Actions

Accio

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Accio

2nd-level divination

Casting time
 1 action
Range
 60 feet
Components
 V,S
Duration
Concentration, up to 1 hour.
Perform 
Describe or name an object that is familiar to you. You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of motion.

[1]
This spell can’t find the object if any thickness of lead blocks a direct path between you and the object. [2]

At higher levels 
A higher level spell slot can be used to bring the object through the air to you, when using a 3rd level spell slot or higher. The object will find a path and a speed determined by the Dungeon Master to travel. You will sense the location of the object for the duration of it’s movement. If the path traveled is obstructed the object will move around the obstruction. If an object cannot find an egress point from its current location then after 1 turn, it will stop moving and return to its original location if possible.

[3]


D&D-Related Spells

Accio would be a mix of Mage Hand/Locate Object


Harry Potter Spell Description

This charm summons an object to the caster, potentially over a significant distance. It can be used in two ways; either by casting the charm and then naming the object desired, or by pointing your wand at the desired object during or immediately following the incantation to “pull” the target toward the caster; in either case, the caster must concentrate on the object they wish to summon in order for the charm to succeed. [4]

The caster doesn’t necessarily need to know the location of the target if they say the name of the object to be summoned, such as when Hermione Granger summoned some books from Dumbledore’s office simply by saying “Accio Horcrux books!” while in Gryffindor Tower. [5]


Etymology

The Latin word accio means “I call” or “I summon”. [6]