Difference between revisions of "Ammunition Weapon Property"
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
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− | [[:Category:List of Weapon Ammunitions|List of weapons requiring ammunition]] | + | [[:Category:List of Weapon Ammunitions|List of weapon ammunitions]], [[:Category:List of Weapons Requiring Ammunition|List of weapons requiring ammunition]] |
Revision as of 14:14, 15 July 2018
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[1]
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.[2]
A sling must be loaded to deal any damage when used normally as an ammo-consuming weapon.[3]
List of weapon ammunitions, List of weapons requiring ammunition