Actions

Difference between revisions of "Chinese Fireball Dragon"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

(Created page with ""He's the lizard wizard who hates a blizzard."[https://www.reddit.com/r/DnD/comments/31wv6g/i_need_every_last_dragon_pun_you_fellas_got/cq5ssui] Also, if he fumbles a fire at...")
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Revision as of 09:28, 23 July 2018

"He's the lizard wizard who hates a blizzard."[1]

Also, if he fumbles a fire attack, "oh how emberrasing"[2]

Missed claw attack: "Guess I'm not up to scratch!"[3]

"No need to get all fired up."[4]


Ancient Red Dragon

Gargantuan dragon, chaotic evil

Armor Class 
22 (natural armor)
Hit Points 
546 (28d20 + 252)
Speed 
40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 29 (+9) 18 (+4) 15 (+2) 23 (+6)

Saving Throws 
Dex +7, Con +16, Wis +9, Cha +13
Skills 
Perception +16, Stealth +7
Damage Immunities 
fire
Senses 
blindsight 60 ft., darkvision 120 ft., passive Perception 26
Languages 
Common, Draconic
Challenge  
24 (62,000 XP)

Legendary Resistance 
(3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack 
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d 10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw 
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail 
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence 
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect 
The dragon makes a Wisdom (Perception) check.
Tail Attack 
The dragon makes a tail attack.
Wing Attack 
(Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Adult Red Dragon

Huge dragon, chaotic evil

Armor Class 
19 (natural armor)
Hit Points 
256 (19dl2 + 133)
Speed 
40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 25 (+7) 16 (+3) 13 (+1) 21 (+5)

Saving Throws 
Dex +6, Con +13, Wis +7, Cha +11
Skills 
Perception +13, Stealth +6
Damage Immunities 
fire
Senses 
blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages 
Common, Draconic
Challenge  
17 (18,000 XP)

Legendary Resistance 
(3/Day). If the dragon fails a saving throw, it can choose to succeed instead.


Actions

Multiattack 
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d 10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw 
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail 
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence 
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5-6)
The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect 
The dragon makes a Wisdom (Perception) check.
Tail Attack 
The dragon makes a tail attack.
Wing Attack 
(Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Young Red Dragon

Large dragon , chaotic evil

Armor Class 
18 (natural armor)
Hit Points 
178 (17dl0 + 85)
Speed 
40 ft., climb 40 ft., fly 80 ft.

STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 14 (+2) 11 (+0) 19 (+4)

Saving Throws 
Dex +4, Con +9, Wis +4, Cha +8
Skills 
Perception +8, Stealth +4
Damage Immunities 
fire
Senses 
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages 
Common, Draconic
Challenge  
10 (5,900 XP)


Actions

Multiattack 
The dragon makes three attacks: one with its bite and two with its claws.
Bite 
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d 10 + 6) piercing damage plus 3 (ld6) fire damage.
Claw 
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Red Dragon Wyrmling

Medium dragon , chaotic evil

Armor Class 
17 (natural armor)
Hit Points 
75(10d8 + 30)
Speed 
30 ft., climb 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 12 (+1) 11 (+0) 15 (+2)

Saving Throws 
Dex +2, Con +5, Wis +2, Cha +4
Skills 
Perception +4, Stealth +2
Damage Immunities 
fire
Senses 
blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Draconic

Challenge 4 (1,100 XP)


Actions

Bite 
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (ldlO + 4) piercing damage plus 3 (ld6) fire damage.
Fire Breath (Recharge 5-6)
The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.