Chinese Fireball Dragon
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
"He's the lizard wizard who hates a blizzard."[1]
Also, if he fumbles a fire attack, "oh how emberrasing"[2]
Missed claw attack: "Guess I'm not up to scratch!"[3]
"No need to get all fired up."[4]
Contents
Ancient Red Dragon
Gargantuan dragon, chaotic evil
- Armor Class
- 22 (natural armor)
- Hit Points
- 546 (28d20 + 252)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 29 (+9) | 18 (+4) | 15 (+2) | 23 (+6) |
- Saving Throws
- Dex +7, Con +16, Wis +9, Cha +13
- Skills
- Perception +16, Stealth +7
- Damage Immunities
- fire
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages
- Common, Draconic
- Challenge
- 24 (62,000 XP)
- Legendary Resistance
- (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d 10 + 10) piercing damage plus 14 (4d6) fire damage.
- Claw
- Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
- Tail
- Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
- Frightful Presence
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5-6)
- The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
- Detect
- The dragon makes a Wisdom (Perception) check.
- Tail Attack
- The dragon makes a tail attack.
- Wing Attack
- (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Red Dragon
Huge dragon, chaotic evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 256 (19dl2 + 133)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 10 (+0) | 25 (+7) | 16 (+3) | 13 (+1) | 21 (+5) |
- Saving Throws
- Dex +6, Con +13, Wis +7, Cha +11
- Skills
- Perception +13, Stealth +6
- Damage Immunities
- fire
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages
- Common, Draconic
- Challenge
- 17 (18,000 XP)
- Legendary Resistance
- (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack
- The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d 10 + 8) piercing damage plus 7 (2d6) fire damage.
- Claw
- Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail
- Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence
- Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5-6)
- The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
- Detect
- The dragon makes a Wisdom (Perception) check.
- Tail Attack
- The dragon makes a tail attack.
- Wing Attack
- (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Red Dragon
Large dragon , chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 178 (17dl0 + 85)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
23 (+6) | 10 (+0) | 21 (+5) | 14 (+2) | 11 (+0) | 19 (+4) |
- Saving Throws
- Dex +4, Con +9, Wis +4, Cha +8
- Skills
- Perception +8, Stealth +4
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages
- Common, Draconic
- Challenge
- 10 (5,900 XP)
Actions
- Multiattack
- The dragon makes three attacks: one with its bite and two with its claws.
- Bite
- Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d 10 + 6) piercing damage plus 3 (ld6) fire damage.
- Claw
- Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Fire Breath (Recharge 5-6)
- The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Red Dragon Wyrmling
Medium dragon , chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 75(10d8 + 30)
- Speed
- 30 ft., climb 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
- Saving Throws
- Dex +2, Con +5, Wis +2, Cha +4
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- fire
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic
Challenge 4 (1,100 XP)
Actions
- Bite
- Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (ldlO + 4) piercing damage plus 3 (ld6) fire damage.
- Fire Breath (Recharge 5-6)
- The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.