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Difference between revisions of "Potions"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

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[[Leo Nard]]: a himalayan essential oil that summons a lion when applied to something.  Usually single-use. :D
  
 
== Potions ==
 
== Potions ==

Revision as of 08:15, 23 July 2018

Leo Nard: a himalayan essential oil that summons a lion when applied to something. Usually single-use. :D

Potions

A character can use the Craft (Potions) skill to attempt to brew a potion. Each potion is unique in its effects, its difficulty, and its prep time. Potion-making requires a cauldron, water, a potion-making ingredient pouch, and a heat source. Additionally, potion-making without standard potion-making equipment incurs a -2 penalty. As long as a character has a potion-making component pouch, she can hold as many generic potion-making components as she wishes (within reason, please). Many potions, however, require additional expensive or rare ingredients (listed under Ingredients in the table below), and these must be acquired separately in order to attempt to brew the potion. The effects of potions vary widely; some grant the user seemingly infinite luck whereas others cause instant death. If no prep time is listed, assume 2 hours must be devoted to crafting the potion.[1]


Sample Poison/Potions from 5e SRD

Sample Poisons

Each type of poison has its own debilitating effects.

Assassin's Blood (Ingested) 
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (ldl2) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Burnt Othur Fumes (Inhaled) 
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (ld6) poison damage. After three successful saves, the poison ends.
Crawler Mucus (Contact) 
This poison must be harvested from a dead or incapacitated crawler. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Drow Poison (Injury) 
This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Essence of Ether (Inhaled) 
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Malice (Inhaled) 
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
Midnight Tears (Ingested) 
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Oil of Taggit (Contact) 
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage.
Pale Tincture (Ingested) 
A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 (ld6) poison damage and become poisoned. The poisoned creature must repeat the saving throw every 24 hours, taking 3 (ld6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
Purple Worm Poison (Injury) 
This poison must be harvested from a dead or incapacitated purple worm. A creature subjected to this poison must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Serpent Venom (Injury) 
This poison must be harvested from a dead or incapacitated giant poisonous snake. A creature subjected to this poison must succeed on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Torpor (Ingested) 
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 4d6 hours. The poisoned creature is incapacitated.
Truth Serum (Ingested) 
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. The poisoned creature can’t knowingly speak a lie, as if under the effect of a zone of truth spell.
Wyvern Poison (Injury) 
This poison must be harvested from a dead or incapacitated wyvern. A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.




Name Description Craft DC Prep time Ingredients
Ageing Potion Causes the drinker to temporarily become older. The more of the potion that is consumed, the more ageing occurs. At GM discretion, this ageing may result in ability score changes. 15 Moondew, (2) Standard Ingredient
Alihotsy Draught Causes the drinker to become hysterical. Inhaling this potions fumes may also cause hysteria (Will Save DC 15). 15 Leeches, (2) Standard Ingredient
Amortentia The most powerful love potion in existence. Note, this potion only causes an extreme infatuation, as real love is impossible to manufacture. 25 Ashwinder Eggs, Rose Thorns, Bicorn or Unicorn Horn
Angel’s Trumpet Draught A poisonous potion that causes the drinker to take 2d4 Constitution damage. 20 Dragon’s Blood, Nightshade, (2) Standard Ingredient
Anti-Paralysis Potion Causes the drinker to be cured of most forms of paralysis. Consumption of this potion will supersede all save DCs created by spells or enchanted objects that caused said paralysis. (This does not cure petrification, such as that from a basilisk; see Mandrake Restorative Draught) 15 Knotgrass, (2) Standard Ingredient
Antidote to Common Poisons Causes the drinker to be cured of the effects of several common poisons and venoms. These include but are not limited to: creature bites and stings (not including basilisk or Doxy), Angel’s Trumpet Draught, 15 Bezoar, Standard Ingredient
Antidote to Uncommon Poisons Causes the drinker to be cured of the effects of several uncommon poisons and venoms. These include but are not limited to Doxy bites, and more. 20 Bezoar, Lacewing Fly, Standard Ingredient
Antidote to Veritaserum Causes the drinker to be cured of the effects of Veritaserum 25 Dragon Blood, Gillyweed, Standard Ingredient, Unicorn Horn
Babbling Beverage Causes the drinker to involuntarily begin babbling nonsense. 15 (2) Standard Ingredient, Fairy Wing
Beautification Potion Causes the drinker’s Charisma to be raised by 2 for 12 hours. 20 Standard Ingredient, Fairy Wing, Pomegranate Juice
Draught of Living Death Causes the drinker to enter a state of deathlike slumber. A Perception check of 25 is needed to detect that the drinker is actually alive. 25 Standard Ingredient, Asphodel Root, Wormwood, Sonophorous Bean
Explosion Potion When potion comes in contact with an outside source, it explodes dealing 6d6 damage 20 Standard Ingredient, Rat Spleen, Wormwood
Essence of Dittany When poured on flesh wounds regrows skin, healing 4d4 points of damage. 15 (2) Standard Ingredient, Unicorn Horn
Felix Felicis Causes the drinker to become indescribably lucky. For 12 hours, the drinker may reroll any roll any roll, but must accept the second result. After taking this potion, the drinker may not experience the potions results again until a full year has passed. 25 Ashwinder Egg, Squill Bulb, Murtlap Tentacle, Common Rue
Fire Protection Potion Gives the drinker DR 4 against fire damage. 20 Standard Ingredient, Dragon Blood, Fairy Wing
Mandrake Restorative Draught Causes the drinker to return to a normal state when petrified. 20 Standard Ingredient, Mandrake Root, Knotgrass
Oculus Potion Cures the drinker of the effects of the Conjunctivitis curse. 20 Standard Ingredient, Wormwood, Mandrake Root
Polyjuice Potion Causes the drinker to assume the form of someone else. The assumed form is determined by the addition of a piece of the person added to the potion. 25 1 Month Lacewing Flies, Fluxweed, Leeches, Bicorn Horn, Knotgrass, piece of person whom you want to assume (can be added at last second before drunk, usually a bit of hair of the person)
Revive Potion Causes an unconscious and dying (or stable) drinker to be restored to 1 HP. 20 Standard Ingredient, Asphodel, Pomegranate Juice
Shrinking Solution Causes the drinker or thing splashed upon to shrink one size category. 15 (2) Standard Ingredient, Fluxweed
Sleeping Draught Causes the drinker to fall into a deep sleep for 1d8 hours. 15 (2) Standard Ingredient, Bicorn Horn
Strengthening Potion Causes the drinker to gain +2 Might for 12 hours. 20 Standard Ingredient, Eye of Newt, Bicorn Horn
Swelling Solution Causes the drinker or thing splashed upon to grow one size category. 15 Standard Ingredient, Bicorn Horn, Wormwood
Veritaserum Causes the drinker to become incapable of lying. They must answer all questions truthfully. 25 One Lunar Phase (28 Days) Moondew, Fluxgrass, Owl Feathers, Leeches
Wiggenweld Potion Causes the drinker to heal 5d4 points of damage. Also cures the effects of any sleeping effects, spell induced, or potion induced. 25 Bezoar, (2) Fairy Wing, Pomegranate Juice, Unicorn Horn
Wolfsbane Potion Relieves the drinker of symptoms of lycanthropy, allowing them to keep their human mind. 25 Aconite (Wolfsbane), (2) Unicorn Horn, Mandrake Root, Fairy Wings, Dragon Blood

[2]


The DM can assign charms and other spell effects into potions at their discretion.

Pages in category "Potions"

The following 4 pages are in this category, out of 4 total.