Actions

Difference between revisions of "Black Dragon"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

 
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[[Category:Creatures]][[Category:Dragons]]
 
[[Category:Creatures]][[Category:Dragons]]
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'''The Potterverse equivalent: [[Hungarian Horntail Dragon]]'''
  
 
== Ancient Black Dragon ==
 
== Ancient Black Dragon ==

Latest revision as of 14:16, 11 July 2018


The Potterverse equivalent: Hungarian Horntail Dragon

Ancient Black Dragon

Gargantuan dragon , chaotic evil

Armor Class 
22 (natural armor)
Hit Points 
367 (21d20 + 147)
Speed 
40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
27 (+8) 14 (+2) 25 (+7) 16 (+3) 15 (+2) 19 (+4)
Saving Throws 
Dex +9, Con +14, Wis +9, Cha +11
Skills 
Perception +16, Stealth +9
Damage Immunities 
acid
Senses 
blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages 
Common, Draconic
Challenge  
21 (33,000 XP)
Amphibious 
The dragon can breathe air and water. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack 
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d 10 + 8) piercing damage plus 9 (2d8) acid damage.
Claw 
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail 
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence 
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath 
(Recharge 5-6). The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect 
The dragon makes a Wisdom (Perception) check.
Tail Attack 
The dragon makes a tail attack.
Wing Attack 
(Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Adult Black Dragon

Huge dragon, chaotic evil

Armor Class 
19 (natural armor)
Hit Points 
195 (17dl2 + 85)
Speed 
40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 21 (+5) 14 (+2) 13 (+1) 17 (+3)
Saving Throws 
Dex +7, Con +10, Wis +6, Cha +8
Skills 
Perception +11, Stealth +7
Damage Immunities 
acid
Senses 
blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages 
Common, Draconic
Challenge  
14 (11,500 XP)
Amphibious 
The dragon can breathe air and water. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack 
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d 10 + 6) piercing damage plus 4 (ld8) acid damage.
Claw 
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail 
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Frightful Presence 
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Acid Breath 
(Recharge 5-6). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect 
The dragon makes a Wisdom (Perception) check.
Tail Attack 
The dragon makes a tail attack.
Wing Attack 
(Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Young Black Dragon

Large dragon, chaotic evil

Armor Class 
18 (natural armor)
Hit Points 
127 (15dl0 + 45)
Speed 
40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 17 (+3) 12 (+1) 11 (+0) 15 (+2)
Saving Throws 
Dex +5, Con +6, Wis +3, Cha +5
Skills 
Perception +6, Stealth +5
Damage Immunities 
acid
Senses 
blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages 
Common, Draconic
Challenge  
7 (2,900 XP)
Amphibious 
The dragon can breathe air and water.

Actions

Multiattack 
The dragon makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2dl0 + 4) piercing damage plus 4 (ld8) acid damage.
Claw 
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Acid Breath 
(Recharge 5-6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (lld8) acid damage on a failed save, or half as much damage on a successful one.

Black Dragon Wyrmling

Medium dragon , chaotic evil

Armor Class 
17 (natural armor)
Hit Points 
33 (6d8 + 6)
Speed 
30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 13 (+1) 10 (+0) 11 (+0) 13 (+1)
Saving Throws 
Dex +4, Con +3, Wis +2, Cha +3
Skills 
Perception +4, Stealth +4
Damage Immunities 
acid
Senses 
blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages 
Draconic
Challenge  
2 (450 XP)
Amphibious 
The dragon can breathe air and water.

Actions

Bite 
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (ldlO + 2) piercing damage plus 2 (ld4) acid damage.
Acid Breath 
(Recharge 5-6). The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.