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Odd's Bodkins

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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This is a shop selling unusual and useful magic items at strategic prices. It's meant for the "local heroes" tier (levels 1 to 4). the average income of a character in this tier (using the suggested number of treasure hoard rolls on p. 133 DMG) is 140 gp per level. the shop prices were chosen with this income in mind.

Show this list to the players soon after the campaign begins, either the first or second session. They won't be able to afford much, but they'll probably see some things they'd like to save up for, and this will add a fun motivational element to the campaign.

The Tome of Spirals and the Misty Stone have hidden features which are not to be revealed to the players until after purchase. They're "gamble" items: the player doesn't know what they'll get.

The shop is owned by Amethyst Odd, who runs it out of a travelling caravan. This allows Amethyst to follow the PCs around wherever they might wander.


Pot of Protecting: (80 gp) - earthenware pot which cannot be destroyed (comes with lid)[1]


Hood of the Rat Folk: (90 gp) - hat which makes the wearer into a rat person while donned[2]


Lump of Delight: (50 gp) - a rosewater-flavoured square of powdered sweet jelly which heals 1d6+1 damage[3]


Cloak of the Maiden: (110 gp) - disguises the wearer as a soft, tumble-haired maiden beneath a shadowy hood (doesn’t work with the hood down)[4]


Oil of Binding: (50 gp) - oil which adheres any two surfaces together (enough for 3 uses)[5]


Loyal Little Coin: (50 gp) - a coin which always finds its way back to its owner as long as the owner scratches her name onto it. It will also roll or spin forever[6]


Cloak of Changes: (230 gp) - allows the wearer to swap ability scores around at will, but gives a -2 saving throw penalty as the maleability makes the spirit less resistant[7]


Ancient Tome of Spirals: (100 gp) - ancient book in ancient language with ancient snakeskin binding and ancient hypnotic pattern on cover

(Secret save by DM to resist hypnosis - if failed, character gives off an odd aura which gives Disadvantage on Charisma checks (eventually will acquire snake eyes). Intelligence roll required to make out the language. Book describes a complicated ritual which gives the ritualist the ability to transform into a snake.

the Ritual - must make an Intelligence roll to understand the instructions of the text (made in secret by DM); Wisdom saving throw to cast (Disadvantage if failed the Intelligence roll). If successful, the cost for each transformation is 2 hp. If failed, the character loses 1d6+1 hp. If critically failed, the character becomes a human-snake hybrid. the snake is large and venemous. After succeeding at the ritual, the Snake God takes a personal interest in the character.)[8]


Wig of Foreseeing: (200 gp) - allows the wearer to guage the odds of succeeding at a task in the immediate future. Made from the hair of a famous witch.[9]


Gem of the Void: (450 gp) - dispels magic effects in an aura around it once per day[10]


Misty Stone: (300 gp) - a small smooth stone covered in cold perspiration. Found at a sacred lake.

(When rubbed, the stone summons a small, lizardlike humanoid with iridescent scales and black feathered wings in a swirl of mist. Mist swirls constantly around the little creature, which will serve the one who has the stone. It introduces itself as Gergren or Azamir (DM's choice). It has no skill at fighting, but will perform whatever mundane tasks the master commands. Can create an obscuring mist to protect the master in danger.)[11]


Fire Pouch: (190 gp) - contains an everburning flame