Actions

Difference between revisions of "Broomstick Riding Rules"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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Guide with Knees || (Free) || 5 || A successful check at the beginning of your turn allows you to have both hands free for other actions. A failed check results in you having no free hands while riding this round. This check does not take an action. You may not use Guide with Knees in combination with the Dash or Run actions.
 
Guide with Knees || (Free) || 5 || A successful check at the beginning of your turn allows you to have both hands free for other actions. A failed check results in you having no free hands while riding this round. This check does not take an action. You may not use Guide with Knees in combination with the Dash or Run actions.

Revision as of 16:31, 14 July 2018


Guide with Knees || (Free) || 5 || A successful check at the beginning of your turn allows you to have both hands free for other actions. A failed check results in you having no free hands while riding this round. This check does not take an action. You may not use Guide with Knees in combination with the Dash or Run actions. Recover || (Free) See text || Whenever an effect causes you to become unseated from your mount, you may roll a Reflex save of DC 15. If you succeed, you manage to grab hold of your mount, but must still spend a move action to fully remount. If you fail, you fall from your mount and roll the Acrobatics check to land on your feet at disadvantage. Fly Sideways or Upside-down || (Free) || 20 || A character may wish to reposition her body relative to her broom for a variety of reasons, such as to give her broom three-quarters cover from a particular direction. This action may only be taken on a broomstick. A character riding sideways or upside-down may return to a standard seating position as a free action on her turn. Turn on the Spot || (See text) || 10 || Normally, a character must make multiple 90-degree turns to change direction on a mount. A successful Turn on the Spot check allows a character to change direction in the same square. This action costs one square of movement and cannot be taken during the Run action.
Task (Action Type) Ride Check DC Notes

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