Spells and Magic
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
Revision as of 10:11, 8 July 2018 by ZFMnii6Vb9xna LM -ge (Talk | contribs)
Remember, the Potterverse is an extremely high magic setting.
Alchemy and Potions
...are a big thing in this setting and trained wizards can generally make basic potion versions of some spells.
Learning Spells
Can learn spells as wizard, through lots of study
Make learning spells a skill-challenge! With 10 being ridiculously easy, 15 average, 20 hard and 25 very hard. (Adjusted by spell-“level” = recommended school-year and spell difficulty) (https://www.reddit.com/r/DnD/comments/3a9sr1/looking_for_advice_on_creating_a_harry_potter/)
They should have personal spellbooks that they keep their cantrips in. It takes 1d3 Actions (of any type) to find any particular spell, which you can then cast (even if you didn't prepare the cantrip for that day). Your cantrips that you remember are just the ones you can cast without going through your spellbook. (https://www.reddit.com/r/DnD/comments/3a9sr1/looking_for_advice_on_creating_a_harry_potter/csb7h4w)
Metamagic
Can use meta magic as Sorcerer
Cast attempt to cast spells above caster level with automatic wild magic effect
Wild Magic Surges
Broken concentration or nat 1 triggers wild magic surge (https://www.reddit.com/r/DnD/comments/3a9sr1/looking_for_advice_on_creating_a_harry_potter/csakfqu)
Some non-combat cantrips can be cast as long-term/permanent enchantments ‘“The truth.” Dumbledore sighed. “It is a beautiful and terrible thing, and should therefore be treated with great caution.”’ Albus Dumbledore in Harry Potter and the Philosopher's Stone , J.K. Rowling