Difference between revisions of "Ammunition Weapon Property"
From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)
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[[Category:Weapons]][[Category:DM Tools]][[Category:Rules]][[Category:Definitions]][[Category:Weapon Properties]] | [[Category:Weapons]][[Category:DM Tools]][[Category:Rules]][[Category:Definitions]][[Category:Weapon Properties]] | ||
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt] | You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt] | ||
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If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an [[:Category:List of Improvised Weapons|improvised weapon]].[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt] | If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an [[:Category:List of Improvised Weapons|improvised weapon]].[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt] | ||
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{{:Sling Ammunition Property}} | {{:Sling Ammunition Property}} |
Revision as of 12:06, 15 July 2018
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[1]
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon.[2]
A sling must be loaded to deal any damage when used normally as an ammo-consuming weapon.[3]