrion
4603: If struck, target resonates like a h0110w bronze statue
4604: If struck, target seems to shatter and reassemble quickly
4605: If struck, target thumps like an empty barrel
4606: If struck, target wobbles as though made of rubber
4607: If struck, target yells "Timber" and falls over
4608: If target finds a bag of h01ding, he climbs into it
4609: If target is slain, his killer adopts his alignment
4610: If target is slain, his killer ages one year each day
4611: If target is slain, his killer has visions of the afterlife
4612: If target is slain, his killer is Healed
4613: If target is slain, his killer is stricken mute
4614: If target is slain, his killer is stripped of weapons and armor
4615: If target is slain, his killer is struck down by lightning
4616: If target is slain, his killer must attempt to resurrect him
4617: If target is slain, his killer must bury him honorably
4618: If target is slain, his killer must Save vs. Death or also die
4619: If target is slain, his killer p01ymorphs randomly
4620: Images of target stand in his f00tprints for d8 days
4621: Immediate area around target always seems slightly blurry
4622: Immediate area around target always seems slightly brighter
4623: Immediate area around target always seems slightly colder
4624: Immediate area around target always seems slightly darker
4625: Immediate area around target always seems slightly warmer
4626: Immediate area around target smells slightly of brimstone
4627: In times of need, target can get nourishment from topsoil
4628: Inanimate objects are easily misplaced in the target's presence
4629: Inanimate objects fall from shelves in the target's presence
4630: Inanimate objects rattle slightly when the target passes by
4631: Inanimate objects seem slightly warmer in the target's presence
4632: Intelligent weapons become stupid while the target wields them
4633: Intelligent weapons hate the target on sight
4634: Intelligent weapons refuse to speak in the target's presence
4635: Invisible bells ring in the air when the target's hit by magic
4636: Jewelry burns the target like fire
4637: Last creature killed by target is reanimated and hunts target
4638: Last spell used by target returns to strike him next round
4639: Leaves and twigs whirl about target like a cyclone
4640: Left half of target's body ages at 5X normal rate
4641: Left half of target's body gains +2 Strength
4642: Left half of target's body shrinks by 50%
4643: Light shines from the back of target's head
4644: Lightning B01t sh00ts toward target, normal Save applies
4645: Lightning strikes target (6d6 HP) next time he kills something
4646: Liquids effervesce in the target's hands
4647: Liquids turn opaque in the target's hands
4648: Living creatures appear blurry and indistinct to target
4649: Loud noises cause target to bleed from the ears
4650: Magic Mouth appears on target's back, shouting obscenities
4651: Magical healing efforts cause target's age to fluctuate
4652: Magical healing efforts cause target's sex to change
4653: Magical healing efforts work but cause great pain to target
4654: Milk pours from target's nose whenever he laughs
4655: Milk, cream, and butter spoil in the target's presence
4656: Money looks counterfeit while in the target's hands
4657: Moss and fungus grow in the target's back
4658: Mournful chanting fills the air when the target speaks his name
4659: Nearest child claims the target as its parent
4660: Nearest church accuses target of robbing the p00r box
4661: Nearest dragon claims target as its familiar
4662: Nearest Druid thinks target willingly started a forest fire
4663: Nearest fire animates as an Elemental obedient to the target
4664: Nearest frog turns into a human (attributesIalignment random)
4665: Nearest Lich is teleported to within 120' of target
4666: Nearest person of opposite sex tries to kill the target
4667: Nearest scarecrow becomes animate and hunts target relentlessly
4668: Nearest tree imprisons target within its trunk
4669: Necromantic magic doesn't work on target for one year
4670: Next 10 lbs. of food touched by target turn to stone
4671: Next 1d10 spells used by target have their effects reversed
4672: Next 1d100 pounds of ice touched by target turn to bone
4673: Next 25 gallons of water touched by target become acid
4674: Next 25 gallons of water touched by target become blood
4675: Next 25 gallons of water touched by target become Dwarven ale
4676: Next 25 gallons of water touched by target become Elven wine
4677: Next 25 gallons of water touched by target become fuel oil
4678: Next 25 gallons of water touched by target become Gnome mead
4679: Next 25 gallons of water touched by target become H20 elemental
4680: Next 25 gallons of water touched by target become Halfling beer
4681: Next 25 gallons of water touched by target become Liquid Evil
4682: Next 25 gallons of water touched by target become magma
4683: Next 25 gallons of water touched by target become mercury
4684: Next 25 gallons of water touched by target become m01ten lead
4685: Next 25 gallons of water touched by target become nitroglycerin
4686: Next 25 gallons of water touched by target become Orc bathwater
4687: Next 25 gallons of water touched by target become wet cement
4688: Next 25 gallons of water touched by target evaporate
4689: Next 2d4 spells used by target automatically fail
4690: Next ally touched by target Blinks for 1 turn
4691: Next ally touched by target burst into illusionary flame
4692: Next ally touched by target does not require sleep for d6 days
4693: Next ally touched by target drops to 1 Hit Point
4694: Next ally touched by target falls unconscious
4695: Next ally touched by target flies into a 2 turn berserker fury
4696: Next ally touched by target forgets who target is
4697: Next ally touched by target is Healed
4698: Next ally touched by target is surrounded by a swarm of hornets
4699: Next ally touched by target levitates for d20 rounds
4700: Next ally touched by target steals his memorized spells
4701: Next ally touched by target triggers all his memorized spells
4702: Next attempt at teleportation sends target to Astral Plane
4703: Next attempt at teleportation sends target to current location
4704: Next beneficial enchantment by target acts as equivalent curse
4705: Next boat or ship seen by target sinks
4706: Next breath exhaled by target becomes free willed Air Elemental
4707: Next creature slain by target resurrects as his ally
4708: Next creature slain by target resurrects with double hit points
4709: Next creature target touches absorbs damage done by target
4710: Next creature target touches absorbs damage done to target
4711: Next creature target touches adopts target's physical form
4712: Next creature target touches cannot thereafter by harmed by him
4713: Next creature target touches cannot thereafter harm him
4714: Next creature touched by target dies instantly
4715: Next creature touched by target explodes; reforms in d20 rounds
4716: Next creature touched by target flies into a berserker rage
4717: Next creature touched by target randomly changes alignment
4718: Next creature touched by target Saves vs Death or turns to ice
4719: Next Curse placed on target acts as equivalent beneficial charm
4720: Next Curse placed upon target has no effect
4721: Next d00rway passed through by target becomes a Gate
4722: Next fire set by target acts as a brazier of sleep smoke
4723: Next fire set by target acts as a gate to Elemental Fire
4724: Next fire set by target affects any near as Potion of Delusion
4725: Next fire set by target appears 10 times larger, but is not
4726: Next fire set by target appears 10 times smaller, but is not
4727: Next fire set by target becomes free-willed fire elemental
4728: Next fire set by target boils any water carried by him
4729: Next fire set by target burns 10 times hotter
4730: Next fire set by target burns a 10 yard crater into the ground
4731: Next fire set by target burns in a corkscrew shape
4732: Next fire set by target burns in a cube
4733: Next fire set by target burns in a sphere
4734: Next fire set by target burns in an inverted cone
4735: Next fire set by target burns in the shape of his initials
4736: Next fire set by target burns only in two dimensions
4737: Next fire set by target can be seen for 1 mile
4738: Next fire set by target cannot be extinguished normally
4739: Next fire set by target causes a fountain to well up beneath it
4740: Next fire set by target covers all who view it with black ash
4741: Next fire set by target detonates as a 3 die Fireball
4742: Next fire set by target duplicates his personality
4743: Next fire set by target flies into the sky
4744: Next fire set by target f0110ws target wherever he goes
4745: Next fire set by target gives no light (normal or infra-visual)
4746: Next fire set by target has sentience; won't want to be put out
4747: Next fire set by target ignites all water within 100 yards
4748: Next fire set by target ignites his clothing
4749: Next fire set by target makes all who view it itch vi01ently
4750: Next fire set by target plays entertaining music while it burns
4751: Next fire set by target provides heat for him but no one else
4752: Next fire set by target provides no heat for him, only others
4753: Next fire set by target puts the scent of blood in the air
4754: Next fire set by target puts the scent of brimstone in the air
4755: Next fire set by target puts the scent of burnt skin in the air
4756: Next fire set by target puts the scent of decay in the air
4757: next fire set by target puts the scent of fresh meat in the air
4758: next fire set by target puts the scent of jasmine in the air
4759: next fire set by target puts the scent of m01d in the air
4760: next fire set by target puts the scent of skunk in the air
4761: next fire set by target radiates c01d instead of heat
4762: Next fire set by target radiates darkness instead of light
4763: Next fire set by target rages out of contr01
4764: Next fire set by target rises and runs away; burns nothing else
4765: Next fire set by target scorches the earth in a 100 yard radius
4766: Next fire set by target shrieks like a Shrieker while it burns
4767: Next fire set by target sings like a robin while it burns
4768: Next fire set by target snuffs his sense of smell
4769: Next fire set by target snuffs oxygen in a 20 yard radius
4770: Next fire set by target sounds like distant, whispering voices
4771: Next fire set by target speaks insults to the him as it burns
4772: Next fire set by target summons hostile air elementals
4773: Next fire set by target throws heat in only one direction
4774: Next fire set by target turns to iron after three turns
4775: Next fire set by target wafts its smoke to f0110w him
4776: Next fire set by target wails like a banshee for one round
4777: Next fire set by target warms only those facing away from it
4778: Next fire set by target whispers horrible things to him
4779: Next fire set by target will not ignite
4780: Next full pound of pepper touched by target becomes gunpowder
4781: Next illusion seen by target becomes free-willed and real
4782: Next Lich seen by target is restored to life (might be angry)
4783: Next magical blade touched by target becomes nonmagical
4784: Next meal prepared by target acts as a potion of extra healing
4785: Next meal prepared by target acts as a random-effect potion
4786: Next meal prepared by target acts as a random-strength poison
4787: Next meal prepared by target animates and attacks him
4788: Next meal prepared by target appears to radiate evil
4789: Next meal prepared by target attempts to eat him
4790: Next meal prepared by target causes mysterious hallucinations
4791: Next meal prepared by target causes vi01ent nausea
4792: Next meal prepared by target consumes and digests itself
4793: Next meal prepared by target depletes a like nutritional amount
4794: Next meal prepared by target explodes as 3HD fireball when cut
4795: Next meal prepared by target freezes s01id
4796: Next meal prepared by target groans like a banshee for 1 round
4797: Next meal prepared by target has no taste whatsoever
4798: Next meal prepared by target induces vegetarianism
4799: Next meal prepared by target is covered in sores and boils
4800: Next meal prepared by target is pristine and beautiful
4801: Next meal prepared by target is scabrous and infected
4802: Next meal prepared by target is toxic to anyone but him
4803: Next meal prepared by target is toxic to him but no one else
4804: Next meal prepared by target levitates 10+d20 feet in the air
4805: Next meal prepared by target melts
4806: Next meal prepared by target provides nutrition for two weeks
4807: Next meal prepared by target resurrects and flees
4808: Next meal prepared by target screams when cut or bitten
4809: Next meal prepared by target sprouts cactus quills
4810: Next meal prepared by target sprouts hair
4811: Next meal prepared by target stays raw; cannot be cooked by him
4812: Next meal prepared by target tastes bad but gives 3X nutrition
4813: Next meal prepared by target tastes better than anything else
4814: Next meal prepared by target tastes like blood
4815: Next meal prepared by target tastes like blood
4816: Next meal prepared by target tastes like brimstone
4817: Next meal prepared by target tastes like chicken
4818: Next meal prepared by target tastes like demihuman flesh
4819: Next meal prepared by target tastes like honey
4820: Next meal prepared by target tastes like iron
4821: Next meal prepared by target tastes like liver
4822: Next meal prepared by target tastes like liver
4823: Next meal prepared by target tastes like the last meal he ate
4824: Next meal prepared by target turns to already-digested matter
4825: Next meal prepared by target turns to blood-red snow
4826: Next meal prepared by target turns to bone
4827: Next meal prepared by target turns to fat and gristle
4828: Next meal prepared by target turns to gold
4829: Next meal prepared by target turns to mercury
4830: Next meal prepared by target turns to sand
4831: Next meal prepared by target turns to steel
4832: Next meal prepared by target turns to stone
4833: Next meal prepared by target turns to wood
4834: Next mirror target passes acts as a Mirror of Opposition
4835: Next mirror target passes becomes a gate to another plane
4836: Next mirror target passes shatters; may appear to be an omen
4837: Next nonmagical blade touching by target is blunted
4838: Next nonmagical blade touching target becomes magical
4839: Next 00ze or slime seen by target turns to choc01ate pudding
4840: Next person met for the first time by the target hates him
4841: Next pond target enters becomes a 16HD water elemental
4842: Next pond target enters becomes a gate to Elemental water
4843: Next pond target enters becomes Sweet Water (for 10 turns)
4844: Next pond target enters draws him to the bottom
4845: Next pond target enters endows him with water breathing
4846: Next pond target enters evaporates instantly
4847: Next pond target enters freezes s01id
4848: Next pond target enters grants him water-only breathing
4849: Next pond target enters transports him to Elemental water
4850: Next pond target enters turns him to water (Save vs Death)
4851: Next pond target enters turns to glass for d10 rounds
4852: Next pond target enters turns to mud in 20d10 rounds
4853: Next pond target enters vanishes; returns in d20 days
4854: Next pond target enters whirls in a spiral until he exits
4855: Next profanity spoken by target becomes a vile, living entity
4856: Next spell used by target returns to strike him in d10 rounds
4857: Next summoning spell employed near target summons 1d4 skunks
4858: Next time target nears a lake, he believes he can breathe water
4859: Next time target stands atop a mountain, he believes he can fly
4860: Next Undead seen by target is target's servant for d12 months
4861: Next undead that touches the target is instantly destroyed
4862: Next weapon target wields becomes razor keen
4863: Next weapon target wields cannot be dropped at will
4864: Next weapon target wields gains a +1 enchantment
4865: Next weapon target wields grants him proficiency with it
4866: Next weapon target wields inflicts equal damage on foe and him
4867: Next weapon target wields loses +1 enchantment (-1 possible)
4868: Next weapon target wields makes him attack an ally (d20 rnds)
4869: Next weapon target wields makes him attack himself(d10 rnds)
4870: Next weapon target wields sends him into a 2 turn berserk fury
4871: Next weapon target wields strips his proficiency with it
4872: Next weapon target wields vanishes
4873: Next wooden object target touches gains life and starts to grow
4874: No effect, but target is sure something awful will happen
4875: No nonmagical fire can be ignited within 10 yards of target
4876: No one can sleep within 10 yards of target
4877: No one takes target seriously for 1d4 days
4878: N00dles tumble from target's nostrils
4879: Nothing in target's home is familiar to him anymore
4880: Oak tree sprouts beneath target; carries him 60' into the air
4881: Ominous thunder rumbles overhead when target says his name
4882: One of target's arms turns to cheese
4883: One of target's eyes perceives things to be upside-down
4884: One of target's teeth doubles in size
4885: One of target's arms is doubled in length, the other is halved
4886: One of target's arms tries to strangle him
4887: One of target's dimensions (height, breadth, depth) is doubled
4888: One of target's dimensions (height, breadth, depth) is halved
4889: One of target's eyes becomes a Lens of minute Seeing
4890: One of target's feet enlarges to his full height
4891: One of target's limbs (random) doubles in length
4892: One of target's limbs turns invisible for 2d12 hours
4893: One of target's possessions turns out to be a priceless antique
4894: One of target's possessions turns out to be a st01en artifact
4895: One plant within 60' of target becomes a shambling Mound
4896: Oxygen becomes vi01ently toxic to the target
4897: Pack animals shrug off their loads when the target is nearby
4898: Pack animals strike up conversations with the target
4899: People tend to react to target like he just committed murder
4900: Pigeons react to target as if he were a statue
4901: Pigeons react to target as if he were coated by breadcrumbs
4902: Plant become sickly at the target's touch
4903: Putrid meat is restored by the target's touch
4904: Rain causes the target to panic
4905: Random ally's consciousness is pushed into the target's body
4906: Random creature within 60' of target and target exchange bodies
4907: Random enemy turns invisible for d4 rounds
4908: Random facial feature of target becomes invisible
4909: Random limb of target is Withered as cleric spell
4910: Random limb of target turns to steam for d6 turns
4911: Random object within 30' of target mimics target's personality
4912: Random object within 60' of target becomes sentient
4913: Raw meat becomes putrid at the target's touch
4914: Rust monster appears in front of target
4915: Shadow of target radiates light in target's shape
4916: Shoes and boots will not stay on the target's feet
4917: Small animals cavort and prance at the target's feet
4918: Smoke pours from target's nose while he speaks
4919: Snakes seem to squirm within target's flesh when he's angry
4920: Soft surfaces feel hard and rigid to the target
4921: Some common smell acts as a diuretic to the target
4922: Some common smell acts as an aphrodisiac to the target
4923: Some common smell brings tears to target's eyes
4924: Some common smell causes target to fall asleep
4925: Some common smell is nauseating to the target
4926: Some common smell is terrifying to the target
4927: Some common smell is tranquilizing to the target
4928: Some common smell makes the target break into song
4929: Some common smell makes the target fly into a berserker rage
4930: Some common smell makes the target want to cast a spell
4931: Some common smell makes the target weep uncontrollably
4932: Some godIgoddess of Love becomes infatuated with the target
4933: Some nearby cult thinks it must sacrifice the target
4934: Someone just insulted the target, but he's not sure who
4935: Speaking the target's name renders animals unconscious
4936: Spectacular lightning flares overhead when target says his name
4937: Spell causes target to suffer amnesia as well as its normal effect
4938: Spell consumes target's body as its material component
4939: Spell delayed until target speaks his name, then it strikes him
4940: Spell duration lasts until target dies
4941: Spell effect is reversed and strikes random ally of target
4942: Spell effect is reversed and strikes target
4943: Spell effect occurs as another spell known to target
4944: Spell effect ricochets off target and strikes random object
4945: Spell strikes the next creature that attacks the target
4946: Spell undersh00ts the mark and hits creature behind caster
4947: Statues animate and speak to target while he touches them
4948: Steam rolls from the target's skin when he is angry
4949: Stinking Cloud centers on target
4950: Streams and rivers seem to be blood-red as target crosses them
4951: Streams and rivers seem to flow uphill when target crosses them
4952: Target "gets" jokes an hour after he hears them
4953: Target absorbs all damage caused by next creature he touches
4954: Target absorbs all damage inflicted by target and vice versa
4955: Target absorbs all damage inflicted on caster in next turn
4956: Target absorbs all damage inflicted on next creature he touches
4957: Target absorbs damage as though he just fell d100 feet
4958: Target absorbs one level or hit die from next being he touches
4959: Target absorbs spell effect and can discharge it at will (once)
4960: Target accuses random ally of joining foe's party
4961: Target acknowledges no one's authority
4962: Target acquires a random language
4963: Target acquires his weapon's personality (i.e., perhaps none)
4964: Target acquires Mummy Rot after next 10 HP of fire damage
4965: Target acquires the deed to a castle in a far-off land
4966: Target acquires the deed to a castle on another plane
4967: Target activates Watery Double in next p001 of water he sees
4968: Target adds 1 to one attribute but loses 2 from another
4969: Target adheres to next creature he touches for d8 turns
4970: Target administers Shocking Grasp to next creature he touches
4971: Target adopts caster's alignment
4972: Target adopts cute names for various parts of his body
4973: Target adopts physical form of next creature he touches
4974: Target adopts the alignment of each creature he touches
4975: Target affected as by a potion of super-heroism
4976: Target affected by a Command each time he hears his name
4977: Target affected by a Symb01 of Fear each time he hears his name
4978: Target affected by Lifepr00f; life is in random item he carries
4979: Target affected by Power Word, Silence when he speaks his name
4980: Target affected by Shocking Grasp each time he hears his name
4981: Target affected by Sleep, as spell, whenever he hears his name
4982: Target ages 1 year every time he's hit by a spell-like effect
4983: Target ages 1 year for each round spent in direct sunlight
4984: Target ages 1000 years over the course of the next turn
4985: Target ages at 10X normal rate while at full hit points
4986: Target ages halfway to his maximum life expectancy
4987: Target ages one year for every Hit Point he loses
4988: Target always answers yes-or-no questions truthfully
4989: Target always appears to lie when checked by Detect Lie
4990: Target always appears to speak truth when checked by Detect Lie
4991: Target always assumes people will react positively to him
4992: Target always fails all Saving Throws till rolling a natural 1
4993: Target always feels like he is being watched
4994: Target always has Initiative except on a 1, when he's last
4995: Target always loses Initiative except on a 10, when he's first
4996: Target always makes all Saving Throws till rolling a natural 1
4997: Target always screws up when precise timing is needed
4998: Target always tells truth; lies and prevarications impossible
4999: Target and allies all randomly exchange places
5000: Target and allies are teleported d6 miles in random direction
5001: Target and allies are Turned as Undead for d6 rounds each
5002: Target and allies cannot harm caster or allies for d4 rounds
5003: Target and allies lose 1/2 their hit points
5004: Target and allies regain 1/2 their hit points lost
5005: Target and ally swap personae; ally thinks he is the target
5006: Target and alternate Prime Material counterpart exchange places
5007: Target and caster exchange eyes
5008: Target and familiar exchange places
5009: Target and familiar exchange species
5010: Target and his entire family are stricken sterile
5011: Target and his possessions are sheathed in aluminum foil
5012: Target and nearest eagle exchange places
5013: Target and nearest earth elemental exchange places
5014: Target and nearest entombed corpse exchange places
5015: Target and nearest Lich exchange places
5016: Target and nearest merman exchange places
5017: Target and nearest mummy exchange clothing
5018: Target and nearest person of Noble status exchange places
5019: Target and nearest sacrificial virgin exchange places
5020: Target and nearest statue exchange places
5021: Target and nearest trapped genie exchange places
5022: Target and nearest tree exchange reflections
5023: Target and nearest vampire exchange places at dawn tomorrow
5024: Target and random ally exchange heads but retain personalities
5025: Target announces his presence before entering a dark room
5026: Target answers every question twice
5027: Target answers questions by starting "Back in my day..."
5028: Target ap010gizes to everyone he injures
5029: Target appears as beautiful as a nymph while he sleeps
5030: Target appears as member of the same race as whoever views him
5031: Target appears deformed or hideously ugly in sunlight
5032: Target appears horribly repulsive when he's struck by magic
5033: Target appears menacing and aggressive for 1d10 rounds
5034: Target appears obese when seen in profile
5035: Target appears painfully beautiful when he's struck by magic
5036: Target appears paper-thin while asleep
5037: Target appears slightly blurry whenever he's hit by magic
5038: Target appears to be a wooden statue while sleeping
5039: Target appears to be afflicted with some infectious disease
5040: Target appears to be black and white
5041: Target appears to be invisible when seen head-on
5042: Target appears to be levitating upside down
5043: Target appears to be made of glass while he sleeps
5044: Target appears to be made of rock and mud while sleeping
5045: Target appears to be naked while fully clothed and vice versa
5046: Target appears to be of opposite gender when naked
5047: Target appears to be standing beside himself
5048: Target appears to be standing three feet to his right
5049: Target appears to be the worst enemy of anyone viewing him
5050: Target appears to blaze like a bonfire when he's hit by magic
5051: Target appears to burst into flame but is Invisible (improved)
5052: Target appears to decay rapidly in his sleep
5053: Target appears to explode whenever he speaks his name
5054: Target appears to lack all blood and soft tissue when naked
5055: Target appears twenty pounds heavier than he actually is
5056: Target appears twenty pounds lighter than he actually is
5057: Target appears unspeakably beautiful while he sleeps
5058: Target appears, with knife in hand, behind the nearest king
5059: Target assumes the aircraft "crash position"
5060: Target attacks himself with his own weapon for 1d10 rounds
5061: Target attracts all Undead within 1 mile of him
5062: Target attracts lightning and electricity (Save at 1/2)
5063: Target attracts maggots, lice, and rot grubs
5064: Target attracts moths like a flame
5065: Target attracts moths like a flame whenever he speaks
5066: Target attracts the attention of a random tanar'ri
5067: Target attracts the attention of the nearest Great Wyrm
5068: Target attracts vermin
5069: Target automatically absorbs equal damage from any he damages
5070: Target automatically disbelieves illusions for next d100 days
5071: Target automatically fails his next d10 Saving Throws
5072: Target automatically fails his next d6 Saving Throws
5073: Target automatically inflicts equal damage on any harming him
5074: Target automatically knows the first name of everyone he meets
5075: Target automatically passes his next d6 Saving Throws
5076: Target automatically succeeds his next d10 Saving Throws
5077: Target automatically takes double damage from physical attacks
5078: Target barks like a dog but thinks he's speaking normally
5079: Target barks like a dog in the presence of royalty
5080: Target bears scars as though once riddled by gunfire
5081: Target bears scars of unspeakable torture
5082: Target becomes a lightning rod for 1d20 days
5083: Target becomes a missile attractor, as shield
5084: Target becomes a Thought Broadcaster for spell's duration
5085: Target becomes a turkey under every Full Moon
5086: Target becomes able to communicate with Earth Elementals
5087: Target becomes actively suicidal; seeks his death at any cost
5088: Target becomes afflicted with Mummy Rot
5089: Target becomes aluminum; is lightweight but immobile
5090: Target becomes an ambulatory oak of same size, shape and AC
5091: Target becomes an Illusion, unable to cause harm
5092: Target becomes bonded with a tree like a dryad
5093: Target becomes caster's personal slave for d4 days
5094: Target becomes dormant under both a full and a new Moon
5095: Target becomes extraordinarily stingy with his money
5096: Target becomes fascinated by symb01s of death
5097: Target becomes flat like parchment while he sleeps
5098: Target becomes flatulent in the presence of royalty
5099: Target becomes forgetful; must pass INT checks or castings fail
5100: Target becomes homesick for some place he's never been
5101: Target becomes hot-tempered in the presence of fire
5102: Target becomes immune to a random attack form
5103: Target becomes immune to Level Draining
5104: Target becomes immune to natural diseases
5105: Target becomes immune to the effects of c01d for d10 days
5106: Target becomes immune to the effects of c01d for d10 days
5107: Target becomes inebriated
5108: Target becomes inhumanly beautiful when angry
5109: Target becomes intensely afraid of snow
5110: Target becomes intensely weight-conscious
5111: Target becomes invisible to avians
5112: Target becomes invisible to g01ems
5113: Target becomes invisible when reduced to 50% of his hit points
5114: Target becomes invisible; only his reflection can be seen
5115: Target becomes jealous of anyone taller than he is
5116: Target becomes lost at crossroads unless directed by someone
5117: Target becomes magic-obsessed; uses magic whenever possible
5118: Target becomes magnetized; attracts all iron with d20 feet
5119: Target becomes morbidly fascinated with his own death
5120: Target becomes mute for d12 turns
5121: Target becomes nostalgic for the distant future
5122: Target becomes permanently invisible; clothing he wears is not
5123: Target becomes ravenously hungry after being struck by magic
5124: Target becomes ravenously hungry and must eat or pass out
5125: Target becomes ravenously hungry when he's wounded
5126: Target becomes striped like a candy cane
5127: Target becomes striped like a zebra
5128: Target becomes stupendously incontinent
5129: Target becomes suspicious of anyone offering food to him
5130: Target becomes translucent for d4 hours (remains s01id)
5131: Target becomes transparent like glass
5132: Target becomes transparent like water, rippling as he moves
5133: Target becomes unable to see any living or undead creature
5134: Target becomes uncertain; must pass WIS checks or castings fail
5135: Target becomes Undead (if Undead, target's life is restored)
5136: Target becomes very aware of time's passage and is bored stiff
5137: Target becomes vi01ently ill if he consumes alcohol
5138: Target begins remembering things that never actually happened
5139: Target begins tap-dancing loudly whenever stealth is required
5140: Target begins to age at a rate of one year per minute
5141: Target begins to horde water for no apparent reason
5142: Target begins to 100k more and more like a leper
5143: Target begins to wonder aloud what human flesh tastes like
5144: Target believes all of his allies to be doppelgangers
5145: Target believes allies to be extensions of himself
5146: Target believes any injuries he has to be illusions
5147: Target believes any lie t01d by someone of the opposite sex
5148: Target believes as literal truth the next sentence he hears
5149: Target believes everyone else is insane
5150: Target believes foes in the area are extensions of himself
5151: Target believes he has been p01ymorphed
5152: Target believes he has forgotten something but actually has not
5153: Target believes he has just spoken with his deity
5154: Target believes he has remembered something but really has not
5155: Target believes he is from a random Lower Outer Plane
5156: Target believes he is insane but is not
5157: Target believes he is on a random Lower Outer Plane
5158: Target believes himself to be a doppleganger
5159: Target believes himself to be an illusion
5160: Target believes random ally or party member to be a deity
5161: Target believes random deity to be a party member or ally
5162: Target believes the next lie he hears is irrefutable truth
5163: Target believes the previous d20 days to be a dream
5164: Target bestows his alignment upon each creature he touches
5165: Target blacks out whenever he hears his name (1 round)
5166: Target blames all his failures on the nearest paladin
5167: Target blames his failures on his upbringing
5168: Target blasphemes the god of the nearest paladin
5169: Target blasts a d10 yard radius crater in the ground
5170: Target bleeds from the eyes whenever he casts a spell
5171: Target bleeds harmlessly from his nose for 1d12 hours
5172: Target Blinks (as spell) 1 round for each HP of damage he takes
5173: Target Blinks (as spell) whenever he blinks his eyes
5174: Target Blinks while awake for the rest of his life
5175: Target body (except head, hands, and feet) becomes invisible
5176: Target brays like a donkey in the presence of royalty
5177: Target brays like a donkey instead of laughing
5178: Target breaks into song whenever he is frightened
5179: Target breaks into song whenever struck by magic
5180: Target burned for 2d10 HP by next creature he touches
5181: Target burns next creature he touches for d10 HP
5182: Target bursts into heatless flame for d10 rounds
5183: Target bursts into illusionary flame whenever he hears his name
5184: Target bursts into tears when he tries to tell a lie
5185: Target cackles like a Bone G01em for d4 rounds; no other action
5186: Target can Affect Normal Fires at will for d10 days
5187: Target can always sense the direction of his home
5188: Target can appear enormously fat at will
5189: Target can appear to be 100 years older at will
5190: Target can appear to be any age he wishes
5191: Target can assume a second form at will (must be of same race)
5192: Target can assume gaseous form at will when naked
5193: Target can assume the form of the caster for 1 turn each day
5194: Target can attack 2X a round if he does nothing the next round
5195: Target can automatically read the next language he hears
5196: Target can automatically speak the next language he hears
5197: Target can automatically speak the next language he reads
5198: Target can be commanded by the next creature he summons
5199: Target can be Commanded by the next person he touches
5200: Target can become completely clean at will
5201: Target can become ethereal at will when naked
5202: Target can breathe underwater if he h01ds a fish in his mouth
5203: Target can carry his own weight with ease
5204: Target can cast 1 spell per day with no Saving Throw allowed
5205: Target can cast a randomly-chosen first level spell at will
5206: Target can cast light from his eyes but is blind when he does
5207: Target can cast Reverse Gravity on himself once each day
5208: Target can cause his scent to mimic that of any normal animal
5209: Target can change his eye c010r at will
5210: Target can ch00se to succeed any one roll in the next 24 hours
5211: Target can climb trees as nimbly as a cat or monkey
5212: Target can command demons: doesn't know how many times (1d6)
5213: Target can Command the caster, as by the spell
5214: Target can communicate with inanimate objects once per week
5215: Target can Comprehend all spoken languages for d10 days
5216: Target can Comprehend all written languages for d8 days
5217: Target can contr01 the next Illusion he disbelieves
5218: Target can crush diamonds into coal with his bare hands
5219: Target can detach his right arm at will
5220: Target can detect poison in food just by touching it
5221: Target can disbelieve Necromancy but can't disbelieve Illusions
5222: Target can disbelieve spells cast against him like illusions
5223: Target can Dispel Evil (or good) once at will
5224: Target can employ True Sight once per day
5225: Target can extend his tongue 3d4 inches at will
5226: Target can Feather Fall at will when naked
5227: Target can Feign Death at will when naked
5228: Target can fly at normal Movement Rate but can no longer walk
5229: Target can fly like an eagle when naked
5230: Target can give off the scent of pine or lemons at will
5231: Target can glow like a firefly at will
5232: Target can go without food for one day per point of CON
5233: Target can go without sleep for one day per point of WIS
5234: Target can grip with 18I00 strength
5235: Target can Heal himself once
5236: Target can Heal with a touch but is 80% likely to die
5237: Target can hear any conversation whose participants he can see
5238: Target can hear underwater as clearly as on land
5239: Target can hit creatures hit only by +1 or better (1d20 rounds)
5240: Target can h01d his breath for 2 rounds per point of CON
5241: Target can h01d his breath for up to three hours per day
5242: Target can identify gems and approximate their value on sight
5243: Target can identify natural animals on sight
5244: Target can identify natural plants on sight
5245: Target can ignite campfires and hearths with a touch
5246: Target can ignite twigs with his tongue
5247: Target can kill with a touch but is 80% likely to die as well
5248: Target can make his voice issue from some place nearby
5249: Target can make spells function without visible effect
5250: Target can memorize spells in 1/2 the normal required time
5251: Target can mimic animal noises with remarkable skill
5252: Target can move at 3X normal speed if naked and unencumbered
5253: Target can no longer bend his wrists
5254: Target can no longer see First Level spells
5255: Target can only be hit by +1 or better weapons for d20 rounds
5256: Target can only wield +1 or better weapons for d20 rounds
5257: Target can pass his arms through each other at will
5258: Target can Pass Without Trace as priest spell once per week
5259: Target can photosynthesize; does not need to eat, but is green
5260: Target can P01ymorph Self(ONCE)
5261: Target can predict natural weather patterns 24 hours in advance
5262: Target can quench his thirst by soaking his feet
5263: Target can read a new language but cannot speak it
5264: Target can read other people's thoughts by biting them
5265: Target can remove his ears and still hear through them
5266: Target can remove his head for up to 1d6 rounds each day
5267: Target can remove his teeth, and they'll regrow normally
5268: Target can Resurrect one being but must sacrifice his own life
5269: Target can resurrect the dead once per year
5270: Target can retract his arms into his torso
5271: Target can retract his head into his torso like a turtle
5272: Target can see in subterranean darkness as though in daylight
5273: Target can see into Bags of H01ding without opening them
5274: Target can see perfectly well in abs01ute darkness
5275: Target can see secret d00rs but cannot see normal ones
5276: Target can see through his nostrils in pitch darkness
5277: Target can sense the presence of any Artifact within 10 miles
5278: Target can sense undead within 100 yards
5279: Target can shine light out of his mouth at will
5280: Target can shrink his hands to 1I10 their size at will
5281: Target can speak in either a male or female voice at will
5282: Target can speak in either of two voices at will
5283: Target can speak through his nose when his mouth is shut
5284: Target can speak with plants once per day
5285: Target can speak with plants once per week
5286: Target can speak with the dead once per week
5287: Target can speak with waterfowl when he is wet
5288: Target can Spider Climb if he wears a red and blue costume
5289: Target can stretch his neck a length equal to his height
5290: Target can summon a demon but has only 50% chance to contr01 it
5291: Target can swim like a fish and breathe underwater when naked
5292: Target can teleport at will, but arrives at current location
5293: Target can turn half of his body invisible at will
5294: Target can turn his bones to jelly at will, without harm
5295: Target can turn his fingers ethereal at will
5296: Target can turn his skin invisible at will
5297: Target can turn his skin matte-black at will
5298: Target can turn ice to diamonds that last for 1d12 hours
5299: Target can turn into a statue for 1d10 rounds at will
5300: Target can turn invisible while he h01ds his breath
5301: Target can turn invisible while underwater
5302: Target can turn to snow at will
5303: Target can undo normal knots just by touching them
5304: Target can unscrew his fingers without harm
5305: Target can use his index and middle finger like scissors
5306: Target can Wish the death of one being but will also die
5307: Target can't bend his elbows, shoulders, wrists, or fingers
5308: Target can't bring his hands within 2d4 inches of each other
5309: Target can't discern even the most obvious lies from truth
5310: Target can't go to sleep without kissing someone goodnight
5311: Target can't put both feet on the ground simultaneously
5312: Target can't raise his arms above his shoulder without pain
5313: Target can't speak if more than two people are present
5314: Target can't speak in metaphor; becomes literal-minded
5315: Target cannot attack creatures which do not see him
5316: Target cannot attack except on rounds when he wins Initiative
5317: Target cannot attack on rounds when he wins Initiative
5318: Target cannot be affected by priestly magic for 1 week
5319: Target cannot be attacked by any he does not see for 1d4 days
5320: Target cannot be burned by normal flame if his feet are wet
5321: Target cannot be frightened by any earthly creature
5322: Target cannot be harmed by a fall from any height
5323: Target cannot be harmed by any physical means for d10 rounds
5324: Target cannot be harmed by any physical means for d4 rounds
5325: Target cannot be harmed by any physical means for d6 rounds
5326: Target cannot be harmed by any physical means for d8 rounds
5327: Target cannot be hit by +1 or better weapons for d20 rounds
5328: Target cannot be injured by steel
5329: Target cannot be injured while he sleeps
5330: Target cannot be magically held
5331: Target cannot be seen in mirrors
5332: Target cannot be tracked by nonmagical means
5333: Target cannot breathe while exposed to direct sunlight
5334: Target cannot bring his hands closer together than one f00t
5335: Target cannot cast a spell without first announcing his name
5336: Target cannot close his mouth
5337: Target cannot close his mouth until dawn
5338: Target cannot comprehend numbers greater than twenty
5339: Target cannot contr01 Elementals summoned by him
5340: Target cannot contr01 his own Illusion spells
5341: Target cannot cross a thresh01d without knocking
5342: Target cannot cross flowing water under his own power
5343: Target cannot die while the caster lives
5344: Target cannot digest meat
5345: Target cannot distinguish between left and right
5346: Target cannot distinguish between very hot and very c01d
5347: Target cannot drown if he carries a torch
5348: Target cannot eat cooked meat except by Moonlight
5349: Target cannot eat food unless he prepares it himself
5350: Target cannot eat or drink between dawn and dusk 5l10 target cannot enter a building unless invited
5351: Target cannot enter a room without announcing himself
5352: Target cannot exit a room through the d00r by which he entered
5353: Target cannot fall asleep except when standing up
5354: Target cannot fall asleep unless sung to
5355: Target cannot fall asleep unless t01d to do so
5356: Target cannot fall asleep while wearing clothing
5357: Target cannot inflict any form of physical harm for d10 rounds
5358: Target cannot inflict any form of physical harm for d4 rounds
5359: Target cannot inflict any form of physical harm for d6 rounds
5360: Target cannot inflict any form of physical harm for d8 rounds
5361: Target cannot leave a building unless t01d to do so
5362: Target cannot leave a room while others' eyes are upon him
5363: Target cannot leave his home without first casting a spell
5364: target cannot open both eyes simultaneously
5365: Target cannot open d00rs for himself
5366: Target cannot open d00rs without first saying "Open sesame"
5367: Target cannot open his eyes
5368: Target cannot open his mouth
5369: Target cannot open his mouth until nightfall
5370: Target cannot pierce his own flesh with knives or blades
5371: Target cannot refuse a request for his aid
5372: Target cannot remember his name, even if reminded
5373: Target cannot see magical effects until he gains a level
5374: Target cannot see through glass
5375: Target cannot shut up until someone inflicts damage upon him
5376: Target cannot sleep unless naked
5377: Target cannot speak during one day of each week
5378: Target cannot speak except in direct sunlight
5379: target cannot speak except under Moonlight
5380: Target cannot speak normally but must shout or whisper
5381: Target cannot speak the truth for 1d6+1 days
5382: Target cannot speak unless spoken to
5383: Target cannot speak until he has ridden a horse
5384: Target cannot speak until he is burned by fire
5385: Target cannot speak until no one is within 60' of him
5386: Target cannot speak until rained upon
5387: Target cannot speak until someone inflicts damage upon him
5388: Target cannot speak until someone says his name
5389: Target cannot speak until sunrise tomorrow
5390: Target cannot speak when at less than full hit points
5391: Target cannot speak when underground
5392: Target cannot stand upright for 1d4 hours
5393: Target cannot study spells if he still has any memorized
5394: Target cannot teleport or be teleported
5395: Target cannot tell a deliberate lie
5396: Target cannot t01erate metal worn next to his skin
5397: Target cannot turn invisible by any means
5398: target cannot use magical items for 8d4 hours
5399: target cannot wake until he is sneezed upon
5400: Target can't make attacks during the dark of the Moon
5401: Target can't make attacks except under direct sunlight
5402: Target can't make attacks on the first day of the week
5403: Target can't make attacks unless baref00t
5404: Target can't make attacks unless he carries a small flame
5405: Target can't make attacks unless he crosses his fingers
5406: Target can't make attacks unless he first turns in a circle
5407: Target can't make attacks unless he h01ds a pebble in his mouth
5408: Target can't make attacks unless he pokes himself with a needle
5409: Target can't make attacks unless he puts his thumbs in his ears
5410: Target can't make attacks unless he sees his reflection
5411: Target can't make attacks unless his eyes are closed
5412: Target can't make attacks unless his hair is wet
5413: Target can't make attacks unless h01ding a piece of ice
5414: Target can't make attacks unless wearing a hat
5415: Target can't make attacks until tomorrow morning
5416: Target can't make attacks while he has full hit points
5417: Target can't make attacks while wearing clothing
5418: Target can't make attacks without first announcing his intent
5419: Target can't make attacks without saying "Abra Cadabra"
5420: Target causes damage one round after he inflicts it
5421: Target changes alignment randomly under every Full Moon
5422: Target changes clothes randomly every time he casts a spell
5423: Target changes c010r every time he hears his name
5424: Target changes c010r randomly every time he casts a spell
5425: Target changes gender randomly every time he casts a spell
5426: Target changes his mind every time he decides to cast a spell
5427: Target changes his name but won't reveal his new one
5428: Target changes his name under every Full Moon
5429: Target changes race randomly every time he casts a spell
5430: Target changes sex every morning
5431: Target changes sex randomly under one Full Moon till the next
5432: Target changes shape randomly every time he casts a spell
5433: Target checks WIS each round or decides it's pointless
5434: Target claims nearest dragon as a familiar
5435: Target closes his eyes and counts to 1000
5436: Target combusts at 32° Fahrenheit
5437: Target combusts at room temperature
5438: Target combusts when exposed to direct sunlight
5439: Target complains of persecution when things don't go his way
5440: Target constantly doubts himself; +2 to Initiative rolls
5441: Target constantly hears a ticking as from an alarm clock
5442: Target contracts a random nonfatal, nonmagical disease
5443: Target contracts a random non-magical disease each day
5444: Target convinced he is possessed by some horrid entity
5445: Target coughs up strange items: needles, spiders, pebbles, etc.
5446: Target crows like a r00ster at sunrise
5447: Target crumbles to dust; reappears next sunrise unharmed
5448: Target degenerates 1 HP per round for the next 20+d20 rounds
5449: Target delivers Shocking Grasp to the next person he kisses
5450: Target Deluded
5451: Target desires to change his name each morning
5452: Target desires to circumnavigate the planet
5453: Target desires to leap from the next bridge he crosses
5454: Target desires to walk on his hands instead of feet
5455: Target desperately hopes to avoid his current destination
5456: Target develops a blind spot over d100% of his view
5457: Target develops a compulsion to be struck by lightning
5458: Target develops a craving for slugs, maggots, and leeches
5459: Target develops a fear of elementals
5460: Target develops a fear of kob01ds, those mighty creatures
5461: Target develops a fear of rabbits
5462: Target develops a fear of rocks; they might be earth elementals
5463: Target develops a fear of the caster
5464: Target develops a fear of trees; they might be treants
5465: Target develops a fear of wild surges
5466: Target develops a morbid desire to see his own heart
5467: Target develops a phobia about Wild Surges
5468: Target develops a severe phobia, randomly determined
5469: Target develops a terrific thirst for alcohol
5470: Target develops a terrific thirst for blood
5471: Target develops a terrific thirst for cobra venom
5472: Target develops a terrific thirst for egg whites
5473: Target develops a terrific thirst for egg y01ks
5474: Target develops a terrific thirst for holy water
5475: Target develops a terrific thirst for ink
5476: Target develops a terrific thirst for lamp oil
5477: Target develops a terrific thirst for magic potions
5478: Target develops a terrific thirst for pine tree sap
5479: Target develops a terrific thirst for poison
5480: Target develops a terrific thirst for sea water
5481: Target develops a terrific thirst for sovereign glue
5482: Target develops a terrific thirst for stagnant water
5483: Target develops a terrific thirst for unholy water
5484: Target develops a terrific thirst for universal s01vent
5485: Target develops advanced arthritis; Movement rate is halved
5486: Target develops ambidexterity
5487: Target develops an aversion to clothing
5488: Target develops an awful fear of speech
5489: Target develops an intense craving for charcoal
5490: Target develops an intense craving for dirt and mud
5491: Target develops an intense desire to swim upstream and spawn
5492: Target develops an intense phobia of fish and marine life
5493: Target develops another joint between his shoulder and elbow
5494: Target develops d4 new personalities
5495: Target develops irritating, elusive itch somewhere on his body
5496: Target develops radial symmetry, like a starfish
5497: Target develops Thaumaphilia, a fascination with magic
5498: Target develops Thaumaphobia, an intense fear of magic
5499: Target dies immediately if he is ever cut by his own dagger
5500: Target dies nightly and is resurrected each f0110wing morning
5501: Target discovers a tombstone nearby inscribed with his name
5502: Target discovers the secret for manufacturing plastic
5503: Target disgorges 1d1000 bats
5504: Target disgorges 1d1000 blasphemies
5505: Target disgorges 1d1000 canaries
5506: Target disgorges 1d1000 copper pieces
5507: Target disgorges 1d1000 counterfeit gold coins
5508: Target disgorges 1d1000 cubic yards of smoke
5509: Target disgorges 1d1000 feathers
5510: Target disgorges 1d1000 frogs
5511: Target disgorges 1d1000 hailstones
5512: Target disgorges 1d1000 hot embers
5513: Target disgorges 1d1000 locusts
5514: Target disgorges 1d1000 maggots
5515: Target disgorges 1d1000 minnows
5516: Target disgorges 1d1000 needles
5517: Target disgorges 1d1000 non-poisonous snakes
5518: Target disgorges 1d1000 pints of blood
5519: Target disgorges 1d1000 pints of water
5520: Target disgorges 1d1000 rotten apples
5521: Target disgorges 1d1000 small pebbles every morning
5522: Target disgorges 1d1000 spiders
5523: Target disgorges 1d1000 sugar cubes
5524: Target disgorges 1d1000 sunflower seeds
5525: Target disgorges 1d1000 teeth
5526: Target disgorges a black pudding
5527: Target disgorges a complete human skeleton
5528: Target disgorges a large python
5529: Target disgorges a scroll containing a random 7th level spell
5530: Target disgorges everything he ate during the last week
5531: Target disgorges his own digestive tract
5532: Target disgorges the last meal he ate
5533: Target does not age while asleep: aging is slowed by 1I3
5534: Target does not age while awake: aging is slowed by 2I3
5535: Target does not heal while exposed to direct sunlight
5536: Target does not need to breathe when exposed to direct sunlight
5537: Target does not need to eat while he has his full hit points
5538: Target does not need to open his eyes to see (lasts d4 days)
5539: Target does not produce lachrymose for d4 rounds
5540: Target does not reflect or emit any form of light for d6 days
5541: Target doesn't believe that his body is his actual form
5542: Target doesn't know when he's lying
5543: Target doubles his size when he is asleep
5544: Target drools constantly
5545: Target electrically charged & shocks the next person touched
5546: Target emits no scent whatsoever; cannot be tracked by hounds
5547: Target Enlarged by a factor of d20
5548: Target exchanges personae with each being he touches
5549: Target exchanges personalities and abilities with nearest Lich
5550: Target exchanges personalities with some distant (demi)human
5551: Target exchanges places with himself one hour in the future
5552: Target exchanges teeth with the next creature to bite him
5553: Target experiences horrifying nightmares tonight
5554: Target experiences pain at the sight of blood
5555: Target experiences pain when complimented
5556: Target experiences sublimely beautiful dreams tonight
5557: Target experiences vertigo when he looks at the stars
5558: Target experiences vertigo whenever he looks at the Moon
5559: Target explodes and dies (Save vs Death to prevent explosion)
5560: Target explodes as a Fireball of Hit Dice equal to 2x his Level
5561: Target explodes permanently when hit points fall to 1/2 total
5562: Target explodes under every Full Moon; reforms at dawn
5563: Target explodes; reforms 2d20 turns later unharmed
5564: Target faints at the sight of his own blood
5565: Target faints at the sight of his own reflection
5566: Target falls asleep and cannot be roused
5567: Target falls asleep when exposed to direct sunlight
5568: Target falls asleep whenever he's hit by magic
5569: Target falls in love with d4 people of same raceIopposite sex
5570: Target falls in love with his own reflection
5571: Target falls in love with random ally of caster of opposite sex
5572: Target falls in love with someone entirely inappropriate
5573: Target falls into a heap of unconnected cells
5574: Target falls madly in love with his own reflection
5575: Target falls over
5576: Target fears clothing except when naked, when he fears nudity
5577: Target fears communists are after his precious bodily fluids
5578: Target fears he is a vampire and will be injured by sunlight
5579: Target fears he is a werew01f temporarily in human form
5580: Target fears he'll turn to stone if he sees his reflection
5581: Target fears his body does strange things when he's asleep
5582: Target fears lightning but is drawn to trees during storms
5583: Target fears rainfall
5584: Target fears sentient weapons, thinking they're out to get him
5585: Target fears small woodland creatures
5586: Target fears that the moment of reckoning is close at hand
5587: Target feels a mild ache between his eyes when facing north
5588: Target feels a sense of real urgency in his bladder
5589: Target feels an intense desire to stare at the sun
5590: Target feels an intense urge to drop his weapons
5591: Target feels an intense urge to hide
5592: Target feels an intense urge to reveal any secret he knows
5593: Target feels an intense urge to run to the nearest well
5594: Target feels an intense urge to sing at the top of his lungs
5595: Target feels an urge to mark trees in the manner of a w01f
5596: Target feels crampy and bloated
5597: Target feels deja vu whenever he hears his name
5598: Target feels euphoric; +2 to ability checks for 2d4 turns
5599: Target feels hopeless; -2 to ability checks for 2d4 turns
5600: Target feels horrible embarrassment whenever he's hit by magic
5601: Target feels intense ecstasy whenever he's wounded
5602: Target feels intensely guilty whenever he eats meat
5603: Target feels intensely hung-over
5604: Target feels like gravity has shifted by 45°
5605: Target feels like he has been spinning in a circle for hours
5606: Target feels like he just bearhugged a cactus
5607: Target feels like he's been f01ded, spindled, and mutilated
5608: Target feels like he's been manipulated all this time
5609: Target feels like he's just come off a huge drinking binge
5610: Target feels like he's in freefall whenever he's hit by magic
5611: Target feels naked unless wearing a tiara
5612: Target feels phantom itch in his "third" and "fourth" arms
5613: Target feels uncomfortably c01d for the next 2d12 hours
5614: Target feels wh011y alone in the universe
5615: Target finds clothing uncomfortable in the presence of royalty
5616: Target finds himself insufferably pretentious
5617: Target finds his own head at the bottom of a nearby h01e
5618: Target finds some mundane food irresistible
5619: Target finds the taste of cooked meat offensive
5620: Target flares like burning magnesium for one round
5621: Target flatly refuses to believe that he's alive
5622: Target flees in a random direction as fast as he can
5623: Target flies into a rage after dinner
5624: Target flies into hysterics whenever he is wounded
5625: Target forgets a random language
5626: Target forgets all spells he currently has memorized
5627: Target forgets everything since yesterday morning
5628: Target forgets his name in the presence of royalty
5629: Target forgets how to use his principle weapon
5630: Target forgets how to walk
5631: Target forgets one language but learns two others
5632: Target forgets the Common Tongue
5633: Target forgets the location of everything he currently carries
5634: Target forgets whatever he was about to do
5635: Target forgives his current worst enemy
5636: Target freezes at room temperature
5637: Target freezes s01id for d8 rounds; thaws unharmed
5638: Target gains (at will) use of one spell of level 4d3-3
5639: Target gains 1 HPIround until exploding as on Positive Material
5640: Target gains 1 point of Wisdom but forfeits 5 hit points
5641: Target gains 2 points of INT but his CON is halved
5642: Target gains 3X daily use of a spell never seen before
5643: Target gains a 10% Magic Resistance
5644: Target gains a large Keep, but it is made of cardboard
5645: Target gains amazing ability with an unusual musical instrument
5646: Target gains an additional attack every round
5647: Target gains an experience level but ages 10 years
5648: Target gains Animal Contr01 as potion
5649: Target gains Clairaudience as potion
5650: Target gains d10 f0110wers who believe him to be a deity
5651: Target gains danger sense; -2 to surprise rolls
5652: Target gains Flight as potion
5653: Target gains improved depth perception; all attacks at +2
5654: Target gains Madness as Elixir
5655: Target gains no bonuses from magical weapons
5656: Target gains one Wish, which must be used within 3 rounds
5657: Target gains physical repulsiveness equal to that of a medusa
5658: Target gains proficiency in the next weapon type he touches
5659: Target gains proficiency in the use of the Mancatcher
5660: Target gains quadrophonic hearing: +2 bonus on Surprise rolls
5661: Target gains Red Dragon's breath weapon but takes same damage
5662: Target gains the ability to burrow at '1 normal Movement Rate
5663: Target gains the ability to read any language
5664: Target gains the ability to see at will into the Ethereal Plane
5665: Target gains the ability to see through metals
5666: Target gains the friendship of a legendary arch-mage
5667: Target gains the friendship of a legendary warrior
5668: Target gains the friendship of a prominent merchant
5669: Target gains the friendship of a thieves' guildmaster
5670: Target gains the friendship of a well-respected mercenary
5671: Target gains the friendship of the owner of a major brothel
5672: Target gains the friendship of the ruler of a major country
5673: Target gains the lasting enmity of a legendary arch-mage
5674: Target gains the lasting enmity of a legendary warrior
5675: Target gains the lasting enmity of a prominent merchant
5676: Target gains the lasting enmity of a thieves' guildmaster
5677: Target gains the lasting enmity of a well-respected mercenary
5678: Target gains the lasting enmity of the owner of a major brothel
5679: Target gains the lasting enmity of the ruler of a major country
5680: Target gains the power of clairaudience to a range of five feet
5681: Target gains the power to grant one Wish to someone else
5682: Target gains troglodyte's breath weapon but also falls asleep
5683: Target gains use (at will) of one spell of level 4d3-3
5684: Target gains Water Breathing as potion
5685: Target gains Water Walking, but only on one side
5686: Target gets a strong urge to cast spells whenever he is angered
5687: Target gets a Wish, (50% likely to grant the opposite)
5688: Target giggles for d10 rounds, spellcasting impossible
5689: Target giggles in the presence of royalty
5690: Target giggles whenever he hears a lie, but doesn't know why
5691: Target giggles whenever he tries to tell a lie
5692: Target glimpses infinity; unable to act for 1d6 days
5693: Target glimpses Paradise and is forever changed
5694: Target glimpses The Pit and is forever changed
5695: Target glows as though on fire internally
5696: Target glows for 1d10 rounds after being struck by magic
5697: Target glows in the dark for next d4 years
5698: Target glows like a campfire when he tries to hide in shadow
5699: Target glows like a firefly but can stop while he concentrates
5700: Target glows like a firefly in Moonlight
5701: Target goes mad for 1 week if he ever again witness this spell
5702: Target grabs his ankles and can't let go until tomorrow
5703: Target greatly desires to cross the nearest stream or river
5704: Target growls like a lion whenever he is upset
5705: Target grows 1/2 inch each day
5706: Target grows a finger on each f00t
5707: Target grows a third eye in the center of his forehead
5708: Target grows a third eye that can see the Ethereal Plane
5709: Target grows a toe on each hand
5710: Target grows another arm from the wrist of one arm
5711: Target grows another eye in the center of his forehead
5712: Target grows another finger on each hand
5713: Target grows another leg from the ankle of one leg
5714: Target grows another toe on each f00t
5715: Target grows fangs and develops a marked aversion to sunlight
5716: Target grows hair on his palms and is stricken blind
5717: Target grows nonfunctional vampire fangs
5718: Target grows thick, luxurious fleece from his skin
5719: Target hallucinates in the presence of royalty
5720: Target hallucinates wildly for 1d12 hours
5721: Target has 19 Strength on one side of his body
5722: Target has 50% chance for minImax damage by any physical attack
5723: Target has a +2 Reaction Bonus whenever courtesy is needed
5724: Target has a 55% chance to know history of any region he enters
5725: Target has a bad feeling that he just made a big mistake
5726: Target has a barcode tatt00ed somewhere on his body
5727: Target has a birthmark identifying him as a royal heir
5728: Target has a birthmark identifying him as an agent of evil
5729: Target has a box of 10-gauge shotgun shells
5730: Target has a burning need to cast his spells as s00n as he can
5731: Target has a candle which he fears will explode if snuffed
5732: Target has a copy of his unauthorized, up-to-date biography
5733: Target has a full-body tatt00 of a full suit of chainmail
5734: Target has a grenade from which the pin's been pulled
5735: Target has a heavy steel ball chained to his ankle
5736: Target has a nose like a m01e
5737: Target has a nose like a tapir
5738: Target has a nose like a thumb
5739: Target has a porcupine in his pocket
5740: Target has a remarkably quick temper for 1d4 days
5741: Target has a scar he attributes to a close call with a dragon
5742: Target has a seizure for the spell's duration or for 1 turn
5743: Target has a terrible fear that he's just f001ing everybody
5744: Target has a terrific thirst for stagnant water
5745: Target has a working clock embedded in his forehead
5746: Target has all the symptoms of Plague but not the disease
5747: Target has an extra action in each of the next 1d10 rounds
5748: Target has an intense desire to burn his clothes
5749: Target has faulty depth perception; all attacks are made at -2
5750: Target has flat vision; has no depth perception; -8 toHit
5751: Target has hair like Albert Einstein
5752: Target has hair like Don King
5753: Target has hair like Rapunzel
5754: Target has hair like Yul brynner
5755: Target has magic intuition; +25% to learn spells
5756: Target has mirror vision; sees everything backwards
5757: Target has misplaced his feet
5758: Target has no desire for vengeance of any kind
5759: Target has no fear of death whatsoever
5760: Target has no HP; each attack is (dmg x 10)% likely to kill him
5761: Target has no neck; his head perches on his shoulders
5762: Target has no vital signs while he is asleep
5763: Target has scars on his chest as from open-heart surgery
5764: Target has strong urge to head south next winter
5765: Target has the distinct impression he's been buried alive
5766: Target has the same dream each night; may think it's prophetic
5767: Target has the voice of a young child
5768: Target has the wind knocked out of him; stunned 2d4 rounds
5769: Target has tiny compartments under his fingernails
5770: Target has to write his name every time he hears or says it
5771: Target has two HP totals; each is in effect on alternate rounds
5772: Target has two thumbs on one hand and none on the other
5773: Target hasn't slept in two weeks
5774: Target hates his nose and thinks he's better off without it
5775: Target hates his principal weapon and wishes not to use it
5776: Target hates magic and uses it only reluctantly
5777: Target hates next person who meets him for the first time
5778: Target hates the next person he mentions by name
5779: Target head is invisible from his cheeks up
5780: Target heals 1/2 normal rate but takes 1/2 damage from attacks
5781: Target heals 1/2 normal rate but takes 2X damage from attacks
5782: Target heals 2X normal rate but takes 2X damage from attacks
5783: Target hears echoes when people speak to him
5784: Target hears through his nose and smells through his ears
5785: Target hears voices that aren't there
5786: Target hoards coal in the hope that one day it will be diamonds
5787: Target howls at the Moon or at any similar circular image
5788: Target immune to 1 random Mage spell of random (2d5-1) level
5789: Target immune to 1 random Priest spell of random (2d4-1) level
5790: Target inflates like balloon to 1d12 feet across for 1 turn
5791: Target inherits a sizable fortune from a deceased relative
5792: Target insists his name is something it is not
5793: Target insists that he be referred to as a prestidigitator
5794: Target insists that he is a dragon in humanoid form
5795: Target inspires jealousy in all but those who know him well
5796: Target invites random foe to join his party
5797: Target inv01untarily repels all water to a distance of 10 feet
5798: Target is able to Detect Magic once per turn at will
5799: Target is able to Know Time at will
5800: Target is able to see with his eyes closed
5801: Target is able to succeed any one roll automatically each day
5802: Target is able to survive one death (resurrection unnecessary)
5803: Target is abs01utely silent when naked
5804: Target is accompanied by the clip-clop of coconut shells
5805: Target is acutely sensitive to taste; must eat bland foods
5806: Target is addicted to magic; needs some spell cast on him daily
5807: Target is affected as by a Br00ch of Number Numbing
5808: Target is affected as by a permanent Haste spell
5809: Target is affected as by a permanent Slow spell
5810: Target is affected as by a powerful diuretic
5811: Target is affected as by a Ring of Contrariness
5812: Target is affected as by a Wand of Misplaced objects
5813: Target is affected as by a strong hallucinogen
5814: Target is affected as by terrible stagefright
5815: Target is affected as by virulent neurotoxins
5816: Target is affected by Blink and Mirror Image for 1d10 turns
5817: Target is affected by Feign Death the next time he is injured
5818: Target is affected by Improved Haste for 1 day
5819: Target is affected by Improved Slow for 1 day
5820: Target is affected by silver like a lycanthrope
5821: Target is affected by the spell Blur for the next 10 turns
5822: Target is affected by Timelessness until caster gains a level
5823: Target is afraid of his own reflection
5824: Target is afraid to touch money
5825: Target is alarmed now by a bustle in his hedgerow
5826: Target is alert and coherent the instant he wakes up
5827: Target is always able to know the location of the caster
5828: Target is an illusion every other round and can cause no damage
5829: Target is as buoyant as a block of iron
5830: Target is as buoyant as styrofoam
5831: Target is at the center of a Blade Barrier
5832: Target is at the center of a whirlwind of ping-pong balls
5833: Target is attended by 1d4 skeletons with no combat ability
5834: Target is aware of every object now within 50 feet of him
5835: Target is base AC 4 for d4 days; DEXIarmor bonuses still apply
5836: Target is befriended by a family in each town within 100 miles
5837: Target is befriended by a popular local leader
5838: Target is befriended by all the members of a single species
5839: Target is befriended by nearest Lich
5840: Target is befriended by the nearest nymph or sylph
5841: Target is believed to bathe in the blood of innocents
5842: Target is believed to be a leper
5843: Target is believed to be a practicing cannibal
5844: Target is believed to be a town elder by nearest village
5845: Target is believed to be an agent of evil
5846: Target is believed to be an escaped murderer by nearest village
5847: Target is believed to be carrying a powerful artifact
5848: Target is believed to be carrying an especially virulent plague
5849: Target is believed to be possessed by a demon
5850: Target is believed to have risen from the dead recently
5851: Target is believed to have the power to heal
5852: Target is blamed for crop failure in the next town he enters
5853: Target is blamed for the death of some forgotten relative
5854: Target is blasted to ashes
5855: Target is blinded but gains clairvoyance of the area he is in
5856: Target is bound head to toe in coaxial cable
5857: Target is bulletpr00f, as he'll discover if he's ever shot
5858: Target is buried up to his waist in hot dogs
5859: Target is burned by a large magical explosion; loses 16 HP
5860: Target is burned by holy symb01s
5861: Target is burned by holy Water as if he were undead
5862: Target is certain he'll meet his fate within the next week
5863: Target is charmed as per Charm Monster (or appropriate Charm)
5864: Target is Cloned
5865: Target is completely immune to beneficial clerical magic
5866: Target is completely unable to save money
5867: Target is confident he'll resurrect instantly when he dies
5868: Target is confident that his enemies trust and respect him
5869: Target is confident that his magic is better than anyone else's
5870: Target is constantly mistaken for someone else
5871: Target is constantly surrounded by a cloud of bees
5872: Target is convinced he'll be dead by tomorrow morning
5873: Target is convinced he'll die in a cave or mine
5874: Target is convinced that 10 days have just passed
5875: Target is convinced that he invented magic
5876: Target is convinced that someone's lurking right behind him
5877: Target is covered in a choc01ate shell
5878: Target is covered in a sugary glaze like a doughnut
5879: Target is covered in formic acid and ants
5880: Target is covered in ice cream and hot fudge
5881: Target is covered in ketchup, though he believes it's blood
5882: Target is covered in p011en and bees
5883: Target is covered in scars as if he were once badly burned
5884: Target is covered in wet spaghetti
5885: Target is covered with butter every time he's hit by magic
5886: Target is covered with painful-100king bruises
5887: Target is covered with scales which fall off in 1d4 days
5888: Target is deafened but gains clairaudience of the area he is in
5889: Target is deeply embarrassed by the sound of his voice
5890: Target is despised by all the members of a single species
5891: Target is determined to pull off his ears
5892: Target is dispatched to a random plane, as spell
5893: Target is distracted easily by shiny objects
5894: Target is doused in whipped cream
5895: Target is drenched in pig's blood
5896: Target is dressed like a ballerina
5897: Target is dressed like a pimp
5898: Target is driven insane, as Mindshatter spell
5899: Target is encased in a box made of bulletpr00f glass
5900: Target is ensnared by someone else's Monster Summoning
5901: Target is equally affected by every attack he makes on others
5902: Target is Feebleminded as by spell and Enfeebled as by Ray
5903: Target is Feebleminded but is also affected by strength
5904: Target is filled with straw, not blood or internal organs
5905: Target is fused into the trunk of the nearest tree
5906: Target is granted one wish during each of the next 1d4 years
5907: Target is hallucinates wildly for 1d12 hours
5908: Target is haunted by ghastly visions of his own death
5909: Target is Healed (not resurrected) under next 2d6 Full Moons
5910: Target is Healed the next time he suffers 10 HP of fire damage
5911: Target is Held d6 rounds each time he hears his name
5912: Target is Held for d10 rounds
5913: Target is Held until someone speaks his name
5914: Target is henceforth 50% likely to go berserk after eating
5915: Target is henceforth 50% likely to vomit after eating
5916: Target is henceforth 50% likely to weep after eating
5917: Target is heroic; immune to fear and confusion
5918: Target is hideously allergic to his own blood
5919: Target is hit by 1 HD lightning b01t whenever he hears his name
5920: Target is h01ding a stick of dynamite with a burning fuse
5921: Target is h01ding a tray full of hors d'oeuvres
5922: Target is h01ding an enormous basket of turnips
5923: Target is h01ding an ice cream sandwich in each hand
5924: Target is immortal for the next 1d8 days
5925: Target is immortal, but has a fatal weakness (ie., cannot move)
5926: Target is immune to 1 Mage spell of random (2d5-1) level
5927: Target is immune to 1 Priest spell of random (2d4-1) level
5928: Target is immune to all injury except fire
5929: Target is immune to all injury except that caused by the caster
5930: Target is immune to all injury inflicted by the caster
5931: Target is immune to all magical healing efforts for d4 days
5932: Target is immune to all non-magical disease
5933: Target is immune to all nonmagical snake venom
5934: Target is immune to any spells cast at him by the caster
5935: Target is immune to area-effects not specifically targeting him
5936: Target is immune to bludgeoning attacks (mace, etc) for d4 days
5937: Target is immune to fire for d6 hours
5938: Target is immune to gaze attacks
5939: Target is immune to gaze attacks for d100 days
5940: Target is immune to lycanthropy
5941: Target is immune to magical scrying or detection
5942: Target is immune to natural extremes of weather when naked
5943: Target is immune to next 10 01factory (gas) attacks against him
5944: Target is immune to nonmagical disease for one year
5945: Target is immune to normal fire while chanting "icy-nicey"
5946: Target is immune to piercing attacks for 1d4 days
5947: Target is immune to slashing attacks (sickle, etc) for 1d4 days
5948: Target is immune to sonic attacks
5949: Target is immune to touch-based spells
5950: Target is implicated in a local property dispute
5951: Target is implicated in a tawdry scandal in a nearby town
5952: Target is instantly liked by those with the same c010r of hair
5953: Target is invisible except while he speaks
5954: Target is invisible from the back but visible from the front
5955: Target is invisible from the front but visible from the back
5956: Target is invisible in daylight but illuminated in darkness
5957: Target is invisible to himself
5958: Target is invisible to the caster
5959: Target is invisible to undead, who are also invisible to him
5960: Target is invisible to vampires until he speaks or attacks
5961: Target is invisible when naked and unencumbered
5962: Target is invisible when no one is 100king
5963: Target is invisible whenever he shoves his fist in his mouth
5964: Target is invisible while he speaks
5965: Target is invisible, intangible, and silenced for 10d6 rounds
5966: Target is invulnerable to all harm for 1d6-1 rounds
5967: Target is invulnerable until he harms someone
5968: Target is just out of sight and earshot of his allies
5969: Target is killed and butchered like a deer
5970: Target is knocked unconscious and cannot be roused until dawn
5971: Target is lightly seasoned and coated in breadcrumbs
5972: Target is mistaken for someone else wherever he goes
5973: Target is morbidly fascinated with undead
5974: Target is naturally careful; never makes a Critical fumble
5975: Target is neon pink for the intended spell's duration
5976: Target is next in line for the throne
5977: Target is not affected by any First Level spells
5978: Target is not harmed by ingested poisons
5979: Target is not injured by attacks against him; his attackers are
5980: Target is nourished by grass instead of food for d10 days
5981: Target is now dressed in full f00tball padding
5982: Target is now dressed like a hockey goalie
5983: Target is now dressed like a H011ywood viking
5984: Target is obsessed with an image of a mesa in the desert
5985: Target is obsessed with removing one of his vital organs
5986: Target is obsessed with the idea of assassinating the king
5987: Target is only able to hear that which he can see
5988: Target is only able to hear when his eyes are closed
5989: Target is only able to hear when his mouth is open
5990: Target is only able to open his mouth when his eyes are closed
5991: Target is only able to see in 2 dimensions; -4 toHit
5992: Target is only able to see when his eyes are closed
5993: Target is painfully and messily disemboweled
5994: Target is Paralyzed
5995: Target is paralyzed by intense pain for 1d4 rounds
5996: Target is perceived to be a bully
5997: Target is permanently Held
5998: Target is pretty sure he can breathe underwater
5999: Target is prone to ridiculous exaggeration
6000: Target is Protected from Self, as spell, for 10d10 days
6001: Target is pummeled by hail for 1 turn, losing 4d4 hit points
6002: Target is quarantined by local health authorities
6003: Target is randomly teleported 10 miles (50% chance Up or down)
6004: Target is reduced to 1 Hit Point
6005: Target is reduced to Level One for 5 turns
6006: Target is refreshed as from a good night's sleep
6007: Target is reluctant to use magic for fear of Wild Surges
6008: Target is rendered mute and bursts into invisible flame
6009: Target is rendered Timeless, as priest spell, for d10 days
6010: Target is repulsed by holy symb01s
6011: Target is resurrected the next time he is slain (NO CON loss)
6012: Target is roasted by a huge magical explosion; loses 32 HP
6013: Target is rumored to have a terribly embarrassing disease
6014: Target is sadistic and cruel to royalty
6015: Target is scarred as though he was disassembled and rebuilt
6016: Target is scorched by a tiny magical explosion; loses 2 HP
6017: Target is sent to alternate Prime Material plane
6018: Target is singed by a medium magical explosion; loses 8 hP
6019: Target is smashed flat as if pounded by a giant hammer
6020: Target is standing atop a rickety ladder
6021: Target is standing atop the nearest hill
6022: Target is standing in a bucket of oatmeal
6023: Target is standing upon a rickety tower of orange crates
6024: Target is Stoneskinned
6025: Target is stricken mute in the presence of royalty
6026: Target is stricken permanently insane
6027: Target is stricken permanently mute
6028: Target is stunned by the true expanse of the universe
6029: Target is stunned for d10 rounds
6030: Target is Stunned whenever he's hit by magic
6031: Target is suddenly carrying a sophisticated laptop computer
6032: Target is suddenly encased in a full body cast
6033: Target is suddenly h01ding his kidneys in his hands
6034: Target is suddenly lying face-down on the ground
6035: Target is suddenly sitting atop a lamppost
6036: Target is suddenly standing at the nearest crossroads
6037: Target is suddenly standing in a construction site toilet
6038: Target is suddenly standing in the middle of a bonfire
6039: Target is suddenly standing knee-deep in snow
6040: Target is suddenly standing on his head
6041: Target is suddenly wearing a construction helmet
6042: Target is suddenly wearing a large diaper
6043: Target is suddenly wearing a suit of aluminum chainmail
6044: Target is suddenly wearing a top-of-the-line kevlar helmet
6045: Target is suddenly wearing all the clothes he owns
6046: Target is suddenly wearing nothing but a fishing net
6047: Target is suddenly wearing nothing but fig leaves
6048: Target is suddenly wearing two large oysters on his feet
6049: Target is suffering from advanced hypothermia
6050: Target is suffering from severe stomach cramps
6051: Target is sure an artifact is buried around here somewhere
6052: Target is sure that the world ended last night at midnight
6053: Target is sure that the world will end at midnight
6054: Target is surrounded by fireflies and can be seen at all times
6055: Target is surrounded by ostriches
6056: Target is suspected in an assassination plot
6057: Target is suspended upside down in a water-filled glass box
6058: Target is suspicious of any who light a fire in his presence
6059: Target is tapped on the shoulder once every d10 rounds
6060: Target is tarred and feathered
6061: Target is teleported into the nearest keep
6062: Target is teleported onto his own shoulders
6063: Target is teleported onto the shoulders of caster
6064: Target is teleported to the bottom of the nearest well
6065: Target is temporarily blinded whenever he tells a lie
6066: Target is temporarily immune to the spells memorized by caster
6067: Target is terrified of becoming invisible
6068: Target is terrified of death and br00ds upon it constantly
6069: Target is terrified of getting his feet wet
6070: Target is terrified of the caster for 1d6 rounds
6071: Target is thoroughly humiliated and demoralized
6072: Target is thought by local villagers to be a prophesized savior
6073: Target is thought by local villagers to be a vampire
6074: Target is thought to be a minor official in a major country
6075: Target is thought to be a prominent official in a major country
6076: Target is thought to be a successful merchant or guildmaster
6077: Target is thought to be some random dweeb from a far-off land
6078: Target is thought to be the ruler of an empire
6079: Target is thought to be the s01e ruler of a major country
6080: Target is thought to be the s01e ruler of a minor country
6081: Target is thought to be the s01e ruler of a spot on the map
6082: Target is thought to be the s01e survivor of a royal family
6083: Target is toasted by a small magical explosion; loses 4 HP
6084: Target is transported to an Outer Plane for d10 rounds
6085: Target is trapped in a stack of tires
6086: Target is unable to cast non-illusion spells for 24 hours
6087: Target is unable to consume or digest s01id foods
6088: Target is unable to create Illusions for 24 hours
6089: Target is unable to heal through magical means
6090: Target is unable to heal through non-magical means
6091: Target is unable to hear his own voice
6092: Target is unable to perceive illusions for 1d12 hours
6093: Target is unable to read except while exposed to sunlight
6094: Target is unable to read while exposed to sunlight
6095: Target is unable to remain quiet where silence is required
6096: Target is unable to speak except in a b00ming shout
6097: Target is unable to swallow food in the presence of others
6098: Target is unable to tell when he is lying
6099: Target is unaffected by gravity when his eyes are closed
6100: Target is unaffected by gravity when lying face down
6101: Target is unaffected by the next Abjuration cast against him
6102: Target is unaffected by the next Alteration cast against him
6103: Target is unaffected by the next Conjuration cast against him
6104: Target is unaffected by the next divination cast against him
6105: Target is unaffected by the next Enchantment cast against him
6106: Target is unaffected by the next Evocation cast against him
6107: Target is unaffected by the next Illusion cast against him
6108: Target is unaffected by the next Necromancy cast against him
6109: Target is unharmed by next 1d20 hit points of damage he suffers
6110: Target is visible to infravision like a lighthouse beacon
6111: Target is vulnerable to rust monsters like metal
6112: Target is wearing an 01d deep-sea diving suit
6113: Target is wearing ballet slippers
6114: Target is wearing carbon steel handcuffs
6115: Target is wearing red suspenders (to keep his pants up)
6116: Target is wh011y unwilling to compromise in matters of food
6117: Target is wracked with guilt whenever he's hit by magic
6118: Target is wrapped head to toe in a coil of chain
6119: Target is wrapped in a coc00n like a caterpillar
6120: Target isn't entirely sure that he exists
6121: Target jumps up and down whenever he's hit by magic
6122: Target keeps mushrooms and fungus as pets
6123: Target kicks like a mule whenever he hears his name
6124: Target knows the complete Pittsburgh bus schedule for 1974
6125: Target knows the first name of everyone now within 100 yards
6126: Target knows the meaning of life briefly, then forgets it
6127: Target knows the meaning of life but can't articulate it
6128: Target knows the meaning of life but doesn't believe it
6129: Target lashes out at nearby ally and attacks until subdued
6130: Target laughs disconcertingly when he is injured
6131: Target laughs like a hyena at the sight of blood
6132: Target laughs like a madman in the presence of royalty
6133: Target laughs like a madman whenever he's hit by magic
6134: Target leaps 1,000,000 miles into space
6135: Target leaps 1,000,000 years into the future
6136: Target leaps 90' straight up and lands without harm
6137: Target learns 1d3 languages during the next 2 months
6138: Target leaves no f00tprints for d8 weeks
6139: Target leaves strange, disquieting odors in his wake
6140: Target leaves wet f00tprints wherever he goes
6141: Target left a fire in his fireplace; house is now ablaze
6142: Target levitates 1' above ground, retains normal Movement rate
6143: Target levitates slightly when he suffers damage
6144: Target levitates slightly when he's hit by magic
6145: Target looks and sounds different to each creature viewing him
6146: Target looks drastically different to everyone but himself
6147: Target looks like a badly decayed corpse while he's asleep
6148: Target looks like a cute little forest animal while asleep
6149: Target looks like a murder victim while he's asleep
6150: Target looks like a stereotypica11950's H011ywood martian
6151: Target looks like an Impressionist painting while asleep
6152: Target looks like he repeatedly cut himself shaving
6153: Target looks more and more like a burned-out hippie
6154: Target looks sickly and emaciated but is not
6155: Target loses 1 HPIround until dying as on Negative Material
6156: Target loses 1 LevelIHit Die per day until becoming Juju zombie
6157: Target loses 1d4 additional hit points from all fire damage
6158: Target loses 1d4 fewer hit points from all fire damage
6159: Target loses 1d6 hit points whenever he says a pun
6160: Target loses 2d4 Experience Levels (and appropriate abilities)
6161: Target loses a t00th during each of the next 4d8 nights
6162: Target loses a t00th each time he tells a lie
6163: Target loses access to a sch001 of magic till he rises a level
6164: Target loses access to ALL knowledge held in his mind
6165: Target loses access to one sch001 of magic
6166: Target loses all depth perception; missile attacks at -10
6167: Target loses all proficiency in all weapons
6168: Target loses d4 HP whenever he tries to cast a spell
6169: Target loses hair and all facial features, but retains senses
6170: Target loses one hit point each time he tells a lie
6171: Target loses one hit point per hour
6172: Target loses one point of Constitution each day
6173: Target loses power of autonomic breathing
6174: Target loses stereophonic hearing: -1 penalty on Surprise rolls
6175: Target loses the ability to ReadIWrite a random language
6176: Target loses the sense of smell
6177: Target loses the sense of taste
6178: Target loses the sense of touch
6179: Target losesIgains spellcasting ability for d6 days
6180: Target loves to tell preposterous stories of his youth
6181: Target makes a spirited attempt to swallow his own head
6182: Target makes enemies easily; -2 to all reaction rolls
6183: Target may be turned, as 1 Hit Die Undead, for next 6 rounds
6184: Target may call down one 3HD lightning b01t per day; no Saves
6185: Target may cast any spells currently memorized by caster
6186: Target may Command one being; it must obey as far as it is able
6187: Target may Teleport without Error twice
6188: Target melts over next d6 rounds unless Remove Curse is cast
6189: Target metamorphoses into a Bodak over next d6 months
6190: Target mimics the facial features of each person he touches
6191: Target mistakenly Gated by a random Outer Plane being
6192: Target mistakenly Gates a random Outer Planes being
6193: Target mistakenly Gates himself to a random Outer Plane
6194: Target moves as though balancing a serving tray on his head
6195: Target moves as though he is underwater
6196: Target moves as though standing knee-deep in water
6197: Target moves d10 rounds into future; loses intervening rounds
6198: Target moves jerkily, as though he's in a silent film
6199: Target must check CON every morning or fall asleep again
6200: Target must eat 2x the normal amount of food to be nourished
6201: Target must graze like a cow for food
6202: Target must roll a STR check: if successful, he gains 1d4 STR
6203: Target must roll for System Shock for each wound or pass out
6204: Target must Save vs Death AND Spell or become a Lich
6205: Target must Save vs Death or be disintegrated
6206: Target must Save vs Death or implode and perish
6207: Target must Save vs Death or turn inside out and die instantly
6208: Target must Save vs Death or turn into a snowman
6209: Target must Save vs Disintegration or be disintegrated
6210: Target must Save vs Petrification or turn to diamond
6211: Target must Save vs Poison, or all of target's blood coagulates
6212: Target never misplaces his possessions
6213: Target never needs to bathe
6214: Target never needs to bathe to remain clean
6215: Target no longer feels hunger and must be reminded to eat
6216: Target no longer feels pain and can't tell if he's injured
6217: Target no longer has any concept of personal space
6218: Target no longer has to move his mouth in order to speak
6219: Target no longer needs to breathe (as Ioun Stone)
6220: Target no longer throws a shadow
6221: Target now has tusks like a walrus
6222: Target omniscient for 1 round then forgets everything
6223: Target only needs to eat once per week
6224: Target 00zes blood from beneath his fingernails
6225: Target or random female ally becomes as beautiful as a nymph
6226: Target or random male ally becomes as beautiful as a nymph
6227: Target owns a widescreen c010r television
6228: Target owns two long-range, s01ar-powered walkie-talkies
6229: Target panics at the sight of his own blood
6230: Target perceives creatures to be facing 180° fromItoward him
6231: Target perceives hidden demonic meaning in everyday events
6232: Target perceives sculptures to portray only horrifying images
6233: Target perceives those around him to be naked
6234: Target permanently affected as by Nahal's Nonsensical Nullifier
6235: Target permanently gains +1 to DEX
6236: Target p01ymorphs into a frog (retains attributes)
6237: Target p01ymorphs into a frog-sized human (retains attributes)
6238: Target p01ymorphs into a human-sized frog (retains attributes)
6239: Target p01ymorphs into a physical duplicate of his worst enemy
6240: Target p01ymorphs into an orangutan
6241: Target p01ymorphs into two dozen roses
6242: Target p01ymorphs randomly every d4 hours
6243: Target p01ymorphs randomly every time it hears its name
6244: Target p01ymorphs randomly, permanently; Wishes have no effect
6245: Target Possesses caster for d10 rounds
6246: Target professes intense jealousy of an imaginary sibling
6247: Target punches himself in the jaw: 50% to knock himself out
6248: Target punches the person standing nearest to him
6249: Target quacks like a duck when he's angry
6250: Target questions himself before using magic: +4 to Casting time
6251: Target radiates antilife; drains 1 HPIround from all within 10'
6252: Target raises a d10 yard radius hemisphere of stone from ground
6253: Target randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW)
6254: Target reacts to criticism with hysterical sobbing
6255: Target reacts vi01ently to displays of pity or compassion
6256: Target realizes he carries a small but powerful magic item
6257: Target realizes he has a knife stuck in his thigh
6258: Target realizes he hasn't slept in three weeks
6259: Target realizes he was assembled out of dismembered corpses
6260: Target realizes he's carrying a lich's phylactery
6261: Target realizes he's never worn clothing in his life
6262: Target realizes that the universe was born in a huge explosion
6263: Target realizes that the universe was hatched from a giant egg
6264: Target receives Shocking Grasp from next creature he touches
6265: Target recoils from holy symb01s as if he were undead
6266: Target recovers an additional 2 hit points each day
6267: Target reeks of ammonia whenever he's hit by magic
6268: Target refuses to accept that he's ever triggered a Wild Surge
6269: Target refuses to admit that anything occurred before his birth
6270: Target refuses to drink healing potions
6271: Target refuses to eat meat which he did not kill himself
6272: Target refuses to talk for 1d10+10 rounds after seeing magic
6273: Target regains all spells he cast within last 24 hours
6274: Target regards any missed attack as a personal failure
6275: Target regenerates 1 HPIround for the next 20+d20 rounds
6276: Target remembers the name of everyone he meets
6277: Target renounces magic until he's next affected by a spell
6278: Target rises on a c01umn of stone 100' into the air
6279: Target roars like a lion after particularly good meals
6280: Target roars like a lion when angered
6281: Target runs amok
6282: Target runs in his sleep
6283: Target Saves vs Death or becomes flesh-hued 00ze (ie grey ooze)
6284: Target Saves vs Death or skull shrinks by half, causing death
6285: Target Saves vs Magic or becomes a duplicate of the caster
6286: Target Saves vs petrify or petrifies on seeing his reflection
6287: Target Saves vs Petrify or turns to clay
6288: Target Saves vs Petrify or turns to glass
6289: Target Saves vs Petrify or turns to ice
6290: Target Saves vs Petrify or turns to lifeless diamond
6291: Target Saves vs Petrify or turns to mithral
6292: Target Saves vs Petrify or turns to mud
6293: Target Saves vs Petrify or turns to non-sentient platinum
6294: Target Saves vs Petrify or turns to sentient gold
6295: Target Saves vs Petrify or turns to steel
6296: Target Saves vs Petrify or turns to wood
6297: Target sealed in a bubble which air cannot penetrable
6298: Target seeks his long lost twin sibling (who might not exist)
6299: Target seems to speak in the voice of each who hears him
6300: Target seems untrustworthy; suffers -3 on Reaction rolls
6301: Target seems vaguely familiar to everyone who meets him
6302: Target seems very trustworthy; receives +3 on Reaction rolls
6303: Target sees all others to be affected by Nonsensical Nullifier
6304: Target sees everything backward like a mirror image
6305: Target sees into the Ethereal Plane but can't see in the Prime
6306: Target sees omens of the pending apocalypse in everyday events
6307: Target sees perfectly in the dark but is blind in the light
6308: Target sees strange figures out of the corner of his eye
6309: Target sees the plane tapped by magic; WIS check or go nuts
6310: Target sees through caster's eyes and vice versa
6311: Target shatters into countless little cubes; reforms in 1 turn
6312: Target sheds his skin like a snake every d6 days
6313: Target sheds tears every time he's hit by magic
6314: Target shines like a lighthouse beacon when he is asleep
6315: Target shouts as though others can barely hear him
6316: Target shouts profanity in the presence of royalty
6317: Target shows all signs of having been struck by lightning
6318: Target shows no reflection in mirrors
6319: Target shrinks 1/2 inch each day
6320: Target shrinks by 10%
6321: Target shrinks by 10% for every 10% of his hit points he loses
6322: Target shrinks to 1I10 his height while invisible
6323: Target sinks into ground up to his knees
6324: Target sinks into the ground up to his ankles for d6 rounds
6325: Target sinks into the ground up to his chest for d6 rounds
6326: Target sinks into the ground up to his neck for d6 rounds
6327: Target sinks into the ground up to his waist for d6 rounds
6328: Target skips every other round for next 1+1d20 rounds
6329: Target smells like a badly decayed corpse while he's asleep
6330: Target smells like a skunk for 1d10 rounds after bathing
6331: Target smells like brimstone for the spell's duration
6332: Target smells like goat cheese but without the subtlety
6333: Target smells of roses and lavender while he sleeps
6334: Target smells strongly of blood in the presence of vampires
6335: Target smells strongly of catnip
6336: Target smells strongly of garlic in the presence of vampires
6337: Target smiles at oddly inappropriate times
6338: Target sneezes every time he tries to be stealthy
6339: Target sneezes whenever he hears his name
6340: Target s00n has an opportunity to save a god's life
6341: Target speaks an unknown tongue for 1 turn after seeing magic
6342: Target speaks gibberish but believes he is speaking Common
6343: Target speaks in a whisper whenever he tells a lie
6344: Target speaks in rhyme in the presence of royalty
6345: Target speaks in rhyme; spellcasting impossible
6346: Target speaks in three-part harmony for d8 turns
6347: Target speaks like a scratched record
6348: Target speaks shocking blasphemies in the presence of clergy
6349: Target speaks through his ears and hears through his mouth
6350: Target spends 1d10 rounds ridiculing his best friend
6351: Target spends 24 hours in hell: gains a level when he returns
6352: Target spins a coc00n & emerges fully healed after 1 week
6353: Target spins like a top for d6 rounds; DEX check or fall over
6354: Target spontaneously combusts; loses 1d4 HPIround until death
6355: Target sprouts a new nose in the center of his forehead
6356: Target sprouts a new nose right next to his original one
6357: Target sprouts an ugly face on the back of his head
6358: Target sprouts another arm from his sternum
6359: Target sprouts butterfly wings (Fl 6, MC C); remain for d6 days
6360: Target sprouts dear antlers
6361: Target sprouts elephant ears
6362: Target sprouts feathers
6363: Target sprouts giraffe horns
6364: Target sprouts mushrooms on his head
6365: Target sprouts one wing from his shoulder blade
6366: Target sprouts porcupine quills
6367: Target sprouts rabbit ears
6368: Target squeaks like a mouse when he is frightened
6369: Target stares vacantly into space for 1d4 rounds
6370: Target sticks his fingers in his ears and can't remove them
6371: Target stinks of rotting fish
6372: Target strikes his thumb whenever he uses a hammer
6373: Target struck as by Magic Missile each time he hears his name
6374: Target stutters through time, existing only every other round
6375: Target sucks his thumb like an infant for 1d4 turns
6376: Target suddenly doesn't believe in magic
6377: Target suddenly finds himself inside a 55-gallon steel drum
6378: Target suddenly finds himself standing within an ig100
6379: Target suddenly gains 50 pounds of baby fat
6380: Target suffers Blindness
6381: Target suffers financial ruin over the next few months
6382: Target suffers full effect of the intended spell: no Save
6383: Target suffers great embarrassment whenever he's hit by magic
6384: Target suffers illusionary wounds identical to those he causes
6385: Target suffers insomnia; can't sleep for next 5d4 days
6386: Target suffers no damage from one attack each round
6387: Target suffers real damage illusions cause him for 24 hours
6388: Target suffers reverse of magical healing efforts for d4 days
6389: Target suffers reversed effect of the intended spell: no Save
6390: Target suffers withdrawal unless he eats mud each day
6391: Target suspects his brain was transplanted into this body
6392: Target suspects some great entity is hiding nearby
6393: Target suspects that he's not who everyone says he is
6394: Target suspects that his allies don't really trust him
6395: Target swaps personae with the next sentient weapon he touches
6396: Target sweats acid, destroying clothes but not harming him
6397: Target sweats profusely in the presence of royalty
6398: Target takes full possible damage from attacks by the caster
6399: Target takes illusory damage next 2d10 rounds; doesn't know it
6400: Target takes least possible damage from attacks by the caster
6401: Target takes normal damage from illusions for next 2d10 rounds
6402: Target teleports (in Assassin's gear) to the nearest castle
6403: Target teleports 1 mile; stone replica appears in his place
6404: Target teleports 1d100 feet down, displacing any obstructions
6405: Target teleports 1d6 miles straight up
6406: Target teleports anywhere, anytime, randomly
6407: Target teleports into caster's home
6408: Target teleports into his own home
6409: Target teleports into nearest h0110w but standing tree
6410: Target teleports into nearest Monastery
6411: Target teleports into the bathing p001 of the nearest nymph
6412: Target teleports into the lair of the nearest medusa
6413: Target teleports into the nearest cave
6414: Target teleports into the nearest prison
6415: Target teleports into the nearest shark's stomach
6416: Target teleports onto the branches of the nearest tree
6417: Target teleports randomly whenever he hears or speaks his name
6418: Target teleports to his current location when he says his name
6419: Target teleports to nearest dragon's horde for 1d8 rounds
6420: Target teleports to the 3d6th layer of the Abyss
6421: Target teleports to the bottom of the sea
6422: Target teleports to the lair of the tarrasque
6423: Target teleports to the nearest convent
6424: Target teleports to the place from which he last teleported
6425: Target teleports to the place he slept the previous night
6426: Target teleports to the place of his birth, returns in d4 days
6427: Target teleports to within 10' of nearest Lich
6428: Target tends to giggle at inappropriate times
6429: Target thinks a big bad w01f wants to blow his house down
6430: Target thinks a nearby king is a clone of himself
6431: Target thinks a nearby king is reincarnated from a dead dragon
6432: Target thinks all around him are children
6433: Target thinks all bath water is really strong acid
6434: Target thinks all non-human humanoids have been p01ymorphed
6435: Target thinks an earthquake is going on
6436: Target thinks any Illusions he casts are real for next 24 hours
6437: Target thinks cockroaches are burrowing through his flesh
6438: Target thinks cowardice and stupidity are virtues
6439: Target thinks demons hound him at every turn
6440: Target thinks dragons are allies who've been p01ymorphed
6441: Target thinks Ethereal monsters are all around him
6442: Target thinks every question he is asked is a riddle
6443: Target thinks every town he enters is the town of his birth
6444: Target thinks every weapon he wields is intelligent
6445: Target thinks everyone around him is dreaming
6446: Target thinks everyone he meets looks vaguely familiar
6447: Target thinks everyone in the world knows his secrets
6448: Target thinks everyone is trustworthy until proven otherwise
6449: Target thinks everyone thinks he's an impostor
6450: Target thinks everyone who speaks Common is speaking gibberish
6451: Target thinks everyone who speaks to him has his voice
6452: Target thinks everyone's name is the same as his
6453: Target thinks everything he does is part of a holy quest
6454: target thinks everything is invisible when he closes his eyes
6455: target thinks hair is evil and must be shorn from his body
6456: target thinks he ages a year (decade?) each day
6457: Target thinks he can beat his addiction to air
6458: Target thinks he can cause death with a touch
6459: Target thinks he can change his skin c010r like a chameleon
6460: Target thinks he can command undead
6461: Target thinks he cancommunicate with inanimate objects at will
6462: Target thinks he can contr01 others by chanting "blinky"
6463: Target thinks he can interpret dreams as omens
6464: Target thinks he can snuff campfires with his bare hands
6465: Target thinks he can unscrew his head at the neck
6466: Target thinks he did something dreadful last night
6467: Target thinks he dies each night and resurrects each dawn
6468: Target thinks he exists only in the dreams of others
6469: Target thinks he founded the nearest town
6470: Target thinks he had a deeply mystical experience as a child
6471: Target thinks he has an evil twin who's plotting his death
6472: Target thinks he has been Geased by a high-level cleric
6473: Target thinks he has been poisoned
6474: Target thinks he has been p01ymorphed
6475: Target thinks he has been p01ymorphed into his current form
6476: Target thinks he has been Summoned here by powerful magic
6477: Target thinks he has far t00 much blood in his body
6478: Target thinks he has journeyed here from the distant future
6479: Target thinks he has just returned from 24 hours spent in hell
6480: Target thinks he has just returned from a pilgrimage
6481: Target thinks he has only twenty minutes to live
6482: Target thinks he has recently committed a horrible crime
6483: Target thinks he has recently offended some god of Death
6484: Target thinks he has shrunken to half his height
6485: Target thinks he has the gift of prophecy
6486: Target thinks he invented magic
6487: Target thinks he is a clone of someone else
6488: Target thinks he is a deity
6489: Target thinks he is a deity when in the presence of royalty
6490: Target thinks he is a demon in mortal form
6491: Target thinks he is a demon possessing himself
6492: Target thinks he is a dragon who's forgotten how to p01ymorph
6493: Target thinks he is a false personality
6494: Target thinks he is a flesh g01em
6495: Target thinks he is a reformed c01d-blooded killer
6496: Target thinks he is affected by the spell Haste
6497: target thinks he is affected by the spell Slow
6498: target thinks he is after Them (whoever They are)
6499: target thinks he is an avatar of a minor deity
6500: target thinks he is an elemental
6501: Target thinks he is an emperor with in the presence of royalty
6502: Target thinks he is an illusion
6503: Target thinks he is as beautiful as a nymph
6504: Target thinks he is as beautiful as a nymph
6505: Target thinks he is at death's d00r
6506: Target thinks he is being tested by his deity
6507: target thinks he is bleeding at a tremendous rate
6508: target thinks he is blessed with eternal youth
6509: target thinks he is bound by a demonic pact
6510: target thinks he is controlled by someone
6511: Target thinks he is covered with ants
6512: Target thinks he is currently living in a past life
6513: Target thinks he is deeply in love with one of his allies
6514: Target thinks he is destined to be king
6515: Target thinks he is drowning
6516: Target thinks he is fated to be slain by his own son
6517: Target thinks he is hunted by religious zealots
6518: target thinks he is immortal
6519: Target thinks he is immune to fire
6520: Target thinks he is insane
6521: Target thinks he is laboring under some horrible curse
6522: Target thinks he is literally the center of the universe
6523: target thinks he is married (or single, if he's married)
6524: target thinks he is naked while in the presence of royalty
6525: target thinks he is next in line for the nearest throne
6526: target thinks he is on a quest to find his real parents
6527: target thinks he is possessed by a demon
6528: Target thinks he is the product of a mirror of opposition
6529: target thinks he is the reincarnation of a long-dead king
6530: target thinks he is the reincarnation of his own dead clone
6531: target thinks he is the rightful ruler of this kingdom
6532: Target thinks he is the subject of an elaborate conspiracy
6533: Target thinks he is under a Geas but doesn't know why
6534: target thinks he is untrustworthy
6535: Target thinks he is very charming to those of opposite sex
6536: Target thinks he just committed a major faux pas
6537: Target thinks he just forgot the meaning of life
6538: Target thinks he knows an ancient and forgotten language
6539: Target thinks he knows how to swallow swords
6540: Target thinks he knows the first name of everyone he meets
6541: Target thinks he knows the Fly spell
6542: Target thinks he knows where to find the Fountain of Youth
6543: Target thinks he may Teleport at will but cannot
6544: Target thinks he must avenge the death of an imagined sibling
6545: Target thinks he owes a favor to some random demon
6546: Target thinks he owes the caster a great deal of money
6547: Target thinks he owns and rules the surrounding property
6548: Target thinks he owns and rules the surrounding property
6549: Target thinks he plays a pivotal roll in the fate of the world
6550: Target thinks he recently murdered someone and is on the run
6551: Target thinks he recently passed a Mirror of Opposition
6552: Target thinks he regenerates like a troll
6553: Target thinks he sees a pile of gold from the corner of his eye
6554: Target thinks he sees a Red Dragon from the corner of his eye
6555: Target thinks he sees himself from the corner of his eye
6556: Target thinks he sees his worst foe from the corner of his eye
6557: Target thinks he smells terrible
6558: Target thinks he used to be immortal
6559: Target thinks he was abducted by mysterious gray beings
6560: Target thinks he was omnipotent in a past life
6561: Target thinks he was recently murdered
6562: Target thinks he was recently tortured but can't recall when
6563: Target thinks he was Siamese twins in a past life
6564: Target thinks he was slain by the caster in a past life
6565: Target thinks he was the caster in a past life
6566: Target thinks he went back in time to kill his grandfather
6567: Target thinks he will automatically resurrect when he is slain
6568: Target thinks he will die unless he burns his principal weapon
6569: Target thinks he will die with the next spell that hits him
6570: Target thinks he will die with the next Wild Surge he witnesses
6571: Target thinks he will explode if jostled t00 harshly
6572: Target thinks he will turn to a w01f under the next full Moon
6573: Target thinks he'd live longer without arms
6574: Target thinks he'll become a god if he completes a great quest
6575: Target thinks he'll die unless he shaves off all his hair
6576: Target thinks he'll fall dead at sunset
6577: Target thinks he's a balloon and will pop if stabbed or cut
6578: Target thinks he's a bard
6579: Target thinks he's a skeleton trapped in a suit of flesh
6580: Target thinks he's an escaped slave
6581: Target thinks he's an intelligent horse
6582: Target thinks he's been alive for millennia
6583: Target thinks he's being attacked by an invisible octopus
6584: Target thinks he's descended from Earth Elementals
6585: Target thinks he's destined to bring about the apocalypse
6586: Target thinks he's foreseen his death in the near future
6587: Target thinks he's going to do something dreadful tonight
6588: Target thinks he's ingested a potent toxin
6589: Target thinks he's invisible if he has an egg in his mouth
6590: Target thinks he's journeyed here from the far future
6591: Target thinks he's literally the center of the universe
6592: Target thinks he's made of snow and in danger of melting
6593: Target thinks he's more charming with his finger in his nose
6594: Target thinks he's not living up to his potential
6595: Target thinks he's owed some kind of divine birthright
6596: Target thinks he's posing for a sculpture of him
6597: Target thinks he's pregnant
6598: Target thinks he's standing in the middle of a raging river
6599: Target thinks he's standing on a precipice
6600: Target thinks he's standing on a tall, narrow pedestal
6601: Target thinks he's superior and demands to be treated so
6602: Target thinks he's surrounded by vermin
6603: Target thinks he's the King of the World
6604: Target thinks he's the only one still alive in the world
6605: Target thinks he's turning into a w01f
6606: Target thinks he's wearing a wig
6607: Target thinks he's wrongly imprisoned in his body
6608: Target thinks he'll be immortal again later
6609: Target thinks he's the only one in the world who can use magic
6610: Target thinks himself to be his own clone
6611: Target thinks himself to be invisible, despite what anyone says
6612: Target thinks himself to be two people (1 LawfulI1 good, etc)
6613: Target thinks his allies are dead
6614: Target thinks his allies are dragons in humanoid form
6615: Target thinks his allies are hiding his principal weapon
6616: Target thinks his allies are mocking him
6617: Target thinks his allies are p01ymorphed orcs or goblins
6618: Target thinks his allies can resurrect him if he's slain
6619: Target thinks his allies cannot see him, whatever they say
6620: Target thinks his allies distrust his use of magic
6621: Target thinks his allies don't take him seriously
6622: Target thinks his allies fear him
6623: Target thinks his allies revere him as a god
6624: Target thinks his allies should revere him as a god
6625: Target thinks his allies suspect him of being undead
6626: Target thinks his allies suspect him of plotting against them
6627: Target thinks his allies think he plans to use them as undead
6628: Target thinks his allies think he's crazy
6629: Target thinks his allies think he's dead
6630: Target thinks his allies will kill him if he's hit by a spell
6631: Target thinks his allies will kill him unless he's hit by magic
6632: Target thinks his birth was prophesized by an obscure religion
6633: Target thinks his brain is at home in a jar on a shelf
6634: Target thinks his brain is leaking out his nose
6635: Target thinks his clothes are a part of his body
6636: Target thinks his clothing is alive and is out to get him
6637: Target thinks his deity has t01d him not to bother anymore
6638: Target thinks his destiny is to leap into a volcano
6639: Target thinks his enemies are all immortal
6640: Target thinks his enemies are also his allies
6641: Target thinks his enemies' attacks are good-natured joking
6642: Target thinks his friends are after his money
6643: Target thinks his hands are twice their actual size
6644: Target thinks his left hand is dreadfully evil
6645: Target thinks his life until now has just been a dream
6646: Target thinks his mouth can store things like a bag of h01ding
6647: Target thinks his name can cause undead to fear him
6648: Target thinks his name is a Power Word and is afraid to say it
6649: Target thinks his name is a Power Word and says it often
6650: Target thinks his name is Lord (Lady) So-and-So the magnificent
6651: Target thinks his name is the True Name of a demon
6652: Target thinks his nose is running like a faucet
6653: Target thinks his reflection is plotting against him
6654: Target thinks his skin is a foreign organism
6655: Target thinks his skin is actually someone else's
6656: Target thinks his skin is some sort of ill-fitting suit
6657: Target thinks his skin is vulnerable to rust
6658: Target thinks his touch can cure illness
6659: Target thinks his touch can cure leather
6660: Target thinks his touch can heal injuries
6661: Target thinks his touch turns metal into gold
6662: Target thinks his weapon is an ancient and powerful artifact
6663: Target thinks his weapon is cursed
6664: Target thinks his weapon is plotting against him
6665: Target thinks his worst fears have been realized
6666: Target thinks immorality will grant him immortality
6667: Target thinks it is twenty degrees c001er than it really is
6668: Target thinks it is twenty degrees hotter than it really is
6669: Target thinks light is shining from the back of his head
6670: Target thinks maggots infest every wound he suffers
6671: Target thinks mud has significant monetary value
6672: Target thinks one of his allies is deeply in love with him
6673: Target thinks others can barely see him
6674: Target thinks pack animals are unreliable and will not use them
6675: Target thinks rats are wriggling within his clothing
6676: Target thinks some random demon owes him a favor
6677: Target thinks someone is sh00ting a machine gun at him
6678: Target thinks someone nearby is an avatar of his deity
6679: Target thinks someone nearby is his child
6680: Target thinks something amazing is hidden in a nearby cave
6681: Target thinks that air is poisonous
6682: Target thinks that all werew01ves are just angry dogs
6683: Target thinks that all w01ves and dogs are werew01ves
6684: Target thinks that any food he now carries is poisonous
6685: Target thinks that dirt is an aphrodisiac
6686: Target thinks that fire heals injury
6687: Target thinks that he has enlarged by 50%
6688: Target thinks that he has shrunken by 50%
6689: Target thinks that he left a fire burning in his fireplace
6690: Target thinks that his body is sand and must not get wet
6691: Target thinks that his body will rust if it gets wet
6692: Target thinks that his clothes are alive & trying to choke him
6693: Target thinks that his clothes are wise & trying to advise him
6694: Target thinks that his skeleton is made of glass
6695: Target thinks that humor and comedy are blasphemous
6696: Target thinks that ice is more precious than diamond
6697: Target thinks that magic is actually impossible
6698: Target thinks that people think he's a murderer
6699: Target thinks that someone nearby is his secret admirer
6700: Target thinks that something is breathing down his neck
6701: Target thinks that spellb00ks are edible and very tasty
6702: Target thinks that the stars are getting closer all the time
6703: Target thinks that water is in short supply and must be hoarded
6704: Target thinks that water is poisonous
6705: Target thinks that water turns to diamond at 32° Fahrenheit
6706: Target thinks that, somewhere, his clone has become sentient
6707: Target thinks the caster owes him a great deal of money
6708: Target thinks the next corpse he sees is his own
6709: Target thinks They (whoever They are) are after him
6710: Target throws a monster's shadow
6711: Target transmits a non-magical disease to whomever he touches
6712: Target travels 2d10 minutes into the future
6713: Target tries to remove his feet
6714: Target triggers Surges in next d6 spells cast at or by him
6715: Target trumpets like an elephant when angry
6716: Target tumbles through rift into alternate Prime Material Plane
6717: Target tumbles through rift into Elemental Air
6718: Target tumbles through rift into Elemental Earth
6719: Target tumbles through rift into Elemental Fire
6720: Target tumbles through rift into Elemental Water
6721: Target turns ethereal each time he draws his weapon
6722: Target turns ethereal when reduced to 5 hit points
6723: Target turns inside out; Saves vs Death to resist effect or dies
6724: Target turns into an ambulatory plant of similar shape
6725: Target turns into caster under every Full Moon
6726: Target turns into granite
6727: Target turns into iron
6728: Target turns into wood
6729: Target turns invisible and is rendered mute
6730: Target turns invisible when he closes his eyes
6731: Target turns to a statue while he sleeps and reverts on waking
6732: Target turns to glass for d4 rounds
6733: Target turns to iron d6 rounds; retains mobility and HP (AC -4)
6734: Target turns to sand
6735: Target turns to smoke each time he comes within 10' of flame
6736: Target turns to steam under every Full Moon
6737: Target turns to stone
6738: Target turns to stone and reverts every other round
6739: Target turns to stone every dusk; reverts every dawn
6740: Target turns to water the next time he's submerged
6741: Target understands the universe a little better: +1 to wisdom
6742: Target utters shocking blasphemy when he enters a church
6743: Target vaguely recalls a treasure hidden somewhere nearby
6744: Target vanishes at next sunrise until subsequent sunset
6745: Target vanishes at next sunset until subsequent sunrise
6746: Target vanishes until caster casts the same spell again
6747: Target vanishes until caster gains a level
6748: Target vanishes until caster speaks his own name
6749: Target vanishes until caster suffers damage
6750: Target vanishes until caster triggers another wild surge
6751: Target vanishes until caster uses a randomly chosen spell
6752: Target vanishes until next sunrise
6753: Target vanishes until next sunset
6754: Target vanishes until someone in the area is slain
6755: Target vanishes until someone speaks his name
6756: Target vanishes when he falls asleep; reappears on waking
6757: Target vanishes while asleep; reappears when he wakes
6758: Target vanishes, leaving a dead clone of the caster instead
6759: Target vanishes, leaving a Delayed Blast Fireball of 2X his HD
6760: Target vanishes, leaving a desiccated corpse in his place
6761: Target vanishes, leaving a patch of scorched earth in his place
6762: Target vanishes, leaving a rust monster in his place
6763: Target vanishes, leaving a small marble replica of him behind
6764: Target vanishes, leaving a worthless treasure map in his place
6765: Target vanishes, leaving caster's nearest relative in his place
6766: Target vanishes, leaving earth elemental of equal HD behind
6767: Target vanishes, leaving his equipment behind
6768: Target vanishes, leaving the caster in his place
6769: Target vanishes, leaving the smell of brimstone behind
6770: Target vanishes; caster's next Summoning summons target instead
6771: Target vanishes; reappears d4 hours later
6772: Target vomits a startling quantity of butterscotch pudding
6773: Target vomits messily
6774: Target vows revenge against cuddly forest animals
6775: Target wakes at dawn and falls asleep at dusk
6776: Target wakes each day already standing
6777: Target wakes each day and crows like a r00ster
6778: Target wakes each day at the bottom of a small crater
6779: Target wakes each day blood-soaked as from a vicious battle
6780: Target wakes each day clutching a small stuffed bear
6781: Target wakes each day covered by honey and ants
6782: Target wakes each day covered by peas and carrots
6783: Target wakes each day covered by severed human ears
6784: Target wakes each day covered by small lizards
6785: Target wakes each day covered by soft, newly-grown moss
6786: Target wakes each day covered with cobwebs
6787: Target wakes each day covered with snow
6788: Target wakes each day covered with spiders
6789: Target wakes each day entangled by overgrown grass
6790: Target wakes each day ethereal; takes 1d4-1/2 hours to reform
6791: Target wakes each day facing north
6792: Target wakes each day half-sunken into the ground
6793: Target wakes each day in a giant toad's mouth
6794: Target wakes each day in a tree
6795: Target wakes each day in an unfamiliar location
6796: Target wakes each day in an unfamiliar position
6797: Target wakes each day levitating 10 feet above the ground
6798: Target wakes each day more tired than the night before
6799: Target wakes each day naked, clothes hanging in a tall tree
6800: Target wakes each day naked, clothes neatly f01ded nearby
6801: Target wakes each day naked, clothes nowhere to be found
6802: Target wakes each day naked, clothes standing nearby
6803: Target wakes each day naked, clothes torn to shreds
6804: Target wakes each day seated in the lotus position
6805: Target wakes each day singing an opera
6806: Target wakes each day soaking wet as from a rainstorm
6807: Target wakes each day standing on his head
6808: Target wakes each day standing on somebody else's head
6809: Target wakes each day thinking he is still asleep
6810: Target wakes each day thinking he was just attacked
6811: Target wakes each day tied in ropes, vines, or the like
6812: Target wakes each day with a toad in his mouth
6813: Target wakes each day with a toe in his mouth
6814: Target wakes each day with clothes burned as if by acid
6815: Target wakes each day with clothes smoking as ion fire
6816: Target wakes each day with his clothes on backwards
6817: Target wakes each day with his clothing frozen s01id
6818: Target wakes each day within a patch of scorched earth
6819: Target walks in his sleep every night
6820: Target wants to sell his soul to the nearest fishmonger
6821: Target was Cloned d4 times eight months ago
6822: Target wears corks in his ears so his brain won't leak out
6823: Target will go to great lengths to prove he's not a coward
6824: Target will quickly forget the next 24 hours
6825: Target will try to claw out his eyes unless restrained
6826: Target wishes the apocalypse would hurry up and get here
6827: Target would tell his deity a thing or two, given the chance
6828: Target: flesh to stoneIrock to mudIwater to dustIgust of wind
6829: Target's age is halved, but he looks twice as 01d
6830: Target's anger manifests as a little raincloud over his head
6831: Target's arm is bent 90° halfway between his wrist and elbow
6832: Target's arms and legs vanish for 1d10 rounds
6833: Target's arms are stricken totally numb for 2d10 turns
6834: Target's arms grow to the size of his legs
6835: Target's arms p01ymorph each morning
6836: Target's attributes are halved for 1d12 hours
6837: Target's big toes can become prehensile at will
6838: Target's blood is a strong contact poison to anyone else
6839: Target's blood reeks of sulfur when it is spilt
6840: Target's blood traces out arcane signs where it spills
6841: Target's blood turns to choc01ate on contact with air
6842: Target's body is covered with octopus sucker-marks
6843: Target's body no longer produces saliva
6844: Target's body rotates 360°, though his head remains still
6845: Target's bones are brittle when he's in direct Moonlight
6846: Target's bones cannot be broken by nonmagical means
6847: Target's boots are stuck to the ground with railroad spikes
6848: Target's boots fill with milk
6849: Target's boots fill with petr01eum jelly
6850: Target's brain explodes, killing him
6851: Target's can issue one Command (as spell) per day
6852: Target's cannot hear his own voice
6853: Target's chest is scarred by a sword-cut "Z"
6854: Target's childh00d pet appears in the vicinity
6855: Target's clothes are tailored for someone half his weight
6856: Target's clothes are tailored for someone of opposite sex
6857: Target's clothes are tailored for someone twice his weight
6858: Target's clothes are tailored for someone with six arms
6859: target's clothes cannot be removed by him
6860: Target's clothes reek of stale cigarette smoke
6861: Target's clothes smell like he's worn them all summer
6862: Target's clothing appears laundered and pressed
6863: Target's clothing appears to combust while he's asleep
6864: Target's clothing becomes perfectly transparent when wet
6865: Target's clothing cannot be stained or made dirty
6866: Target's clothing cannot bend or f01d
6867: Target's clothing clings to him as though wet
6868: Target's clothing is drenched in doe musk
6869: target's clothing is extraordinarily flammable
6870: Target's clothing is filled with sharp metal barbs
6871: Target's clothing looks like he fell into a sewer
6872: Target's clothing looks like he's been shot with a shotgun
6873: Target's clothing resembles a patchwork quilt
6874: Target's clothing smells like a skunk died in it
6875: Target's clothing turns to cellophane
6876: Target's clothing turns to plastic
6877: Target's clothing turns to porcelain
6878: Target's cranium is transparent like smoked glass
6879: Target's cranium seems to be attached by screws
6880: Target's current clothes protect against bludgeons
6881: Target's dead clone is found in a nearby well
6882: Target's diary, written years from now, appears at his feet
6883: Target's dominant hand ages one year each day
6884: target's dominant hand explodes as a 10 Die fireball
6885: target's dominant hand has no bones
6886: Target's dominant hand inflates like a rubber glove
6887: Target's dominant hand tries to choke him while he sleeps
6888: Target's earlobes grow 1d12 inches
6889: Target's ears appear to be on fire
6890: Target's ears fall off and regrow 1d10 days later
6891: Target's ears glow in the dark
6892: Target's ears glow in the presence of undead
6893: Target's ears 100k like noses
6894: Target's ears migrate to the top of his head
6895: Target's ears resemble bat wings
6896: Target's enemies all think he's dead
6897: Target's eyelashes are actually tiny snakes
6898: Target's eyelids are invisible while he's wet
6899: Target's eyelids open and shut like camera shutters
6900: Target's eyelids turn invisible
6901: Target's eyes appear 50% larger than they really are
6902: target's eyes appear to have tiny fish swimming in them
6903: target's eyes shrink to 1/2 their size
6904: Target's face is tatt00ed to resemble the face of a clock
6905: Target's features appear melted like hot wax
6906: Target's feet are trapped in concrete blocks
6907: Target's feet feel like they're on fire if he tries to walk
6908: Target's feet turn to cheese
6909: Target's feet turn to sugar
6910: Target's fingernails and toenails don't grow anymore
6911: Target's fingernails are black, like h01es in the universe
6912: Target's fingernails turn duck-egg-blue
6913: Target's fingers are replaced by toes (-2 manual dexterity)
6914: Target's fingers grow to twice their normal length
6915: Target's fingers suffer mild frostbite
6916: Target's flesh seems to rot from his body
6917: Target's f00tprints resemble directional arrows
6918: Target's forehead is marked like a canceled stamp
6919: Target's gains a +2 bonus for tasks of manual dexterity
6920: Target's hair grows two inches each day
6921: Target's hair looks like melted candle wax
6922: Target's hair turns to steel
6923: Target's hands and feet are encased in blocks of ice
6924: Target's hands appear blood-soaked
6925: Target's hands appear skeletal
6926: Target's hands are immune to nonmagical c01d
6927: Target's hands are palsied and arthritic
6928: Target's hands become invisible to him
6929: Target's hands cannot be burned by nonmagical fire
6930: Target's hands fuse together at the palms
6931: Target's hands lock in their current position for 1d10 turns
6932: Target's hands vanish until tomorrow aftern00n
6933: Target's head appears to be a few feet away while he sleeps
6934: Target's head appears to have been cut off and reattached
6935: Target's head flashes like a disco ball for 1d4 turns
6936: Target's head is a featureless ovoid while he sleeps
6937: Target's head rings like a church bell 1d12 times
6938: Target's head shrinks to half its width
6939: Target's head turns into a cylinder
6940: Target's head, hands, and feet become invisible
6941: Target's home and all his possessions are bronzed
6942: Target's home begins to digest him the next time he enters
6943: Target's home causes anyone who enters it to shrink by 50%
6944: Target's home connects directly to an open sewer or midden
6945: Target's home fills with cottage cheese
6946: Target's home fills with latex paint
6947: Target's home has hot and c01d running water, but no sink
6948: Target's home is barricaded by concertina wire
6949: Target's home is destroyed when an airplane crashes into it
6950: Target's home is made of sodium, and it's starting to rain
6951: Target's home is packed full of trash
6952: Target's home is perpetually shrouded in fog
6953: Target's home is razed and the ground salted
6954: Target's home looks like it was built by angry children
6955: Target's home now has aluminum siding
6956: Target's home resembles a huge sculpted bust of him
6957: Target's home rotates 90° each time he enters it
6958: Target's home rotates 90° each time he uses the d00r
6959: Target's home rotates 90° forward or back
6960: Target's home smells distressingly of vomit
6961: Target's Intelligence drops by 2I3 while he's invisible
6962: Target's Intelligence is halved under Moonlight
6963: Target's internal organs are thoroughly cooked
6964: Target's items appear on the ground in alphabetical order
6965: Target's items are evenly distributed among those nearby
6966: Target's jaw is hinged like a snake's
6967: Target's joints bend forward and backward with equal ease
6968: Target's knees vanish
6969: Target's knuckles swell to the size of ping-pong balls
6970: Target's left and right half appear to be one inch apart
6971: Target's left arm and leg shrink by 50%
6972: Target's left arm is twice as long as his body
6973: Target's left hand grips his right wrist and won't let go
6974: Target's left wrist is chained to his right ankle
6975: Target's legs fuse into one for 1d4 hours
6976: Target's limbs recede into his body while he sleeps
6977: Target's lips and cheeks turn invisible
6978: Target's lungs cease functioning in 2d12 hours
6979: Target's mind cannot be read by others
6980: Target's mouth appears to contain a miniature galaxy
6981: Target's mouth fills with ice
6982: Target's mouth fills with tiny pebbles
6983: Target's mouth is stuffed full of salt
6984: Target's nails grow 2d12 inches
6985: Target's name appears on every leaf of a nearby tree
6986: Target's name is a racist slur in some demihuman tongue
6987: Target's name is actually the Dwarfish word for feces
6988: Target's nasal cavity is stuffed full of pepper
6989: Target's neck bears a scar as though he was once hanged
6990: Target's neck shortens to 1/2 its length
6991: Target's normal body temperature is now 112° Fahrenheit
6992: Target's normal body temperature is now 74° Fahrenheit
6993: Target's nose and mouth switch places
6994: Target's nose appears to be made of flint
6995: Target's nose becomes prehensile
6996: Target's nose dangles from his face on a loose spring
6997: Target's nose falls off and explodes in 1d6 rounds
6998: Target's nose falls off, leaving an ugly h01e in its place
6999: Target's nose launches from his face like a rocket
7000: Target's nose migrates to another part of his body
7001: Target's nose rotates 90°
7002: Target's nose seems to hover six inches in front of his face
7003: Target's nose triples its size
7004: Target's organs can be seen faintly through his skin
7005: Target's palms and fingers can't be cut by metal
7006: Target's palms are covered with painful sores and blisters
7007: Target's pelvis crumbles to dust
7008: Target's pocket fill with popcorn, which starts popping
7009: Target's pockets fill with chicken giblets
7010: Target's pockets fill with dry ice
7011: Target's pockets fill with manure
7012: Target's pockets jingle as though full of coins
7013: Target's reputation for courtesy precedes him everywhere
7014: Target's reputation for rudeness precedes him everywhere
7015: Target's shoes smolder and smell of sulfur
7016: Target's skin appears shriveled as if he's had a long bath
7017: Target's skin appears sm00th, clear, and unblemished
7018: Target's skin appears to rust in contact with blood
7019: Target's skin appears translucent blue in direct sunlight
7020: Target's skin becomes stiff and brittle
7021: Target's skin burns under Moonlight
7022: Target's skin cannot be cut by steel weapons
7023: Target's skin glows a c001 blue when he's naked
7024: Target's skin glows the c010r of sunrise
7025: Target's skin grows lighter each day until he's cloud-white
7026: Target's skin is badly and painfully sunburned
7027: Target's skin is dyed in a pretty paisley pattern
7028: Target's skin is stained with indelible pink dye
7029: Target's skin itches terribly for 1 week
7030: Target's skin looks like it's been plucked of feathers
7031: Target's skull cannot be breached by non-magical means
7032: Target's skull deforms into a rough cube
7033: Target's skull is hard enough to act as a helmet; -1 to AC
7034: Target's skull is spongy and soft for 1d10 rounds
7035: Target's smile puts people in mind of a shark
7036: Target's spine shortens to 1/2 its length
7037: Target's spine, ribs, and skull are strong as steel
7038: Target's staff turns into a saxophone
7039: Target's stomach rumbles when in the presence of royalty
7040: Target's tears are flammable
7041: Target's tears are poisonous if ingested or used on a blade
7042: Target's tears burn his face
7043: Target's tears can heal injuries once per week
7044: Target's tears run up his face instead of down
7045: Target's teeth chatter when he faces north
7046: Target's teeth fall out and regrow each night
7047: Target's teeth flash like a disco ball when he speaks
7048: Target's teeth have braces on them
7049: Target's teeth jut from his jaw at odd and painful angles
7050: Target's teeth 100k like dirty gravel
7051: Target's teeth shine like mirrors
7052: Target's teeth tumble from his mouth one-by-one
7053: Target's teeth turn to sponge
7054: Target's thighs shrink by 50%
7055: Target's toenails grow 1d12 inches each night
7056: Target's toes are now as long as his fingers
7057: Target's tongue becomes furry
7058: Target's tongue glows like a firefly
7059: Target's tongue grows to a length of 1d12 feet
7060: Target's tongue, nose, lip, eyebrow, and navel are pierced
7061: Target's top teeth turn invisible
7062: Target's touch can cause nonmagical cloth to disintegrate
7063: Target's touch causes frostbite in reptiles and amphibians
7064: Target's touch leaves temporary, painless bruises in others
7065: Target's undergarments begin constricting about him
7066: Target's undergarments begin smoldering
7067: Target's undergarments freeze s01id
7068: Target's vision is clouded (-2 ToHit) for 2d4-1 days
7069: Target's voice becomes high-pitched when he's angry
7070: Target's voice creates the sound of speaker feedback
7071: target's voice makes people nearby want to be elsewhere
7072: Target's voice seems to issue from his ears
7073: Target's voice seems to issue from some object he carries
7074: Target's voice sounds like groans of mourning
7075: Target's weight doubles when he's wet
7076: Target's weight is doubled while he stands on grass
7077: Target's weight is halved, but his mass is doubled
7078: Target's ability scores equal one ability, determined randomly
7079: Target's actions may be disbelieved as illusions
7080: Target's age cycle reverses and doubles: begins aging backwards
7081: Target's age decreases two years for every Hit Point he loses
7082: Target's age fluctuates ±d20 years each day
7083: Target's age is doubled
7084: Target's age is reduced by 1d20 years
7085: Target's age is reduced by one half
7086: Target's aging rate doubles each round; dies within the hour
7087: Target's alignment cannot be detected by magic
7088: Target's alignment changes randomly each hour
7089: Target's alignment reads as evil when detected by magic
7090: Target's alignment seems different to each person checking it
7091: Target's allies think that he plans to use them as slaves
7092: Target's and nearest person of Noble status exchange clothing
7093: Target's apparent CHA to one member of opposite sex is halved
7094: Target's apparent CHA to one member of the opposite sex doubles
7095: Target's apparent CHA to opposite sex is raised to 19
7096: Target's apparent CHA to opposite sex is reduced to 1
7097: Target's appearance changes to that of a zombie
7098: Target's armor (or metal gear) heats to 5d1000° for d10 rounds
7099: Target's armor and weapons become ethereal for d10 rounds
7100: Target's armor turns to silk (AC 10)
7101: Target's armor turns to snow
7102: Target's armor turns to steam
7103: Target's armor turns to wood
7104: Target's armorIclothing leaps from target and is sentient
7105: Target's arms and legs exchange places
7106: Target's arms are broken
7107: Target's arms become rubbery like tentacles
7108: Target's arms become tentacles
7109: Target's arms begin flapping like a dragonfly's wings
7110: Target's arms disappear; hands are attached to shoulders
7111: Target's arms elongate like those of an ape
7112: Target's arms elongate to 11/2 times their normal length
7113: Target's arms shrink to 1/2 their normal length
7114: Target's arms start bludgeoning him; 1d4 HP each per round
7115: Target's arms tie themselves in a knot
7116: Target's arms try to strangle him
7117: Target's arms turn into wings like a dragonfly's
7118: Target's arms turn into wings like a sparrow's
7119: Target's arms turn to dorsal fins
7120: Target's arms turn to snakes and attack him
7121: Target's arms turn to tree branches
7122: Target's arms vanish
7123: Target's astral form leaves his body whenever he's hit by magic
7124: Target's astral form pushed from body for 1d8 days
7125: Target's attacks damage him but do not damage intended victim
7126: Target's attribute scores are shuffled
7127: Target's attribute scores shuffle randomly each day
7128: Target's attribute scores shuffle randomly each hour
7129: Target's auditory perceptions are inverted, left-to-right
7130: Target's bare f00tprints blight the ground
7131: Target's belongings are teleported into the nearest cave
7132: Target's best attribute score is exchanged for his worst
7133: Target's blood and internal organs turn invisible
7134: Target's blood boils; CON check at -d4 and Save vs Death or die
7135: Target's blood causes strange plants to grow where it is spilt
7136: Target's blood freezes; CON check and Save vs Death or die
7137: Target's blood glows like embers when it is spilt
7138: Target's blood has the power to close the wounds of others
7139: Target's blood hisses like steam when it strikes the ground
7140: Target's blood howls like a cat when it is spilt
7141: Target's blood is acidic, corroding weapons which cut him
7142: Target's blood is flammable
7143: Target's blood scorches the ground where it is spilt
7144: Target's blood scribes runes into the ground where it is spilt
7145: Target's blood seems thick and gummy when it is spilt
7146: Target's blood smells like skunk musk
7147: Target's blood teleported out of his body
7148: Target's blood turns to acid but functions normally
7149: Target's blood turns to choc01ate as it leaves his body
7150: Target's blood turns to gold where it is spilt
7151: Target's blood turns to lava
7152: Target's blood turns to mercury 6913 Target's blood turns to milk
7153: Target's blood turns to sand 6915 Target's blood turns to soap
7154: Target's blood turns to Universal S01vent
7155: Target's body appears to face opposite direction
7156: Target's body becomes a Gate to a Lower Outer Plane
7157: Target's body becomes a humanoid mirror; immune to gaze attacks
7158: Target's body becomes h0110w and skin turns to '1" steel
7159: Target's body except circulatory system turns transparent
7160: Target's body except his circulatory system turns invisible
7161: Target's body except his digestive system turns invisible
7162: Target's body except his muscular system turns invisible
7163: Target's body except his nervous system turns invisible
7164: Target's body except his respiratory system turns invisible
7165: Target's body explodes into a swarm of nonmagical killer bees
7166: Target's body is firepr00f; takes damage but will not combust
7167: Target's body is stricken numb whenever he's hit by magic
7168: Target's body is transmuted to an equal v01ume of gold
7169: Target's body seems to have no muscle; skin sags from his bones
7170: Target's body shrinks by 75%, but his head remains normal sized
7171: Target's body temperature falls d20° for d10 rounds
7172: Target's body temperature rises d10° for d20 rounds
7173: Target's body turns matte-black, but his shadow is full-c010r
7174: Target's body turns to a coherent, ambulatory water-form
7175: Target's bones are adamantite; max. 1 HP damage from bludgeons
7176: Target's bones are glass; min. 8 HP damage from bludgeonings
7177: Target's bones become as flexible as rubber
7178: Target's bones become glass; shatter when stuck for 2 HP damage
7179: Target's bones become mithral; gains -1 to bludgeoning damage
7180: Target's bones glow in the dark (through his skin)
7181: Target's bones turn to ice; c011apses in d10 rounds
7182: Target's boots advise him on personal matters
7183: Target's boots allow him to walk on water with every other step
7184: Target's boots allow the wearer to climb trees like a monkey
7185: Target's boots allow the wearer to go without sleep
7186: Target's boots allow the wearer to kick like a mule
7187: Target's boots appear to be made of leathered human skin
7188: Target's boots are affected as by the spell Frisky Chest
7189: Target's boots are affected as by the spell Grease
7190: Target's boots are coveted by invertebrates
7191: Target's boots are restored to better-than-new condition
7192: Target's boots become sentient
7193: Target's boots blare like trumpets as they are removed
7194: Target's boots bray like mules when used to kick
7195: Target's boots cannot be removed by him
7196: Target's boots cannot be removed in daylight
7197: Target's boots cannot be removed under Moonlight
7198: Target's boots chase cats whenever they are near
7199: Target's boots clang like cymbals when he walks on grass
7200: Target's boots each weigh as much as the wearer
7201: Target's boots fill with coal
7202: Target's boots fill with fleas and ticks
7203: Target's boots fill with nails and tacks
7204: Target's boots have false bottoms which may conceal small items
7205: Target's boots have the power to regenerate severed feet
7206: Target's boots induce shaking palsy in any who wear them
7207: Target's boots make the wearer appear to have leprosy
7208: Target's boots make the wearer seem to weigh 2X what he does
7209: Target's boots make the wearer tingle with pins and needles
7210: Target's boots may be s01d for 10X their actual value
7211: Target's boots must be fed daily or they refuse to walk
7212: Target's boots mutter obscenities with every step
7213: Target's boots protect the wearer from fear
7214: Target's boots race off toward their place of manufacture
7215: Target's boots resent being walked all over
7216: Target's boots ring like church bells when he's hit by magic
7217: Target's boots seem red-hot to anyone else touching them
7218: Target's boots shine like beacons after twilight
7219: Target's boots snuff any fire he steps upon
7220: Target's boots take r00t
7221: Target's boots tickle any feet within them
7222: Target's boots triple their size
7223: Target's boots turn to paper
7224: Target's boots turn to tennis shoes
7225: Target's boots vanish and reappear, one inside the other
7226: Target's brain swells; Save vs Death or die (if passed, INT +1)
7227: Target's breath coats objects with frost
7228: Target's Charisma increases by (18-present CHA)I2
7229: Target's Charisma increases by 1d6 for 1d10 days
7230: Target's Charisma increases by 3 when naked
7231: Target's Charisma increases by 6 when he's struck by magic
7232: Target's Charisma is increased by 1 for 1d4 turns
7233: Target's Charisma is reduced by 1d6 for 1d6 days
7234: Target's Charisma is reduced by 3
7235: Target's Charisma is rerolled every morning
7236: Target's Charisma rises to 19 while in the presence of royalty
7237: Target's Charisma tumbles to 2d4 in the presence of royalty
7238: Target's chest cavity becomes invisible except for his heart
7239: Target's circulatory system appears on the surface of his skin
7240: Target's circulatory system appears to be 5 feet ahead of him
7241: Target's circulatory system is emptied of all contents
7242: Target's circulatory system leaps from his body; he is unharmed
7243: Target's circulatory system seems to be outside of his body
7244: Target's circulatory system straightens to its full length
7245: Target's clavicles become Ethereal
7246: Target's cloak becomes a Cloaker
7247: Target's clothing and/or armor are absorbed into his body
7248: Target's clothing animates as a 3HD monster and attacks him
7249: Target's clothing animates when exposed to sunlight
7250: Target's clothing becomes animated and sentient
7251: Target's clothing becomes Evil, and radiates as such
7252: Target's clothing becomes filthy the instant he puts it on
7253: Target's clothing becomes infested with lice
7254: Target's clothing bonds with his skin
7255: Target's clothing disintegrates when it is removed
7256: Target's clothing fuses into one s01id mass as hard as iron
7257: Target's clothing has the same effect as a displacer cloak
7258: Target's clothing heats to 5d100 degrees
7259: Target's clothing is affected by the spell Timelessness
7260: Target's clothing is Held immobile for 1d100 rounds
7261: Target's clothing is suddenly soaked in blood
7262: Target's clothing levitates at a rate of 100 yards per round
7263: Target's clothing looks like it's been shredded
7264: Target's clothing melts from his body like ice
7265: Target's clothing provides 15% Magic Resistance
7266: Target's clothing shrieks like a Shrieker
7267: Target's clothing shrinks to one-half its size
7268: Target's clothing smells like a zombie has been wearing it
7269: Target's clothing smells like carrion to all of INT 5 or less
7270: Target's clothing stinks like sewage
7271: Target's clothing suddenly weighs 500 pounds
7272: Target's clothing triples in size
7273: Target's clothing turns around and runs away with him
7274: Target's clothing turns inside out
7275: Target's clothing turns invisible to members of opposite sex
7276: Target's clothing turns invisible under Moonlight
7277: Target's clothing turns invisible when he's hit by magic
7278: Target's clothing turns pitch black at twilight
7279: Target's clothing turns to acid
7280: Target's clothing turns to an exquisitely tailored tuxedo
7281: Target's clothing turns to blood
7282: Target's clothing turns to bone
7283: Target's clothing turns to cobweb
7284: Target's clothing turns to fiberglass
7285: Target's clothing turns to flowers
7286: Target's clothing turns to green slime
7287: Target's clothing turns to honey
7288: Target's clothing turns to ice
7289: Target's clothing turns to lead
7290: Target's clothing turns to one-piece full field plate armor
7291: Target's clothing turns to other, inappropriate clothing
7292: Target's clothing turns to paper
7293: Target's clothing turns to pitch
7294: Target's clothing turns to skin
7295: Target's clothing turns to snow
7296: Target's clothing turns to Sovereign Glue
7297: Target's clothing turns to steam
7298: Target's clothing turns to steel w001
7299: Target's clothing turns to stone
7300: Target's clothing turns to thick oak bark
7301: Target's clothing turns to tight-fitting chain mail
7302: Target's clothing turns to water
7303: Target's clothing turns to wood
7304: Target's clothing turns to woven grass
7305: Target's clothing turns to woven human hair
7306: Target's clothing turns to woven magnesium filaments
7307: Target's clothing turns upside-down
7308: Target's clothing twists and constricts his movement
7309: Target's coinage assembles into an intricate 3-D c011age
7310: Target's coinage becomes worthless
7311: Target's coinage teleports into a random ally's possession
7312: Target's coinage turns invisible
7313: Target's consciousness is pushed into the body of a random ally
7314: Target's Constitution is increased by 1 for d4 turns
7315: Target's Constitution is reduced by d6 for d6 days
7316: Target's current worst enemy forgives him
7317: Target's Dexterity increases by 2 when naked
7318: Target's Dexterity is increased by 1 for d4 turns
7319: Target's Dexterity is reduced by d6 for d6 days
7320: Target's digestive system fills with air
7321: Target's digestive system fills with powdered lead
7322: Target's digestive system fills with sand
7323: Target's digestive tract is emptied of all contents
7324: Target's digestive tract straightens to its full length
7325: Target's dominant hand ages at twice the normal rate
7326: Target's dominant hand becomes a f00t
7327: Target's dominant hand becomes a w01f's paw under the full Moon
7328: Target's dominant hand becomes an exact copy of his other hand
7329: Target's dominant hand becomes covered in cellophane
7330: Target's dominant hand becomes covered in reptilian scales
7331: Target's dominant hand becomes Ethereal
7332: Target's dominant hand becomes gnarled like an ancient oak
7333: Target's dominant hand becomes immune to normal acid
7334: Target's dominant hand becomes immune to normal c01d
7335: Target's dominant hand becomes immune to normal fire
7336: Target's dominant hand becomes magnetized
7337: Target's dominant hand becomes overly sensitive to heat
7338: Target's dominant hand becomes paralyzed under the full Moon
7339: Target's dominant hand becomes webbed
7340: Target's dominant hand bleeds from beneath its fingernails
7341: Target's dominant hand blisters when it touches metal
7342: Target's dominant hand burns rapidly when exposed to sunlight
7343: Target's dominant hand can be detached at will
7344: Target's dominant hand can grip with a Strength of 20
7345: Target's dominant hand can handle red-hot metal without injury
7346: Target's dominant hand can never become dirty
7347: Target's dominant hand can no longer wear magical rings
7348: Target's dominant hand can pick locks with a 50% chance
7349: Target's dominant hand can sense magic in any item it handles
7350: Target's dominant hand can store and release one spell at will
7351: Target's dominant hand can strike as hard as iron
7352: Target's dominant hand can swing from his wrist like a flail
7353: Target's dominant hand can write in a language unknown to him
7354: Target's dominant hand cannot touch or be touched by metal
7355: Target's dominant hand detaches and falls to the ground
7356: Target's dominant hand develops a highly sensitive touch
7357: Target's dominant hand doubles in size
7358: Target's dominant hand explodes, causing 2d10 points of damage
7359: Target's dominant hand falsely senses magic in items it handles
7360: Target's dominant hand gains an extra joint on each finger
7361: Target's dominant hand gestures obscenely
7362: Target's dominant hand grows a finger in its palm
7363: Target's dominant hand grows a mouth in its palm
7364: Target's dominant hand grows an eyeball in its palm
7365: Target's dominant hand grows claws in place of fingernails
7366: Target's dominant hand halves its size
7367: Target's dominant hand inflates to a one-f00t diameter
7368: Target's dominant hand is affected by Continual Light
7369: Target's dominant hand is affected by Spider Climb
7370: Target's dominant hand is as durable as a steel gauntlet
7371: Target's dominant hand is burned with an imprint of an amulet
7372: Target's dominant hand is covered in suggestive tatt00s
7373: Target's dominant hand is detachable
7374: Target's dominant hand is impervious to small missile weapons
7375: Target's dominant hand is insulated against electricity
7376: Target's dominant hand is nowhere to be found
7377: Target's dominant hand is resistant to cuts and lacerations
7378: Target's dominant hand is scarred as though immersed in acid
7379: Target's dominant hand knots in pain whenever he's hit by magic
7380: Target's dominant hand locks in its current position
7381: Target's dominant hand loses all feeling
7382: Target's dominant hand loses all feeling after sunset
7383: Target's dominant hand provides normal vision in total darkness
7384: Target's dominant hand radiates magic
7385: Target's dominant hand remains dry even when immersed in water
7386: Target's dominant hand resembles a hawk's talon
7387: Target's dominant hand resembles a horse's h00f
7388: Target's dominant hand smolders when he's hit by magic
7389: Target's dominant hand sweats uncontrollably
7390: Target's dominant hand tries to strangle him
7391: Target's dominant hand turns invisible to all but him
7392: Target's dominant hand turns invisible to him
7393: Target's dominant hand turns the c010r of whatever it handles
7394: Target's dominant hand turns to glass
7395: Target's dominant hand turns to rubber
7396: Target's dominant hand weighs as much as he does
7397: Target's dominant hand will not t01erate the wearing of gloves
7398: Target's ears and eyes exchange places
7399: Target's ears appear to be on fire but are not 7162 Target's ears exchange places
7400: Target's ears exude smoke whenever he thinks
7401: Target's ears flap like banners whenever he speaks a lie
7402: Target's ears move to his forehead and to the back of his head
7403: Target's ears ring whenever someone speaks about him
7404: Target's ears seal shut; is 95% deaf
7405: Target's ears turn upside down
7406: Target's elbows invert; bend in opposite direction
7407: Target's entire body appears to throb in time with his heart
7408: Target's entire body is Withered as cleric spell
7409: Target's entire internal structure become invisible
7410: Target's entire internal structure seems to be 2 feet away
7411: Target's eyeballs turn invisible for d6 days
7412: Target's eyelashes tangle for d6 rounds; -2 ToHit
7413: Target's eyelashes turn to grass
7414: Target's eyelids heal shut; he is blinded (-4 ToHit, -4 AC)
7415: Target's eyes always seem in shadow; can't be blinded by light
7416: Target's eyes appear to be two empty sockets
7417: Target's eyes appear to be two tiny heads
7418: Target's eyes appear to emanate light
7419: Target's eyes appear to hover about 6 inches in front of him
7420: Target's eyes become compound like those of a bee
7421: Target's eyes become invisible for d10 rounds
7422: Target's eyes become Lenses of Minute Seeing
7423: Target's eyes become pearls but retain normal vision
7424: Target's eyes become two different c010rs
7425: Target's eyes bug out comically when he is startled
7426: Target's eyes bulge from his skull like those of a fish
7427: Target's eyes change c010r every time he blinks
7428: Target's eyes extend on 12" stalks (-1d10 to Charisma)
7429: Target's eyes fall out and roll away (regrow in d20 rounds)
7430: Target's eyes fill with sand when he sleeps
7431: Target's eyes glow red when he is angry
7432: Target's eyes glow red when he's hit by magic
7433: Target's eyes merge like that of a cyclops
7434: Target's eyes move to the same side of his face; -1 ToHit
7435: Target's eyes open sideways instead of up and down
7436: Target's eyes orbit his head like Ioun Stones; vision is normal
7437: Target's eyes project green light for d4 days
7438: Target's eyes seem to be aflame when he's hit by magic
7439: Target's eyes spin clockwise for d4 rounds (-1 ToHit)
7440: Target's eyes spin counter-clockwise for d4 rounds (-1 ToHit)
7441: Target's eyes turn to gold; target is rendered Blind
7442: Target's eyes turn to ivory spheres; vision functions normally
7443: Target's eyes turn to obsidian spheres, retaining normal sight
7444: Target's eyes turn to opal spheres; vision functions normally
7445: Target's eyes turn to round rubies, retaining normal sight
7446: Target's eyes turn to spherical mirrors, retaining normal sight
7447: Target's eyes water uncontrollably
7448: Target's eyes weep blood when he suffers injury
7449: Target's eyes work as Eyes of the Eagle; +2 to missile attacks
7450: Target's eyes, ears, and nose shuffle places
7451: Target's eyes, ears, and teeth turn invisible for d6 days
7452: Target's eyeteeth become able to see
7453: Target's eyeteeth grow into boar's tusks
7454: Target's familiar adopts another mage as its master
7455: Target's familiar and random ally of target exchange bodies
7456: Target's familiar attacks one of target's allies at random
7457: Target's familiar becomes invisible to him
7458: Target's familiar doubles in size
7459: Target's familiar gains access to a language unknown to target
7460: Target's familiar gains use of the intended spell (1 per day)
7461: Target's familiar gets smart and claims target as its familiar
7462: Target's familiar increases in size by a factor of 10
7463: Target's familiar is p01ymorphed into a demihuman (at random)
7464: Target's familiar is released from its bond to him
7465: Target's familiar is turned to immobile gold statuette
7466: Target's familiar is turned to mobile gold statuette (alive)
7467: Target's familiar turns invisible
7468: Target's feet become cloven h00ves
7469: Target's feet become hands
7470: Target's feet become prehensile
7471: Target's feet covered in adhesive; Movement Rate cut by 3I4
7472: Target's feet covered in boils and loses 1 HP per round walking
7473: Target's feet covered in ice; DEX check each round of walking
7474: Target's feet enlarge to his full height; Movement Rate is 1
7475: Target's feet explode if he stands in water
7476: Target's feet explode; all within 10' lose 2d10 hit points
7477: Target's feet feel like they are being tickled
7478: Target's feet grow springs; bounces d4 feet high with each step
7479: Target's feet levitate; target is suspended in air, feet-first
7480: Target's feet rotate 180°
7481: Target's feet rotate 90°
7482: Target's feet shrink to 1/2 normal size; MR cut to 1/2 normal
7483: Target's feet sprout wings; function like boots of Flying
7484: Target's feet take r00t; Movement Rate drops to zero
7485: Target's feet try to out-pace each other
7486: Target's feet try to walk in opposite directions
7487: Target's feet turn ethereal
7488: Target's feet turn to lead; Movement Rate drops to 1/2 normal
7489: Target's fingernails become carpenter's nails
7490: Target's fingers and toes switch places
7491: Target's fingers turn 90°; somatic components impossible
7492: Target's fingers turn to carrots for d12 turns, no spellcasting
7493: Target's fingers turn to steam for d10 rounds; no spellcasting
7494: Target's flesh and clothing become invisible when he is asleep
7495: Target's flesh and clothing turn invisible
7496: Target's flesh appears to be on fire
7497: Target's flesh appears to be rotting from his body
7498: Target's flesh appears to erupt into boils and lesions
7499: Target's flesh appears to turn into bone
7500: Target's flesh appears to turn into glass
7501: Target's flesh appears to turn into honey
7502: Target's flesh appears to turn into ice cream
7503: Target's flesh appears to turn into mucus
7504: Target's flesh appears to turn into tree bark
7505: Target's flesh turns invisible whenever he's hit by magic
7506: Target's f00tprints appear 10 feet left of where he steps
7507: Target's f00tprints appear to have been made by his hands
7508: Target's f00tprints appear to have been made weeks earlier
7509: Target's f00tprints appear twice as big as his feet
7510: Target's f00tprints become two feet deep as he steps from them
7511: Target's f00tprints exude swamp gas
7512: Target's f00tprints face 90° from his direction of travel
7513: Target's f00tprints fill with ice
7514: Target's f00tprints for d12 weeks face wrong direction
7515: Target's f00tprints fossilize, making tracking confusing
7516: Target's f00tprints give off steam
7517: Target's f00tprints glow faintly in darkness
7518: Target's f00tprints glow in the dark
7519: Target's f00tprints hum and glow, making tracking simple
7520: Target's f00tprints rise two feet high when he steps from them
7521: Target's f00tprints seem to indicate that he has three feet
7522: Target's f00tprints switch left-for-right
7523: Target's f00tprints teleport any standing in them to his home
7524: Target's full Hit Points are restored
7525: Target's gender changes every time he's hit by magic
7526: Target's gender changes when he loses 50% of his hit points
7527: Target's gender fluctuates each turn for the next d100 turns
7528: Target's gloves turn to boots
7529: Target's gloves turn to cast iron
7530: Target's gloves turn to mittens
7531: Target's gloves turn to Reglar's Gloves of Freedom
7532: Target's gold is transmuted to an equal v01ume of flesh
7533: Target's hair and clothes are blown by wind only he can feel
7534: Target's hair and skin exchange c010r
7535: Target's hair appears white in Moonlight
7536: Target's hair crackles with electricity when he's hit by magic
7537: Target's hair doubles its length
7538: Target's hair falls out
7539: Target's hair falls out each morning; regrows each night
7540: Target's hair falls out each night; regrows each morning
7541: Target's hair freezes s01id for d4 turns
7542: Target's hair grows 1 inch per hour for the next three days
7543: Target's hair grows 1d4 inches every time he casts a spell
7544: Target's hair grows to two feet long and begins strangling him
7545: Target's hair ignites
7546: Target's hair seems to be aflame when he is angered
7547: Target's hair stands on end when he's hit by magic
7548: Target's hair turns to air
7549: Target's hair turns to blue, non-caloric magical fire
7550: Target's hair turns to glass when cut
7551: Target's hair turns to grass
7552: Target's hair turns to harmless snakes
7553: Target's hair turns to ice
7554: Target's hair turns to metal when cut
7555: Target's hand and f00t disappear; limbs fuse at the stumps
7556: Target's hand locks onto his principal weapon; no spellcasting
7557: Target's handedness (left or right) is reversed
7558: Target's handedness (left or right) switches daily
7559: Target's hands and feet grow webbing; casting times are doubled
7560: Target's hands and feet switch places
7561: Target's hands close into fists, no Somatic spells may be cast
7562: Target's hands disappear; arms fuse at the wrists
7563: Target's hat, h00d, or helmet becomes affixed to his head
7564: Target's head adopts a mirror-like sheen
7565: Target's head and one limb exchange places
7566: Target's head appears like a throbbing human heart
7567: Target's head appears to be a huge hand with a face in the palm
7568: Target's head appears to be a single huge eye
7569: Target's head appears to be inside out
7570: Target's head appears to be that of an earthworm or snail
7571: Target's head appears to have a 1" diameter h01e through it
7572: Target's head appears to throb in time with his heart
7573: Target's head attaches to his arm where his hand should be
7574: Target's head orbits him like an Ioun Stone; target is unharmed
7575: Target's head pops like a balloon if a 20 is rolled ToHit him
7576: Target's head rotates 180° laterally without harming him
7577: Target's head rotates 180° longitudinally without harming him
7578: Target's head rotates 360° laterally without harming him
7579: Target's head rotates 360° longitudinally without harming him
7580: Target's head seems to double in size when he's angered
7581: Target's head seems to double in size when he's hit by magic
7582: Target's head shrinks by 75%; likely to be 100ked at strangely
7583: Target's head snaps off and rolls away; returns in d12 rounds
7584: Target's head turns into a large grapefruit; target is dead
7585: Target's head turns invisible
7586: Target's head turns to a cube (-d8 to CHA)
7587: Target's head vanishes d6 rounds; body is lifeless in this time
7588: Target's heart bursts from his chest, killing him
7589: Target's heart stops beating but his blood still flows normally
7590: Target's heartbeat is audible to all within 10 yards
7591: Target's height fluctuates by 1d10 inches each day
7592: Target's height is halved during each of the next 1d4 rounds
7593: Target's Hit Points are halved
7594: Target's home attracts lightning
7595: Target's home becomes invisible when he enters it
7596: Target's home contains a recently-st01en royal treasury
7597: Target's home contains the full skeleton of an elephant
7598: Target's home doubles its height
7599: Target's home doubles its internal dimensions
7600: Target's home erupts like a v01cano
7601: Target's home fills with cement
7602: Target's home fills with choc01ate
7603: Target's home fills with eggs
7604: Target's home fills with marshmallows
7605: Target's home fills with popcorn
7606: Target's home fills with rabbits who do not wish to leave
7607: Target's home grows by 80+d20%
7608: Target's home has a painting of the Creation on its ceiling
7609: Target's home has a secret back entrance
7610: Target's home has been rented out while he's been away
7611: Target's home is affected by Distance Distortion
7612: Target's home is also someone else's
7613: Target's home is buried by snow
7614: Target's home is decorated with classic Victorian furniture
7615: Target's home is destroyed by a meteor strike
7616: Target's home is invisible except while he is within it
7617: Target's home is permanently enchanted with Guards and Wards
7618: Target's home is purchased for 10X its actual value
7619: Target's home is st01en
7620: Target's home is swept up by a tornado
7621: Target's home is transported to the Elemental Plane of Earth
7622: Target's home rests atop an active v01cano
7623: Target's home rises into the air
7624: Target's home shrinks by 80+d20%
7625: Target's home sinks into the ground
7626: Target's home suddenly appears in the vicinity
7627: Target's home suddenly contains a lifesize portrait of him
7628: Target's home suddenly has no d00rs or d00rways
7629: Target's home suddenly has two sub-basements
7630: Target's home turns to a house of straw
7631: Target's home turns to gingerbread
7632: Target's home turns to gold
7633: Target's home vanishes without a trace
7634: Target's illusions automatically disbelieved
7635: Target's image remains etched into any mirror he gazes into
7636: Target's INT drops by 1d6 after sunset and is restored at dawn
7637: Target's INT rises to 19, but his WIS falls by a like amount
7638: Target's INT, WIS, & CHR switch with DEX, STR, & CON
7639: Target's Intelligence doubles for d4 rounds
7640: Target's Intelligence is halved for d4 turns
7641: Target's Intelligence is increased by 1 for d4 turns
7642: Target's Intelligence is reduced by d6 for d6 days
7643: Target's intestine springs from his abdomen and strangles him
7644: Target's jawbone teleports 1 mile away
7645: Target's jawbone teleports three feet to the right
7646: Target's knees and elbows fuse and cannot be bent for d8 turns
7647: Target's knees invert; bend in opposite direction
7648: Target's left and right hands switch arms
7649: Target's left thumb and index finger switch places
7650: Target's legs become ethereal for d4 rounds
7651: Target's legs can double their length once per day
7652: Target's legs fuse into one
7653: Target's legs merge into a fish tail like a merman's
7654: Target's legs shorten to 1/2 their normal length
7655: Target's legs tie in a knot
7656: Target's legs turn to tree trunks and take r00t
7657: Target's legs vanish d6 rounds; body falls to ground, no damage
7658: Target's Level increases by 2 for d10 turns
7659: Target's limbs change proportion to match those of a fish
7660: Target's limbs change proportion to match those of a giraffe
7661: Target's limbs change proportion to match those of a gorilla
7662: Target's limbs change proportion to match those of a starfish
7663: Target's limbs change proportion to match those of an elephant
7664: Target's limbs change proportion to match those of an octopus
7665: Target's long bones (femur, radius, etc) shrink by 12"
7666: Target's lower jaw vanishes d10 rounds; speech impossible
7667: Target's mind becomes trapped in nearest precious gem
7668: Target's most hated enemy appears before target
7669: Target's mount becomes a unicorn; departs to nearest woods
7670: Target's mount becomes an ostrich, keeping original attributes
7671: Target's mount must Save vs Petrification or turn to stone
7672: Target's mount turns to snow
7673: Target's mouth becomes a portal to the Abyss
7674: Target's mouth becomes a portal to the Elemental Plane of Water
7675: Target's mouth can store things like a Bag of H01ding
7676: Target's mouth fills with feathers
7677: Target's mouth fills with spiders
7678: Target's mouth is Wizard Locked as by a 20th Level mage
7679: Target's mouth opens sideways instead of up and down
7680: Target's mouth projects a 60'x20' cone of green light when open
7681: Target's mouth radiates Light, as spell
7682: Target's mouth turns invisible, except his teeth
7683: Target's muscles bulge; Save vs Death to gain 1 Strength or die
7684: Target's muscular system is ripped from his body
7685: Target's name affects him as Power Word, Stun
7686: Target's natural AC drops to 5
7687: Target's natural AC drops to 5, but has a fatal Achilles' heel
7688: Target's natural AC is rerolled (1d10) each morning
7689: Target's natural AC rises to 15
7690: Target's nervous system replaced by wires and electronics
7691: Target's nervous system vanishes, but target is unharmed
7692: Target's next 100 f00tprints fossilize in d4 days
7693: Target's next 1d10 attacks succeed, but cause 1 point of damage
7694: Target's next 1d6 attacks heal hit points rather than take them
7695: Target's next 3d10 attacks heal damage instead of causing it
7696: Target's next attack affects him & not its target
7697: Target's next attack automatically inflicts 4x damage
7698: Target's next attack mimics the spell that caused this Surge
7699: Target's next reflection becomes sentient and free-willed
7700: Target's next sneeze acts like a dragon's breath weapon
7701: Target's nose acquires the effect of a Horn of Blasting
7702: Target's nose and mouth seal shut; cannot breathe
7703: Target's nose and one ear exchange places
7704: Target's nose and one eye exchange places
7705: Target's nose detaches and becomes sentient
7706: Target's nose enlarges every time he hears his name
7707: Target's nose enlarges whenever he tells a lie
7708: Target's nose falls off; regrows in d6 days
7709: Target's nose turns red and spherical
7710: Target's nose turns spherical and bright red
7711: Target's nose turns upside down
7712: Target's nostrils merge into one (-d4 to Charisma)
7713: Target's perception of "left" and "right" becomes inverted
7714: Target's pockets are linked with someone else's (who knows?)
7715: Target's pockets are linked; all reach to one space
7716: Target's pockets are suddenly full of snail shells
7717: Target's pockets become H01ey
7718: Target's pockets continually fill with sand
7719: Target's pockets double their capacity
7720: Target's pockets double their interior dimensions
7721: Target's pockets dump their contents
7722: Target's pockets each contain a small figurine of him
7723: Target's pockets exchange contents with each other
7724: Target's pockets exchange contents with random ally's
7725: Target's pockets fill with ants
7726: Target's pockets fill with blood
7727: Target's pockets fill with butter
7728: Target's pockets fill with diamond dust
7729: Target's pockets fill with eggs
7730: Target's pockets fill with fingernail clippings
7731: Target's pockets fill with gold dust
7732: Target's pockets fill with green slime
7733: Target's pockets fill with ice cream
7734: Target's pockets fill with iron filings
7735: Target's pockets fill with leaves
7736: Target's pockets fill with lint and fluff
7737: Target's pockets fill with mercury
7738: Target's pockets fill with mice
7739: Target's pockets fill with pins and needles
7740: Target's pockets fill with rot grubs
7741: Target's pockets fill with salmon
7742: Target's pockets fill with sand
7743: Target's pockets fill with sodium
7744: Target's pockets fill with sodium and water
7745: Target's pockets fill with tar and feathers
7746: Target's pockets fill with thorns and thistles
7747: Target's pockets fill with water
7748: Target's pockets preserve the temperature of anything in them
7749: Target's pockets seal shut
7750: Target's pockets sprout sharp teeth
7751: Target's pockets turn invisible
7752: Target's pockets won't release him after he reaches into them
7753: Target's pores exude fuel oil for next d8 days
7754: Target's pores exude water, 1 gallon per turn
7755: Target's possessions burst into flame
7756: Target's possessions have no weight
7757: Target's possessions Save vs Acid or melt
7758: Target's presence causes animals to become aggressive
7759: Target's presence causes candles to burn blue
7760: Target's presence causes children to cry
7761: Target's presence causes fires to attract wild animals
7762: Target's presence causes fires to burn an unusual c010r
7763: Target's presence causes fires to stink like carrion
7764: Target's presence causes flame to burn c01d
7765: Target's presence causes holy symb01s to glow blood red
7766: Target's presence causes ice to form on nearby water
7767: Target's presence causes light to dim
7768: Target's presence causes metal to sweat oily water
7769: Target's presence causes musical instruments to go out of tune
7770: Target's presence causes normal d00rs and shutters to jam
7771: Target's presence causes normal d00rs and shutters to slam
7772: Target's presence causes objects to become lost
7773: Target's presence causes rooms to clutter and grow disorganized
7774: Target's presence causes severe discomfort to undead
7775: Target's presence causes voices to issue from metal around him
7776: Target's presence enrages elementals
7777: Target's presence gives g00se-bumps to those around him
7778: Target's presence incites ravenous hunger in animals
7779: Target's presence is s00thing to wild animals
7780: Target's present HPs flip; 07 HPs become 70 HPs
7781: Target's principal weapon adopts his personality for d6 years
7782: Target's principal weapon attacks him like a Sword of Dancing
7783: Target's principal weapon attracts demons
7784: Target's principal weapon bonds to target's hand for d6 days
7785: Target's principal weapon crumbles to sawdust
7786: Target's principal weapon grows wings and flies away
7787: Target's principal weapon is greatly sought after by undead
7788: Target's principal weapon is invisible to all but him: +1 toHit
7789: Target's principal weapon is rendered h0110w; shatters easily
7790: Target's principal weapon is revealed to be Intelligent
7791: Target's principal weapon is sought for use in a holy war
7792: Target's principal weapon lodges in his esophagus
7793: Target's principal weapon negates darkness in a 10 f00t radius
7794: Target's principal weapon negates light in a 10 f00t radius
7795: Target's principal weapon seems to detect evil everywhere
7796: Target's principal weapon shrinks to 1/2 its size
7797: Target's principal weapon smells of rotting meat
7798: Target's principal weapon teleports to his principal dwelling
7799: Target's principal weapon triples in mass:-6 ToHit, +6 damage
7800: Target's principal weapon turns into a shovel
7801: Target's principal weapon turns into aluminum
7802: Target's principal weapon turns to adamantite
7803: Target's principal weapon turns to butter
7804: Target's principal weapon turns to choc01ate
7805: Target's principal weapon turns to clay
7806: Target's principal weapon turns to diamond
7807: Target's principal weapon turns to flesh
7808: Target's principal weapon turns to glass
7809: Target's principal weapon turns to ice
7810: Target's principal weapon turns to leather
7811: Target's principal weapon turns to magnesium and ignites
7812: Target's principal weapon turns to rubber
7813: Target's principal weapon turns to silk
7814: Target's principal weapon turns to snow
7815: Target's principal weapon turns to soap
7816: Target's principal weapon turns to steam
7817: Target's principal weapon turns to wax
7818: Target's principal weapon turns to wood
7819: Target's principalweapon turns to w001
7820: Target's principal weapon vanishes next time it strikes someone
7821: Target's principal weapon winds itself around target's arms
7822: Target's principal weapon winds itself around target's head
7823: Target's principal weapon winds itself around target's legs
7824: Target's pupils become purple; may unsettle the superstitious
7825: Target's pupils become slitted like those of a cat
7826: Target's race changes randomly, hourly
7827: Target's reflection animates as in a Mirror of Opposition
7828: Target's reflection appears subtly wrong
7829: Target's reflection shows the target's back instead of front
7830: Target's right arm is immobilized by a plaster cast
7831: Target's right knee is no longer able to bend
7832: Target's right thumb and index finger switch places
7833: Target's rings all link into a chain
7834: Target's rings develop a series of sharp projections inside
7835: Target's rings drop to -30° Fahrenheit
7836: Target's rings ring like church bells when he speaks his name
7837: Target's rings suddenly appear in his stomach
7838: Target's rings suddenly appear on his toes
7839: Target's rings suddenly appear piercing his earlobes
7840: Target's rings suddenly appear piercing his nose
7841: Target's rings suddenly double in diameter
7842: Target's rings turn his fingers to the metal they are made of
7843: Target's saliva becomes highly viscous
7844: Target's saliva freezes
7845: Target's saliva froths like a rabid dog's
7846: Target's saliva sprays from his mouth like a geyser
7847: Target's saliva turns phosphorescent
7848: Target's saliva turns to a 4HD fire elemental
7849: Target's saliva turns to a 4HD water elemental
7850: Target's saliva turns to acid; target is unharmed
7851: Target's saliva turns to blood
7852: Target's saliva turns to fuel oil
7853: Target's saliva turns to ink
7854: Target's saliva turns to mercury
7855: Target's saliva turns to roast beef gravy
7856: Target's saliva turns to salt
7857: Target's saliva turns to sand
7858: Target's saliva turns to Sovereign Glue
7859: Target's saliva turns to Universal S01vent
7860: Target's Saves "flip" relative to 10; 11 becomes 9, etc.
7861: Target's scent is s00thing to hounds
7862: Target's scent is terrifying to hounds
7863: Target's sclerae turn black; pupils and irises turn white
7864: Target's sense of balance is shifted 180°
7865: Target's sense of balance is shifted 90°
7866: Target's sense of beauty and ugliness is reversed
7867: Target's sentences are appended with hallucinatory vulgarities
7868: Target's sentences spoken as questions, spellcasting impossible
7869: Target's sex changes daily (female,male,hermaphrodite,neuter)
7870: Target's shadow always falls in the same direction
7871: Target's shadow appears to be outlined with chalk
7872: Target's shadow appears to be wearing target's clothing
7873: Target's shadow appears to have a tail (or not, if target does)
7874: Target's shadow appears to have glowing red eyes
7875: Target's shadow appears to have twice as many limbs as target
7876: Target's shadow becomes a full c010r picture of target
7877: Target's shadow becomes a separate entity when target is slain
7878: Target's shadow becomes twice as tall as it should be
7879: Target's shadow becomes twice as thick as it should be
7880: Target's shadow circles him at a radius equal to his height
7881: Target's shadow defends him from attacks; gives AC bonus o+4
7882: Target's shadow does not appear to be connected to him
7883: Target's shadow falls in opposite direction
7884: Target's shadow gestures obscenely when he is not 100king
7885: Target's shadow gets the hiccups for 1d10 days
7886: Target's shadow has a gaping h01e in its torso
7887: Target's shadow is a mirror image of what it should be
7888: Target's shadow is afraid of the dark
7889: Target's shadow is separated from target by 1d10 feet
7890: Target's shadow is s01id black; conceals whatever is within it
7891: Target's shadow is Turned, as an undead; takes target with it
7892: Target's shadow is twice the size it should be
7893: Target's shadow is visible even when he is not
7894: Target's shadow lacks a head
7895: Target's shadow moves as it likes but remains attached to him
7896: Target's shadow pushes other shadows out of its way
7897: Target's shadow rattles as it slides across the ground
7898: Target's shadow rises and attacks target as Shadow Monster
7899: Target's shadow rises and walks away
7900: Target's shadow rises up and tries to strangle him
7901: Target's shadow screams whenever the target is hit
7902: Target's shadow weighs as much as the target; Move Rate halved
7903: Target's shield becomes enchanted with Continual Light
7904: Target's shield turns to adamantite; gains +2
7905: Target's shield turns to glass; receives -6 until broken
7906: Target's shield turns to ice; receives -3 until broken
7907: Target's shield turns to mithral; gains +1
7908: Target's short-term memory is lost but recalls long-past events
7909: Target's size doubles each time target is struck
7910: Target's size doubles each turn, but his mass the same
7911: Target's size is reduced by 50% each time he is struck
7912: Target's skeleton appears to be standing three feet to his left
7913: Target's skeleton becomes Undead while still in his body
7914: Target's skeleton glows through his skin when he casts a spell
7915: Target's skeleton glows through his skin when he says his name
7916: Target's skeleton glows through his skin whenever he is angry
7917: Target's skeleton p01ymorphs to that of another random creature
7918: Target's skeleton rotates 360°; target reduced to 1 HP
7919: Target's skeleton teleported d4 yards away
7920: Target's skeleton tries to claw free of his body
7921: Target's skeleton turns to diamond but retains vitality
7922: Target's skin alternates red-to-white as his heart beats
7923: Target's skin and armor merge; looks normal but AC is retained
7924: Target's skin appears scorched like he was burnedat the stake
7925: Target's skin appears to be tight-fitting chain mail
7926: Target's skin cannot be cut by non-magical metal
7927: Target's skin c010r fluctuates randomly for d20 days
7928: Target's skin feels like bark but looks normal
7929: Target's skin feels like feathers but looks normal
7930: Target's skin feels like fur but looks normal
7931: Target's skin feels like sandpaper but looks normal
7932: Target's skin feels like scales but looks normal
7933: Target's skin feels like warm wax
7934: Target's skin forms an insect-like exoskeleton (-2d6 to CHA)
7935: Target's skin grows to cover any rings he's wearing
7936: Target's skin has a number of suction-cup welts on it
7937: Target's skin has an odd tint to it
7938: Target's skin is blasted from his body, though he is unharmed
7939: Target's skin is burned by nonmagical rain
7940: Target's skin is imprinted with a cryptic-100king map
7941: Target's skin is resistant to cuts and lacerations
7942: Target's skin is uncomfortably c01d to the touch
7943: Target's skin looks dusty but feels normal
7944: Target's skin looks like porcelain but feels normal
7945: Target's skin looks like stone but feels normal
7946: Target's skin looks like wet paint but feels normal
7947: Target's skin pulsates as though infested with maggots
7948: Target's skin seems to glisten with slime
7949: Target's skin seems to off of him when he's hit by magic
7950: Target's skin sprouts quills like a cactus
7951: Target's skin sprouts quills like a g00se
7952: Target's skin sprouts quills like a porcupine
7953: Target's skin turns inside-out
7954: Target's skin turns to black pudding
7955: Target's skin turns to bone; lasts d4 rounds
7956: Target's skin turns to cloth
7957: Target's skin turns to flexible gold-like material
7958: Target's skin turns to grey 00ze
7959: Target's skin turns to mithral for d10 rounds; AC-3, MR 0
7960: Target's skin turns to snow
7961: Target's skin turns to steel while he sleeps
7962: Target's skull becomes Ethereal
7963: Target's skull is dimly visible through his flesh
7964: Target's skull shrinks by 50%; Save vs Death or die
7965: Target's skull turns to iron; AC bonus +2; shields vs. psionics
7966: Target's smile appears rotten and decayed
7967: Target's smile appears superhumanly perfect
7968: Target's smile causes fear in children
7969: Target's smile is disconcerting to those of opposite sex
7970: Target's smile is personally offensive to those of opposite sex
7971: Target's smile is strangely attractive to those of opposite sex
7972: Target's speech is delayed by 4 segments; +4 to casting times
7973: Target's spellb00k appears to be ablaze whenever he opens it
7974: Target's spellb00k becomes a stone tablet engraved with spells
7975: Target's spellb00k becomes sentient, with INT 11+d8
7976: Target's spellb00k starts flapping and tries to fly away
7977: Target's spellb00k turns invisible for d4 days
7978: Target's spellb00k turns to a mundane item when not in use
7979: Target's spellb00k turns to steam
7980: Target's spellb00k turns to steel
7981: Target's spells always rebound on him and harm no one else
7982: Target's spilt blood swarms with maggots and mosquitoes
7983: Target's spine doubles its length
7984: Target's spine fuses into a single bone
7985: Target's spine turns to rubber
7986: Target's spine vanishes
7987: Target's staff is replaced by a Winchester 30.06, unloaded
7988: Target's staff turns to an umbrella
7989: Target's stomach and nearest set of bagpipes exchange places
7990: Target's stomach becomes Bag of H01ding; dehydrates in d4 days
7991: Target's stomach fills with water, 1 gallon per turn
7992: Target's stomach teleports three feet behind him; death f0110ws
7993: Target's Strength drops by one every turn till it reaches 3
7994: Target's Strength is increased by 1 for d4 turns
7995: Target's Strength is reduced by d6 for d6 days
7996: Target's teeth appear blood-red
7997: Target's teeth become false; may be removed at will
7998: Target's teeth become sentient
7999: Target's teeth chatter constantly while he is asleep
8000: Target's teeth double in size when he tells a lie
8001: Target's teeth explode, causing him 3d10 points of damage
8002: Target's teeth fall out; gets 1 GP for each left under pillow.
8003: Target's teeth fuse together for d4 hours; speech is impossible
8004: Target's teeth fuse together when he tells a lie
8005: Target's teeth glow in the dark
8006: Target's teeth heat to 110° when he tells a lie
8007: Target's teeth heat to 180°
8008: Target's teeth leap from his mouth and chatter away from him
8009: Target's teeth receive unintelligible radio transmissions
8010: Target's teeth rotate 180°
8011: Target's teeth sh00t from him like bullets, injuring all nearby
8012: Target's teeth turn needle-sharp; may bite for 1d6+1 hP damage
8013: Target's teeth turn to diamonds
8014: Target's teeth turn to glass
8015: Target's teeth turn to ice and melt; regrow in 1d10 days
8016: Target's teeth vanish at sunset and reappear at sunrise
8017: Target's teeth vanish when he tells a lie
8018: Target's THAC0 becomes 1, but his attacks inflict only 1 HP
8019: Target's THAC0 is 0 for d6 hours
8020: Target's THAC0 is 25 for d6 hours
8021: Target's THAC0 is 25, but successful attacks cause full damage
8022: Target's THAC0 is permanently improved by 1
8023: Target's THAC0 is permanently worsened by 1
8024: Target's throws d4 shadows
8025: Target's tongue appears forked
8026: Target's tongue becomes forked like that of a cobra
8027: Target's tongue becomes razor-sharp
8028: Target's tongue becomes sentient
8029: Target's tongue becomes stuck to the r00f of his mouth
8030: Target's tongue changes c010r
8031: Target's tongue develops a sandpaper-like texture
8032: Target's tongue elongates d12 inches
8033: Target's tongue explodes for 2d10 points of damage
8034: Target's tongue gains the power of independent speech
8035: Target's tongue glows like a firefly
8036: Target's tongue leaps from his mouth and slithers away
8037: Target's tongue looks like a blade whenever he is angry
8038: Target's tongue loops around his neck to strangle him
8039: Target's tongue loops into a knot; spellcasting impossible
8040: Target's tongue quadruples in thickness; suffocation danger
8041: Target's tongue sprouts spikes
8042: Target's tongue teleports into his nose
8043: Target's tongue turns to a snake (-d4 to CHA)
8044: Target's tongue turns to glass
8045: Target's tongue turns to leather
8046: Target's tongue turns to silk 7810 Target's tongue vanishes
8047: Target's torches, lanterns, etc. turn to magnesium and ignite
8048: Target's torso (not head or legs) rotates 180° without harm
8049: Target's torso (not head or legs) rotates 360° without harm
8050: Target's torso (not head or legs) rotates 90° without harm
8051: Target's total existence in the present is eradicated
8052: Target's touch can drain hit points, but he loses a like amount
8053: Target's touch causes closed wounds to reopen
8054: Target's touch causes cloth to fade in c010r
8055: Target's touch causes damage as principal weapon, which is lost
8056: Target's touch causes domesticated animals to become wild
8057: target's touch causes flowers to b100m out of season
8058: Target's touch causes flowers to break into song
8059: Target's touch causes glass to blacken
8060: Target's touch causes glass to crack
8061: Target's touch causes holy items to burn with illusionary fire
8062: Target's touch causes ink to change c010r
8063: Target's touch causes magical items to discharge randomly
8064: Target's touch causes nonliving items to change c010r
8065: Target's touch causes normal metals to tarnish
8066: Target's touch causes normal plants to wilt
8067: Target's touch causes trees to bear poisonous fruit
8068: Target's touch causes water to become carbonated for 1d10 turns
8069: Target's touch causes water to become poisonous for 1d10 turns
8070: Target's touch causes water to taste soapy for 1d10 turns
8071: Target's touch causes wax to melt into suggestive shapes
8072: Target's touch causes wounds to seal but restores no hit points
8073: Target's touch is like that of a rust monster
8074: Target's touch robs plants of their c010r
8075: Target's touch turns clothing inside-out
8076: Target's touch warps normal plants and wood
8077: Target's treasure turns to snow
8078: Target's treasure turns to steam
8079: Target's treasure turns to wood
8080: Target's veins and arteries turn to iron
8081: Target's vision extends only 100 yards in any direction
8082: Target's visual perceptions are inverted, left-to-right
8083: Target's voice causes fruit to fall from nearby trees
8084: Target's voice causes nearby animals to howl
8085: Target's voice comes from somewhere else when he speaks
8086: Target's voice echoes for d4 rounds, casting times doubled
8087: Target's voice matches that of each person with whom he speaks
8088: Target's voice reverberates oddly when he speaks
8089: Target's voice seems whiny and annoying to strangers
8090: Target's voice sounds like gravel rattling in a tin box
8091: Target's voice sounds like it's coming from down a long pipe
8092: Target's voice sounds vaguely like buzzing insects
8093: Target's weapon acquires his personality
8094: Target's weapon acquires the target's personality
8095: Target's weapon attacks him as a fighter of target's level
8096: Target's weapon breaks on a Natural 20 ToHit roll
8097: Target's weapon can discharge spell's effect (d4 uses)
8098: Target's weapon cannot be wielded by any but him
8099: Target's weapon causes insanity in anyone else wielding it
8100: Target's weapon crumbles to dust upon next usage
8101: Target's weapon explodes, causing 1d6 damage to all within 10'
8102: Target's weapon giggles maniacally when it is sheathed
8103: Target's weapon heats to 4d1000°, may melt or combust
8104: Target's weapon turns inside out
8105: Target's weapon turns to adamantite; gains +2
8106: Target's weapon turns to lead
8107: Target's weapon turns to mithral; gains +1
8108: Target's weapon turns to sponge; can cause no damage
8109: Target's weapon twists into a knot
8110: Target's weapon vanishes if anyone but him wields it
8111: Target's weight doubles
8112: Target's weight fluctuates by ±50% every turn
8113: Target's weight increases by a factor of 3d10
8114: Target's weight is reduced to zero; floats away if not caught
8115: Target's weight lowers by d100 lbs; if less than 0, floats away
8116: Target's Wisdom exceeds the caster's by 1d4
8117: Target's Wisdom is increased by 1 for d4 turns
8118: Target's Wisdom is reduced by d6 for d6 days
8119: Target's word order is shuffled; verbal spellcasting impossible
8120: Temperature of target's principal weapon drops to -260° C
8121: The flesh of target's hands is invisible for 1d8 days
8122: The ground beneath target's feet turns ethereal
8123: The ground beneath target's feet turns to an earth elemental
8124: The ground beneath target's feet turns to lava
8125: The ground beneath target's feet turns to quicksand
8126: The ground beneath target's feet turns to water
8127: The most valuable item now carried by target disintegrates
8128: The next creature slain by target rises as his undead slave
8129: The next town target enters greets him like a long-lost son
8130: The next town target enters reviles him like liar and a thief
8131: The omelet target ate yesterday was made with dragon eggs
8132: The person nearest to the target will die if he dies
8133: The top half of target's body is affected by Reverse Gravity
8134: The top of target's head is flat as a table
8135: The top of target's head is perfectly sm00th and flat
8136: Twelve stone c01umns sprout from ground within 10' of target
8137: Two nearest demons vie for the target's soul
8138: Undead react like target is one of them, unless he attacks
8139: Vines grow from ground and bind target until removed
8140: Vines tie the target to the nearest tree
8141: Water cannot boil in the target's presence
8142: Water flows in target's veins instead of blood
8143: Water tastes like blood to the target
8144: Water tastes like gas01ine to target
8145: Whatever animal target last ate reanimates and seeks vengeance
8146: Whatever the temperature, target feels like he's in a sauna
8147: Whatever the temperature, target feels like he's in an ig100
8148: When target becomes invisible, some part of him does not
8149: When target casts a spell, he loses the spell's Level in HP
8150: When target dies he is instantly reincarnated
8151: When target dies, 1d10 people claim to be his clones
8152: When target dies, a chalk outline forms around his corpse
8153: When target dies, a crops within one mile come to ripeness
8154: When target dies, a nearby religious sect declares holy war
8155: When target dies, all written record of him vanishes
8156: When target dies, anyone not witnessing his death forgets him
8157: When target dies, everyone nearby weeps mournfully
8158: When target dies, he becomes horribly frightening to 100k at
8159: When target dies, he becomes painfully beautiful to 100k at
8160: When target dies, he is found to be a sophisticated android
8161: When target dies, he shatters as though made of glass
8162: When target dies, he takes r00t and becomes a tree
8163: When target dies, his body is found to harbor countless bugs
8164: When target dies, his Charisma score increases by 4
8165: When target dies, his corpse appears to be 2d20 years younger
8166: When target dies, his corpse becomes a scarecrow
8167: When target dies, his corpse changes its sex
8168: When target dies, his corpse decays in a matter of moments
8169: When target dies, his corpse deflates like a balloon
8170: When target dies, his corpse detonates as a 10 HD fireball
8171: When target dies, his corpse digs a pit & lays itself to rest
8172: When target dies, his corpse discharges all memorized spells
8173: When target dies, his corpse diss01ves into a foul mush
8174: When target dies, his corpse doubles in size
8175: When target dies, his corpse doubles its size
8176: When target dies, his corpse freezes s01id
8177: When target dies, his corpse giggles if touched
8178: When target dies, his corpse giggles until buried
8179: When target dies, his corpse goes berserk for 1d10 rounds
8180: When target dies, his corpse is consumed in a plume of fire
8181: When target dies, his corpse is dressed in fine silks
8182: When target dies, his corpse is found to be completely h0110w
8183: When target dies, his corpse is found to be filled with gold
8184: When target dies, his corpse is wrapped in cellophane
8185: When target dies, his corpse mummifies in a matter of moments
8186: When target dies, his corpse races back to his place of birth
8187: When target dies, his corpse recites a moving poem
8188: When target dies, his corpse rises into the sky and is gone
8189: When target dies, his corpse rises like a revenant and attacks
8190: When target dies, his corpse smells of roses instead of decay
8191: When target dies, his corpse turns inside out
8192: When target dies, his corpse turns to choc01ate
8193: When target dies, his corpse turns to stone
8194: When target dies, his corpse vanishes
8195: When target dies, his death is believed to be a hoax
8196: When target dies, his death is rumored to have been a suicide
8197: When target dies, his hair and nails continue to grow
8198: When target dies, his head vanishes
8199: When target dies, his skeleton turns to gold
8200: When target dies, his skin can be peeled like aluminum foil
8201: When target dies, his slayer changes alignment
8202: When target dies, his slayer claims the body as a trophy
8203: When target dies, his slayer refuses to believe it
8204: When target dies, his soul is trapped in a nearby tree
8205: When target dies, his soul is trapped in his principal weapon
8206: When target dies, his soul transposes with his slayer's
8207: When target dies, horrible laughter fills the air
8208: When target dies, mournful dirges issue from the air around him
8209: When target dies, nearby f01iage withers
8210: When target dies, no bird can ever again sing within 1 mile
8211: When target dies, no birds sing for 48 hours
8212: When target dies, no one recognizes the corpse
8213: When target dies, people come for miles to see the body
8214: When target dies, small animals gather to pay their respects
8215: When target dies, the ambient temperature drops 30°
8216: When target dies, the Moon appears blood-red for one month
8217: When target dies, the nearest royal bloodline dies out, t00
8218: When target dies, the sky appears overcast for one week
8219: When target dies, the sun appears to weep tears of flame
8220: When target dies, vicious rumors circulate about him
8221: When target dies, vultures carry his corpse to his home
8222: When target draws his weapon 2HD creatures check morale
8223: When target draws his weapon all near him start laughing
8224: When target draws his weapon birds circle his head
8225: When target draws his weapon electricity sizzles in the air
8226: When target draws his weapon he has second thoughts
8227: When target draws his weapon he shrinks to 1/2 his height
8228: When target draws his weapon his allies get a morale b00st
8229: When target draws his weapon his hair stands on end
8230: When target draws his weapon his hands are coated in butter
8231: When target draws his weapon it animates and attacks him
8232: When target draws his weapon it dr00ps like a limp n00dle
8233: When target draws his weapon someone nearby faints
8234: When target is hit, he's suddenly wearing a baseball cap
8235: Wild Surge occurs next time target says his name
8236: Wizard Mark reading "Kick me" forms on target's back
8237: 1 being nearby is split into two morally-opposing halves
8238: 1 item within 60 yards forever charged with intended spell
8239: 1 item within 60 yards permanently charged with random spell
8240: 1 mile radius becomes an open Gate to some plane of hell
8241: 1 mile radius enjoys uninterrupted daylight for 1 week
8242: 1 mile radius forms a sinkh01e
8243: 1 mile radius is affected by Grease for 1d6 turns
8244: 1 mile radius is blanketed with thick smog
8245: 1 mile radius is darkened by an eclipse for 1d20 rounds
8246: 1 mile radius looks like a c010r negative for spell duration
8247: 1 mile radius receives no precipitation in the next year
8248: 1 mile radius suffers uninterrupted night for 1 week
8249: 1 mile radius turns black-and-white for thespell duration
8250: 1 random creature in area becomes an Elemental
8251: 1 random creature in the area vanishes forever
8252: 1 random creature nearby doesn't age but doesn't realize it
8253: 1 random creature nearby drops to abs01ute zero
8254: 1 random creature nearby is crushed as if on the sea f100r
8255: 1 random creature nearby is rendered Timeless while it sleeps
8256: 1 random creature nearby is stretched as though on a rack
8257: 1 random creature nearby turns to gold
8258: 1 random creature within 60 yards is banished to some hell
8259: 1 random creature within 60 yards is welcomed into some heaven
8260: 1 random elemental in area becomes a Prime Material native
8261: 1 random female nearby acts as though possessed by a demon
8262: 1 random female nearby ages at 10X normal rate
8263: 1 random female nearby becomes terrifyingly ugly when angry
8264: 1 random female nearby bursts into flame
8265: 1 random female nearby can brachiate like a gibbon
8266: 1 random female nearby can breathe water when naked
8267: 1 random female nearby can kill rodents with a glance
8268: 1 random female nearby can pick locks with her toes
8269: 1 random female nearby can snuff small fires with a touch
8270: 1 random female nearby can turn invisible while naked
8271: 1 random female nearby cannot attack unless she is attacked
8272: 1 random female nearby cannot be harmed by metal while naked
8273: 1 random female nearby cannot be harmed by scalding water
8274: 1 random female nearby cannot be slain by any male
8275: 1 random female nearby cannot close her eyes
8276: 1 random female nearby cannot slay any male
8277: 1 random female nearby cannot sleep except standing upright
8278: 1 random female nearby cannot walk unless carrying a pebble
8279: 1 random female nearby does not age
8280: 1 random female nearby doubles in age each morning
8281: 1 random female nearby drowns as her lungs fill with mud
8282: 1 random female nearby exhales smoke whenever she tells a lie
8283: 1 random female nearby explodes as a 10HD fireball
8284: 1 random female nearby fears all who 100k anything like her
8285: 1 random female nearby fears her allies distrust her
8286: 1 random female nearby gains 1d4 CHA
8287: 1 random female nearby gains 2 points of STR
8288: 1 random female nearby gains a minor psionic ability
8289: 1 random female nearby gains proficiency in the chakram
8290: 1 random female nearby goes berserk
8291: 1 random female nearby has a huge craving for dirt
8292: 1 random female nearby has hair made of gold
8293: 1 random female nearby has invisible eyelids
8294: 1 random female nearby has nonpoisonous snakes for hair
8295: 1 random female nearby has prehensile feet
8296: 1 random female nearby has titanium steel for bones
8297: 1 random female nearby is a carrier of the black death
8298: 1 random female nearby is coated in disgusting, viscous slime
8299: 1 random female nearby is consumed from within by maggots
8300: 1 random female nearby is convinced she doesn't exist
8301: 1 random female nearby is covered in cuts and scrapes
8302: 1 random female nearby is covered in lamp oil
8303: 1 random female nearby is covered in paper mache
8304: 1 random female nearby is covered in v01canic ash
8305: 1 random female nearby is cured of all diseases
8306: 1 random female nearby is Enfeebled
8307: 1 random female nearby is fabulously rich but doesn't know it
8308: 1 random female nearby is immune to nonmagical diseases
8309: 1 random female nearby is paralyzed for 1 turn
8310: 1 random female nearby is swept clean of memories
8311: 1 random female nearby is unharmed by natural weather
8312: 1 random female nearby looks like a demon when angry
8313: 1 random female nearby loses 1 pound per round
8314: 1 random female nearby loses 1d4 CHA
8315: 1 random female nearby melts like snow
8316: 1 random female nearby must Save vs. Death or turn to gold
8317: 1 random female nearby never wants to wear boots again
8318: 1 random female nearby realizes she's a Clone
8319: 1 random female nearby realizes she's a nymph's daughter
8320: 1 random female nearby refuses to believe she's not dreaming
8321: 1 random female nearby refuses to believe she's not undead
8322: 1 random female nearby seems to be afflicted with black death
8323: 1 random female nearby sheds her skin like a snake
8324: 1 random female nearby smells strongly of roses
8325: 1 random female nearby sprouts feathers
8326: 1 random female nearby suddenly has no skeleton
8327: 1 random female nearby sweats profusely and smells like lemons
8328: 1 random female nearby teleports 100 feet straight up
8329: 1 random female nearby thinks all her memories are false
8330: 1 random female nearby thinks she can breathe water
8331: 1 random female nearby thinks she can speak a new language
8332: 1 random female nearby thinks she has no freewill
8333: 1 random female nearby thinks she's a paladin on a quest
8334: 1 random female nearby thinks she's as beautiful as a nymph
8335: 1 random female nearby thinks she's only 6 years 01d
8336: 1 random female nearby thinks she's immune to fire
8337: 1 random female nearby turns bright green when she tells a lie
8338: 1 random female nearby turns to snow for 1 hour, then reforms
8339: 1 random female nearby will die unless she removes her boots
8340: 1 random female within 60 yards loses 1 hit point per round
8341: 1 random humanoid nearby acquires Strength of 25
8342: 1 random humanoid nearby believes he is his deity's avatar
8343: 1 random humanoid nearby can understand all spoken languages
8344: 1 random humanoid nearby can understand all written languages
8345: 1 random humanoid nearby doubles in height but not mass
8346: 1 random humanoid nearby gains 1d100% Magic Resistance
8347: 1 random magic item within 100' gains another enchantment
8348: 1 random male nearby always thinks he has 10 minutes to live
8349: 1 random male nearby becomes incredibly beautiful when angry
8350: 1 random male nearby becomes striped like a candy cane
8351: 1 random male nearby becomes striped like a zebra
8352: 1 random male nearby begins aging backward at 365X normal rate
8353: 1 random male nearby begins turning inside-out very slowly
8354: 1 random male nearby bursts into illusory flame when angry
8355: 1 random male nearby can cast 1 one random spell 1d10 times
8356: 1 random male nearby can jump 10 feet straight up at will
8357: 1 random male nearby can read the next language he sees
8358: 1 random male nearby can remain awake for 1d4 weeks at a time
8359: 1 random male nearby cannot be affected by magical acid
8360: 1 random male nearby cannot close his mouth
8361: 1 random male nearby cannot speak until sunset
8362: 1 random male nearby cannot teleport
8363: 1 random male nearby declares a holy crusade against kob01ds
8364: 1 random male nearby declares himself king
8365: 1 random male nearby declares himself the king's champion
8366: 1 random male nearby declares himself the king's enemy
8367: 1 random male nearby dehydrates rapidly
8368: 1 random male nearby falls to dust; reforms if water is added
8369: 1 random male nearby fears clothing
8370: 1 random male nearby fears he will die if he tells a lie
8371: 1 random male nearby feels horrific agony when he touches gold
8372: 1 random male nearby feels like he hasn't eaten in 10 years
8373: 1 random male nearby finds his esophagus full of earthworms
8374: 1 random male nearby forgets how to speak
8375: 1 random male nearby gains +one STR
8376: 1 random male nearby gains 1 point to his primary attribute
8377: 1 random male nearby giggles hideously when wounded
8378: 1 random male nearby greatly desires to meet the king
8379: 1 random male nearby greatly desires to slay the king
8380: 1 random male nearby has a mouthful of sand
8381: 1 random male nearby has difficulty with the idea of "future"
8382: 1 random male nearby has his feet encased in blocks of quartz
8383: 1 random male nearby hates the next person he meets
8384: 1 random male nearby howls at the full Moon like a coyote
8385: 1 random male nearby is affected by F001's Speech
8386: 1 random male nearby is compelled to tithe 90% of his income
8387: 1 random male nearby is covered in densely-packed leaves
8388: 1 random male nearby is enraged at the sight of blood
8389: 1 random male nearby is mesmerized by spellcasting
8390: 1 random male nearby is orbited by inert ioun stones
8391: 1 random male nearby is rendered Timeless for 1 day
8392: 1 random male nearby is suddenly standing in a p001 of acid
8393: 1 random male nearby is surrounded by a cloud of feathers
8394: 1 random male nearby looks emaciated while asleep
8395: 1 random male nearby looks like a decayed corpse while asleep
8396: 1 random male nearby loses half of his strength
8397: 1 random male nearby must reroll all his attributes
8398: 1 random male nearby must Save vs. Death or turn to charcoal
8399: 1 random male nearby obeys the next instruction he receives
8400: 1 random male nearby refuse to ask directions while lost
8401: 1 random male nearby refuses to answer any questions
8402: 1 random male nearby runs in a straight line for 1 full day
8403: 1 random male nearby Saves vs Death or diss01ve into g00
8404: 1 random male nearby sees something abs01utely horrifying
8405: 1 random male nearby sees something abs01utely hysterical
8406: 1 random male nearby shines brightly when hiding in shadows
8407: 1 random male nearby smells like carrion to everyone else
8408: 1 random male nearby speaks in 3 part harmony when angry
8409: 1 random male nearby suddenly has no elbows
8410: 1 random male nearby suddenly stands at the edge of a chasm
8411: 1 random male nearby tells everyone where the treasure is
8412: 1 random male nearby thinks he can predict the future
8413: 1 random male nearby thinks he is a vampire
8414: 1 random male nearby thinks he is his own child
8415: 1 random male nearby thinks he's aging 1 year per round
8416: 1 random male nearby thinks he's as attractive as a nymph
8417: 1 random male nearby thinks he's shrunken to 1I12 his height
8418: 1 random male nearby thinks he's an escaped slave
8419: 1 random male nearby thinks he's breathing chlorine gas
8420: 1 random male nearby thinks he's fated to die by a wild surge
8421: 1 random male nearby thinks he's naked
8422: 1 random male nearby thinks he's twice his actual age
8423: 1 random male nearby thinks vampires are stalking him
8424: 1 random male nearby vanishes for 1 year
8425: 1 random male nearby weeps like a baby when wounded
8426: 1 random male nearby will die unless he drops all weapons
8427: 1 random mammal in vicinity acquires INT 19 and speech
8428: 1 random mammal in vicinity becomes a random reptile
8429: 1 random mammal in vicinity becomes amphibious
8430: 1 random mammal in vicinity becomes Minimal
8431: 1 random mammal in vicinity gains human INT and speech
8432: 1 random potion nearby turns its drinker inside out
8433: 1 random potion within 10 yards turns to nitroglycerin
8434: 1 suit of r