[[Category:Rules]]
 
[[Category:Rules]]
 +
 +
The hallmark of non-instantaneous travel in the wizarding world, the broomstick allows the user to fly through the air at great speeds. Using a broomstick requires use of the Ride skill. Provided you are trained in Ride, you may mount, dismount, and simply ride a broomstick without making a check. Other actions on a broomstick, such as quick 180 degree turns, dives, and flying without hands, require checks. See the section on flying in Ride for more information on usage of the skill. Each broomstick below has a listed speed, which indicates how far the rider can move with one move action. Similar to on foot, a character on a broom may use the full-round Run action to move up to five times the broom’s speed, provided the movement is a straight line; this restriction may, of course, be bent at GM discretion. Unlike on foot, a character on a broom may use the unique full-round Dash action to move up to three the broom’s speed; while using Dash, a character on a broom, a character need not move in a straight line, but she rolls Ride checks at disadvantage. Additionally, to change flight direction while Dashing a character must pass a DC 20 Ride check or is unseated. A character may not use the Dash or Run actions unless she spent the entirety of the previous round on the same broom. Slowing effects on a character riding a broom have no effect on the speed of the broom, but most slowing spells can target brooms instead. Each broom has an SD of 15 while ridden and 10 otherwise.[https://docs.google.com/document/d/18WVXmcnlkfZtP711uP5BbB9BgxKSMKWbOpPWiaOX6jA/edit]
 +
 +
-----
 +
 +
=== Broomsticks 1990s & later ===
    
{| class="wikitable"
 
{| class="wikitable"
Exception encountered, of type "Error"