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Difference between revisions of "Ammunition Weapon Property"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

(Created page with "Category:WeaponsCategory:DM ToolsCategory:RulesCategory:DefinitionsCategory:Weapon Properties ;Ammunition :You can use a weapon that has the ammunition pro...")
 
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[[Category:Weapons]][[Category:DM Tools]][[Category:Rules]][[Category:Definitions]][[Category:Weapon Properties]]
 
[[Category:Weapons]][[Category:DM Tools]][[Category:Rules]][[Category:Definitions]][[Category:Weapon Properties]]
 
;Ammunition :You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt]<br/> <br/>If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon [see "Improvised Weapons’’ later in the section). A sling must be loaded to deal any damage when used in this way.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt]
 
;Ammunition :You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt]<br/> <br/>If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon [see "Improvised Weapons’’ later in the section). A sling must be loaded to deal any damage when used in this way.[https://archive.org/stream/dnd5srd/SRD-OGL_V1.1_djvu.txt]
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[[:Category:List of Weapon Ammunitions]]

Revision as of 11:59, 15 July 2018

Ammunition 
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack [you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.[1]

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon [see "Improvised Weapons’’ later in the section). A sling must be loaded to deal any damage when used in this way.[2]

Category:List of Weapon Ammunitions