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Difference between revisions of "Wild Magic Surges"

From Hayashi Park Potterverse for 5th ed. Dungeons and Dragons (5e)

(Surges 1 - 5000)
(Surges 5000 - 10000)
Line 10,001: Line 10,001:
  
 
== Surges 5000 - 10000 ==
 
== Surges 5000 - 10000 ==
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5001 Target and allies are Turned as Undead for d6 rounds each http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5002 Target and allies cannot harm caster or allies for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5003 Target and allies lose 1/2 their hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5004 Target and allies regain 1/2 their hit points lost http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5005 Target and ally swap personae; ally thinks he is the target http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5006 Target and alternate Prime Material counterpart exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5007 Target and caster exchange eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5008 Target and familiar exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5009 Target and familiar exchange species http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5010 Target and his entire family are stricken sterile http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5011 Target and his possessions are sheathed in aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5012 Target and nearest eagle exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5013 Target and nearest earth elemental exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5014 Target and nearest entombed corpse exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5015 Target and nearest Lich exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5016 Target and nearest merman exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5017 Target and nearest mummy exchange clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5018 Target and nearest person of Noble status exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5019 Target and nearest sacrificial virgin exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5020 Target and nearest statue exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5021 Target and nearest trapped genie exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5022 Target and nearest tree exchange reflections http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5023 Target and nearest vampire exchange places at dawn tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5024 Target and random ally exchange heads but retain personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5025 Target announces his presence before entering a dark room http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5026 Target answers every question twice http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5027 Target answers questions by starting "Back in my day..." http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5028 Target ap010gizes to everyone he injures http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5029 Target appears as beautiful as a nymph while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5030 Target appears as member of the same race as whoever views him http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5031 Target appears deformed or hideously ugly in sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5032 Target appears horribly repulsive when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5033 Target appears menacing and aggressive for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5034 Target appears obese when seen in profile http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5035 Target appears painfully beautiful when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5036 Target appears paper-thin while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5037 Target appears slightly blurry whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5038 Target appears to be a wooden statue while sleeping http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5039 Target appears to be afflicted with some infectious disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5040 Target appears to be black and white http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5041 Target appears to be invisible when seen head-on http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5042 Target appears to be levitating upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5043 Target appears to be made of glass while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5044 Target appears to be made of rock and mud while sleeping http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5045 Target appears to be naked while fully clothed and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5046 Target appears to be of opposite gender when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5047 Target appears to be standing beside himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5048 Target appears to be standing three feet to his right http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5049 Target appears to be the worst enemy of anyone viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5050 Target appears to blaze like a bonfire when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5051 Target appears to burst into flame but is Invisible (improved) http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5052 Target appears to decay rapidly in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5053 Target appears to explode whenever he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5054 Target appears to lack all blood and soft tissue when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5055 Target appears twenty pounds heavier than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5056 Target appears twenty pounds lighter than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5057 Target appears unspeakably beautiful while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5058 Target appears, with knife in hand, behind the nearest king http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5059 Target assumes the aircraft "crash position" http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5060 Target attacks himself with his own weapon for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5061 Target attracts all Undead within 1 mile of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5062 Target attracts lightning and electricity (Save at 1/2) http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5063 Target attracts maggots, lice, and rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5064 Target attracts moths like a flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5065 Target attracts moths like a flame whenever he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5066 Target attracts the attention of a random tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5067 Target attracts the attention of the nearest Great Wyrm http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5068 Target attracts vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5069 Target automatically absorbs equal damage from any he damages http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5070 Target automatically disbelieves illusions for next d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5071 Target automatically fails his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5072 Target automatically fails his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5073 Target automatically inflicts equal damage on any harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5074 Target automatically knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5075 Target automatically passes his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5076 Target automatically succeeds his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5077 Target automatically takes double damage from physical attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5078 Target barks like a dog but thinks he's speaking normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5079 Target barks like a dog in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5080 Target bears scars as though once riddled by gunfire http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5081 Target bears scars of unspeakable torture http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5082 Target becomes a lightning rod for 1d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5083 Target becomes a missile attractor, as shield http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5084 Target becomes a Thought Broadcaster for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5085 Target becomes a turkey under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5086 Target becomes able to communicate with Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5087 Target becomes actively suicidal; seeks his death at any cost http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5088 Target becomes afflicted with Mummy Rot http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5089 Target becomes aluminum; is lightweight but immobile http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5090 Target becomes an ambulatory oak of same size, shape and AC http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5091 Target becomes an Illusion, unable to cause harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5092 Target becomes bonded with a tree like a dryad http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5093 Target becomes caster's personal slave for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5094 Target becomes dormant under both a full and a new Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5095 Target becomes extraordinarily stingy with his money http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5096 Target becomes fascinated by symb01s of death http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5097 Target becomes flat like parchment while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5098 Target becomes flatulent in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5099 Target becomes forgetful; must pass INT checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5100 Target becomes homesick for some place he's never been http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5101 Target becomes hot-tempered in the presence of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5102 Target becomes immune to a random attack form http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5103 Target becomes immune to Level Draining http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5104 Target becomes immune to natural diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5105 Target becomes immune to the effects of c01d for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5106 Target becomes immune to the effects of c01d for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5107 Target becomes inebriated http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5108 Target becomes inhumanly beautiful when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5109 Target becomes intensely afraid of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5110 Target becomes intensely weight-conscious http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5111 Target becomes invisible to avians http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5112 Target becomes invisible to g01ems http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5113 Target becomes invisible when reduced to 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5114 Target becomes invisible; only his reflection can be seen http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5115 Target becomes jealous of anyone taller than he is http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5116 Target becomes lost at crossroads unless directed by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5117 Target becomes magic-obsessed; uses magic whenever possible http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5118 Target becomes magnetized; attracts all iron with d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5119 Target becomes morbidly fascinated with his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5120 Target becomes mute for d12 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5121 Target becomes nostalgic for the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5122 Target becomes permanently invisible; clothing he wears is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5123 Target becomes ravenously hungry after being struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5124 Target becomes ravenously hungry and must eat or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5125 Target becomes ravenously hungry when he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5126 Target becomes striped like a candy cane http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5127 Target becomes striped like a zebra http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5128 Target becomes stupendously incontinent http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5129 Target becomes suspicious of anyone offering food to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5130 Target becomes translucent for d4 hours (remains s01id) http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5131 Target becomes transparent like glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5132 Target becomes transparent like water, rippling as he moves http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5133 Target becomes unable to see any living or undead creature http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5134 Target becomes uncertain; must pass WIS checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5135 Target becomes Undead (if Undead, target's life is restored) http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5136 Target becomes very aware of time's passage and is bored stiff http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5137 Target becomes vi01ently ill if he consumes alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5138 Target begins remembering things that never actually happened http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5139 Target begins tap-dancing loudly whenever stealth is required http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5140 Target begins to age at a rate of one year per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5141 Target begins to horde water for no apparent reason http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5142 Target begins to 100k more and more like a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5143 Target begins to wonder aloud what human flesh tastes like http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5144 Target believes all of his allies to be doppelgangers http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5145 Target believes allies to be extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5146 Target believes any injuries he has to be illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5147 Target believes any lie t01d by someone of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5148 Target believes as literal truth the next sentence he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5149 Target believes everyone else is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5150 Target believes foes in the area are extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5151 Target believes he has been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5152 Target believes he has forgotten something but actually has not http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5153 Target believes he has just spoken with his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5154 Target believes he has remembered something but really has not http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5155 Target believes he is from a random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5156 Target believes he is insane but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5157 Target believes he is on a random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5158 Target believes himself to be a doppleganger http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5159 Target believes himself to be an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5160 Target believes random ally or party member to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5161 Target believes random deity to be a party member or ally http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5162 Target believes the next lie he hears is irrefutable truth http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5163 Target believes the previous d20 days to be a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5164 Target bestows his alignment upon each creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5165 Target blacks out whenever he hears his name (1 round) http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5166 Target blames all his failures on the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5167 Target blames his failures on his upbringing http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5168 Target blasphemes the god of the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5169 Target blasts a d10 yard radius crater in the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5170 Target bleeds from the eyes whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5171 Target bleeds harmlessly from his nose for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5172 Target Blinks (as spell) 1 round for each HP of damage he takes http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5173 Target Blinks (as spell) whenever he blinks his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5174 Target Blinks while awake for the rest of his life http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5175 Target body (except head, hands, and feet) becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5176 Target brays like a donkey in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5177 Target brays like a donkey instead of laughing http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5178 Target breaks into song whenever he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf
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5179 Target breaks into song whenever struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
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 +
5180 Target burned for 2d10 HP by next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
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 +
5181 Target burns next creature he touches for d10 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
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 +
5182 Target bursts into heatless flame for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5183 Target bursts into illusionary flame whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5184 Target bursts into tears when he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5185 Target cackles like a Bone G01em for d4 rounds; no other action http://centralia.aquest.com/downloads/NLRMEv12.pdf
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 +
5186 Target can Affect Normal Fires at will for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5187 Target can always sense the direction of his home http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5188 Target can appear enormously fat at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5189 Target can appear to be 100 years older at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5190 Target can appear to be any age he wishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5191 Target can assume a second form at will (must be of same race) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5192 Target can assume gaseous form at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5193 Target can assume the form of the caster for 1 turn each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5194 Target can attack 2X a round if he does nothing the next round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5195 Target can automatically read the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5196 Target can automatically speak the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5197 Target can automatically speak the next language he reads http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5198 Target can be commanded by the next creature he summons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5199 Target can be Commanded by the next person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5200 Target can become completely clean at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5201 Target can become ethereal at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5202 Target can breathe underwater if he h01ds a fish in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5203 Target can carry his own weight with ease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5204 Target can cast 1 spell per day with no Saving Throw allowed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5205 Target can cast a randomly-chosen first level spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5206 Target can cast light from his eyes but is blind when he does http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5207 Target can cast Reverse Gravity on himself once each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5208 Target can cause his scent to mimic that of any normal animal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5209 Target can change his eye c010r at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5210 Target can ch00se to succeed any one roll in the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5211 Target can climb trees as nimbly as a cat or monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5212 Target can command demons: doesn't know how many times (1d6) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5213 Target can Command the caster, as by the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5214 Target can communicate with inanimate objects once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5215 Target can Comprehend all spoken languages for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5216 Target can Comprehend all written languages for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5217 Target can contr01 the next Illusion he disbelieves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5218 Target can crush diamonds into coal with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5219 Target can detach his right arm at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5220 Target can detect poison in food just by touching it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5221 Target can disbelieve Necromancy but can't disbelieve Illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5222 Target can disbelieve spells cast against him like illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5223 Target can Dispel Evil (or good) once at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5224 Target can employ True Sight once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5225 Target can extend his tongue 3d4 inches at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5226 Target can Feather Fall at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5227 Target can Feign Death at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5228 Target can fly at normal Movement Rate but can no longer walk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5229 Target can fly like an eagle when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5230 Target can give off the scent of pine or lemons at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5231 Target can glow like a firefly at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5232 Target can go without food for one day per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5233 Target can go without sleep for one day per point of WIS http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5234 Target can grip with 18I00 strength http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5235 Target can Heal himself once http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5236 Target can Heal with a touch but is 80% likely to die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5237 Target can hear any conversation whose participants he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5238 Target can hear underwater as clearly as on land http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5239 Target can hit creatures hit only by +1 or better (1d20 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5240 Target can h01d his breath for 2 rounds per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5241 Target can h01d his breath for up to three hours per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5242 Target can identify gems and approximate their value on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5243 Target can identify natural animals on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5244 Target can identify natural plants on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5245 Target can ignite campfires and hearths with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5246 Target can ignite twigs with his tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5247 Target can kill with a touch but is 80% likely to die as well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5248 Target can make his voice issue from some place nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5249 Target can make spells function without visible effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5250 Target can memorize spells in 1/2 the normal required time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5251 Target can mimic animal noises with remarkable skill http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5252 Target can move at 3X normal speed if naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5253 Target can no longer bend his wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5254 Target can no longer see First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5255 Target can only be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5256 Target can only wield +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5257 Target can pass his arms through each other at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5258 Target can Pass Without Trace as priest spell once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5259 Target can photosynthesize; does not need to eat, but is green http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5260 Target can P01ymorph Self(ONCE) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5261 Target can predict natural weather patterns 24 hours in advance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5262 Target can quench his thirst by soaking his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5263 Target can read a new language but cannot speak it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5264 Target can read other people's thoughts by biting them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5265 Target can remove his ears and still hear through them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5266 Target can remove his head for up to 1d6 rounds each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5267 Target can remove his teeth, and they'll regrow normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5268 Target can Resurrect one being but must sacrifice his own life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5269 Target can resurrect the dead once per year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5270 Target can retract his arms into his torso http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5271 Target can retract his head into his torso like a turtle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5272 Target can see in subterranean darkness as though in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5273 Target can see into Bags of H01ding without opening them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5274 Target can see perfectly well in abs01ute darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5275 Target can see secret d00rs but cannot see normal ones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5276 Target can see through his nostrils in pitch darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5277 Target can sense the presence of any Artifact within 10 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5278 Target can sense undead within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5279 Target can shine light out of his mouth at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5280 Target can shrink his hands to 1I10 their size at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5281 Target can speak in either a male or female voice at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5282 Target can speak in either of two voices at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5283 Target can speak through his nose when his mouth is shut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5284 Target can speak with plants once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5285 Target can speak with plants once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5286 Target can speak with the dead once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5287 Target can speak with waterfowl when he is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5288 Target can Spider Climb if he wears a red and blue costume http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5289 Target can stretch his neck a length equal to his height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5290 Target can summon a demon but has only 50% chance to contr01 it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5291 Target can swim like a fish and breathe underwater when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5292 Target can teleport at will, but arrives at current location http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5293 Target can turn half of his body invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5294 Target can turn his bones to jelly at will, without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5295 Target can turn his fingers ethereal at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5296 Target can turn his skin invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5297 Target can turn his skin matte-black at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5298 Target can turn ice to diamonds that last for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5299 Target can turn into a statue for 1d10 rounds at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5300 Target can turn invisible while he h01ds his breath http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5301 Target can turn invisible while underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5302 Target can turn to snow at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5303 Target can undo normal knots just by touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5304 Target can unscrew his fingers without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5305 Target can use his index and middle finger like scissors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5306 Target can Wish the death of one being but will also die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5307 Target can't bend his elbows, shoulders, wrists, or fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5308 Target can't bring his hands within 2d4 inches of each other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5309 Target can't discern even the most obvious lies from truth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5310 Target can't go to sleep without kissing someone goodnight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5311 Target can't put both feet on the ground simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5312 Target can't raise his arms above his shoulder without pain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5313 Target can't speak if more than two people are present http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5314 Target can't speak in metaphor; becomes literal-minded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5315 Target cannot attack creatures which do not see him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5316 Target cannot attack except on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5317 Target cannot attack on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5318 Target cannot be affected by priestly magic for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5319 Target cannot be attacked by any he does not see for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5320 Target cannot be burned by normal flame if his feet are wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5321 Target cannot be frightened by any earthly creature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5322 Target cannot be harmed by a fall from any height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5323 Target cannot be harmed by any physical means for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5324 Target cannot be harmed by any physical means for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5325 Target cannot be harmed by any physical means for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5326 Target cannot be harmed by any physical means for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5327 Target cannot be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5328 Target cannot be injured by steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5329 Target cannot be injured while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5330 Target cannot be magically held http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5331 Target cannot be seen in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5332 Target cannot be tracked by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5333 Target cannot breathe while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5334 Target cannot bring his hands closer together than one f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5335 Target cannot cast a spell without first announcing his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5336 Target cannot close his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5337 Target cannot close his mouth until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5338 Target cannot comprehend numbers greater than twenty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5339 Target cannot contr01 Elementals summoned by him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5340 Target cannot contr01 his own Illusion spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5341 Target cannot cross a thresh01d without knocking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5342 Target cannot cross flowing water under his own power http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5343 Target cannot die while the caster lives http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5344 Target cannot digest meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5345 Target cannot distinguish between left and right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5346 Target cannot distinguish between very hot and very c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5347 Target cannot drown if he carries a torch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5348 Target cannot eat cooked meat except by Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5349 Target cannot eat food unless he prepares it himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5350 Target cannot eat or drink between dawn and dusk 5l10 target cannot enter a building unless invited http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5351 Target cannot enter a room without announcing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5352 Target cannot exit a room through the d00r by which he entered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5353 Target cannot fall asleep except when standing up http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5354 Target cannot fall asleep unless sung to http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5355 Target cannot fall asleep unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5356 Target cannot fall asleep while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5357 Target cannot inflict any form of physical harm for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5358 Target cannot inflict any form of physical harm for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5359 Target cannot inflict any form of physical harm for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5360 Target cannot inflict any form of physical harm for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5361 Target cannot leave a building unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5362 Target cannot leave a room while others' eyes are upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5363 Target cannot leave his home without first casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5364 target cannot open both eyes simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5365 Target cannot open d00rs for himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5366 Target cannot open d00rs without first saying "Open sesame" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5367 Target cannot open his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5368 Target cannot open his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5369 Target cannot open his mouth until nightfall http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5370 Target cannot pierce his own flesh with knives or blades http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5371 Target cannot refuse a request for his aid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5372 Target cannot remember his name, even if reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5373 Target cannot see magical effects until he gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5374 Target cannot see through glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5375 Target cannot shut up until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5376 Target cannot sleep unless naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5377 Target cannot speak during one day of each week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5378 Target cannot speak except in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5379 target cannot speak except under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5380 Target cannot speak normally but must shout or whisper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5381 Target cannot speak the truth for 1d6+1 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5382 Target cannot speak unless spoken to http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5383 Target cannot speak until he has ridden a horse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5384 Target cannot speak until he is burned by fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5385 Target cannot speak until no one is within 60' of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5386 Target cannot speak until rained upon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5387 Target cannot speak until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5388 Target cannot speak until someone says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5389 Target cannot speak until sunrise tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5390 Target cannot speak when at less than full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5391 Target cannot speak when underground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5392 Target cannot stand upright for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5393 Target cannot study spells if he still has any memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5394 Target cannot teleport or be teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5395 Target cannot tell a deliberate lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5396 Target cannot t01erate metal worn next to his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5397 Target cannot turn invisible by any means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5398 target cannot use magical items for 8d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5399 target cannot wake until he is sneezed upon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5400 Target can't make attacks during the dark of the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5401 Target can't make attacks except under direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5402 Target can't make attacks on the first day of the week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5403 Target can't make attacks unless baref00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5404 Target can't make attacks unless he carries a small flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5405 Target can't make attacks unless he crosses his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5406 Target can't make attacks unless he first turns in a circle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5407 Target can't make attacks unless he h01ds a pebble in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5408 Target can't make attacks unless he pokes himself with a needle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5409 Target can't make attacks unless he puts his thumbs in his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5410 Target can't make attacks unless he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5411 Target can't make attacks unless his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5412 Target can't make attacks unless his hair is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5413 Target can't make attacks unless h01ding a piece of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5414 Target can't make attacks unless wearing a hat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5415 Target can't make attacks until tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5416 Target can't make attacks while he has full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5417 Target can't make attacks while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5418 Target can't make attacks without first announcing his intent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5419 Target can't make attacks without saying "Abra Cadabra" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5420 Target causes damage one round after he inflicts it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5421 Target changes alignment randomly under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5422 Target changes clothes randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5423 Target changes c010r every time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5424 Target changes c010r randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5425 Target changes gender randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5426 Target changes his mind every time he decides to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5427 Target changes his name but won't reveal his new one http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5428 Target changes his name under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5429 Target changes race randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5430 Target changes sex every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5431 Target changes sex randomly under one Full Moon till the next http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5432 Target changes shape randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5433 Target checks WIS each round or decides it's pointless http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5434 Target claims nearest dragon as a familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5435 Target closes his eyes and counts to 1000 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5436 Target combusts at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5437 Target combusts at room temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5438 Target combusts when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5439 Target complains of persecution when things don't go his way http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5440 Target constantly doubts himself; +2 to Initiative rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5441 Target constantly hears a ticking as from an alarm clock http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5442 Target contracts a random nonfatal, nonmagical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5443 Target contracts a random non-magical disease each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5444 Target convinced he is possessed by some horrid entity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5445 Target coughs up strange items: needles, spiders, pebbles, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5446 Target crows like a r00ster at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5447 Target crumbles to dust; reappears next sunrise unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5448 Target degenerates 1 HP per round for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5449 Target delivers Shocking Grasp to the next person he kisses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5450 Target Deluded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5451 Target desires to change his name each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5452 Target desires to circumnavigate the planet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5453 Target desires to leap from the next bridge he crosses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5454 Target desires to walk on his hands instead of feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5455 Target desperately hopes to avoid his current destination http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5456 Target develops a blind spot over d100% of his view http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5457 Target develops a compulsion to be struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5458 Target develops a craving for slugs, maggots, and leeches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5459 Target develops a fear of elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5460 Target develops a fear of kob01ds, those mighty creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5461 Target develops a fear of rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5462 Target develops a fear of rocks; they might be earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5463 Target develops a fear of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5464 Target develops a fear of trees; they might be treants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5465 Target develops a fear of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5466 Target develops a morbid desire to see his own heart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5467 Target develops a phobia about Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5468 Target develops a severe phobia, randomly determined http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5469 Target develops a terrific thirst for alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5470 Target develops a terrific thirst for blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5471 Target develops a terrific thirst for cobra venom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5472 Target develops a terrific thirst for egg whites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5473 Target develops a terrific thirst for egg y01ks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5474 Target develops a terrific thirst for holy water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5475 Target develops a terrific thirst for ink http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5476 Target develops a terrific thirst for lamp oil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5477 Target develops a terrific thirst for magic potions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5478 Target develops a terrific thirst for pine tree sap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5479 Target develops a terrific thirst for poison http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5480 Target develops a terrific thirst for sea water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5481 Target develops a terrific thirst for sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5482 Target develops a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5483 Target develops a terrific thirst for unholy water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5484 Target develops a terrific thirst for universal s01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5485 Target develops advanced arthritis; Movement rate is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5486 Target develops ambidexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5487 Target develops an aversion to clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5488 Target develops an awful fear of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5489 Target develops an intense craving for charcoal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5490 Target develops an intense craving for dirt and mud http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5491 Target develops an intense desire to swim upstream and spawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5492 Target develops an intense phobia of fish and marine life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5493 Target develops another joint between his shoulder and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5494 Target develops d4 new personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5495 Target develops irritating, elusive itch somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5496 Target develops radial symmetry, like a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5497 Target develops Thaumaphilia, a fascination with magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5498 Target develops Thaumaphobia, an intense fear of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5499 Target dies immediately if he is ever cut by his own dagger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5500 Target dies nightly and is resurrected each f0110wing morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5501 Target discovers a tombstone nearby inscribed with his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5502 Target discovers the secret for manufacturing plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5503 Target disgorges 1d1000 bats http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5504 Target disgorges 1d1000 blasphemies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5505 Target disgorges 1d1000 canaries http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5506 Target disgorges 1d1000 copper pieces http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5507 Target disgorges 1d1000 counterfeit gold coins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5508 Target disgorges 1d1000 cubic yards of smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5509 Target disgorges 1d1000 feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5510 Target disgorges 1d1000 frogs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5511 Target disgorges 1d1000 hailstones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5512 Target disgorges 1d1000 hot embers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5513 Target disgorges 1d1000 locusts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5514 Target disgorges 1d1000 maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5515 Target disgorges 1d1000 minnows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5516 Target disgorges 1d1000 needles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5517 Target disgorges 1d1000 non-poisonous snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5518 Target disgorges 1d1000 pints of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5519 Target disgorges 1d1000 pints of water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5520 Target disgorges 1d1000 rotten apples http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5521 Target disgorges 1d1000 small pebbles every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5522 Target disgorges 1d1000 spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5523 Target disgorges 1d1000 sugar cubes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5524 Target disgorges 1d1000 sunflower seeds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5525 Target disgorges 1d1000 teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5526 Target disgorges a black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5527 Target disgorges a complete human skeleton http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5528 Target disgorges a large python http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5529 Target disgorges a scroll containing a random 7th level spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5530 Target disgorges everything he ate during the last week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5531 Target disgorges his own digestive tract http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5532 Target disgorges the last meal he ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5533 Target does not age while asleep: aging is slowed by 1I3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5534 Target does not age while awake: aging is slowed by 2I3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5535 Target does not heal while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5536 Target does not need to breathe when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5537 Target does not need to eat while he has his full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5538 Target does not need to open his eyes to see (lasts d4 days) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5539 Target does not produce lachrymose for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5540 Target does not reflect or emit any form of light for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5541 Target doesn't believe that his body is his actual form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5542 Target doesn't know when he's lying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5543 Target doubles his size when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5544 Target drools constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5545 Target electrically charged & shocks the next person touched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5546 Target emits no scent whatsoever; cannot be tracked by hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5547 Target Enlarged by a factor of d20 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5548 Target exchanges personae with each being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5549 Target exchanges personalities and abilities with nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5550 Target exchanges personalities with some distant (demi)human http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5551 Target exchanges places with himself one hour in the future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5552 Target exchanges teeth with the next creature to bite him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5553 Target experiences horrifying nightmares tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5554 Target experiences pain at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5555 Target experiences pain when complimented http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5556 Target experiences sublimely beautiful dreams tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5557 Target experiences vertigo when he looks at the stars http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5558 Target experiences vertigo whenever he looks at the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5559 Target explodes and dies (Save vs Death to prevent explosion) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5560 Target explodes as a Fireball of Hit Dice equal to 2x his Level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5561 Target explodes permanently when hit points fall to 1/2 total http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5562 Target explodes under every Full Moon; reforms at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5563 Target explodes; reforms 2d20 turns later unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5564 Target faints at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5565 Target faints at the sight of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5566 Target falls asleep and cannot be roused http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5567 Target falls asleep when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5568 Target falls asleep whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5569 Target falls in love with d4 people of same raceIopposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5570 Target falls in love with his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5571 Target falls in love with random ally of caster of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5572 Target falls in love with someone entirely inappropriate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5573 Target falls into a heap of unconnected cells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5574 Target falls madly in love with his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5575 Target falls over http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5576 Target fears clothing except when naked, when he fears nudity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5577 Target fears communists are after his precious bodily fluids http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5578 Target fears he is a vampire and will be injured by sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5579 Target fears he is a werew01f temporarily in human form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5580 Target fears he'll turn to stone if he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5581 Target fears his body does strange things when he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5582 Target fears lightning but is drawn to trees during storms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5583 Target fears rainfall http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5584 Target fears sentient weapons, thinking they're out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5585 Target fears small woodland creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5586 Target fears that the moment of reckoning is close at hand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5587 Target feels a mild ache between his eyes when facing north http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5588 Target feels a sense of real urgency in his bladder http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5589 Target feels an intense desire to stare at the sun http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5590 Target feels an intense urge to drop his weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5591 Target feels an intense urge to hide http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5592 Target feels an intense urge to reveal any secret he knows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5593 Target feels an intense urge to run to the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5594 Target feels an intense urge to sing at the top of his lungs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5595 Target feels an urge to mark trees in the manner of a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5596 Target feels crampy and bloated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5597 Target feels deja vu whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5598 Target feels euphoric; +2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5599 Target feels hopeless; -2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5600 Target feels horrible embarrassment whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5601 Target feels intense ecstasy whenever he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5602 Target feels intensely guilty whenever he eats meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5603 Target feels intensely hung-over http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5604 Target feels like gravity has shifted by 45° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5605 Target feels like he has been spinning in a circle for hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5606 Target feels like he just bearhugged a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5607 Target feels like he's been f01ded, spindled, and mutilated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5608 Target feels like he's been manipulated all this time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5609 Target feels like he's just come off a huge drinking binge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5610 Target feels like he's in freefall whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5611 Target feels naked unless wearing a tiara http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5612 Target feels phantom itch in his "third" and "fourth" arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5613 Target feels uncomfortably c01d for the next 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5614 Target feels wh011y alone in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5615 Target finds clothing uncomfortable in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5616 Target finds himself insufferably pretentious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5617 Target finds his own head at the bottom of a nearby h01e http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5618 Target finds some mundane food irresistible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5619 Target finds the taste of cooked meat offensive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5620 Target flares like burning magnesium for one round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5621 Target flatly refuses to believe that he's alive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5622 Target flees in a random direction as fast as he can http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5623 Target flies into a rage after dinner http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5624 Target flies into hysterics whenever he is wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5625 Target forgets a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5626 Target forgets all spells he currently has memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5627 Target forgets everything since yesterday morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5628 Target forgets his name in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5629 Target forgets how to use his principle weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5630 Target forgets how to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5631 Target forgets one language but learns two others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5632 Target forgets the Common Tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5633 Target forgets the location of everything he currently carries http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5634 Target forgets whatever he was about to do http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5635 Target forgives his current worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5636 Target freezes at room temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5637 Target freezes s01id for d8 rounds; thaws unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5638 Target gains (at will) use of one spell of level 4d3-3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5639 Target gains 1 HPIround until exploding as on Positive Material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5640 Target gains 1 point of Wisdom but forfeits 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5641 Target gains 2 points of INT but his CON is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5642 Target gains 3X daily use of a spell never seen before http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5643 Target gains a 10% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5644 Target gains a large Keep, but it is made of cardboard http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5645 Target gains amazing ability with an unusual musical instrument http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5646 Target gains an additional attack every round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5647 Target gains an experience level but ages 10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5648 Target gains Animal Contr01 as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5649 Target gains Clairaudience as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5650 Target gains d10 f0110wers who believe him to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5651 Target gains danger sense; -2 to surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5652 Target gains Flight as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5653 Target gains improved depth perception; all attacks at +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5654 Target gains Madness as Elixir http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5655 Target gains no bonuses from magical weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5656 Target gains one Wish, which must be used within 3 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5657 Target gains physical repulsiveness equal to that of a medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5658 Target gains proficiency in the next weapon type he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5659 Target gains proficiency in the use of the Mancatcher http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5660 Target gains quadrophonic hearing: +2 bonus on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5661 Target gains Red Dragon's breath weapon but takes same damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5662 Target gains the ability to burrow at '1 normal Movement Rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5663 Target gains the ability to read any language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5664 Target gains the ability to see at will into the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5665 Target gains the ability to see through metals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5666 Target gains the friendship of a legendary arch-mage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5667 Target gains the friendship of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5668 Target gains the friendship of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5669 Target gains the friendship of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5670 Target gains the friendship of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5671 Target gains the friendship of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5672 Target gains the friendship of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5673 Target gains the lasting enmity of a legendary arch-mage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5674 Target gains the lasting enmity of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5675 Target gains the lasting enmity of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5676 Target gains the lasting enmity of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5677 Target gains the lasting enmity of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5678 Target gains the lasting enmity of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5679 Target gains the lasting enmity of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5680 Target gains the power of clairaudience to a range of five feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5681 Target gains the power to grant one Wish to someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5682 Target gains troglodyte's breath weapon but also falls asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5683 Target gains use (at will) of one spell of level 4d3-3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5684 Target gains Water Breathing as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5685 Target gains Water Walking, but only on one side http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5686 Target gets a strong urge to cast spells whenever he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5687 Target gets a Wish, (50% likely to grant the opposite) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5688 Target giggles for d10 rounds, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5689 Target giggles in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5690 Target giggles whenever he hears a lie, but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5691 Target giggles whenever he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5692 Target glimpses infinity; unable to act for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5693 Target glimpses Paradise and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5694 Target glimpses The Pit and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5695 Target glows as though on fire internally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5696 Target glows for 1d10 rounds after being struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5697 Target glows in the dark for next d4 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5698 Target glows like a campfire when he tries to hide in shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5699 Target glows like a firefly but can stop while he concentrates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5700 Target glows like a firefly in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5701 Target goes mad for 1 week if he ever again witness this spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5702 Target grabs his ankles and can't let go until tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5703 Target greatly desires to cross the nearest stream or river http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5704 Target growls like a lion whenever he is upset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5705 Target grows 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5706 Target grows a finger on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5707 Target grows a third eye in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5708 Target grows a third eye that can see the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5709 Target grows a toe on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5710 Target grows another arm from the wrist of one arm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5711 Target grows another eye in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5712 Target grows another finger on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5713 Target grows another leg from the ankle of one leg http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5714 Target grows another toe on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5715 Target grows fangs and develops a marked aversion to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5716 Target grows hair on his palms and is stricken blind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5717 Target grows nonfunctional vampire fangs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5718 Target grows thick, luxurious fleece from his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5719 Target hallucinates in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5720 Target hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5721 Target has 19 Strength on one side of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5722 Target has 50% chance for minImax damage by any physical attack http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5723 Target has a +2 Reaction Bonus whenever courtesy is needed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5724 Target has a 55% chance to know history of any region he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5725 Target has a bad feeling that he just made a big mistake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5726 Target has a barcode tatt00ed somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5727 Target has a birthmark identifying him as a royal heir http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5728 Target has a birthmark identifying him as an agent of evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5729 Target has a box of 10-gauge shotgun shells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5730 Target has a burning need to cast his spells as s00n as he can http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5731 Target has a candle which he fears will explode if snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5732 Target has a copy of his unauthorized, up-to-date biography http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5733 Target has a full-body tatt00 of a full suit of chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5734 Target has a grenade from which the pin's been pulled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5735 Target has a heavy steel ball chained to his ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5736 Target has a nose like a m01e http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5737 Target has a nose like a tapir http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5738 Target has a nose like a thumb http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5739 Target has a porcupine in his pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5740 Target has a remarkably quick temper for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5741 Target has a scar he attributes to a close call with a dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5742 Target has a seizure for the spell's duration or for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5743 Target has a terrible fear that he's just f001ing everybody http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5744 Target has a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5745 Target has a working clock embedded in his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5746 Target has all the symptoms of Plague but not the disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5747 Target has an extra action in each of the next 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5748 Target has an intense desire to burn his clothes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5749 Target has faulty depth perception; all attacks are made at -2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5750 Target has flat vision; has no depth perception; -8 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5751 Target has hair like Albert Einstein http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5752 Target has hair like Don King http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5753 Target has hair like Rapunzel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5754 Target has hair like Yul brynner http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5755 Target has magic intuition; +25% to learn spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5756 Target has mirror vision; sees everything backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5757 Target has misplaced his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5758 Target has no desire for vengeance of any kind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5759 Target has no fear of death whatsoever http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5760 Target has no HP; each attack is (dmg x 10)% likely to kill him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5761 Target has no neck; his head perches on his shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5762 Target has no vital signs while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5763 Target has scars on his chest as from open-heart surgery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5764 Target has strong urge to head south next winter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5765 Target has the distinct impression he's been buried alive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5766 Target has the same dream each night; may think it's prophetic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5767 Target has the voice of a young child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5768 Target has the wind knocked out of him; stunned 2d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5769 Target has tiny compartments under his fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5770 Target has to write his name every time he hears or says it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5771 Target has two HP totals; each is in effect on alternate rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5772 Target has two thumbs on one hand and none on the other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5773 Target hasn't slept in two weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5774 Target hates his nose and thinks he's better off without it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5775 Target hates his principal weapon and wishes not to use it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5776 Target hates magic and uses it only reluctantly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5777 Target hates next person who meets him for the first time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5778 Target hates the next person he mentions by name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5779 Target head is invisible from his cheeks up http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5780 Target heals 1/2 normal rate but takes 1/2 damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5781 Target heals 1/2 normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5782 Target heals 2X normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5783 Target hears echoes when people speak to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5784 Target hears through his nose and smells through his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5785 Target hears voices that aren't there http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5786 Target hoards coal in the hope that one day it will be diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5787 Target howls at the Moon or at any similar circular image http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5788 Target immune to 1 random Mage spell of random (2d5-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5789 Target immune to 1 random Priest spell of random (2d4-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5790 Target inflates like balloon to 1d12 feet across for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5791 Target inherits a sizable fortune from a deceased relative http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5792 Target insists his name is something it is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5793 Target insists that he be referred to as a prestidigitator http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5794 Target insists that he is a dragon in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5795 Target inspires jealousy in all but those who know him well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5796 Target invites random foe to join his party http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5797 Target inv01untarily repels all water to a distance of 10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5798 Target is able to Detect Magic once per turn at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5799 Target is able to Know Time at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5800 Target is able to see with his eyes closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5801 Target is able to succeed any one roll automatically each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5802 Target is able to survive one death (resurrection unnecessary) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5803 Target is abs01utely silent when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5804 Target is accompanied by the clip-clop of coconut shells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5805 Target is acutely sensitive to taste; must eat bland foods http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5806 Target is addicted to magic; needs some spell cast on him daily http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5807 Target is affected as by a Br00ch of Number Numbing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5808 Target is affected as by a permanent Haste spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5809 Target is affected as by a permanent Slow spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5810 Target is affected as by a powerful diuretic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5811 Target is affected as by a Ring of Contrariness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5812 Target is affected as by a Wand of Misplaced objects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5813 Target is affected as by a strong hallucinogen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5814 Target is affected as by terrible stagefright http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5815 Target is affected as by virulent neurotoxins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5816 Target is affected by Blink and Mirror Image for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5817 Target is affected by Feign Death the next time he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5818 Target is affected by Improved Haste for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5819 Target is affected by Improved Slow for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5820 Target is affected by silver like a lycanthrope http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5821 Target is affected by the spell Blur for the next 10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5822 Target is affected by Timelessness until caster gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5823 Target is afraid of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5824 Target is afraid to touch money http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5825 Target is alarmed now by a bustle in his hedgerow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5826 Target is alert and coherent the instant he wakes up http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5827 Target is always able to know the location of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5828 Target is an illusion every other round and can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5829 Target is as buoyant as a block of iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5830 Target is as buoyant as styrofoam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5831 Target is at the center of a Blade Barrier http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5832 Target is at the center of a whirlwind of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5833 Target is attended by 1d4 skeletons with no combat ability http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5834 Target is aware of every object now within 50 feet of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5835 Target is base AC 4 for d4 days; DEXIarmor bonuses still apply http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5836 Target is befriended by a family in each town within 100 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5837 Target is befriended by a popular local leader http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5838 Target is befriended by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5839 Target is befriended by nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5840 Target is befriended by the nearest nymph or sylph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5841 Target is believed to bathe in the blood of innocents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5842 Target is believed to be a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5843 Target is believed to be a practicing cannibal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5844 Target is believed to be a town elder by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5845 Target is believed to be an agent of evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5846 Target is believed to be an escaped murderer by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5847 Target is believed to be carrying a powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5848 Target is believed to be carrying an especially virulent plague http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5849 Target is believed to be possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5850 Target is believed to have risen from the dead recently http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5851 Target is believed to have the power to heal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5852 Target is blamed for crop failure in the next town he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5853 Target is blamed for the death of some forgotten relative http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5854 Target is blasted to ashes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5855 Target is blinded but gains clairvoyance of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5856 Target is bound head to toe in coaxial cable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5857 Target is bulletpr00f, as he'll discover if he's ever shot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5858 Target is buried up to his waist in hot dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5859 Target is burned by a large magical explosion; loses 16 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5860 Target is burned by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5861 Target is burned by holy Water as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5862 Target is certain he'll meet his fate within the next week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5863 Target is charmed as per Charm Monster (or appropriate Charm) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5864 Target is Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5865 Target is completely immune to beneficial clerical magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5866 Target is completely unable to save money http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5867 Target is confident he'll resurrect instantly when he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5868 Target is confident that his enemies trust and respect him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5869 Target is confident that his magic is better than anyone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5870 Target is constantly mistaken for someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5871 Target is constantly surrounded by a cloud of bees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5872 Target is convinced he'll be dead by tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5873 Target is convinced he'll die in a cave or mine http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5874 Target is convinced that 10 days have just passed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5875 Target is convinced that he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5876 Target is convinced that someone's lurking right behind him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5877 Target is covered in a choc01ate shell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5878 Target is covered in a sugary glaze like a doughnut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5879 Target is covered in formic acid and ants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5880 Target is covered in ice cream and hot fudge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5881 Target is covered in ketchup, though he believes it's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5882 Target is covered in p011en and bees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5883 Target is covered in scars as if he were once badly burned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5884 Target is covered in wet spaghetti http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5885 Target is covered with butter every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5886 Target is covered with painful-100king bruises http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5887 Target is covered with scales which fall off in 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5888 Target is deafened but gains clairaudience of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5889 Target is deeply embarrassed by the sound of his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5890 Target is despised by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5891 Target is determined to pull off his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5892 Target is dispatched to a random plane, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5893 Target is distracted easily by shiny objects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5894 Target is doused in whipped cream http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5895 Target is drenched in pig's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5896 Target is dressed like a ballerina http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5897 Target is dressed like a pimp http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5898 Target is driven insane, as Mindshatter spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5899 Target is encased in a box made of bulletpr00f glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5900 Target is ensnared by someone else's Monster Summoning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5901 Target is equally affected by every attack he makes on others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5902 Target is Feebleminded as by spell and Enfeebled as by Ray http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5903 Target is Feebleminded but is also affected by strength http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5904 Target is filled with straw, not blood or internal organs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5905 Target is fused into the trunk of the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5906 Target is granted one wish during each of the next 1d4 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5907 Target is hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5908 Target is haunted by ghastly visions of his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5909 Target is Healed (not resurrected) under next 2d6 Full Moons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5910 Target is Healed the next time he suffers 10 HP of fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5911 Target is Held d6 rounds each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5912 Target is Held for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5913 Target is Held until someone speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5914 Target is henceforth 50% likely to go berserk after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5915 Target is henceforth 50% likely to vomit after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5916 Target is henceforth 50% likely to weep after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5917 Target is heroic; immune to fear and confusion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5918 Target is hideously allergic to his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5919 Target is hit by 1 HD lightning b01t whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5920 Target is h01ding a stick of dynamite with a burning fuse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5921 Target is h01ding a tray full of hors d'oeuvres http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5922 Target is h01ding an enormous basket of turnips http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5923 Target is h01ding an ice cream sandwich in each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5924 Target is immortal for the next 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5925 Target is immortal, but has a fatal weakness (ie., cannot move) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5926 Target is immune to 1 Mage spell of random (2d5-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5927 Target is immune to 1 Priest spell of random (2d4-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5928 Target is immune to all injury except fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5929 Target is immune to all injury except that caused by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5930 Target is immune to all injury inflicted by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5931 Target is immune to all magical healing efforts for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5932 Target is immune to all non-magical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5933 Target is immune to all nonmagical snake venom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5934 Target is immune to any spells cast at him by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5935 Target is immune to area-effects not specifically targeting him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5936 Target is immune to bludgeoning attacks (mace, etc) for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5937 Target is immune to fire for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5938 Target is immune to gaze attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5939 Target is immune to gaze attacks for d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5940 Target is immune to lycanthropy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5941 Target is immune to magical scrying or detection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5942 Target is immune to natural extremes of weather when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5943 Target is immune to next 10 01factory (gas) attacks against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5944 Target is immune to nonmagical disease for one year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5945 Target is immune to normal fire while chanting "icy-nicey" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5946 Target is immune to piercing attacks for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5947 Target is immune to slashing attacks (sickle, etc) for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5948 Target is immune to sonic attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5949 Target is immune to touch-based spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5950 Target is implicated in a local property dispute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5951 Target is implicated in a tawdry scandal in a nearby town http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5952 Target is instantly liked by those with the same c010r of hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5953 Target is invisible except while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5954 Target is invisible from the back but visible from the front http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5955 Target is invisible from the front but visible from the back http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5956 Target is invisible in daylight but illuminated in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5957 Target is invisible to himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5958 Target is invisible to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5959 Target is invisible to undead, who are also invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5960 Target is invisible to vampires until he speaks or attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5961 Target is invisible when naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5962 Target is invisible when no one is 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5963 Target is invisible whenever he shoves his fist in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5964 Target is invisible while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5965 Target is invisible, intangible, and silenced for 10d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5966 Target is invulnerable to all harm for 1d6-1 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5967 Target is invulnerable until he harms someone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5968 Target is just out of sight and earshot of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5969 Target is killed and butchered like a deer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5970 Target is knocked unconscious and cannot be roused until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5971 Target is lightly seasoned and coated in breadcrumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5972 Target is mistaken for someone else wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5973 Target is morbidly fascinated with undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5974 Target is naturally careful; never makes a Critical fumble http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5975 Target is neon pink for the intended spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5976 Target is next in line for the throne http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5977 Target is not affected by any First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5978 Target is not harmed by ingested poisons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5979 Target is not injured by attacks against him; his attackers are http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5980 Target is nourished by grass instead of food for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5981 Target is now dressed in full f00tball padding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5982 Target is now dressed like a hockey goalie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5983 Target is now dressed like a H011ywood viking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5984 Target is obsessed with an image of a mesa in the desert http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5985 Target is obsessed with removing one of his vital organs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5986 Target is obsessed with the idea of assassinating the king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5987 Target is only able to hear that which he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5988 Target is only able to hear when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5989 Target is only able to hear when his mouth is open http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5990 Target is only able to open his mouth when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5991 Target is only able to see in 2 dimensions; -4 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5992 Target is only able to see when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5993 Target is painfully and messily disemboweled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5994 Target is Paralyzed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5995 Target is paralyzed by intense pain for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5996 Target is perceived to be a bully http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5997 Target is permanently Held http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5998 Target is pretty sure he can breathe underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
5999 Target is prone to ridiculous exaggeration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6000 Target is Protected from Self, as spell, for 10d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6001 Target is pummeled by hail for 1 turn, losing 4d4 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6002 Target is quarantined by local health authorities http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6003 Target is randomly teleported 10 miles (50% chance Up or down) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6004 Target is reduced to 1 Hit Point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6005 Target is reduced to Level One for 5 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6006 Target is refreshed as from a good night's sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6007 Target is reluctant to use magic for fear of Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6008 Target is rendered mute and bursts into invisible flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6009 Target is rendered Timeless, as priest spell, for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6010 Target is repulsed by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6011 Target is resurrected the next time he is slain (NO CON loss) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6012 Target is roasted by a huge magical explosion; loses 32 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6013 Target is rumored to have a terribly embarrassing disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6014 Target is sadistic and cruel to royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6015 Target is scarred as though he was disassembled and rebuilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6016 Target is scorched by a tiny magical explosion; loses 2 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6017 Target is sent to alternate Prime Material plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6018 Target is singed by a medium magical explosion; loses 8 hP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6019 Target is smashed flat as if pounded by a giant hammer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6020 Target is standing atop a rickety ladder http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6021 Target is standing atop the nearest hill http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6022 Target is standing in a bucket of oatmeal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6023 Target is standing upon a rickety tower of orange crates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6024 Target is Stoneskinned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6025 Target is stricken mute in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6026 Target is stricken permanently insane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6027 Target is stricken permanently mute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6028 Target is stunned by the true expanse of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6029 Target is stunned for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6030 Target is Stunned whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6031 Target is suddenly carrying a sophisticated laptop computer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6032 Target is suddenly encased in a full body cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6033 Target is suddenly h01ding his kidneys in his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6034 Target is suddenly lying face-down on the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6035 Target is suddenly sitting atop a lamppost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6036 Target is suddenly standing at the nearest crossroads http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6037 Target is suddenly standing in a construction site toilet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6038 Target is suddenly standing in the middle of a bonfire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6039 Target is suddenly standing knee-deep in snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6040 Target is suddenly standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6041 Target is suddenly wearing a construction helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6042 Target is suddenly wearing a large diaper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6043 Target is suddenly wearing a suit of aluminum chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6044 Target is suddenly wearing a top-of-the-line kevlar helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6045 Target is suddenly wearing all the clothes he owns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6046 Target is suddenly wearing nothing but a fishing net http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6047 Target is suddenly wearing nothing but fig leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6048 Target is suddenly wearing two large oysters on his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6049 Target is suffering from advanced hypothermia http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6050 Target is suffering from severe stomach cramps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6051 Target is sure an artifact is buried around here somewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6052 Target is sure that the world ended last night at midnight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6053 Target is sure that the world will end at midnight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6054 Target is surrounded by fireflies and can be seen at all times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6055 Target is surrounded by ostriches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6056 Target is suspected in an assassination plot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6057 Target is suspended upside down in a water-filled glass box http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6058 Target is suspicious of any who light a fire in his presence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6059 Target is tapped on the shoulder once every d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6060 Target is tarred and feathered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6061 Target is teleported into the nearest keep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6062 Target is teleported onto his own shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6063 Target is teleported onto the shoulders of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6064 Target is teleported to the bottom of the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6065 Target is temporarily blinded whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6066 Target is temporarily immune to the spells memorized by caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6067 Target is terrified of becoming invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6068 Target is terrified of death and br00ds upon it constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6069 Target is terrified of getting his feet wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6070 Target is terrified of the caster for 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6071 Target is thoroughly humiliated and demoralized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6072 Target is thought by local villagers to be a prophesized savior http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6073 Target is thought by local villagers to be a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6074 Target is thought to be a minor official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6075 Target is thought to be a prominent official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6076 Target is thought to be a successful merchant or guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6077 Target is thought to be some random dweeb from a far-off land http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6078 Target is thought to be the ruler of an empire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6079 Target is thought to be the s01e ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6080 Target is thought to be the s01e ruler of a minor country http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6081 Target is thought to be the s01e ruler of a spot on the map http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6082 Target is thought to be the s01e survivor of a royal family http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6083 Target is toasted by a small magical explosion; loses 4 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6084 Target is transported to an Outer Plane for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6085 Target is trapped in a stack of tires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6086 Target is unable to cast non-illusion spells for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6087 Target is unable to consume or digest s01id foods http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6088 Target is unable to create Illusions for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6089 Target is unable to heal through magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6090 Target is unable to heal through non-magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6091 Target is unable to hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6092 Target is unable to perceive illusions for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6093 Target is unable to read except while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6094 Target is unable to read while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6095 Target is unable to remain quiet where silence is required http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6096 Target is unable to speak except in a b00ming shout http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6097 Target is unable to swallow food in the presence of others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6098 Target is unable to tell when he is lying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6099 Target is unaffected by gravity when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6100 Target is unaffected by gravity when lying face down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6101 Target is unaffected by the next Abjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6102 Target is unaffected by the next Alteration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6103 Target is unaffected by the next Conjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6104 Target is unaffected by the next divination cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6105 Target is unaffected by the next Enchantment cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6106 Target is unaffected by the next Evocation cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6107 Target is unaffected by the next Illusion cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6108 Target is unaffected by the next Necromancy cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6109 Target is unharmed by next 1d20 hit points of damage he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6110 Target is visible to infravision like a lighthouse beacon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6111 Target is vulnerable to rust monsters like metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6112 Target is wearing an 01d deep-sea diving suit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6113 Target is wearing ballet slippers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6114 Target is wearing carbon steel handcuffs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6115 Target is wearing red suspenders (to keep his pants up) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6116 Target is wh011y unwilling to compromise in matters of food http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6117 Target is wracked with guilt whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6118 Target is wrapped head to toe in a coil of chain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6119 Target is wrapped in a coc00n like a caterpillar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6120 Target isn't entirely sure that he exists http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6121 Target jumps up and down whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6122 Target keeps mushrooms and fungus as pets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6123 Target kicks like a mule whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6124 Target knows the complete Pittsburgh bus schedule for 1974 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6125 Target knows the first name of everyone now within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6126 Target knows the meaning of life briefly, then forgets it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6127 Target knows the meaning of life but can't articulate it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6128 Target knows the meaning of life but doesn't believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6129 Target lashes out at nearby ally and attacks until subdued http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6130 Target laughs disconcertingly when he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6131 Target laughs like a hyena at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6132 Target laughs like a madman in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6133 Target laughs like a madman whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6134 Target leaps 1,000,000 miles into space http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6135 Target leaps 1,000,000 years into the future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6136 Target leaps 90' straight up and lands without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6137 Target learns 1d3 languages during the next 2 months http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6138 Target leaves no f00tprints for d8 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6139 Target leaves strange, disquieting odors in his wake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6140 Target leaves wet f00tprints wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6141 Target left a fire in his fireplace; house is now ablaze http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6142 Target levitates 1' above ground, retains normal Movement rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6143 Target levitates slightly when he suffers damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6144 Target levitates slightly when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6145 Target looks and sounds different to each creature viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6146 Target looks drastically different to everyone but himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6147 Target looks like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6148 Target looks like a cute little forest animal while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6149 Target looks like a murder victim while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6150 Target looks like a stereotypica11950's H011ywood martian http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6151 Target looks like an Impressionist painting while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6152 Target looks like he repeatedly cut himself shaving http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6153 Target looks more and more like a burned-out hippie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6154 Target looks sickly and emaciated but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6155 Target loses 1 HPIround until dying as on Negative Material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6156 Target loses 1 LevelIHit Die per day until becoming Juju zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6157 Target loses 1d4 additional hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6158 Target loses 1d4 fewer hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6159 Target loses 1d6 hit points whenever he says a pun http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6160 Target loses 2d4 Experience Levels (and appropriate abilities) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6161 Target loses a t00th during each of the next 4d8 nights http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6162 Target loses a t00th each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6163 Target loses access to a sch001 of magic till he rises a level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6164 Target loses access to ALL knowledge held in his mind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6165 Target loses access to one sch001 of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6166 Target loses all depth perception; missile attacks at -10 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6167 Target loses all proficiency in all weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6168 Target loses d4 HP whenever he tries to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6169 Target loses hair and all facial features, but retains senses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6170 Target loses one hit point each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6171 Target loses one hit point per hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6172 Target loses one point of Constitution each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6173 Target loses power of autonomic breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6174 Target loses stereophonic hearing: -1 penalty on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6175 Target loses the ability to ReadIWrite a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6176 Target loses the sense of smell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6177 Target loses the sense of taste http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6178 Target loses the sense of touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6179 Target losesIgains spellcasting ability for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6180 Target loves to tell preposterous stories of his youth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6181 Target makes a spirited attempt to swallow his own head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6182 Target makes enemies easily; -2 to all reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6183 Target may be turned, as 1 Hit Die Undead, for next 6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6184 Target may call down one 3HD lightning b01t per day; no Saves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6185 Target may cast any spells currently memorized by caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6186 Target may Command one being; it must obey as far as it is able http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6187 Target may Teleport without Error twice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6188 Target melts over next d6 rounds unless Remove Curse is cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6189 Target metamorphoses into a Bodak over next d6 months http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6190 Target mimics the facial features of each person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6191 Target mistakenly Gated by a random Outer Plane being http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6192 Target mistakenly Gates a random Outer Planes being http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6193 Target mistakenly Gates himself to a random Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6194 Target moves as though balancing a serving tray on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6195 Target moves as though he is underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6196 Target moves as though standing knee-deep in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6197 Target moves d10 rounds into future; loses intervening rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6198 Target moves jerkily, as though he's in a silent film http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6199 Target must check CON every morning or fall asleep again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6200 Target must eat 2x the normal amount of food to be nourished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6201 Target must graze like a cow for food http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6202 Target must roll a STR check: if successful, he gains 1d4 STR http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6203 Target must roll for System Shock for each wound or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6204 Target must Save vs Death AND Spell or become a Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6205 Target must Save vs Death or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6206 Target must Save vs Death or implode and perish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6207 Target must Save vs Death or turn inside out and die instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6208 Target must Save vs Death or turn into a snowman http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6209 Target must Save vs Disintegration or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6210 Target must Save vs Petrification or turn to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6211 Target must Save vs Poison, or all of target's blood coagulates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6212 Target never misplaces his possessions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6213 Target never needs to bathe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6214 Target never needs to bathe to remain clean http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6215 Target no longer feels hunger and must be reminded to eat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6216 Target no longer feels pain and can't tell if he's injured http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6217 Target no longer has any concept of personal space http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6218 Target no longer has to move his mouth in order to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6219 Target no longer needs to breathe (as Ioun Stone) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6220 Target no longer throws a shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6221 Target now has tusks like a walrus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6222 Target omniscient for 1 round then forgets everything http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6223 Target only needs to eat once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6224 Target 00zes blood from beneath his fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6225 Target or random female ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6226 Target or random male ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6227 Target owns a widescreen c010r television http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6228 Target owns two long-range, s01ar-powered walkie-talkies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6229 Target panics at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6230 Target perceives creatures to be facing 180° fromItoward him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6231 Target perceives hidden demonic meaning in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6232 Target perceives sculptures to portray only horrifying images http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6233 Target perceives those around him to be naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6234 Target permanently affected as by Nahal's Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6235 Target permanently gains +1 to DEX http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6236 Target p01ymorphs into a frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6237 Target p01ymorphs into a frog-sized human (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6238 Target p01ymorphs into a human-sized frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6239 Target p01ymorphs into a physical duplicate of his worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6240 Target p01ymorphs into an orangutan http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6241 Target p01ymorphs into two dozen roses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6242 Target p01ymorphs randomly every d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6243 Target p01ymorphs randomly every time it hears its name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6244 Target p01ymorphs randomly, permanently; Wishes have no effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6245 Target Possesses caster for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6246 Target professes intense jealousy of an imaginary sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6247 Target punches himself in the jaw: 50% to knock himself out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6248 Target punches the person standing nearest to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6249 Target quacks like a duck when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6250 Target questions himself before using magic: +4 to Casting time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6251 Target radiates antilife; drains 1 HPIround from all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6252 Target raises a d10 yard radius hemisphere of stone from ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6253 Target randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6254 Target reacts to criticism with hysterical sobbing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6255 Target reacts vi01ently to displays of pity or compassion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6256 Target realizes he carries a small but powerful magic item http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6257 Target realizes he has a knife stuck in his thigh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6258 Target realizes he hasn't slept in three weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6259 Target realizes he was assembled out of dismembered corpses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6260 Target realizes he's carrying a lich's phylactery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6261 Target realizes he's never worn clothing in his life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6262 Target realizes that the universe was born in a huge explosion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6263 Target realizes that the universe was hatched from a giant egg http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6264 Target receives Shocking Grasp from next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6265 Target recoils from holy symb01s as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6266 Target recovers an additional 2 hit points each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6267 Target reeks of ammonia whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6268 Target refuses to accept that he's ever triggered a Wild Surge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6269 Target refuses to admit that anything occurred before his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6270 Target refuses to drink healing potions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6271 Target refuses to eat meat which he did not kill himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6272 Target refuses to talk for 1d10+10 rounds after seeing magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6273 Target regains all spells he cast within last 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6274 Target regards any missed attack as a personal failure http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6275 Target regenerates 1 HPIround for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6276 Target remembers the name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6277 Target renounces magic until he's next affected by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6278 Target rises on a c01umn of stone 100' into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6279 Target roars like a lion after particularly good meals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6280 Target roars like a lion when angered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6281 Target runs amok http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6282 Target runs in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6283 Target Saves vs Death or becomes flesh-hued 00ze (ie grey ooze) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6284 Target Saves vs Death or skull shrinks by half, causing death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6285 Target Saves vs Magic or becomes a duplicate of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6286 Target Saves vs petrify or petrifies on seeing his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6287 Target Saves vs Petrify or turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6288 Target Saves vs Petrify or turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6289 Target Saves vs Petrify or turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6290 Target Saves vs Petrify or turns to lifeless diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6291 Target Saves vs Petrify or turns to mithral http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6292 Target Saves vs Petrify or turns to mud http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6293 Target Saves vs Petrify or turns to non-sentient platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6294 Target Saves vs Petrify or turns to sentient gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6295 Target Saves vs Petrify or turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6296 Target Saves vs Petrify or turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6297 Target sealed in a bubble which air cannot penetrable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6298 Target seeks his long lost twin sibling (who might not exist) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6299 Target seems to speak in the voice of each who hears him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6300 Target seems untrustworthy; suffers -3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6301 Target seems vaguely familiar to everyone who meets him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6302 Target seems very trustworthy; receives +3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6303 Target sees all others to be affected by Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6304 Target sees everything backward like a mirror image http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6305 Target sees into the Ethereal Plane but can't see in the Prime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6306 Target sees omens of the pending apocalypse in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6307 Target sees perfectly in the dark but is blind in the light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6308 Target sees strange figures out of the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6309 Target sees the plane tapped by magic; WIS check or go nuts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6310 Target sees through caster's eyes and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6311 Target shatters into countless little cubes; reforms in 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6312 Target sheds his skin like a snake every d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6313 Target sheds tears every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6314 Target shines like a lighthouse beacon when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6315 Target shouts as though others can barely hear him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6316 Target shouts profanity in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6317 Target shows all signs of having been struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6318 Target shows no reflection in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6319 Target shrinks 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6320 Target shrinks by 10% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6321 Target shrinks by 10% for every 10% of his hit points he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6322 Target shrinks to 1I10 his height while invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6323 Target sinks into ground up to his knees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6324 Target sinks into the ground up to his ankles for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6325 Target sinks into the ground up to his chest for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6326 Target sinks into the ground up to his neck for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6327 Target sinks into the ground up to his waist for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6328 Target skips every other round for next 1+1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6329 Target smells like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6330 Target smells like a skunk for 1d10 rounds after bathing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6331 Target smells like brimstone for the spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6332 Target smells like goat cheese but without the subtlety http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6333 Target smells of roses and lavender while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6334 Target smells strongly of blood in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6335 Target smells strongly of catnip http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6336 Target smells strongly of garlic in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6337 Target smiles at oddly inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6338 Target sneezes every time he tries to be stealthy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6339 Target sneezes whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6340 Target s00n has an opportunity to save a god's life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6341 Target speaks an unknown tongue for 1 turn after seeing magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6342 Target speaks gibberish but believes he is speaking Common http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6343 Target speaks in a whisper whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6344 Target speaks in rhyme in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6345 Target speaks in rhyme; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6346 Target speaks in three-part harmony for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6347 Target speaks like a scratched record http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6348 Target speaks shocking blasphemies in the presence of clergy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6349 Target speaks through his ears and hears through his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6350 Target spends 1d10 rounds ridiculing his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6351 Target spends 24 hours in hell: gains a level when he returns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6352 Target spins a coc00n & emerges fully healed after 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6353 Target spins like a top for d6 rounds; DEX check or fall over http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6354 Target spontaneously combusts; loses 1d4 HPIround until death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6355 Target sprouts a new nose in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6356 Target sprouts a new nose right next to his original one http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6357 Target sprouts an ugly face on the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6358 Target sprouts another arm from his sternum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6359 Target sprouts butterfly wings (Fl 6, MC C); remain for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6360 Target sprouts dear antlers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6361 Target sprouts elephant ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6362 Target sprouts feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6363 Target sprouts giraffe horns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6364 Target sprouts mushrooms on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6365 Target sprouts one wing from his shoulder blade http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6366 Target sprouts porcupine quills http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6367 Target sprouts rabbit ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6368 Target squeaks like a mouse when he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6369 Target stares vacantly into space for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6370 Target sticks his fingers in his ears and can't remove them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6371 Target stinks of rotting fish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6372 Target strikes his thumb whenever he uses a hammer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6373 Target struck as by Magic Missile each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6374 Target stutters through time, existing only every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6375 Target sucks his thumb like an infant for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6376 Target suddenly doesn't believe in magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6377 Target suddenly finds himself inside a 55-gallon steel drum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6378 Target suddenly finds himself standing within an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6379 Target suddenly gains 50 pounds of baby fat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6380 Target suffers Blindness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6381 Target suffers financial ruin over the next few months http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6382 Target suffers full effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6383 Target suffers great embarrassment whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6384 Target suffers illusionary wounds identical to those he causes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6385 Target suffers insomnia; can't sleep for next 5d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6386 Target suffers no damage from one attack each round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6387 Target suffers real damage illusions cause him for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6388 Target suffers reverse of magical healing efforts for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6389 Target suffers reversed effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6390 Target suffers withdrawal unless he eats mud each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6391 Target suspects his brain was transplanted into this body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6392 Target suspects some great entity is hiding nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6393 Target suspects that he's not who everyone says he is http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6394 Target suspects that his allies don't really trust him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6395 Target swaps personae with the next sentient weapon he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6396 Target sweats acid, destroying clothes but not harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6397 Target sweats profusely in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6398 Target takes full possible damage from attacks by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6399 Target takes illusory damage next 2d10 rounds; doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6400 Target takes least possible damage from attacks by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6401 Target takes normal damage from illusions for next 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6402 Target teleports (in Assassin's gear) to the nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6403 Target teleports 1 mile; stone replica appears in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6404 Target teleports 1d100 feet down, displacing any obstructions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6405 Target teleports 1d6 miles straight up http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6406 Target teleports anywhere, anytime, randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6407 Target teleports into caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6408 Target teleports into his own home http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6409 Target teleports into nearest h0110w but standing tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6410 Target teleports into nearest Monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6411 Target teleports into the bathing p001 of the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6412 Target teleports into the lair of the nearest medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6413 Target teleports into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6414 Target teleports into the nearest prison http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6415 Target teleports into the nearest shark's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6416 Target teleports onto the branches of the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6417 Target teleports randomly whenever he hears or speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6418 Target teleports to his current location when he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6419 Target teleports to nearest dragon's horde for 1d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6420 Target teleports to the 3d6th layer of the Abyss http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6421 Target teleports to the bottom of the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6422 Target teleports to the lair of the tarrasque http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6423 Target teleports to the nearest convent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6424 Target teleports to the place from which he last teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6425 Target teleports to the place he slept the previous night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6426 Target teleports to the place of his birth, returns in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6427 Target teleports to within 10' of nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6428 Target tends to giggle at inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6429 Target thinks a big bad w01f wants to blow his house down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6430 Target thinks a nearby king is a clone of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6431 Target thinks a nearby king is reincarnated from a dead dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6432 Target thinks all around him are children http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6433 Target thinks all bath water is really strong acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6434 Target thinks all non-human humanoids have been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6435 Target thinks an earthquake is going on http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6436 Target thinks any Illusions he casts are real for next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6437 Target thinks cockroaches are burrowing through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6438 Target thinks cowardice and stupidity are virtues http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6439 Target thinks demons hound him at every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6440 Target thinks dragons are allies who've been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6441 Target thinks Ethereal monsters are all around him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6442 Target thinks every question he is asked is a riddle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6443 Target thinks every town he enters is the town of his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6444 Target thinks every weapon he wields is intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6445 Target thinks everyone around him is dreaming http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6446 Target thinks everyone he meets looks vaguely familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6447 Target thinks everyone in the world knows his secrets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6448 Target thinks everyone is trustworthy until proven otherwise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6449 Target thinks everyone thinks he's an impostor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6450 Target thinks everyone who speaks Common is speaking gibberish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6451 Target thinks everyone who speaks to him has his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6452 Target thinks everyone's name is the same as his http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6453 Target thinks everything he does is part of a holy quest http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6454 target thinks everything is invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6455 target thinks hair is evil and must be shorn from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6456 target thinks he ages a year (decade?) each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6457 Target thinks he can beat his addiction to air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6458 Target thinks he can cause death with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6459 Target thinks he can change his skin c010r like a chameleon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6460 Target thinks he can command undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6461 Target thinks he cancommunicate with inanimate objects at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6462 Target thinks he can contr01 others by chanting "blinky" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6463 Target thinks he can interpret dreams as omens http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6464 Target thinks he can snuff campfires with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6465 Target thinks he can unscrew his head at the neck http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6466 Target thinks he did something dreadful last night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6467 Target thinks he dies each night and resurrects each dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6468 Target thinks he exists only in the dreams of others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6469 Target thinks he founded the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6470 Target thinks he had a deeply mystical experience as a child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6471 Target thinks he has an evil twin who's plotting his death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6472 Target thinks he has been Geased by a high-level cleric http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6473 Target thinks he has been poisoned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6474 Target thinks he has been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6475 Target thinks he has been p01ymorphed into his current form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6476 Target thinks he has been Summoned here by powerful magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6477 Target thinks he has far t00 much blood in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6478 Target thinks he has journeyed here from the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6479 Target thinks he has just returned from 24 hours spent in hell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6480 Target thinks he has just returned from a pilgrimage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6481 Target thinks he has only twenty minutes to live http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6482 Target thinks he has recently committed a horrible crime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6483 Target thinks he has recently offended some god of Death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6484 Target thinks he has shrunken to half his height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6485 Target thinks he has the gift of prophecy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6486 Target thinks he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6487 Target thinks he is a clone of someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6488 Target thinks he is a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6489 Target thinks he is a deity when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6490 Target thinks he is a demon in mortal form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6491 Target thinks he is a demon possessing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6492 Target thinks he is a dragon who's forgotten how to p01ymorph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6493 Target thinks he is a false personality http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6494 Target thinks he is a flesh g01em http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6495 Target thinks he is a reformed c01d-blooded killer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6496 Target thinks he is affected by the spell Haste http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6497 target thinks he is affected by the spell Slow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6498 target thinks he is after Them (whoever They are) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6499 target thinks he is an avatar of a minor deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6500 target thinks he is an elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6501 Target thinks he is an emperor with in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6502 Target thinks he is an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6503 Target thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6504 Target thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6505 Target thinks he is at death's d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6506 Target thinks he is being tested by his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6507 target thinks he is bleeding at a tremendous rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6508 target thinks he is blessed with eternal youth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6509 target thinks he is bound by a demonic pact http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6510 target thinks he is controlled by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6511 Target thinks he is covered with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6512 Target thinks he is currently living in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6513 Target thinks he is deeply in love with one of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6514 Target thinks he is destined to be king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6515 Target thinks he is drowning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6516 Target thinks he is fated to be slain by his own son http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6517 Target thinks he is hunted by religious zealots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6518 target thinks he is immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6519 Target thinks he is immune to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6520 Target thinks he is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6521 Target thinks he is laboring under some horrible curse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6522 Target thinks he is literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6523 target thinks he is married (or single, if he's married) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6524 target thinks he is naked while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6525 target thinks he is next in line for the nearest throne http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6526 target thinks he is on a quest to find his real parents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6527 target thinks he is possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6528 Target thinks he is the product of a mirror of opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6529 target thinks he is the reincarnation of a long-dead king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6530 target thinks he is the reincarnation of his own dead clone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6531 target thinks he is the rightful ruler of this kingdom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6532 Target thinks he is the subject of an elaborate conspiracy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6533 Target thinks he is under a Geas but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6534 target thinks he is untrustworthy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6535 Target thinks he is very charming to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6536 Target thinks he just committed a major faux pas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6537 Target thinks he just forgot the meaning of life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6538 Target thinks he knows an ancient and forgotten language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6539 Target thinks he knows how to swallow swords http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6540 Target thinks he knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6541 Target thinks he knows the Fly spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6542 Target thinks he knows where to find the Fountain of Youth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6543 Target thinks he may Teleport at will but cannot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6544 Target thinks he must avenge the death of an imagined sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6545 Target thinks he owes a favor to some random demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6546 Target thinks he owes the caster a great deal of money http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6547 Target thinks he owns and rules the surrounding property http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6548 Target thinks he owns and rules the surrounding property http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6549 Target thinks he plays a pivotal roll in the fate of the world http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6550 Target thinks he recently murdered someone and is on the run http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6551 Target thinks he recently passed a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6552 Target thinks he regenerates like a troll http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6553 Target thinks he sees a pile of gold from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6554 Target thinks he sees a Red Dragon from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6555 Target thinks he sees himself from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6556 Target thinks he sees his worst foe from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6557 Target thinks he smells terrible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6558 Target thinks he used to be immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6559 Target thinks he was abducted by mysterious gray beings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6560 Target thinks he was omnipotent in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6561 Target thinks he was recently murdered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6562 Target thinks he was recently tortured but can't recall when http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6563 Target thinks he was Siamese twins in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6564 Target thinks he was slain by the caster in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6565 Target thinks he was the caster in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6566 Target thinks he went back in time to kill his grandfather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6567 Target thinks he will automatically resurrect when he is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6568 Target thinks he will die unless he burns his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6569 Target thinks he will die with the next spell that hits him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6570 Target thinks he will die with the next Wild Surge he witnesses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6571 Target thinks he will explode if jostled t00 harshly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6572 Target thinks he will turn to a w01f under the next full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6573 Target thinks he'd live longer without arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6574 Target thinks he'll become a god if he completes a great quest http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6575 Target thinks he'll die unless he shaves off all his hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6576 Target thinks he'll fall dead at sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6577 Target thinks he's a balloon and will pop if stabbed or cut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6578 Target thinks he's a bard http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6579 Target thinks he's a skeleton trapped in a suit of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6580 Target thinks he's an escaped slave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6581 Target thinks he's an intelligent horse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6582 Target thinks he's been alive for millennia http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6583 Target thinks he's being attacked by an invisible octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6584 Target thinks he's descended from Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6585 Target thinks he's destined to bring about the apocalypse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6586 Target thinks he's foreseen his death in the near future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6587 Target thinks he's going to do something dreadful tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6588 Target thinks he's ingested a potent toxin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6589 Target thinks he's invisible if he has an egg in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6590 Target thinks he's journeyed here from the far future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6591 Target thinks he's literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6592 Target thinks he's made of snow and in danger of melting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6593 Target thinks he's more charming with his finger in his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6594 Target thinks he's not living up to his potential http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6595 Target thinks he's owed some kind of divine birthright http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6596 Target thinks he's posing for a sculpture of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6597 Target thinks he's pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6598 Target thinks he's standing in the middle of a raging river http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6599 Target thinks he's standing on a precipice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6600 Target thinks he's standing on a tall, narrow pedestal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6601 Target thinks he's superior and demands to be treated so http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6602 Target thinks he's surrounded by vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6603 Target thinks he's the King of the World http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6604 Target thinks he's the only one still alive in the world http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6605 Target thinks he's turning into a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6606 Target thinks he's wearing a wig http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6607 Target thinks he's wrongly imprisoned in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6608 Target thinks he'll be immortal again later http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6609 Target thinks he's the only one in the world who can use magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6610 Target thinks himself to be his own clone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6611 Target thinks himself to be invisible, despite what anyone says http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6612 Target thinks himself to be two people (1 LawfulI1 good, etc) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6613 Target thinks his allies are dead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6614 Target thinks his allies are dragons in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6615 Target thinks his allies are hiding his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6616 Target thinks his allies are mocking him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6617 Target thinks his allies are p01ymorphed orcs or goblins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6618 Target thinks his allies can resurrect him if he's slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6619 Target thinks his allies cannot see him, whatever they say http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6620 Target thinks his allies distrust his use of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6621 Target thinks his allies don't take him seriously http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6622 Target thinks his allies fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6623 Target thinks his allies revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6624 Target thinks his allies should revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6625 Target thinks his allies suspect him of being undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6626 Target thinks his allies suspect him of plotting against them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6627 Target thinks his allies think he plans to use them as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6628 Target thinks his allies think he's crazy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6629 Target thinks his allies think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6630 Target thinks his allies will kill him if he's hit by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6631 Target thinks his allies will kill him unless he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6632 Target thinks his birth was prophesized by an obscure religion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6633 Target thinks his brain is at home in a jar on a shelf http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6634 Target thinks his brain is leaking out his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6635 Target thinks his clothes are a part of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6636 Target thinks his clothing is alive and is out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6637 Target thinks his deity has t01d him not to bother anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6638 Target thinks his destiny is to leap into a volcano http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6639 Target thinks his enemies are all immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6640 Target thinks his enemies are also his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6641 Target thinks his enemies' attacks are good-natured joking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6642 Target thinks his friends are after his money http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6643 Target thinks his hands are twice their actual size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6644 Target thinks his left hand is dreadfully evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6645 Target thinks his life until now has just been a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6646 Target thinks his mouth can store things like a bag of h01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6647 Target thinks his name can cause undead to fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6648 Target thinks his name is a Power Word and is afraid to say it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6649 Target thinks his name is a Power Word and says it often http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6650 Target thinks his name is Lord (Lady) So-and-So the magnificent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6651 Target thinks his name is the True Name of a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6652 Target thinks his nose is running like a faucet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6653 Target thinks his reflection is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6654 Target thinks his skin is a foreign organism http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6655 Target thinks his skin is actually someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6656 Target thinks his skin is some sort of ill-fitting suit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6657 Target thinks his skin is vulnerable to rust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6658 Target thinks his touch can cure illness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6659 Target thinks his touch can cure leather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6660 Target thinks his touch can heal injuries http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6661 Target thinks his touch turns metal into gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6662 Target thinks his weapon is an ancient and powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6663 Target thinks his weapon is cursed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6664 Target thinks his weapon is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6665 Target thinks his worst fears have been realized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6666 Target thinks immorality will grant him immortality http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6667 Target thinks it is twenty degrees c001er than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6668 Target thinks it is twenty degrees hotter than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6669 Target thinks light is shining from the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6670 Target thinks maggots infest every wound he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6671 Target thinks mud has significant monetary value http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6672 Target thinks one of his allies is deeply in love with him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6673 Target thinks others can barely see him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6674 Target thinks pack animals are unreliable and will not use them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6675 Target thinks rats are wriggling within his clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6676 Target thinks some random demon owes him a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6677 Target thinks someone is sh00ting a machine gun at him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6678 Target thinks someone nearby is an avatar of his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6679 Target thinks someone nearby is his child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6680 Target thinks something amazing is hidden in a nearby cave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6681 Target thinks that air is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6682 Target thinks that all werew01ves are just angry dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6683 Target thinks that all w01ves and dogs are werew01ves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6684 Target thinks that any food he now carries is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6685 Target thinks that dirt is an aphrodisiac http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6686 Target thinks that fire heals injury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6687 Target thinks that he has enlarged by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6688 Target thinks that he has shrunken by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6689 Target thinks that he left a fire burning in his fireplace http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6690 Target thinks that his body is sand and must not get wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6691 Target thinks that his body will rust if it gets wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6692 Target thinks that his clothes are alive & trying to choke him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6693 Target thinks that his clothes are wise & trying to advise him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6694 Target thinks that his skeleton is made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6695 Target thinks that humor and comedy are blasphemous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6696 Target thinks that ice is more precious than diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6697 Target thinks that magic is actually impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6698 Target thinks that people think he's a murderer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6699 Target thinks that someone nearby is his secret admirer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6700 Target thinks that something is breathing down his neck http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6701 Target thinks that spellb00ks are edible and very tasty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6702 Target thinks that the stars are getting closer all the time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6703 Target thinks that water is in short supply and must be hoarded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6704 Target thinks that water is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6705 Target thinks that water turns to diamond at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6706 Target thinks that, somewhere, his clone has become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6707 Target thinks the caster owes him a great deal of money http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6708 Target thinks the next corpse he sees is his own http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6709 Target thinks They (whoever They are) are after him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6710 Target throws a monster's shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6711 Target transmits a non-magical disease to whomever he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6712 Target travels 2d10 minutes into the future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6713 Target tries to remove his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6714 Target triggers Surges in next d6 spells cast at or by him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6715 Target trumpets like an elephant when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6716 Target tumbles through rift into alternate Prime Material Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6717 Target tumbles through rift into Elemental Air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6718 Target tumbles through rift into Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6719 Target tumbles through rift into Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6720 Target tumbles through rift into Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6721 Target turns ethereal each time he draws his weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6722 Target turns ethereal when reduced to 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6723 Target turns inside out; Saves vs Death to resist effect or dies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6724 Target turns into an ambulatory plant of similar shape http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6725 Target turns into caster under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6726 Target turns into granite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6727 Target turns into iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6728 Target turns into wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6729 Target turns invisible and is rendered mute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6730 Target turns invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6731 Target turns to a statue while he sleeps and reverts on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6732 Target turns to glass for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6733 Target turns to iron d6 rounds; retains mobility and HP (AC -4) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6734 Target turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6735 Target turns to smoke each time he comes within 10' of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6736 Target turns to steam under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6737 Target turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6738 Target turns to stone and reverts every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6739 Target turns to stone every dusk; reverts every dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6740 Target turns to water the next time he's submerged http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6741 Target understands the universe a little better: +1 to wisdom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6742 Target utters shocking blasphemy when he enters a church http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6743 Target vaguely recalls a treasure hidden somewhere nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6744 Target vanishes at next sunrise until subsequent sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6745 Target vanishes at next sunset until subsequent sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6746 Target vanishes until caster casts the same spell again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6747 Target vanishes until caster gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6748 Target vanishes until caster speaks his own name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6749 Target vanishes until caster suffers damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6750 Target vanishes until caster triggers another wild surge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6751 Target vanishes until caster uses a randomly chosen spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6752 Target vanishes until next sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6753 Target vanishes until next sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6754 Target vanishes until someone in the area is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6755 Target vanishes until someone speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6756 Target vanishes when he falls asleep; reappears on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6757 Target vanishes while asleep; reappears when he wakes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6758 Target vanishes, leaving a dead clone of the caster instead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6759 Target vanishes, leaving a Delayed Blast Fireball of 2X his HD http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6760 Target vanishes, leaving a desiccated corpse in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6761 Target vanishes, leaving a patch of scorched earth in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6762 Target vanishes, leaving a rust monster in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6763 Target vanishes, leaving a small marble replica of him behind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6764 Target vanishes, leaving a worthless treasure map in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6765 Target vanishes, leaving caster's nearest relative in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6766 Target vanishes, leaving earth elemental of equal HD behind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6767 Target vanishes, leaving his equipment behind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6768 Target vanishes, leaving the caster in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6769 Target vanishes, leaving the smell of brimstone behind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6770 Target vanishes; caster's next Summoning summons target instead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6771 Target vanishes; reappears d4 hours later http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6772 Target vomits a startling quantity of butterscotch pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6773 Target vomits messily http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6774 Target vows revenge against cuddly forest animals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6775 Target wakes at dawn and falls asleep at dusk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6776 Target wakes each day already standing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6777 Target wakes each day and crows like a r00ster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6778 Target wakes each day at the bottom of a small crater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6779 Target wakes each day blood-soaked as from a vicious battle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6780 Target wakes each day clutching a small stuffed bear http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6781 Target wakes each day covered by honey and ants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6782 Target wakes each day covered by peas and carrots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6783 Target wakes each day covered by severed human ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6784 Target wakes each day covered by small lizards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6785 Target wakes each day covered by soft, newly-grown moss http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6786 Target wakes each day covered with cobwebs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6787 Target wakes each day covered with snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6788 Target wakes each day covered with spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6789 Target wakes each day entangled by overgrown grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6790 Target wakes each day ethereal; takes 1d4-1/2 hours to reform http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6791 Target wakes each day facing north http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6792 Target wakes each day half-sunken into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6793 Target wakes each day in a giant toad's mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6794 Target wakes each day in a tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6795 Target wakes each day in an unfamiliar location http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6796 Target wakes each day in an unfamiliar position http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6797 Target wakes each day levitating 10 feet above the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6798 Target wakes each day more tired than the night before http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6799 Target wakes each day naked, clothes hanging in a tall tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6800 Target wakes each day naked, clothes neatly f01ded nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6801 Target wakes each day naked, clothes nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6802 Target wakes each day naked, clothes standing nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6803 Target wakes each day naked, clothes torn to shreds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6804 Target wakes each day seated in the lotus position http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6805 Target wakes each day singing an opera http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6806 Target wakes each day soaking wet as from a rainstorm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6807 Target wakes each day standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6808 Target wakes each day standing on somebody else's head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6809 Target wakes each day thinking he is still asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6810 Target wakes each day thinking he was just attacked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6811 Target wakes each day tied in ropes, vines, or the like http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6812 Target wakes each day with a toad in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6813 Target wakes each day with a toe in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6814 Target wakes each day with clothes burned as if by acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6815 Target wakes each day with clothes smoking as ion fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6816 Target wakes each day with his clothes on backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6817 Target wakes each day with his clothing frozen s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6818 Target wakes each day within a patch of scorched earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6819 Target walks in his sleep every night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6820 Target wants to sell his soul to the nearest fishmonger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6821 Target was Cloned d4 times eight months ago http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6822 Target wears corks in his ears so his brain won't leak out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6823 Target will go to great lengths to prove he's not a coward http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6824 Target will quickly forget the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6825 Target will try to claw out his eyes unless restrained http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6826 Target wishes the apocalypse would hurry up and get here http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6827 Target would tell his deity a thing or two, given the chance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6828 Target: flesh to stoneIrock to mudIwater to dustIgust of wind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6829 Target's age is halved, but he looks twice as 01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6830 Target's anger manifests as a little raincloud over his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6831 Target's arm is bent 90° halfway between his wrist and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6832 Target's arms and legs vanish for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6833 Target's arms are stricken totally numb for 2d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6834 Target's arms grow to the size of his legs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6835 Target's arms p01ymorph each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6836 Target's attributes are halved for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6837 Target's big toes can become prehensile at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6838 Target's blood is a strong contact poison to anyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6839 Target's blood reeks of sulfur when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6840 Target's blood traces out arcane signs where it spills http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6841 Target's blood turns to choc01ate on contact with air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6842 Target's body is covered with octopus sucker-marks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6843 Target's body no longer produces saliva http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6844 Target's body rotates 360°, though his head remains still http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6845 Target's bones are brittle when he's in direct Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6846 Target's bones cannot be broken by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6847 Target's boots are stuck to the ground with railroad spikes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6848 Target's boots fill with milk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6849 Target's boots fill with petr01eum jelly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6850 Target's brain explodes, killing him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6851 Target's can issue one Command (as spell) per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6852 Target's cannot hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6853 Target's chest is scarred by a sword-cut "Z" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6854 Target's childh00d pet appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6855 Target's clothes are tailored for someone half his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6856 Target's clothes are tailored for someone of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6857 Target's clothes are tailored for someone twice his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6858 Target's clothes are tailored for someone with six arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6859 target's clothes cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6860 Target's clothes reek of stale cigarette smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6861 Target's clothes smell like he's worn them all summer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6862 Target's clothing appears laundered and pressed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6863 Target's clothing appears to combust while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6864 Target's clothing becomes perfectly transparent when wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6865 Target's clothing cannot be stained or made dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6866 Target's clothing cannot bend or f01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6867 Target's clothing clings to him as though wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6868 Target's clothing is drenched in doe musk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6869 target's clothing is extraordinarily flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6870 Target's clothing is filled with sharp metal barbs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6871 Target's clothing looks like he fell into a sewer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6872 Target's clothing looks like he's been shot with a shotgun http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6873 Target's clothing resembles a patchwork quilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6874 Target's clothing smells like a skunk died in it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6875 Target's clothing turns to cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6876 Target's clothing turns to plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6877 Target's clothing turns to porcelain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6878 Target's cranium is transparent like smoked glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6879 Target's cranium seems to be attached by screws http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6880 Target's current clothes protect against bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6881 Target's dead clone is found in a nearby well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6882 Target's diary, written years from now, appears at his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6883 Target's dominant hand ages one year each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6884 target's dominant hand explodes as a 10 Die fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6885 target's dominant hand has no bones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6886 Target's dominant hand inflates like a rubber glove http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6887 Target's dominant hand tries to choke him while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6888 Target's earlobes grow 1d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6889 Target's ears appear to be on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6890 Target's ears fall off and regrow 1d10 days later http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6891 Target's ears glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6892 Target's ears glow in the presence of undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6893 Target's ears 100k like noses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6894 Target's ears migrate to the top of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6895 Target's ears resemble bat wings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6896 Target's enemies all think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6897 Target's eyelashes are actually tiny snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6898 Target's eyelids are invisible while he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6899 Target's eyelids open and shut like camera shutters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6900 Target's eyelids turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6901 Target's eyes appear 50% larger than they really are http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6902 target's eyes appear to have tiny fish swimming in them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6903 target's eyes shrink to 1/2 their size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6904 Target's face is tatt00ed to resemble the face of a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6905 Target's features appear melted like hot wax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6906 Target's feet are trapped in concrete blocks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6907 Target's feet feel like they're on fire if he tries to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6908 Target's feet turn to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6909 Target's feet turn to sugar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6910 Target's fingernails and toenails don't grow anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6911 Target's fingernails are black, like h01es in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6912 Target's fingernails turn duck-egg-blue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6913 Target's fingers are replaced by toes (-2 manual dexterity) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6914 Target's fingers grow to twice their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6915 Target's fingers suffer mild frostbite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6916 Target's flesh seems to rot from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6917 Target's f00tprints resemble directional arrows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6918 Target's forehead is marked like a canceled stamp http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6919 Target's gains a +2 bonus for tasks of manual dexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6920 Target's hair grows two inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6921 Target's hair looks like melted candle wax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6922 Target's hair turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6923 Target's hands and feet are encased in blocks of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6924 Target's hands appear blood-soaked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6925 Target's hands appear skeletal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6926 Target's hands are immune to nonmagical c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6927 Target's hands are palsied and arthritic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6928 Target's hands become invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6929 Target's hands cannot be burned by nonmagical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6930 Target's hands fuse together at the palms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6931 Target's hands lock in their current position for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6932 Target's hands vanish until tomorrow aftern00n http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6933 Target's head appears to be a few feet away while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6934 Target's head appears to have been cut off and reattached http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6935 Target's head flashes like a disco ball for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6936 Target's head is a featureless ovoid while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6937 Target's head rings like a church bell 1d12 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6938 Target's head shrinks to half its width http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6939 Target's head turns into a cylinder http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6940 Target's head, hands, and feet become invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6941 Target's home and all his possessions are bronzed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6942 Target's home begins to digest him the next time he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6943 Target's home causes anyone who enters it to shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6944 Target's home connects directly to an open sewer or midden http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6945 Target's home fills with cottage cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6946 Target's home fills with latex paint http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6947 Target's home has hot and c01d running water, but no sink http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6948 Target's home is barricaded by concertina wire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6949 Target's home is destroyed when an airplane crashes into it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6950 Target's home is made of sodium, and it's starting to rain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6951 Target's home is packed full of trash http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6952 Target's home is perpetually shrouded in fog http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6953 Target's home is razed and the ground salted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6954 Target's home looks like it was built by angry children http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6955 Target's home now has aluminum siding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6956 Target's home resembles a huge sculpted bust of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6957 Target's home rotates 90° each time he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6958 Target's home rotates 90° each time he uses the d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6959 Target's home rotates 90° forward or back http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6960 Target's home smells distressingly of vomit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6961 Target's Intelligence drops by 2I3 while he's invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6962 Target's Intelligence is halved under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6963 Target's internal organs are thoroughly cooked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6964 Target's items appear on the ground in alphabetical order http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6965 Target's items are evenly distributed among those nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6966 Target's jaw is hinged like a snake's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6967 Target's joints bend forward and backward with equal ease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6968 Target's knees vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6969 Target's knuckles swell to the size of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6970 Target's left and right half appear to be one inch apart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6971 Target's left arm and leg shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6972 Target's left arm is twice as long as his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6973 Target's left hand grips his right wrist and won't let go http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6974 Target's left wrist is chained to his right ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6975 Target's legs fuse into one for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6976 Target's limbs recede into his body while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6977 Target's lips and cheeks turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6978 Target's lungs cease functioning in 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6979 Target's mind cannot be read by others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6980 Target's mouth appears to contain a miniature galaxy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6981 Target's mouth fills with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6982 Target's mouth fills with tiny pebbles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6983 Target's mouth is stuffed full of salt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6984 Target's nails grow 2d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6985 Target's name appears on every leaf of a nearby tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6986 Target's name is a racist slur in some demihuman tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6987 Target's name is actually the Dwarfish word for feces http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6988 Target's nasal cavity is stuffed full of pepper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6989 Target's neck bears a scar as though he was once hanged http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6990 Target's neck shortens to 1/2 its length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6991 Target's normal body temperature is now 112° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6992 Target's normal body temperature is now 74° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6993 Target's nose and mouth switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6994 Target's nose appears to be made of flint http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6995 Target's nose becomes prehensile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6996 Target's nose dangles from his face on a loose spring http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6997 Target's nose falls off and explodes in 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6998 Target's nose falls off, leaving an ugly h01e in its place http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
6999 Target's nose launches from his face like a rocket http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7000 Target's nose migrates to another part of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7001 Target's nose rotates 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7002 Target's nose seems to hover six inches in front of his face http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7003 Target's nose triples its size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7004 Target's organs can be seen faintly through his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7005 Target's palms and fingers can't be cut by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7006 Target's palms are covered with painful sores and blisters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7007 Target's pelvis crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7008 Target's pocket fill with popcorn, which starts popping http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7009 Target's pockets fill with chicken giblets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7010 Target's pockets fill with dry ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7011 Target's pockets fill with manure http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7012 Target's pockets jingle as though full of coins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7013 Target's reputation for courtesy precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7014 Target's reputation for rudeness precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7015 Target's shoes smolder and smell of sulfur http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7016 Target's skin appears shriveled as if he's had a long bath http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7017 Target's skin appears sm00th, clear, and unblemished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7018 Target's skin appears to rust in contact with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7019 Target's skin appears translucent blue in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7020 Target's skin becomes stiff and brittle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7021 Target's skin burns under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7022 Target's skin cannot be cut by steel weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7023 Target's skin glows a c001 blue when he's naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7024 Target's skin glows the c010r of sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7025 Target's skin grows lighter each day until he's cloud-white http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7026 Target's skin is badly and painfully sunburned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7027 Target's skin is dyed in a pretty paisley pattern http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7028 Target's skin is stained with indelible pink dye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7029 Target's skin itches terribly for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7030 Target's skin looks like it's been plucked of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7031 Target's skull cannot be breached by non-magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7032 Target's skull deforms into a rough cube http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7033 Target's skull is hard enough to act as a helmet; -1 to AC http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7034 Target's skull is spongy and soft for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7035 Target's smile puts people in mind of a shark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7036 Target's spine shortens to 1/2 its length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7037 Target's spine, ribs, and skull are strong as steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7038 Target's staff turns into a saxophone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7039 Target's stomach rumbles when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7040 Target's tears are flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7041 Target's tears are poisonous if ingested or used on a blade http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7042 Target's tears burn his face http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7043 Target's tears can heal injuries once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7044 Target's tears run up his face instead of down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7045 Target's teeth chatter when he faces north http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7046 Target's teeth fall out and regrow each night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7047 Target's teeth flash like a disco ball when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7048 Target's teeth have braces on them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7049 Target's teeth jut from his jaw at odd and painful angles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7050 Target's teeth 100k like dirty gravel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7051 Target's teeth shine like mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7052 Target's teeth tumble from his mouth one-by-one http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7053 Target's teeth turn to sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7054 Target's thighs shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7055 Target's toenails grow 1d12 inches each night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7056 Target's toes are now as long as his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7057 Target's tongue becomes furry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7058 Target's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7059 Target's tongue grows to a length of 1d12 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7060 Target's tongue, nose, lip, eyebrow, and navel are pierced http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7061 Target's top teeth turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7062 Target's touch can cause nonmagical cloth to disintegrate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7063 Target's touch causes frostbite in reptiles and amphibians http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7064 Target's touch leaves temporary, painless bruises in others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7065 Target's undergarments begin constricting about him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7066 Target's undergarments begin smoldering http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7067 Target's undergarments freeze s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7068 Target's vision is clouded (-2 ToHit) for 2d4-1 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7069 Target's voice becomes high-pitched when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7070 Target's voice creates the sound of speaker feedback http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7071 target's voice makes people nearby want to be elsewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7072 Target's voice seems to issue from his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7073 Target's voice seems to issue from some object he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7074 Target's voice sounds like groans of mourning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7075 Target's weight doubles when he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7076 Target's weight is doubled while he stands on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7077 Target's weight is halved, but his mass is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7078 Target's ability scores equal one ability, determined randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7079 Target's actions may be disbelieved as illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7080 Target's age cycle reverses and doubles: begins aging backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7081 Target's age decreases two years for every Hit Point he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7082 Target's age fluctuates ±d20 years each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7083 Target's age is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7084 Target's age is reduced by 1d20 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7085 Target's age is reduced by one half http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7086 Target's aging rate doubles each round; dies within the hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7087 Target's alignment cannot be detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7088 Target's alignment changes randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7089 Target's alignment reads as evil when detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7090 Target's alignment seems different to each person checking it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7091 Target's allies think that he plans to use them as slaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7092 Target's and nearest person of Noble status exchange clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7093 Target's apparent CHA to one member of opposite sex is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7094 Target's apparent CHA to one member of the opposite sex doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7095 Target's apparent CHA to opposite sex is raised to 19 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7096 Target's apparent CHA to opposite sex is reduced to 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7097 Target's appearance changes to that of a zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7098 Target's armor (or metal gear) heats to 5d1000° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7099 Target's armor and weapons become ethereal for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7100 Target's armor turns to silk (AC 10) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7101 Target's armor turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7102 Target's armor turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7103 Target's armor turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7104 Target's armorIclothing leaps from target and is sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7105 Target's arms and legs exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7106 Target's arms are broken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7107 Target's arms become rubbery like tentacles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7108 Target's arms become tentacles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7109 Target's arms begin flapping like a dragonfly's wings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7110 Target's arms disappear; hands are attached to shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7111 Target's arms elongate like those of an ape http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7112 Target's arms elongate to 11/2 times their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7113 Target's arms shrink to 1/2 their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7114 Target's arms start bludgeoning him; 1d4 HP each per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7115 Target's arms tie themselves in a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7116 Target's arms try to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7117 Target's arms turn into wings like a dragonfly's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7118 Target's arms turn into wings like a sparrow's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7119 Target's arms turn to dorsal fins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7120 Target's arms turn to snakes and attack him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7121 Target's arms turn to tree branches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7122 Target's arms vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7123 Target's astral form leaves his body whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7124 Target's astral form pushed from body for 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7125 Target's attacks damage him but do not damage intended victim http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7126 Target's attribute scores are shuffled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7127 Target's attribute scores shuffle randomly each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7128 Target's attribute scores shuffle randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7129 Target's auditory perceptions are inverted, left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7130 Target's bare f00tprints blight the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7131 Target's belongings are teleported into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7132 Target's best attribute score is exchanged for his worst http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7133 Target's blood and internal organs turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7134 Target's blood boils; CON check at -d4 and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7135 Target's blood causes strange plants to grow where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7136 Target's blood freezes; CON check and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7137 Target's blood glows like embers when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7138 Target's blood has the power to close the wounds of others http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7139 Target's blood hisses like steam when it strikes the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7140 Target's blood howls like a cat when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7141 Target's blood is acidic, corroding weapons which cut him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7142 Target's blood is flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7143 Target's blood scorches the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7144 Target's blood scribes runes into the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7145 Target's blood seems thick and gummy when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7146 Target's blood smells like skunk musk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7147 Target's blood teleported out of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7148 Target's blood turns to acid but functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7149 Target's blood turns to choc01ate as it leaves his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7150 Target's blood turns to gold where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7151 Target's blood turns to lava http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7152 Target's blood turns to mercury 6913 Target's blood turns to milk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7153 Target's blood turns to sand 6915 Target's blood turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7154 Target's blood turns to Universal S01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7155 Target's body appears to face opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7156 Target's body becomes a Gate to a Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7157 Target's body becomes a humanoid mirror; immune to gaze attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7158 Target's body becomes h0110w and skin turns to '1" steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7159 Target's body except circulatory system turns transparent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7160 Target's body except his circulatory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7161 Target's body except his digestive system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7162 Target's body except his muscular system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7163 Target's body except his nervous system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7164 Target's body except his respiratory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7165 Target's body explodes into a swarm of nonmagical killer bees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7166 Target's body is firepr00f; takes damage but will not combust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7167 Target's body is stricken numb whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7168 Target's body is transmuted to an equal v01ume of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7169 Target's body seems to have no muscle; skin sags from his bones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7170 Target's body shrinks by 75%, but his head remains normal sized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7171 Target's body temperature falls d20° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7172 Target's body temperature rises d10° for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7173 Target's body turns matte-black, but his shadow is full-c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7174 Target's body turns to a coherent, ambulatory water-form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7175 Target's bones are adamantite; max. 1 HP damage from bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7176 Target's bones are glass; min. 8 HP damage from bludgeonings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7177 Target's bones become as flexible as rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7178 Target's bones become glass; shatter when stuck for 2 HP damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7179 Target's bones become mithral; gains -1 to bludgeoning damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7180 Target's bones glow in the dark (through his skin) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7181 Target's bones turn to ice; c011apses in d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7182 Target's boots advise him on personal matters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7183 Target's boots allow him to walk on water with every other step http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7184 Target's boots allow the wearer to climb trees like a monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7185 Target's boots allow the wearer to go without sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7186 Target's boots allow the wearer to kick like a mule http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7187 Target's boots appear to be made of leathered human skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7188 Target's boots are affected as by the spell Frisky Chest http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7189 Target's boots are affected as by the spell Grease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7190 Target's boots are coveted by invertebrates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7191 Target's boots are restored to better-than-new condition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7192 Target's boots become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7193 Target's boots blare like trumpets as they are removed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7194 Target's boots bray like mules when used to kick http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7195 Target's boots cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7196 Target's boots cannot be removed in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7197 Target's boots cannot be removed under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7198 Target's boots chase cats whenever they are near http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7199 Target's boots clang like cymbals when he walks on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7200 Target's boots each weigh as much as the wearer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7201 Target's boots fill with coal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7202 Target's boots fill with fleas and ticks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7203 Target's boots fill with nails and tacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7204 Target's boots have false bottoms which may conceal small items http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7205 Target's boots have the power to regenerate severed feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7206 Target's boots induce shaking palsy in any who wear them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7207 Target's boots make the wearer appear to have leprosy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7208 Target's boots make the wearer seem to weigh 2X what he does http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7209 Target's boots make the wearer tingle with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7210 Target's boots may be s01d for 10X their actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7211 Target's boots must be fed daily or they refuse to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7212 Target's boots mutter obscenities with every step http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7213 Target's boots protect the wearer from fear http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7214 Target's boots race off toward their place of manufacture http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7215 Target's boots resent being walked all over http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7216 Target's boots ring like church bells when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7217 Target's boots seem red-hot to anyone else touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7218 Target's boots shine like beacons after twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7219 Target's boots snuff any fire he steps upon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7220 Target's boots take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7221 Target's boots tickle any feet within them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7222 Target's boots triple their size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7223 Target's boots turn to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7224 Target's boots turn to tennis shoes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7225 Target's boots vanish and reappear, one inside the other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7226 Target's brain swells; Save vs Death or die (if passed, INT +1) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7227 Target's breath coats objects with frost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7228 Target's Charisma increases by (18-present CHA)I2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7229 Target's Charisma increases by 1d6 for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7230 Target's Charisma increases by 3 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7231 Target's Charisma increases by 6 when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7232 Target's Charisma is increased by 1 for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7233 Target's Charisma is reduced by 1d6 for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7234 Target's Charisma is reduced by 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7235 Target's Charisma is rerolled every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7236 Target's Charisma rises to 19 while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7237 Target's Charisma tumbles to 2d4 in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7238 Target's chest cavity becomes invisible except for his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7239 Target's circulatory system appears on the surface of his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7240 Target's circulatory system appears to be 5 feet ahead of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7241 Target's circulatory system is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7242 Target's circulatory system leaps from his body; he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7243 Target's circulatory system seems to be outside of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7244 Target's circulatory system straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7245 Target's clavicles become Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7246 Target's cloak becomes a Cloaker http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7247 Target's clothing and/or armor are absorbed into his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7248 Target's clothing animates as a 3HD monster and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7249 Target's clothing animates when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7250 Target's clothing becomes animated and sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7251 Target's clothing becomes Evil, and radiates as such http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7252 Target's clothing becomes filthy the instant he puts it on http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7253 Target's clothing becomes infested with lice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7254 Target's clothing bonds with his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7255 Target's clothing disintegrates when it is removed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7256 Target's clothing fuses into one s01id mass as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7257 Target's clothing has the same effect as a displacer cloak http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7258 Target's clothing heats to 5d100 degrees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7259 Target's clothing is affected by the spell Timelessness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7260 Target's clothing is Held immobile for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7261 Target's clothing is suddenly soaked in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7262 Target's clothing levitates at a rate of 100 yards per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7263 Target's clothing looks like it's been shredded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7264 Target's clothing melts from his body like ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7265 Target's clothing provides 15% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7266 Target's clothing shrieks like a Shrieker http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7267 Target's clothing shrinks to one-half its size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7268 Target's clothing smells like a zombie has been wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7269 Target's clothing smells like carrion to all of INT 5 or less http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7270 Target's clothing stinks like sewage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7271 Target's clothing suddenly weighs 500 pounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7272 Target's clothing triples in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7273 Target's clothing turns around and runs away with him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7274 Target's clothing turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7275 Target's clothing turns invisible to members of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7276 Target's clothing turns invisible under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7277 Target's clothing turns invisible when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7278 Target's clothing turns pitch black at twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7279 Target's clothing turns to acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7280 Target's clothing turns to an exquisitely tailored tuxedo http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7281 Target's clothing turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7282 Target's clothing turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7283 Target's clothing turns to cobweb http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7284 Target's clothing turns to fiberglass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7285 Target's clothing turns to flowers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7286 Target's clothing turns to green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7287 Target's clothing turns to honey http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7288 Target's clothing turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7289 Target's clothing turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7290 Target's clothing turns to one-piece full field plate armor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7291 Target's clothing turns to other, inappropriate clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7292 Target's clothing turns to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7293 Target's clothing turns to pitch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7294 Target's clothing turns to skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7295 Target's clothing turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7296 Target's clothing turns to Sovereign Glue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7297 Target's clothing turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7298 Target's clothing turns to steel w001 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7299 Target's clothing turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7300 Target's clothing turns to thick oak bark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7301 Target's clothing turns to tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7302 Target's clothing turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7303 Target's clothing turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7304 Target's clothing turns to woven grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7305 Target's clothing turns to woven human hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7306 Target's clothing turns to woven magnesium filaments http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7307 Target's clothing turns upside-down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7308 Target's clothing twists and constricts his movement http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7309 Target's coinage assembles into an intricate 3-D c011age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7310 Target's coinage becomes worthless http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7311 Target's coinage teleports into a random ally's possession http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7312 Target's coinage turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7313 Target's consciousness is pushed into the body of a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7314 Target's Constitution is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7315 Target's Constitution is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7316 Target's current worst enemy forgives him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7317 Target's Dexterity increases by 2 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7318 Target's Dexterity is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7319 Target's Dexterity is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7320 Target's digestive system fills with air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7321 Target's digestive system fills with powdered lead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7322 Target's digestive system fills with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7323 Target's digestive tract is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7324 Target's digestive tract straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7325 Target's dominant hand ages at twice the normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7326 Target's dominant hand becomes a f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7327 Target's dominant hand becomes a w01f's paw under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7328 Target's dominant hand becomes an exact copy of his other hand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7329 Target's dominant hand becomes covered in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7330 Target's dominant hand becomes covered in reptilian scales http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7331 Target's dominant hand becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7332 Target's dominant hand becomes gnarled like an ancient oak http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7333 Target's dominant hand becomes immune to normal acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7334 Target's dominant hand becomes immune to normal c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7335 Target's dominant hand becomes immune to normal fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7336 Target's dominant hand becomes magnetized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7337 Target's dominant hand becomes overly sensitive to heat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7338 Target's dominant hand becomes paralyzed under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7339 Target's dominant hand becomes webbed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7340 Target's dominant hand bleeds from beneath its fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7341 Target's dominant hand blisters when it touches metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7342 Target's dominant hand burns rapidly when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7343 Target's dominant hand can be detached at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7344 Target's dominant hand can grip with a Strength of 20 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7345 Target's dominant hand can handle red-hot metal without injury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7346 Target's dominant hand can never become dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7347 Target's dominant hand can no longer wear magical rings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7348 Target's dominant hand can pick locks with a 50% chance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7349 Target's dominant hand can sense magic in any item it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7350 Target's dominant hand can store and release one spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7351 Target's dominant hand can strike as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7352 Target's dominant hand can swing from his wrist like a flail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7353 Target's dominant hand can write in a language unknown to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7354 Target's dominant hand cannot touch or be touched by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7355 Target's dominant hand detaches and falls to the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7356 Target's dominant hand develops a highly sensitive touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7357 Target's dominant hand doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7358 Target's dominant hand explodes, causing 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7359 Target's dominant hand falsely senses magic in items it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7360 Target's dominant hand gains an extra joint on each finger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7361 Target's dominant hand gestures obscenely http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7362 Target's dominant hand grows a finger in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7363 Target's dominant hand grows a mouth in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7364 Target's dominant hand grows an eyeball in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7365 Target's dominant hand grows claws in place of fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7366 Target's dominant hand halves its size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7367 Target's dominant hand inflates to a one-f00t diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7368 Target's dominant hand is affected by Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7369 Target's dominant hand is affected by Spider Climb http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7370 Target's dominant hand is as durable as a steel gauntlet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7371 Target's dominant hand is burned with an imprint of an amulet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7372 Target's dominant hand is covered in suggestive tatt00s http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7373 Target's dominant hand is detachable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7374 Target's dominant hand is impervious to small missile weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7375 Target's dominant hand is insulated against electricity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7376 Target's dominant hand is nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7377 Target's dominant hand is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7378 Target's dominant hand is scarred as though immersed in acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7379 Target's dominant hand knots in pain whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7380 Target's dominant hand locks in its current position http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7381 Target's dominant hand loses all feeling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7382 Target's dominant hand loses all feeling after sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7383 Target's dominant hand provides normal vision in total darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7384 Target's dominant hand radiates magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7385 Target's dominant hand remains dry even when immersed in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7386 Target's dominant hand resembles a hawk's talon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7387 Target's dominant hand resembles a horse's h00f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7388 Target's dominant hand smolders when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7389 Target's dominant hand sweats uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7390 Target's dominant hand tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7391 Target's dominant hand turns invisible to all but him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7392 Target's dominant hand turns invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7393 Target's dominant hand turns the c010r of whatever it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7394 Target's dominant hand turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7395 Target's dominant hand turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7396 Target's dominant hand weighs as much as he does http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7397 Target's dominant hand will not t01erate the wearing of gloves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7398 Target's ears and eyes exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7399 Target's ears appear to be on fire but are not 7162 Target's ears exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7400 Target's ears exude smoke whenever he thinks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7401 Target's ears flap like banners whenever he speaks a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7402 Target's ears move to his forehead and to the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7403 Target's ears ring whenever someone speaks about him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7404 Target's ears seal shut; is 95% deaf http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7405 Target's ears turn upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7406 Target's elbows invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7407 Target's entire body appears to throb in time with his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7408 Target's entire body is Withered as cleric spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7409 Target's entire internal structure become invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7410 Target's entire internal structure seems to be 2 feet away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7411 Target's eyeballs turn invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7412 Target's eyelashes tangle for d6 rounds; -2 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7413 Target's eyelashes turn to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7414 Target's eyelids heal shut; he is blinded (-4 ToHit, -4 AC) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7415 Target's eyes always seem in shadow; can't be blinded by light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7416 Target's eyes appear to be two empty sockets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7417 Target's eyes appear to be two tiny heads http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7418 Target's eyes appear to emanate light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7419 Target's eyes appear to hover about 6 inches in front of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7420 Target's eyes become compound like those of a bee http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7421 Target's eyes become invisible for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7422 Target's eyes become Lenses of Minute Seeing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7423 Target's eyes become pearls but retain normal vision http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7424 Target's eyes become two different c010rs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7425 Target's eyes bug out comically when he is startled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7426 Target's eyes bulge from his skull like those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7427 Target's eyes change c010r every time he blinks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7428 Target's eyes extend on 12" stalks (-1d10 to Charisma) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7429 Target's eyes fall out and roll away (regrow in d20 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7430 Target's eyes fill with sand when he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7431 Target's eyes glow red when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7432 Target's eyes glow red when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7433 Target's eyes merge like that of a cyclops http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7434 Target's eyes move to the same side of his face; -1 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7435 Target's eyes open sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7436 Target's eyes orbit his head like Ioun Stones; vision is normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7437 Target's eyes project green light for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7438 Target's eyes seem to be aflame when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7439 Target's eyes spin clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7440 Target's eyes spin counter-clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7441 Target's eyes turn to gold; target is rendered Blind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7442 Target's eyes turn to ivory spheres; vision functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7443 Target's eyes turn to obsidian spheres, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7444 Target's eyes turn to opal spheres; vision functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7445 Target's eyes turn to round rubies, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7446 Target's eyes turn to spherical mirrors, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7447 Target's eyes water uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7448 Target's eyes weep blood when he suffers injury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7449 Target's eyes work as Eyes of the Eagle; +2 to missile attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7450 Target's eyes, ears, and nose shuffle places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7451 Target's eyes, ears, and teeth turn invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7452 Target's eyeteeth become able to see http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7453 Target's eyeteeth grow into boar's tusks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7454 Target's familiar adopts another mage as its master http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7455 Target's familiar and random ally of target exchange bodies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7456 Target's familiar attacks one of target's allies at random http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7457 Target's familiar becomes invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7458 Target's familiar doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7459 Target's familiar gains access to a language unknown to target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7460 Target's familiar gains use of the intended spell (1 per day) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7461 Target's familiar gets smart and claims target as its familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7462 Target's familiar increases in size by a factor of 10 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7463 Target's familiar is p01ymorphed into a demihuman (at random) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7464 Target's familiar is released from its bond to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7465 Target's familiar is turned to immobile gold statuette http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7466 Target's familiar is turned to mobile gold statuette (alive) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7467 Target's familiar turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7468 Target's feet become cloven h00ves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7469 Target's feet become hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7470 Target's feet become prehensile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7471 Target's feet covered in adhesive; Movement Rate cut by 3I4 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7472 Target's feet covered in boils and loses 1 HP per round walking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7473 Target's feet covered in ice; DEX check each round of walking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7474 Target's feet enlarge to his full height; Movement Rate is 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7475 Target's feet explode if he stands in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7476 Target's feet explode; all within 10' lose 2d10 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7477 Target's feet feel like they are being tickled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7478 Target's feet grow springs; bounces d4 feet high with each step http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7479 Target's feet levitate; target is suspended in air, feet-first http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7480 Target's feet rotate 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7481 Target's feet rotate 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7482 Target's feet shrink to 1/2 normal size; MR cut to 1/2 normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7483 Target's feet sprout wings; function like boots of Flying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7484 Target's feet take r00t; Movement Rate drops to zero http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7485 Target's feet try to out-pace each other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7486 Target's feet try to walk in opposite directions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7487 Target's feet turn ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7488 Target's feet turn to lead; Movement Rate drops to 1/2 normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7489 Target's fingernails become carpenter's nails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7490 Target's fingers and toes switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7491 Target's fingers turn 90°; somatic components impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7492 Target's fingers turn to carrots for d12 turns, no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7493 Target's fingers turn to steam for d10 rounds; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7494 Target's flesh and clothing become invisible when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7495 Target's flesh and clothing turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7496 Target's flesh appears to be on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7497 Target's flesh appears to be rotting from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7498 Target's flesh appears to erupt into boils and lesions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7499 Target's flesh appears to turn into bone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7500 Target's flesh appears to turn into glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7501 Target's flesh appears to turn into honey http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7502 Target's flesh appears to turn into ice cream http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7503 Target's flesh appears to turn into mucus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7504 Target's flesh appears to turn into tree bark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7505 Target's flesh turns invisible whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7506 Target's f00tprints appear 10 feet left of where he steps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7507 Target's f00tprints appear to have been made by his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7508 Target's f00tprints appear to have been made weeks earlier http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7509 Target's f00tprints appear twice as big as his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7510 Target's f00tprints become two feet deep as he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7511 Target's f00tprints exude swamp gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7512 Target's f00tprints face 90° from his direction of travel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7513 Target's f00tprints fill with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7514 Target's f00tprints for d12 weeks face wrong direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7515 Target's f00tprints fossilize, making tracking confusing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7516 Target's f00tprints give off steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7517 Target's f00tprints glow faintly in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7518 Target's f00tprints glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7519 Target's f00tprints hum and glow, making tracking simple http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7520 Target's f00tprints rise two feet high when he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7521 Target's f00tprints seem to indicate that he has three feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7522 Target's f00tprints switch left-for-right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7523 Target's f00tprints teleport any standing in them to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7524 Target's full Hit Points are restored http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7525 Target's gender changes every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7526 Target's gender changes when he loses 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7527 Target's gender fluctuates each turn for the next d100 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7528 Target's gloves turn to boots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7529 Target's gloves turn to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7530 Target's gloves turn to mittens http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7531 Target's gloves turn to Reglar's Gloves of Freedom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7532 Target's gold is transmuted to an equal v01ume of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7533 Target's hair and clothes are blown by wind only he can feel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7534 Target's hair and skin exchange c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7535 Target's hair appears white in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7536 Target's hair crackles with electricity when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7537 Target's hair doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7538 Target's hair falls out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7539 Target's hair falls out each morning; regrows each night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7540 Target's hair falls out each night; regrows each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7541 Target's hair freezes s01id for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7542 Target's hair grows 1 inch per hour for the next three days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7543 Target's hair grows 1d4 inches every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7544 Target's hair grows to two feet long and begins strangling him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7545 Target's hair ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7546 Target's hair seems to be aflame when he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7547 Target's hair stands on end when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7548 Target's hair turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7549 Target's hair turns to blue, non-caloric magical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7550 Target's hair turns to glass when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7551 Target's hair turns to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7552 Target's hair turns to harmless snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7553 Target's hair turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7554 Target's hair turns to metal when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7555 Target's hand and f00t disappear; limbs fuse at the stumps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7556 Target's hand locks onto his principal weapon; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7557 Target's handedness (left or right) is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7558 Target's handedness (left or right) switches daily http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7559 Target's hands and feet grow webbing; casting times are doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7560 Target's hands and feet switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7561 Target's hands close into fists, no Somatic spells may be cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7562 Target's hands disappear; arms fuse at the wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7563 Target's hat, h00d, or helmet becomes affixed to his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7564 Target's head adopts a mirror-like sheen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7565 Target's head and one limb exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7566 Target's head appears like a throbbing human heart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7567 Target's head appears to be a huge hand with a face in the palm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7568 Target's head appears to be a single huge eye http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7569 Target's head appears to be inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7570 Target's head appears to be that of an earthworm or snail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7571 Target's head appears to have a 1" diameter h01e through it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7572 Target's head appears to throb in time with his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7573 Target's head attaches to his arm where his hand should be http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7574 Target's head orbits him like an Ioun Stone; target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7575 Target's head pops like a balloon if a 20 is rolled ToHit him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7576 Target's head rotates 180° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7577 Target's head rotates 180° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7578 Target's head rotates 360° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7579 Target's head rotates 360° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7580 Target's head seems to double in size when he's angered http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7581 Target's head seems to double in size when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7582 Target's head shrinks by 75%; likely to be 100ked at strangely http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7583 Target's head snaps off and rolls away; returns in d12 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7584 Target's head turns into a large grapefruit; target is dead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7585 Target's head turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7586 Target's head turns to a cube (-d8 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7587 Target's head vanishes d6 rounds; body is lifeless in this time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7588 Target's heart bursts from his chest, killing him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7589 Target's heart stops beating but his blood still flows normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7590 Target's heartbeat is audible to all within 10 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7591 Target's height fluctuates by 1d10 inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7592 Target's height is halved during each of the next 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7593 Target's Hit Points are halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7594 Target's home attracts lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7595 Target's home becomes invisible when he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7596 Target's home contains a recently-st01en royal treasury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7597 Target's home contains the full skeleton of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7598 Target's home doubles its height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7599 Target's home doubles its internal dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7600 Target's home erupts like a v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7601 Target's home fills with cement http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7602 Target's home fills with choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7603 Target's home fills with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7604 Target's home fills with marshmallows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7605 Target's home fills with popcorn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7606 Target's home fills with rabbits who do not wish to leave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7607 Target's home grows by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7608 Target's home has a painting of the Creation on its ceiling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7609 Target's home has a secret back entrance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7610 Target's home has been rented out while he's been away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7611 Target's home is affected by Distance Distortion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7612 Target's home is also someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7613 Target's home is buried by snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7614 Target's home is decorated with classic Victorian furniture http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7615 Target's home is destroyed by a meteor strike http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7616 Target's home is invisible except while he is within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7617 Target's home is permanently enchanted with Guards and Wards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7618 Target's home is purchased for 10X its actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7619 Target's home is st01en http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7620 Target's home is swept up by a tornado http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7621 Target's home is transported to the Elemental Plane of Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7622 Target's home rests atop an active v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7623 Target's home rises into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7624 Target's home shrinks by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7625 Target's home sinks into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7626 Target's home suddenly appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7627 Target's home suddenly contains a lifesize portrait of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7628 Target's home suddenly has no d00rs or d00rways http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7629 Target's home suddenly has two sub-basements http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7630 Target's home turns to a house of straw http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7631 Target's home turns to gingerbread http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7632 Target's home turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7633 Target's home vanishes without a trace http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7634 Target's illusions automatically disbelieved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7635 Target's image remains etched into any mirror he gazes into http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7636 Target's INT drops by 1d6 after sunset and is restored at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7637 Target's INT rises to 19, but his WIS falls by a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7638 Target's INT, WIS, & CHR switch with DEX, STR, & CON http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7639 Target's Intelligence doubles for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7640 Target's Intelligence is halved for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7641 Target's Intelligence is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7642 Target's Intelligence is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7643 Target's intestine springs from his abdomen and strangles him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7644 Target's jawbone teleports 1 mile away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7645 Target's jawbone teleports three feet to the right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7646 Target's knees and elbows fuse and cannot be bent for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7647 Target's knees invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7648 Target's left and right hands switch arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7649 Target's left thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7650 Target's legs become ethereal for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7651 Target's legs can double their length once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7652 Target's legs fuse into one http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7653 Target's legs merge into a fish tail like a merman's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7654 Target's legs shorten to 1/2 their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7655 Target's legs tie in a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7656 Target's legs turn to tree trunks and take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7657 Target's legs vanish d6 rounds; body falls to ground, no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7658 Target's Level increases by 2 for d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7659 Target's limbs change proportion to match those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7660 Target's limbs change proportion to match those of a giraffe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7661 Target's limbs change proportion to match those of a gorilla http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7662 Target's limbs change proportion to match those of a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7663 Target's limbs change proportion to match those of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7664 Target's limbs change proportion to match those of an octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7665 Target's long bones (femur, radius, etc) shrink by 12" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7666 Target's lower jaw vanishes d10 rounds; speech impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7667 Target's mind becomes trapped in nearest precious gem http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7668 Target's most hated enemy appears before target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7669 Target's mount becomes a unicorn; departs to nearest woods http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7670 Target's mount becomes an ostrich, keeping original attributes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7671 Target's mount must Save vs Petrification or turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7672 Target's mount turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7673 Target's mouth becomes a portal to the Abyss http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7674 Target's mouth becomes a portal to the Elemental Plane of Water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7675 Target's mouth can store things like a Bag of H01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7676 Target's mouth fills with feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7677 Target's mouth fills with spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7678 Target's mouth is Wizard Locked as by a 20th Level mage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7679 Target's mouth opens sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7680 Target's mouth projects a 60'x20' cone of green light when open http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7681 Target's mouth radiates Light, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7682 Target's mouth turns invisible, except his teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7683 Target's muscles bulge; Save vs Death to gain 1 Strength or die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7684 Target's muscular system is ripped from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7685 Target's name affects him as Power Word, Stun http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7686 Target's natural AC drops to 5 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7687 Target's natural AC drops to 5, but has a fatal Achilles' heel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7688 Target's natural AC is rerolled (1d10) each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7689 Target's natural AC rises to 15 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7690 Target's nervous system replaced by wires and electronics http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7691 Target's nervous system vanishes, but target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7692 Target's next 100 f00tprints fossilize in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7693 Target's next 1d10 attacks succeed, but cause 1 point of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7694 Target's next 1d6 attacks heal hit points rather than take them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7695 Target's next 3d10 attacks heal damage instead of causing it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7696 Target's next attack affects him & not its target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7697 Target's next attack automatically inflicts 4x damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7698 Target's next attack mimics the spell that caused this Surge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7699 Target's next reflection becomes sentient and free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7700 Target's next sneeze acts like a dragon's breath weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7701 Target's nose acquires the effect of a Horn of Blasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7702 Target's nose and mouth seal shut; cannot breathe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7703 Target's nose and one ear exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7704 Target's nose and one eye exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7705 Target's nose detaches and becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7706 Target's nose enlarges every time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7707 Target's nose enlarges whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7708 Target's nose falls off; regrows in d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7709 Target's nose turns red and spherical http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7710 Target's nose turns spherical and bright red http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7711 Target's nose turns upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7712 Target's nostrils merge into one (-d4 to Charisma) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7713 Target's perception of "left" and "right" becomes inverted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7714 Target's pockets are linked with someone else's (who knows?) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7715 Target's pockets are linked; all reach to one space http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7716 Target's pockets are suddenly full of snail shells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7717 Target's pockets become H01ey http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7718 Target's pockets continually fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7719 Target's pockets double their capacity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7720 Target's pockets double their interior dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7721 Target's pockets dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7722 Target's pockets each contain a small figurine of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7723 Target's pockets exchange contents with each other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7724 Target's pockets exchange contents with random ally's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7725 Target's pockets fill with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7726 Target's pockets fill with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7727 Target's pockets fill with butter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7728 Target's pockets fill with diamond dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7729 Target's pockets fill with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7730 Target's pockets fill with fingernail clippings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7731 Target's pockets fill with gold dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7732 Target's pockets fill with green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7733 Target's pockets fill with ice cream http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7734 Target's pockets fill with iron filings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7735 Target's pockets fill with leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7736 Target's pockets fill with lint and fluff http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7737 Target's pockets fill with mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7738 Target's pockets fill with mice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7739 Target's pockets fill with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7740 Target's pockets fill with rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7741 Target's pockets fill with salmon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7742 Target's pockets fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7743 Target's pockets fill with sodium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7744 Target's pockets fill with sodium and water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7745 Target's pockets fill with tar and feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7746 Target's pockets fill with thorns and thistles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7747 Target's pockets fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7748 Target's pockets preserve the temperature of anything in them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7749 Target's pockets seal shut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7750 Target's pockets sprout sharp teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7751 Target's pockets turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7752 Target's pockets won't release him after he reaches into them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7753 Target's pores exude fuel oil for next d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7754 Target's pores exude water, 1 gallon per turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7755 Target's possessions burst into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7756 Target's possessions have no weight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7757 Target's possessions Save vs Acid or melt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7758 Target's presence causes animals to become aggressive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7759 Target's presence causes candles to burn blue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7760 Target's presence causes children to cry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7761 Target's presence causes fires to attract wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7762 Target's presence causes fires to burn an unusual c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7763 Target's presence causes fires to stink like carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7764 Target's presence causes flame to burn c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7765 Target's presence causes holy symb01s to glow blood red http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7766 Target's presence causes ice to form on nearby water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7767 Target's presence causes light to dim http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7768 Target's presence causes metal to sweat oily water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7769 Target's presence causes musical instruments to go out of tune http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7770 Target's presence causes normal d00rs and shutters to jam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7771 Target's presence causes normal d00rs and shutters to slam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7772 Target's presence causes objects to become lost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7773 Target's presence causes rooms to clutter and grow disorganized http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7774 Target's presence causes severe discomfort to undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7775 Target's presence causes voices to issue from metal around him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7776 Target's presence enrages elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7777 Target's presence gives g00se-bumps to those around him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7778 Target's presence incites ravenous hunger in animals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7779 Target's presence is s00thing to wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7780 Target's present HPs flip; 07 HPs become 70 HPs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7781 Target's principal weapon adopts his personality for d6 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7782 Target's principal weapon attacks him like a Sword of Dancing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7783 Target's principal weapon attracts demons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7784 Target's principal weapon bonds to target's hand for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7785 Target's principal weapon crumbles to sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7786 Target's principal weapon grows wings and flies away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7787 Target's principal weapon is greatly sought after by undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7788 Target's principal weapon is invisible to all but him: +1 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7789 Target's principal weapon is rendered h0110w; shatters easily http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7790 Target's principal weapon is revealed to be Intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7791 Target's principal weapon is sought for use in a holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7792 Target's principal weapon lodges in his esophagus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7793 Target's principal weapon negates darkness in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7794 Target's principal weapon negates light in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7795 Target's principal weapon seems to detect evil everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7796 Target's principal weapon shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7797 Target's principal weapon smells of rotting meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7798 Target's principal weapon teleports to his principal dwelling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7799 Target's principal weapon triples in mass:-6 ToHit, +6 damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7800 Target's principal weapon turns into a shovel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7801 Target's principal weapon turns into aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7802 Target's principal weapon turns to adamantite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7803 Target's principal weapon turns to butter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7804 Target's principal weapon turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7805 Target's principal weapon turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7806 Target's principal weapon turns to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7807 Target's principal weapon turns to flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7808 Target's principal weapon turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7809 Target's principal weapon turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7810 Target's principal weapon turns to leather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7811 Target's principal weapon turns to magnesium and ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7812 Target's principal weapon turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7813 Target's principal weapon turns to silk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7814 Target's principal weapon turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7815 Target's principal weapon turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7816 Target's principal weapon turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7817 Target's principal weapon turns to wax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7818 Target's principal weapon turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7819 Target's principalweapon turns to w001 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7820 Target's principal weapon vanishes next time it strikes someone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7821 Target's principal weapon winds itself around target's arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7822 Target's principal weapon winds itself around target's head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7823 Target's principal weapon winds itself around target's legs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7824 Target's pupils become purple; may unsettle the superstitious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7825 Target's pupils become slitted like those of a cat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7826 Target's race changes randomly, hourly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7827 Target's reflection animates as in a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7828 Target's reflection appears subtly wrong http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7829 Target's reflection shows the target's back instead of front http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7830 Target's right arm is immobilized by a plaster cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7831 Target's right knee is no longer able to bend http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7832 Target's right thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7833 Target's rings all link into a chain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7834 Target's rings develop a series of sharp projections inside http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7835 Target's rings drop to -30° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7836 Target's rings ring like church bells when he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7837 Target's rings suddenly appear in his stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7838 Target's rings suddenly appear on his toes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7839 Target's rings suddenly appear piercing his earlobes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7840 Target's rings suddenly appear piercing his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7841 Target's rings suddenly double in diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7842 Target's rings turn his fingers to the metal they are made of http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7843 Target's saliva becomes highly viscous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7844 Target's saliva freezes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7845 Target's saliva froths like a rabid dog's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7846 Target's saliva sprays from his mouth like a geyser http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7847 Target's saliva turns phosphorescent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7848 Target's saliva turns to a 4HD fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7849 Target's saliva turns to a 4HD water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7850 Target's saliva turns to acid; target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7851 Target's saliva turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7852 Target's saliva turns to fuel oil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7853 Target's saliva turns to ink http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7854 Target's saliva turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7855 Target's saliva turns to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7856 Target's saliva turns to salt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7857 Target's saliva turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7858 Target's saliva turns to Sovereign Glue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7859 Target's saliva turns to Universal S01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7860 Target's Saves "flip" relative to 10; 11 becomes 9, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7861 Target's scent is s00thing to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7862 Target's scent is terrifying to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7863 Target's sclerae turn black; pupils and irises turn white http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7864 Target's sense of balance is shifted 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7865 Target's sense of balance is shifted 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7866 Target's sense of beauty and ugliness is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7867 Target's sentences are appended with hallucinatory vulgarities http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7868 Target's sentences spoken as questions, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7869 Target's sex changes daily (female,male,hermaphrodite,neuter) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7870 Target's shadow always falls in the same direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7871 Target's shadow appears to be outlined with chalk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7872 Target's shadow appears to be wearing target's clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7873 Target's shadow appears to have a tail (or not, if target does) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7874 Target's shadow appears to have glowing red eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7875 Target's shadow appears to have twice as many limbs as target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7876 Target's shadow becomes a full c010r picture of target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7877 Target's shadow becomes a separate entity when target is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7878 Target's shadow becomes twice as tall as it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7879 Target's shadow becomes twice as thick as it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7880 Target's shadow circles him at a radius equal to his height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7881 Target's shadow defends him from attacks; gives AC bonus o+4 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7882 Target's shadow does not appear to be connected to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7883 Target's shadow falls in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7884 Target's shadow gestures obscenely when he is not 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7885 Target's shadow gets the hiccups for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7886 Target's shadow has a gaping h01e in its torso http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7887 Target's shadow is a mirror image of what it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7888 Target's shadow is afraid of the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7889 Target's shadow is separated from target by 1d10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7890 Target's shadow is s01id black; conceals whatever is within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7891 Target's shadow is Turned, as an undead; takes target with it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7892 Target's shadow is twice the size it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7893 Target's shadow is visible even when he is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7894 Target's shadow lacks a head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7895 Target's shadow moves as it likes but remains attached to him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7896 Target's shadow pushes other shadows out of its way http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7897 Target's shadow rattles as it slides across the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7898 Target's shadow rises and attacks target as Shadow Monster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7899 Target's shadow rises and walks away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7900 Target's shadow rises up and tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7901 Target's shadow screams whenever the target is hit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7902 Target's shadow weighs as much as the target; Move Rate halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7903 Target's shield becomes enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7904 Target's shield turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7905 Target's shield turns to glass; receives -6 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7906 Target's shield turns to ice; receives -3 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7907 Target's shield turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7908 Target's short-term memory is lost but recalls long-past events http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7909 Target's size doubles each time target is struck http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7910 Target's size doubles each turn, but his mass the same http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7911 Target's size is reduced by 50% each time he is struck http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7912 Target's skeleton appears to be standing three feet to his left http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7913 Target's skeleton becomes Undead while still in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7914 Target's skeleton glows through his skin when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7915 Target's skeleton glows through his skin when he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7916 Target's skeleton glows through his skin whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7917 Target's skeleton p01ymorphs to that of another random creature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7918 Target's skeleton rotates 360°; target reduced to 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7919 Target's skeleton teleported d4 yards away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7920 Target's skeleton tries to claw free of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7921 Target's skeleton turns to diamond but retains vitality http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7922 Target's skin alternates red-to-white as his heart beats http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7923 Target's skin and armor merge; looks normal but AC is retained http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7924 Target's skin appears scorched like he was burnedat the stake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7925 Target's skin appears to be tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7926 Target's skin cannot be cut by non-magical metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7927 Target's skin c010r fluctuates randomly for d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7928 Target's skin feels like bark but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7929 Target's skin feels like feathers but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7930 Target's skin feels like fur but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7931 Target's skin feels like sandpaper but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7932 Target's skin feels like scales but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7933 Target's skin feels like warm wax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7934 Target's skin forms an insect-like exoskeleton (-2d6 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7935 Target's skin grows to cover any rings he's wearing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7936 Target's skin has a number of suction-cup welts on it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7937 Target's skin has an odd tint to it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7938 Target's skin is blasted from his body, though he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7939 Target's skin is burned by nonmagical rain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7940 Target's skin is imprinted with a cryptic-100king map http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7941 Target's skin is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7942 Target's skin is uncomfortably c01d to the touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7943 Target's skin looks dusty but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7944 Target's skin looks like porcelain but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7945 Target's skin looks like stone but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7946 Target's skin looks like wet paint but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7947 Target's skin pulsates as though infested with maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7948 Target's skin seems to glisten with slime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7949 Target's skin seems to off of him when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7950 Target's skin sprouts quills like a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7951 Target's skin sprouts quills like a g00se http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7952 Target's skin sprouts quills like a porcupine http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7953 Target's skin turns inside-out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7954 Target's skin turns to black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7955 Target's skin turns to bone; lasts d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7956 Target's skin turns to cloth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7957 Target's skin turns to flexible gold-like material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7958 Target's skin turns to grey 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7959 Target's skin turns to mithral for d10 rounds; AC-3, MR 0 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7960 Target's skin turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7961 Target's skin turns to steel while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7962 Target's skull becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7963 Target's skull is dimly visible through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7964 Target's skull shrinks by 50%; Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7965 Target's skull turns to iron; AC bonus +2; shields vs. psionics http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7966 Target's smile appears rotten and decayed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7967 Target's smile appears superhumanly perfect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7968 Target's smile causes fear in children http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7969 Target's smile is disconcerting to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7970 Target's smile is personally offensive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7971 Target's smile is strangely attractive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7972 Target's speech is delayed by 4 segments; +4 to casting times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7973 Target's spellb00k appears to be ablaze whenever he opens it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7974 Target's spellb00k becomes a stone tablet engraved with spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7975 Target's spellb00k becomes sentient, with INT 11+d8 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7976 Target's spellb00k starts flapping and tries to fly away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7977 Target's spellb00k turns invisible for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7978 Target's spellb00k turns to a mundane item when not in use http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7979 Target's spellb00k turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7980 Target's spellb00k turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7981 Target's spells always rebound on him and harm no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7982 Target's spilt blood swarms with maggots and mosquitoes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7983 Target's spine doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7984 Target's spine fuses into a single bone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7985 Target's spine turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7986 Target's spine vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7987 Target's staff is replaced by a Winchester 30.06, unloaded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7988 Target's staff turns to an umbrella http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7989 Target's stomach and nearest set of bagpipes exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7990 Target's stomach becomes Bag of H01ding; dehydrates in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7991 Target's stomach fills with water, 1 gallon per turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7992 Target's stomach teleports three feet behind him; death f0110ws http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7993 Target's Strength drops by one every turn till it reaches 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7994 Target's Strength is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7995 Target's Strength is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7996 Target's teeth appear blood-red http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7997 Target's teeth become false; may be removed at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7998 Target's teeth become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
7999 Target's teeth chatter constantly while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8000 Target's teeth double in size when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8001 Target's teeth explode, causing him 3d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8002 Target's teeth fall out; gets 1 GP for each left under pillow. http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8003 Target's teeth fuse together for d4 hours; speech is impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8004 Target's teeth fuse together when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8005 Target's teeth glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8006 Target's teeth heat to 110° when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8007 Target's teeth heat to 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8008 Target's teeth leap from his mouth and chatter away from him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8009 Target's teeth receive unintelligible radio transmissions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8010 Target's teeth rotate 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8011 Target's teeth sh00t from him like bullets, injuring all nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8012 Target's teeth turn needle-sharp; may bite for 1d6+1 hP damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8013 Target's teeth turn to diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8014 Target's teeth turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8015 Target's teeth turn to ice and melt; regrow in 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8016 Target's teeth vanish at sunset and reappear at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8017 Target's teeth vanish when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8018 Target's THAC0 becomes 1, but his attacks inflict only 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8019 Target's THAC0 is 0 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8020 Target's THAC0 is 25 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8021 Target's THAC0 is 25, but successful attacks cause full damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8022 Target's THAC0 is permanently improved by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8023 Target's THAC0 is permanently worsened by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8024 Target's throws d4 shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8025 Target's tongue appears forked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8026 Target's tongue becomes forked like that of a cobra http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8027 Target's tongue becomes razor-sharp http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8028 Target's tongue becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8029 Target's tongue becomes stuck to the r00f of his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8030 Target's tongue changes c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8031 Target's tongue develops a sandpaper-like texture http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8032 Target's tongue elongates d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8033 Target's tongue explodes for 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8034 Target's tongue gains the power of independent speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8035 Target's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8036 Target's tongue leaps from his mouth and slithers away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8037 Target's tongue looks like a blade whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8038 Target's tongue loops around his neck to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8039 Target's tongue loops into a knot; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8040 Target's tongue quadruples in thickness; suffocation danger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8041 Target's tongue sprouts spikes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8042 Target's tongue teleports into his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8043 Target's tongue turns to a snake (-d4 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8044 Target's tongue turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8045 Target's tongue turns to leather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8046 Target's tongue turns to silk 7810 Target's tongue vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8047 Target's torches, lanterns, etc. turn to magnesium and ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8048 Target's torso (not head or legs) rotates 180° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8049 Target's torso (not head or legs) rotates 360° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8050 Target's torso (not head or legs) rotates 90° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8051 Target's total existence in the present is eradicated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8052 Target's touch can drain hit points, but he loses a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8053 Target's touch causes closed wounds to reopen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8054 Target's touch causes cloth to fade in c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8055 Target's touch causes damage as principal weapon, which is lost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8056 Target's touch causes domesticated animals to become wild http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8057 target's touch causes flowers to b100m out of season http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8058 Target's touch causes flowers to break into song http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8059 Target's touch causes glass to blacken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8060 Target's touch causes glass to crack http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8061 Target's touch causes holy items to burn with illusionary fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8062 Target's touch causes ink to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8063 Target's touch causes magical items to discharge randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8064 Target's touch causes nonliving items to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8065 Target's touch causes normal metals to tarnish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8066 Target's touch causes normal plants to wilt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8067 Target's touch causes trees to bear poisonous fruit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8068 Target's touch causes water to become carbonated for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8069 Target's touch causes water to become poisonous for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8070 Target's touch causes water to taste soapy for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8071 Target's touch causes wax to melt into suggestive shapes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8072 Target's touch causes wounds to seal but restores no hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8073 Target's touch is like that of a rust monster http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8074 Target's touch robs plants of their c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8075 Target's touch turns clothing inside-out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8076 Target's touch warps normal plants and wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8077 Target's treasure turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8078 Target's treasure turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8079 Target's treasure turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8080 Target's veins and arteries turn to iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8081 Target's vision extends only 100 yards in any direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8082 Target's visual perceptions are inverted, left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8083 Target's voice causes fruit to fall from nearby trees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8084 Target's voice causes nearby animals to howl http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8085 Target's voice comes from somewhere else when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8086 Target's voice echoes for d4 rounds, casting times doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8087 Target's voice matches that of each person with whom he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8088 Target's voice reverberates oddly when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8089 Target's voice seems whiny and annoying to strangers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8090 Target's voice sounds like gravel rattling in a tin box http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8091 Target's voice sounds like it's coming from down a long pipe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8092 Target's voice sounds vaguely like buzzing insects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8093 Target's weapon acquires his personality http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8094 Target's weapon acquires the target's personality http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8095 Target's weapon attacks him as a fighter of target's level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8096 Target's weapon breaks on a Natural 20 ToHit roll http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8097 Target's weapon can discharge spell's effect (d4 uses) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8098 Target's weapon cannot be wielded by any but him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8099 Target's weapon causes insanity in anyone else wielding it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8100 Target's weapon crumbles to dust upon next usage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8101 Target's weapon explodes, causing 1d6 damage to all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8102 Target's weapon giggles maniacally when it is sheathed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8103 Target's weapon heats to 4d1000°, may melt or combust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8104 Target's weapon turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8105 Target's weapon turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8106 Target's weapon turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8107 Target's weapon turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8108 Target's weapon turns to sponge; can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8109 Target's weapon twists into a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8110 Target's weapon vanishes if anyone but him wields it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8111 Target's weight doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8112 Target's weight fluctuates by ±50% every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8113 Target's weight increases by a factor of 3d10 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8114 Target's weight is reduced to zero; floats away if not caught http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8115 Target's weight lowers by d100 lbs; if less than 0, floats away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8116 Target's Wisdom exceeds the caster's by 1d4 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8117 Target's Wisdom is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8118 Target's Wisdom is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8119 Target's word order is shuffled; verbal spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8120 Temperature of target's principal weapon drops to -260° C http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8121 The flesh of target's hands is invisible for 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8122 The ground beneath target's feet turns ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8123 The ground beneath target's feet turns to an earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8124 The ground beneath target's feet turns to lava http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8125 The ground beneath target's feet turns to quicksand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8126 The ground beneath target's feet turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8127 The most valuable item now carried by target disintegrates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8128 The next creature slain by target rises as his undead slave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8129 The next town target enters greets him like a long-lost son http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8130 The next town target enters reviles him like liar and a thief http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8131 The omelet target ate yesterday was made with dragon eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8132 The person nearest to the target will die if he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8133 The top half of target's body is affected by Reverse Gravity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8134 The top of target's head is flat as a table http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8135 The top of target's head is perfectly sm00th and flat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8136 Twelve stone c01umns sprout from ground within 10' of target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8137 Two nearest demons vie for the target's soul http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8138 Undead react like target is one of them, unless he attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8139 Vines grow from ground and bind target until removed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8140 Vines tie the target to the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8141 Water cannot boil in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8142 Water flows in target's veins instead of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8143 Water tastes like blood to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8144 Water tastes like gas01ine to target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8145 Whatever animal target last ate reanimates and seeks vengeance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8146 Whatever the temperature, target feels like he's in a sauna http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8147 Whatever the temperature, target feels like he's in an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8148 When target becomes invisible, some part of him does not http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8149 When target casts a spell, he loses the spell's Level in HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8150 When target dies he is instantly reincarnated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8151 When target dies, 1d10 people claim to be his clones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8152 When target dies, a chalk outline forms around his corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8153 When target dies, a crops within one mile come to ripeness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8154 When target dies, a nearby religious sect declares holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8155 When target dies, all written record of him vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8156 When target dies, anyone not witnessing his death forgets him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8157 When target dies, everyone nearby weeps mournfully http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8158 When target dies, he becomes horribly frightening to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8159 When target dies, he becomes painfully beautiful to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8160 When target dies, he is found to be a sophisticated android http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8161 When target dies, he shatters as though made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8162 When target dies, he takes r00t and becomes a tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8163 When target dies, his body is found to harbor countless bugs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8164 When target dies, his Charisma score increases by 4 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8165 When target dies, his corpse appears to be 2d20 years younger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8166 When target dies, his corpse becomes a scarecrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8167 When target dies, his corpse changes its sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8168 When target dies, his corpse decays in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8169 When target dies, his corpse deflates like a balloon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8170 When target dies, his corpse detonates as a 10 HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8171 When target dies, his corpse digs a pit & lays itself to rest http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8172 When target dies, his corpse discharges all memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8173 When target dies, his corpse diss01ves into a foul mush http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8174 When target dies, his corpse doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8175 When target dies, his corpse doubles its size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8176 When target dies, his corpse freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8177 When target dies, his corpse giggles if touched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8178 When target dies, his corpse giggles until buried http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8179 When target dies, his corpse goes berserk for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8180 When target dies, his corpse is consumed in a plume of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8181 When target dies, his corpse is dressed in fine silks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8182 When target dies, his corpse is found to be completely h0110w http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8183 When target dies, his corpse is found to be filled with gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8184 When target dies, his corpse is wrapped in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8185 When target dies, his corpse mummifies in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8186 When target dies, his corpse races back to his place of birth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8187 When target dies, his corpse recites a moving poem http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8188 When target dies, his corpse rises into the sky and is gone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8189 When target dies, his corpse rises like a revenant and attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8190 When target dies, his corpse smells of roses instead of decay http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8191 When target dies, his corpse turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8192 When target dies, his corpse turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8193 When target dies, his corpse turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8194 When target dies, his corpse vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8195 When target dies, his death is believed to be a hoax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8196 When target dies, his death is rumored to have been a suicide http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8197 When target dies, his hair and nails continue to grow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8198 When target dies, his head vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8199 When target dies, his skeleton turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8200 When target dies, his skin can be peeled like aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8201 When target dies, his slayer changes alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8202 When target dies, his slayer claims the body as a trophy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8203 When target dies, his slayer refuses to believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8204 When target dies, his soul is trapped in a nearby tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8205 When target dies, his soul is trapped in his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8206 When target dies, his soul transposes with his slayer's http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8207 When target dies, horrible laughter fills the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8208 When target dies, mournful dirges issue from the air around him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8209 When target dies, nearby f01iage withers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8210 When target dies, no bird can ever again sing within 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8211 When target dies, no birds sing for 48 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8212 When target dies, no one recognizes the corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8213 When target dies, people come for miles to see the body http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8214 When target dies, small animals gather to pay their respects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8215 When target dies, the ambient temperature drops 30° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8216 When target dies, the Moon appears blood-red for one month http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8217 When target dies, the nearest royal bloodline dies out, t00 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8218 When target dies, the sky appears overcast for one week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8219 When target dies, the sun appears to weep tears of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8220 When target dies, vicious rumors circulate about him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8221 When target dies, vultures carry his corpse to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8222 When target draws his weapon 2HD creatures check morale http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8223 When target draws his weapon all near him start laughing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8224 When target draws his weapon birds circle his head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8225 When target draws his weapon electricity sizzles in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8226 When target draws his weapon he has second thoughts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8227 When target draws his weapon he shrinks to 1/2 his height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8228 When target draws his weapon his allies get a morale b00st http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8229 When target draws his weapon his hair stands on end http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8230 When target draws his weapon his hands are coated in butter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8231 When target draws his weapon it animates and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8232 When target draws his weapon it dr00ps like a limp n00dle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8233 When target draws his weapon someone nearby faints http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8234 When target is hit, he's suddenly wearing a baseball cap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8235 Wild Surge occurs next time target says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8236 Wizard Mark reading "Kick me" forms on target's back http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8237 1 being nearby is split into two morally-opposing halves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8238 1 item within 60 yards forever charged with intended spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8239 1 item within 60 yards permanently charged with random spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8240 1 mile radius becomes an open Gate to some plane of hell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8241 1 mile radius enjoys uninterrupted daylight for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8242 1 mile radius forms a sinkh01e http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8243 1 mile radius is affected by Grease for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8244 1 mile radius is blanketed with thick smog http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8245 1 mile radius is darkened by an eclipse for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8246 1 mile radius looks like a c010r negative for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8247 1 mile radius receives no precipitation in the next year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8248 1 mile radius suffers uninterrupted night for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8249 1 mile radius turns black-and-white for thespell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8250 1 random creature in area becomes an Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8251 1 random creature in the area vanishes forever http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8252 1 random creature nearby doesn't age but doesn't realize it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8253 1 random creature nearby drops to abs01ute zero http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8254 1 random creature nearby is crushed as if on the sea f100r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8255 1 random creature nearby is rendered Timeless while it sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8256 1 random creature nearby is stretched as though on a rack http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8257 1 random creature nearby turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8258 1 random creature within 60 yards is banished to some hell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8259 1 random creature within 60 yards is welcomed into some heaven http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8260 1 random elemental in area becomes a Prime Material native http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8261 1 random female nearby acts as though possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8262 1 random female nearby ages at 10X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8263 1 random female nearby becomes terrifyingly ugly when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8264 1 random female nearby bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8265 1 random female nearby can brachiate like a gibbon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8266 1 random female nearby can breathe water when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8267 1 random female nearby can kill rodents with a glance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8268 1 random female nearby can pick locks with her toes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8269 1 random female nearby can snuff small fires with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8270 1 random female nearby can turn invisible while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8271 1 random female nearby cannot attack unless she is attacked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8272 1 random female nearby cannot be harmed by metal while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8273 1 random female nearby cannot be harmed by scalding water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8274 1 random female nearby cannot be slain by any male http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8275 1 random female nearby cannot close her eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8276 1 random female nearby cannot slay any male http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8277 1 random female nearby cannot sleep except standing upright http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8278 1 random female nearby cannot walk unless carrying a pebble http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8279 1 random female nearby does not age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8280 1 random female nearby doubles in age each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8281 1 random female nearby drowns as her lungs fill with mud http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8282 1 random female nearby exhales smoke whenever she tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8283 1 random female nearby explodes as a 10HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8284 1 random female nearby fears all who 100k anything like her http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8285 1 random female nearby fears her allies distrust her http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8286 1 random female nearby gains 1d4 CHA http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8287 1 random female nearby gains 2 points of STR http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8288 1 random female nearby gains a minor psionic ability http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8289 1 random female nearby gains proficiency in the chakram http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8290 1 random female nearby goes berserk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8291 1 random female nearby has a huge craving for dirt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8292 1 random female nearby has hair made of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8293 1 random female nearby has invisible eyelids http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8294 1 random female nearby has nonpoisonous snakes for hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8295 1 random female nearby has prehensile feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8296 1 random female nearby has titanium steel for bones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8297 1 random female nearby is a carrier of the black death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8298 1 random female nearby is coated in disgusting, viscous slime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8299 1 random female nearby is consumed from within by maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8300 1 random female nearby is convinced she doesn't exist http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8301 1 random female nearby is covered in cuts and scrapes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8302 1 random female nearby is covered in lamp oil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8303 1 random female nearby is covered in paper mache http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8304 1 random female nearby is covered in v01canic ash http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8305 1 random female nearby is cured of all diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8306 1 random female nearby is Enfeebled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8307 1 random female nearby is fabulously rich but doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8308 1 random female nearby is immune to nonmagical diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8309 1 random female nearby is paralyzed for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8310 1 random female nearby is swept clean of memories http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8311 1 random female nearby is unharmed by natural weather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8312 1 random female nearby looks like a demon when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8313 1 random female nearby loses 1 pound per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8314 1 random female nearby loses 1d4 CHA http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8315 1 random female nearby melts like snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8316 1 random female nearby must Save vs. Death or turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8317 1 random female nearby never wants to wear boots again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8318 1 random female nearby realizes she's a Clone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8319 1 random female nearby realizes she's a nymph's daughter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8320 1 random female nearby refuses to believe she's not dreaming http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8321 1 random female nearby refuses to believe she's not undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8322 1 random female nearby seems to be afflicted with black death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8323 1 random female nearby sheds her skin like a snake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8324 1 random female nearby smells strongly of roses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8325 1 random female nearby sprouts feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8326 1 random female nearby suddenly has no skeleton http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8327 1 random female nearby sweats profusely and smells like lemons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8328 1 random female nearby teleports 100 feet straight up http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8329 1 random female nearby thinks all her memories are false http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8330 1 random female nearby thinks she can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8331 1 random female nearby thinks she can speak a new language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8332 1 random female nearby thinks she has no freewill http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8333 1 random female nearby thinks she's a paladin on a quest http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8334 1 random female nearby thinks she's as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8335 1 random female nearby thinks she's only 6 years 01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8336 1 random female nearby thinks she's immune to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8337 1 random female nearby turns bright green when she tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8338 1 random female nearby turns to snow for 1 hour, then reforms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8339 1 random female nearby will die unless she removes her boots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8340 1 random female within 60 yards loses 1 hit point per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8341 1 random humanoid nearby acquires Strength of 25 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8342 1 random humanoid nearby believes he is his deity's avatar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8343 1 random humanoid nearby can understand all spoken languages http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8344 1 random humanoid nearby can understand all written languages http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8345 1 random humanoid nearby doubles in height but not mass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8346 1 random humanoid nearby gains 1d100% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8347 1 random magic item within 100' gains another enchantment http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8348 1 random male nearby always thinks he has 10 minutes to live http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8349 1 random male nearby becomes incredibly beautiful when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8350 1 random male nearby becomes striped like a candy cane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8351 1 random male nearby becomes striped like a zebra http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8352 1 random male nearby begins aging backward at 365X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8353 1 random male nearby begins turning inside-out very slowly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8354 1 random male nearby bursts into illusory flame when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8355 1 random male nearby can cast 1 one random spell 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8356 1 random male nearby can jump 10 feet straight up at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8357 1 random male nearby can read the next language he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8358 1 random male nearby can remain awake for 1d4 weeks at a time http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8359 1 random male nearby cannot be affected by magical acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8360 1 random male nearby cannot close his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8361 1 random male nearby cannot speak until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8362 1 random male nearby cannot teleport http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8363 1 random male nearby declares a holy crusade against kob01ds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8364 1 random male nearby declares himself king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8365 1 random male nearby declares himself the king's champion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8366 1 random male nearby declares himself the king's enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8367 1 random male nearby dehydrates rapidly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8368 1 random male nearby falls to dust; reforms if water is added http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8369 1 random male nearby fears clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8370 1 random male nearby fears he will die if he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8371 1 random male nearby feels horrific agony when he touches gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8372 1 random male nearby feels like he hasn't eaten in 10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8373 1 random male nearby finds his esophagus full of earthworms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8374 1 random male nearby forgets how to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8375 1 random male nearby gains +one STR http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8376 1 random male nearby gains 1 point to his primary attribute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8377 1 random male nearby giggles hideously when wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8378 1 random male nearby greatly desires to meet the king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8379 1 random male nearby greatly desires to slay the king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8380 1 random male nearby has a mouthful of sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8381 1 random male nearby has difficulty with the idea of "future" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8382 1 random male nearby has his feet encased in blocks of quartz http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8383 1 random male nearby hates the next person he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8384 1 random male nearby howls at the full Moon like a coyote http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8385 1 random male nearby is affected by F001's Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8386 1 random male nearby is compelled to tithe 90% of his income http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8387 1 random male nearby is covered in densely-packed leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8388 1 random male nearby is enraged at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8389 1 random male nearby is mesmerized by spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8390 1 random male nearby is orbited by inert ioun stones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8391 1 random male nearby is rendered Timeless for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8392 1 random male nearby is suddenly standing in a p001 of acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8393 1 random male nearby is surrounded by a cloud of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8394 1 random male nearby looks emaciated while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8395 1 random male nearby looks like a decayed corpse while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8396 1 random male nearby loses half of his strength http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8397 1 random male nearby must reroll all his attributes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8398 1 random male nearby must Save vs. Death or turn to charcoal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8399 1 random male nearby obeys the next instruction he receives http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8400 1 random male nearby refuse to ask directions while lost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8401 1 random male nearby refuses to answer any questions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8402 1 random male nearby runs in a straight line for 1 full day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8403 1 random male nearby Saves vs Death or diss01ve into g00 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8404 1 random male nearby sees something abs01utely horrifying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8405 1 random male nearby sees something abs01utely hysterical http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8406 1 random male nearby shines brightly when hiding in shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8407 1 random male nearby smells like carrion to everyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8408 1 random male nearby speaks in 3 part harmony when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8409 1 random male nearby suddenly has no elbows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8410 1 random male nearby suddenly stands at the edge of a chasm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8411 1 random male nearby tells everyone where the treasure is http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8412 1 random male nearby thinks he can predict the future http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8413 1 random male nearby thinks he is a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8414 1 random male nearby thinks he is his own child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8415 1 random male nearby thinks he's aging 1 year per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8416 1 random male nearby thinks he's as attractive as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8417 1 random male nearby thinks he's shrunken to 1I12 his height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8418 1 random male nearby thinks he's an escaped slave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8419 1 random male nearby thinks he's breathing chlorine gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8420 1 random male nearby thinks he's fated to die by a wild surge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8421 1 random male nearby thinks he's naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8422 1 random male nearby thinks he's twice his actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8423 1 random male nearby thinks vampires are stalking him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8424 1 random male nearby vanishes for 1 year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8425 1 random male nearby weeps like a baby when wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8426 1 random male nearby will die unless he drops all weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8427 1 random mammal in vicinity acquires INT 19 and speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8428 1 random mammal in vicinity becomes a random reptile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8429 1 random mammal in vicinity becomes amphibious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8430 1 random mammal in vicinity becomes Minimal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8431 1 random mammal in vicinity gains human INT and speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8432 1 random potion nearby turns its drinker inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8433 1 random potion within 10 yards turns to nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8434 1 suit of ring mail nearby bears 1d4 random magic rings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8435 1 ton of matter from vicinity is transported into Limbo http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8436 1 ton of matter is transported from Limbo into vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8437 yard radius is affected by permanent Cloudkill http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8438 yard radius is affected by permanent Stinking Cloud http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8439 10d1000 birds flock to the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8440 1d10 nearby humanoids are affected by Timelessness for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8441 1d10 ostriches appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8442 1d10 people teleport to vicinity; vanish after 1d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8443 1d10 Stirges appear in vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8444 1d100 drops of distilled Universal S01vent rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8445 1d100 drops of Sovereign Glue rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8446 1d100 large, mysterious, granite heads rise from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8447 1d100 Skeletons appear and attack everyone in sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8448 1d100 skeletons appear in the area but don't do anything http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8449 1d1000 eggs fall from the sky; all lose 1d6 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8450 1d100000 bees swarm through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8451 1d20 hungry trolls appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8452 1d6 creatures in the area are Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8453 1d6 umber hulks appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8454 random beings in the area merge into 1 creature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8455 3d20 statues rise up and stare accusingly at everyone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8456 f00t high Wall of Iron encircles the area (40 f00t radius) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8457 yard radius affected by permanent Vacancy, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8458 yard radius affected by ThereINot There http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8459 yard radius affected by Timestop, except 1 random creature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8460 yard radius appears frozen in time to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8461 yard radius appears g100my and depressing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8462 yard radius appears two-dimensional from outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8463 yard radius appears vastly different to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8464 yard radius appears vastly distant to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8465 yard radius area becomes invisible to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8466 yard radius becomes a Dead Magic region http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8467 yard radius becomes a summoning circle for a tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8468 yard radius becomes an island in the nearest large lake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8469 yard radius becomes swampy and water-logged like a marsh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8470 yard radius begins to form a sinkh01e http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8471 yard radius cannot support plant life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8472 yard radius expands to a 200 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8473 yard radius experiences 1 hour of daylight each night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8474 yard radius fills with dense water vapor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8475 yard radius fills with lizards, snakes, and turtles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8476 yard radius fills with ominous and frightening whispers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8477 yard radius fills with vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8478 yard radius forms a basin and gradually becomes a lake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8479 yard radius has a Fear aura like a Great Wyrm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8480 yard radius hemisphere of ground rotates 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8481 yard radius intensifies the emotions of those within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8482 yard radius is affected by Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8483 yard radius is affected by Distance Distortion for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8484 yard radius is affected by Estate Transference http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8485 yard radius is affected by Guards and Wards for 1 year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8486 yard radius is always 10 degrees colder its surroundings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8487 yard radius is circled by a river of magma http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8488 yard radius is circled by a wall of iron http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8489 yard radius is covered by 1 f00t of v01canic ash http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8490 yard radius is covered by 2 feet of sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8491 yard radius is covered by 3 feet of water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8492 yard radius is covered by 4 feet of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8493 yard radius is covered by a 3 inch thick sheet of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8494 yard radius is covered by astroturf http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8495 yard radius is covered by dead crickets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8496 yard radius is covered by live crickets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8497 yard radius is covered by paint http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8498 yard radius is covered by roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8499 yard radius is covered by worms, which die after 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8500 yard radius is covered in plush carpet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8501 yard radius is encircled by a ring of melting snowmen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8502 yard radius is encircled by a tall barbed-wire fence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8503 yard radius is encircled by a tall electric fence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8504 yard radius is encircled by closely-spaced oak trees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8505 yard radius is paved-over by asphalt http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8506 yard radius is reduced in size to 50 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8507 yard radius is ringed by mon01ithic Standing Stones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8508 yard radius is seared clean of plants, rocks, and wildlife http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8509 yard radius is six months out-of-sync with normal seasons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8510 yard radius is stripped of topsoil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8511 yard radius is wracked by an Earthquake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8512 yard radius laid waste by explosion; all must Save vs death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8513 yard radius makes all those within it feel uncomfortable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8514 yard radius ripples like the surface of a pond for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8515 yard radius rises 10 feet into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8516 yard radius rises 3d20 feet in the air on a mound of earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8517 yard radius rises like a mesa from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8518 yard radius rotates slowly every day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8519 yard radius seems distorted, like 100king into a fishbowl http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8520 yard radius shows all signs of hideous, bloody carnage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8521 yard radius slowly loses oxygen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8522 yard radius stinks like a sewer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8523 yard radius suppresses the emotions of those within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8524 yard radius swaps weather conditions with some distant area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8525 yard radius turns to quicksand, 1d10+10 feet deep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8526 yard radius will erupt like a v01cano in 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8527 yard sphere is transposed with a distant 60 yard sphere http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8528 8X10 photographs appear of everyone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8529 A 1957 DeSoto appears at the target point, engine running http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8530 A 1957 DeSoto appears at the target point, out of gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8531 A box of .50 caliber h0110w point rounds appears nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8532 A cruise missile appears nearby, lacking its payload http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8533 A cryptic message appears scrawled on the nearest mountainside http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8534 A Deck of Many Things falls from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8535 A Deck of Normal Pinochle Cards falls from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8536 A disturbing whistling fills the air; Morale Checks at -1 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8537 A fire burns the nearest forest to the ground in 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8538 A five-piece dining room set appears at the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8539 A four-cycle internal combustion engine appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8540 A fully-furnished but unpopulated town springs up in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8541 A geyser springs up from the ground beneath the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8542 A gigantic herd of buffalo stampedes through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8543 A herd of gigantic buffalo stampedes through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8544 A horde of kob01ds erupts from nearest cave to establish trade http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8545 A horde of kob01ds erupts from nearest cave to wreak havoc http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8546 A huge hand rises from nearby lake to point angrily at the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8547 A large circle of megalithic stone blocks rises from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8548 A large, flat-topped pyramid sprouts from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8549 A meteor strikes the nearest monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8550 A nearby pond is thought to be holy; draws countless pilgrims http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8551 A new deity is rumored to be gaining power in a local pantheon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8552 A new religion arises to condemn the purveyors of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8553 A new religion arises to condemn the randomness of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8554 A new religion arises to worship the purveyors of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8555 A new religion arises to worship the randomness of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8556 A pit 5 feet across, 1 mile deep opens under the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8557 a pit 5 feet deep, 1 mileacross opens under the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8558 A shrub or bush nearest the target point bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8559 A Sphere of Annihilation appears at the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8560 A swarm of locusts descends upon the surrounding countryside http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8561 A tornado spins into existence at the intended target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8562 A tree falls nearby and doesn't make a sound http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8563 A tribe of locathah takes up residence in the nearest lake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8564 A tsunami crashes into the nearest coastline http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8565 A Type V demon appears, intent on killing everyone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8566 A witch hunt forms in nearby town, seeking death to all wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8567 Acid Storm rains down on a 60 yard radius for 3d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8568 Acrid smoke billows from the nearest well, filling the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8569 After 1d3 turns, spell becomes 1d4x8HD Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8570 After 1d6 turns, a 50-Die Fireball detonates at the site http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8571 Air Elemental appears, inflates all water skins, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8572 Air temperature around the world drops 10 degrees for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8573 Air within 60 yard radius affects voices like helium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8574 Air within 60 yard radius distorts light like water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8575 Al within 60 yards lose 1d4 points of CON for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8576 All above-ground rock begins to erode, 1 inch per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8577 All above-ground rock within 60 yards disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8578 All adverse effects of time accelerate within 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8579 All adverse effects of time are halted within 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8580 All air elementals within 1 mile become clearly visible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8581 All air elementals within 1 mile become earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8582 All air elementals within 1 mile become vacuum elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8583 All air within 10 yards of target point is forever evacuated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8584 All air within 60 yards of the target point becomes opaque http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8585 All air within 60 yards of the target point is evacuated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8586 All air within 60 yards of the target point turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8587 All ants in the nearest c010ny form a c011ective intelligence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8588 All ants within 1 mile are covered with choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8589 All ants within 1 mile become gi-ant for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8590 All armor within 60 yards becomes porous like a sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8591 All arrows within 60 yards bend into circles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8592 All arrows within 60 yards burst into flame on impact http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8593 All arrows within 60 yards take r00t in whomever they hit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8594 All axes within 60 yards turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8595 All Bags of H01ding within 60 yards become Bags of Devouring http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8596 All Bags of H01ding within 60 yards become chainmail-lined http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8597 All Bags of H01ding within 60 yards become normal bags http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8598 All Bags of H01ding within 60 yards become red hot inside http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8599 All Bags of H01ding within 60 yards double their capacity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8600 All Bags of H01ding within 60 yards dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8601 All Bags of H01ding within 60 yards fill with lint and fluff http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8602 All Bags of H01ding within 60 yards fill with razor blades http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8603 All Bags of H01ding within 60 yards fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8604 All Bags of H01ding within 60 yards interconnect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8605 All Bags of H01ding within 60 yards quadruple their weight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8606 All Bags of H01ding within 60 yards shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8607 All Bags of H01ding within 60 yards vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8608 All birds within 1 mile are bleached bone-white http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8609 All birds within 1 mile are suddenly encased in eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8610 All birds within 1 mile attack anyone near them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8611 All birds within 1 mile become amphibious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8612 All birds within 1 mile become fish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8613 All birds within 1 mile become pitch-black http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8614 All birds within 1 mile become savagely carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8615 All birds within 1 mile become Stirges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8616 All birds within 1 mile combust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8617 All birds within 1 mile disgorge valuable gizzard stones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8618 All birds within 1 mile erupt from the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8619 All birds within 1 mile fly north next winter instead of south http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8620 All birds within 1 mile fly south for winter right now http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8621 All birds within 1 mile gain power of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8622 All birds within 1 mile glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8623 All birds within 1 mile grow leaves instead of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8624 All birds within 1 mile grow steel plates instead of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8625 All birds within 1 mile periodically say nevermore http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8626 All birds within 1 mile quadruple in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8627 All birds within 1 mile quadruple in weight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8628 All birds within 1 mile radiate auras of intense Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8629 All birds within 1 mile rise as undead after they die http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8630 All birds within 1 mile r00st in the nearest dragon's den http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8631 All birds within 1 mile scream like torture victims for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8632 All birds within 1 mile sing "The Ride of the Valkyries" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8633 All birds within 1 mile sing melancholy dirges for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8634 All birds within 1 mile sing 1 octave higher from now on http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8635 All birds within 1 mile sound like kaz00s when they sing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8636 All birds within 1 mile sound like pianos when they sing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8637 All birds within 1 mile terrify any nearby with their singing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8638 All birds within 1 mile turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8639 All birds within 60 yards explode as 1-Die fireballs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8640 All bladedIthrusting weapons within 60 yards are blunted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8641 All blood spilled within 60 yards glows deep red http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8642 All blood spilled within 60 yards hisses and steams http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8643 All bludgeons within 60 yards become sponge for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8644 All bodies in nearest graveyard can never rise as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8645 All bodies in nearest graveyard rise as Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8646 All bodies in nearest graveyard rise to the surface http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8647 All boots within 60 yards resemble ridiculous clown feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8648 All bridges within 1 mile c011apse or are washed away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8649 All bridges within 500 yards turn to eggshell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8650 All buildings in the nearest town stack into a giant high-rise http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8651 All buildings within 60 yards sink into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8652 All burning logs within 60 yards turn to sticks of dynamite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8653 All canteens within 60 yards fill with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8654 All chain links within 60 yards turn to sausage links http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8655 All chain mail within 60 yards loses 1I2 its links http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8656 All chain mail within 60 yards turns to aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8657 All chain mail within 60 yards turns to plate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8658 All chain mail within 60 yards turns to porcelain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8659 All charged magic items in the area discharge on their bearers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8660 All charged magic items in the area discharge once, randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8661 All charms upon creatures within 60 yards are nullified http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8662 All chipmunks in 1 mile area begin to crave fresh meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8663 All choc01ate within 1 mile fills with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8664 All cloth within 1d10 miles turns invisible for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8665 All clothing within 60 yards turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8666 All clouds over 1 mile radius turn to spider web http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8667 All clouds within 10 miles turn to cotton candy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8668 All controlled undead within 1 mile are controlled no longer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8669 All controlled undead within 1 mile c011apse, inert http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8670 All cows within 1 mile appear in the nearest town square http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8671 All cows within 1 mile are suddenly clad in leather armor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8672 All cows within 1 mile become carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8673 All cows within 1 mile become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8674 All cows within 1 mile demand equal government representation http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8675 All cows within 1 mile gain human intelligence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8676 All cows within 1 mile give ice cream instead of milk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8677 All cows within 1 mile give potions of healing instead of milk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8678 All cows within 1 mile give powdered milk for next week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8679 All cows within 1 mile levitate 1d3 feet off the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8680 All cows within 1 mile preach the merits of vegetarianism http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8681 All cows within 1 mile stampede http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8682 All cows within 1 mile turn into caribou http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8683 All cows within 1 mile turn into llamas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8684 All creatures currently awake in vicinity fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8685 All creatures smaller than size M within 60 yards are Held http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8686 All crops planted within 10 miles ripen twice as quickly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8687 All crops within 10 miles become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8688 All crops within 10 miles die; may be replanted next season http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8689 All curses within 60 yard radius are negated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8690 All cut diamonds within 1 mile turn to semi-precious quartz http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8691 All dead within 60 yards become hostile earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8692 All dead within 60 yards begin chanting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8693 All demihumans within 1 mile are tatt00ed with a cryptic rune http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8694 All dogs within 1 mile are covered with bark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8695 All dogs within 1 mile change into cats under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8696 All dogs within 1 mile change into humans under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8697 All dwarves within 1 mile grow 6 inches for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8698 All earth and rock within 60 yards turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8699 All elementals in area are healed of all damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8700 All elementals in area are Held until touched by a Prime native http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8701 All elementals in area are returned to their home planes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8702 All elementals in area attack each other, blind to all else http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8703 All elementals in area become elementals of opposite matter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8704 All elementals in area flee in terror http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8705 All elementals in area turn on those controlling them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8706 All elementals in area turn to mundane elemental matter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8707 All elementals in area turn to Negative Quasi-Plane matter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8708 All elementals in area turn to Positive Quasi-Plane matter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8709 All enchantments within 60 yards become inert for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8710 All females within 60 yards appear to bleed from the eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8711 All females within 60 yards are cannot speak until touched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8712 All females within 60 yards are covered in mustard http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8713 All females within 60 yards are deaf for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8714 All females within 60 yards are Hasted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8715 All females within 60 yards are now wearing baseball caps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8716 All females within 60 yards are suddenly 5 inches taller http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8717 All females within 60 yards are suddenly 5 years younger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8718 All females within 60 yards are suddenly carrying their boots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8719 All females within 60 yards are suddenly stricken bald http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8720 All females within 60 yards are transformed into elves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8721 All females within 60 yards are transparent in firelight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8722 All females within 60 yards become illusory for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8723 All females within 60 yards cackle at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8724 All females within 60 yards can lie with impunity while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8725 All females within 60 yards change their name to Arianna http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8726 All females within 60 yards change their name to Chuck http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8727 All females within 60 yards double in height but not mass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8728 All females within 60 yards face the opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8729 All females within 60 yards face the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8730 All females within 60 yards feel the urge to sing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8731 All females within 60 yards gain +one STR for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8732 All females within 60 yards get hungry when they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8733 All females within 60 yards have Deeppockets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8734 All females within 60 yards have Direction Sense http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8735 All females within 60 yards have eyes like cats http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8736 All females within 60 yards have faulty Direction Sense http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8737 All females within 60 yards have glowing red eyes when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8738 All females within 60 yards have horrible dreams of snowmen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8739 All females within 60 yards hear haunting, disturbing music http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8740 All females within 60 yards must Save or be Held until touched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8741 All females within 60 yards must Save or go mad until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8742 All females within 60 yards see ghostly shapes in firelight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8743 All females within 60 yards shriek in terror for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8744 All females within 60 yards shun the use of ranged weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8745 All females within 60 yards sneeze for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8746 All females within 60 yards spin like tops for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8747 All females within 60 yards suddenly have sky-blue skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8748 All females within 60 yards think everyone's forgotten them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8749 All females within 60 yards think they have the same name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8750 All females within 60 yards think they're 20 years older http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8751 all females within 60 yards think they're cats until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8752 all females within 60 yards think they're covered in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8753 all females within 60 yards think they're covered in bugs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8754 all females within 60 yards think they're drowning http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8755 All females within 60 yards think they're invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8756 All females within 60 yards think they're naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8757 All females within 60 yards think they're on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8758 All females within 60 yards think they're pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8759 All females within 60 yards think they're sisters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8760 All females within 60 yards think they've been Charmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8761 All females within 60 yards think they've been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8762 All females within 60 yards turn invisible for 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8763 All females within 60 yards turn male under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8764 All females within 60 yards vanish for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8765 All fire within 60 yards causes sunburn in all who see it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8766 All fire within 60 yards is invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8767 All fire within 60 yards produces Sleep Smoke as a Brazier http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8768 All fire within 60 yards produces thick, acrid smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8769 All fires within 10 miles turn to ice of equal temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8770 All fires within 60 yards become minor fire elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8771 All fires within 60 yards burn as bright as the sun http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8772 All fires within 60 yards burn at 10X normal brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8773 all fires within 60 yards erupt as fireballs of appropriate HD http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8774 all fires within 60 yards turn to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8775 All flowers within 60 yards appear sickly and vile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8776 All flowers within 60 yards attack those nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8777 All flowers within 60 yards berate any who approach them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8778 All flowers within 60 yards die within 10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8779 All flowers within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8780 All flowers within 60 yards exude acidic vapor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8781 All flowers within 60 yards giggle when people approach http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8782 All flowers within 60 yards give off noxious gases http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8783 All flowers within 60 yards smell like cabbage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8784 All flowers within 60 yards turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8785 All f01iage within 60 yards appears gnarled and twisted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8786 All f01iage within 60 yards becomes phosphorescent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8787 All f01iage within 60 yards bleeds when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8788 All f01iage within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8789 All f01iage within 60 yards is covered by cryptic scrawls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8790 All f01iage within 60 yards radiates intense evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8791 All f01iage within 60 yards screams when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8792 All f01iage within 60 yards turns dingy gray http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8793 All food within 1 mile has no nutritional value http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8794 All food within 1 mile tastes like sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8795 all food within 10 miles vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8796 All food within 60 yards becomes hideously toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8797 All food within 60 yards becomes highly toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8798 All food within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8799 All food within 60 yards reeks with putrescence http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8800 All food within 60 yards tastes like ashes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8801 All food within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8802 All food within 60 yards turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8803 All food within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8804 All food within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8805 All free-standing water within 1 mile freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8806 All free-willed undead within 1 mile become mindless for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8807 All free-willed undead within 1 mile return to life http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8808 All geese within 1 mile covered in Grease, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8809 All geese within 1 mile fall under a Geas, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8810 All geese within 1 mile turn to gas and dissipate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8811 All geese within 1 mile turn to ghosts and haunt their lake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8812 All glass within 10 yards turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8813 All glass within 60 yards is affected by Glassteel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8814 All glass within 60 yards turns to eggshell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8815 All glass within 60 yards turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8816 All gold within 60 yards combines into 1 large mass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8817 All gold within 60 yards doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8818 All gold within 60 yards heats by 1000° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8819 All gold within 60 yards is teleported into nearest temple http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8820 All gold within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8821 All gold within 60 yards turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8822 All gold within 60 yards turns to platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8823 All gold within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8824 All gold within nearest temple is teleported into the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8825 All grass within 1 mile turns to healthy, fragrant human hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8826 All grass within 60 yards exudes dust of sneezing and choking http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8827 All grass within 60 yards exudes hallucinogenic gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8828 All grass within 60 yards exudes regurgitant gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8829 All grass within 60 yards exudes sleeping gas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8830 All grass within 60 yards grows to entangle anyone upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8831 All grass within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8832 All grass within 60 yards tickles anyone walking on it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8833 All grass within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8834 All grass within 60 yards turns to spaghetti http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8835 All grass within 60 yards turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8836 All ground within 10 yards turns to cheese, 1 f00t deep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8837 All Held creatures within 60 yards are freed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8838 All helmets within 60 yards begin shrinking by 1% per round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8839 All helmets within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8840 All henchmen within 60 yards must check Morale or flee http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8841 All henchmen within 60 yards suddenly resent their leaders http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8842 All horses within 1 mile are striped like zebras http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8843 All horses within 60 yards turn to motorcycles for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8844 All Huge spiders within 1 mile explode http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8845 All in the area lose 1 point of each ability score for 2d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8846 All ink within 60 yards becomes wet as though just written http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8847 All ink, dry or otherwise, within 60 yards turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8848 All insects within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8849 All insects within 60 yards swarm aggressively http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8850 All iron within 20 yards turns to aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8851 All iron within 20 yards turns to magnesium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8852 All iron within 60 yards becomes impervious to magnetism http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8853 All lamps and torches within 60 yards burn at 2X brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8854 All lamps and torches within 60 yards ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8855 All lamps and torches within 60 yards shed darkness, not light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8856 All leather within 60 yards is sheathed in aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8857 All lids within 60 yards fall off their containers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8858 All lids within 60 yards seal tightly on their containers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8859 All linen cloth within 60 yards reverts to raw flax http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8860 All living feet within 60 yards grow 1d4 plants http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8861 All living plants within 60 yards grow 1d4 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8862 All magic (enchantments, etc.) within 1 mile is Dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8863 All magic cast in area for next turn fails automatically http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8864 All magic items for yards are invisible for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8865 All magic items for yards nonfunctional for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8866 All magic light sources within 60 yards are snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8867 All magic light sources within 60 yards flare 2X as brightly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8868 All magical armor within 60 yards gains 1 plus of protection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8869 All magical armor within 60 yards loses 1 plus of protection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8870 All magical fires within 1d10 miles are extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8871 All magical rings now active within 60 yards deactivate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8872 All magical rings within 60 yards activate, if possible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8873 All magical rings within 60 yards become inert for 3d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8874 All magical rings within 60 yards link into a chain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8875 All magically invisible creatures within 1 mile become visible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8876 All males within 60 yards age 20 years until sunset tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8877 All males within 60 yards appear to be 1I2 their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8878 All males within 60 yards appear to be 2x older than they are http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8879 All males within 60 yards are affected by cure Light Wounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8880 All males within 60 yards are affected by F001s' Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8881 All males within 60 yards are affected by Slow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8882 All males within 60 yards are covered in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8883 All males within 60 yards are covered in green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8884 All males within 60 yards are covered in ketchup http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8885 All males within 60 yards are covered in sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8886 All males within 60 yards are Held for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8887 All males within 60 yards are stricken bald http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8888 All males within 60 yards are stricken mute for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8889 All males within 60 yards are stricken with ravenous hunger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8890 All males within 60 yards become ethereal for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8891 All males within 60 yards Blink randomly for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8892 All males within 60 yards cannot harm each other for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8893 All males within 60 yards develop a craving for grass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8894 All males within 60 yards develop a random, minor phobia http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8895 All males within 60 yards drop their weapons & can't find them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8896 All males within 60 yards exchange places other randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8897 All males within 60 yards fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8898 All males within 60 yards forget everyone's name till reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8899 All males within 60 yards forget their names until reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8900 All males within 60 yards levitate 1d4 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8901 All males within 60 yards 100k identical till sunset tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8902 All males within 60 yards lose 1d8 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8903 All males within 60 yards lose all weapon skill for 2d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8904 All males within 60 yards lose interest in combat for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8905 All males within 60 yards run to a central point & link hands http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8906 All males within 60 yards scream like children for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8907 All males within 60 yards shrink to 1I2 normal size for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8908 All males within 60 yards sink in the ground up to their knees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8909 All males within 60 yards smell like sulfur until they bathe http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8910 All males within 60 yards spin like tops for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8911 All males within 60 yards suddenly grow beards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8912 All males within 60 yards they see their worst enemy nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8913 All males within 60 yards think their touch turns lead to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8914 All males within 60 yards think they are all dreaming together http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8915 All males within 60 yards think they are distantly related http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8916 All males within 60 yards think they carry some awful plague http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8917 All males within 60 yards think they taste blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8918 All males within 60 yards think they're 1I2 their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8919 All males within 60 yards think they're 2x their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8920 All males within 60 yards think they're at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8921 All males within 60 yards think they're bleeding profusely http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8922 All males within 60 yards think they're fabulously wealthy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8923 All males within 60 yards think they're knee-deep in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8924 All males within 60 yards think they're on death's d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8925 All males within 60 yards think they're on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8926 All males within 60 yards think they're powerful wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8927 All males within 60 yards think they're pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8928 All males within 60 yards think they've forgotten 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8929 All males within 60 yards turn into rabbits for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8930 All males within 60 yards vanish for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8931 All mammals within 60 yards are stripped of all hair http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8932 All matter within 10' of target point vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8933 All melee weapons within 60 yards become ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8934 All members of nearest ant c010ny gain human size and intellect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8935 All metal armor within 60 yards animates & becomes free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8936 All metal armor within 60 yards engages in combat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8937 All metal armor within 60 yards enlarges by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8938 All metal armor within 60 yards flees the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8939 All metal armor within 60 yards heats to 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8940 All metal armor within 60 yards must Save or turn to burlap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8941 All metal armor within 60 yards piles in a heap at target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8942 All metal armor within 60 yards shrinks 10%; crushing damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8943 All metal armor within 60 yards turns 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8944 All metal armor within 60 yards turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8945 All metal armor within 60 yards turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8946 All metal armor within 60 yards turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8947 All metal armor within 60 yards turns to ice; reverts in 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8948 All metal armor within 60 yards turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8949 All metal armor within 60 yards turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8950 All metal armor within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8951 All metal armor within 60 yards turns to uranium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8952 All metal armor within 60 yards turns upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8953 All metal within 60 yards appears pitted and rusty but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8954 All metal within 60 yards becomes as pliable as rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8955 All metal within 60 yards becomes electrically non-conductive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8956 All metal within 60 yards becomes rust-pr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8957 All metal within 60 yards becomes toxic to its owner http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8958 All metal within 60 yards begins to rust at an alarming rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8959 All metal within 60 yards drops to -200° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8960 All metal within 60 yards is affected by Heat Metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8961 All metal within 60 yards is p01ished to mirror brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8962 All metal within 60 yards is sheathed in thin leather http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8963 All metal within 60 yards is silenced http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8964 All missile weapons within 60 yards shrink by 75% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8965 All missile weapons within 60 yards snap their strings http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8966 All missile weapons within 60 yards spontaneously discharge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8967 All missile weapons within 60 yards strike their owners http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8968 All missile weapons within 60 yards turn to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8969 All mounts & pack animals within 60 yards are panic stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8970 All mounts & pack animals within 60 yards glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8971 All mounts & pack animals within 60 yards hate their jobs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8972 All mounts & pack animals within 60 yards reek of manure http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8973 All mounts & pack animals within 60 yards rev01t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8974 All mounts & pack animals within 60 yards start singing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8975 All mounts & pack animals within 60 yards turn carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8976 All mounts & pack animals within 60 yards turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8977 All mounts & pack animals within 60 yards vanish at sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8978 All mounts within 60 yards are stricken dead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8979 All mounts within 60 yards flee the area at top speed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8980 All mounts within 60 yards p01ymorph into humanoid equivalents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8981 All mounts within 60 yards p01ymorph into other quadrupeds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8982 All mounts, pets, & familiars in the area attack their masters http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8983 All nearby are familiar with spell & can identify it on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8984 All nearby with metal armor lose 4d6 HP to electrical damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8985 All nearby without metal armor lose 4d6 HP to electrical damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8986 All necromantic magic within 60 yards suddenly fails http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8987 All nitrogen slowly bleeds away from a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8988 All nonliving matter within 1 mile is coated in a glaze of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8989 All nonliving matter within 60 yards is Disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8990 All nonliving wood within 1 mile begins to grow again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8991 All nonliving wood within 1 mile turns to high quality steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8992 All nonliving wood within 60 yards turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8993 All nonliving wood within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8994 All nonliving, unowned matter within 100 feet turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8995 All nonmagic light sources within 60 yards are snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8996 All nonmagical armor within 60 yards gains +one protection http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8997 All nonmagical clothing within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8998 All nonmagical clothing within 60 yards crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
8999 All nonmagical clothing within 60 yards is animated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9000 All nonmagical clothing within 60 yards shrinks by 80% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9001 All nonmagical clothing within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9002 All nonmagical fires within 1d10 miles are extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9003 All nonmagical weapons now sheathed can never be removed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9004 All NPC's in the area lose Morale and wish to flee http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9005 All objects within 60 yards not carried or worn disintegrate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9006 All oil and greek fire within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9007 All open wounds within 60 yards become gangrene unless treated http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9008 All open wounds within 60 yards leave distinct scars http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9009 All open wounds within 60 yards reek of sulfur http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9010 All open wounds within 60 yards swarm with maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9011 All paper within 60 yards ages 1000 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9012 All paper within 60 yards becomes firepr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9013 All paper within 60 yards smolders for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9014 All plants within 60 yards become perfectly reflective http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9015 All plants within 60 yards blanch in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9016 All plants within 60 yards grow better under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9017 All potions for 60 yards affect the being beside the imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9018 All potions within 60 yards become potions of Delusion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9019 All potions within 60 yards become unpleasantly malodorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9020 All potions within 60 yards become unpleasantly viscous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9021 All potions within 60 yards cause a second, beneficial effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9022 All potions within 60 yards cause a second, comical effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9023 All potions within 60 yards cause a second, delusional effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9024 All potions within 60 yards cause a second, detrimental effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9025 All potions within 60 yards cause a second, random effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9026 All potions within 60 yards cause their drinkers to rust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9027 All potions within 60 yards combust at 85° Fahrenheit. http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9028 All potions within 60 yards double in duration of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9029 All potions within 60 yards double in potency http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9030 All potions within 60 yards double in v01ume 1d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9031 All potions within 60 yards duplicate a single potion's effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9032 All potions within 60 yards function but also induce blindness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9033 All potions within 60 yards have a 10% chance to be permanent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9034 All potions within 60 yards mix at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9035 All potions within 60 yards mix in a barrel in the target area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9036 All potions within 60 yards mix in a random creature's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9037 All potions within 60 yards stink like death but work normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9038 All potions within 60 yards take effect on those carrying them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9039 All potions within 60 yards taste like honey but work normally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9040 All potions within 60 yards transform into small, edible pills http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9041 All potions within 60 yards turn to acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9042 All potions within 60 yards turn to choc01ate syrup http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9043 All potions within 60 yards turn to Class J poison http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9044 All potions within 60 yards turn to gas01ine http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9045 All potions within 60 yards turn to Oil of Timelessness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9046 All potions within 60 yards turn to Potions of Gender-changing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9047 All potions within 60 yards turn to Potions of Healing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9048 All potions within 60 yards turn to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9049 All potions within 60 yards turn to skunk musk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9050 All potions within 60 yards turn to Sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9051 All potions within 60 yards turn to sweetwater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9052 All potions within 60 yards vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9053 All potions within 60 yards work but also induce invisibility http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9054 All potions within 60 yards work but also induce lycanthropy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9055 All rabbits within 60 yards are reincarnated, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9056 All rabbits within 60 yards attack those nearest to them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9057 All rabbits within 60 yards become Chaotic Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9058 All rabbits within 60 yards become humanoid rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9059 All rabbits within 60 yards converge on the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9060 All rabbits within 60 yards crave human flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9061 All rabbits within 60 yards explode vi01ently for 2d6 HP each http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9062 All rabbits within 60 yards gain human INT and power of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9063 All rabbits within 60 yards gain human INT and spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9064 All rabbits within 60 yards gain the power of flight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9065 All rabbits within 60 yards increase in size by 100X http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9066 All rabbits within 60 yards induce lycanthropy with a bite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9067 All rabbits within 60 yards think and act like dragons http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9068 All rabbits within 60 yards turn carnivorous and hungry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9069 All rabbits within 60 yards turn to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9070 All reptiles within 60 yards become mammals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9071 All reptiles within 60 yards become warm blooded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9072 All reptiles within 60 yards begin smoldering http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9073 All residents of the nearest village become nocturnal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9074 All residents of the nearest village ch00se live in the woods http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9075 All residents of the nearest village turn to friendly kob01ds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9076 All residents of the nearest village vanish without a trace http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9077 All rocks within 60 yards are covered with bark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9078 All rocks within 60 yards roll toward the area of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9079 All rodents within 1 mile appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9080 All rodents within 1 mile double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9081 All rodsIstavesIwands within 60 yards are recharged http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9082 All rodsIstavesIwands within 60 yards become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9083 All rodsIstavesIwands within 60 yards discharge randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9084 All rodsIstavesIwands within 60 yards gain 1d10 charges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9085 All rodsIstavesIwands within 60 yards lose 1d10 charges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9086 All rodsIstavesIwands within 60 yards turn to balsa wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9087 All rodsIstavesIwands within 60 yards twist like corkscrews http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9088 All scabbards and sheaths within 60 yards fill with butter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9089 All shapeshifters for 5 miles are stuck in the current forms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9090 All shapeshifters for 5 miles assume true forms for 1d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9091 All shapeshifters for 5 miles can assume yet another form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9092 All slain within 60 yards stand at attention where they fall http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9093 All sleeping creatures within 1 mile awaken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9094 All sling stones and the like within 60 yards turn to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9095 All soil within 30' becomes sodium; rain falls for 5d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9096 All soil within 60 yards turns to concrete http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9097 All soil, rocks, and minerals in 10,000 square yard area vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9098 All sound generated within 60 yards doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9099 All sound within 60 yards is distorted as though underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9100 All spellb00ks within 60 yards now h01d an additional spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9101 All spells cast during the next round become permanent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9102 All spells cast in area function as if cast at 2x actual level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9103 All spells cast in area function at only 1I2 power http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9104 All spells cast within60 yards have their durations halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9105 All spells cast within the next turn function randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9106 All spider web in 1 mile radius turns to cloud and dissipates http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9107 All spider web in 60 yard radius turns to nylon thread http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9108 All spiders within 50 yards become Huge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9109 All statues within 1 mile animate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9110 All statues within 1 mile animate and depart http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9111 All statues within 1 mile appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9112 All statues within 1 mile appear to be grossly overweight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9113 All statues within 1 mile appear to be of opposite gender http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9114 All statues within 1 mile appear to be terror-stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9115 All statues within 1 mile appear to have been carved naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9116 All statues within 1 mile assume obscene postures http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9117 All statues within 1 mile attack the person nearest to them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9118 All statues within 1 mile bleed if rained upon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9119 All statues within 1 mile grow so ugly they cause mental harm http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9120 All statues within 1 mile laugh for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9121 All statues within 1 mile now resemble their sculptors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9122 All statues within 1 mile race to the area at MR 24 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9123 All statues within 1 mile turn to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9124 All statues within 1 mile turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9125 All statues within 1 mile turn to g01ems http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9126 All statues within 1 mile weep for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9127 All stone within 60 yards becomes soft as clay for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9128 All stone within 60 yards bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9129 All stones above ground within 60 yard area turn to styrofoam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9130 All stones above ground within 60 yard radius vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9131 All stones within 60 yards are arranged in a complex pattern http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9132 All stones within 60 yards converge on the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9133 All summoned beings within 60 yards turn on their summoners http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9134 All summoned creatures within 60 yards ally with each other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9135 All summoned creatures within 60 yards are dismissed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9136 All summoned creatures within 60 yards are freed of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9137 All surfaces within 60 yards are smeared with egg y01ks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9138 All swords for 60 yards retract into their hilts 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9139 All swords within 60 yards attack their bearers for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9140 All temples within 1 mile are defiled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9141 All temples within 1 mile are re-consecrated to a single deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9142 All trees for 60 yards bend from the area as from an explosion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9143 All trees for 60 yards bend into area as toward sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9144 All trees within 60 yard radius drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9145 All trees within 60 yard radius grow feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9146 All trees within 60 yard radius keep their leaves next autumn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9147 All trees within 60 yard radius shine with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9148 All trees within 60 yard radius turn invisible for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9149 All trees within 60 yards appear invisible in sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9150 All trees within 60 yards appear slightly out of focus http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9151 All trees within 60 yards appear to be made of metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9152 All trees within 60 yards appear two-dimensional http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9153 All trees within 60 yards are believed to be sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9154 All trees within 60 yards are Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9155 All trees within 60 yards are covered in 00zing pustules http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9156 All trees within 60 yards are covered in thorns and barbs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9157 All trees within 60 yards are engraved with risque images http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9158 All trees within 60 yards are firepr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9159 All trees within 60 yards are invisible from twilight to dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9160 All trees within 60 yards are now part of the same tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9161 All trees within 60 yards are strewn with bathroom tissue http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9162 All trees within 60 yards are stripped of bark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9163 All trees within 60 yards are suddenly the same species http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9164 All trees within 60 yards bark like dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9165 All trees within 60 yards bay at the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9166 All trees within 60 yards become carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9167 All trees within 60 yards become humanoid in shape http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9168 All trees within 60 yards begin applauding http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9169 All trees within 60 yards begin laughing diab01ically http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9170 All trees within 60 yards begin moaning ominously http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9171 All trees within 60 yards begin snoring peacefully http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9172 All trees within 60 yards can p01ymorph at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9173 All trees within 60 yards crumble to dust if touched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9174 All trees within 60 yards crumble to sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9175 All trees within 60 yards decide to form a government http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9176 All trees within 60 yards explode if used for firewood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9177 All trees within 60 yards extrude limbs that 100k like arms http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9178 All trees within 60 yards fall when no 1 is there to hear http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9179 All trees within 60 yards form a c011ective consciousness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9180 All trees within 60 yards form a line to the horizon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9181 All trees within 60 yards frighten those of LG alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9182 All trees within 60 yards gain arcane insight into magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9183 All trees within 60 yards gather in a tight circle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9184 All trees within 60 yards giggle when no 1 is 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9185 All trees within 60 yards grow face-shaped protrusions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9186 All trees within 60 yards have n00ses hanging in their limbs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9187 All trees within 60 yards 100k to be covered in snow all year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9188 All trees within 60 yards make angry faces at people http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9189 All trees within 60 yards march in a circle before taking r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9190 All trees within 60 yards point mysteriously in 1 direction http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9191 All trees within 60 yards project Silence in their shade http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9192 All trees within 60 yards quadruple in height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9193 All trees within 60 yards reassemble as a big log cabin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9194 All trees within 60 yards rotate slowly each day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9195 All trees within 60 yards run like lemmings to the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9196 All trees within 60 yards rush to the nearest druid's dwelling http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9197 All trees within 60 yards rush to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9198 All trees within 60 yards sing when they drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9199 All trees within 60 yards stack themselves like lumber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9200 All trees within 60 yards turn to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9201 All trees within 60 yards turn to sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9202 All trees within 60 yards turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9203 All trees within 60 yards walk 1 mile south http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9204 All trees within 60 yards weep when they drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9205 All trees within 60 yards whisper to each other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9206 All undead of fewer than 8 HD are Turned from the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9207 All undead skeletons within 60 yards can regenerate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9208 All undead skeletons within 60 yards turn to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9209 All undead skeletons within 60 yards turn to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9210 All undead within 1 mile are drawn to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9211 All undead within 1 mile become free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9212 All undead within 1 mile become highly flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9213 All undead within 1 mile fear all other undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9214 All undead within 1 mile forget that they are undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9215 All undead within 1 mile function at 2X strength until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9216 All undead within 1 mile glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9217 All undead within 1 mile shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9218 All undead within 60 yards are struck by lighting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9219 All undead within 90' cut off from Negative Plane for 5 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9220 All vegetation within 1 mile shrinks by 90% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9221 All vegetation within 1 mile turns blood-red http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9222 All vegetation within 1 mile turns carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9223 All vegetation within 1 mile turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9224 All vegetation within 100 f00t radius is stripped of moisture http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9225 All vegetation within 60 yards crumbles to ash http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9226 All vegetation within 60 yards grows to full size and maturity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9227 All voices within 60 yards echo 1d10 rounds after they're said http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9228 All water within 1 mile is rendered abs01utely pure http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9229 All water within 1 mile is rendered abs01utely toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9230 All water within 1 mile turns orange but remains drinkable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9231 All water within 60 yards becomes brackish and foul http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9232 All water within 60 yards boils http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9233 All water within 60 yards causes flesh to rust like metal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9234 All water within 60 yards causes metal to decay like flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9235 All water within 60 yards is poisonous for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9236 All water within 60 yards starts to boil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9237 All water within 60 yards tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9238 All water within 60 yards turns to an equal mass of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9239 All water within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9240 All water within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9241 All weapons within 60 yards become ethereal for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9242 All weapons within 60 yards shrink by 50% for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9243 All weapons within 60 yards triple in weight for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9244 All within 10 miles distrust gold as a medium of exchange http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9245 All within 60 yards acquire the same new language http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9246 All within 60 yardsaffected by a random alteration spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9247 All within 60 yards affected by a random necromantic spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9248 All within 60 yards affected by Abi-Dalzim's Horrid wilting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9249 All within 60 yards appear black & white for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9250 All within 60 yards appear to lack skin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9251 All within 60 yards appears uniformly gray for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9252 All within 60 yards are affected by Continual light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9253 All within 60 yards are affected by Feather fall http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9254 All within 60 yards are affected by Friends http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9255 All within 60 yards are affected by massmorph for 18 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9256 All within 60 yards are beset with seizures http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9257 All within 60 yards are carrying 10 pounds of mashed potatoes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9258 All within 60 yards are covered in tomato paste http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9259 All within 60 yards are drenched http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9260 All within 60 yards are Feebleminded http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9261 All within 60 yards are Healed, as by the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9262 All within 60 yards are Held for 1d10 rounds each http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9263 All within 60 yards are Held until tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9264 All within 60 yards are immune to the intended spell for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9265 All within 60 yards are invulnerable for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9266 All within 60 yards are p01ymorphed into Kob01ds for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9267 All within 60 yards are protected from wild surges for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9268 All within 60 yards are rendered Timeless for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9269 All within 60 yards are sheathed in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9270 All within 60 yards are sheathed in Faerie Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9271 All within 60 yards are stricken blind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9272 All within 60 yards are stricken by a Symb01 of Pain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9273 All within 60 yards are stricken by Fear http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9274 All within 60 yards are stricken deaf http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9275 All within 60 yards are stricken deaf, dumb, and blind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9276 All within 60 yards are stricken sterile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9277 All within 60 yards are stricken sterile for 1d10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9278 All within 60 yards are stricken unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9279 All within 60 yards are struck by 1d4 magic missiles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9280 All within 60 yards are suddenly baref00t http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9281 All within 60 yards are suddenly standing beside their clones http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9282 All within 60 yards are suddenly standing in an orderly line http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9283 All within 60 yards are teleported into nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9284 All within 60 yards are teleported onto the nearest mountain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9285 All within 60 yards are teleported to nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9286 All within 60 yards are unable to sleep for 3d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9287 All within 60 yards are unable to speak in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9288 All within 60 yards assume gaseous form for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9289 All within 60 yards become badly sunburned http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9290 All within 60 yards become carriers of a terrible disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9291 All within 60 yards become immune to nonmagical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9292 All within 60 yards become ravenously hungry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9293 All within 60 yards become supernaturally fertile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9294 All within 60 yards become thoroughly drunk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9295 All within 60 yards begin to dehydrate, 1 HP every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9296 All within 60 yards believe they are alone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9297 All within 60 yards believe they are musically gifted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9298 All within 60 yards believe they have 1 hit point left http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9299 All within 60 yards believe they share common ancestry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9300 All within 60 yards change alignment for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9301 All within 60 yards c011apse under Feign Death spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9302 All within 60 yards contract a terrible disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9303 All within 60 yards double in weight for 1d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9304 All within 60 yards fall asleep until dawn tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9305 All within 60 yards fall to their knees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9306 All within 60 yards fear daylight like vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9307 All within 60 yards fear music http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9308 All within 60 yards feel anxious when reptiles are nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9309 All within 60 yards feel itchy and uncomfortable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9310 All within 60 yards feel only 75% of gravity's effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9311 All within 60 yards feel pain when they hear music http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9312 All within 60 yards feel vi01ent hatred toward 1 being nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9313 All within 60 yards forget how to make fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9314 All within 60 yards gain 1 point to STR http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9315 All within 60 yards gain infravision (or double range) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9316 All within 60 yards have nightmares about penguins http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9317 All within 60 yards have the feeling this happened before http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9318 All within 60 yards have the feeling this will happen again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9319 All within 60 yards know each other's true name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9320 All within 60 yards lose 1 point of INT for 1d12+12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9321 All within 60 yards lose 1d6 CON points for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9322 All within 60 yards lose 2 HPIround until leaving the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9323 All within 60 yards lose all skin and hair pigmentation http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9324 All within 60 yards lose all weapon proficiency for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9325 All within 60 yards lose infravision if they have it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9326 All within 60 yards lose the sense of taste and smell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9327 All within 60 yards may be resurrected once without CON loss http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9328 All within 60 yards must Save or be Slowed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9329 All within 60 yards must Save or be Stunned for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9330 All within 60 yards must Save or change gender for 1d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9331 All within 60 yards must Save or forget the last 10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9332 All within 60 yards must Save or go mad for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9333 All within 60 yards must Save or teleport to random locations http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9334 All within 60 yards rise 10 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9335 All within 60 yards Save or teleport to Negative Material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9336 All within 60 yards Save or teleport to Positive Material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9337 All within 60 yards Save vs. Fire at +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9338 All within 60 yards Save vs. Fire at -2 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9339 All within 60 yards shine as with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9340 All within 60 yards shriek each time they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9341 All within 60 yards shriek until they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9342 All within 60 yards shrink to half their height http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9343 All within 60 yards smell like skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9344 All within 60 yards sound like they're on helium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9345 All within 60 yards stop aging, though they may still be slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9346 All within 60 yards suddenly form into a large circle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9347 All within 60 yards suffer 1d20 HP from magical discharge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9348 All within 60 yards suffer Leomund's Lamentable Belaborment http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9349 All within 60 yards swear fealty to the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9350 All within 60 yards sweat coffee http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9351 All within 60 yards teleported into nearest temple http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9352 All within 60 yards think someone nearby is a doppelganger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9353 All within 60 yards think the Apocalypse is nigh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9354 All within 60 yards think the nearest town's been destroyed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9355 All within 60 yards think they are affected by Blink http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9356 All within 60 yards unite in some greater purpose http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9357 All within 60 yards wake tomorrow where they are now standing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9358 All within 60 yards wake tomorrow where they now stand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9359 All within 60 yards who are bleeding are stricken mute http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9360 All within 60 yards who are bleeding become panic-stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9361 All within 60 yards who are bleeding fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9362 All within 60 yards who are bleeding gain 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9363 All within 60 yards who are bleeding lose 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9364 All within 60 yards who are bleeding shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9365 All within 60 yards who are bleeding suffer horrible pain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9366 All within 60 yards who are bleeding think they're dying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9367 All within 60 yards who are bleeding think they're vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9368 All within 60 yards who are not bleeding fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9369 All within armor within 60 yards wishes to swim in it now http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9370 All within spell's area of effect affected by F001s' Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9371 All wood structures within 1 mile swarm with termites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9372 All wood within 60 yards is affected by crystalbrittle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9373 All wood within 60 yards turns to plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9374 All wood within 60 yards vanishes until sometime tomorrow 9 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9375 ll wooden weapons within 60 yards turn to balsa wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9376 All w001 within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9377 All worked stone within 60 yards turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9378 All writing within 60 yards becomes illegible for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9379 All written text within spell's area of effect turns backward http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9380 All zombies within 60 yards suddenly have no legs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9381 Ambient temperature decreases by 10d10° for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9382 Ambient temperature decreases by 20d10° for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9383 Ambient temperature decreases by 5d10° for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9384 Ambient temperature increases by 10d10° for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9385 Ambient temperature increases by 20d10° for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9386 Ambient temperature increases by 50° at nightfall http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9387 Ambient temperature increases by 5d10° for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9388 An anonymous corpse appears nearby, riddled with bullets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9389 An explosion flattens the nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9390 An illusory Red Dragon appears and attacks everyone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9391 An incredibly thick fog obscures the entire area until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9392 An oil well springs up from the ground beneath the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9393 An unusual & terribly harsh tax is imposed on the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9394 Animals flock to the target point as though it were a salt lick http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9395 Animals forever shun an area 100 feet from the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9396 Any animal skins within 60 yards bond to those wearing them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9397 Any animal skins within 60 yards reanimate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9398 Any artifacts within 1 mile decide they've had it and http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9399 h 9163 Any creatures resurrected in area in the last 5 years are slain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9400 Any creatures slain in area within last 5 turns are resurrected http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9401 Any magical items within 10 yards are inert for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9402 Any snow within 60 yards turns to diamond dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9403 Any summoned beings within 60 yards do not vanish when freed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9404 Anyone in armor within 60 yards becomes sharply paranoid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9405 Anyone in armor within 60 yards can only eat while wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9406 Anyone in armor within 60 yards cannot eat while wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9407 Anyone in armor within 60 yards cannot remove it unaided http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9408 Anyone in armor within 60 yards cannot see the c010r green http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9409 Anyone in armor within 60 yards craves raw meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9410 Anyone in armor within 60 yards doesn't wish to remove it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9411 Anyone in armor within 60 yards faces the opposite way http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9412 Anyone in armor within 60 yards fears magic for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9413 Anyone in armor within 60 yards fears spiders and snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9414 Anyone in armor within 60 yards gains 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9415 Anyone in armor within 60 yards hears terrifying music http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9416 Anyone in armor within 60 yards is affected by friends http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9417 Anyone in armor within 60 yards is covered in cobwebs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9418 Anyone in armor within 60 yards is Enfeebled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9419 Anyone in armor within 60 yards is Held http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9420 Anyone in armor within 60 yards is immune to cantrips http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9421 Anyone in armor within 60 yards is suspicious of wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9422 Anyone in armor within 60 yards itches uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9423 Anyone in armor within 60 yards lays flat on his back http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9424 Anyone in armor within 60 yards learns a demon's true name http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9425 Anyone in armor within 60 yards loses 1d10 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9426 Anyone in armor within 60 yards must check morale or flee http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9427 Anyone in armor within 60 yards must Save or combust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9428 Anyone in armor within 60 yards must Save or fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9429 Anyone in armor within 60 yards must Save or go berserk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9430 Anyone in armor within 60 yards must Save or go blind http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9431 Anyone in armor within 60 yards removes it in a panic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9432 Anyone in armor within 60 yards seems naked for 1d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9433 Anyone in armor within 60 yards seems to be of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9434 Anyone in armor within 60 yards suddenly stands next to it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9435 Anyone in armor within 60 yards switches handedness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9436 Anyone in armor within 60 yards thinks he's enchanted http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9437 Anyone in armor within 60 yards thinks he's invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9438 Anyone in armor within 60 yards thinks he's rusting http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9439 Anyone in armor within 60 yards thinks it's alive http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9440 Anyone in armor within 60 yards thinks it's demonic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9441 Anyone in armor within 60 yards thinks it's on backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9442 Anyone in armor within 60 yards thinks it's out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9443 Anyone in armor within 60 yards thinks it's part of him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9444 Anyone in armor within 60 yards thinks it's upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9445 Anyone in armor within 60 yards thinks that they aren't http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9446 Anyone now baref00t within 60 yards can never wear boots again http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9447 Anyone slain in the last turn within 60 yards is resurrected http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9448 Anyone slain within 60 yards disintegrates upon death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9449 Anyone within 60 yards resurrected during the last year dies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9450 Anyone within 60 yards Save vs Spell or be stunned 1d3 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9451 Bark of all trees within 1 mile becomes hard as steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9452 Bells, chimes, and gongs echo through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9453 Call Lightning hits target point 1 per turn for next 20 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9454 Call Lightning strikes the tallest creature in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9455 Chain Lightning streaks through area; hits 1d10 random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9456 Chain Lightning strikes nearby; hits 1 random target 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9457 Civil unrest erupts in nearby town; spreads through the kingdom http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9458 Cleric abilities do not work within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9459 Cleric abilities function at 2X potency in a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9460 Clerical error: no priest spells function in a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9461 Clouds of finely ground flour fill the air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9462 Confetti and jubilant music pour from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9463 Construction begins on a huge statue of a woman with a torch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9464 Creeping D00m o(1d6+4)X1000 insects sweeps through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9465 Creeping D00m sweeps through the area in 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9466 Dancing Lights whirl around anyone with injuries within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9467 Darkness seems to flow like liquid from the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9468 Death appears, captures soul of a random being, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9469 Death appears, gives a random object to someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9470 Death appears, grabs a random object from someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9471 Death appears, watches scene with interest, then vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9472 Death appears; all who see her must Save or fall unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9473 Death decides to erect a summer cottage in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9474 Dense fog fills the air, smelling of brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9475 Ducks fall from sky for 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9476 Each creature within 60 yards is enclosed in a forcecage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9477 Eerie winds howl through the area; Morale checks at -3 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9478 Entire region is forever impenetrable to Divinations http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9479 Everyone in area believes everyone else in area is undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9480 Everyone who saw the casting thinks they're affected by it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9481 Everything in area appears black & white for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9482 Everything in area appears invisible for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9483 Everything in area appears uniformly black for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9484 Everything in area appears uniformly white for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9485 Everything that happened last round recurs in the next http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9486 Everything within 1 mile is coated with a fine yellow powder http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9487 Everything within 60 yards is firepr00f until n00n tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9488 Evidence of the Apocalypse is seen throughout the land http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9489 Explosion at target point; 30d6HP damage to all within 30 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9490 Fire Elemental appears, ignites all torches, etc, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9491 For next 1d10 rounds beans, peanuts, and legumes rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9492 For next 1d10 rounds eggs rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9493 For next 1d10 rounds frogs & toads fall from the sky & hop away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9494 For next 1d10 rounds frogs & toads hop into area & into the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9495 For next 1d10 rounds gumdrops and jellybeans fall from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9496 For next 1d10 rounds maple syrup rains from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9497 For next 1d10 rounds marbles rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9498 For next 1d10 rounds mints and choc01ate chips rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9499 For next 1d10 rounds raisins, dates, and walnuts rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9500 For next d20 days, the sun rises in the west & sets in the east http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9501 Frogs fall from the sky for 1d6 rounds; all -2 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9502 Gale force winds blow for 1d20 rounds; missile fire impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9503 Gate opens to random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9504 Gate to the Abyss opens at the target point of the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9505 Gentle rain falls for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9506 Gravity in a 60 yard radius is reduced by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9507 Hail falls from the sky for 1d6 rounds; all -one ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9508 Half the populace thinks the continent is sinking into the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9509 Heavy f100ding occurs throughout a ten mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9510 Heavy rain falls for 1d10 rounds; all -2 ToHit, no missile fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9511 Illusions cast in the area are free-willed for their duration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9512 In the next 2 turns, 3d10 feet of snow cover a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9513 Internal dimensions of nearest dwelling are doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9514 Internal gravity of nearest dwelling increases 1d4X http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9515 Internal gravity of nearest dwelling is flipped 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9516 Internal gravity of nearest dwelling is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9517 Internal gravity of nearest dwelling is lost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9518 Internal gravity of nearest dwelling is reversed (flipped 180°) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9519 Invisible bells chime loudly for 1d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9520 Light drizzle falls for 1d10 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9521 Local gravity doubles during each of the next 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9522 Loud music plays in the air when anyone tries to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9523 Millions of moths cloud the area, blinding all within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9524 Minor Death appears; attacks 1 being till missing, then leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9525 Missiles fired within 60 yards circle & hit whoever fired them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9526 Missiles fired within 60 yards ricochet and hit random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9527 Mist from a nearby river has a 10% chance to lead to ravenloft http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9528 Monster Summoning 2d4-one (rolled each time) occurs 5d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9529 Monster Summoning 2d4-one occurs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9530 Monster Summoning I occurs 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9531 Monster Summoning II occurs 4d3-3 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9532 Monster Summoning III occurs 1d8 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9533 Monster Summoning IV occurs 2d4-one times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9534 Monster Summoning V occurs 1d6 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9535 Monster Summoning VI occurs 1d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9536 Monster Summoning VII occurs 2d3-one times http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9537 Motes of light swirl through the area, giving everyone -one ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9538 Motes of light whirl about any open wounds in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9539 Music fills the air so loudly that spells cannot be cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9540 Nearby town has festival to honor all in the area of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9541 Nearby town seeks death of all within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9542 Nearest 1d1000 rabbits link into a hive-mind and form a c010ny http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9543 Nearest 500 lb. stone becomes a statue of creature near it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9544 Nearest 500 lb. stone becomes perfectly spherical http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9545 Nearest 500 lb. stone engulfs creature nearest to it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9546 Nearest 500 lb. stone hurl itself into the sky and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9547 Nearest 500 lb. stone turns to 5000 lb. stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9548 Nearest 500 lb. stone turns to a Galeb Duhr http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9549 Nearest 500 lb. stone turns to an 8 HD earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9550 Nearest 500 lb. stone turns to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9551 Nearest 500 lb. stone turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9552 Nearest banshee is teleported into vicinity for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9553 Nearest boat appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9554 Nearest bridge c011apses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9555 Nearest building crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9556 Nearest building inverts http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9557 Nearest butterfly p01ymorphs into a gold Dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9558 Nearest castle becomes a sandcastle; owner likely to be upset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9559 Nearest castle becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9560 Nearest castle fills with cattle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9561 Nearest castle fills with cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9562 Nearest castle fills with skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9563 Nearest castle is made of interlocking plastic bricks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9564 Nearest castle is transported into the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9565 Nearest castle is transported to the Plane of Fire unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9566 Nearest castle rises into the air 1d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9567 Nearest castle sinks into the ground 1d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9568 Nearest castle suffers explosive decompression http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9569 Nearest castle turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9570 Nearest castle turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9571 Nearest castle turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9572 Nearest castle turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9573 Nearest castle vanishes from the Prime Material Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9574 Nearest castle's throne room is piled high with skulls http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9575 Nearest castle's tower becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9576 Nearest castle's tower blasts off into orbit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9577 Nearest castle's treasury fills with seashells http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9578 Nearest cave becomes a Gate to the demi-plane of shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9579 Nearest cave c011apses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9580 Nearest cave fills with toxic v01canic gasses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9581 Nearest cave takes on the features of a huge mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9582 Nearest convict is teleported out of prison into vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9583 Nearest cultivated field yields highly toxic crops http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9584 Nearest d00rway becomes a Gate to another Prime Material http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9585 Nearest d00rway becomes a lasting Portal to Elemental Air http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9586 Nearest d00rway becomes a lasting Portal to Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9587 Nearest d00rway becomes a lasting Portal to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9588 Nearest d00rway becomes a lasting Portal to Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9589 Nearest d00rway becomes a lasting Portal to the Astral Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9590 Nearest d00rway becomes a lasting Portal to the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9591 Nearest d00rway causes any entering it to exit via another d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9592 Nearest d00rway causes any traversing it to age 5d10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9593 Nearest d00rway causes any traversing it to lose 1I2 their HP http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9594 Nearest d00rway flips any traversing it 180° laterally http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9595 Nearest d00rway restores 1I2 lost HP to any traversing it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9596 Nearest dragon appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9597 Nearest dragon desperately wants to be human http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9598 Nearest dragon dies instantly when struck by a magical weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9599 Nearest dragon p01ymorphs into a rabbit of equal size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9600 Nearest dragon shrinks by 90% http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9601 Nearest dragon thinks it's a human http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9602 Nearest dragon turns into a helicopter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9603 Nearest dragon's eyes appear in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9604 Nearest druid adopts a "scorched earth p01icy" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9605 Nearest druid attracts grasshoppers and other insects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9606 Nearest druid attracts honeybees with his sweat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9607 Nearest druid attracts lightning like a tall tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9608 Nearest druid becomes as skittish as a rabbit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9609 Nearest druid becomes bi01uminescent like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9610 Nearest druid becomes catatonic when he sees animal blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9611 Nearest druid becomes nocturnal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9612 Nearest druid becomes vi01ently ill if he touches anyone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9613 Nearest druid begins preaching the merits of strip-mining http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9614 Nearest druid can cause plants to wilt with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9615 Nearest druid can heal damage to vegetable matter http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9616 Nearest druid can Heal himself if he slays an innocent animal http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9617 Nearest druid can speak with crickets and grasshoppers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9618 Nearest druid can summon 1d6 squirrels per level at will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9619 Nearest druid can turn invisible while touching living wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9620 Nearest druid can warp wood with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9621 Nearest druid cannot abide the presence of carved wood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9622 Nearest druid cannot contr01 his next Treewalk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9623 Nearest druid can't resume his true form after p01ymorphing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9624 Nearest druid causes campfires nearby to rage out of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9625 Nearest druid coughs up sawdust when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9626 Nearest druid craves raw meat at every sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9627 Nearest druid desires to sh00t squirrels on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9628 Nearest druid develops pyromania http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9629 Nearest druid emerges from a random tree when he Treewalks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9630 Nearest druid faints at the sight of tree sap http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9631 Nearest druid fears plants and wildlife http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9632 Nearest druid firmly believes he can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9633 Nearest druid flies into a rage if he sees untended fires http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9634 Nearest druid flies into a rage when he smells roast meat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9635 Nearest druid gains access to 1 sch001 of wizardly magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9636 Nearest druid goes on a random killing spree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9637 Nearest druid is a carrier of Dutch Elm Disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9638 Nearest druid kills plantlife like a Defiler when casting magic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9639 Nearest druid leaves f00tprints which blight the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9640 Nearest druid sheds tree sap instead of blood when injured http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9641 Nearest druid smells and gives off heat like compost http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9642 Nearest druid sprouts antlers like a deer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9643 Nearest druid teleports into the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9644 Nearest druid teleports to the bottom of the nearest lake http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9645 Nearest druid thinks a catastrophic earthquake is imminent http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9646 Nearest druid thinks he can speak with birds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9647 Nearest druid thinks he's a robot http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9648 Nearest druid thinks Nature is his own private garbage dump http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9649 Nearest druid thinks Nature is out to get us http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9650 Nearest druid thinks Nature speaks to him through rainbows http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9651 Nearest druid turns into a rabbit whenever he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9652 Nearest druid turns leaf-green when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9653 Nearest druid wants to carve his name in every oak he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9654 Nearest druid wants to cut down the biggest oak he can find http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9655 Nearest druid weeps herbicide when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9656 Nearest druid's presence causes campfires to go out http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9657 Nearest druid's presence causes plants to weep blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9658 Nearest dryad and her tree teleport into the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9659 Nearest female can remove her eyes and still see through them http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9660 Nearest female is surrounded by statues of her http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9661 Nearest field is marked with crop circles http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9662 Nearest field is mown and painted like a baseball field http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9663 Nearest fire burns without fuel until extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9664 Nearest fire detonates as a 10 Die fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9665 Nearest fire explodes as a fireball of 1d20 Hit Dice http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9666 Nearest fire fills the area with thick, acrid smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9667 Nearest fire re-ignites 1d10+10 turns after it is extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9668 Nearest fire resurrects as an elemental the 1st corpse it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9669 Nearest fire resurrects first corpse thrown into it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9670 Nearest fire rises and flees the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9671 Nearest fire streaks into the sky like a reversed meteor http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9672 Nearest fire takes 1HP per round from all within 10' of it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9673 Nearest Giant is summoned; appears in 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9674 Nearest goat turns into a boat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9675 Nearest gold Dragon p01ymorphs into a butterfly; retains memory http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9676 Nearest G01em becomes a statue of appropriate composition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9677 Nearest government official is found to be a 5 year 01d child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9678 Nearest government official is found to be a c010ny of insects http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9679 Nearest government official is found to be a demigod http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9680 Nearest government official is found to be a medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9681 Nearest government official is found to be a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9682 Nearest government official is found to be a tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9683 Nearest government official is found to be a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9684 Nearest government official is found to be an illithid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9685 Nearest government official is revealed to have died last year http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9686 Nearest governmental unit c011apses amid scandals of wrongdoing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9687 Nearest hill giant appears at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9688 Nearest horse turns to a pegasus and flies away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9689 Nearest hourglass becomes a magic-powered quartz digital clock; http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9690 Nearest house appears at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9691 Nearest house explodes as a 50HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9692 Nearest house is the entrance to a maze of underground passages http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9693 Nearest ice berg becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9694 Nearest king dies of a bullet wound to the head http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9695 Nearest king drowns in his sleep tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9696 Nearest king or queen appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9697 Nearest lake contains salt water instead of fresh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9698 Nearest lake drains mysteriously http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9699 Nearest lake forms a tsunami and devastates its shores http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9700 Nearest lake imparts medusa-like beauty to any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9701 Nearest lake imparts nymph-like beauty to any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9702 Nearest lake is suddenly populated by bullywugs http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9703 Nearest lich appears, deposits its phylactery, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9704 Nearest lich appears, disembowels someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9705 Nearest lich appears, sings part of an opera, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9706 Nearest lich develops affection for someone in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9707 Nearest lich develops an intense fear of darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9708 Nearest lich is wracked with remorse when it slays anybody http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9709 Nearest lich sails away in a hot air ba1100n http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9710 Nearest magic sword draws wasps and hornets to its wielder http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9711 Nearest magic sword explodes, causing its wielder 3d10 damage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9712 Nearest magic sword stinks like rotting fish http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9713 Nearest magical Gate gates to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9714 Nearest male fears he has been targeted by a fireball spell http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9715 Nearest medusa teleports into the nearest city http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9716 Nearest medusa teleports into the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9717 Nearest medusa turns into a nymph (alignment Neutral good) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9718 Nearest mining operation unearths a long-buried and evil entity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9719 Nearest monster of less than 6HD turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9720 Nearest mountain bears huge likenesses of the caster and target http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9721 Nearest mountain becomes a huge but benev01ent earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9722 Nearest mountain becomes a valley http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9723 Nearest mountain becomes an ice berg http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9724 Nearest mountain becomes as sm00th as glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9725 Nearest mountain becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9726 Nearest mountain becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9727 Nearest mountain inverts; remains structurally sound http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9728 Nearest mountain levitates 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9729 Nearest mountain rises into the sky and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9730 Nearest mountain shifts 1d4 miles to the right http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9731 Nearest mountain turns out to be the site of an illithid city http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9732 Nearest mountain vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9733 Nearest mountain vanishes and is replaced by a pyramid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9734 Nearest nymph becomes chaotic evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9735 Nearest nymph claims friendship with someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9736 Nearest nymph claims great hatred of someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9737 Nearest nymph claims kinship with someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9738 Nearest nymph claims nearest pond as her bathing p001 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9739 Nearest nymph claims someone within 60 yards as her consort http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9740 Nearest nymph develops an intense crush on someone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9741 Nearest nymph develops an intense wanderlust http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9742 Nearest nymph develops intense jealousy of the nearest female http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9743 Nearest nymph exchanges clothing with someone in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9744 Nearest nymph exchanges physical forms with someone in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9745 Nearest nymph has a major impact on next year's summer fashions http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9746 Nearest nymph lobbies for position in the local governmental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9747 Nearest nymph teleports into the nearest castle's moat http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9748 Nearest nymph teleports into the nearest monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9749 Nearest nymph teleports into the nearest town square http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9750 Nearest nymph teleports into the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9751 Nearest nymph teleports into vicinity for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9752 Nearest nymph turns into a medusa (likely to be somewhat upset) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9753 Nearest ocean has a direct connection within the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9754 Nearest ocean-going vessel turns to a submarine http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9755 Nearest ocean-going vessel turns to cesium http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9756 Nearest orc's blood appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9757 Nearest orc's blood freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9758 Nearest paladin acquires 1d4 undead f0110wers http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9759 Nearest paladin acquires a random phobia http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9760 Nearest paladin appears, naked, in the nearest queen's chamber http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9761 Nearest paladin becomes hideously ugly (CHA 4) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9762 Nearest paladin becomes immune to magical diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9763 Nearest paladin becomes immune to pain http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9764 Nearest paladin becomes noticeably more extreme in his belief http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9765 Nearest paladin becomes obsessed with the thought of his death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9766 Nearest paladin becomes stunningly attractive (CHA 19) http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9767 Nearest paladin becomes suicidally depressed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9768 Nearest paladin befriends the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9769 Nearest paladin bleeds from his eyes when he Turns Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9770 Nearest paladin can create holy water once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9771 Nearest paladin can lie with impunity while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9772 Nearest paladin can Pick Pockets as a thief of equal level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9773 Nearest paladin cannot address any whose name he doesn't know http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9774 Nearest paladin cannot attempt stealthy movement or trickery http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9775 Nearest paladin cannot be bound by nonmagical rope or chains http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9776 Nearest paladin cannot willingly harm any of opposite gender http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9777 Nearest paladin develops a natural Armor Class of 6 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9778 Nearest paladin dislikes swords and prefers axes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9779 Nearest paladin fears death and seeks to avoid it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9780 Nearest paladin fears everyone will realize he's a coward http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9781 Nearest paladin fears he'll be slain by his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9782 Nearest paladin fears he'll combust if he lights a fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9783 Nearest paladin fears he'll combust unless soaked in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9784 Nearest paladin fears he'll die if he removes his clothes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9785 Nearest paladin fears he'll die unless he drinks poison http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9786 Nearest paladin fears he'll melt if immersed in water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9787 Nearest paladin fears he'll slay his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9788 Nearest paladin fears he's the child of an angel and a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9789 Nearest paladin gains 1 points to CHA while injured http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9790 Nearest paladin giggles like a child at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9791 Nearest paladin giggles when he sees a spell cast http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9792 Nearest paladin has a map tatt00ed somewhere embarrassing http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9793 Nearest paladin has nightmares about penguins every night http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9794 Nearest paladin is compelled to taunt his opponents http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9795 Nearest paladin is mute while at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9796 Nearest paladin is reduced to 1 hit point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9797 Nearest paladin is said to practice awful rites while alone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9798 Nearest paladin is thought to be lying if he tells the truth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9799 Nearest paladin isn't taken seriously if his sword is drawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9800 Nearest paladin isn't taken seriously if his sword isn't drawn http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9801 Nearest paladin loses his immunity to disease http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9802 Nearest paladin refuses to acknowledge fealty of the king http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9803 Nearest paladin sh00ts first and asks questions later http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9804 Nearest paladin smells of manure while near royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9805 Nearest paladin sprouts useless tentacles from his scalp http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9806 Nearest paladin suffers a permanent -one to Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9807 Nearest paladin takes some new, extreme vow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9808 Nearest paladin thinks a demon is trying to possess him http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9809 Nearest paladin thinks he accidentally slew his god's avatar http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9810 Nearest paladin thinks he h01ds the deed to a nearby town http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9811 Nearest paladin thinks he is a centaur while on horseback http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9812 Nearest paladin thinks he is a zombie who's "awakened" http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9813 Nearest paladin thinks he is an avatar of his god http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9814 Nearest paladin thinks he is destined for kingship http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9815 Nearest paladin thinks he is just impersonating himself http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9816 Nearest paladin thinks he is some sort of Divine messenger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9817 Nearest paladin thinks he just suffered an alignment change http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9818 Nearest paladin thinks he p01ymorphed into his current form http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9819 Nearest paladin thinks he smells of manure while near royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9820 Nearest paladin thinks he's undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9821 Nearest paladin thinks he's a demon's offspring http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9822 Nearest paladin thinks he's been stripped of his paladinh00d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9823 Nearest paladin thinks he's committed a terrible sin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9824 Nearest paladin thinks he's just received Divine Inspiration http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9825 Nearest paladin thinks he's the target of a great conspiracy http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9826 Nearest paladin thinks his own skeleton is Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9827 Nearest paladin thinks his sword is a holy Avenger http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9828 Nearest paladin undertakes a quest to eradicate all undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9829 Nearest paladin's eyes shine brightly when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9830 Nearest paladin's arms become illusionary http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9831 Nearest paladin's arms turn ethereal below the elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9832 Nearest paladin's arms turn invisible below the elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9833 Nearest paladin's blood levitates for 1 turn when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9834 Nearest paladin's blood spells out his name when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9835 Nearest paladin's blood turns to choc01ate when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9836 Nearest paladin's bones turn to high-grade titanium steel http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9837 Nearest paladin's eyes bug out whenever he is surprised http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9838 Nearest paladin's feet vanish when he takes off his shoes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9839 Nearest paladin's hands adhere to each other if they touch http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9840 Nearest paladin's pockets fill with fortune c00kies http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9841 Nearest pond acts as a bowl of watery death http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9842 Nearest pond acts as a Mirror of Life Trapping http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9843 Nearest pond acts as a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9844 Nearest pond acts as a Mirror of Scrying http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9845 Nearest pond acts as a Mirror of Simple Order http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9846 Nearest pond acts as a random potion to those drinking it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9847 Nearest pond becomes a Gate to a cloud high overhead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9848 Nearest pond becomes a Gate to a nearby bonfire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9849 Nearest pond becomes a Gate to a pond of similar size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9850 Nearest pond becomes a water elemental; attacks all near http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9851 Nearest pond becomes highly acidic but doesn't harm its fauna http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9852 Nearest pond becomes permanently electrically charged http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9853 Nearest pond burns like gas01ine for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9854 Nearest pond can be trodden across like s01id earth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9855 Nearest pond contains 1d4 water weirds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9856 Nearest pond doubles the amount of water it contains http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9857 Nearest pond drains 1d10 HP from any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9858 Nearest pond drains and becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9859 Nearest pond erupts into a geyser http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9860 Nearest pond exerts pressure like the bottom of the ocean http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9861 Nearest pond explodes into fog, blanketing 1 mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9862 Nearest pond flows in a steady counter-clockwise current http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9863 Nearest pond forms a whirlp001, accessing Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9864 Nearest pond freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9865 Nearest pond heals 1d10 HP for any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9866 Nearest pond increases in depth by a factor of 1d100 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9867 Nearest pond is enchanted with Watery Double http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9868 Nearest pond is filled by an ice berg http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9869 Nearest pond levitates 1d10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9870 Nearest pond poisons those drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9871 Nearest pond swallows all boats currently upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9872 Nearest pond teleports any drinking from it to the ocean http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9873 Nearest pond teleports 1 mile east http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9874 Nearest pond transforms into a p001 of lava http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9875 Nearest pond turns into an above-ground p001 http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9876 Nearest pond turns those drinking from it into water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9877 Nearest pond's f100r rises to ground level http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9878 Nearest potion becomes carbonated and tastes like r00tbeer http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9879 Nearest potion causes its drinker to change gender http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9880 Nearest potion causes its drinker to crave the taste of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9881 Nearest potion explodes like a vial of nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9882 Nearest potion grants its drinker permanent infravision http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9883 Nearest potion kills the person next to the 1 who drinks it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9884 Nearest pregnant woman also bears a demonic twin of her child http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9885 Nearest priest believes he's his deity incarnate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9886 Nearest priest vomits forth 1d1000 cockroaches http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9887 Nearest rabbit gains the Intelligence and powers of a lich http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9888 Nearest rabbit goes on a bloodthirsty rampage http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9889 Nearest ravine or crevice clamps shut forcefully http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9890 Nearest ravine or crevice is spanned by a normal bridge http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9891 Nearest Red Dragon is summoned; appears in 5d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9892 Nearest river alters its course to sweep through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9893 Nearest river becomes a huge but sluggish water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9894 Nearest river becomes charged with electricity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9895 Nearest river becomes filled with fresh-water sharks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9896 Nearest river becomes filled with locathah http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9897 Nearest river becomes filled with piranha http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9898 Nearest river becomes highly flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9899 Nearest river becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9900 Nearest river becomes stagnant http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9901 Nearest river boils http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9902 Nearest river connects somewhere with the river Styx http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9903 Nearest river diss01ves all within it like acid http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9904 Nearest river divides its course; 1I2 flows 1 way, 1I2 the other http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9905 Nearest river doubles its depth http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9906 Nearest river doubles its width http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9907 Nearest river drops to the temperature of liquid nitrogen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9908 Nearest river drowns all within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9909 Nearest river fills with m01asses http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9910 Nearest river fills with peas http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9911 Nearest river fills with water elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9912 Nearest river flows at 10 times normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9913 Nearest river flows backward along its entire length for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9914 Nearest river freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9915 Nearest river halves its width http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9916 Nearest river heats by 80°, killing any aquatic life within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9917 Nearest river hurls all fish within it onto its banks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9918 Nearest river ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9919 Nearest river is covered by a layer of stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9920 Nearest river is cut off from its tributaries http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9921 Nearest river levitates ten feet http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9922 Nearest river parts mysteriously at some significant location http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9923 Nearest river parts mysteriously down the middle http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9924 Nearest river stops flowing for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9925 Nearest river swallows any craft upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9926 Nearest river turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9927 Nearest river vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9928 Nearest sea-worthy ship gains the power of flight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9929 Nearest sea-worthy ship sinks like a stone http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9930 Nearest siege engine turns into a Sherman tank http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9931 Nearest spellb00k becomes sentient and resents its owner http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9932 Nearest statue becomes a G01em of appropriate composition http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9933 Nearest suit of chain mail is insulated like electrical wire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9934 Nearest suit of chain mail turns to 24 karat gold http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9935 Nearest suit of plate armor becomes a deep-sea diving suit http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9936 Nearest suit of plate armor encloses its wearer like a tin can http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9937 Nearest suit of plate armor turns to adamantite http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9938 Nearest suit of plate armor turns to silk http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9939 Nearest sunken continent rises to the surface for 3d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9940 Nearest sunken ship rises to the surface, dry and good as new http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9941 Nearest sycamore tree becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9942 Nearest temple cannot be entered by any of Evil alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9943 Nearest temple c011apses, crushing all within it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9944 Nearest temple conceals a Gate to an Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9945 Nearest temple crumbles to the ground & is seen as an omen http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9946 Nearest temple echoes with sounds of torture and suffering http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9947 Nearest temple flies into the sky and is gone forever http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9948 Nearest temple has unknowingly granted Sanctuary to a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9949 Nearest temple is feared as a Place of Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9950 Nearest temple is hailed as a Place of good http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9951 Nearest temple is leveled in an act of Divine Will http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9952 Nearest temple is profaned by unholy rites http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9953 Nearest temple is reputed to have vast healing power http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9954 Nearest temple is rumored to harbor evil entities http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9955 Nearest temple reeks of carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9956 Nearest temple smells of incense and myrrh http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9957 Nearest temple summons an avatar of its deity http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9958 Nearest temple teems with vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9959 Nearest temple teleports 1d100 miles away http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9960 Nearest town erupts into frenzied celebration & heads this way http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9961 Nearest town forms a p001 of lava at its center http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9962 Nearest town is entirely populated by undead http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9963 Nearest tree begins strangling the person nearest to it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9964 Nearest tree turns into a vast beach umbrella http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9965 Nearest troll loses its regeneration ability for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9966 Nearest valley fills with a glacier over the next 1d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9967 Nearest valley rises into a mountain; flora and fauna unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9968 Nearest vampire develops an intense craving for garlic http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9969 Nearest vampire gains an immunity to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9970 Nearest vampire thinks it's impervious to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9971 Nearest village sinks into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9972 Nearest village teleports to nearest island of comparable size http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9973 Nearest well acts as a Fountain of Youth for next 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9974 Nearest well becomes a Well of Many Worlds http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9975 Nearest well becomes an oil well http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9976 Nearest well becomes infested with small sharks http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9977 Nearest well becomes unwell; poisons any who drink from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9978 Nearest well becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9979 Nearest well connects with the Elemental Plane of Water http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9980 Nearest well grants 1 Wish to anyone dropping a coin in it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9981 Nearest well hurls lightning b01ts at any taking water from it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9982 Nearest well projects a huge Cone of C01d http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9983 Nearest well's water diss01ves living flesh on contact http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9984 Necromantic spells do not work within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9985 New religious movement seeks "ethnic cleansing" of the region http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9986 Next 1d6 spells cast in the area trigger Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9987 Next fire started in area burns a 10 f00t pit into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9988 Next fire started in area causes lava to well up beneath it http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9989 Next fire started in area explodes like Melf's Minute Meteors http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9990 Next fire started in area opens a Gate to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9991 Next fire started in area summons a friendly fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9992 Next fire started in area summons a hostile 16HD fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9993 Next fire started in area triggers a firestorm in 1 mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9994 Next fire started in area triggers a hailstorm lasting 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9995 Next fire started in area triggers a rainstorm lasting 40 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9996 Next fire started in area triggers a sandstorm lasting 1I2 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9997 Next fire started in area triggers a snowstorm lasting 4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9998 Next fire started in area triggers a windstorm lasting 5 days http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
9999 Next 1 to cast a spell in area teleports 1d100 miles randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 +
10000 Night turns to day, or vice versa, for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf
 +
 
== Surges 10000 - 15000 ==
 
== Surges 10000 - 15000 ==
 
== Surges 15000 - 20000+ ==
 
== Surges 15000 - 20000+ ==

Revision as of 21:37, 4 July 2018

Surges 1 - 5000

1 Roll on this table every round for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

2 Caster and target switch positions after spell https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

3 Can see invisible creatures https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

4 A flaming horse appears (Not Nightmare, real horse) https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

5 A modron appears within 5 feet for one minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

6 Caster explodes with plant growth https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

7 Cast fireball at 3rd level centered on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

8 Weapons in 60’ radius turn to food for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

9 Cast magic missile as 5th-level spell https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

10 Caster breathes 30’ fire cone next time they speak https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

11 Change height by 1d10: Even: grow, Odd: shrink https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

12 Target is cocooned in crystal until someone breaks it https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

13 Cast confusion centered on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

14 Cast thunder wave centered on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

15 Regain 5 HP every round for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

16 Target is transported to Ethereal Plane for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

17 Grow long beard made of feathers until sneeze https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

18 Swarm of rats carry caster 30’ in random direction https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

19 Cast grease centered on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

20 Creatures within 30’ are stuck in place vs Str DC 15 https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

21 For 1 minute, spell targets have disadv. on saves https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

22 A mature oak sprouts in an unoccupied space in 60’ https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

23 Caster’s skin turns vibrant blue till remove curse https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

24 Caster can only speak to animals for 24 hours https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

25 Third eye grows; adv. on Perception for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

26 Caster gains 100 lbs, move speed halved, 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

27 Spells cost additional bonus round cast time https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

28 Next turn caster takes no action, vomits 1d100 SP https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

29 Teleport up to 60 feet away to unoccupied space https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

30 Caster’s hands become covered in sticky goop https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

31 Transported to Astral Plane until end of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

32 Cabbages sprout abundantly within a 30’ radius https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

33 Max dmg of next damaging spell cast in next minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

34 Caster can mimic target’s voice perfectly for 24 hrs https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

35 Age changes 1d10 years. Odd: Younger, Even: Older https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

36 Caster grows antlers, sheds them in 24 hours https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

37 1d6 flumphs appear for 1 minute in 60’; scared https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

38 Caster and target flung 10’ in opposite directions https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

39 Regain 2d10 HP https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

40 Gravity reverses in 30’ radius till start of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

41 Become potted plant until start of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

42 Caster distracted by cloud of gnats for next minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

43 For next minute, teleport up to 20’ as bonus action https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

44 Spell ricochets off target to random creature in 30’ https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

45 Cast levitate on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

46 Caster’s money cycles: CP -> SP -> GP -> CP https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

47 Unicorn appears within 5’ for next minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

48 One of target’s eyes replaced by 500 GP sapphire https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

49 Cannot speak, emit pink bubbles instead https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

50 Smoke fumes from caster’s ears for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

51 Spectral shield, +2 AC, no magic missile for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

52 Caster gains 3’ prehensile tail for 1 hour https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

53 Cannot get drunk for 5d6 days https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

54 All unlocked doors/windows in 60’ fly open https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

55 Hair falls out, grows back within 24 hours https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

56 Caster’s face blackened by small explosion https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

57 For 1 minute, flammable touch (not worn/carried) https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

58 Geyser lifts caster 50’ in air until start of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

59 Regain lowest-level expended spell slot https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

60 A confused bear appears within 60’ for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

61 For 1 minute, can only shout when speaking https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

62 Grass instantly sprouts to 3’ tall within 20’, 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

63 Cast fog cloud centered on self https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

64 Caster can only breathe underwater for next minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

65 Up to 3 creatures of choice in 30’:4d10 lightning dmg https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

66 Caster falls Unconscious until start of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

67 Frightened by nearest creature until end of next turn https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

68 If target dies in next minute, its ghost haunts caster https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

69 Everyone in 30’: invisible for 1 minute or till atk/cast https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

70 All within 60’ saves vs Wis 15 or drops w/e they hold https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

71 Resistance to all damage for next minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

72 Everything within 20’ pulled 10’ toward caster https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

73 Random creature within 60’ is poisoned for 24 hours https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

74 Caster smells like lavender for 1d6 days https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

75 Glow brightly for 1 minute. Blind others within 5’. https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

76 Casters clothes become uncomfortably tight https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

77 Cast polymorph on self. Fail save: Sheep form. https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

78 If spell would kill target, target’s extremities fly apart https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

79 Illusory butterflies/flowers flutter in 5’ radius 1 min. https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

80 Caster trapped in a giant glass ball https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

81 Take one additional action immediately https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

82 Caster’s fists become huge, deal 1d8 B dmg, 1 min. https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

83 Others in 30’: 1d10 necro dmg. Gain HP equal to loss https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

84 Loud voice ridicules caster on init count 20 for 1 min https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

85 Cast mirror image https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

86 Caster’s arms become tentacles for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

87 Cast fly on random creature within 60’ https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

88 Large floating eye follows caster for 1 hour https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

89 Become invisible/silent for 1 minute or till atk/cast https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

90 Caster’s INT and STR swap for 1 hour https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

91 If you die in next minute, come back per reincarnate https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

92 Caster sees everyone as a decaying corpse for 24h https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

93 Size increases by 1 size category for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

94 All light sources within 60’ radius extinguished https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

95 You and all in 30’: vulnerable to piercing dmg, 1 min. https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

96 Caster becomes frightened of a color for 1 hour https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

97 Surrounded by faint ethereal music for 1 minute https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

98 Caster suffers a head cold for 24 hours https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

99 Regain all expended Sorcery Points https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

100 Next phrase spoken by caster becomes true https://www.reddit.com/r/UnearthedArcana/comments/67qei9/a_true_1d100_wild_magic_surge_table/

101 Reroll, ignoring results above 50. Surge effect lasts twice as long. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

102 Spell affects a random target or area (roll 1d8 on the Grenadelike Weapons diagram in the Player's Handbook For direction, roll 3d6 and multiply the result by 5 feet for short range spells, 20 feet for medium range spells, or by 80 feet for long range spells). The point of origin cannot exceed its range; if the result generated would do that, adjust the point of origin to the limit of the range in the randomly generated direction. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

103 Caster stunned 1 round. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

104 Caster exudes a carrion stench as if under the effects of a ghoul touch spell. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

105 Caster blinded (50%) or deafened (50%) with blindness/deafness. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

106 Caster dazed 1 round. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

107 Random magic item on the caster is subject to Morden's disjunction. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

108 Area greater dispelling centered on caster. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

109 Area dispel magic centered on caster. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

110 Spell targets an ally (if an enemy was the target) or an enemy (if an ally was the target). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

111 Nothing happens. The spell does not function. Any material components are used up. The spell or spell slot is used up. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

112 The spell functions, but shimmering colors swirl around the caster (treat as glitterdust targeted on the caster's square). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

113 Casting time increases to one full round. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

114 Caster sickened for 1d6 rounds. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

115 Target ages 5 years (Str, Dex, and Con are affected if the target changes age categories, but Int, Wis, and Cha are not). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

116 Caster's base speed reduced by 10 feet for 1d4 hours. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

117 Caster suffers 1d6 points of ability damage to a random ability score. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

118 Caster and random target of the spell change places after the spell takes effect. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

119 Spell's effects delayed for d4 rounds (if a targeted spell, the delayed spell affects the original target unless the target has moved out of range, in which case the spell has no effect). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

120 Spell is accomanied by harmless visual effects, such as mist, ghostly flames, color changes, illusory snakes, and so on. These effects remain for the spell's duration. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

121 Spell is accomanied by harmless auditory effects, such as howls, hissing, thunder, keening, and so on. These effects remain for the spell's duration. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

122 Spell changes energy type (equal chances: acid, cold, electricity, fire, force, sonic). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

123 All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to feather fall. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

124 All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to levitate. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

125 All creatures within a 20 ft burst of the caster (50%) or target (50%) gain the ability to fly. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

126 All creatures within a 20 ft burst of the caster (50%) or target (50%) are the target of light spells. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

127 Random metamagic feat takes effect on the spell: Enlarge Spell, Extend Spell, Heighten Spell (1 Level), Silent Spell, Still Spell, or any other "+1 level" metamagic feat used in your campaign. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

128 Caster's appearance alters with change self each round of the duration of the spell to resemble a random creature within 100 ft. If the spell has an instantaneous effect, the caster's appearance changes momentarily and then reverts to her previous appearance. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

129 Invisibility sphere centered on the caster. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

130 Invisibility purge centered on the caster. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

131 Faerie fire centered on caster. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

132 Area dispel magic centered on target. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

133 Area greater dispelling centered on target. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

134 Random magic item on the target is subject to Morden's disjunction. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

135 Random metamagic feat takes effect on the spell: Empower Spell, Heighten Spell (2 levels). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

136 The spell functions normally, but any material components are not consumed. The spell is also not expended from the caster's mind. (Thus, a spell slot or prepared spell can be used again.). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

137 Random metamagic feat takes effect on the spell: Heighten Spell (3 levels), Maximize Spell, or any other "+3 levels" metamagic feat used in your campaign. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

138 Target stunned 1 round. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

139 Caster affected by darkvision or low-light vision (duration as darkvision). http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

140 Target dazed 1 round. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

141 Random metamagic feat takes effect on the spell: Heighten Spell (4 Levels), Quicken Spell, or any other "+4 levels" metamagic feat used in your campaugn. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

142 Reroll, ignoring results below 50. Surge effect lasts twice as long. http://www.seankreynolds.com/rpgfiles/prestige/wildgreatersurgetable_open.html

143 Repulsion field centered on caster http://www.pocketplane.net/volothamp/wild.htm

144 Caster's clothing changes color http://www.pocketplane.net/volothamp/wild.htm

145 Squirrels appear around caster http://www.pocketplane.net/volothamp/wild.htm

146 Caster becomes itchy http://www.pocketplane.net/volothamp/wild.htm

147 The caster glows (Oooo!) http://www.pocketplane.net/volothamp/wild.htm

148 Caster hit by a Fireball http://www.pocketplane.net/volothamp/wild.htm

149 The caster's gender changes http://www.pocketplane.net/volothamp/wild.htm

150 The caster's color changes http://www.pocketplane.net/volothamp/wild.htm

151 Everyone in the area turns around http://www.pocketplane.net/volothamp/wild.htm

152 Explosion animation centered on caster (no damage) http://www.pocketplane.net/volothamp/wild.htm

153 Entangle spell centered on caster http://www.pocketplane.net/volothamp/wild.htm

154 Slow spell centered on target http://www.pocketplane.net/volothamp/wild.htm

155 Target Polymorphed into a Wolf http://www.pocketplane.net/volothamp/wild.htm

156 Caster Held http://www.pocketplane.net/volothamp/wild.htm

157 Caster Hasted http://www.pocketplane.net/volothamp/wild.htm

158 Caster Polymorphed into a Squirrel http://www.pocketplane.net/volothamp/wild.htm

159 All the party's gold is destroyed http://www.pocketplane.net/volothamp/wild.htm

160 Target Enfeebled http://www.pocketplane.net/volothamp/wild.htm

161 Sunfire spell centered on caster http://www.pocketplane.net/volothamp/wild.htm

162 Target's walking speed lowered http://www.pocketplane.net/volothamp/wild.htm

163 Fireball centered on caster http://www.pocketplane.net/volothamp/wild.htm

164 Caster Held http://www.pocketplane.net/volothamp/wild.htm

165 Fear spell centered on target http://www.pocketplane.net/volothamp/wild.htm

166 Roll twice more. Both effects apply. http://www.pocketplane.net/volothamp/wild.htm

167 Entire area exploded http://www.pocketplane.net/volothamp/wild.htm

168 Globe on invulnerability centered on caster http://www.pocketplane.net/volothamp/wild.htm

169 Silence 15' Radius centered on caster http://www.pocketplane.net/volothamp/wild.htm

170 Caster becomes dizzy http://www.pocketplane.net/volothamp/wild.htm

171 Target becomes Invisible http://www.pocketplane.net/volothamp/wild.htm

172 Pretty sparkles! No other effect. http://www.pocketplane.net/volothamp/wild.htm

173 Caster becomes spell's target (if already was spell's target, no effect) http://www.pocketplane.net/volothamp/wild.htm

174 Caster becomes Invisible http://www.pocketplane.net/volothamp/wild.htm

175 Color Spray shoots from caster http://www.pocketplane.net/volothamp/wild.htm

176 Birds appear around caster http://www.pocketplane.net/volothamp/wild.htm

177 Fireball centered on caster. No damage. http://www.pocketplane.net/volothamp/wild.htm

178 Gems created on caster http://www.pocketplane.net/volothamp/wild.htm

179 Combat music starts http://www.pocketplane.net/volothamp/wild.htm

180 Goodberries created on target http://www.pocketplane.net/volothamp/wild.htm

181 Fireball aimed at target http://www.pocketplane.net/volothamp/wild.htm

182 Charges drained on area effect around target http://www.pocketplane.net/volothamp/wild.htm

183 Random treasure generated on caster http://www.pocketplane.net/volothamp/wild.htm

184 Caster is combat ready (+2 bonuses to THAC0 & damage) http://www.pocketplane.net/volothamp/wild.htm

185 Teleport field spell centered on caster http://www.pocketplane.net/volothamp/wild.htm

186 Teleport field spell centered on target http://www.pocketplane.net/volothamp/wild.htm

187 Area effect hiccups centered on target http://www.pocketplane.net/volothamp/wild.htm

188 All doors in area of effect open. If there are no doors, roll twice and use both effects. http://www.pocketplane.net/volothamp/wild.htm

189 Caster Polymorphed into Wolf http://www.pocketplane.net/volothamp/wild.htm

190 Spell chooses a random creature as its target http://www.pocketplane.net/volothamp/wild.htm

191 Caster recuperates as if he/she was fully Rested http://www.pocketplane.net/volothamp/wild.htm

192 Monsters (friendly to caster) summoned near target http://www.pocketplane.net/volothamp/wild.htm

193 Resulting Surge http://www.pocketplane.net/volothamp/wild.htm

194 If outdoors, start snowing. Otherwise roll twice more. http://www.pocketplane.net/volothamp/wild.htm

195 Loud noise: Target must Save vs. Spell or be Stunned. http://www.pocketplane.net/volothamp/wild.htm

196 Target's hit points double http://www.pocketplane.net/volothamp/wild.htm

197 Summon demon to attack target http://www.pocketplane.net/volothamp/wild.htm

198 Spell fired normally, but with loud squealing noise http://www.pocketplane.net/volothamp/wild.htm

199 Spell goes off but duration is halved http://www.pocketplane.net/volothamp/wild.htm

200 Strange visual effect as the spell fizzles http://www.pocketplane.net/volothamp/wild.htm

201 Projectiles (arrows, etc.) travel at half speed http://www.pocketplane.net/volothamp/wild.htm

202 All weapons in the area glow http://www.pocketplane.net/volothamp/wild.htm

203 No saving throw is allowed against the spell http://www.pocketplane.net/volothamp/wild.htm

204 Target Held as per the Hold Person spell http://www.pocketplane.net/volothamp/wild.htm

205 Detect magic spell centered on target http://www.pocketplane.net/volothamp/wild.htm

206 Roll 4 more times. All effects happen http://www.pocketplane.net/volothamp/wild.htm

207 Slow spell centered on target http://www.pocketplane.net/volothamp/wild.htm

208 Instead of the chosen spell, a different spell of the same level goes off. http://www.pocketplane.net/volothamp/wild.htm

209 lightning bolt spell cast at target http://www.pocketplane.net/volothamp/wild.htm

210 Target Strengthened http://www.pocketplane.net/volothamp/wild.htm

211 Heal centered on the target http://www.pocketplane.net/volothamp/wild.htm

212 Entangle target http://www.pocketplane.net/volothamp/wild.htm

213 Caster Enfeebled http://www.pocketplane.net/volothamp/wild.htm

214 Fireball spell centered on caster http://www.pocketplane.net/volothamp/wild.htm

215 Flesh to Stone on target http://www.pocketplane.net/volothamp/wild.htm

216 Spell fired normally, and caster instantly becomes Rested http://www.pocketplane.net/volothamp/wild.htm

217 Heal spell centered on caster http://www.pocketplane.net/volothamp/wild.htm

218 Target becomes dizzy http://www.pocketplane.net/volothamp/wild.htm

219 Sunfire centered on target (caster unaffected) http://www.pocketplane.net/volothamp/wild.htm

220 Target Held http://www.pocketplane.net/volothamp/wild.htm

221 Target Blinded  http://www.pocketplane.net/volothamp/wild.htm

222 Target Charmed http://www.pocketplane.net/volothamp/wild.htm

223 Gems created on target http://www.pocketplane.net/volothamp/wild.htm

224 Target's movement rate reduced http://www.pocketplane.net/volothamp/wild.htm

225 Random treasure generated on target http://www.pocketplane.net/volothamp/wild.htm

226 Target polymorphed into Squirrel http://www.pocketplane.net/volothamp/wild.htm

227 Silence 15' radius centered on target http://www.pocketplane.net/volothamp/wild.htm

228 Target's gender changed http://www.pocketplane.net/volothamp/wild.htm

229 Fake explosion (no damage) centered on target http://www.pocketplane.net/volothamp/wild.htm

230 Stinking cloud centered on target http://www.pocketplane.net/volothamp/wild.htm

231 Cow falls from sky on target http://www.pocketplane.net/volothamp/wild.htm

232 Target becomes dizzy http://www.pocketplane.net/volothamp/wild.htm

233 Spell has 60 foot radius at target (change projectile) http://www.pocketplane.net/volothamp/wild.htm

234 Target becomes itchy http://www.pocketplane.net/volothamp/wild.htm

235 Caster's hitpoints doubled http://www.pocketplane.net/volothamp/wild.htm

236 Target Held http://www.pocketplane.net/volothamp/wild.htm

237 Target Hasted http://www.pocketplane.net/volothamp/wild.htm

238 Destroy all gold on target http://www.pocketplane.net/volothamp/wild.htm

239 Spell casts at double effectiveness (duration, damage, etc) http://www.pocketplane.net/volothamp/wild.htm

240 Spell cast, -4 to target's saving throw http://www.pocketplane.net/volothamp/wild.htm

241 Target's color changes http://www.pocketplane.net/volothamp/wild.htm

242 Spell cast at double the caster's level http://www.pocketplane.net/volothamp/wild.htm

243 Spell casts normally http://www.pocketplane.net/volothamp/wild.htm

244 1/2 of caster's body turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

245 1/2 of caster's body turns to sodium, the other 1/2 turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

246 random magic item within 30' of caster explodes http://centralia.aquest.com/downloads/NLRMEv12.pdf

247 random normal item within 30' of caster shrinks by 90% http://centralia.aquest.com/downloads/NLRMEv12.pdf

248 metal statuettes fall to the ground near the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

249 12' iron statue of caster sprouts from ground within 60' of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

250 daisy grows from caster's head, may be pruned without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

251 1d10 of caster's fingers turn to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

252 1d10 sparrow eggs tumble from caster's mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

253 1d100 small, harmless h01es appear in caster's body http://centralia.aquest.com/downloads/NLRMEv12.pdf

254 1d100 young children claim to be the caster's offspring http://centralia.aquest.com/downloads/NLRMEv12.pdf

255 1d1000 flies swarm from caster's mouth whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

256 1d4 people of same race / opposite sex fall in love with caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

257 1d6 birds flutter about caster's head every time he is hit http://centralia.aquest.com/downloads/NLRMEv12.pdf

258 1d6 rounds of b00ing and hisses echo if caster speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

259 1d6 rounds of dramatic music play when caster speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

260 1d8-1 bones teleport into caster; loses d12 HP per bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

261 1d8-1 bones teleport out of caster; loses d10 HP per bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

262 3d10 gazelles appear in the caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

263 4d8 of caster's teeth turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

264 h01e penetrates caster's torso; caster remains unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

265 8d4 of caster's teeth become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

266 A 1d100 feet deep opens beneath caster; DEX check or fall http://centralia.aquest.com/downloads/NLRMEv12.pdf

267 A cuckoo pops from caster's mouth 12 times like a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

268 A false but real-100king map is tatt00ed on caster's skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

269 A fountain springs up beneath caster's feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

270 A framed 8x10 photograph of the caster drops at his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

271 A gaping h01e forms under the caster whenever he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

272 A glaze of frost coats caster's wounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

273 A hand reaches down from the sky and snatches the caster away http://centralia.aquest.com/downloads/NLRMEv12.pdf

274 A large cheese sculpture of the caster appears nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

275 A large granite hand rises from the earth to grasp the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

276 A late-model Ford suddenly appears in caster's new driveway http://centralia.aquest.com/downloads/NLRMEv12.pdf

277 A light bulb appears over caster's head when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

278 A light rain falls on the caster when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

279 A light rain falls on the caster when he's targeted by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

280 A rainbow springs from caster's head and f0110ws him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

281 A rattling sound is heard whenever caster shakes his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

282 A red dragon believes it owes the caster a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

283 A Red Dragon believes that caster is pursuing her http://centralia.aquest.com/downloads/NLRMEv12.pdf

284 A red dragon believes the caster owes it a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

285 A red dragon covets something the caster now possesses http://centralia.aquest.com/downloads/NLRMEv12.pdf

286 A red light flashes atop caster's head for one turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

287 A small elemental appears wherever the caster spills blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

288 A small elemental appears wherever the caster's blood is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

289 A small mouse falls from caster's mouth when he speaks a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

290 A swarm of normal bees appears and attacks caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

291 A thick, foul-smelling discharge 00zes from caster's ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

292 A wealthy investor wants to buy the caster's nervous system http://centralia.aquest.com/downloads/NLRMEv12.pdf

293 Air cannot come within 10 feet of caster's principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

294 Air Elemental resides in caster's lungs; inhalation unnecessary http://centralia.aquest.com/downloads/NLRMEv12.pdf

295 All air between 1' and 10' of caster turns to iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

296 All air between 1' and 10' of caster turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

297 All air between 1' and 20' of caster turns to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

298 All air within 1' of caster turns to chlorine gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

299 All allies appear identical to caster for d12 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

300 All allies appear identical to target for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

301 All architecture within 120' of caster is leveled http://centralia.aquest.com/downloads/NLRMEv12.pdf

302 All Bags of H01ding within 120' of caster dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

303 All but 1 (player choice) of caster's attributes rerolled daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

304 All but one of caster's attributes forever raised to 18 http://centralia.aquest.com/downloads/NLRMEv12.pdf

305 All but one of caster's attributes forever reduced to http://centralia.aquest.com/downloads/NLRMEv12.pdf

306 All caster's attribute scores are halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

307 All caster's attribute scores drop to equal his worst score http://centralia.aquest.com/downloads/NLRMEv12.pdf

308 All caster's attribute scores rise to equal his best score http://centralia.aquest.com/downloads/NLRMEv12.pdf

309 All caster's attributes drop to http://centralia.aquest.com/downloads/NLRMEv12.pdf

310 All caster's clothing not currently worn grows to 2X its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

311 All caster's clothing not currently worn shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

312 All caster's equipment turns to platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

313 All caster's gems become enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

314 All caster's gold pieces turn to teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

315 All caster's precious metal turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf

316 All clothing becomes invisible to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

317 All clothing touched by caster crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

318 All coins carried by caster are turned to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

319 All coins within 100 yards bear the caster's likeness http://centralia.aquest.com/downloads/NLRMEv12.pdf

320 All cooked meat seen by caster for 5 days randomly polymorphs http://centralia.aquest.com/downloads/NLRMEv12.pdf

321 All cooked meat seen by caster in next 5d20 days turns to liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

322 All creatures viewed by caster 100k and sound identical http://centralia.aquest.com/downloads/NLRMEv12.pdf

323 All creatures within 100 yards Alter Self to appear as caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

324 All creatures within 100 yards Alter Self to appear as caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

325 All creatures within 100 yards ignore the caster for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

326 All creatures within 90' of caster have a singalong for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

327 All enchantments/charms upon caster are dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf

328 All enemies appear identical to caster for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

329 All enemies within 15 feet of caster are turned to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

330 All external facial features of caster disappear http://centralia.aquest.com/downloads/NLRMEv12.pdf

331 All fat in caster's body turns to water: nerve cells, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

332 All flesh on caster's face turns invisible when he smiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

333 All foes teleported d6 miles in random direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

334 All f01iage within 30' of caster grows 3' http://centralia.aquest.com/downloads/NLRMEv12.pdf

335 All food and drink tastes utterly bland to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

336 All free water within 120' of caster turns to m01asses http://centralia.aquest.com/downloads/NLRMEv12.pdf

337 All gems carried by caster are turned to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

338 All gems carried by caster combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

339 All gold carried by caster becomes as hard as steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

340 All gold carried by caster increases in weight by 100X http://centralia.aquest.com/downloads/NLRMEv12.pdf

341 All gold carried by caster melts at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

342 All gold carried by caster turns to f001's gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

343 All gold carried by caster turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

344 All gold carried by caster turns to platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

345 All gold pieces carried by caster turn to goldfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

346 All ground within 60' of caster is Greased, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

347 All ground within 60' of caster turns to glass, 10' deep http://centralia.aquest.com/downloads/NLRMEv12.pdf

348 All items carried by caster affected as by the spell Item http://centralia.aquest.com/downloads/NLRMEv12.pdf

349 All items carried by caster affected as by ThereINot There http://centralia.aquest.com/downloads/NLRMEv12.pdf

350 All items carried by caster age 1000 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

351 All items carried by caster appear in a single pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

352 All items carried by caster appear in someone else's possession http://centralia.aquest.com/downloads/NLRMEv12.pdf

353 All items carried by caster are coveted by an outer plane being http://centralia.aquest.com/downloads/NLRMEv12.pdf

354 All items carried by caster are encased in bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

355 All items carried by caster are enchanted with Explosive Runes http://centralia.aquest.com/downloads/NLRMEv12.pdf

356 All items carried by caster are immune to gravity for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

357 All items carried by caster become copies of one item he bears http://centralia.aquest.com/downloads/NLRMEv12.pdf

358 All items carried by caster become highly flammable; Save -5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

359 All items carried by caster become illusionary (10+d10 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

360 All items carried by caster become resistant to fire; Save +5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

361 All items carried by caster become weightless; may float away http://centralia.aquest.com/downloads/NLRMEv12.pdf

362 All items carried by caster double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

363 All items carried by caster double their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

364 All items carried by caster drop 3d100° http://centralia.aquest.com/downloads/NLRMEv12.pdf

365 All items carried by caster enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

366 All items carried by caster exchange their apparent weights http://centralia.aquest.com/downloads/NLRMEv12.pdf

367 All items carried by caster fly 10 yards in random directions http://centralia.aquest.com/downloads/NLRMEv12.pdf

368 All items carried by caster halve their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

369 All items carried by caster halve their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

370 All items carried by caster lose all c010r; turn bland grey http://centralia.aquest.com/downloads/NLRMEv12.pdf

371 All items carried by caster p01ymorph into one random item http://centralia.aquest.com/downloads/NLRMEv12.pdf

372 All items carried by caster quadruple in apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

373 All items carried by caster sent to the Astral Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

374 All items carried by caster suddenly weigh as much as caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

375 All items carried by caster teleport to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

376 All items carried by caster tie into knots http://centralia.aquest.com/downloads/NLRMEv12.pdf

377 All items carried by caster triple their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

378 All items carried by caster turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

379 All items carried by caster turn sentient and free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

380 All items carried by caster turn to flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

381 All items carried by caster turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

382 All items carried by caster turn to granite http://centralia.aquest.com/downloads/NLRMEv12.pdf

383 All items carried by caster turn to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

384 All items carried by caster turn to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

385 All items carried by caster turn to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

386 All items carried by caster turn to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

387 All items owned by caster teleport to him from his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

388 All items owned by caster turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

389 All magic weapons within 30' of caster vanish for 1d20 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

390 All matter within 60' of caster becomes invisible for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

391 All meat tastes blood-raw to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

392 All metal on or within caster turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

393 All normal fires within 60' of caster smell like burning tar http://centralia.aquest.com/downloads/NLRMEv12.pdf

394 All of caster's clothing now bears his monogram http://centralia.aquest.com/downloads/NLRMEv12.pdf

395 All plants and wildlife appear sickly to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

396 All rings worn by caster turn to string but retain properties http://centralia.aquest.com/downloads/NLRMEv12.pdf

397 All rocks larger than 1' within 100' of caster explode http://centralia.aquest.com/downloads/NLRMEv12.pdf

398 All rodents within 2 miles will f0110w caster for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

399 All rope, string, etc. within 120' of caster turns to licorice http://centralia.aquest.com/downloads/NLRMEv12.pdf

400 All sorts of vile noises issue from the caster's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

401 All spells caster has memorized are cast upon random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf

402 All spells caster has memorized strike him with reversed effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

403 All spells caster now has memorized allow no Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

404 All spells caster now has memorized are burned from his memory http://centralia.aquest.com/downloads/NLRMEv12.pdf

405 All spells caster now has memorized cause half damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

406 All spells caster now has memorized discharge on him http://centralia.aquest.com/downloads/NLRMEv12.pdf

407 All spells caster now has memorized discharge on his boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

408 All spells used by caster take place 1d10 rounds after casting http://centralia.aquest.com/downloads/NLRMEv12.pdf

409 All ten of caster's fingers are now on his dominant hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

410 All the bones disappear from the caster's hands and feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

411 All trees within 100 yards of caster are turned to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

412 All trees within 30 feet of caster burst into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

413 All trees within 60' of caster upr00t and walk away http://centralia.aquest.com/downloads/NLRMEv12.pdf

414 All water between 1' and 10' of caster turns to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

415 All water between 1' and 100' of caster turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

416 All water carried by caster boils, increasing v01ume by 1600X http://centralia.aquest.com/downloads/NLRMEv12.pdf

417 All weapons within 60' of caster become ethereal for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

418 All weapons within 60' of caster turn invisible for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

419 All who see caster believe him to be a criminal http://centralia.aquest.com/downloads/NLRMEv12.pdf

420 All who see caster believe him to be a harbinger of great ill http://centralia.aquest.com/downloads/NLRMEv12.pdf

421 All who see caster believe him to be a Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

422 All who see caster believe him to be the avatar of a minor god http://centralia.aquest.com/downloads/NLRMEv12.pdf

423 All who see caster know him to be a spellcaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

424 All within 10' of caster receive benefit of a Heal spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

425 All within 90' of caster check INT or forget who the caster is http://centralia.aquest.com/downloads/NLRMEv12.pdf

426 All wood on or within caster turns to metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

427 All writing in caster's spellb00k appears backward http://centralia.aquest.com/downloads/NLRMEv12.pdf

428 All writing in caster's spellb00k turns blurry http://centralia.aquest.com/downloads/NLRMEv12.pdf

429 All writing in caster's spellb00k turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

430 Alternating strips of caster rendered invisible for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

431 An illusionary sign labeled "leper" hangs above caster's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

432 An illusionary sign labeled "Wizard" hangs above caster's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

433 An illusory Lich rises from the ground and pursues caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

434 An Iron G01em in the caster's image appears & attacks everyone http://centralia.aquest.com/downloads/NLRMEv12.pdf

435 Any ally hearing caster must Save or fall asleep with boredom http://centralia.aquest.com/downloads/NLRMEv12.pdf

436 Any animals owned by caster are stricken bald forever http://centralia.aquest.com/downloads/NLRMEv12.pdf

437 Any charged magical item carried by caster is fully charged http://centralia.aquest.com/downloads/NLRMEv12.pdf

438 Any charged magical item carried by caster is wh011y drained http://centralia.aquest.com/downloads/NLRMEv12.pdf

439 Any chronic ailments now afflicting the caster are cured http://centralia.aquest.com/downloads/NLRMEv12.pdf

440 Any creatures summoned by caster are bright orange http://centralia.aquest.com/downloads/NLRMEv12.pdf

441 Any Curse afflicting caster is Removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

442 Any fires lit in the caster's home cannot be put out by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

443 Any food prepared by caster is poisonous to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

444 Any glass carried by caster turns to transparent steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

445 Any magic now affecting caster lasts until he ends it http://centralia.aquest.com/downloads/NLRMEv12.pdf

446 Any magic, good or bad, now affecting the caster is Dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf

447 Any metal worn by caster turns to opaque glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

448 Any money now carried by caster doubles in quantity http://centralia.aquest.com/downloads/NLRMEv12.pdf

449 Any potions carried by caster become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

450 Any potions carried by caster carry the intended spell effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

451 Any resurrections thus far used on caster are negated http://centralia.aquest.com/downloads/NLRMEv12.pdf

452 Any rings worn by caster shrink in diameter by 1/2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

453 Any small item caster needs is 30% likely to be in his pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

454 Any water carried by caster afflicts its imbiber with dysentery http://centralia.aquest.com/downloads/NLRMEv12.pdf

455 Any water carried by caster becomes a free-willed elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

456 Any water carried by caster becomes enchanted by Watery double http://centralia.aquest.com/downloads/NLRMEv12.pdf

457 Any water carried by caster burns like gas01ine but is water http://centralia.aquest.com/downloads/NLRMEv12.pdf

458 Any water carried by caster causes dehydration in its imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf

459 Any water carried by caster doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

460 Any water carried by caster doubles size each of next 20 rnds. http://centralia.aquest.com/downloads/NLRMEv12.pdf

461 Any water carried by caster drops 100° but doesn't freeze http://centralia.aquest.com/downloads/NLRMEv12.pdf

462 Any water carried by caster endows drinker with water breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

463 Any water carried by caster fills with Dust of sneezingIChoking http://centralia.aquest.com/downloads/NLRMEv12.pdf

464 Any water carried by caster fills with gold pieces http://centralia.aquest.com/downloads/NLRMEv12.pdf

465 Any water carried by caster fills with goldfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

466 Any water carried by caster fills with mosquito larvae http://centralia.aquest.com/downloads/NLRMEv12.pdf

467 Any water carried by caster fills with rot grubs (d10) http://centralia.aquest.com/downloads/NLRMEv12.pdf

468 Any water carried by caster fills with sodium chips http://centralia.aquest.com/downloads/NLRMEv12.pdf

469 Any water carried by caster fills with sponges http://centralia.aquest.com/downloads/NLRMEv12.pdf

470 Any water carried by caster has diuretic effect on its imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf

471 Any water carried by caster ignites on contact with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

472 Any water carried by caster rises 200° but does not boil http://centralia.aquest.com/downloads/NLRMEv12.pdf

473 Any water carried by caster takes him to Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

474 Any water carried by caster tastes like gas01ine and really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

475 Any water carried by caster tastes like gas01ine but is pure http://centralia.aquest.com/downloads/NLRMEv12.pdf

476 Any water carried by caster tastes pure but is gas01ine http://centralia.aquest.com/downloads/NLRMEv12.pdf

477 Any water carried by caster turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

478 Any water carried by caster turns to acid (Ultimate S01vent) http://centralia.aquest.com/downloads/NLRMEv12.pdf

479 Any water carried by caster turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

480 Any water carried by caster turns to brine http://centralia.aquest.com/downloads/NLRMEv12.pdf

481 Any water carried by caster turns to crystal 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf

482 Any water carried by caster turns to ice; may burst containers http://centralia.aquest.com/downloads/NLRMEv12.pdf

483 Any water carried by caster turns to maple syrup http://centralia.aquest.com/downloads/NLRMEv12.pdf

484 Any water carried by caster turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

485 Any water carried by caster turns to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf

486 Any water carried by caster turns to s01id steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

487 Any water carried by caster turns to steam of equal v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

488 Any Wishes thus far used by caster are nullified http://centralia.aquest.com/downloads/NLRMEv12.pdf

489 Any wood worn by caster falls off him, takes r00t, and grows http://centralia.aquest.com/downloads/NLRMEv12.pdf

490 Anyone injuring the caster in the next round Vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

491 Anyone slain by the caster can never be raised as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

492 Anyone slain by the caster fossilizes instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

493 Anyone sleeping near caster can't wake until he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

494 Anyone who sleeps within 10 feet of caster has nightmares http://centralia.aquest.com/downloads/NLRMEv12.pdf

495 At death, caster has a 10% chance to resurrect at full health http://centralia.aquest.com/downloads/NLRMEv12.pdf

496 At death, caster is canonized by some obscure religion http://centralia.aquest.com/downloads/NLRMEv12.pdf

497 At death, caster is resurrected and has gained a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

498 At death, caster is resurrected but can no longer read http://centralia.aquest.com/downloads/NLRMEv12.pdf

499 At death, caster is resurrected but continues to decay http://centralia.aquest.com/downloads/NLRMEv12.pdf

500 At death, caster is resurrected but doesn't believe he died http://centralia.aquest.com/downloads/NLRMEv12.pdf

501 At death, caster is resurrected but doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf

502 At death, caster is resurrected but forgets who he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

503 At death, caster is resurrected but has lost a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

504 At death, caster is resurrected but is mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

505 At death, caster is resurrected but is of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

506 At death, caster is resurrected but is permanently blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

507 At death, caster is resurrected but must drink blood to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

508 At death, caster is resurrected with one week to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

509 At death, caster is revealed to have been an android http://centralia.aquest.com/downloads/NLRMEv12.pdf

510 At death, caster is rumored to have been of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

511 At next Full Moon, caster vanishes; everyone forgets who he was http://centralia.aquest.com/downloads/NLRMEv12.pdf

512 Bigby's Interposing Hand prevents caster from attacking anyone http://centralia.aquest.com/downloads/NLRMEv12.pdf

513 Blades seem dull while caster uses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

514 Blades seem warped and rusty while the caster uses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

515 blood drips from the walls of caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

516 Both of caster's hands are now left hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

517 Bread crumbs appear in caster's f00tprints http://centralia.aquest.com/downloads/NLRMEv12.pdf

518 Candles are automatically snuffed in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

519 Candles burn but are not consumed while caster is nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

520 Candles cannot be ignited in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

521 Candles spontaneously ignite in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

522 Caster & target fuse into one body with both identities http://centralia.aquest.com/downloads/NLRMEv12.pdf

523 Caster & target shunt to other Prime where neither exists http://centralia.aquest.com/downloads/NLRMEv12.pdf

524 Caster "gets" jokes an hour after he hears them http://centralia.aquest.com/downloads/NLRMEv12.pdf

525 Caster absorbs all damage inflicted by target and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

526 Caster absorbs all damage inflicted on target and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

527 Caster absorbs all damage inflicted on target in next turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

528 Caster absorbs all subsequent damage by next being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

529 Caster absorbs all subsequent damage to next being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

530 Caster absorbs damage as though he just fell d100 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

531 Caster absorbs one level or hit die from next being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

532 Caster accuses random ally of joining foe's party http://centralia.aquest.com/downloads/NLRMEv12.pdf

533 Caster acknowledges no one's authority http://centralia.aquest.com/downloads/NLRMEv12.pdf

534 Caster acquires a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

535 Caster acquires his weapon's personality (i.e., perhaps none) http://centralia.aquest.com/downloads/NLRMEv12.pdf

536 Caster acquires Mummy Rot after next 10 HP of fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

537 Caster acquires the deed to a castle in a far-off land http://centralia.aquest.com/downloads/NLRMEv12.pdf

538 Caster acquires the deed to a castle on another plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

539 Caster activates Watery Double in next p001 of water he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf

540 Caster adds 1 to one attribute but loses 2 from another http://centralia.aquest.com/downloads/NLRMEv12.pdf

541 Caster adheres to next creature he touches for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

542 Caster administers Shocking Grasp to next PC he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

543 Caster adopts cute names for various parts of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

544 Caster adopts physical form of next PC he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

545 Caster adopts target's alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

546 Caster adopts the alignment of each creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

547 Caster affected by a random Command each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

548 Caster affected by a Symb01 of Fear each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

549 Caster affected by Lifepr00f; life is in random item he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

550 Caster affected by Power Word, Silence when he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

551 Caster affected by Shocking Grasp each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

552 Caster affected by Sleep, as spell, whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

553 Caster age is halved, but he looks twice as 01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

554 Caster ages 1 year for each round spent in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

555 Caster ages 1 year whenever he learns a new spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

556 Caster ages at 10X normal rate while at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

557 Caster ages halfway to his maximum life expectancy http://centralia.aquest.com/downloads/NLRMEv12.pdf

558 Caster ages one year for every Hit Point he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

559 Caster always answers yes-or-no questions truthfully http://centralia.aquest.com/downloads/NLRMEv12.pdf

560 Caster always appears to lie when checked by Detect Lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

561 Caster always appears to speak truth when checked by Detect Lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

562 Caster always assumes people will react positively to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

563 Caster always feels like he is being watched http://centralia.aquest.com/downloads/NLRMEv12.pdf

564 Caster always has Initiative except on a 1, when he's last http://centralia.aquest.com/downloads/NLRMEv12.pdf

565 Caster always loses Initiative except on a 10, when he's first http://centralia.aquest.com/downloads/NLRMEv12.pdf

566 Caster always screws up when precise timing is needed http://centralia.aquest.com/downloads/NLRMEv12.pdf

567 Caster always tells truth; lies and prevarications impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

568 Caster and allies all randomly exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

569 Caster and allies are teleported d6 miles in random direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

570 Caster and allies are Turned as Undead for d6 rounds each http://centralia.aquest.com/downloads/NLRMEv12.pdf

571 Caster and allies cannot harm target or allies for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

572 Caster and allies lose 1/2 their hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

573 Caster and allies regain 1/2 their hit points lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

574 Caster and ally swap personae; ally thinks he is the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

575 Caster and alternate Prime Material counterpart exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

576 Caster and familiar exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

577 Caster and familiar exchange species http://centralia.aquest.com/downloads/NLRMEv12.pdf

578 Caster and his possessions are sheathed in aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf

579 Caster and nearest eagle exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

580 Caster and nearest earth elemental exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

581 Caster and nearest entombed corpse exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

582 Caster and nearest Lich exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

583 Caster and nearest merman exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

584 Caster and nearest mummy exchange clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

585 Caster and nearest sacrificial virgin exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

586 Caster and nearest statue exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

587 Caster and nearest trapped genie exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

588 Caster and nearest vampire exchange places at dawn tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

589 Caster and random ally exchange heads but retain personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf

590 Caster and target dance together for d6 rounds, caster leading http://centralia.aquest.com/downloads/NLRMEv12.pdf

591 Caster and target dance together for d6 rounds, target leading http://centralia.aquest.com/downloads/NLRMEv12.pdf

592 Caster and target exchange all possessions http://centralia.aquest.com/downloads/NLRMEv12.pdf

593 Caster and target exchange furtive glances http://centralia.aquest.com/downloads/NLRMEv12.pdf

594 Caster and target exchange heads but retain own personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf

595 Caster and target exchange races http://centralia.aquest.com/downloads/NLRMEv12.pdf

596 Caster and target exchange reflections http://centralia.aquest.com/downloads/NLRMEv12.pdf

597 Caster and target exchange shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf

598 Caster and target seem to 100k identical http://centralia.aquest.com/downloads/NLRMEv12.pdf

599 Caster and target swap skeletons; 10d8 HP damage each http://centralia.aquest.com/downloads/NLRMEv12.pdf

600 Caster and target switch weapons for 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

601 Caster announces his presence before entering a dark room http://centralia.aquest.com/downloads/NLRMEv12.pdf

602 Caster answers every question twice http://centralia.aquest.com/downloads/NLRMEv12.pdf

603 Caster answers questions by starting "Back in my day..." http://centralia.aquest.com/downloads/NLRMEv12.pdf

604 Caster ap010gizes to everyone he injures http://centralia.aquest.com/downloads/NLRMEv12.pdf

605 Caster appears as beautiful as a nymph while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

606 Caster appears as member of the same race as whoever views him http://centralia.aquest.com/downloads/NLRMEv12.pdf

607 Caster appears deformed or hideously ugly in sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

608 Caster appears horribly repulsive while he casts spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

609 Caster appears painfully beautiful while he casts spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

610 Caster appears paper-thin while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

611 Caster appears slightly blurry whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

612 Caster appears to be 5d10 years older but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

613 Caster appears to be 5d10 years younger but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

614 Caster appears to be afflicted with some infectious disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

615 Caster appears to be black and white http://centralia.aquest.com/downloads/NLRMEv12.pdf

616 Caster appears to be invisible when seen head -on http://centralia.aquest.com/downloads/NLRMEv12.pdf

617 Caster appears to be levitating upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

618 Caster appears to be made of glass while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

619 Caster appears to be made of rock and mud while sleeping http://centralia.aquest.com/downloads/NLRMEv12.pdf

620 Caster appears to be naked while fully clothed and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

621 Caster appears to be of opposite sex while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

622 Caster appears to be standing beside himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

623 Caster appears to be standing three feet to his right http://centralia.aquest.com/downloads/NLRMEv12.pdf

624 Caster appears to be the worst enemy of anyone viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

625 Caster appears to blaze like a bonfire when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

626 Caster appears to decay rapidly in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

627 Caster appears to lack all blood and soft tissue when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

628 Caster appears twenty pounds heavier than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf

629 Caster appears twenty pounds lighter than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf

630 Caster appears unspeakably beautiful while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

631 Caster appears, with knife in hand, behind the nearest king http://centralia.aquest.com/downloads/NLRMEv12.pdf

632 Caster assumes the aircraft "crash position" http://centralia.aquest.com/downloads/NLRMEv12.pdf

633 Caster attracts all Undead within 1 mile of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

634 Caster attracts lightning and electricity (Save at 1/2) http://centralia.aquest.com/downloads/NLRMEv12.pdf

635 Caster attracts maggots, lice, and rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf

636 Caster attracts moths like a flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

637 Caster attracts moths like a flame whenever he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

638 Caster attracts the attention of a random tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf

639 Caster attracts the attention of the nearest Great Wyrm http://centralia.aquest.com/downloads/NLRMEv12.pdf

640 Caster attracts vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

641 Caster automatically disbelieves illusions for next d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

642 Caster automatically fails his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

643 Caster automatically fails his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

644 Caster automatically knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

645 Caster automatically passes his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

646 Caster automatically succeeds his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

647 Caster barks like a dog in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

648 Caster bears scars as though once riddled by gunfire http://centralia.aquest.com/downloads/NLRMEv12.pdf

649 Caster bears scars of unspeakable torture http://centralia.aquest.com/downloads/NLRMEv12.pdf

650 Caster becomes a god and is removed from play http://centralia.aquest.com/downloads/NLRMEv12.pdf

651 Caster becomes a missile attractor, as shield http://centralia.aquest.com/downloads/NLRMEv12.pdf

652 Caster becomes a Thought Broadcaster for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

653 Caster becomes a turkey under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

654 Caster becomes able to communicate with Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

655 Caster becomes afflicted with Mummy Rot http://centralia.aquest.com/downloads/NLRMEv12.pdf

656 Caster becomes aluminum; is lightweight but immobile http://centralia.aquest.com/downloads/NLRMEv12.pdf

657 Caster becomes an ambulatory oak of same size, shape and AC http://centralia.aquest.com/downloads/NLRMEv12.pdf

658 Caster becomes an Illusion, unable to cause harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

659 Caster becomes bonded with a tree like a dryad http://centralia.aquest.com/downloads/NLRMEv12.pdf

660 Caster becomes dormant under both a full and a new Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

661 Caster becomes extraordinarily stingy with his money http://centralia.aquest.com/downloads/NLRMEv12.pdf

662 Caster becomes fascinated by symb01s of death http://centralia.aquest.com/downloads/NLRMEv12.pdf

663 Caster becomes flat like parchment while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

664 Caster becomes flatulent in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

665 Caster becomes forgetful; must pass INT checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

666 Caster becomes homesick for some place he's never been http://centralia.aquest.com/downloads/NLRMEv12.pdf

667 Caster becomes hot-tempered in the presence of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

668 Caster becomes ill; is of limited ability until it passes http://centralia.aquest.com/downloads/NLRMEv12.pdf

669 Caster becomes illegitimate; parents weren't married http://centralia.aquest.com/downloads/NLRMEv12.pdf

670 Caster becomes illiteral; doesn't mean what he says http://centralia.aquest.com/downloads/NLRMEv12.pdf

671 Caster becomes illiterate; cannot read nor write http://centralia.aquest.com/downloads/NLRMEv12.pdf

672 Caster becomes illithid; cannot make friends easily http://centralia.aquest.com/downloads/NLRMEv12.pdf

673 Caster becomes illuminated; is bathed in light wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

674 Caster becomes immune to a random attack form http://centralia.aquest.com/downloads/NLRMEv12.pdf

675 Caster becomes immune to Level Draining http://centralia.aquest.com/downloads/NLRMEv12.pdf

676 Caster becomes immune to natural diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf

677 Caster becomes immune to the effects of c01d for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

678 Caster becomes inebriated http://centralia.aquest.com/downloads/NLRMEv12.pdf

679 Caster becomes inhumanly beautiful when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

680 Caster becomes intensely afraid of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

681 Caster becomes intensely weight-conscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

682 Caster becomes invisible to g01ems http://centralia.aquest.com/downloads/NLRMEv12.pdf

683 Caster becomes invisible to himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

684 Caster becomes invisible when reduced to 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

685 Caster becomes invisible, but not his head, hands, or feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

686 Caster becomes invisible; only his reflection can be seen http://centralia.aquest.com/downloads/NLRMEv12.pdf

687 Caster becomes jealous of anyone taller than he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

688 Caster becomes lost at crossroads unless directed by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

689 Caster becomes magic-obsessed; uses magic whenever possible http://centralia.aquest.com/downloads/NLRMEv12.pdf

690 Caster becomes magnetized; attracts all iron with d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

691 Caster becomes morbidly fascinated with his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf

692 Caster becomes mute for d12 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

693 Caster becomes nostalgic for the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf

694 Caster becomes permanently invisible; clothing he wears is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

695 Caster becomes ravenously hungry after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

696 Caster becomes ravenously hungry and must eat or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf

697 Caster becomes ravenously hungry when he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

698 Caster becomes striped like a candy cane http://centralia.aquest.com/downloads/NLRMEv12.pdf

699 Caster becomes striped like a zebra http://centralia.aquest.com/downloads/NLRMEv12.pdf

700 Caster becomes suspicious of anyone offering food to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

701 Caster becomes translucent for d4 hours (remains s01id) http://centralia.aquest.com/downloads/NLRMEv12.pdf

702 Caster becomes transparent like glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

703 Caster becomes transparent like water, rippling as he moves http://centralia.aquest.com/downloads/NLRMEv12.pdf

704 Caster becomes uncertain; must pass WIS checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

705 Caster becomes Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

706 Caster becomes very aware of time's passage and is bored stiff http://centralia.aquest.com/downloads/NLRMEv12.pdf

707 Caster becomes vi01ently ill if he consumes alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf

708 Caster becomes vi01ently sick whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

709 Caster begins remembering things that never actually happened http://centralia.aquest.com/downloads/NLRMEv12.pdf

710 Caster begins tap-dancing loudly whenever stealth is required http://centralia.aquest.com/downloads/NLRMEv12.pdf

711 Caster begins to age at a rate of one year per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf

712 Caster begins to horde water for no apparent reason http://centralia.aquest.com/downloads/NLRMEv12.pdf

713 Caster begins to 100k more and more like a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf

714 Caster begins to wonder aloud what human flesh tastes like http://centralia.aquest.com/downloads/NLRMEv12.pdf

715 Caster believes any lie t01d by someone of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

716 Caster believes as literal truth the next sentence he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

717 Caster believes the next lie he hears is irrefutable truth http://centralia.aquest.com/downloads/NLRMEv12.pdf

718 Caster bestows his alignment upon each creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

719 Caster blacks out whenever he hears his name (1 round) http://centralia.aquest.com/downloads/NLRMEv12.pdf

720 Caster blames all his failures on the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf

721 Caster blames his failures on his upbringing http://centralia.aquest.com/downloads/NLRMEv12.pdf

722 Caster blasphemes the god of the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf

723 Caster blasts a d10 yard radius crater in the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

724 Caster bleeds from the eyes whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

725 Caster bleeds harmlessly from his nose for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

726 Caster Blinks (as spell) 1 round for each HP of damage he takes http://centralia.aquest.com/downloads/NLRMEv12.pdf

727 Caster Blinks (as spell) whenever he blinks his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

728 Caster brays like a donkey in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

729 Caster breaks into song whenever he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf

730 Caster breaks into song whenever struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

731 Caster burned for 2d10 HP by next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

732 Caster burns next creature he touches for d10 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

733 Caster bursts into heatless flame for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

734 Caster bursts into illusionary flame whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

735 Caster bursts into tears when he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

736 Caster cackles like a Bone G01em for d4 rounds; no other action http://centralia.aquest.com/downloads/NLRMEv12.pdf

737 Caster calls magic "magick" and no one takes him seriously http://centralia.aquest.com/downloads/NLRMEv12.pdf

738 Caster calls magic "magick" no matter how silly it seems http://centralia.aquest.com/downloads/NLRMEv12.pdf

739 Caster can Affect Normal Fires at will for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

740 Caster can always sense the direction of his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

741 Caster can appear enormously fat at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

742 Caster can appear to be 100 years older at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

743 Caster can appear to be any age he wishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

744 Caster can assume a second form at will (must be of same race) http://centralia.aquest.com/downloads/NLRMEv12.pdf

745 Caster can assume gaseous form at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

746 Caster can assume the form of the target for 1 turn each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

747 Caster can attack 2X a round if he does nothing the next round http://centralia.aquest.com/downloads/NLRMEv12.pdf

748 Caster can automatically read the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

749 Caster can automatically speak the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

750 Caster can automatically speak the next language he reads http://centralia.aquest.com/downloads/NLRMEv12.pdf

751 Caster can be commanded by the next creature he summons http://centralia.aquest.com/downloads/NLRMEv12.pdf

752 Caster can be Commanded by the next person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

753 Caster can become completely clean at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

754 Caster can become ethereal at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

755 Caster can breathe underwater if he h01ds a fish in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

756 Caster can carry his own weight with ease http://centralia.aquest.com/downloads/NLRMEv12.pdf

757 Caster can cast 1 spell per day with no Saving Throw allowed http://centralia.aquest.com/downloads/NLRMEv12.pdf

758 Caster can cast a randomly-chosen first level spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

759 Caster can cast light from his eyes but is blind when he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

760 Caster can cast Reverse Gravity on himself once each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

761 Caster can cause his scent to mimic that of any normal animal http://centralia.aquest.com/downloads/NLRMEv12.pdf

762 Caster can cause his voice to issue from his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

763 Caster can change his eye c010r at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

764 Caster can ch00se to succeed any one roll in the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

765 Caster can climb trees as nimbly as a cat or monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf

766 Caster can command demons 1d6 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

767 Caster can communicate with inanimate objects once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

768 Caster can Comprehend all spoken languages for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

769 Caster can Comprehend all written languages for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

770 Caster can contr01 the next Illusion he disbelieves http://centralia.aquest.com/downloads/NLRMEv12.pdf

771 Caster can crush diamonds into coal with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

772 Caster can detach his right arm at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

773 Caster can detect poison in food just by touching it http://centralia.aquest.com/downloads/NLRMEv12.pdf

774 Caster can disbelieve Necromancy but can't disbelieve Illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

775 Caster can Dispel Evil (or good) once at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

776 Caster can double the power of one spell each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

777 Caster can employ True Sight once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

778 Caster can extend his tongue 3d4 inches at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

779 Caster can Feather Fall at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

780 Caster can Feign Death at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

781 Caster can fly like an eagle when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

782 Caster can give off the scent of pine or lemons at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

783 Caster can glow like a firefly at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

784 Caster can go without food for one day per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

785 Caster can go without sleep for one day per point of WIS http://centralia.aquest.com/downloads/NLRMEv12.pdf

786 Caster can grip with 18I00 strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

787 Caster can Heal himself once http://centralia.aquest.com/downloads/NLRMEv12.pdf

788 Caster can Heal with a touch but is 80% likely to die http://centralia.aquest.com/downloads/NLRMEv12.pdf

789 Caster can hear any conversation whose participants he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf

790 Caster can hear underwater as clearly as on land http://centralia.aquest.com/downloads/NLRMEv12.pdf

791 Caster can hit creatures hit only by +1 or better (1d10 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

792 Caster can h01d his breath for 2 rounds per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

793 Caster can h01d his breath for up to three hours per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

794 Caster can h01d his breath indefinitely when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

795 Caster can identify gems and approximate their value on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

796 Caster can identify natural animals on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

797 Caster can identify natural plants on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

798 Caster can ignite campfires and hearths with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

799 Caster can ignite twigs with his tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

800 Caster can kill with a touch but is 80% likely to die as well http://centralia.aquest.com/downloads/NLRMEv12.pdf

801 Caster can make his spells function without visible effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

802 Caster can make his voice issue from some place nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

803 Caster can memorize spells in 1/2 the normal required time http://centralia.aquest.com/downloads/NLRMEv12.pdf

804 Caster can mimic animal noises with remarkable skill http://centralia.aquest.com/downloads/NLRMEv12.pdf

805 Caster can move 3X normal speed when naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf

806 Caster can never teach his spells to anyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

807 Caster can no longer bend his wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf

808 Caster can no longer cast First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

809 Caster can only be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

810 Caster can only memorize spells while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

811 Caster can only wield +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

812 Caster can pass his arms through each other at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

813 Caster can Pass Without Trace as priest spell once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

814 Caster can photosynthesize; does not need to eat, but is green http://centralia.aquest.com/downloads/NLRMEv12.pdf

815 Caster can P01ymorph Self (ONCE) http://centralia.aquest.com/downloads/NLRMEv12.pdf

816 Caster can predict natural weather patterns 24 hours in advance http://centralia.aquest.com/downloads/NLRMEv12.pdf

817 Caster can quench his thirst by soaking his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

818 Caster can read a new language but cannot speak it http://centralia.aquest.com/downloads/NLRMEv12.pdf

819 Caster can read other people's thoughts by biting them http://centralia.aquest.com/downloads/NLRMEv12.pdf

820 Caster can remove his ears and still hear through them http://centralia.aquest.com/downloads/NLRMEv12.pdf

821 Caster can remove his head for up to 1d6 rounds each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

822 Caster can remove his teeth, and they'll regrow normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

823 Caster can Resurrect one being but must sacrifice his own life http://centralia.aquest.com/downloads/NLRMEv12.pdf

824 Caster can resurrect the dead once per year http://centralia.aquest.com/downloads/NLRMEv12.pdf

825 Caster can retract his arms into his torso http://centralia.aquest.com/downloads/NLRMEv12.pdf

826 Caster can retract his head into his torso like a turtle http://centralia.aquest.com/downloads/NLRMEv12.pdf

827 Caster can see in subterranean darkness as though in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf

828 Caster can see into Bags of H01ding without opening them http://centralia.aquest.com/downloads/NLRMEv12.pdf

829 Caster can see perfectly well in abs01ute darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

830 Caster can see secret d00rs but cannot see normal ones http://centralia.aquest.com/downloads/NLRMEv12.pdf

831 Caster can see through his nostrils in pitch darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

832 Caster can sense the presence of any Artifact within 10 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf

833 Caster can sense undead within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

834 Caster can shine light out of his mouth at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

835 Caster can shrink his hands to 1I10 their size at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

836 Caster can somehow call magic "magick" without seeming trite http://centralia.aquest.com/downloads/NLRMEv12.pdf

837 Caster can speak in either a male or female voice at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

838 Caster can speak in either of two voices at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

839 Caster can speak through his nose when his mouth is shut http://centralia.aquest.com/downloads/NLRMEv12.pdf

840 Caster can speak with plants once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

841 Caster can speak with plants once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

842 Caster can speak with the dead once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

843 Caster can speak with waterfowl when he is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

844 Caster can Spider Climb if he wears a red and blue costume http://centralia.aquest.com/downloads/NLRMEv12.pdf

845 Caster can stretch his neck a length equal to his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

846 Caster can summon a demon but has only 50% chance to contr01 it http://centralia.aquest.com/downloads/NLRMEv12.pdf

847 Caster can swim like a fish and breathe underwater when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

848 Caster can turn half of his body invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

849 Caster can turn his bones to jelly at will, without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

850 Caster can turn his fingers ethereal at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

851 Caster can turn his skin invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

852 Caster can turn his skin matte-black at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

853 Caster can turn ice to diamonds that last for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

854 Caster can turn into a statue for 1d10 rounds at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

855 Caster can turn invisible while he h01ds his breath http://centralia.aquest.com/downloads/NLRMEv12.pdf

856 Caster can turn invisible while underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

857 Caster can turn to snow at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

858 Caster can undo normal knots just by touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf

859 Caster can unscrew his fingers without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

860 Caster can use his index and middle finger like scissors http://centralia.aquest.com/downloads/NLRMEv12.pdf

861 Caster can walk on water, as with a ring, when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

862 Caster can Wish the death of one being but will also die http://centralia.aquest.com/downloads/NLRMEv12.pdf

863 Caster can't bend his elbows, shoulders, wrists, or fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

864 Caster can't bring his hands within 2d4 inches of each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

865 Caster can't cast spells for 1 hour after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

866 Caster can't discern even the most obvious lies from truth http://centralia.aquest.com/downloads/NLRMEv12.pdf

867 Caster can't go to sleep without kissing someone goodnight http://centralia.aquest.com/downloads/NLRMEv12.pdf

868 Caster can't put both feet on the ground simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf

869 Caster can't raise his arms above his shoulder without pain http://centralia.aquest.com/downloads/NLRMEv12.pdf

870 Caster can't speak in metaphor; becomes literal-minded http://centralia.aquest.com/downloads/NLRMEv12.pdf

871 Caster cannot attack creatures which do not see him http://centralia.aquest.com/downloads/NLRMEv12.pdf

872 Caster cannot attack except on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf

873 Caster cannot attack on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf

874 Caster cannot be affected by priestly magic for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

875 Caster cannot be attacked by any he does not see for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

876 Caster cannot be burned by normal flame if his feet are wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

877 Caster cannot be frightened by any earthly creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

878 Caster cannot be harmed by a fall from any height http://centralia.aquest.com/downloads/NLRMEv12.pdf

879 Caster cannot be harmed by any physical means for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

880 Caster cannot be harmed by any physical means for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

881 Caster cannot be harmed by any physical means for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

882 Caster cannot be harmed by any physical means for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

883 Caster cannot be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

884 Caster cannot be injured while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

885 Caster cannot be seen in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

886 Caster cannot be tracked by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

887 Caster cannot breathe while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

888 Caster cannot bring his hands closer together than one f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

889 Caster cannot cast a spell without first announcing his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

890 Caster cannot cast First Level spells until he gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

891 Caster cannot cast spells during the dark of the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

892 Caster cannot cast spells except under direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

893 Caster cannot cast spells on himself for 1d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

894 Caster cannot cast spells on the first day of the week http://centralia.aquest.com/downloads/NLRMEv12.pdf

895 Caster cannot cast spells unless baref00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

896 Caster cannot cast spells unless he carries a small flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

897 Caster cannot cast spells unless he crosses his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

898 Caster cannot cast spells unless he first turns in a circle http://centralia.aquest.com/downloads/NLRMEv12.pdf

899 Caster cannot cast spells unless he h01ds a pebble in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

900 Caster cannot cast spells unless he pokes himself with a needle http://centralia.aquest.com/downloads/NLRMEv12.pdf

901 Caster cannot cast spells unless he puts his thumbs in his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

902 Caster cannot cast spells unless he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

903 Caster cannot cast spells unless his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

904 Caster cannot cast spells unless his hair is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

905 Caster cannot cast spells unless h01ding a piece of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

906 Caster cannot cast spells unless wearing a hat http://centralia.aquest.com/downloads/NLRMEv12.pdf

907 Caster cannot cast spells until tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

908 Caster cannot cast spells while he has full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

909 Caster cannot cast spells while it is snowing http://centralia.aquest.com/downloads/NLRMEv12.pdf

910 Caster cannot cast spells while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

911 Caster cannot cast spells without first announcing his intent http://centralia.aquest.com/downloads/NLRMEv12.pdf

912 Caster cannot cast spells without saying "Abra Cadabra" http://centralia.aquest.com/downloads/NLRMEv12.pdf

913 Caster cannot close his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

914 Caster cannot close his mouth after the next spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

915 Caster cannot close his mouth until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

916 Caster cannot comprehend numbers greater than twenty http://centralia.aquest.com/downloads/NLRMEv12.pdf

917 Caster cannot contr01 Elementals summoned by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

918 Caster cannot contr01 his own Illusion spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

919 Caster cannot cross a thresh01d without knocking http://centralia.aquest.com/downloads/NLRMEv12.pdf

920 Caster cannot cross flowing water under his own power http://centralia.aquest.com/downloads/NLRMEv12.pdf

921 Caster cannot distinguish between left and right http://centralia.aquest.com/downloads/NLRMEv12.pdf

922 Caster cannot distinguish between very hot and very c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

923 Caster cannot drown if he carries a torch http://centralia.aquest.com/downloads/NLRMEv12.pdf

924 Caster cannot eat cooked meat except by Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

925 Caster cannot eat food unless he prepares it himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

926 Caster cannot eat or drink between dawn and dusk http://centralia.aquest.com/downloads/NLRMEv12.pdf

927 Caster cannot enter a building unless invited http://centralia.aquest.com/downloads/NLRMEv12.pdf

928 Caster cannot enter a room without announcing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

929 Caster cannot exit a room through the d00r by which he entered http://centralia.aquest.com/downloads/NLRMEv12.pdf

930 Caster cannot fall asleep except when standing up http://centralia.aquest.com/downloads/NLRMEv12.pdf

931 Caster cannot fall asleep unless sung to http://centralia.aquest.com/downloads/NLRMEv12.pdf

932 Caster cannot fall asleep unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf

933 Caster cannot fall asleep while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

934 Caster cannot inflict any form of physical harm for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

935 Caster cannot inflict any form of physical harm for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

936 Caster cannot inflict any form of physical harm for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

937 Caster cannot inflict any form of physical harm for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

938 Caster cannot leave a building unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf

939 Caster cannot leave a room while others' eyes are upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

940 Caster cannot leave his home without first casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

941 Caster cannot open both eyes simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf

942 Caster cannot open d00rs for himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

943 Caster cannot open d00rs without first saying "Open sesame" http://centralia.aquest.com/downloads/NLRMEv12.pdf

944 Caster cannot open his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

945 Caster cannot open his mouth until nightfall http://centralia.aquest.com/downloads/NLRMEv12.pdf

946 Caster cannot pierce his own flesh with knives or blades http://centralia.aquest.com/downloads/NLRMEv12.pdf

947 Caster cannot refuse a request for his aid http://centralia.aquest.com/downloads/NLRMEv12.pdf

948 Caster cannot see through glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

949 Caster cannot shut up until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

950 Caster cannot sleep unless naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

951 Caster cannot speak during one day of each week http://centralia.aquest.com/downloads/NLRMEv12.pdf

952 Caster cannot speak except in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

953 Caster cannot speak except under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

954 Caster cannot speak for 1d4 rounds after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

955 Caster cannot speak normally but must shout or whisper http://centralia.aquest.com/downloads/NLRMEv12.pdf

956 Caster cannot speak unless spoken to http://centralia.aquest.com/downloads/NLRMEv12.pdf

957 Caster cannot speak until he has ridden a horse http://centralia.aquest.com/downloads/NLRMEv12.pdf

958 Caster cannot speak until he is burned by fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

959 Caster cannot speak until no one is within 60' of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

960 Caster cannot speak until rained upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

961 Caster cannot speak until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

962 Caster cannot speak until someone says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

963 Caster cannot speak until sunrise tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

964 Caster cannot speak when at less than full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

965 Caster cannot speak when underground http://centralia.aquest.com/downloads/NLRMEv12.pdf

966 Caster cannot stand upright for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

967 Caster cannot study spells if he still has any memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf

968 Caster cannot teleport or be teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf

969 Caster cannot tell a deliberate lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

970 Caster cannot t01erate metal worn next to his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

971 Caster cannot turn invisible by any means http://centralia.aquest.com/downloads/NLRMEv12.pdf

972 Caster cannot use magical items for 8d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

973 Caster casts spells as if 1 level higher when it's snowing http://centralia.aquest.com/downloads/NLRMEv12.pdf

974 Caster casts spells randomly each time he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

975 Caster causes damage one round after he inflicts it http://centralia.aquest.com/downloads/NLRMEv12.pdf

976 Caster changes alignment randomly under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

977 Caster changes clothes randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

978 Caster changes c010r randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

979 Caster changes his mind every time he decides to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

980 Caster changes his name but won't reveal his new one http://centralia.aquest.com/downloads/NLRMEv12.pdf

981 Caster changes his name under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

982 Caster changes places with target every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

983 Caster changes race randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

984 Caster changes sex randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

985 Caster changes sex randomly under one Full Moon to the next http://centralia.aquest.com/downloads/NLRMEv12.pdf

986 Caster changes shape randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

987 Caster claims nearest dragon as a familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

988 Caster closes his eyes and counts to 1000 http://centralia.aquest.com/downloads/NLRMEv12.pdf

989 Caster combusts when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

990 Caster complains of persecution when things don't go his way http://centralia.aquest.com/downloads/NLRMEv12.pdf

991 Caster constantly doubts himself; +2 to Initiative rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

992 Caster constantly hears a ticking as from an alarm clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

993 Caster convinced he is possessed by some horrid entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

994 Caster coughs up strange items: needles, spiders, pebbles, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

995 Caster crows like a r00ster at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

996 Caster crumbles to dust; reappears next sunrise unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

997 Caster degenerates 1 HP per round for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

998 Caster delivers Shocking Grasp to the next person he kisses http://centralia.aquest.com/downloads/NLRMEv12.pdf

999 Caster desires to change his name each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1000 Caster desires to circumnavigate the planet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1001 Caster desires to leap from the next bridge he crosses http://centralia.aquest.com/downloads/NLRMEv12.pdf

1002 Caster desires to walk on his hands instead of feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1003 Caster desperately hopes to avoid his current destination http://centralia.aquest.com/downloads/NLRMEv12.pdf

1004 Caster develops a compulsion to be struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1005 Caster develops a craving for slugs, maggots, and leeches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1006 Caster develops a fear of elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

1007 Caster develops a fear of kob01ds, those mighty creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf

1008 Caster develops a fear of rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf

1009 Caster develops a fear of rocks; they might be earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

1010 Caster develops a fear of the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1011 Caster develops a fear of trees; they might be treants http://centralia.aquest.com/downloads/NLRMEv12.pdf

1012 Caster develops a fear of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

1013 Caster develops a morbid desire to see his own heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

1014 Caster develops a phobia about Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

1015 Caster develops a terrific thirst for alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf

1016 Caster develops a terrific thirst for blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1017 Caster develops a terrific thirst for cobra venom http://centralia.aquest.com/downloads/NLRMEv12.pdf

1018 Caster develops a terrific thirst for egg whites http://centralia.aquest.com/downloads/NLRMEv12.pdf

1019 Caster develops a terrific thirst for egg y01ks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1020 Caster develops a terrific thirst for holy water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1021 Caster develops a terrific thirst for ink http://centralia.aquest.com/downloads/NLRMEv12.pdf

1022 Caster develops a terrific thirst for lamp oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

1023 Caster develops a terrific thirst for magic potions http://centralia.aquest.com/downloads/NLRMEv12.pdf

1024 Caster develops a terrific thirst for pine tree sap http://centralia.aquest.com/downloads/NLRMEv12.pdf

1025 Caster develops a terrific thirst for poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

1026 Caster develops a terrific thirst for sea water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1027 Caster develops a terrific thirst for sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

1028 Caster develops a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1029 Caster develops a terrific thirst for unholy water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1030 Caster develops a terrific thirst for universal s01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

1031 Caster develops advanced arthritis; Movement rate is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

1032 Caster develops ambidexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf

1033 Caster develops an aversion to clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

1034 Caster develops an intense craving for charcoal http://centralia.aquest.com/downloads/NLRMEv12.pdf

1035 Caster develops an intense craving for dirt and mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

1036 Caster develops an intense desire to swim upstream and spawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1037 Caster develops an intense phobia of fish and marine life http://centralia.aquest.com/downloads/NLRMEv12.pdf

1038 Caster develops an irresistible urge to bury himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1039 Caster develops another joint between his shoulder and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1040 Caster develops d4 new personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf

1041 Caster develops irritating, elusive itch somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

1042 Caster develops radial symmetry, like a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

1043 Caster develops Thaumaphilia, a fascination with magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1044 Caster develops Thaumaphobia, an intense fear of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1045 Caster dies immediately if he is ever cut by his own dagger http://centralia.aquest.com/downloads/NLRMEv12.pdf

1046 Caster dies nightly and is resurrected each f0110wing morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1047 Caster discovers a tombstone nearby inscribed with his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1048 Caster discovers the secret for manufacturing plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1049 Caster disgorges 1d1000 bats http://centralia.aquest.com/downloads/NLRMEv12.pdf

1050 Caster disgorges 1d1000 blasphemies http://centralia.aquest.com/downloads/NLRMEv12.pdf

1051 Caster disgorges 1d1000 canaries http://centralia.aquest.com/downloads/NLRMEv12.pdf

1052 Caster disgorges 1d1000 copper pieces http://centralia.aquest.com/downloads/NLRMEv12.pdf

1053 Caster disgorges 1d1000 counterfeit gold coins http://centralia.aquest.com/downloads/NLRMEv12.pdf

1054 Caster disgorges 1d1000 cubic yards of smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

1055 Caster disgorges 1d1000 feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1056 Caster disgorges 1d1000 frogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1057 Caster disgorges 1d1000 hailstones http://centralia.aquest.com/downloads/NLRMEv12.pdf

1058 Caster disgorges 1d1000 hot embers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1059 Caster disgorges 1d1000 locusts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1060 Caster disgorges 1d1000 maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

1061 Caster disgorges 1d1000 minnows http://centralia.aquest.com/downloads/NLRMEv12.pdf

1062 Caster disgorges 1d1000 needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

1063 Caster disgorges 1d1000 non-poisonous snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1064 Caster disgorges 1d1000 pints of water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1065 Caster disgorges 1d1000 rotten apples http://centralia.aquest.com/downloads/NLRMEv12.pdf

1066 Caster disgorges 1d1000 small pebbles every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1067 Caster disgorges 1d1000 spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf

1068 Caster disgorges 1d1000 sugar cubes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1069 Caster disgorges 1d1000 sunflower seeds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1070 Caster disgorges 1d1000 teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1071 Caster disgorges a black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

1072 Caster disgorges a complete human skeleton http://centralia.aquest.com/downloads/NLRMEv12.pdf

1073 Caster disgorges a large python http://centralia.aquest.com/downloads/NLRMEv12.pdf

1074 Caster disgorges a scroll containing a random 7th level spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1075 Caster disgorges everything he ate during the last week http://centralia.aquest.com/downloads/NLRMEv12.pdf

1076 Caster disgorges his own digestive tract http://centralia.aquest.com/downloads/NLRMEv12.pdf

1077 Caster disgorges the last meal he ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

1078 Caster does not age while asleep: aging is slowed by 1/3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1079 Caster does not age while awake: aging is slowed by 2/3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1080 Caster does not believe anything he says http://centralia.aquest.com/downloads/NLRMEv12.pdf

1081 Caster does not heal while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1082 Caster does not need to eat while he has his full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

1083 Caster does not need to open his eyes to see (lasts d4 days) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1084 Caster does not reflect or emit any form of light for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1085 Caster doesn't believe that his body is his actual form http://centralia.aquest.com/downloads/NLRMEv12.pdf

1086 Caster doesn't know when he's lying http://centralia.aquest.com/downloads/NLRMEv12.pdf

1087 Caster doesn't know which spells he has memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf

1088 Caster doubles his size when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1089 Caster drools constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1090 Caster electrically charged and shocks next person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1091 Caster emits no scent whatsoever; cannot be tracked by hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1092 Caster exchanges personalities with some distant (demi)human http://centralia.aquest.com/downloads/NLRMEv12.pdf

1093 Caster exchanges places with himself one hour in the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

1094 Caster experiences horrifying nightmares tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1095 Caster experiences pain at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1096 Caster experiences sublimely beautiful dreams tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1097 Caster experiences vertigo when he looks at the stars http://centralia.aquest.com/downloads/NLRMEv12.pdf

1098 Caster experiences vertigo whenever he looks at the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1099 Caster explodes and dies (Save vs Death to prevent explosion) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1100 Caster explodes as a Fireball of Hit Dice equal to 2x his Level http://centralia.aquest.com/downloads/NLRMEv12.pdf

1101 Caster explodes permanently when hit points fall to 1/2 total http://centralia.aquest.com/downloads/NLRMEv12.pdf

1102 Caster explodes under every Full Moon; reforms at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1103 Caster explodes; reforms 2d20 turns later unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1104 Caster exudes chlorine gas whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1105 Caster faints at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1106 Caster faints at the sight of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1107 Caster falls asleep and cannot be roused http://centralia.aquest.com/downloads/NLRMEv12.pdf

1108 Caster falls asleep when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1109 Caster falls asleep whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1110 Caster falls in love with d4 people of same raceIopposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

1111 Caster falls in love with his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1112 Caster falls in love with someone entirely inappropriate http://centralia.aquest.com/downloads/NLRMEv12.pdf

1113 Caster falls into a heap of unconnected cells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1114 Caster falls madly in love with the nearest statue http://centralia.aquest.com/downloads/NLRMEv12.pdf

1115 Caster falls over http://centralia.aquest.com/downloads/NLRMEv12.pdf

1116 Caster fears clothing except when naked, when he fears nudity http://centralia.aquest.com/downloads/NLRMEv12.pdf

1117 Caster fears communists are after his precious bodily fluids http://centralia.aquest.com/downloads/NLRMEv12.pdf

1118 Caster fears he is a vampire and will be injured by sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1119 Caster fears he is a werew01f temporarily in human form http://centralia.aquest.com/downloads/NLRMEv12.pdf

1120 Caster fears he'll turn to stone if he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1121 Caster fears his body does strange things when he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1122 Caster fears lightning but is drawn to trees during storms http://centralia.aquest.com/downloads/NLRMEv12.pdf

1123 Caster fears rainfall http://centralia.aquest.com/downloads/NLRMEv12.pdf

1124 Caster fears sentient weapons, thinking they're out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1125 Caster fears small woodland creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf

1126 Caster fears that the moment of reckoning is close at hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

1127 Caster feels a burst of confidence after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1128 Caster feels a mild ache between his eyes when facing north http://centralia.aquest.com/downloads/NLRMEv12.pdf

1129 Caster feels a need to explain himself when casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1130 Caster feels a sense of real urgency in his bladder http://centralia.aquest.com/downloads/NLRMEv12.pdf

1131 Caster feels an intense desire to stare at the sun http://centralia.aquest.com/downloads/NLRMEv12.pdf

1132 Caster feels an intense urge to drop his weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

1133 Caster feels an intense urge to hide http://centralia.aquest.com/downloads/NLRMEv12.pdf

1134 Caster feels an intense urge to reveal any secret he knows http://centralia.aquest.com/downloads/NLRMEv12.pdf

1135 Caster feels an intense urge to run to the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

1136 Caster feels an intense urge to sing at the top of his lungs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1137 Caster feels an urge to mark trees in the manner of a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf

1138 Caster feels crampy and bloated http://centralia.aquest.com/downloads/NLRMEv12.pdf

1139 Caster feels deja vu whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1140 Caster feels euphoric; +2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1141 Caster feels giddy and energized whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1142 Caster feels hopeless; -2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1143 Caster feels horrible embarrassment whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1144 Caster feels hunger pangs after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1145 Caster feels intense ecstasy whenever he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

1146 Caster feels intensely guilty whenever he eats meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

1147 Caster feels intensely hung-over http://centralia.aquest.com/downloads/NLRMEv12.pdf

1148 Caster feels like gravity has shifted by 45° http://centralia.aquest.com/downloads/NLRMEv12.pdf

1149 Caster feels like he has been spinning in a circle for hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1150 Caster feels like he just bearhugged a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf

1151 Caster feels like he's been f01ded, spindled, and mutilated http://centralia.aquest.com/downloads/NLRMEv12.pdf

1152 Caster feels like he's been manipulated all this time http://centralia.aquest.com/downloads/NLRMEv12.pdf

1153 Caster feels like he's just come off a huge drinking binge http://centralia.aquest.com/downloads/NLRMEv12.pdf

1154 Caster feels like he's in freefall whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1155 Caster feels naked unless wearing a tiara http://centralia.aquest.com/downloads/NLRMEv12.pdf

1156 Caster feels out of breath after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1157 Caster feels phantom itch in his "third" and "fourth" arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

1158 Caster feels uncomfortably c01d for the next 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1159 Caster feels wh011y alone in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

1160 Caster Feigns Death whenever he's out of spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1161 Caster finds clothing uncomfortable in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1162 Caster finds himself insufferably pretentious http://centralia.aquest.com/downloads/NLRMEv12.pdf

1163 Caster finds his own head at the bottom of a nearby h01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

1164 Caster finds some mundane food irresistible http://centralia.aquest.com/downloads/NLRMEv12.pdf

1165 Caster finds the taste of cooked meat offensive http://centralia.aquest.com/downloads/NLRMEv12.pdf

1166 Caster flares like burning magnesium for one round http://centralia.aquest.com/downloads/NLRMEv12.pdf

1167 Caster flatly refuses to believe that he's alive http://centralia.aquest.com/downloads/NLRMEv12.pdf

1168 Caster flies into a rage after dinner http://centralia.aquest.com/downloads/NLRMEv12.pdf

1169 Caster flies into hysterics whenever he is wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

1170 Caster forgets a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

1171 Caster forgets all spells he currently has memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf

1172 Caster forgets everything since yesterday morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1173 Caster forgets his name in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1174 Caster forgets how to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

1175 Caster forgets one language but learns two others http://centralia.aquest.com/downloads/NLRMEv12.pdf

1176 Caster forgets the Common Tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

1177 Caster forgets the location of everything he currently carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

1178 Caster forgives his current worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf

1179 Caster freezes at room temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf

1180 Caster freezes s01id for d8 rounds; thaws unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1181 Caster gains (at will) use of one spell of level 4d3-3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1182 Caster gains 1 HPIround until exploding as on Positive Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

1183 Caster gains 1 point of Wisdom but forfeits 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

1184 Caster gains 2 points of INT but his CON is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

1185 Caster gains a 10%Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf

1186 Caster gains a large Keep, but it is made of cardboard http://centralia.aquest.com/downloads/NLRMEv12.pdf

1187 Caster gains amazing ability with an unusual musical instrument http://centralia.aquest.com/downloads/NLRMEv12.pdf

1188 Caster gains an experience level but ages 10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

1189 Caster gains Animal Contr01 as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1190 Caster gains Clairaudience as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1191 Caster gains d10 f0110wers who believe him to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

1192 Caster gains danger sense; -2 to surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1193 Caster gains Flight as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1194 Caster gains Madness as Elixir http://centralia.aquest.com/downloads/NLRMEv12.pdf

1195 Caster gains no bonuses from magical weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

1196 Caster gains one Wish, which must be used within 3 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1197 Caster gains physical repulsiveness equal to that of a medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf

1198 Caster gains proficiency in the next weapon type he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1199 Caster gains proficiency in the use of the mancatcher http://centralia.aquest.com/downloads/NLRMEv12.pdf

1200 Caster gains quadrophonic hearing: +2 bonus on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1201 Caster gains Red Dragon's breath weapon & suffers equal damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1202 Caster gains the ability to read any language http://centralia.aquest.com/downloads/NLRMEv12.pdf

1203 Caster gains the ability to see at will into the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

1204 Caster gains the friendship of a legendary arch- mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1205 Caster gains the friendship of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf

1206 Caster gains the friendship of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf

1207 Caster gains the friendship of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

1208 Caster gains the friendship of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf

1209 Caster gains the friendship of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf

1210 Caster gains the friendship of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1211 Caster gains the lasting enmity of a legendary arch-mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1212 Caster gains the lasting enmity of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf

1213 Caster gains the lasting enmity of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf

1214 Caster gains the lasting enmity of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

1215 Caster gains the lasting enmity of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf

1216 Caster gains the lasting enmity of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf

1217 Caster gains the lasting enmity of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1218 Caster gains the power of clairaudience to a range of five feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1219 Caster gains the power to grant one wish to someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

1220 Caster gains troglodyte's breath weapon but also falls asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1221 Caster gains Water Breathing as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1222 Caster gains weight every time he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1223 Caster gets a strong urge to cast spells whenever he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

1224 Caster gets a Wish, (50% likely to grant the opposite) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1225 Caster giggles for d10 rounds, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

1226 Caster giggles in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1227 Caster giggles whenever he hears a lie, but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf

1228 Caster giggles whenever he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1229 Caster glimpses Paradise and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1230 Caster glimpses The Pit and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1231 Caster glows as though on fire internally http://centralia.aquest.com/downloads/NLRMEv12.pdf

1232 Caster glows for 1d10 rounds after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1233 Caster glows like a campfire when he tries to hide in shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1234 Caster glows like a firefly but can stop while he concentrates http://centralia.aquest.com/downloads/NLRMEv12.pdf

1235 Caster glows like a firefly in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1236 Caster goes mad for 1 hour whenever he tries to cast this spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1237 Caster grabs his ankles and can't let go until tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1238 Caster greatly desires to cross the nearest stream or river http://centralia.aquest.com/downloads/NLRMEv12.pdf

1239 Caster growls like a lion whenever he is upset http://centralia.aquest.com/downloads/NLRMEv12.pdf

1240 Caster grows 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1241 Caster grows a finger on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

1242 Caster grows a third eye in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1243 Caster grows a third eye that can see the ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

1244 Caster grows a toe on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

1245 Caster grows another arm from the wrist of one arm http://centralia.aquest.com/downloads/NLRMEv12.pdf

1246 Caster grows another finger on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

1247 Caster grows another leg from the ankle of one leg http://centralia.aquest.com/downloads/NLRMEv12.pdf

1248 Caster grows another toe on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

1249 Caster grows fangs and develops a marked aversion to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1250 Caster grows hair on his palms and is stricken blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

1251 Caster grows increasingly confident with each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1252 Caster grows increasingly paranoid with each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1253 Caster grows nonfunctional vampire fangs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1254 Caster grows thick, luxurious fleece from his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

1255 Caster hallucinates in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1256 Caster hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1257 Caster has 19 Strength on one side of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

1258 Caster has a +2 Reaction Bonus whenever courtesy is needed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1259 Caster has a 55% chance to know history of any region he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

1260 Caster has a bad feeling that he just made a big mistake http://centralia.aquest.com/downloads/NLRMEv12.pdf

1261 Caster has a barcode tatt00ed somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

1262 Caster has a birthmark identifying him as a royal heir http://centralia.aquest.com/downloads/NLRMEv12.pdf

1263 Caster has a birthmark identifying him as an agent of evi1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1264 Caster has a box of 10-gauge shotgun shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1265 Caster has a burning need to cast his spells as s00n as he can http://centralia.aquest.com/downloads/NLRMEv12.pdf

1266 Caster has a copy of his spellb00k on CD-ROM http://centralia.aquest.com/downloads/NLRMEv12.pdf

1267 Caster has a copy of his unauthorized, up-to-date biography http://centralia.aquest.com/downloads/NLRMEv12.pdf

1268 Caster has a full-body tatt00 of a full suit of chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf

1269 Caster has a heavy steel ball chained to his ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf

1270 Caster has a nose like a m01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

1271 Caster has a nose like a tapir http://centralia.aquest.com/downloads/NLRMEv12.pdf

1272 Caster has a nose like a thumb http://centralia.aquest.com/downloads/NLRMEv12.pdf

1273 Caster has a porcupine in his pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

1274 Caster has a remarkably quick temper for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1275 Caster has a scar he attributes to a close call with a dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1276 Caster has a seizure every time he tries to cast this spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1277 Caster has a terrible fear that he's just f001ing everybody http://centralia.aquest.com/downloads/NLRMEv12.pdf

1278 Caster has a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1279 Caster has a working clock embedded in his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1280 Caster has AC-10 until he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1281 Caster has all the symptoms of Plague but not the disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

1282 Caster has an intense desire to burn his clothes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1283 Caster has faulty depth perception; all attacks are made at -2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1284 Caster has flat vision; has no depth perception; -8 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

1285 Caster has magic intuition; +25% to learn spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1286 Caster has mirror vision; sees everything backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

1287 Caster has misplaced his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1288 Caster has no desire for vengeance of any kind http://centralia.aquest.com/downloads/NLRMEv12.pdf

1289 Caster has no fear of death whatsoever http://centralia.aquest.com/downloads/NLRMEv12.pdf

1290 Caster has no neck; his head perches on his shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

1291 Caster has no vital signs while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1292 Caster has pains for 1 roundIlevel of each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1293 Caster has strong urge to head south next winter http://centralia.aquest.com/downloads/NLRMEv12.pdf

1294 Caster has the distinct impression he's been buried alive http://centralia.aquest.com/downloads/NLRMEv12.pdf

1295 Caster has the same dream each night; may think it's prophetic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1296 Caster has the wind knocked out of him; stunned 2d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1297 Caster has tiny compartments under his fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

1298 Caster has to wash his hands after each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1299 Caster has to write his name every time he hears or says it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1300 Caster has two thumbs on one hand and none on the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

1301 Caster hasn't slept in two weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1302 Caster hates his nose and thinks he's better off without it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1303 Caster hates magic and uses it only reluctantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1304 Caster hates next person who meets him for the first time http://centralia.aquest.com/downloads/NLRMEv12.pdf

1305 Caster hates the next person he mentions by name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1306 Caster head is invisible from his cheeks up http://centralia.aquest.com/downloads/NLRMEv12.pdf

1307 Caster heals 1/2 normal rate but takes 1/2 damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1308 Caster heals 1/2 normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1309 Caster heals 2X normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1310 Caster hears celestial music whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1311 Caster hears echoes when people speak to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1312 Caster hears through his nose and smells through his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

1313 Caster hears voices that aren't there http://centralia.aquest.com/downloads/NLRMEv12.pdf

1314 Caster hoards coal in the hope that one day it will be diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1315 Caster immune to 1 random Mage spell of random (2d5-1) leve1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1316 Caster immune to 1 random Priest spell of random (2d4-1) leve1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1317 Caster inflates like ba1100n to 1d12 f00t across for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1318 Caster inherits a sizable fortune from a deceased relative http://centralia.aquest.com/downloads/NLRMEv12.pdf

1319 Caster insists his name is something it is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

1320 Caster insists that he be referred to as a prestidigitator http://centralia.aquest.com/downloads/NLRMEv12.pdf

1321 Caster insists that he is a dragon in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf

1322 Caster inspires jealousy in all but those who know him well http://centralia.aquest.com/downloads/NLRMEv12.pdf

1323 Caster invites random foe to join his party http://centralia.aquest.com/downloads/NLRMEv12.pdf

1324 Caster inv01untarily repels all water to a distance of 10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1325 Caster is able to Detect Magic once per turn at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

1326 Caster is able to Know Time at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

1327 Caster is able to see with his eyes closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1328 Caster is able to succeed any one roll automatically each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1329 Caster is able to survive one death (resurrection unnecessary) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1330 Caster is abs01utely silent when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

1331 Caster is accompanied by the clip-clop of coconut shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1332 Caster is acutely sensitive to taste; must eat bland foods http://centralia.aquest.com/downloads/NLRMEv12.pdf

1333 Caster is addicted to magic; needs some spell cast on him daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

1334 Caster is affected as by a Bowl of Watery Death http://centralia.aquest.com/downloads/NLRMEv12.pdf

1335 Caster is affected as by a Br00ch of Number numbing http://centralia.aquest.com/downloads/NLRMEv12.pdf

1336 Caster is affected as by a Cloak of poisonousness http://centralia.aquest.com/downloads/NLRMEv12.pdf

1337 Caster is affected as by a Haste spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1338 Caster is affected as by Levitate on half of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

1339 Caster is affected as by a Philtre of Love http://centralia.aquest.com/downloads/NLRMEv12.pdf

1340 Caster is affected as by a Ring of contrariness http://centralia.aquest.com/downloads/NLRMEv12.pdf

1341 Caster is affected as by a Slow spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1342 Caster is affected as by a Wand of Misplaced objects http://centralia.aquest.com/downloads/NLRMEv12.pdf

1343 Caster is affected as by an amulet of inescapable location http://centralia.aquest.com/downloads/NLRMEv12.pdf

1344 Caster is affected by Mirror Image http://centralia.aquest.com/downloads/NLRMEv12.pdf

1345 Caster is affected by silver like a lycanthrope http://centralia.aquest.com/downloads/NLRMEv12.pdf

1346 Caster is affected by the spell Blur for the next 10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1347 Caster is afraid of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1348 Caster is afraid to touch money http://centralia.aquest.com/downloads/NLRMEv12.pdf

1349 Caster is alarmed now by a bustle in his hedgerow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1350 Caster is alert and coherent the instant he wakes up http://centralia.aquest.com/downloads/NLRMEv12.pdf

1351 Caster is an illusion every other round and can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1352 Caster is as buoyant as a block of iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

1353 Caster is as buoyant as styrofoam http://centralia.aquest.com/downloads/NLRMEv12.pdf

1354 Caster is at the center of a Blade Barrier http://centralia.aquest.com/downloads/NLRMEv12.pdf

1355 Caster is at the center of a whirlwind of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1356 Caster is attended by 1d4 skeletons with no combat ability http://centralia.aquest.com/downloads/NLRMEv12.pdf

1357 Caster is aware of every object now within 50 feet of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1358 Caster is base AC 4 for d4 days; DEXIarmor bonuses still apply http://centralia.aquest.com/downloads/NLRMEv12.pdf

1359 Caster is befriended by a family in each town within 100 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf

1360 Caster is befriended by a popular local leader http://centralia.aquest.com/downloads/NLRMEv12.pdf

1361 Caster is befriended by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf

1362 Caster is befriended by nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

1363 Caster is befriended by the nearest nymph or sylph http://centralia.aquest.com/downloads/NLRMEv12.pdf

1364 Caster is believed by some to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

1365 Caster is believed to bathe in the blood of innocents http://centralia.aquest.com/downloads/NLRMEv12.pdf

1366 Caster is believed to be a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf

1367 Caster is believed to be a particularly nasty demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1368 Caster is believed to be a practicing cannibal http://centralia.aquest.com/downloads/NLRMEv12.pdf

1369 Caster is believed to be a town elder by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf

1370 Caster is believed to be an agent of evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

1371 Caster is believed to be an escaped murderer by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf

1372 Caster is believed to be carrying a powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

1373 Caster is believed to be carrying an especially virulent plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

1374 Caster is believed to be possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1375 Caster is believed to be rich beyond the dreams of avarice http://centralia.aquest.com/downloads/NLRMEv12.pdf

1376 Caster is believed to be the cause of a local plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

1377 Caster is believed to be the worst enemy of all who view him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1378 Caster is believed to have murdered someone he did not http://centralia.aquest.com/downloads/NLRMEv12.pdf

1379 Caster is believed to have resurrected someone he did not http://centralia.aquest.com/downloads/NLRMEv12.pdf

1380 Caster is believed to have risen from the dead recently http://centralia.aquest.com/downloads/NLRMEv12.pdf

1381 Caster is believed to have the cure for a local plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

1382 Caster is believed to have the power to heal http://centralia.aquest.com/downloads/NLRMEv12.pdf

1383 Caster is blamed for crop failure in the next town he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

1384 Caster is blamed for the death of some forgotten relative http://centralia.aquest.com/downloads/NLRMEv12.pdf

1385 Caster is blasted to ashes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1386 Caster is blind when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1387 Caster is blind whenever he is at less than full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

1388 Caster is blinded but gains clairvoyance of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf

1389 Caster is bound head to toe in coaxial cable http://centralia.aquest.com/downloads/NLRMEv12.pdf

1390 Caster is bulletpr00f, as he'll discover if he's ever shot http://centralia.aquest.com/downloads/NLRMEv12.pdf

1391 Caster is buried up to his waist in hot dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1392 Caster is burned by a large magical explosion; loses 16 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

1393 Caster is burned by exposure to direct sunlight; 2d4 HPIround http://centralia.aquest.com/downloads/NLRMEv12.pdf

1394 Caster is burned by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf

1395 Caster is burned by holy Water as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1396 Caster is certain he'll meet his fate within the next week http://centralia.aquest.com/downloads/NLRMEv12.pdf

1397 Caster is Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf

1398 Caster is completely immune to beneficial clerical magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1399 Caster is completely unable to save money http://centralia.aquest.com/downloads/NLRMEv12.pdf

1400 Caster is confident he'll resurrect instantly when he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

1401 Caster is confident that his enemies trust and respect him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1402 Caster is confident that his magic is better than anyone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

1403 Caster is constantly mistaken for someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

1404 Caster is constantly surrounded by a cloud of bees http://centralia.aquest.com/downloads/NLRMEv12.pdf

1405 Caster is convinced he'll be dead by tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1406 Caster is convinced he'll die in a cave or mine http://centralia.aquest.com/downloads/NLRMEv12.pdf

1407 Caster is convinced that 10 days have just passed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1408 Caster is convinced that he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1409 Caster is convinced that someone's lurking right behind him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1410 Caster is covered in a sugary glaze like a doughnut http://centralia.aquest.com/downloads/NLRMEv12.pdf

1411 Caster is covered in ice cream and hot fudge http://centralia.aquest.com/downloads/NLRMEv12.pdf

1412 Caster is covered in ketchup, though he believes it's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1413 Caster is covered in scars as if he were once badly burned http://centralia.aquest.com/downloads/NLRMEv12.pdf

1414 Caster is covered with butter every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1415 Caster is covered with painful-100king bruises http://centralia.aquest.com/downloads/NLRMEv12.pdf

1416 Caster is covered with scales which fall off in 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1417 Caster is deafened but gains clairaudience of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf

1418 Caster is deeply embarrassed by the sound of his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

1419 Caster is deeply embarrassed whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1420 Caster is despised by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf

1421 Caster is dispatched to a random plane, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1422 Caster is doused in whipped cream http://centralia.aquest.com/downloads/NLRMEv12.pdf

1423 Caster is drenched in pig's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1424 Caster is driven insane, as Mindshatter spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1425 Caster is encased in a box made of bulletpr00f glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

1426 Caster is ensnared by another caster's Monster Summoning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1427 Caster is entangled by rapidly growing grass or the like http://centralia.aquest.com/downloads/NLRMEv12.pdf

1428 Caster is equally affected by every spell he casts on others http://centralia.aquest.com/downloads/NLRMEv12.pdf

1429 Caster is Feebleminded as by spell and Enfeebled as by Ray http://centralia.aquest.com/downloads/NLRMEv12.pdf

1430 Caster is Feebleminded when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1431 Caster is filled with straw, not blood or internal organs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1432 Caster is forever unable to teleport http://centralia.aquest.com/downloads/NLRMEv12.pdf

1433 Caster is granted one wish during each of the next 1d4 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

1434 Caster is hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1435 Caster is haunted by ghastly visions of his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf

1436 Caster is Healed (not resurrected) under next 2d6 Full Moons http://centralia.aquest.com/downloads/NLRMEv12.pdf

1437 Caster is Healed the next time he suffers 10 HP of fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1438 Caster is Held d6 rounds each time he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1439 Caster is Held for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1440 Caster is Held until someone speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1441 Caster is henceforth 50% likely to go berserk after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

1442 Caster is henceforth 50% likely to vomit after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

1443 Caster is henceforth 50% likely to weep after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

1444 Caster is heroic; immune to fear and confusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1445 Caster is hit by 1 HD lightning b01t whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1446 Caster is h01ding a stick of dynamite with a burning fuse http://centralia.aquest.com/downloads/NLRMEv12.pdf

1447 Caster is h01ding a tray full of hors d'oeuvres http://centralia.aquest.com/downloads/NLRMEv12.pdf

1448 Caster is h01ding an enormous basket of turnips http://centralia.aquest.com/downloads/NLRMEv12.pdf

1449 Caster is h01ding an ice cream sandwich in each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

1450 Caster is immortal for the next 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1451 Caster is immortal, but has a fatal weakness (ie., cannot move) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1452 Caster is immune to all magical healing efforts for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1453 Caster is immune to all nonmagical snake venom http://centralia.aquest.com/downloads/NLRMEv12.pdf

1454 Caster is immune to bludgeoning attacks (mace, etc) for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1455 Caster is immune to fire for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1456 Caster is immune to gaze attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1457 Caster is immune to gaze attacks for d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1458 Caster is immune to lycanthropy http://centralia.aquest.com/downloads/NLRMEv12.pdf

1459 Caster is immune to magical scrying or detection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1460 Caster is immune to natural extremes of weather when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

1461 Caster is immune to next 10 01factory (gas) attacks against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1462 Caster is immune to nonmagical disease for one year http://centralia.aquest.com/downloads/NLRMEv12.pdf

1463 Caster is immune to normal fire while chanting "icy- nicey" http://centralia.aquest.com/downloads/NLRMEv12.pdf

1464 Caster is immune to piercing attacks for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1465 Caster is immune to slashing attacks for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1466 Caster is immune to sonic attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1467 Caster is implicated in a local property dispute http://centralia.aquest.com/downloads/NLRMEv12.pdf

1468 Caster is implicated in a tawdry scandal in a nearby town http://centralia.aquest.com/downloads/NLRMEv12.pdf

1469 Caster is instantly liked by those with the same c010r of hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

1470 Caster is invisible except while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1471 Caster is invisible from the back but visible from the front http://centralia.aquest.com/downloads/NLRMEv12.pdf

1472 Caster is invisible from the front but visible from the back http://centralia.aquest.com/downloads/NLRMEv12.pdf

1473 Caster is invisible in daylight but illuminated in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

1474 Caster is invisible to himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1475 Caster is invisible to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1476 Caster is invisible to undead, who are also invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1477 Caster is invisible to vampires until he speaks or attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1478 Caster is invisible when naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf

1479 Caster is invisible when no one is 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf

1480 Caster is invisible whenever he shoves his fist in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1481 Caster is invisible while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1482 Caster is invisible, intangible, and silenced for 10d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1483 Caster is invulnerable to all harm for 1d6-1 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1484 Caster is invulnerable until he harms someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

1485 Caster is just out of sight and earshot of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

1486 Caster is killed and butchered like a deer http://centralia.aquest.com/downloads/NLRMEv12.pdf

1487 Caster is knocked unconscious and cannot be roused until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1488 Caster is lightly seasoned and coated in breadcrumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1489 Caster is mistaken for someone else wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1490 Caster is morbidly fascinated with undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1491 Caster is naturally careful; never makes a Critical fumble http://centralia.aquest.com/downloads/NLRMEv12.pdf

1492 Caster is neon pink for the intended spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

1493 Caster is next in line for the throne http://centralia.aquest.com/downloads/NLRMEv12.pdf

1494 Caster is not affected by any First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1495 Caster is not harmed by ingested poisons http://centralia.aquest.com/downloads/NLRMEv12.pdf

1496 Caster is nourished by grass instead of food for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1497 Caster is now dressed in full f00tball padding http://centralia.aquest.com/downloads/NLRMEv12.pdf

1498 Caster is now dressed like a hockey goalie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1499 Caster is now dressed like a h011ywood viking http://centralia.aquest.com/downloads/NLRMEv12.pdf

1500 Caster is obsessed with removing one of his vital organs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1501 Caster is only able to hear that which he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf

1502 Caster is only able to hear when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1503 Caster is only able to hear when his mouth is open http://centralia.aquest.com/downloads/NLRMEv12.pdf

1504 Caster is only able to open his mouth when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1505 Caster is only able to see in 2 dimensions; -4 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

1506 Caster is only able to see when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1507 Caster is painfully and messily disemboweled http://centralia.aquest.com/downloads/NLRMEv12.pdf

1508 Caster is paralyzed by intense pain for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1509 Caster is perceived to be a bully http://centralia.aquest.com/downloads/NLRMEv12.pdf

1510 Caster is p01ymorphed into duplicate of the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1511 Caster is pretty sure he can breathe underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

1512 Caster is prone to ridiculous exaggeration http://centralia.aquest.com/downloads/NLRMEv12.pdf

1513 Caster is protected by Mordenkainen's Faithful Phantom Guardian http://centralia.aquest.com/downloads/NLRMEv12.pdf

1514 Caster is Protected from Self, as spell, for 10d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1515 Caster is pummeled by hail for 1 turn, losing 4d4 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

1516 Caster is pursued by a Red Dragon but believes he is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

1517 Caster is pursued by bees as if he were their queen http://centralia.aquest.com/downloads/NLRMEv12.pdf

1518 Caster is pursued by flies and vultures as if he were carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1519 Caster is pursued by groupies and wanna-bees http://centralia.aquest.com/downloads/NLRMEv12.pdf

1520 Caster is randomly teleported 10 miles (50% chance Up or Down) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1521 Caster is reduced to 1/2 strength when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1522 Caster is reduced to 1 Hit Point http://centralia.aquest.com/downloads/NLRMEv12.pdf

1523 Caster is reduced to Level One for 5 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1524 Caster is refreshed as from a good night's sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1525 Caster is reluctant to use magic for fear of Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

1526 Caster is rendered Timeless, as priest spell, for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1527 Caster is repulsed by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf

1528 Caster is resurrected the next time he is slain (NO CON loss) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1529 Caster is roasted by a huge magical explosion; loses 32 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

1530 Caster is rumored to have a terribly embarrassing disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

1531 Caster is scarred as though he was disassembled and rebuilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

1532 Caster is scorched by a tiny magical explosion; loses 2 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

1533 Caster is sent to alternate Prime Material plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

1534 Caster is singed by a medium magical explosion; loses 8 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

1535 Caster is standing atop a rickety ladder http://centralia.aquest.com/downloads/NLRMEv12.pdf

1536 Caster is standing atop the nearest hill http://centralia.aquest.com/downloads/NLRMEv12.pdf

1537 Caster is standing in a bucket of oatmea1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1538 Caster is standing upon a rickety tower of orange crates http://centralia.aquest.com/downloads/NLRMEv12.pdf

1539 Caster is Stoneskinned http://centralia.aquest.com/downloads/NLRMEv12.pdf

1540 Caster is stricken mute in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1541 Caster is stunned by the true expanse of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

1542 Caster is stunned for 1d4 rounds each time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1543 Caster is stunned for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1544 Caster is Stunned whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1545 Caster is suddenly carrying a sophisticated laptop computer http://centralia.aquest.com/downloads/NLRMEv12.pdf

1546 Caster is suddenly h01ding his kidneys in his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

1547 Caster is suddenly lying face-down on the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

1548 Caster is suddenly sitting atop a lamppost http://centralia.aquest.com/downloads/NLRMEv12.pdf

1549 Caster is suddenly standing in a construction site toilet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1550 Caster is suddenly standing in the middle of a bonfire http://centralia.aquest.com/downloads/NLRMEv12.pdf

1551 Caster is suddenly standing knee-deep in snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1552 Caster is suddenly standing on an island in a lake of magma http://centralia.aquest.com/downloads/NLRMEv12.pdf

1553 Caster is suddenly standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

1554 Caster is suddenly wearing a construction helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1555 Caster is suddenly wearing a large diaper http://centralia.aquest.com/downloads/NLRMEv12.pdf

1556 Caster is suddenly wearing a suit of aluminum chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf

1557 Caster is suddenly wearing a top-of-the-line kevlar helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1558 Caster is suddenly wearing all the clothes he owns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1559 Caster is suddenly wearing nothing but a fishing net http://centralia.aquest.com/downloads/NLRMEv12.pdf

1560 Caster is suddenly wearing nothing but fig leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

1561 Caster is suddenly wearing two large oysters on his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1562 Caster is suffering from advanced hypothermia http://centralia.aquest.com/downloads/NLRMEv12.pdf

1563 Caster is suffering from severe stomach cramps http://centralia.aquest.com/downloads/NLRMEv12.pdf

1564 Caster is sure an artifact is buried around here somewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

1565 Caster is surrounded by fireflies and can be seen at all times http://centralia.aquest.com/downloads/NLRMEv12.pdf

1566 Caster is surrounded by ostriches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1567 Caster is suspected in an assassination plot http://centralia.aquest.com/downloads/NLRMEv12.pdf

1568 Caster is suspended upside down in a water-filled glass box http://centralia.aquest.com/downloads/NLRMEv12.pdf

1569 Caster is suspicious of any who light a fire in his presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

1570 Caster is tapped on the shoulder once every d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1571 Caster is teleported anywhere, anytime, randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1572 Caster is teleported into nearest h0110w but standing tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

1573 Caster is teleported into nearest Monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf

1574 Caster is teleported into the bathing p001 of the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

1575 Caster is teleported into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

1576 Caster is teleported into the nearest keep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1577 Caster is teleported into the nearest prison http://centralia.aquest.com/downloads/NLRMEv12.pdf

1578 Caster is teleported one mile straight up http://centralia.aquest.com/downloads/NLRMEv12.pdf

1579 Caster is teleported onto his own shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

1580 Caster is teleported onto the branches of the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

1581 Caster is teleported onto the shoulders of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1582 caster is teleported to the 3d6th layer of the Abyss http://centralia.aquest.com/downloads/NLRMEv12.pdf

1583 caster is teleported to the bottom of the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

1584 caster is teleported to the lair of the tarrasque http://centralia.aquest.com/downloads/NLRMEv12.pdf

1585 Caster is teleported to the nearest convent http://centralia.aquest.com/downloads/NLRMEv12.pdf

1586 Caster is teleported to the place from which he last teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf

1587 Caster is teleported to within 10' of nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

1588 Caster is terrified of becoming invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

1589 Caster is terrified of death and br00ds upon it constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1590 Caster is terrified of getting his feet wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

1591 Caster is thoroughly humiliated and demoralized http://centralia.aquest.com/downloads/NLRMEv12.pdf

1592 Caster is thought by local villagers to be a prophesized savior http://centralia.aquest.com/downloads/NLRMEv12.pdf

1593 Caster is thought by local villagers to be a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf

1594 Caster is thought to be a minor official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1595 caster is thought to be a prominent official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1596 caster is thought to be a successful merchant or guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

1597 caster is thought to be some random dweeb from a far-off land http://centralia.aquest.com/downloads/NLRMEv12.pdf

1598 caster is thought to be the ruler of an empire http://centralia.aquest.com/downloads/NLRMEv12.pdf

1599 Caster is thought to be the s01e ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1600 Caster is thought to be the s01e ruler of a minor country http://centralia.aquest.com/downloads/NLRMEv12.pdf

1601 Caster is thought to be the s01e ruler of a spot on the map http://centralia.aquest.com/downloads/NLRMEv12.pdf

1602 Caster is thought to be the s01e survivor of a royal family http://centralia.aquest.com/downloads/NLRMEv12.pdf

1603 Caster is toasted by a small magical explosion; loses 4 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

1604 Caster is transported to an Outer Plane for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1605 Caster is trapped in a stack of tires http://centralia.aquest.com/downloads/NLRMEv12.pdf

1606 Caster is unable to cast any spells tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1607 Caster is unable to cast non-illusion spells for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1608 Caster is unable to consume or digest s01id foods http://centralia.aquest.com/downloads/NLRMEv12.pdf

1609 caster is unable to create Illusions for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1610 Caster is unable to hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

1611 Caster is unable to perceive illusions for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1612 caster is unable to read except while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1613 caster is unable to read while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1614 Caster is unable to remain quiet where silence is required http://centralia.aquest.com/downloads/NLRMEv12.pdf

1615 Caster is unable to speak except in a b00ming shout http://centralia.aquest.com/downloads/NLRMEv12.pdf

1616 caster is unable to swallow food in the presence of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

1617 caster is unable to tell when he is lying http://centralia.aquest.com/downloads/NLRMEv12.pdf

1618 Caster is unaffected by gravity when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1619 Caster is unaffected by gravity when lying face down http://centralia.aquest.com/downloads/NLRMEv12.pdf

1620 Caster is unaffected by the next Abjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1621 Caster is unaffected by the next Alteration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1622 Caster is unaffected by the next Conjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1623 Caster is unaffected by the next Divination cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1624 Caster is unaffected by the next Enchantment cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1625 Caster is unaffected by the next Evocation cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1626 Caster is unaffected by the next Illusion cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1627 Caster is unaffected by the next Necromancy cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1628 Caster is unharmed by next 1d20 hit points of damage he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1629 Caster is visible to infravision like a lighthouse beacon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1630 Caster is vulnerable to rust monsters like metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

1631 Caster is wearing an 01d deep-sea diving suit http://centralia.aquest.com/downloads/NLRMEv12.pdf

1632 Caster is wearing ballet slippers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1633 Caster is wearing carbon steel handcuffs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1634 Caster is wearing red suspenders (to keep his pants up) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1635 Caster is wh011y unwilling to compromise in matters of food http://centralia.aquest.com/downloads/NLRMEv12.pdf

1636 Caster is wracked with guilt whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1637 Caster is wrapped head to toe in a coil of chain http://centralia.aquest.com/downloads/NLRMEv12.pdf

1638 Caster is wrapped in a coc00n like a caterpillar http://centralia.aquest.com/downloads/NLRMEv12.pdf

1639 Caster isn't entirely sure that he exists http://centralia.aquest.com/downloads/NLRMEv12.pdf

1640 Caster jumps up and down whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1641 Caster keeps mushrooms and fungus as pets http://centralia.aquest.com/downloads/NLRMEv12.pdf

1642 Caster kicks like a mule whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1643 Caster knows the complete Pittsburgh bus schedule for http://centralia.aquest.com/downloads/NLRMEv12.pdf

1644 1401 Caster knows the first name of everyone now within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

1645 Caster knows the meaning of life briefly, then forgets it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1646 Caster knows the meaning of life but can't articulate it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1647 Caster knows the meaning of life but doesn't believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1648 Caster lashes out at nearby ally and attacks until subdued http://centralia.aquest.com/downloads/NLRMEv12.pdf

1649 Caster laughs disconcertingly when he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

1650 Caster laughs like a hyena at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1651 Caster laughs like a madman in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1652 Caster laughs like a madman whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1653 Caster leaps 90' straight up and lands without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

1654 Caster learns 1d3 languages during the next 2 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

1655 Caster learns a language which does not otherwise exist http://centralia.aquest.com/downloads/NLRMEv12.pdf

1656 Caster learns that a now-dead relative committed awful crimes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1657 Caster learns that he was adopted http://centralia.aquest.com/downloads/NLRMEv12.pdf

1658 Caster leaves f00tprints on any nonmagical surface http://centralia.aquest.com/downloads/NLRMEv12.pdf

1659 Caster leaves no f00tprints for d8 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1660 Caster leaves strange, disquieting odors in his wake http://centralia.aquest.com/downloads/NLRMEv12.pdf

1661 Caster leaves wet f00tprints wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1662 Caster left a fire in his fireplace; house is now ablaze http://centralia.aquest.com/downloads/NLRMEv12.pdf

1663 Caster levitates 1' above ground, retains normal Movement Rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

1664 Caster levitates slightly when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1665 Caster levitates slightly when he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

1666 Caster likes to reminisce with undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1667 Caster likes to speak as though he's giving prophecy http://centralia.aquest.com/downloads/NLRMEv12.pdf

1668 Caster likes to tell bawdy jokes in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1669 Caster likes to wear dark clothes and pretend he's a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf

1670 Caster looks and sounds different to each creature viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1671 Caster looks drastically different to everyone but himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1672 Caster looks like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1673 Caster looks like a cute little forest animal while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1674 Caster looks like a murder victim while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1675 Caster looks like a stereotypica11950's H011ywood Martian http://centralia.aquest.com/downloads/NLRMEv12.pdf

1676 Caster looks like an Impressionist painting while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1677 Caster looks more and more like a burned-out hippie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1678 Caster looks sickly and emaciated but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

1679 Caster loses 1 HPIround until dying as on Negative Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

1680 Caster loses 1 LevelIHit Die per day until becoming Juju zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1681 Caster loses 1d4 additional hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1682 Caster loses 1d4 fewer hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

1683 Caster loses 1d6 hit points whenever he says a pun http://centralia.aquest.com/downloads/NLRMEv12.pdf

1684 Caster loses 2d4 Experience Levels (and appropriate abilities) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1685 Caster loses a piece of clothing each time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1686 Caster loses a t00th during each of the next 4d8 nights http://centralia.aquest.com/downloads/NLRMEv12.pdf

1687 Caster loses a t00th each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1688 Caster loses access to a sch001 of magic till he rises a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

1689 Caster loses access to ALL knowledge held in his mind http://centralia.aquest.com/downloads/NLRMEv12.pdf

1690 Caster loses access to one sch001 of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1691 Caster loses all proficiency in all weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

1692 Caster loses all sense of the passage of space http://centralia.aquest.com/downloads/NLRMEv12.pdf

1693 Caster loses all sense of the passage of time http://centralia.aquest.com/downloads/NLRMEv12.pdf

1694 Caster loses consciousness; can't find it again for d10 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1695 Caster loses d4 HP whenever he tries to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1696 Caster loses hair and all facial features, but retains senses http://centralia.aquest.com/downloads/NLRMEv12.pdf

1697 Caster loses his mind; can't find it again for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1698 Caster loses his spellb00k; can't find it again for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1699 Caster loses one hit point each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1700 Caster loses one hit point per level of each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1701 Caster loses spellcasting ability for d10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

1702 Caster loses spellcasting ability for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1703 Caster loses stereophonic hearing: -1 penalty on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1704 Caster loses the ability to ReadIWrite a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

1705 Caster loses the sense of smell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1706 Caster loses the sense of taste http://centralia.aquest.com/downloads/NLRMEv12.pdf

1707 Caster loses the sense of touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

1708 Caster loves to tell preposterous stories of his youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1709 Caster makes a spirited attempt to swallow his own head http://centralia.aquest.com/downloads/NLRMEv12.pdf

1710 Caster makes enemies easily; -2 to all reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1711 Caster may call down one 3HD lightning b01t per day; no saves http://centralia.aquest.com/downloads/NLRMEv12.pdf

1712 Caster may Command one being; cannot refuse, obeys as is able http://centralia.aquest.com/downloads/NLRMEv12.pdf

1713 Caster may Teleport without Error twice http://centralia.aquest.com/downloads/NLRMEv12.pdf

1714 Caster melts over next d6 rounds unless Remove Curse is cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

1715 Caster metamorphoses into a Bodak over next d6 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

1716 Caster mimics the facial features of each person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1717 Caster mistakenly Gated by a random Outer Plane being http://centralia.aquest.com/downloads/NLRMEv12.pdf

1718 Caster mistakenly Gates a random Outer Planes being http://centralia.aquest.com/downloads/NLRMEv12.pdf

1719 Caster mistakenly Gates himself to a random Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

1720 Caster moves as though balancing a serving tray on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

1721 Caster moves as though he is underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

1722 Caster moves as though standing knee-deep in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1723 Caster moves d10 rounds into future; loses intervening rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1724 Caster must check CON every morning or fall asleep again http://centralia.aquest.com/downloads/NLRMEv12.pdf

1725 Caster must eat 2x the normal amount of food to be nourished http://centralia.aquest.com/downloads/NLRMEv12.pdf

1726 Caster must graze like a cow for food http://centralia.aquest.com/downloads/NLRMEv12.pdf

1727 Caster must roll a STR check: if successful, he gains 1d4 sTR http://centralia.aquest.com/downloads/NLRMEv12.pdf

1728 Caster must roll for System Shock for each wound or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf

1729 Caster must Save or spell strikes target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1730 Caster must Save vs Death AND Spell or become a Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

1731 Caster must Save vs Death Magic or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf

1732 Caster must Save vs Death Magic or turn into a snowman http://centralia.aquest.com/downloads/NLRMEv12.pdf

1733 Caster must Save vs Death or implode and perish http://centralia.aquest.com/downloads/NLRMEv12.pdf

1734 Caster must Save vs Death or turn inside out and die instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1735 Caster must Save vs Disintegration or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf

1736 Caster must say "Klaatu verada nikto" to open his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

1737 Caster must say a rhymed couplet whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1738 Caster never misplaces his possessions http://centralia.aquest.com/downloads/NLRMEv12.pdf

1739 Caster never needs to bathe http://centralia.aquest.com/downloads/NLRMEv12.pdf

1740 Caster never needs to bathe to remain clean http://centralia.aquest.com/downloads/NLRMEv12.pdf

1741 Caster no longer feels hunger and must be reminded to eat http://centralia.aquest.com/downloads/NLRMEv12.pdf

1742 Caster no longer has any concept of personal space http://centralia.aquest.com/downloads/NLRMEv12.pdf

1743 Caster no longer has to move his mouth in order to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

1744 Caster no longer throws a shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

1745 Caster now has tusks like a walrus http://centralia.aquest.com/downloads/NLRMEv12.pdf

1746 Caster omniscient for 1round, then forgets it all http://centralia.aquest.com/downloads/NLRMEv12.pdf

1747 Caster only needs to eat once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

1748 Caster or random female ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

1749 Caster or random male ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

1750 Caster owns a widescreen c010r television http://centralia.aquest.com/downloads/NLRMEv12.pdf

1751 Caster owns two long-range, s01ar -powered walkie-talkies http://centralia.aquest.com/downloads/NLRMEv12.pdf

1752 Caster panics at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1753 Caster perceives a hideous monster to be standing behind him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1754 Caster perceives everyone nearby to be affected by Mirror image http://centralia.aquest.com/downloads/NLRMEv12.pdf

1755 Caster perceives everyone to be facing 180° fromItoward him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1756 Caster perceives hidden demonic meaning in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf

1757 Caster perceives himself to be standing behind an evil monster http://centralia.aquest.com/downloads/NLRMEv12.pdf

1758 Caster perceives himself to be standing behind himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1759 Caster perceives just about everything to be an ill omen http://centralia.aquest.com/downloads/NLRMEv12.pdf

1760 Caster perceives maggots to be writhing within his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

1761 Caster perceives sculptures to portray only horrifying images http://centralia.aquest.com/downloads/NLRMEv12.pdf

1762 Caster perceives those around him to be naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

1763 Caster permanently affected as by Nahal's Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf

1764 Caster permanently forgets one spell now in his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

1765 Caster permanently gains +1 to DEX http://centralia.aquest.com/downloads/NLRMEv12.pdf

1766 Caster permanently loses 10 pounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1767 Caster p01ymorphed into an orangutan http://centralia.aquest.com/downloads/NLRMEv12.pdf

1768 Caster p01ymorphs into a duplicate of the next ally he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1769 Caster p01ymorphs into a frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1770 Caster p01ymorphs into a frog-sized human (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1771 Caster p01ymorphs into a human-sized frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1772 Caster p01ymorphs into a physical duplicate of his worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf

1773 Caster p01ymorphs randomly each time he is exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1774 Caster p01ymorphs randomly every d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1775 Caster p01ymorphs randomly, permanently; Wishes have no effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

1776 Caster Possesses target for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1777 Caster professes intense jealousy of an imaginary sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf

1778 Caster punches himself in the jaw: 50% to knock himself out http://centralia.aquest.com/downloads/NLRMEv12.pdf

1779 Caster punches the person standing nearest to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1780 Caster quacks like a duck when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

1781 Caster questions himself before using magic: +4 to Casting Time http://centralia.aquest.com/downloads/NLRMEv12.pdf

1782 Caster radiates antilife; drains 1 HPIround from all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf

1783 Caster raises a d10 yard radius hemisphere of stone from ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

1784 Caster randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1785 Caster reacts to criticism with hysterical sobbing http://centralia.aquest.com/downloads/NLRMEv12.pdf

1786 Caster realizes he carries a small but powerful magic item http://centralia.aquest.com/downloads/NLRMEv12.pdf

1787 Caster realizes he has a knife stuck in his thigh http://centralia.aquest.com/downloads/NLRMEv12.pdf

1788 Caster realizes he hasn't slept in three weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

1789 Caster realizes he was assembled out of dismembered corpses http://centralia.aquest.com/downloads/NLRMEv12.pdf

1790 Caster realizes he was formed by a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

1791 Caster realizes he's carrying a lich's phylactery http://centralia.aquest.com/downloads/NLRMEv12.pdf

1792 Caster realizes he's never worn clothing in his life http://centralia.aquest.com/downloads/NLRMEv12.pdf

1793 Caster realizes that he only memorized Read Magic today http://centralia.aquest.com/downloads/NLRMEv12.pdf

1794 Caster realizes that the universe was born in a huge explosion http://centralia.aquest.com/downloads/NLRMEv12.pdf

1795 Caster realizes that the universe was hatched from a giant egg http://centralia.aquest.com/downloads/NLRMEv12.pdf

1796 Caster receives Shocking Grasp from next PC he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1797 Caster receives static shocks every time he touches metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

1798 Caster recites the contents of his spellb00k while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1799 Caster recoils from holy symb01s as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1800 Caster recovers an additional 2 hit points each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1801 Caster reeks of ammonia whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1802 Caster refuses to accept that he's ever triggered a Wild Surge http://centralia.aquest.com/downloads/NLRMEv12.pdf

1803 Caster refuses to admit that anything occurred before his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1804 Caster refuses to drink healing potions http://centralia.aquest.com/downloads/NLRMEv12.pdf

1805 Caster refuses to eat meat which he did not kill himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1806 Caster refuses to talk for 1d10+10 rounds after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1807 Caster regains all spells he cast within last 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1808 Caster regards any missed attack as a personal failure http://centralia.aquest.com/downloads/NLRMEv12.pdf

1809 Caster regenerates 1 HPIround for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1810 Caster regenerates 1 HPIturn, but regenerates as troll flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

1811 Caster regenerates fire and/or acid damage, 1 HP per hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

1812 Caster remembers the name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

1813 Caster renounces magic until he's next affected by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1814 Caster repeats the same sentence over and over; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

1815 Caster rises on a c01umn of stone 10' into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

1816 Caster roars like a lion after particularly good meals http://centralia.aquest.com/downloads/NLRMEv12.pdf

1817 Caster roars like a lion when angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

1818 Caster runs amok http://centralia.aquest.com/downloads/NLRMEv12.pdf

1819 Caster runs in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1820 Caster Saves vs Death or becomes flesh-hued 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf

1821 Caster Saves vs Death or skull shrinks by half, causing death http://centralia.aquest.com/downloads/NLRMEv12.pdf

1822 Caster Saves vs Magic or becomes a duplicate of the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

1823 Caster Saves vs Petrify or petrifies on seeing his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

1824 Caster Saves vs Petrify or turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

1825 Caster Saves vs Petrify or turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf

1826 Caster Saves vs Petrify or turns to lifeless diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

1827 Caster Saves vs Petrify or turns to mithral http://centralia.aquest.com/downloads/NLRMEv12.pdf

1828 Caster Saves vs Petrify or turns to mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

1829 Caster Saves vs Petrify or turns to non-sentient platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

1830 Caster Saves vs Petrify or turns to sentient gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

1831 Caster Saves vs Petrify or turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

1832 Caster Saves vs Petrify or turns to stone and crumbles http://centralia.aquest.com/downloads/NLRMEv12.pdf

1833 Caster Saves vs Petrify or turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

1834 Caster Saves vs Petrify or turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

1835 Caster says "Tah-dah!" after each spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1836 Caster sealed in a bubble which air cannot penetrate http://centralia.aquest.com/downloads/NLRMEv12.pdf

1837 Caster seeks his long lost twin sibling (who might not exist) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1838 Caster seems to bleed from his eyes when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1839 Caster seems to double in weight each round in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1840 Caster seems to speak in the voice of each who hears him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1841 Caster seems untrustworthy; suffers -3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1842 Caster seems vaguely familiar to everyone who meets him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1843 Caster seems very trustworthy; receives +3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

1844 Caster sees all others to be affected by Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf

1845 Caster sees everything in heavy sepia tints http://centralia.aquest.com/downloads/NLRMEv12.pdf

1846 Caster sees in the Ethereal Plane but cannot see in the Prime http://centralia.aquest.com/downloads/NLRMEv12.pdf

1847 Caster sees omens of the pending apocalypse in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf

1848 Caster sees perfectly in the dark but is blind in the light http://centralia.aquest.com/downloads/NLRMEv12.pdf

1849 Caster sees strange figures out of the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

1850 Caster sees the plane of primal magic; check WIS or go nuts http://centralia.aquest.com/downloads/NLRMEv12.pdf

1851 Caster shatters into 5d10 tiny duplicates of himself for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1852 Caster shatters into countless little cubes; reforms in 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1853 Caster sheds his skin like a snake every d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1854 Caster sheds tears every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1855 Caster shines like a lighthouse beacon when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1856 Caster shines like the sun when hiding in shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf

1857 Caster shouts profanity in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1858 Caster shows all signs of having been struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

1859 Caster shows no reflection in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

1860 Caster shrinks 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1861 Caster shrinks by 1/2 each turn while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1862 Caster shrinks by 10% http://centralia.aquest.com/downloads/NLRMEv12.pdf

1863 Caster shrinks by 10% for every 10% of his hit points he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

1864 Caster shrinks to 1I10 his height while invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

1865 Caster shunted to Border Ethereal; doppleganger takes his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

1866 Caster sinks into depression whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1867 Caster sinks into ground up to his knees http://centralia.aquest.com/downloads/NLRMEv12.pdf

1868 Caster sinks into the ground up to his ankles for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1869 Caster sinks into the ground up to his chest for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1870 Caster sinks into the ground up to his neck for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1871 Caster sinks into the ground up to his waist for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1872 Caster sinks like a stone in water when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

1873 Caster skips every other round for next 1+1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1874 caster smells like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

1875 caster smells like a skunk for 1d10 rounds after bathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

1876 caster smells like brimstone for the spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

1877 Caster smells like goat cheese but without the subtlety http://centralia.aquest.com/downloads/NLRMEv12.pdf

1878 Caster smells of roses and lavender while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

1879 Caster smells strongly of blood in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

1880 Caster smells strongly of catnip http://centralia.aquest.com/downloads/NLRMEv12.pdf

1881 Caster smells strongly of garlic in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

1882 Caster smiles at oddly inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf

1883 Caster sneezes when trying to cast spells; +3 to casting times http://centralia.aquest.com/downloads/NLRMEv12.pdf

1884 Caster sneezes whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1885 Caster s00n has an opportunity to save a god's life http://centralia.aquest.com/downloads/NLRMEv12.pdf

1886 Caster speaks an unknown tongue for 1 turn after casting spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1887 Caster speaks gibberish but believes he is speaking Common http://centralia.aquest.com/downloads/NLRMEv12.pdf

1888 Caster speaks in a b00ming voice when he tries to whisper http://centralia.aquest.com/downloads/NLRMEv12.pdf

1889 Caster speaks in a whisper whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

1890 Caster speaks in rhyme; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

1891 Caster speaks in three-part harmony for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1892 Caster speaks shocking blasphemies in the presence of clergy http://centralia.aquest.com/downloads/NLRMEv12.pdf

1893 Caster speaks through his ears and hears through his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1894 Caster spends 1d10 rounds ridiculing his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf

1895 Caster spends 24 hours in hell: gains a level when he returns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1896 Caster spins a coc00n & emerges fully healed after 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

1897 Caster spins like a top for d6 rounds; DEX check or fall over http://centralia.aquest.com/downloads/NLRMEv12.pdf

1898 Caster sprouts a new nose in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1899 Caster sprouts a new nose right next to his original one http://centralia.aquest.com/downloads/NLRMEv12.pdf

1900 Caster sprouts a tail like a monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf

1901 Caster sprouts a tail like a rabbit http://centralia.aquest.com/downloads/NLRMEv12.pdf

1902 Caster sprouts a tail like a stegosaurus http://centralia.aquest.com/downloads/NLRMEv12.pdf

1903 Caster sprouts an ugly face on the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

1904 Caster sprouts another arm from his sternum http://centralia.aquest.com/downloads/NLRMEv12.pdf

1905 Caster sprouts butterfly wings (Fl 6, MC C); remain for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1906 Caster sprouts dear antlers 1664 Caster sprouts elephant ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

1907 Caster sprouts feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1908 Caster sprouts giraffe horns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1909 Caster sprouts one wing from his shoulder blade http://centralia.aquest.com/downloads/NLRMEv12.pdf

1910 Caster sprouts rabbit ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

1911 Caster squeaks like a mouse when he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf

1912 Caster stares vacantly into space for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1913 Caster sticks his fingers in his ears and can't remove them http://centralia.aquest.com/downloads/NLRMEv12.pdf

1914 Caster stinks like a tomb when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

1915 Caster stinks of rotting fish in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1916 Caster strikes his thumb whenever he uses a hammer http://centralia.aquest.com/downloads/NLRMEv12.pdf

1917 Caster struck as by Magic Missile each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1918 Caster stutters through time, existing only every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

1919 Caster sucks his thumb like an infant for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

1920 Caster suddenly doesn't believe in magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

1921 Caster suddenly finds himself inside a 55-gallon steel drum http://centralia.aquest.com/downloads/NLRMEv12.pdf

1922 Caster suddenly finds himself standing within an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf

1923 Caster suddenly gains 50 pounds of baby fat http://centralia.aquest.com/downloads/NLRMEv12.pdf

1924 Caster suffers Blindness http://centralia.aquest.com/downloads/NLRMEv12.pdf

1925 Caster suffers delusions of grandeur when he casts spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

1926 Caster suffers financial ruin over the next few months http://centralia.aquest.com/downloads/NLRMEv12.pdf

1927 Caster suffers full effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf

1928 Caster suffers great embarrassment whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1929 Caster suffers illusionary wounds identical to those he causes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1930 Caster suffers insomnia; can't sleep next 5d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1931 Caster suffers no damage from one attack each round http://centralia.aquest.com/downloads/NLRMEv12.pdf

1932 Caster suffers normal damage from illusions for next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1933 Caster suffers reverse of magical healing efforts for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1934 Caster suffers reversed effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf

1935 Caster suffers withdrawal unless he eats mud each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1936 Caster Summons 1d20 kob01ds, who attack randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

1937 Caster Summons Self (see spell listing) http://centralia.aquest.com/downloads/NLRMEv12.pdf

1938 Caster suspects some great entity is hiding nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

1939 Caster suspects that he's not who everyone says he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

1940 Caster suspects that his allies don't really trust him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1941 Caster swaps personae with each being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1942 Caster swaps personae with the next sentient weapon he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

1943 Caster sweats acid, destroying clothes but not harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1944 Caster sweats profusely in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1945 Caster takes damage one round after it occurs http://centralia.aquest.com/downloads/NLRMEv12.pdf

1946 Caster takes illusory damage next 2d10 rounds; doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf

1947 Caster takes normal damage from illusions for next http://centralia.aquest.com/downloads/NLRMEv12.pdf

1948 rounds l706 Caster teleports 1 mile; stone replica appears in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

1949 Caster teleports 1 yard to the left whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

1950 Caster teleports randomly whenever he hears or speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

1951 Caster teleports to nearest dragon's horde for 1d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

1952 Caster teleports to the place he slept the previous night http://centralia.aquest.com/downloads/NLRMEv12.pdf

1953 Caster teleports to the place of his birth, returns in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

1954 Caster tells outrageous lies in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

1955 Caster tends to giggle at inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf

1956 Caster thinks a big bad w01f wants to blow his house down http://centralia.aquest.com/downloads/NLRMEv12.pdf

1957 Caster thinks all allies are extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1958 Caster thinks all around him are children http://centralia.aquest.com/downloads/NLRMEv12.pdf

1959 Caster thinks all bath water is really strong acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

1960 Caster thinks all his enemies are telepathically linked http://centralia.aquest.com/downloads/NLRMEv12.pdf

1961 Caster thinks all of his allies are doppelgangers http://centralia.aquest.com/downloads/NLRMEv12.pdf

1962 Caster thinks an earthquake is going on http://centralia.aquest.com/downloads/NLRMEv12.pdf

1963 Caster thinks any Illusions he casts are real for next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

1964 Caster thinks any injuries he has are illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

1965 Caster thinks cockroaches are burrowing through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

1966 Caster thinks demons hound him at every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

1967 Caster thinks dragons are allies who've been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

1968 Caster thinks Ethereal monsters are all around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

1969 Caster thinks every question he is asked is a riddle http://centralia.aquest.com/downloads/NLRMEv12.pdf

1970 Caster thinks every town he enters is the town of his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

1971 Caster thinks every weapon he wields is intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf

1972 Caster thinks everyone around him is dreaming http://centralia.aquest.com/downloads/NLRMEv12.pdf

1973 Caster thinks everyone around him is omniscient http://centralia.aquest.com/downloads/NLRMEv12.pdf

1974 Caster thinks everyone else is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf

1975 Caster thinks everyone he meets looks vaguely familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

1976 Caster thinks everyone in the world knows his secrets http://centralia.aquest.com/downloads/NLRMEv12.pdf

1977 Caster thinks everyone is trustworthy until proven otherwise http://centralia.aquest.com/downloads/NLRMEv12.pdf

1978 Caster thinks everyone thinks he's an impostor http://centralia.aquest.com/downloads/NLRMEv12.pdf

1979 Caster thinks everyone who speaks Common is speaking gibberish http://centralia.aquest.com/downloads/NLRMEv12.pdf

1980 Caster thinks everyone who speaks to him has his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

1981 Caster thinks everyone's name is the same as his http://centralia.aquest.com/downloads/NLRMEv12.pdf

1982 Caster thinks everything he does is part of a holy quest http://centralia.aquest.com/downloads/NLRMEv12.pdf

1983 Caster thinks everything is invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

1984 Caster thinks foes in immediate area are extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

1985 Caster thinks hair is evil and must be shorn from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

1986 Caster thinks he ages a year (decade?) each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

1987 Caster thinks he can beat his addiction to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

1988 Caster thinks he can cause death with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

1989 Caster thinks he can change his skin c010r like a chameleon http://centralia.aquest.com/downloads/NLRMEv12.pdf

1990 Caster thinks he can command undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

1991 Caster thinks he can communicate with inanimate objects at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

1992 Caster thinks he can contr01 others by chanting "blinky" http://centralia.aquest.com/downloads/NLRMEv12.pdf

1993 Caster thinks he can interpret dreams as omens http://centralia.aquest.com/downloads/NLRMEv12.pdf

1994 Caster thinks he can snuff campfires with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

1995 Caster thinks he can unscrew his head at the neck http://centralia.aquest.com/downloads/NLRMEv12.pdf

1996 Caster thinks he did something dreadful last night http://centralia.aquest.com/downloads/NLRMEv12.pdf

1997 Caster thinks he exists only in the dreams of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

1998 Caster thinks he founded the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf

1999 Caster thinks he had a deeply mystical experience as a child http://centralia.aquest.com/downloads/NLRMEv12.pdf

2000 Caster thinks he has an evil twin who's plotting his death http://centralia.aquest.com/downloads/NLRMEv12.pdf

2001 Caster thinks he has been Geased by a high-level cleric http://centralia.aquest.com/downloads/NLRMEv12.pdf

2002 Caster thinks he has been poisoned http://centralia.aquest.com/downloads/NLRMEv12.pdf

2003 Caster thinks he has been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2004 Caster thinks he has been Summoned here by powerful magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2005 Caster thinks he has far t00 much blood in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2006 Caster thinks he has forgotten something but actually has not http://centralia.aquest.com/downloads/NLRMEv12.pdf

2007 Caster thinks he has journeyed here from the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf

2008 Caster thinks he has just returned from 24 hours spent in hell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2009 Caster thinks he has just returned from a pilgrimage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2010 Caster thinks he has just spoken with his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2011 Caster thinks he has only a limited amount of magic left http://centralia.aquest.com/downloads/NLRMEv12.pdf

2012 Caster thinks he has only twenty minutes to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

2013 Caster thinks he has recently committed a horrible crime http://centralia.aquest.com/downloads/NLRMEv12.pdf

2014 Caster thinks he has recently offended some god of Death http://centralia.aquest.com/downloads/NLRMEv12.pdf

2015 Caster thinks he has remembered something but actually has not http://centralia.aquest.com/downloads/NLRMEv12.pdf

2016 Caster thinks he has shrunken to half his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

2017 Caster thinks he has the gift of prophecy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2018 Caster thinks he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2019 Caster thinks he is a clone of someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

2020 Caster thinks he is a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2021 Caster thinks he is a deity when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2022 Caster thinks he is a demon in mortal form http://centralia.aquest.com/downloads/NLRMEv12.pdf

2023 caster thinks he is a demon possessing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

2024 Caster thinks he is a doppleganger http://centralia.aquest.com/downloads/NLRMEv12.pdf

2025 Caster thinks he is a dragon who's forgotten how to p01ymorph http://centralia.aquest.com/downloads/NLRMEv12.pdf

2026 Caster thinks he is a false personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

2027 Caster thinks he is a fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

2028 Caster thinks he is a flesh g01em http://centralia.aquest.com/downloads/NLRMEv12.pdf

2029 Caster thinks he is a flesh-eating ghoul http://centralia.aquest.com/downloads/NLRMEv12.pdf

2030 Caster thinks he is a reformed c01d-blooded killer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2031 Caster thinks he is a water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

2032 Caster thinks he is able to heal with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

2033 Caster thinks he is affected by Mirror Image but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

2034 Caster thinks he is affected by the spell Haste http://centralia.aquest.com/downloads/NLRMEv12.pdf

2035 Caster thinks he is affected by the spell Slow http://centralia.aquest.com/downloads/NLRMEv12.pdf

2036 Caster thinks he is after Them (whoever They are) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2037 Caster thinks he is an avatar of a minor deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2038 caster thinks he is an elementary sch001 teacher http://centralia.aquest.com/downloads/NLRMEv12.pdf

2039 Caster thinks he is an emperor with in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2040 Caster thinks he is an illithid http://centralia.aquest.com/downloads/NLRMEv12.pdf

2041 Caster thinks he is an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

2042 Caster thinks he is an image from his own subconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

2043 Caster thinks he is an iron g01em http://centralia.aquest.com/downloads/NLRMEv12.pdf

2044 Caster thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

2045 Caster thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

2046 Caster thinks he is at death's d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

2047 Caster thinks he is being tested by his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2048 Caster thinks he is bleeding at a tremendous rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

2049 Caster thinks he is blessed with eternal youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2050 Caster thinks he is bound by a demonic pact http://centralia.aquest.com/downloads/NLRMEv12.pdf

2051 Caster thinks he is controlled by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

2052 Caster thinks he is covered with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

2053 Caster thinks he is currently living in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2054 Caster thinks he is dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2055 Caster thinks he is deeply in love with one of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

2056 Caster thinks he is destined to be king http://centralia.aquest.com/downloads/NLRMEv12.pdf

2057 Caster thinks he is dreaming while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2058 Caster thinks he is drowning http://centralia.aquest.com/downloads/NLRMEv12.pdf

2059 Caster thinks he is fated to be slain by his own son http://centralia.aquest.com/downloads/NLRMEv12.pdf

2060 Caster thinks he is his astral form, pushed from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2061 Caster thinks he is hunted by religious zealots http://centralia.aquest.com/downloads/NLRMEv12.pdf

2062 Caster thinks he is immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2063 Caster thinks he is immune to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2064 Caster thinks he is in two places at once l823 Caster thinks he is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf

2065 Caster thinks he is insane but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

2066 Caster thinks he is invincible when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2067 Caster thinks he is invisible, despite what anyone says http://centralia.aquest.com/downloads/NLRMEv12.pdf

2068 Caster thinks he is laboring under some horrible curse http://centralia.aquest.com/downloads/NLRMEv12.pdf

2069 Caster thinks he is literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

2070 Caster thinks he is married (or single, if he's married) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2071 Caster thinks he is naked while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2072 Caster thinks he is next in line for the nearest throne http://centralia.aquest.com/downloads/NLRMEv12.pdf

2073 Caster thinks he is not truly himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

2074 Caster thinks he is omniscient http://centralia.aquest.com/downloads/NLRMEv12.pdf

2075 Caster thinks he is on a quest to find his real parents http://centralia.aquest.com/downloads/NLRMEv12.pdf

2076 Caster thinks he is phenomenally important to the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

2077 Caster thinks he is possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2078 Caster thinks he is pursued by a Red Dragon but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

2079 Caster thinks he is sleepwalking http://centralia.aquest.com/downloads/NLRMEv12.pdf

2080 Caster thinks he is standing three feet to his right http://centralia.aquest.com/downloads/NLRMEv12.pdf

2081 Caster thinks he is the offspring of a Divine Birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2082 Caster thinks he is the rightful ruler of this kingdom http://centralia.aquest.com/downloads/NLRMEv12.pdf

2083 Caster thinks he is the target of an elaborate conspiracy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2084 Caster thinks he is two separate people (1 LawfulI1 good, etc) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2085 Caster thinks he is undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2086 Caster thinks he is under a Geas but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf

2087 Caster thinks he is untrustworthy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2088 Caster thinks he is very charming to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

2089 Caster thinks he just committed a major faux pas http://centralia.aquest.com/downloads/NLRMEv12.pdf

2090 Caster thinks he just forgot the meaning of life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2091 Caster thinks he knows an ancient and forgotten language http://centralia.aquest.com/downloads/NLRMEv12.pdf

2092 Caster thinks he knows how to swallow swords http://centralia.aquest.com/downloads/NLRMEv12.pdf

2093 Caster thinks he knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

2094 Caster thinks he knows the Fly spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2095 Caster thinks he knows where to find the Fountain of Youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2096 Caster thinks he may Teleport at will but is incorrect http://centralia.aquest.com/downloads/NLRMEv12.pdf

2097 Caster thinks he must avenge the death of an imagined sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf

2098 Caster thinks he owes a favor to some random demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2099 caster thinks he owns and rules the surrounding property http://centralia.aquest.com/downloads/NLRMEv12.pdf

2100 caster thinks he plays a pivotal roll in the fate of the world http://centralia.aquest.com/downloads/NLRMEv12.pdf

2101 Caster thinks he really works in an office 9 to 5 each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2102 Caster thinks he receives his spells from some deity or another http://centralia.aquest.com/downloads/NLRMEv12.pdf

2103 Caster thinks he recently murdered someone and is on the run http://centralia.aquest.com/downloads/NLRMEv12.pdf

2104 Caster thinks he regenerates like a troll http://centralia.aquest.com/downloads/NLRMEv12.pdf

2105 Caster thinks he smells terrible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2106 Caster thinks he st01e his spellb00k from a vengeful archmage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2107 Caster thinks he used to be immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2108 Caster thinks he was abducted by mysterious gray beings http://centralia.aquest.com/downloads/NLRMEv12.pdf

2109 Caster thinks he was omnipotent in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2110 Caster thinks he was recently murdered http://centralia.aquest.com/downloads/NLRMEv12.pdf

2111 Caster thinks he was recently tortured but can't recall when http://centralia.aquest.com/downloads/NLRMEv12.pdf

2112 Caster thinks he was Siamese twins in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2113 Caster thinks he was slain by the target in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2114 Caster thinks he was the target in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

2115 Caster thinks he went back in time to kill his grandfather http://centralia.aquest.com/downloads/NLRMEv12.pdf

2116 Caster thinks he will automatically resurrect when he is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

2117 Caster thinks he will be deified after his death http://centralia.aquest.com/downloads/NLRMEv12.pdf

2118 Caster thinks he will die unless he burns his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

2119 Caster thinks he will die with the next spell he casts http://centralia.aquest.com/downloads/NLRMEv12.pdf

2120 Caster thinks he will die with the next Wild Surge he causes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2121 Caster thinks he will explode if jostled t00 harshly http://centralia.aquest.com/downloads/NLRMEv12.pdf

2122 Caster thinks he will turn to a w01f under the next full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2123 Caster thinks he'll become a god if he completes a great quest http://centralia.aquest.com/downloads/NLRMEv12.pdf

2124 Caster thinks he'll die unless he shaves off all his hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

2125 Caster thinks he'll fall dead at sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

2126 Caster thinks he's a balloon and will pop if stabbed or cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

2127 Caster thinks he's a bard http://centralia.aquest.com/downloads/NLRMEv12.pdf

2128 Caster thinks he's a skeleton trapped in a suit of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

2129 Caster thinks he's an escaped slave http://centralia.aquest.com/downloads/NLRMEv12.pdf

2130 Caster thinks he's an intelligent horse http://centralia.aquest.com/downloads/NLRMEv12.pdf

2131 Caster thinks he's been alive for millennia http://centralia.aquest.com/downloads/NLRMEv12.pdf

2132 Caster thinks he's being attacked by an invisible octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf

2133 Caster thinks he's descended from Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

2134 Caster thinks he's destined to bring about the apocalypse http://centralia.aquest.com/downloads/NLRMEv12.pdf

2135 Caster thinks he's foreseen his death in the near future http://centralia.aquest.com/downloads/NLRMEv12.pdf

2136 Caster thinks he's going to do something dreadful tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2137 Caster thinks he's ingested a potent toxin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2138 Caster thinks he's invisible if he has an egg in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2139 Caster thinks he's journeyed here from the far future http://centralia.aquest.com/downloads/NLRMEv12.pdf

2140 Caster thinks he's literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

2141 Caster thinks he's made of snow and in danger of melting http://centralia.aquest.com/downloads/NLRMEv12.pdf

2142 Caster thinks he's more charming with his finger in his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

2143 Caster thinks he's not living up to his potential http://centralia.aquest.com/downloads/NLRMEv12.pdf

2144 Caster thinks he's owed some kind of divine birthright http://centralia.aquest.com/downloads/NLRMEv12.pdf

2145 Caster thinks he's posing for a sculpture of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2146 Caster thinks he's pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf

2147 Caster thinks he's standing in the middle of a raging river http://centralia.aquest.com/downloads/NLRMEv12.pdf

2148 Caster thinks he's standing on a precipice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2149 Caster thinks he's standing on a tall, narrow pedestal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2150 Caster thinks he's superior and demands to be treated so http://centralia.aquest.com/downloads/NLRMEv12.pdf

2151 Caster thinks he's surrounded by vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2152 Caster thinks he's turning into a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf

2153 Caster thinks he's wearing a wig http://centralia.aquest.com/downloads/NLRMEv12.pdf

2154 Caster thinks he's wrongly imprisoned in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2155 Caster thinks he'll be immortal again later http://centralia.aquest.com/downloads/NLRMEv12.pdf

2156 Caster thinks he's the only one in the world who can use magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2157 Caster thinks his allies are dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2158 Caster thinks his allies are dragons in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf

2159 Caster thinks his allies are hiding his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

2160 Caster thinks his allies are mocking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2161 Caster thinks his allies are p01ymorphed orcs or goblins http://centralia.aquest.com/downloads/NLRMEv12.pdf

2162 Caster thinks his allies are sleepwalking http://centralia.aquest.com/downloads/NLRMEv12.pdf

2163 Caster thinks his allies are undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2164 Caster thinks his allies can resurrect him if he's slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

2165 Caster thinks his allies cannot see him, whatever they say http://centralia.aquest.com/downloads/NLRMEv12.pdf

2166 Caster thinks his allies distrust his use of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2167 Caster thinks his allies don't take him seriously http://centralia.aquest.com/downloads/NLRMEv12.pdf

2168 Caster thinks his allies fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2169 Caster thinks his allies revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf

2170 Caster thinks his allies should revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf

2171 Caster thinks his allies suspect him of being undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2172 Caster thinks his allies suspect him of plotting against them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2173 Caster thinks his allies think he plans to use them as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2174 Caster thinks his allies think he's crazy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2175 Caster thinks his allies think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2176 Caster thinks his allies will kill him if he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2177 Caster thinks his allies will kill him unless he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2178 Caster thinks his birth was prophesized by an obscure religion http://centralia.aquest.com/downloads/NLRMEv12.pdf

2179 Caster thinks his brain is at home in a jar on a shelf http://centralia.aquest.com/downloads/NLRMEv12.pdf

2180 Caster thinks his brain is leaking out his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

2181 Caster thinks his clothing is alive and is out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2182 Caster thinks his deity has t01d him not to bother anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

2183 Caster thinks his destiny is to leap into a v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf

2184 Caster thinks his enemies are all immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2185 Caster thinks his enemies are also his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

2186 Caster thinks his enemies' attacks are good-natured joking http://centralia.aquest.com/downloads/NLRMEv12.pdf

2187 Caster thinks his friends are after his money http://centralia.aquest.com/downloads/NLRMEv12.pdf

2188 Caster thinks his hands are twice their actual size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2189 Caster thinks his left hand is dreadfully evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

2190 Caster thinks his life until now has just been a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf

2191 Caster thinks his mouth can store things like a bag of h01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf

2192 Caster thinks his name can cause undead to fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2193 Caster thinks his name is a Power Word and is afraid to say it http://centralia.aquest.com/downloads/NLRMEv12.pdf

2194 Caster thinks his name is a Power Word and says it often http://centralia.aquest.com/downloads/NLRMEv12.pdf

2195 Caster thinks his name is Lord (Lady) So-and-So the magnificent http://centralia.aquest.com/downloads/NLRMEv12.pdf

2196 Caster thinks his name is the True Name of a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2197 Caster thinks his nose is running like a faucet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2198 Caster thinks his principal weapon is cursed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2199 Caster thinks his reflection is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2200 Caster thinks his skin is a foreign organism http://centralia.aquest.com/downloads/NLRMEv12.pdf

2201 Caster thinks his skin is actually someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

2202 Caster thinks his skin is some sort of ill-fitting suit http://centralia.aquest.com/downloads/NLRMEv12.pdf

2203 Caster thinks his skin is vulnerable to rust http://centralia.aquest.com/downloads/NLRMEv12.pdf

2204 Caster thinks his spellb00k is an ancient and powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

2205 Caster thinks his spellb00k is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2206 Caster thinks his spellb00k will explode if struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

2207 Caster thinks his spellb00k will vanish if he bathes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2208 Caster thinks his spellb00k will vanish if he sets it down http://centralia.aquest.com/downloads/NLRMEv12.pdf

2209 Caster thinks his touch can cure illness http://centralia.aquest.com/downloads/NLRMEv12.pdf

2210 Caster thinks his touch can cure leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

2211 Caster thinks his touch can heal injuries http://centralia.aquest.com/downloads/NLRMEv12.pdf

2212 Caster thinks his touch turns metal into gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

2213 Caster thinks his worst fears have been realized http://centralia.aquest.com/downloads/NLRMEv12.pdf

2214 Caster thinks immorality will grant him immortality http://centralia.aquest.com/downloads/NLRMEv12.pdf

2215 Caster thinks it is twenty degrees c001er than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

2216 Caster thinks it is twenty degrees hotter than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

2217 Caster thinks light is shining from the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

2218 Caster thinks maggots infest every wound he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf

2219 Caster thinks mud has significant monetary value http://centralia.aquest.com/downloads/NLRMEv12.pdf

2220 Caster thinks next mine he enters belongs to him ("It's Mine") http://centralia.aquest.com/downloads/NLRMEv12.pdf

2221 Caster thinks next mine he enters is 50° colder than it is http://centralia.aquest.com/downloads/NLRMEv12.pdf

2222 Caster thinks next mine he enters is 50° warmer than it is http://centralia.aquest.com/downloads/NLRMEv12.pdf

2223 Caster thinks next mine he enters is a living creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

2224 Caster thinks next mine he enters is a portal to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

2225 Caster thinks next mine he enters is c011apsing all around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2226 Caster thinks next mine he enters is cramped and claustrophobic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2227 Caster thinks next mine he enters is filled with giant ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

2228 Caster thinks next mine he enters is filled with Illithids http://centralia.aquest.com/downloads/NLRMEv12.pdf

2229 Caster thinks next mine he enters is filled with 00zes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2230 Caster thinks next mine he enters is filled with Stinking cloud http://centralia.aquest.com/downloads/NLRMEv12.pdf

2231 Caster thinks next mine he enters is filled with untapped gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

2232 Caster thinks next mine he enters is f100ding http://centralia.aquest.com/downloads/NLRMEv12.pdf

2233 Caster thinks next mine he enters is his own esophagus http://centralia.aquest.com/downloads/NLRMEv12.pdf

2234 Caster thinks next mine he enters is his rightful home http://centralia.aquest.com/downloads/NLRMEv12.pdf

2235 Caster thinks next mine he enters is last mine he'll ever enter http://centralia.aquest.com/downloads/NLRMEv12.pdf

2236 Caster thinks next mine he enters is on Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2237 Caster thinks next mine he enters is undergoing an earthquake http://centralia.aquest.com/downloads/NLRMEv12.pdf

2238 Caster thinks next mine he enters leads to Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

2239 Caster thinks non-demihuman humanoids have been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2240 Caster thinks one of his allies is deeply in love with him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2241 Caster thinks pack animals are unreliable and will not use them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2242 Caster thinks random ally or party member is a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2243 Caster thinks random deity is a party member or ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

2244 Caster thinks some random demon owes him a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

2245 Caster thinks someone is sh00ting a machine gun at him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2246 Caster thinks someone nearby is an avatar of his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2247 Caster thinks someone nearby is his child http://centralia.aquest.com/downloads/NLRMEv12.pdf

2248 Caster thinks something amazing is hidden in a nearby cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

2249 Caster thinks that air is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

2250 Caster thinks that all werew01ves are just angry dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2251 Caster thinks that all w01ves and dogs are werew01ves http://centralia.aquest.com/downloads/NLRMEv12.pdf

2252 Caster thinks that any food he now carries is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

2253 Caster thinks that dirt is an aphrodisiac http://centralia.aquest.com/downloads/NLRMEv12.pdf

2254 Caster thinks that earth elementals are probably just rocks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2255 Caster thinks that fire heals injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

2256 Caster thinks that he has enlarged by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2257 Caster thinks that he has shrunken by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2258 Caster thinks that he is made of sand and must not get wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2259 Caster thinks that he left a fire burning in his fireplace http://centralia.aquest.com/downloads/NLRMEv12.pdf

2260 Caster thinks that his body will rust if it gets wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2261 Caster thinks that his clothes are alive & trying to choke him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2262 Caster thinks that his clothes are wise & trying to advise him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2263 Caster thinks that his skeleton is made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2264 Caster thinks that humor and comedy are blasphemous http://centralia.aquest.com/downloads/NLRMEv12.pdf

2265 Caster thinks that ice is more precious than diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

2266 Caster thinks that magic is actually impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2267 Caster thinks that people think he's a murderer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2268 Caster thinks that someone nearby is his secret admirer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2269 Caster thinks that something is breathing down his neck http://centralia.aquest.com/downloads/NLRMEv12.pdf

2270 Caster thinks that spellb00ks are edible and very tasty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2271 Caster thinks that the stars are getting closer all the time http://centralia.aquest.com/downloads/NLRMEv12.pdf

2272 Caster thinks that water is in short supply and must be hoarded http://centralia.aquest.com/downloads/NLRMEv12.pdf

2273 Caster thinks that water is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

2274 Caster thinks that water turns to diamond at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

2275 Caster thinks that, somewhere, his clone has become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

2276 Caster thinks the intended spell affects him & not the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

2277 Caster thinks the next corpse he sees is his own http://centralia.aquest.com/downloads/NLRMEv12.pdf

2278 Caster thinks the previous d20 days were a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf

2279 Caster thinks They (whoever They are) are after him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2280 Caster throws a monster's shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

2281 Caster throws his spellb00k every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2282 Caster travels 2d10 minutes into the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

2283 Caster tries to conceal his magical abilities http://centralia.aquest.com/downloads/NLRMEv12.pdf

2284 Caster tries to remove his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2285 Caster triggers Surges in next d6 spells cast at or by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2286 Caster tumbles through rift into alternate Prime Material Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

2287 Caster tumbles through rift into Elemental Air http://centralia.aquest.com/downloads/NLRMEv12.pdf

2288 Caster tumbles through rift into Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2289 Caster tumbles through rift into Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2290 Caster tumbles through rift into Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

2291 Caster turns ethereal when reduced to 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

2292 Caster turns inside out; Saves vs Death or dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

2293 Caster turns into an ambulatory plant of similar shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

2294 Caster turns into immobile granite http://centralia.aquest.com/downloads/NLRMEv12.pdf

2295 Caster turns into immobile iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

2296 Caster turns into immobile wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

2297 Caster turns into target under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2298 Caster turns invisible and is rendered mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

2299 Caster turns invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2300 Caster turns to a statue while he sleeps and reverts on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf

2301 Caster turns to a tree when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2302 Caster turns to glass for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2303 Caster turns to iron d6 rounds; retains mobility and HP (AC -4) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2304 Caster turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

2305 Caster turns to smoke each time he comes within 10' of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

2306 Caster turns to steam under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2307 Caster turns to stone and reverts every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

2308 Caster turns to stone when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2309 Caster turns to stone when not exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2310 Caster understands the universe a little better: +1 to Wisdom http://centralia.aquest.com/downloads/NLRMEv12.pdf

2311 Caster utters shocking blasphemy when he enters a church http://centralia.aquest.com/downloads/NLRMEv12.pdf

2312 Caster vaguely recalls a treasure hidden somewhere nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

2313 Caster vanishes for one round, every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

2314 Caster vanishes when he falls asleep; reappears on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf

2315 Caster vanishes while asleep; reappears when he wakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2316 Caster vanishes; reappears d4 hours later http://centralia.aquest.com/downloads/NLRMEv12.pdf

2317 Caster vomits messily http://centralia.aquest.com/downloads/NLRMEv12.pdf

2318 Caster vows revenge against cuddly forest animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

2319 Caster wakes at dawn and falls asleep at dusk http://centralia.aquest.com/downloads/NLRMEv12.pdf

2320 Caster wakes each day affected by a Maze spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2321 Caster wakes each day afraid something bad happened overnight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2322 Caster wakes each day and crows like a r00ster http://centralia.aquest.com/downloads/NLRMEv12.pdf

2323 Caster wakes each day as if splashed by a bucket of water http://centralia.aquest.com/downloads/NLRMEv12.pdf

2324 Caster wakes each day at the bottom of a small crater http://centralia.aquest.com/downloads/NLRMEv12.pdf

2325 Caster wakes each day believing he's just been resurrected http://centralia.aquest.com/downloads/NLRMEv12.pdf

2326 Caster wakes each day blind for 6d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2327 Caster wakes each day blood-soaked as from a vicious battle http://centralia.aquest.com/downloads/NLRMEv12.pdf

2328 Caster wakes each day covered by honey and ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

2329 Caster wakes each day covered by peas and carrots http://centralia.aquest.com/downloads/NLRMEv12.pdf

2330 Caster wakes each day covered by severed human ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

2331 Caster wakes each day covered by small lizards http://centralia.aquest.com/downloads/NLRMEv12.pdf

2332 Caster wakes each day covered by soft, newly-grown moss http://centralia.aquest.com/downloads/NLRMEv12.pdf

2333 Caster wakes each day desperate for a drink of water http://centralia.aquest.com/downloads/NLRMEv12.pdf

2334 Caster wakes each day entangled by overgrown grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2335 Caster wakes each day ethereal; takes 1d4-1/2 hours to reform http://centralia.aquest.com/downloads/NLRMEv12.pdf

2336 Caster wakes each day in a pile of broken glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2337 Caster wakes each day lying north-to-south http://centralia.aquest.com/downloads/NLRMEv12.pdf

2338 Caster wakes each day naked, clothes hanging in a tall tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

2339 Caster wakes each day naked, clothes neatly f01ded nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

2340 Caster wakes each day naked, clothes nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf

2341 Caster wakes each day naked, clothes standing nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

2342 Caster wakes each day naked, clothes torn to shreds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2343 Caster wakes each day seated in the lotus position http://centralia.aquest.com/downloads/NLRMEv12.pdf

2344 Caster wakes each day soaking wet as from a rainstorm http://centralia.aquest.com/downloads/NLRMEv12.pdf

2345 Caster wakes each day standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

2346 Caster wakes each day standing on somebody else's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

2347 Caster wakes each day tied in ropes, vines, or the like http://centralia.aquest.com/downloads/NLRMEv12.pdf

2348 Caster wakes each day tied to the ground with tiny ropes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2349 Caster wakes each day unable to remember his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

2350 Caster wakes each day with a ping-pong ball in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2351 Caster wakes each day with clothes burned as if by acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

2352 Caster wakes each day with clothes smoking as if on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2353 Caster wakes each day with his clothes on backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

2354 Caster wakes each day with his clothing frozen s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

2355 Caster wakes each day within a patch of scorched earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

2356 Caster wakes fully healed each of the next 2d4 mornings http://centralia.aquest.com/downloads/NLRMEv12.pdf

2357 Caster wakes tomorrow in a nearby church's holy water font http://centralia.aquest.com/downloads/NLRMEv12.pdf

2358 Caster walks in his sleep every night http://centralia.aquest.com/downloads/NLRMEv12.pdf

2359 Caster wants to quit his job & live in his parents' basement http://centralia.aquest.com/downloads/NLRMEv12.pdf

2360 Caster wants to sell his soul to the nearest fishmonger http://centralia.aquest.com/downloads/NLRMEv12.pdf

2361 Caster was Cloned d4 times eight months ago http://centralia.aquest.com/downloads/NLRMEv12.pdf

2362 Caster wears corks in his ears so his brain won't leak out http://centralia.aquest.com/downloads/NLRMEv12.pdf

2363 Caster will go to great lengths to prove he's not a coward http://centralia.aquest.com/downloads/NLRMEv12.pdf

2364 Caster will quickly forget the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2365 Caster wishes the apocalypse would hurry up and get here http://centralia.aquest.com/downloads/NLRMEv12.pdf

2366 Caster would tell his deity a thing or two, given the chance http://centralia.aquest.com/downloads/NLRMEv12.pdf

2367 Caster's anger manifests as a little raincloud over his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

2368 Caster's arm is bent 90° halfway between his wrist and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

2369 Caster's arms and legs vanish for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2370 Caster's arms are stricken totally numb for 2d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2371 Caster's arms grow to the size of his legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2372 Caster's attributes are halved for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2373 Caster's big toes can become prehensile at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

2374 Caster's blood is a strong contact poison to anyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

2375 Caster's blood reeks of sulfur when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2376 Caster's blood traces out arcane signs where it spills http://centralia.aquest.com/downloads/NLRMEv12.pdf

2377 Caster's blood turns to choc01ate on contact with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

2378 Caster's body is covered with octopus sucker-marks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2379 Caster's body no longer produces saliva http://centralia.aquest.com/downloads/NLRMEv12.pdf

2380 Caster's body rotates 360°, though his head remains still http://centralia.aquest.com/downloads/NLRMEv12.pdf

2381 Caster's bones are brittle when he's in direct Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2382 Caster's bones cannot be broken by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

2383 Caster's boots are stuck to the ground with railroad spikes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2384 Caster's boots fill with milk http://centralia.aquest.com/downloads/NLRMEv12.pdf

2385 Caster's boots fill with petr01eum jelly http://centralia.aquest.com/downloads/NLRMEv12.pdf

2386 Caster's can issue one Command (as spell) per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2387 Caster's cannot hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2388 Caster's chest is scarred by a sword-cut "Z" http://centralia.aquest.com/downloads/NLRMEv12.pdf

2389 Caster's childh00d pet appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2390 Caster's clothes are tailored for someone half his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2391 Caster's clothes are tailored for someone of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

2392 Caster's clothes are tailored for someone twice his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2393 Caster's clothes are tailored for someone with six arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

2394 Caster's clothes cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2395 Caster's clothes reek of stale cigarette smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

2396 Caster's clothes smell like he's worn them all summer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2397 Caster's clothing appears laundered and pressed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2398 Caster's clothing appears to combust while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

2399 Caster's clothing becomes perfectly transparent when wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2400 Caster's clothing cannot be stained or made dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2401 Caster's clothing cannot bend or f01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

2402 Caster's clothing clings to him as though wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2403 Caster's clothing is extraordinarily flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

2404 Caster's clothing is filled with sharp metal barbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2405 Caster's clothing looks like he fell into a sewer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2406 Caster's clothing looks like he's been shot with a shotgun http://centralia.aquest.com/downloads/NLRMEv12.pdf

2407 Caster's clothing resembles a patchwork quilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2408 Caster's clothing shrinks by 10% whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2409 Caster's clothing smells like a skunk died in it http://centralia.aquest.com/downloads/NLRMEv12.pdf

2410 Caster's clothing turns invisible whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2411 Caster's clothing turns to cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

2412 Caster's clothing turns to plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2413 Caster's clothing turns to porcelain http://centralia.aquest.com/downloads/NLRMEv12.pdf

2414 Caster's cranium is transparent like smoked glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2415 Caster's cranium seems to be attached by screws http://centralia.aquest.com/downloads/NLRMEv12.pdf

2416 Caster's current clothes protect against bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf

2417 Caster's dead clone is found in a nearby well http://centralia.aquest.com/downloads/NLRMEv12.pdf

2418 Caster's diary, written years from now, appears at his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2419 Caster's dominant hand ages one year each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2420 caster's dominant hand explodes as a 10 Die fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

2421 Caster's dominant hand has no bones http://centralia.aquest.com/downloads/NLRMEv12.pdf

2422 Caster's dominant hand inflates like a rubber glove http://centralia.aquest.com/downloads/NLRMEv12.pdf

2423 Caster's dominant hand tries to choke him while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

2424 Caster's earlobes grow 1d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

2425 Caster's ears appear to be on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2426 Caster's ears fall off and regrow 1d10 days later http://centralia.aquest.com/downloads/NLRMEv12.pdf

2427 Caster's ears glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

2428 Caster's ears glow in the presence of undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2429 Caster's ears 100k like noses http://centralia.aquest.com/downloads/NLRMEv12.pdf

2430 Caster's ears migrate to the top of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

2431 Caster's ears resemble bat wings http://centralia.aquest.com/downloads/NLRMEv12.pdf

2432 Caster's enemies all think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2433 Caster's eyelashes are actually tiny snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2434 Caster's eyelids are invisible while he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2435 Caster's eyelids open and shut like camera shutters http://centralia.aquest.com/downloads/NLRMEv12.pdf

2436 Caster's eyelids turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2437 Caster's eyes appear 50% larger than they really are http://centralia.aquest.com/downloads/NLRMEv12.pdf

2438 Caster's eyes appear to have tiny fish swimming in them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2439 Caster's eyes shrink to 1/2 their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2440 Caster's face is tatt00ed to resemble the face of a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

2441 Caster's features appear melted like hot wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

2442 Caster's feet are trapped in concrete blocks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2443 Caster's feet feel like they're on fire if he tries to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

2444 Caster's feet turn to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

2445 Caster's fingernails and toenails don't grow anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

2446 Caster's fingernails are black, like h01es in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

2447 Caster's fingernails turn duck-egg-blue http://centralia.aquest.com/downloads/NLRMEv12.pdf

2448 Caster's fingers are replaced by toes (-2 manual dexterity) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2449 Caster's fingers grow to twice their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

2450 Caster's fingers suffer mild frostbite http://centralia.aquest.com/downloads/NLRMEv12.pdf

2451 Caster's f00tprints resemble directional arrows http://centralia.aquest.com/downloads/NLRMEv12.pdf

2452 Caster's forehead is marked like a canceled stamp http://centralia.aquest.com/downloads/NLRMEv12.pdf

2453 Caster's gains a +2 bonus for tasks of manual dexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2454 Caster's hair grows two inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2455 Caster's hair looks like melted candle wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

2456 Caster's hands appear blood-soaked http://centralia.aquest.com/downloads/NLRMEv12.pdf

2457 Caster's hands are immune to nonmagical c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

2458 Caster's hands are palsied and arthritic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2459 Caster's hands become invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2460 Caster's hands cannot be burned by nonmagical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2461 Caster's hands fuse together at the palms http://centralia.aquest.com/downloads/NLRMEv12.pdf

2462 Caster's hands lock in their current position for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2463 Caster's hands rotate 360° whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2464 Caster's hands vanish until tomorrow aftern00n http://centralia.aquest.com/downloads/NLRMEv12.pdf

2465 Caster's head appears to be a few feet away while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

2466 Caster's head appears to have been cut off and reattached http://centralia.aquest.com/downloads/NLRMEv12.pdf

2467 Caster's head flashes like a disco ball for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2468 Caster's head is a featureless ovoid while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

2469 Caster's head rings like a church bell 1d12 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

2470 Caster's head rotates 360° whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2471 Caster's head shrinks to half its width http://centralia.aquest.com/downloads/NLRMEv12.pdf

2472 Caster's head turns into a cylinder http://centralia.aquest.com/downloads/NLRMEv12.pdf

2473 Caster's head, hands, and feet become invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2474 Caster's home and all his possessions are bronzed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2475 Caster's home begins to digest him the next time he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

2476 Caster's home causes anyone who enters it to shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2477 Caster's home connects directly to an open sewer or midden http://centralia.aquest.com/downloads/NLRMEv12.pdf

2478 Caster's home fills with cottage cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

2479 Caster's home fills with latex paint http://centralia.aquest.com/downloads/NLRMEv12.pdf

2480 Caster's home has hot and c01d running water, but no sink http://centralia.aquest.com/downloads/NLRMEv12.pdf

2481 Caster's home is barricaded by concertina wire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2482 Caster's home is destroyed when an airplane crashes into it http://centralia.aquest.com/downloads/NLRMEv12.pdf

2483 Caster's home is made of sodium, and it's starting to rain http://centralia.aquest.com/downloads/NLRMEv12.pdf

2484 Caster's home is packed full of trash http://centralia.aquest.com/downloads/NLRMEv12.pdf

2485 Caster's home is perpetually shrouded in fog http://centralia.aquest.com/downloads/NLRMEv12.pdf

2486 Caster's home is razed and the ground salted http://centralia.aquest.com/downloads/NLRMEv12.pdf

2487 Caster's home looks like it was built by angry children http://centralia.aquest.com/downloads/NLRMEv12.pdf

2488 Caster's home now has aluminum siding http://centralia.aquest.com/downloads/NLRMEv12.pdf

2489 Caster's home resembles a huge sculpted bust of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2490 Caster's home rotates 90° each time he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf

2491 Caster's home rotates 90° each time he uses the d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

2492 Caster's home rotates 90° forward or back http://centralia.aquest.com/downloads/NLRMEv12.pdf

2493 Caster's home smells distressingly of vomit http://centralia.aquest.com/downloads/NLRMEv12.pdf

2494 Caster's Intelligence drops by 2I3 while he's invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2495 Caster's Intelligence is halved under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2496 Caster's internal organs are thoroughly cooked http://centralia.aquest.com/downloads/NLRMEv12.pdf

2497 Caster's items appear on the ground in alphabetical order http://centralia.aquest.com/downloads/NLRMEv12.pdf

2498 Caster's items are evenly distributed among those nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

2499 Caster's jaw is hinged like a snake's http://centralia.aquest.com/downloads/NLRMEv12.pdf

2500 Caster's joints bend forward and backward with equal ease http://centralia.aquest.com/downloads/NLRMEv12.pdf

2501 Caster's knees vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

2502 Caster's knuckles swell to the size of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf

2503 Caster's left and right half appear to be one inch apart http://centralia.aquest.com/downloads/NLRMEv12.pdf

2504 Caster's left arm and leg shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2505 Caster's left arm appears to burn whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2506 Caster's left arm is twice as long as his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2507 Caster's left hand grips his right wrist and won't let go http://centralia.aquest.com/downloads/NLRMEv12.pdf

2508 Caster's left wrist is chained to his right ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf

2509 Caster's legs fuse into one for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2510 Caster's limbs recede into his body while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

2511 Caster's lips and cheeks turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2512 Caster's lungs cease functioning in 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2513 Caster's mind cannot be read by others http://centralia.aquest.com/downloads/NLRMEv12.pdf

2514 Caster's mouth appears to contain a miniature galaxy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2515 Caster's mouth fills with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2516 Caster's mouth fills with tiny pebbles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2517 Caster's nails grow 2d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

2518 Caster's name appears on every leaf of a nearby tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

2519 Caster's name is a racist slur in some demihuman tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

2520 Caster's name is actually the Dwarfish word for feces http://centralia.aquest.com/downloads/NLRMEv12.pdf

2521 Caster's neck bears a scar as though he was once hanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

2522 Caster's neck shortens to 1/2 its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

2523 Caster's next 1d4 spells allow no Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

2524 Caster's normal body temperature is now 112° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

2525 Caster's normal body temperature is now 74° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

2526 Caster's nose and mouth switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

2527 Caster's nose appears to be made of flint http://centralia.aquest.com/downloads/NLRMEv12.pdf

2528 Caster's nose becomes prehensile http://centralia.aquest.com/downloads/NLRMEv12.pdf

2529 Caster's nose dangles from his face on a loose spring http://centralia.aquest.com/downloads/NLRMEv12.pdf

2530 Caster's nose drips hot candle wax whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2531 Caster's nose falls off and explodes in 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2532 Caster's nose falls off, leaving an ugly h01e in its place http://centralia.aquest.com/downloads/NLRMEv12.pdf

2533 Caster's nose launches from his face like a rocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

2534 Caster's nose migrates to another part of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2535 Caster's nose rotates 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

2536 Caster's nose runs for 1d4 rounds after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2537 Caster's nose runs profusely whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2538 Caster's nose seems to hover six inches in front of his face http://centralia.aquest.com/downloads/NLRMEv12.pdf

2539 Caster's nose triples its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2540 Caster's organs can be seen faintly through his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2541 Caster's palms and fingers can't be cut by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2542 Caster's palms are covered with painful sores and blisters http://centralia.aquest.com/downloads/NLRMEv12.pdf

2543 Caster's pocket fill with popcorn, which starts popping http://centralia.aquest.com/downloads/NLRMEv12.pdf

2544 Caster's pockets fill with chicken giblets http://centralia.aquest.com/downloads/NLRMEv12.pdf

2545 Caster's pockets fill with dry ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2546 Caster's pockets fill with manure http://centralia.aquest.com/downloads/NLRMEv12.pdf

2547 Caster's pockets jingle as though full of coins http://centralia.aquest.com/downloads/NLRMEv12.pdf

2548 Caster's reputation for courtesy precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

2549 Caster's reputation for rudeness precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

2550 Caster's shoes smolder and smell of sulfur http://centralia.aquest.com/downloads/NLRMEv12.pdf

2551 Caster's skin appears shriveled as if he's had a long bath http://centralia.aquest.com/downloads/NLRMEv12.pdf

2552 Caster's skin appears sm00th, clear, and unblemished http://centralia.aquest.com/downloads/NLRMEv12.pdf

2553 Caster's skin appears to rust in contact with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

2554 Caster's skin appears translucent blue in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2555 Caster's skin burns under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2556 Caster's skin cannot be cut by steel weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

2557 Caster's skin glows a c001 blue when he's naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

2558 Caster's skin glows the c010r of sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

2559 Caster's skin grows lighter each day until he's cloud-white http://centralia.aquest.com/downloads/NLRMEv12.pdf

2560 Caster's skin is badly and painfully sunburned http://centralia.aquest.com/downloads/NLRMEv12.pdf

2561 Caster's skin is dyed in a pretty paisley pattern http://centralia.aquest.com/downloads/NLRMEv12.pdf

2562 Caster's skin is stained with indelible pink dye http://centralia.aquest.com/downloads/NLRMEv12.pdf

2563 Caster's skin itches terribly for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

2564 Caster's skin looks like it's been plucked of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

2565 Caster's skull cannot be breached by non-magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

2566 Caster's skull deforms into a rough cube http://centralia.aquest.com/downloads/NLRMEv12.pdf

2567 Caster's skull is hard enough to act as a helmet; -1 to AC http://centralia.aquest.com/downloads/NLRMEv12.pdf

2568 Caster's skull is spongy and soft for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2569 Caster's smile puts people in mind of a shark http://centralia.aquest.com/downloads/NLRMEv12.pdf

2570 Caster's spellb00k is highly poisonous to anyone but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2571 Caster's spellb00k is poisonous to him for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2572 Caster's spells are accompanied by bright, flashing lights http://centralia.aquest.com/downloads/NLRMEv12.pdf

2573 Caster's staff turns into a saxophone http://centralia.aquest.com/downloads/NLRMEv12.pdf

2574 Caster's stomach rumbles when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2575 Caster's Strength briefly drops 50% after casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2576 Caster's tears are flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

2577 Caster's tears are poisonous if ingested or used on a blade http://centralia.aquest.com/downloads/NLRMEv12.pdf

2578 Caster's tears burn his face http://centralia.aquest.com/downloads/NLRMEv12.pdf

2579 Caster's tears can heal injuries once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

2580 Caster's tears run up his face instead of down http://centralia.aquest.com/downloads/NLRMEv12.pdf

2581 Caster's teeth chatter when he faces north http://centralia.aquest.com/downloads/NLRMEv12.pdf

2582 Caster's teeth flash like a disco ball when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2583 Caster's teeth have braces on them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2584 Caster's teeth jut from his jaw at odd and painful angles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2585 Caster's teeth 100k like dirty gravel http://centralia.aquest.com/downloads/NLRMEv12.pdf

2586 Caster's teeth shine like mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

2587 Caster's teeth turn to sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf

2588 Caster's thighs shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2589 Caster's toenails grow 1d12 inches each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

2590 Caster's toes are now as long as his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

2591 Caster's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf

2592 Caster's tongue grows to a length of 1d12 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2593 Caster's tongue, nose, lip, eyebrow, and navel are pierced http://centralia.aquest.com/downloads/NLRMEv12.pdf

2594 Caster's top teeth turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2595 Caster's touch can cause nonmagical cloth to disintegrate http://centralia.aquest.com/downloads/NLRMEv12.pdf

2596 Caster's touch causes frostbite in reptiles and amphibians http://centralia.aquest.com/downloads/NLRMEv12.pdf

2597 Caster's touch leaves temporary, painless bruises in others http://centralia.aquest.com/downloads/NLRMEv12.pdf

2598 Caster's undergarments begin constricting about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2599 caster's undergarments begin smoldering http://centralia.aquest.com/downloads/NLRMEv12.pdf

2600 Caster's undergarments freeze s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

2601 Caster's vision is clouded (-2 ToHit) for 2d4-1 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2602 Caster's voice becomes high-pitched when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

2603 Caster's voice creates the sound of speaker feedback http://centralia.aquest.com/downloads/NLRMEv12.pdf

2604 Caster's voice makes people nearby want to be elsewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

2605 Caster's voice seems to issue from his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

2606 Caster's voice seems to issue from some object he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

2607 Caster's weight doubles when he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2608 Caster's weight is doubled while he stands on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2609 Caster's weight is halved, but his mass is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

2610 Caster's words seem to echo ominously when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2611 Caster's & target's Alternate Prime counterparts appear in area http://centralia.aquest.com/downloads/NLRMEv12.pdf

2612 Caster's ability scores equal one ability, determined randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

2613 Caster's actions may be disbelieved as illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

2614 Caster's age cycle reverses and doubles: begins aging backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

2615 Caster's age decreases two years for every Hit point he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

2616 Caster's age doubles for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2617 Caster's age fluctuates ±d20 years each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2618 Caster's age halves for 48 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2619 Caster's age is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

2620 Caster's age is reduced by 1d20 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

2621 Caster's age is reduced by one half http://centralia.aquest.com/downloads/NLRMEv12.pdf

2622 Caster's age quadruples for 6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2623 caster's age triples for 18 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

2624 Caster's aging begins to double daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

2625 Caster's alignment cannot be detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2626 Caster's alignment changes randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

2627 Caster's alignment reads as evil when detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2628 Caster's alignment seems different to each person checking it http://centralia.aquest.com/downloads/NLRMEv12.pdf

2629 Caster's allies think that he plans to use them as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2630 Caster's apparent CHA to one member of opposite sex is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

2631 Caster's apparent CHA to one member of the opposite sex doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2632 Caster's apparent CHA to opposite sex is raised to 19 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2633 Caster's apparent CHA to opposite sex is reduced to 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2634 Caster's appearance changes to that of a zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf

2635 Caster's arm is broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

2636 Caster's armor (or metal gear) heats to 5d1000° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2637 Caster's armor and weapons become ethereal for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2638 Caster's armor or clothing leaps from his body and is sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

2639 Caster's armor turns to silk (AC 10) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2640 Caster's armor turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

2641 Caster's armor turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

2642 Caster's arms and legs exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

2643 Caster's arms become rubbery like tentacles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2644 Caster's arms begin flapping like a dragonfly's wings http://centralia.aquest.com/downloads/NLRMEv12.pdf

2645 Caster's arms elongate like those of an ape http://centralia.aquest.com/downloads/NLRMEv12.pdf

2646 Caster's arms elongate to 11/2 times their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

2647 Caster's arms turn into wings like a dragonfly's http://centralia.aquest.com/downloads/NLRMEv12.pdf

2648 Caster's arms turn into wings like a sparrow's http://centralia.aquest.com/downloads/NLRMEv12.pdf

2649 Caster's arms turn to pectoral fins http://centralia.aquest.com/downloads/NLRMEv12.pdf

2650 Caster's arms vanish d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2651 Caster's arms vanish d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2652 Caster's astral form leaves his body whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2653 Caster's astral form pushed from his body for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2654 Caster's attribute scores are shuffled http://centralia.aquest.com/downloads/NLRMEv12.pdf

2655 Caster's attribute scores shuffle randomly each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

2656 Caster's attribute scores shuffle randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

2657 Caster's auditory perceptions are inverted, left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

2658 Caster's bare f00tprints blight the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

2659 Caster's belongings are teleported into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

2660 Caster's best attribute score is exchanged for his worst http://centralia.aquest.com/downloads/NLRMEv12.pdf

2661 Caster's blood and internal organs turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2662 Caster's blood boils; CON check at -d4 and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

2663 Caster's blood causes strange plants to grow where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2664 Caster's blood coagulates in his veins and arteries http://centralia.aquest.com/downloads/NLRMEv12.pdf

2665 Caster's blood freezes; CON check and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

2666 Caster's blood glows like embers when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2667 Caster's blood has the power to close the wounds of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

2668 Caster's blood hisses like steam when it strikes the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

2669 Caster's blood howls like a cat when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2670 Caster's blood is acidic, corroding weapons which cut him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2671 Caster's blood is flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

2672 Caster's blood scorches the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2673 Caster's blood scribes runes into the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2674 Caster's blood seems thick and gummy when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2675 Caster's blood smells like skunk musk http://centralia.aquest.com/downloads/NLRMEv12.pdf

2676 Caster's blood teleported out of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2677 Caster's blood turns to acid but functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

2678 Caster's blood turns to choc01ate as it leaves his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2679 Caster's blood turns to gold where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

2680 Caster's blood turns to magnesium dust and ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

2681 Caster's blood turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

2682 Caster's blood turns to Universal S01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

2683 Caster's body appears to face opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

2684 Caster's body becomes h0110w and skin turns to '1" steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

2685 Caster's body doubles in size but his mass is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

2686 Caster's body except circulatory system turns transparent http://centralia.aquest.com/downloads/NLRMEv12.pdf

2687 Caster's body except his circulatory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2688 Caster's body except his digestive system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2689 Caster's body except his muscular system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2690 Caster's body except his nervous system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2691 Caster's body except his respiratory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2692 Caster's body halves its size but his mass doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2693 Caster's body is firepr00f; takes damage but will not combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

2694 Caster's body is stricken numb whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2695 Caster's body is transmuted to equal v01ume of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

2696 Caster's body seems to have no muscle; skin sags from his bones http://centralia.aquest.com/downloads/NLRMEv12.pdf

2697 Caster's body shrinks by 75%, but his head remains normal sized http://centralia.aquest.com/downloads/NLRMEv12.pdf

2698 Caster's body temperature falls d20° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2699 Caster's body temperature rises d10° for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2700 Caster's body turns ethereal; head is s01id, seeming to float http://centralia.aquest.com/downloads/NLRMEv12.pdf

2701 Caster's body turns matte-black, but his shadow is full-c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

2702 Caster's body turns to a coherent, ambulatory water-form http://centralia.aquest.com/downloads/NLRMEv12.pdf

2703 Caster's body turns to air and blows away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2704 Caster's body turns to earth and crumbles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2705 Caster's body turns to fire and burns itself out http://centralia.aquest.com/downloads/NLRMEv12.pdf

2706 Caster's body turns to water and drains away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2707 Caster's bones become adamantite http://centralia.aquest.com/downloads/NLRMEv12.pdf

2708 Caster's bones become as flexible as rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

2709 Caster's bones become glass; min. 8 HP damage from bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf

2710 Caster's bones become glass; shatter when stuck for 2 HP damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2711 Caster's bones become mithral; gains -1 to bludgeoning damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2712 Caster's bones glow in the dark (through his skin) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2713 Caster's boots advise him on personal matters http://centralia.aquest.com/downloads/NLRMEv12.pdf

2714 Caster's boots allow him to walk on water with every other step http://centralia.aquest.com/downloads/NLRMEv12.pdf

2715 Caster's boots allow the wearer to climb trees like a monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf

2716 Caster's boots allow the wearer to go without sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

2717 Caster's boots allow the wearer to kick like a mule http://centralia.aquest.com/downloads/NLRMEv12.pdf

2718 Caster's boots always try to walk in two different directions http://centralia.aquest.com/downloads/NLRMEv12.pdf

2719 Caster's boots appear to be made of leathered human skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2720 Caster's boots are affected as by the spell frisky Chest http://centralia.aquest.com/downloads/NLRMEv12.pdf

2721 Caster's boots are affected as by the spell grease http://centralia.aquest.com/downloads/NLRMEv12.pdf

2722 Caster's boots are constantly full of brackish water http://centralia.aquest.com/downloads/NLRMEv12.pdf

2723 Caster's boots are constantly full of liquid nitrogen http://centralia.aquest.com/downloads/NLRMEv12.pdf

2724 Caster's boots are constantly full of sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

2725 Caster's boots are constantly full of scalding steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

2726 Caster's boots are constantly full of snakes and scorpions http://centralia.aquest.com/downloads/NLRMEv12.pdf

2727 Caster's boots are constantly full of termites http://centralia.aquest.com/downloads/NLRMEv12.pdf

2728 Caster's boots are coveted by invertebrates http://centralia.aquest.com/downloads/NLRMEv12.pdf

2729 Caster's boots are restored to better-than-new condition http://centralia.aquest.com/downloads/NLRMEv12.pdf

2730 Caster's boots become boots of Devouring http://centralia.aquest.com/downloads/NLRMEv12.pdf

2731 Caster's boots become boots of H01ding; can h01d numerous feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2732 Caster's boots become boots of H01ding; wearer cannot move http://centralia.aquest.com/downloads/NLRMEv12.pdf

2733 Caster's boots become illusionary http://centralia.aquest.com/downloads/NLRMEv12.pdf

2734 Caster's boots become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

2735 Caster's boots become Wizard Locked to his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2736 Caster's boots blare like trumpets as they are removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2737 Caster's boots bray like mules when used to kick http://centralia.aquest.com/downloads/NLRMEv12.pdf

2738 Caster's boots burn like fire and brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

2739 Caster's boots cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2740 Caster's boots cannot be removed in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2741 Caster's boots cannot be removed under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2742 Caster's boots chase cats whenever they are near http://centralia.aquest.com/downloads/NLRMEv12.pdf

2743 Caster's boots clang like cymbals when he walks on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2744 Caster's boots double in weight with each step he takes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2745 Caster's boots each weigh as much as the wearer http://centralia.aquest.com/downloads/NLRMEv12.pdf

2746 Caster's boots explode, inflicting 3d10 damage to all near him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2747 Caster's boots fill with coal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2748 Caster's boots fill with fleas and ticks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2749 Caster's boots fill with nails and tacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2750 Caster's boots giggle uncontrollably when he walks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2751 Caster's boots have false bottoms which may conceal small items http://centralia.aquest.com/downloads/NLRMEv12.pdf

2752 Caster's boots have the power to regenerate severed feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2753 Caster's boots induce shaking palsy in any who wear them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2754 Caster's boots kick him at every step, causing 1HP of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2755 Caster's boots 100k comfortable but are in fact torturous http://centralia.aquest.com/downloads/NLRMEv12.pdf

2756 Caster's boots 100k light and airy but are heavy as lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2757 Caster's boots 100k torturous but are in fact very comfortable http://centralia.aquest.com/downloads/NLRMEv12.pdf

2758 Caster's boots make an inordinate clatter when he walks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2759 Caster's boots make any feet inside them feel unbearably c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

2760 Caster's boots make any feet inside them feel uncomfortably hot http://centralia.aquest.com/downloads/NLRMEv12.pdf

2761 Caster's boots make the wearer appear to have leprosy http://centralia.aquest.com/downloads/NLRMEv12.pdf

2762 Caster's boots make the wearer seem to weigh 2X what he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

2763 Caster's boots make the wearer tingle with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2764 Caster's boots may be s01d for 10X their actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf

2765 Caster's boots must be fed daily or they refuse to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

2766 Caster's boots mutter obscenities with every step http://centralia.aquest.com/downloads/NLRMEv12.pdf

2767 Caster's boots protect the wearer from fear http://centralia.aquest.com/downloads/NLRMEv12.pdf

2768 Caster's boots provide Magic Resistance of 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

2769 Caster's boots race off toward their place of manufacture http://centralia.aquest.com/downloads/NLRMEv12.pdf

2770 Caster's boots resent being walked all over http://centralia.aquest.com/downloads/NLRMEv12.pdf

2771 Caster's boots ring like church bells whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2772 Caster's boots run away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2773 Caster's boots seem red-hot to anyone else touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2774 Caster's boots sever any feet inside them from the wearer's leg http://centralia.aquest.com/downloads/NLRMEv12.pdf

2775 Caster's boots shine like beacons after twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2776 Caster's boots shrink in size by 1/2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2777 Caster's boots smell like carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

2778 Caster's boots smell like fire and brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

2779 Caster's boots smell like lilacs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2780 Caster's boots smell like skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2781 Caster's boots snuff any fire he steps upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2782 Caster's boots suddenly have another pair of feet in them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2783 Caster's boots take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

2784 Caster's boots tickle any feet within them http://centralia.aquest.com/downloads/NLRMEv12.pdf

2785 Caster's boots triple their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2786 Caster's boots try to walk faster than each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

2787 Caster's boots try to walk in the opposite direction of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2788 Caster's boots turn any feet inside them inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

2789 Caster's boots turn any feet inside them to boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

2790 Caster's boots turn any feet inside them to cloven h00ves http://centralia.aquest.com/downloads/NLRMEv12.pdf

2791 Caster's boots turn any feet inside them to hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

2792 Caster's boots turn to bats and fly away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2793 Caster's boots turn to beasts and attack his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2794 Caster's boots turn to beets and are eaten by rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf

2795 Caster's boots turn to belts and constrict around his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2796 Caster's boots turn to boats and sail away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2797 Caster's boots turn to b01ts and secure him to the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

2798 Caster's boots turn to b00ks about feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2799 Caster's boots turn to feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2800 Caster's boots turn to gloves http://centralia.aquest.com/downloads/NLRMEv12.pdf

2801 Caster's boots turn to inflexible steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

2802 Caster's boots turn to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf

2803 Caster's boots turn to tennis shoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2804 Caster's boots vanish and reappear, one inside the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

2805 Caster's brain swells; Save vs Death or die (if passed, INT +1) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2806 Caster's breath coats objects with frost http://centralia.aquest.com/downloads/NLRMEv12.pdf

2807 Caster's breath is misty as in winter whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

2808 Caster's breeches become br00ches http://centralia.aquest.com/downloads/NLRMEv12.pdf

2809 Caster's cells become separate, symbiotic micro-organisms http://centralia.aquest.com/downloads/NLRMEv12.pdf

2810 Caster's Charisma increases by (18-present CHA)I2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2811 Caster's Charisma increases by 3 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

2812 Caster's Charisma increases by 6 while he casts spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

2813 Caster's Charisma increases by d6 for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2814 Caster's Charisma is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2815 Caster's Charisma is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2816 Caster's Charisma is reduced to 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2817 Caster's Charisma is rerolled every hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

2818 Caster's Charisma rises to 19 while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2819 Caster's Charisma tumbles to 2d4 in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2820 Caster's circulatory system appears on the surface of his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2821 Caster's circulatory system appears to be 5 feet ahead of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2822 Caster's circulatory system is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

2823 Caster's circulatory system leaps from his body; he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2824 Caster's circulatory system seems to be outside of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2825 Caster's circulatory system straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf

2826 Caster's clavicles become ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2827 Caster's cloak becomes a Cloaker http://centralia.aquest.com/downloads/NLRMEv12.pdf

2828 Caster's cloak becomes a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

2829 Caster's clothing and/or armor are absorbed into his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

2830 Caster's clothing animates as a 3HD monster and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2831 Caster's clothing animates when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2832 Caster's clothing becomes animated and sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

2833 Caster's clothing disintegrates when it is removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2834 Caster's clothing fuses into one s01id mass as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

2835 Caster's clothing is affected by the spell timelessness http://centralia.aquest.com/downloads/NLRMEv12.pdf

2836 Caster's clothing is Held immobile for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2837 Caster's clothing is suddenly soaked in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

2838 Caster's clothing is transparent http://centralia.aquest.com/downloads/NLRMEv12.pdf

2839 Caster's clothing looks like it's been shredded http://centralia.aquest.com/downloads/NLRMEv12.pdf

2840 Caster's clothing provides 15% Magic resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf

2841 Caster's clothing turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

2842 Caster's clothing turns invisible to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

2843 Caster's clothing turns invisible under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2844 Caster's clothing turns invisible when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2845 Caster's clothing turns pitch black at twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2846 Caster's clothing turns to an exquisitely tailored tuxedo http://centralia.aquest.com/downloads/NLRMEv12.pdf

2847 Caster's clothing turns to cobwebs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2848 Caster's clothing turns to green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

2849 Caster's clothing turns to honey http://centralia.aquest.com/downloads/NLRMEv12.pdf

2850 Caster's clothing turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2851 Caster's clothing turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2852 Caster's clothing turns to one-piece full field plate armor http://centralia.aquest.com/downloads/NLRMEv12.pdf

2853 Caster's clothing turns to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf

2854 Caster's clothing turns to skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

2855 Caster's clothing turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

2856 Caster's clothing turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

2857 caster's clothing turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

2858 Caster's clothing turns to tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf

2859 Caster's clothing turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

2860 Caster's coinage assembles into an intricate 3-D c011age http://centralia.aquest.com/downloads/NLRMEv12.pdf

2861 Caster's coinage becomes worthless http://centralia.aquest.com/downloads/NLRMEv12.pdf

2862 Caster's coinage teleports into a random ally's possession http://centralia.aquest.com/downloads/NLRMEv12.pdf

2863 Caster's coinage turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

2864 Caster's consciousness is pushed into the body of a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

2865 Caster's Constitution is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2866 Caster's Constitution is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2867 Caster's current location spouts water for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2868 Caster's current worst enemy forgives him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2869 Caster's Dexterity increases by 2 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

2870 Caster's Dexterity is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

2871 Caster's Dexterity is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2872 Caster's digestive system fills with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

2873 Caster's digestive system fills with powdered lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

2874 Caster's digestive system fills with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

2875 Caster's digestive tract is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

2876 Caster's digestive tract straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf

2877 Caster's dominant hand ages at twice the normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

2878 Caster's dominant hand becomes a f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

2879 Caster's dominant hand becomes a w01f's paw under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2880 Caster's dominant hand becomes an exact copy of his other hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

2881 Caster's dominant hand becomes covered in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

2882 Caster's dominant hand becomes covered in reptilian scales http://centralia.aquest.com/downloads/NLRMEv12.pdf

2883 Caster's dominant hand becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2884 Caster's dominant hand becomes gnarled like an ancient oak http://centralia.aquest.com/downloads/NLRMEv12.pdf

2885 Caster's dominant hand becomes immune to normal acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

2886 Caster's dominant hand becomes immune to normal c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

2887 Caster's dominant hand becomes immune to normal fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

2888 Caster's dominant hand becomes magnetized http://centralia.aquest.com/downloads/NLRMEv12.pdf

2889 Caster's dominant hand becomes overly sensitive to heat http://centralia.aquest.com/downloads/NLRMEv12.pdf

2890 Caster's dominant hand becomes paralyzed under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2891 Caster's dominant hand becomes webbed http://centralia.aquest.com/downloads/NLRMEv12.pdf

2892 Caster's dominant hand bleeds from beneath its fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

2893 Caster's dominant hand blisters when it touches metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2894 Caster's dominant hand burns rapidly when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

2895 Caster's dominant hand can be detached at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

2896 Caster's dominant hand can grip with a Strength of 20 http://centralia.aquest.com/downloads/NLRMEv12.pdf

2897 Caster's dominant hand can handle red-hot metal without injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

2898 Caster's dominant hand can never become dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf

2899 Caster's dominant hand can no longer wear magical rings http://centralia.aquest.com/downloads/NLRMEv12.pdf

2900 Caster's dominant hand can pick locks with a 50% chance http://centralia.aquest.com/downloads/NLRMEv12.pdf

2901 Caster's dominant hand can sense magic in any item it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2902 Caster's dominant hand can store and release one spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

2903 Caster's dominant hand can strike as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

2904 Caster's dominant hand can swing from his wrist like a flail http://centralia.aquest.com/downloads/NLRMEv12.pdf

2905 Caster's dominant hand can write in a language unknown to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2906 Caster's dominant hand cannot touch or be touched by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

2907 Caster's dominant hand detaches and falls to the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

2908 Caster's dominant hand develops a highly sensitive touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

2909 Caster's dominant hand doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2910 Caster's dominant hand explodes, causing 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

2911 Caster's dominant hand falsely senses magic in items it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2912 Caster's dominant hand gains an extra joint on each finger http://centralia.aquest.com/downloads/NLRMEv12.pdf

2913 Caster's dominant hand gestures obscenely http://centralia.aquest.com/downloads/NLRMEv12.pdf

2914 Caster's dominant hand grows a finger in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

2915 Caster's dominant hand grows a mouth in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

2916 Caster's dominant hand grows an eyeball in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

2917 Caster's dominant hand grows claws in place of fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

2918 Caster's dominant hand halves its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

2919 Caster's dominant hand inflates to a one-f00t diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf

2920 Caster's dominant hand is affected by Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

2921 Caster's dominant hand is affected by Spider Climb http://centralia.aquest.com/downloads/NLRMEv12.pdf

2922 Caster's dominant hand is as durable as a steel gauntlet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2923 Caster's dominant hand is burned with an imprint of an amulet http://centralia.aquest.com/downloads/NLRMEv12.pdf

2924 Caster's dominant hand is covered in suggestive tatt00s http://centralia.aquest.com/downloads/NLRMEv12.pdf

2925 Caster's dominant hand is detachable http://centralia.aquest.com/downloads/NLRMEv12.pdf

2926 Caster's dominant hand is impervious to small missile weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

2927 Caster's dominant hand is insulated against electricity http://centralia.aquest.com/downloads/NLRMEv12.pdf

2928 Caster's dominant hand is nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf

2929 Caster's dominant hand is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf

2930 Caster's dominant hand is scarred as though immersed in acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

2931 Caster's dominant hand knots in pain whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2932 Caster's dominant hand locks in its current position http://centralia.aquest.com/downloads/NLRMEv12.pdf

2933 Caster's dominant hand loses all feeling http://centralia.aquest.com/downloads/NLRMEv12.pdf

2934 Caster's dominant hand loses all feeling after sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

2935 Caster's dominant hand provides normal vision in total darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

2936 Caster's dominant hand radiates magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

2937 Caster's dominant hand remains dry even when immersed in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

2938 Caster's dominant hand resembles a hawk's talon http://centralia.aquest.com/downloads/NLRMEv12.pdf

2939 Caster's dominant hand resembles a horse's h00f http://centralia.aquest.com/downloads/NLRMEv12.pdf

2940 Caster's dominant hand smolders when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2941 Caster's dominant hand sweats uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

2942 Caster's dominant hand tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2943 Caster's dominant hand turns invisible to all but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2944 Caster's dominant hand turns invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2945 Caster's dominant hand turns the c010r of whatever it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

2946 Caster's dominant hand turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2947 Caster's dominant hand turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

2948 Caster's dominant hand weighs as much as he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

2949 Caster's dominant hand will not t01erate the wearing of gloves http://centralia.aquest.com/downloads/NLRMEv12.pdf

2950 Caster's ears and eyes exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

2951 Caster's ears exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

2952 Caster's ears ring whenever someone speaks about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2953 Caster's ears seal shut; is 95% deaf http://centralia.aquest.com/downloads/NLRMEv12.pdf

2954 Caster's ears turn upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

2955 Caster's elbows invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

2956 Caster's entire body appears to throb in time with his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

2957 Caster's entire body is Withered as cleric spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2958 caster's every sentence triggers some type of cantrip http://centralia.aquest.com/downloads/NLRMEv12.pdf

2959 caster's eyelashes turn to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

2960 Caster's eyes (sclerae) turn black; pupils turn white http://centralia.aquest.com/downloads/NLRMEv12.pdf

2961 Caster's eyes appear to be two empty sockets http://centralia.aquest.com/downloads/NLRMEv12.pdf

2962 Caster's eyes appear to hover about 6 inches in front of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

2963 Caster's eyes become compound like those of a bee http://centralia.aquest.com/downloads/NLRMEv12.pdf

2964 caster's eyes become incredibly beautiful but cannot see http://centralia.aquest.com/downloads/NLRMEv12.pdf

2965 caster's eyes become invisible for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

2966 Caster's eyes become invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2967 Caster's eyes become pearls but retain normal vision http://centralia.aquest.com/downloads/NLRMEv12.pdf

2968 Caster's eyes become tiny Beholders http://centralia.aquest.com/downloads/NLRMEv12.pdf

2969 Caster's eyes become two different c010rs http://centralia.aquest.com/downloads/NLRMEv12.pdf

2970 Caster's eyes bug out comically when he is startled http://centralia.aquest.com/downloads/NLRMEv12.pdf

2971 Caster's eyes bulge from his skull like those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

2972 Caster's eyes change c010r every time he blinks http://centralia.aquest.com/downloads/NLRMEv12.pdf

2973 Caster's eyes dangle from their sockets; vision unaffected http://centralia.aquest.com/downloads/NLRMEv12.pdf

2974 caster's eyes extend on 12" stalks (-1d10 to Charisma) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2975 caster's eyes fall out and roll away (regrow in d20 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2976 caster's eyes float one f00t above his head; vision unaffected http://centralia.aquest.com/downloads/NLRMEv12.pdf

2977 caster's eyes glow red when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2978 Caster's eyes glow red when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

2979 Caster's eyes heal shut; he is blinded (-4 ToHit, -4 AC) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2980 Caster's eyes merge like that of a cyclops http://centralia.aquest.com/downloads/NLRMEv12.pdf

2981 Caster's eyes open sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf

2982 Caster's eyes pop out and roll away http://centralia.aquest.com/downloads/NLRMEv12.pdf

2983 Caster's eyes project green light for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

2984 Caster's eyes recede 1" into his head; vision works normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

2985 Caster's eyes roll along one f00t behind him; vision unaffected http://centralia.aquest.com/downloads/NLRMEv12.pdf

2986 Caster's eyes seem to be aflame when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

2987 Caster's eyes spin clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2988 Caster's eyes spin counter-clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf

2989 Caster's eyes turn to cubes http://centralia.aquest.com/downloads/NLRMEv12.pdf

2990 Caster's eyes turn to ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

2991 caster's eyes turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

2992 caster's eyes turn to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

2993 Caster's eyes turn to ivory spheres http://centralia.aquest.com/downloads/NLRMEv12.pdf

2994 Caster's eyes turn to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

2995 caster's eyes turn to mouths http://centralia.aquest.com/downloads/NLRMEv12.pdf

2996 caster's eyes turn to noses http://centralia.aquest.com/downloads/NLRMEv12.pdf

2997 Caster's eyes turn to obsidian spheres http://centralia.aquest.com/downloads/NLRMEv12.pdf

2998 Caster's eyes turn to opal spheres http://centralia.aquest.com/downloads/NLRMEv12.pdf

2999 caster's eyes turn to round rubies http://centralia.aquest.com/downloads/NLRMEv12.pdf

3000 caster's eyes turn to spherical mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

3001 caster's eyes water uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

3002 Caster's eyes weep blood when he suffers injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3003 Caster's eyes weep tears of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3004 Caster's eyes work as Eyes of the Eagle; +2 to missile attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3005 Caster's eyes, ears, and nose shuffle places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3006 Caster's eyes, ears, and teeth turn invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3007 Caster's eyeteeth become able to see http://centralia.aquest.com/downloads/NLRMEv12.pdf

3008 caster's eyeteeth grow into boar's tusks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3009 caster's face appears to be upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

3010 Caster's familiar adopts another mage as its master http://centralia.aquest.com/downloads/NLRMEv12.pdf

3011 Caster's familiar and random ally of caster exchange bodies http://centralia.aquest.com/downloads/NLRMEv12.pdf

3012 Caster's familiar attacks one of caster's allies at random http://centralia.aquest.com/downloads/NLRMEv12.pdf

3013 caster's familiar becomes invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3014 Caster's familiar doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

3015 Caster's familiar gains access to a language unknown to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3016 Caster's familiar gains use of the intended spell (1 per day) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3017 Caster's familiar gets smart and claims caster as its familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

3018 Caster's familiar increases in size by a factor of 10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3019 Caster's familiar is p01ymorphed into a demihuman (at random) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3020 Caster's familiar is released from its bond to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3021 Caster's familiar is turned to immobile gold statuette http://centralia.aquest.com/downloads/NLRMEv12.pdf

3022 Caster's familiar is turned to mobile gold statuette (alive) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3023 Caster's familiar turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3024 Caster's feet become cloven h00ves http://centralia.aquest.com/downloads/NLRMEv12.pdf

3025 Caster's feet covered in adhesive; Movement Rate cut by 3I4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3026 Caster's feet covered in boils and loses 1 HP with each step http://centralia.aquest.com/downloads/NLRMEv12.pdf

3027 Caster's feet covered in ice; DEX check each round of walking http://centralia.aquest.com/downloads/NLRMEv12.pdf

3028 Caster's feet enlarge to his full height; Movement Rate is 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3029 Caster's feet freeze s01id, causing 1d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3030 Caster's feet grow springs; bounces d4 feet high with each step http://centralia.aquest.com/downloads/NLRMEv12.pdf

3031 Caster's feet turn to wheels http://centralia.aquest.com/downloads/NLRMEv12.pdf

3032 Caster's fingernails become carpenter's nails http://centralia.aquest.com/downloads/NLRMEv12.pdf

3033 Caster's fingers and toes switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3034 Caster's fingers turn 90°; somatic components impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3035 Caster's fingers turn to carrots for d12 turns, no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

3036 Caster's fingers turn to steam for d10 rounds; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

3037 Caster's flesh and clothing become invisible when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

3038 Caster's flesh and clothing turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3039 Caster's flesh appears slowly to turn inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

3040 Caster's flesh appears slowly to turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3041 Caster's flesh appears slowly to turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3042 Caster's flesh appears to be a separate entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

3043 Caster's flesh appears to be attacking everyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3044 Caster's flesh appears to be attacking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3045 Caster's flesh appears to be infestedwith maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

3046 Caster's flesh appears to be t00 large for his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

3047 Caster's flesh appears to be t00 small for his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

3048 Caster's flesh appears to be trying to constrict about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3049 Caster's flesh appears to be trying to get off of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3050 Caster's flesh appears to belong to someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3051 Caster's flesh appears to turn dry and leathery like a mummy's http://centralia.aquest.com/downloads/NLRMEv12.pdf

3052 Caster's flesh appears to turn to alligator skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

3053 Caster's flesh turns invisible whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3054 Caster's f00tprints appear 10 feet left of where he steps http://centralia.aquest.com/downloads/NLRMEv12.pdf

3055 Caster's f00tprints appear to have been made by his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

3056 Caster's f00tprints appear to have been made weeks earlier http://centralia.aquest.com/downloads/NLRMEv12.pdf

3057 Caster's f00tprints appear twice as big as his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

3058 Caster's f00tprints become 2 feet deep when he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3059 Caster's f00tprints exude swamp gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

3060 Caster's f00tprints face 90° from his direction of travel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3061 Caster's f00tprints fill with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3062 Caster's f00tprints for d12 weeks face wrong direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3063 Caster's f00tprints fossilize, making tracking confusing http://centralia.aquest.com/downloads/NLRMEv12.pdf

3064 Caster's f00tprints give off steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3065 Caster's f00tprints glow faintly in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

3066 Caster's f00tprints glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

3067 Caster's f00tprints hum and glow, making tracking simple http://centralia.aquest.com/downloads/NLRMEv12.pdf

3068 Caster's f00tprints rise two feet high when he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3069 Caster's f00tprints seem to indicate that he has three feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

3070 Caster's f00tprints switch left-for-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

3071 Caster's f00tprints teleport any standing in them to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

3072 Caster's full Hit Points are restored http://centralia.aquest.com/downloads/NLRMEv12.pdf

3073 Caster's gender appears different to all viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3074 Caster's gender changes daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

3075 Caster's gender changes every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3076 Caster's gender changes when he loses 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

3077 Caster's gender fluctuates each turn for the next d100 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3078 Caster's gloves become glaives http://centralia.aquest.com/downloads/NLRMEv12.pdf

3079 Caster's gloves turn to boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

3080 Caster's gloves turn to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

3081 Caster's gloves turn to mittens http://centralia.aquest.com/downloads/NLRMEv12.pdf

3082 Caster's gloves turn to Reglar's Gloves of Freedom http://centralia.aquest.com/downloads/NLRMEv12.pdf

3083 Caster's gold is transmuted to an equal v01ume of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

3084 Caster's hair and clothes are blown by wind only he can feel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3085 Caster's hair and skin exchange c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3086 Caster's hair appears white in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

3087 Caster's hair crackles with electricity when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3088 Caster's hair doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

3089 Caster's hair falls out http://centralia.aquest.com/downloads/NLRMEv12.pdf

3090 Caster's hair falls out each morning; regrows each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

3091 Caster's hair falls out each night; regrows each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

3092 Caster's hair freezes s01id for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3093 Caster's hair grows 1 inch per hour for the next three days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3094 Caster's hair grows 1d4 inches every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3095 Caster's hair grows 1d4 inches every time he sneezes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3096 Caster's hair grows to two feet long and begins strangling him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3097 Caster's hair ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

3098 Caster's hair seems to be aflame when he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

3099 Caster's hair stands on end when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3100 Caster's hair turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3101 Caster's hair turns to blue, non-caloric magical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

3102 Caster's hair turns to glass when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

3103 Caster's hair turns to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

3104 Caster's hair turns to harmless snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3105 Caster's hair turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3106 Caster's hair turns to metal when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

3107 Caster's hair turns to steel wire for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3108 Caster's hand and f00t disappear; limbs fuse at the stumps http://centralia.aquest.com/downloads/NLRMEv12.pdf

3109 Caster's hand locks onto his principal weapon; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

3110 Caster's handedness (left or right) is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3111 Caster's handedness (left or right) switches daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

3112 Caster's hands and feet grow webbing; casting times are doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

3113 Caster's hands and feet switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3114 Caster's hands close into fists, no Somatic spells may be cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

3115 Caster's hands disappear; arms fuse at the wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf

3116 Caster's hands turn into claws like a lobster's http://centralia.aquest.com/downloads/NLRMEv12.pdf

3117 Caster's hands turn to spheres at the ends of his wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf

3118 Caster's hat becomes a hart http://centralia.aquest.com/downloads/NLRMEv12.pdf

3119 Caster's hat, h00d, or helmet becomes affixed to his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

3120 Caster's head adopts a mirror-like sheen http://centralia.aquest.com/downloads/NLRMEv12.pdf

3121 Caster's head and one limb exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3122 Caster's head and pancreas exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3123 Caster's head appears like a throbbing human heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

3124 Caster's head appears to be a huge hand with a face in the palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3125 Caster's head appears to be inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

3126 Caster's head appears to be that of an earthworm or snail http://centralia.aquest.com/downloads/NLRMEv12.pdf

3127 Caster's head appears to have a 1" diameter h01e through it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3128 Caster's head attaches to his arm where his hand should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

3129 Caster's head encased in iron with gaps for eyes, ears, & mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3130 Caster's head looks like a soccer ball for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

3131 Caster's head pops like a balloon if a 20 is rolled ToHit him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3132 Caster's head rotates 180° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3133 Caster's head rotates 180° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3134 Caster's head rotates 360° every five minutes; he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3135 Caster's head rotates 360° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3136 Caster's head rotates 360° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3137 Caster's head seems to double in size whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3138 Caster's head seems to double in size whenever he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

3139 Caster's head shrinks by 75%; likely to be 100ked at strangely http://centralia.aquest.com/downloads/NLRMEv12.pdf

3140 Caster's head snaps off and rolls away; returns in d12 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3141 Caster's head turns cylindrical http://centralia.aquest.com/downloads/NLRMEv12.pdf

3142 Caster's head turns ethereal; body is s01id, seemingly undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3143 Caster's head turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3144 Caster's head turns to a cube http://centralia.aquest.com/downloads/NLRMEv12.pdf

3145 Caster's head turns to a sphere http://centralia.aquest.com/downloads/NLRMEv12.pdf

3146 Caster's head vanishes d6 rounds; body is lifeless in this time http://centralia.aquest.com/downloads/NLRMEv12.pdf

3147 Caster's heart stops beating but his blood still flows normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3148 Caster's heartbeat is audible to all within 10 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

3149 Caster's height fluctuates by 1d10 inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

3150 Caster's height is halved during each of the next 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3151 Caster's Hit Points are halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

3152 Caster's home attracts lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

3153 Caster's home becomes invisible when he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3154 Caster's home contains a recently-st01en royal treasury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3155 Caster's home contains the full skeleton of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf

3156 Caster's home doubles its height http://centralia.aquest.com/downloads/NLRMEv12.pdf

3157 Caster's home doubles its internal dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

3158 Caster's home erupts like a v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf

3159 Caster's home fills with cement http://centralia.aquest.com/downloads/NLRMEv12.pdf

3160 Caster's home fills with choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3161 Caster's home fills with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3162 Caster's home fills with marshmallows http://centralia.aquest.com/downloads/NLRMEv12.pdf

3163 Caster's home fills with popcorn http://centralia.aquest.com/downloads/NLRMEv12.pdf

3164 Caster's home fills with rabbits who do not wish to leave http://centralia.aquest.com/downloads/NLRMEv12.pdf

3165 Caster's home grows by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf

3166 Caster's home has a painting of the Creation on its ceiling http://centralia.aquest.com/downloads/NLRMEv12.pdf

3167 Caster's home has a secret back entrance http://centralia.aquest.com/downloads/NLRMEv12.pdf

3168 Caster's home has been rented out while he's been away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3169 Caster's home is affected by Distance Distortion http://centralia.aquest.com/downloads/NLRMEv12.pdf

3170 Caster's home is also someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

3171 Caster's home is buried by snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3172 Caster's home is decorated with classic Victorian furniture http://centralia.aquest.com/downloads/NLRMEv12.pdf

3173 Caster's home is destroyed by a meteor strike http://centralia.aquest.com/downloads/NLRMEv12.pdf

3174 Caster's home is invisible except while he is within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3175 Caster's home is permanently enchanted with Guards and Wards http://centralia.aquest.com/downloads/NLRMEv12.pdf

3176 Caster's home is purchased for 10X its actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf

3177 Caster's home is st01en http://centralia.aquest.com/downloads/NLRMEv12.pdf

3178 Caster's home is swept up by a tornado http://centralia.aquest.com/downloads/NLRMEv12.pdf

3179 Caster's home is transported to the Elemental Plane of Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3180 Caster's home rests atop an active v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf

3181 Caster's home rises into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3182 Caster's home shrinks by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf

3183 Caster's home sinks into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

3184 Caster's home suddenly appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

3185 Caster's home suddenly contains a lifesize portrait of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3186 Caster's home suddenly has no d00rs or d00rways http://centralia.aquest.com/downloads/NLRMEv12.pdf

3187 Caster's home suddenly has two sub-basements http://centralia.aquest.com/downloads/NLRMEv12.pdf

3188 Caster's home turns to a house of straw http://centralia.aquest.com/downloads/NLRMEv12.pdf

3189 Caster's home turns to gingerbread http://centralia.aquest.com/downloads/NLRMEv12.pdf

3190 Caster's home turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

3191 Caster's home vanishes without a trace http://centralia.aquest.com/downloads/NLRMEv12.pdf

3192 Caster's illusions automatically disbelieved http://centralia.aquest.com/downloads/NLRMEv12.pdf

3193 Caster's image remains etched into any mirror he gazes into http://centralia.aquest.com/downloads/NLRMEv12.pdf

3194 Caster's INT drops by 1d6 after sunset and is restored at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

3195 Caster's INT is increased to 25 for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3196 Caster's INT rises to 19, but his WIS falls by a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

3197 Caster's INT, WIS, & CHR switch with DEX, STR, & CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

3198 Caster's Intelligence doubles for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3199 Caster's Intelligence is halved for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3200 Caster's Intelligence is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3201 Caster's Intelligence is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3202 Caster's jawbone teleports 1 mile away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3203 Caster's jawbone teleports three feet to the right http://centralia.aquest.com/downloads/NLRMEv12.pdf

3204 Caster's knees and elbows fuse and cannot be bent for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3205 Caster's knees invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3206 Caster's left and right hands switch arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

3207 Caster's left thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3208 Caster's legs can double their length once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

3209 Caster's legs fuse into one http://centralia.aquest.com/downloads/NLRMEv12.pdf

3210 Caster's legs merge into a fish tail like a merman's http://centralia.aquest.com/downloads/NLRMEv12.pdf

3211 Caster's legs shorten to 1/2 their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

3212 Caster's legs tie in a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf

3213 Caster's legs turn to tree trunks and take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

3214 Caster's legs vanish d6 rounds; body falls to ground, no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3215 Caster's Level increases by 2 for d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3216 Caster's limbs change proportion to match those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

3217 Caster's limbs change proportion to match those of a giraffe http://centralia.aquest.com/downloads/NLRMEv12.pdf

3218 Caster's limbs change proportion to match those of a gorilla http://centralia.aquest.com/downloads/NLRMEv12.pdf

3219 Caster's limbs change proportion to match those of a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

3220 Caster's limbs change proportion to match those of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf

3221 Caster's limbs change proportion to match those of an octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf

3222 Caster's little fingers become opposable like thumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3223 Caster's long bones (femur, radius, etc) shrink by 1/2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3224 Caster's lower jaw vanishes d10 rounds; speech impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3225 Caster's mount becomes a unicorn; departs to nearest woods http://centralia.aquest.com/downloads/NLRMEv12.pdf

3226 Caster's mount becomes an ostrich, keeping original attributes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3227 Caster's mount must Save vs Petrification or turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3228 Caster's mount turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3229 Caster's mouth becomes a portal to the Elemental Plane of Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3230 Caster's mouth can store things like a Bag of H01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf

3231 Caster's mouth fills with feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

3232 Caster's mouth fills with spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf

3233 Caster's mouth is Wizard Locked as by a 20th Level mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3234 Caster's mouth opens sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf

3235 Caster's mouth projects a 60'x20' cone of green light when open http://centralia.aquest.com/downloads/NLRMEv12.pdf

3236 Caster's muscles bulge; Save vs Death of gain 1 to STR or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

3237 Caster's muscular system is ripped from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

3238 Caster's name affects him as Power Word, Stun http://centralia.aquest.com/downloads/NLRMEv12.pdf

3239 Caster's natural AC drops to 5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3240 Caster's natural AC drops to 5, but has a fatal Achilles' heel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3241 Caster's natural AC is rerolled (1d10) each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

3242 Caster's natural AC rises to 15 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3243 Caster's neck turns invisible; head appears to levitate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3244 Caster's neck vanishes; head is perched upon shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

3245 Caster's nervous system replaced by wires and electronics http://centralia.aquest.com/downloads/NLRMEv12.pdf

3246 Caster's nervous system vanishes, but caster is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3247 Caster's next 100 f00tprints fossilize in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3248 Caster's next 1d10 attacks succeed, but cause 1 point of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3249 Caster's next attack automatically inflicts 4x damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3250 Caster's next d6 attacks heal hit points rather than take them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3251 Caster's next reflection becomes sentient and free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3252 Caster's next sneeze acts like a dragon's breath weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

3253 Caster's next spell also affects a second, random target http://centralia.aquest.com/downloads/NLRMEv12.pdf

3254 Caster's next spell appears to be cast at a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3255 Caster's next spell appears to be cast by a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3256 Caster's next spell appears to transform him into a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

3257 Caster's next spell causes a rainstorm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3258 Caster's next spell causes a snowstorm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3259 Caster's next spell causes an outcry from local residents http://centralia.aquest.com/downloads/NLRMEv12.pdf

3260 Caster's next spell centers Silence, 50' radius on him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3261 Caster's next spell erases all others from his memory http://centralia.aquest.com/downloads/NLRMEv12.pdf

3262 Caster's next spell fails spectacularly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3263 Caster's next spell functions as a spell he's never seen http://centralia.aquest.com/downloads/NLRMEv12.pdf

3264 Caster's next spell functions as the last spell he used http://centralia.aquest.com/downloads/NLRMEv12.pdf

3265 Caster's next spell functions with wh011y opposite effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

3266 Caster's next spell ignites his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3267 Caster's next spell is accompanied by a loud thunderclap http://centralia.aquest.com/downloads/NLRMEv12.pdf

3268 Caster's next spell is accompanied by a string quartet http://centralia.aquest.com/downloads/NLRMEv12.pdf

3269 Caster's next spell is accompanied by horrifying shrieks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3270 Caster's next spell is accompanied by s00thing melodies http://centralia.aquest.com/downloads/NLRMEv12.pdf

3271 Caster's next spell is actually cast at a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3272 Caster's next spell is automatically successful http://centralia.aquest.com/downloads/NLRMEv12.pdf

3273 Caster's next spell is chosen randomly from his memory http://centralia.aquest.com/downloads/NLRMEv12.pdf

3274 Caster's next spell is not stripped from his memory http://centralia.aquest.com/downloads/NLRMEv12.pdf

3275 Caster's next spell issues from strange location http://centralia.aquest.com/downloads/NLRMEv12.pdf

3276 Caster's next spell knocks him unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

3277 Caster's next spell opens a Gate to a Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

3278 Caster's next spell p01ymorphs him into a frog http://centralia.aquest.com/downloads/NLRMEv12.pdf

3279 Caster's next spell p01ymorphs him randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3280 Caster's next spell sends him to the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

3281 Caster's next spell sends him to the nearest island http://centralia.aquest.com/downloads/NLRMEv12.pdf

3282 Caster's next spell sends him to the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf

3283 Caster's next spell sends him to where no one speaks Common http://centralia.aquest.com/downloads/NLRMEv12.pdf

3284 Caster's next spell sheathes him in flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

3285 Caster's next spell sheathes him in ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3286 Caster's next spell sheathes him in mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

3287 Caster's next spell shocks him silly (d20 HP damage) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3288 Caster's next spell summons a herd of cattle (or the like) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3289 Caster's next spell summons a huge, malodorous fog http://centralia.aquest.com/downloads/NLRMEv12.pdf

3290 Caster's next spell summons a huge, malodorous frog http://centralia.aquest.com/downloads/NLRMEv12.pdf

3291 Caster's next spell temporarily turns him to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3292 Caster's next spell Wizard Locks all d00rs within 90 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

3293 Caster's next teleport has a random destination http://centralia.aquest.com/downloads/NLRMEv12.pdf

3294 Caster's next Wild Surge mimics the spell that caused this one http://centralia.aquest.com/downloads/NLRMEv12.pdf

3295 Caster's nose and mouth seal shut; cannot breathe http://centralia.aquest.com/downloads/NLRMEv12.pdf

3296 Caster's nose and one ear exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3297 Caster's nose and one eye exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3298 Caster's nose enlarges every time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3299 Caster's nose enlarges whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

3300 Caster's nose turns spherical and bright red http://centralia.aquest.com/downloads/NLRMEv12.pdf

3301 Caster's own corpse appears from the future to attack him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3302 Caster's perception of "left" and "right" becomes inverted http://centralia.aquest.com/downloads/NLRMEv12.pdf

3303 Caster's pockets are linked with someone else's (who knows?) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3304 Caster's pockets are linked; all reach to one space http://centralia.aquest.com/downloads/NLRMEv12.pdf

3305 Caster's pockets are suddenly full of snail shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

3306 Caster's pockets become H01ey http://centralia.aquest.com/downloads/NLRMEv12.pdf

3307 Caster's pockets become pockets of devouring http://centralia.aquest.com/downloads/NLRMEv12.pdf

3308 Caster's pockets continually fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

3309 Caster's pockets continually fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3310 Caster's pockets double their capacity http://centralia.aquest.com/downloads/NLRMEv12.pdf

3311 Caster's pockets double their interior dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

3312 Caster's pockets dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

3313 Caster's pockets each contain a small figurine of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3314 Caster's pockets exchange contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

3315 Caster's pockets exchange contents with random ally's http://centralia.aquest.com/downloads/NLRMEv12.pdf

3316 Caster's pockets fill with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

3317 Caster's pockets fill with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3318 Caster's pockets fill with butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3319 Caster's pockets fill with diamond dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

3320 Caster's pockets fill with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3321 Caster's pockets fill with fingernail clippings http://centralia.aquest.com/downloads/NLRMEv12.pdf

3322 Caster's pockets fill with gas01ine http://centralia.aquest.com/downloads/NLRMEv12.pdf

3323 Caster's pockets fill with gold dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

3324 Caster's pockets fill with green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

3325 Caster's pockets fill with human eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3326 Caster's pockets fill with ice cream http://centralia.aquest.com/downloads/NLRMEv12.pdf

3327 Caster's pockets fill with iron filings http://centralia.aquest.com/downloads/NLRMEv12.pdf

3328 Caster's pockets fill with leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

3329 Caster's pockets fill with lint and fluff http://centralia.aquest.com/downloads/NLRMEv12.pdf

3330 Caster's pockets fill with mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3331 Caster's pockets fill with mice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3332 Caster's pockets fill with mousetraps http://centralia.aquest.com/downloads/NLRMEv12.pdf

3333 Caster's pockets fill with pebbles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3334 Caster's pockets fill with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3335 Caster's pockets fill with razor blades http://centralia.aquest.com/downloads/NLRMEv12.pdf

3336 Caster's pockets fill with rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3337 Caster's pockets fill with salmon http://centralia.aquest.com/downloads/NLRMEv12.pdf

3338 Caster's pockets fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

3339 Caster's pockets fill with skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3340 Caster's pockets fill with sodium http://centralia.aquest.com/downloads/NLRMEv12.pdf

3341 Caster's pockets fill with sodium and water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3342 Caster's pockets fill with tar and feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

3343 Caster's pockets fill with thorns and thistles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3344 Caster's pockets fill with universal s01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

3345 Caster's pockets fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3346 Caster's pockets preserve the temperature of anything in them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3347 Caster's pockets seal shut http://centralia.aquest.com/downloads/NLRMEv12.pdf

3348 Caster's pockets seal shut and fill with helium http://centralia.aquest.com/downloads/NLRMEv12.pdf

3349 Caster's pockets spew forth hot water every hour on the hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

3350 Caster's pockets sprout sharp teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3351 Caster's pockets turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3352 Caster's pockets won't release him after he reaches into them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3353 Caster's possessions burst into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

3354 Caster's possessions have no weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

3355 Caster's presence causes animals to become aggressive http://centralia.aquest.com/downloads/NLRMEv12.pdf

3356 Caster's presence causes candles to burn blue http://centralia.aquest.com/downloads/NLRMEv12.pdf

3357 Caster's presence causes children to cry http://centralia.aquest.com/downloads/NLRMEv12.pdf

3358 Caster's presence causes fires to attract wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

3359 Caster's presence causes fires to burn an unusual c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3360 Caster's presence causes fires to stink like carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

3361 Caster's presence causes flame to burn c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

3362 Caster's presence causes holy symb01s to glow blood red http://centralia.aquest.com/downloads/NLRMEv12.pdf

3363 Caster's presence causes ice to form on nearby water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3364 Caster's presence causes light to dim http://centralia.aquest.com/downloads/NLRMEv12.pdf

3365 Caster's presence causes metal to sweat oily water http://centralia.aquest.com/downloads/NLRMEv12.pdf

3366 Caster's presence causes musical instruments to go out of tune http://centralia.aquest.com/downloads/NLRMEv12.pdf

3367 Caster's presence causes normal d00rs and shutters to jam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3368 Caster's presence causes normal d00rs and shutters to slam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3369 Caster's presence causes objects to become lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

3370 Caster's presence causes rooms to clutter and grow disorganized http://centralia.aquest.com/downloads/NLRMEv12.pdf

3371 Caster's presence causes severe discomfort to undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3372 Caster's presence causes voices to issue from metal around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3373 Caster's presence enrages elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

3374 Caster's presence gives g00se-bumps to those around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3375 Caster's presence incites ravenous hunger in animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

3376 Caster's presence is s00thing to wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

3377 Caster's present HPs flip; 07 HP become 70 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

3378 Caster's principal weapon adopts his personality for d6 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

3379 Caster's principal weapon always inflicts maximum damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3380 Caster's principal weapon always inflicts minimum damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3381 Caster's principal weapon appears in caster's esophagus http://centralia.aquest.com/downloads/NLRMEv12.pdf

3382 Caster's principal weapon attacks him like a Sword of Dancing http://centralia.aquest.com/downloads/NLRMEv12.pdf

3383 Caster's principal weapon attracts demons http://centralia.aquest.com/downloads/NLRMEv12.pdf

3384 Caster's principal weapon becomes Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3385 Caster's principal weapon crumbles to sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf

3386 Caster's principal weapon doubles in length http://centralia.aquest.com/downloads/NLRMEv12.pdf

3387 Caster's principal weapon exists in only two dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

3388 Caster's principal weapon grows wings and flies away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3389 Caster's principal weapon H01ds him whenever it inflicts damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3390 Caster's principal weapon is absorbed by him; causes no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3391 Caster's principal weapon is covered with human flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

3392 Caster's principal weapon is encased in human bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3393 Caster's principal weapon is greatly sought after by undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3394 Caster's principal weapon is invisible to all but him: +1 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

3395 Caster's principal weapon is never quite where he left it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3396 Caster's principal weapon is rendered h0110w; shatters easily http://centralia.aquest.com/downloads/NLRMEv12.pdf

3397 Caster's principal weapon is revealed to be Intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf

3398 Caster's principal weapon is sought for use in a holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf

3399 Caster's principal weapon lodges in his esophagus http://centralia.aquest.com/downloads/NLRMEv12.pdf

3400 Caster's principal weapon negates darkness in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

3401 Caster's principal weapon negates light in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

3402 Caster's principal weapon seems to detect evil everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

3403 Caster's principal weapon shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

3404 Caster's principal weapon smells of rotting meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

3405 Caster's principal weapon teleports to his principal dwelling http://centralia.aquest.com/downloads/NLRMEv12.pdf

3406 Caster's principal weapon turns into a shovel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3407 Caster's principal weapon turns into aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf

3408 Caster's principal weapon turns to butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3409 Caster's principal weapon turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf

3410 Caster's principal weapon turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

3411 Caster's principal weapon turns to silk and cannot cause damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3412 Caster's principal weapon turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3413 Caster's principal weapon turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3414 Caster's principal weapon turns to wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

3415 Caster's principal weapon vanishes next time it strikes someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3416 Caster's principal weapon winds itself around caster's arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

3417 Caster's principal weapon winds itself around caster's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

3418 Caster's principal weapon winds itself around caster's legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3419 Caster's rate of aging redoubles hourly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3420 Caster's reflection animates as in a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

3421 Caster's reflection appears subtly wrong http://centralia.aquest.com/downloads/NLRMEv12.pdf

3422 Caster's reflection shows the caster's back instead of front http://centralia.aquest.com/downloads/NLRMEv12.pdf

3423 Caster's right arm is immobilized by a plaster cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

3424 Caster's right arm turns to another left arm, mounted backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

3425 Caster's right knee is no longer able to bend http://centralia.aquest.com/downloads/NLRMEv12.pdf

3426 Caster's right thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3427 Caster's rings all link into a chain http://centralia.aquest.com/downloads/NLRMEv12.pdf

3428 Caster's rings develop a series of sharp projections inside http://centralia.aquest.com/downloads/NLRMEv12.pdf

3429 Caster's rings drop to -30° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

3430 Caster's rings ring like church bells when he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3431 Caster's rings suddenly appear in his stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

3432 Caster's rings suddenly appear on his toes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3433 Caster's rings suddenly appear piercing his earlobes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3434 Caster's rings suddenly appear piercing his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

3435 Caster's rings suddenly double in diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3436 Caster's rings turn his fingers to the metal they are made of http://centralia.aquest.com/downloads/NLRMEv12.pdf

3437 Caster's rings turn to flesh, retaining their enchantments http://centralia.aquest.com/downloads/NLRMEv12.pdf

3438 Caster's Saves "flip" relative to 10; 11 becomes 9, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

3439 Caster's scent is s00thing to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3440 Caster's scent is terrifying to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3441 Caster's sense of balance is shifted 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

3442 Caster's sense of beauty and ugliness is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3443 Caster's sense of north and south fluctuates daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

3444 Caster's sentences are appended with hallucinatory vulgarities http://centralia.aquest.com/downloads/NLRMEv12.pdf

3445 Caster's sentences spoken as questions, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3446 Caster's shadow always falls in the same direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3447 Caster's shadow appears to be outlined with chalk http://centralia.aquest.com/downloads/NLRMEv12.pdf

3448 Caster's shadow becomes a full c010r picture of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3449 Caster's shadow does not appear to be connected to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3450 Caster's shadow falls in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3451 Caster's shadow gestures obscenely when he is not 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf

3452 Caster's shadow gets the hiccups for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3453 Caster's shadow has a gaping h01e in its torso http://centralia.aquest.com/downloads/NLRMEv12.pdf

3454 Caster's shadow is a mirror image of what it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

3455 Caster's shadow is afraid of the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

3456 Caster's shadow is twice the size it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

3457 Caster's shadow is visible even when he is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

3458 Caster's shadow lacks a head http://centralia.aquest.com/downloads/NLRMEv12.pdf

3459 Caster's shadow pushes other shadows out of its way http://centralia.aquest.com/downloads/NLRMEv12.pdf

3460 Caster's shadow rattles as it slides across the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

3461 Caster's shadow rises and walks away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3462 Caster's shadow rises up and tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3463 Caster's shield becomes enchanted with the Frisky Chest Spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3464 Caster's shield turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3465 Caster's shield turns to glass; receives -6 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

3466 Caster's shield turns to ice; receives -3 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

3467 Caster's shield turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3468 Caster's short-term memory is lost but recalls long-past events http://centralia.aquest.com/downloads/NLRMEv12.pdf

3469 Caster's skeleton appears to be standing three feet to his left http://centralia.aquest.com/downloads/NLRMEv12.pdf

3470 Caster's skeleton becomes Undead while still in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

3471 Caster's skeleton glows through his skin when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3472 Caster's skeleton glows through his skin when he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3473 Caster's skeleton glows through his skin whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

3474 Caster's skeleton p01ymorphs to that of another random creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

3475 Caster's skeleton rotates 360°; caster reduced to 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

3476 Caster's skeleton turns to diamond but retains usefulness http://centralia.aquest.com/downloads/NLRMEv12.pdf

3477 Caster's skin alternates red-to-white as his heart beats http://centralia.aquest.com/downloads/NLRMEv12.pdf

3478 Caster's skin and armor merge; undetectable but AC is retained http://centralia.aquest.com/downloads/NLRMEv12.pdf

3479 Caster's skin appears scorched like he was burned at the stake http://centralia.aquest.com/downloads/NLRMEv12.pdf

3480 Caster's skin appears to be tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf

3481 Caster's skin attacks him by constriction; -1d4 HP per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

3482 Caster's skin becomes poisonous to him; -1 HP per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

3483 Caster's skin becomes the same material as the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

3484 Caster's skin cannot be cut by non-magical metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3485 Caster's skin c010r fluctuates randomly for d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3486 Caster's skin enlarges 10%, but the caster does not http://centralia.aquest.com/downloads/NLRMEv12.pdf

3487 Caster's skin feels like bark but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3488 Caster's skin feels like feathers but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3489 Caster's skin feels like fur but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3490 Caster's skin feels like sandpaper but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3491 Caster's skin feels like scales but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3492 Caster's skin feels like warm wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

3493 Caster's skin forms an insect-like exoskeleton (-2d6 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3494 Caster's skin grows to cover any rings he's wearing http://centralia.aquest.com/downloads/NLRMEv12.pdf

3495 Caster's skin hangs on his body like a loose garment http://centralia.aquest.com/downloads/NLRMEv12.pdf

3496 Caster's skin has a number of suction-cup welts on it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3497 Caster's skin has an odd tint to it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3498 Caster's skin is burned by nonmagical rain http://centralia.aquest.com/downloads/NLRMEv12.pdf

3499 Caster's skin is imprinted with a cryptic-100king map http://centralia.aquest.com/downloads/NLRMEv12.pdf

3500 Caster's skin is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf

3501 Caster's skin is uncomfortably c01d to the touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

3502 Caster's skin looks dusty but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3503 Caster's skin looks like porcelain but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3504 Caster's skin looks like stone but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3505 Caster's skin looks like wet paint but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3506 Caster's skin pulsates as though infested with maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

3507 Caster's skin seems to burn from his body when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3508 Caster's skin seems to glisten with slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

3509 Caster's skin shrinks 10%, but the caster does not http://centralia.aquest.com/downloads/NLRMEv12.pdf

3510 Caster's skin sprouts quills like a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf

3511 Caster's skin sprouts quills like a g00se http://centralia.aquest.com/downloads/NLRMEv12.pdf

3512 Caster's skin sprouts quills like a porcupine http://centralia.aquest.com/downloads/NLRMEv12.pdf

3513 Caster's skin teleports three feet to the left http://centralia.aquest.com/downloads/NLRMEv12.pdf

3514 Caster's skin turns inside out on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

3515 Caster's skin turns to black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

3516 Caster's skin turns to bone; lasts d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3517 Caster's skin turns to cloth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3518 Caster's skin turns to flexible silver-like material http://centralia.aquest.com/downloads/NLRMEv12.pdf

3519 Caster's skin turns to grey 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf

3520 Caster's skin turns to mithral for d10 rounds; AC-3, MR 0 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3521 Caster's skin turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3522 Caster's skin turns to steel while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

3523 Caster's skull becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

3524 Caster's skull is dimly visible through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

3525 Caster's skull shrinks by 50%; Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

3526 Caster's skull turns to iron; AC bonus +2; shields vs. psionics http://centralia.aquest.com/downloads/NLRMEv12.pdf

3527 Caster's smile appears rotten and decayed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3528 Caster's smile appears superhumanly perfect http://centralia.aquest.com/downloads/NLRMEv12.pdf

3529 Caster's smile causes fear in children http://centralia.aquest.com/downloads/NLRMEv12.pdf

3530 Caster's smile is disconcerting to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

3531 Caster's smile is personally offensive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

3532 Caster's smile is strangely attractive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

3533 Caster's speech is delayed by 4 segments; +4 to casting times http://centralia.aquest.com/downloads/NLRMEv12.pdf

3534 Caster's spellb00k and nearest c00kb00k exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

3535 Caster's spellb00k appears to be ablaze whenever he opens it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3536 Caster's spellb00k becomes a stone tablet engraved with spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

3537 Caster's spellb00k becomes sentient, with INT 11+d8 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3538 Caster's spellb00k becomes unintelligible to any but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3539 Caster's spellb00k bursts into illusionary flame for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3540 Caster's spellb00k causes insanity in anyone else browsing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3541 Caster's spellb00k Enlarges by a factor of 2d10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3542 Caster's spellb00k giggles maniacally when it is opened http://centralia.aquest.com/downloads/NLRMEv12.pdf

3543 Caster's spellb00k is teleported back to his library http://centralia.aquest.com/downloads/NLRMEv12.pdf

3544 Caster's spellb00k slams shut if anyone but him reads it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3545 Caster's spellb00k starts flapping and tries to fly away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3546 Caster's spellb00k turns invisible for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3547 Caster's spellb00k turns to a mundane item when not in use http://centralia.aquest.com/downloads/NLRMEv12.pdf

3548 Caster's spellb00k turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3549 Caster's spellb00k turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3550 Caster's spellb00k turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3551 Caster's spellb00k, when open, also acts as a portable h01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

3552 Caster's spells function as if cast by someone twice his level http://centralia.aquest.com/downloads/NLRMEv12.pdf

3553 Caster's spells require him to touch the target to function http://centralia.aquest.com/downloads/NLRMEv12.pdf

3554 Caster's spilt blood swarms with maggots and mosquitoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3555 Caster's spine doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

3556 Caster's spine fuses into a single bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3557 Caster's spine turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

3558 Caster's spine vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3559 Caster's staff is replaced by a Winchester 30.06 with one shell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3560 Caster's staff turns to an umbrella http://centralia.aquest.com/downloads/NLRMEv12.pdf

3561 Caster's stomach becomes Bag of H01ding; starves in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3562 Caster's Strength is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3563 Caster's Strength is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3564 Caster's teeth appear blood-red http://centralia.aquest.com/downloads/NLRMEv12.pdf

3565 Caster's teeth chatter constantly while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

3566 Caster's teeth double in size when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

3567 Caster's teeth fall out; gets 1 GP for each left under pillow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3568 Caster's teeth fuse for d4 hours; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3569 Caster's teeth fuse together when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

3570 Caster's teeth glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

3571 Caster's teeth heat to 110° when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

3572 Caster's teeth heat to 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

3573 Caster's teeth receive unintelligible radio transmissions http://centralia.aquest.com/downloads/NLRMEv12.pdf

3574 Caster's teeth rotate 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

3575 Caster's teeth turn to diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3576 Caster's teeth turn to ice and melt; regrow in 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3577 Caster's teeth vanish at sunset and reappear at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

3578 Caster's teeth vanish when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

3579 Caster's THAC0 becomes 1, but his attacks inflict only 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

3580 Caster's THAC0 becomes 25, but his attacks inflict full damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3581 Caster's THAC0 is 0 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

3582 Caster's THAC0 is 25 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

3583 Caster's THAC0 is permanently improved by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3584 Caster's THAC0 is permanently worsened by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3585 Caster's throws d4 shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf

3586 Caster's thumbs become non-opposable like his other fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

3587 Caster's tongue appears forked http://centralia.aquest.com/downloads/NLRMEv12.pdf

3588 Caster's tongue changes c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3589 Caster's tongue elongates d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

3590 Caster's tongue explodes for 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3591 Caster's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3592 Caster's tongue leaps from his mouth and slithers away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3593 Caster's tongue looks like a blade whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

3594 Caster's tongue loops into a knot; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3595 Caster's tongue turns to a snake (-d4 to cHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3596 Caster's tongue turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

3597 Caster's tongue turns to leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

3598 Caster's tongue vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3599 Caster's torso (not head or legs) rotates 180° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3600 Caster's torso (not head or legs) rotates 360° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3601 Caster's torso (not head or legs) rotates 90° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

3602 Caster's total existence in the present is eradicated http://centralia.aquest.com/downloads/NLRMEv12.pdf

3603 Caster's touch can drain hit points, but he loses a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

3604 Caster's touch causes closed wounds to reopen http://centralia.aquest.com/downloads/NLRMEv12.pdf

3605 Caster's touch causes cloth to fade in c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3606 Caster's touch causes damage as principal weapon, which is lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

3607 Caster's touch causes domesticated animals to become wild http://centralia.aquest.com/downloads/NLRMEv12.pdf

3608 Caster's touch causes flowers to b100m out of season http://centralia.aquest.com/downloads/NLRMEv12.pdf

3609 Caster's touch causes flowers to break into song http://centralia.aquest.com/downloads/NLRMEv12.pdf

3610 Caster's touch causes glass to blacken http://centralia.aquest.com/downloads/NLRMEv12.pdf

3611 Caster's touch causes glass to crack http://centralia.aquest.com/downloads/NLRMEv12.pdf

3612 Caster's touch causes holy items to blaze with illusionary fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

3613 Caster's touch causes ink to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3614 Caster's touch causes magical items to discharge randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3615 Caster's touch causes metals to tarnish http://centralia.aquest.com/downloads/NLRMEv12.pdf

3616 Caster's touch causes metals to vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

3617 Caster's touch causes nonliving items to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3618 Caster's touch causes normal metals to tarnish http://centralia.aquest.com/downloads/NLRMEv12.pdf

3619 Caster's touch causes normal plants to wilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

3620 Caster's touch causes trees to bear poisonous fruit http://centralia.aquest.com/downloads/NLRMEv12.pdf

3621 Caster's touch causes water to become carbonated for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3622 Caster's touch causes water to become poisonous for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3623 Caster's touch causes water to taste soapy for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3624 Caster's touch causes wax to melt into suggestive shapes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3625 Caster's touch causes wounds to seal but restores no hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

3626 Caster's touch is like that of a rust monster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3627 Caster's touch robs plants of their c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3628 Caster's touch turns clothing inside-out http://centralia.aquest.com/downloads/NLRMEv12.pdf

3629 Caster's touch warps normal plants and wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3630 Caster's treasure turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3631 Caster's treasure turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

3632 Caster's veins and arteries turn to iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

3633 Caster's vision extends only 100 yards in any direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3634 Caster's visual perceptions are inverted; left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

3635 Caster's voice causes fruit to fall from nearby trees http://centralia.aquest.com/downloads/NLRMEv12.pdf

3636 Caster's voice causes nearby animals to howl http://centralia.aquest.com/downloads/NLRMEv12.pdf

3637 Caster's voice comes from somewhere else when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3638 Caster's voice echoes for d4 rounds, casting times doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

3639 Caster's voice matches that of each person with whom he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3640 Caster's voice reverberates oddly when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3641 Caster's voice seems whiny and annoying to strangers http://centralia.aquest.com/downloads/NLRMEv12.pdf

3642 Caster's voice sounds like gravel rattling in a tin box http://centralia.aquest.com/downloads/NLRMEv12.pdf

3643 Caster's voice sounds like it's coming from down a long pipe http://centralia.aquest.com/downloads/NLRMEv12.pdf

3644 Caster's voice sounds vaguely like buzzing insects http://centralia.aquest.com/downloads/NLRMEv12.pdf

3645 Caster's weapon acquires the caster's personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

3646 Caster's weapon argues with him about who to attack next http://centralia.aquest.com/downloads/NLRMEv12.pdf

3647 Caster's weapon attacks him as a fighter of caster's level http://centralia.aquest.com/downloads/NLRMEv12.pdf

3648 Caster's weapon can discharge spell's effect (d4 uses) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3649 Caster's weapon crumbles to dust upon next usage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3650 Caster's weapon explodes, inflicting d6 damage to all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf

3651 Caster's weapon turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3652 Caster's weapon turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3653 Caster's weapon turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3654 Caster's weapon turns to sponge; can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3655 Caster's weapon twists into a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf

3656 Caster's weight doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3657 Caster's weight fluctuates by ±50% every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

3658 Caster's weight increases by a factor of 3d10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3659 Caster's weight lowers by d100 lbs; if less than 0, floats away http://centralia.aquest.com/downloads/NLRMEv12.pdf

3660 Caster's Wisdom is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3661 Caster's Wisdom is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3662 Caster's word order is shuffled; verbal spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3663 Children shriek in horror when the caster is near http://centralia.aquest.com/downloads/NLRMEv12.pdf

3664 Clasps and buttons fall off clothing in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3665 Clothing feels like gritty sandpaper against caster's skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

3666 Clothing of caster and random ally is magically exchanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

3667 Clothing of caster and random foe is magically exchanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

3668 Clothing of caster and target is magically exchanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

3669 Clothing turns invisible 1d6 hours after the caster puts it on http://centralia.aquest.com/downloads/NLRMEv12.pdf

3670 C010r Spray strikes the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3671 C010red beads tumble from the caster's mouth when he lies http://centralia.aquest.com/downloads/NLRMEv12.pdf

3672 C010red lights dance around the caster's head when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3673 Cream cheese 00zes from the caster's nostrils http://centralia.aquest.com/downloads/NLRMEv12.pdf

3674 Create Water drenches caster whenever he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3675 Dairy products become poisonous after the caster handles them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3676 Darkness, 100' radius, centers on caster for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3677 Death appears, captures caster's soul, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

3678 Death appears, hugs caster, and vanishes; caster unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3679 Death appears, swings a mop at caster, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

3680 Death appears, swings scythe, misses, curses, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

3681 Death appears, taps caster on shoulder, chuckles, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3682 Dust c011ects wherever the caster's shadow falls http://centralia.aquest.com/downloads/NLRMEv12.pdf

3683 Each day caster ages half of the way to his life expectancy http://centralia.aquest.com/downloads/NLRMEv12.pdf

3684 Each night caster dreams that Death is stalking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3685 Each night caster dreams that he has been asleep for 100 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

3686 Each night caster dreams that he is unable to sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

3687 Each night caster dreams that he is unable to use magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

3688 Each night caster dreams that he is unable to wake up http://centralia.aquest.com/downloads/NLRMEv12.pdf

3689 Each night, caster dreams of bugs crawling into his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3690 Each night, caster dreams that he's trying to fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

3691 Each night, caster is rained on even if no one else is http://centralia.aquest.com/downloads/NLRMEv12.pdf

3692 Each night, caster sleeps until someone wakes him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3693 Each of caster's boots weighs as much as he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

3694 Each of caster's hands weighs 1d10+10 pounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3695 Each of caster's teeth is a different, bright c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

3696 Each of caster's pockets accesses another http://centralia.aquest.com/downloads/NLRMEv12.pdf

3697 Each piece of caster's equipment teleports to a random plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

3698 Earth Elemental appears and drags caster to the Plane of Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

3699 Earthen wall d4 feet thick, d12 feet high encircles caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3700 Electricity seems to spark in caster's mouth when he smiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3701 Ellran's Abs01ute Abjuration is discharged at caster's location http://centralia.aquest.com/downloads/NLRMEv12.pdf

3702 Every creature within 60' of caster rotates 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

3703 Every spell cast by caster is accompanied by a loud drum roll http://centralia.aquest.com/downloads/NLRMEv12.pdf

3704 Everyone appears sickly and sallow to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3705 Everyone caster touches knows his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3706 Everyone in the world knows caster's deepest secret http://centralia.aquest.com/downloads/NLRMEv12.pdf

3707 Everyone in the world knows that caster is a spell-user http://centralia.aquest.com/downloads/NLRMEv12.pdf

3708 Everyone within 10 miles forgets caster's name (until reminded) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3709 Everyone within 10 miles suddenly knows caster's name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3710 Everyone within 100 yards feels he's known the caster for years http://centralia.aquest.com/downloads/NLRMEv12.pdf

3711 Everyone within 100 yards forgets who the caster is for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

3712 Everyone within 100 yards knows when the caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3713 Everything appears 2X as large to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3714 Everything that happened in previous round is negated http://centralia.aquest.com/downloads/NLRMEv12.pdf

3715 Everything that happened in previous round recurs in the next http://centralia.aquest.com/downloads/NLRMEv12.pdf

3716 Fire Elemental resides in caster's lungs; d10 HP damageIround http://centralia.aquest.com/downloads/NLRMEv12.pdf

3717 Fog Cloud spews from caster's mouth when he tries to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

3718 food tastes like bile to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3719 For d10 days, caster need only eat 1/2 the normal amount of food http://centralia.aquest.com/downloads/NLRMEv12.pdf

3720 For d4 hours, caster's touch turns all precious metal to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3721 For d4 turns, caster's touch turns all s01id matter to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

3722 For d6 days, caster can find secret d00rs 9 out of 10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

3723 For d6 hours, all within 10' of caster covet his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3724 For d6 hours, caster's touch turns all gems to c010red ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3725 For d6 turns caster's gains a bloodhound's 01factory acuity http://centralia.aquest.com/downloads/NLRMEv12.pdf

3726 For some reason, the caster doesn't think steel can hurt him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3727 Foul-smelling foam 00zes from caster's ears while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

3728 From now on, caster must roll ToHit with Magic Missiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

3729 Fruits and vegetables rot more rapidly in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3730 Gate to random outer plane; 50% extraplanar creature appears http://centralia.aquest.com/downloads/NLRMEv12.pdf

3731 gold becomes invisible to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3732 gold tarnishes at the caster's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

3733 G01ems become invisible to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3734 Grass grows on the palms of caster's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

3735 Grass sprouts in caster's next 50 f00tprints http://centralia.aquest.com/downloads/NLRMEv12.pdf

3736 Gust of Wind blows from caster's mouth when he tries to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

3737 Half (left or right) of caster's f00tprints disappear http://centralia.aquest.com/downloads/NLRMEv12.pdf

3738 Half of caster's body is Slowed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3739 Half of caster's head vanishes, though he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3740 Half-either front or back-of caster's clothing is invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

3741 Healing efforts have a 20% to inflict damage on caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3742 Hysterical laughter echoes from above when caster says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3743 If anyone should ask http://centralia.aquest.com/downloads/NLRMEv12.pdf

3744 If caster finds a bag of h01ding, he climbs into it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3745 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3746 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3747 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3748 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3749 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3750 if caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3751 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3752 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3753 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3754 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3755 If caster is slain, his k http://centralia.aquest.com/downloads/NLRMEv12.pdf

3756 if struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

3757 If struck aster seems to shatter and reassemble quick http://centralia.aquest.com/downloads/NLRMEv12.pdf

3758 If struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

3759 if struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

3760 If struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

3761 Images of birds surround caster when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3762 Images of caster stand in his f00tprints for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3763 Images of ghostly figures surround caster when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3764 Images of whirling blades surround caster when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3765 Immediate area around caster always seems slightly blurry http://centralia.aquest.com/downloads/NLRMEv12.pdf

3766 Immediate area around caster always seems slightly brighter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3767 Immediate area around caster always seems slightly colder http://centralia.aquest.com/downloads/NLRMEv12.pdf

3768 Immediate area around caster always seems slightly dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

3769 Immediate area around caster always seems slightly warmer http://centralia.aquest.com/downloads/NLRMEv12.pdf

3770 Immediate area around caster smells slightly of brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3771 In times of need, caster can get nourishment from topsoil http://centralia.aquest.com/downloads/NLRMEv12.pdf

3772 Inanimate objects are easily misplaced in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3773 Inanimate objects fall from shelves in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3774 Inanimate objects rattle slightly when the caster passes by http://centralia.aquest.com/downloads/NLRMEv12.pdf

3775 Inanimate objects seem slightly warmer in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3776 Intelligent weapons become stupid while the caster wields them http://centralia.aquest.com/downloads/NLRMEv12.pdf

3777 Intelligent weapons hate the caster on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

3778 Intelligent weapons refuse to speak in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3779 Invisible bells ring in the air when the caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3780 Jewelry burns the caster like fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

3781 Last spell used by caster returns to strike him next round http://centralia.aquest.com/downloads/NLRMEv12.pdf

3782 Leaves and twigs whirl about caster like a cyclone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3783 Left half of caster's body ages at 5X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3784 Left half of caster's body gains +2 Strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

3785 Left half of caster's body shrinks by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

3786 Light shines from the back of caster's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

3787 Lightning strikes caster (6d6 HP) next time he kills something http://centralia.aquest.com/downloads/NLRMEv12.pdf

3788 Liquids effervesce in the caster's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

3789 Liquids turn opaque in the caster's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

3790 Living creatures appear blurry and indistinct to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3791 100king into one of caster's ears gives a view out the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

3792 100king through caster's ears provides a view like a telescope http://centralia.aquest.com/downloads/NLRMEv12.pdf

3793 Loud noises cause caster to bleed from the ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

3794 Magic Mouth appears on caster's back, shouting obscenities http://centralia.aquest.com/downloads/NLRMEv12.pdf

3795 Magical healing efforts cause caster's age to fluctuate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3796 Magical healing efforts cause caster's sex to change http://centralia.aquest.com/downloads/NLRMEv12.pdf

3797 Magical healing efforts work but cause great pain to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3798 Milk pours from caster's nose whenever he laughs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3799 Milk, cream, and butter spoil in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

3800 Money looks counterfeit while in the caster's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

3801 Mournful chanting fills the air when the caster speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

3802 Nearest child claims the caster as its parent http://centralia.aquest.com/downloads/NLRMEv12.pdf

3803 Nearest church accuses caster of robbing the p00r box http://centralia.aquest.com/downloads/NLRMEv12.pdf

3804 Nearest dragon claims caster as its familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

3805 Nearest dragon's horde teleports to caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

3806 Nearest Druid thinks caster willingly started a forest fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

3807 Nearest fire animates as an Elemental obedient to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3808 Nearest frog assumes human form (attributesIalignment random) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3809 Nearest Lich is teleported to within 120' of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3810 Nearest person of opposite sex tries to kill the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3811 Nearest royal of opposite sex develops intense hatred of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3812 Nearest royal of opposite sex falls in love with caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3813 Nearest royal of opposite sex thinks caster kidnapped himIher http://centralia.aquest.com/downloads/NLRMEv12.pdf

3814 Nearest royal of opposite sex thinks caster once saved himIher http://centralia.aquest.com/downloads/NLRMEv12.pdf

3815 Nearest royal of opposite sex thinks caster st01e from himIher http://centralia.aquest.com/downloads/NLRMEv12.pdf

3816 Nearest royal of opposite sex thinks caster to be a relative http://centralia.aquest.com/downloads/NLRMEv12.pdf

3817 Nearest scarecrow becomes animate and hunts caster relentlessly http://centralia.aquest.com/downloads/NLRMEv12.pdf

3818 Nearest tree imprisons caster within its trunk http://centralia.aquest.com/downloads/NLRMEv12.pdf

3819 Necromantic magic doesn't work on caster for one year http://centralia.aquest.com/downloads/NLRMEv12.pdf

3820 Next 10 lbs. of food touched by caster turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3821 Next 1d10 spells used by caster have their effects reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3822 Next 25 gallons of water touched by caster become acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

3823 Next 25 gallons of water touched by caster become an Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

3824 Next 25 gallons of water touched by caster become blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3825 Next 25 gallons of water touched by caster become cement http://centralia.aquest.com/downloads/NLRMEv12.pdf

3826 Next 25 gallons of water touched by caster become Dwarven ale http://centralia.aquest.com/downloads/NLRMEv12.pdf

3827 Next 25 gallons of water touched by caster become Elven wine http://centralia.aquest.com/downloads/NLRMEv12.pdf

3828 Next 25 gallons of water touched by caster become fuel oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

3829 Next 25 gallons of water touched by caster become Gnome mead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3830 Next 25 gallons of water touched by caster become Halfling beer http://centralia.aquest.com/downloads/NLRMEv12.pdf

3831 Next 25 gallons of water touched by caster become Liquid Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

3832 Next 25 gallons of water touched by caster become magma http://centralia.aquest.com/downloads/NLRMEv12.pdf

3833 Next 25 gallons of water touched by caster become mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3834 Next 25 gallons of water touched by caster become m01ten lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

3835 Next 25 gallons of water touched by caster become nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf

3836 Next 25 gallons of water touched by caster become Orc bathwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

3837 Next 25 gallons of water touched by caster evaporate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3838 Next 2d10 spells used by caster affect caster & target equally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3839 Next 2d4 spells used by caster automatically fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

3840 Next 2d4 Summonings by caster summon local Council members http://centralia.aquest.com/downloads/NLRMEv12.pdf

3841 Next 2d6 spells employed by caster conjure cute little rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf

3842 Next ally touched by caster Blinks for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

3843 Next ally touched by caster burst into illusionary flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

3844 Next ally touched by caster does not require sleep for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

3845 Next ally touched by caster drops to 1 Hit Point http://centralia.aquest.com/downloads/NLRMEv12.pdf

3846 Next ally touched by caster falls unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

3847 Next ally touched by caster flies into a 2-turn berserker fury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3848 Next ally touched by caster forgets who caster is http://centralia.aquest.com/downloads/NLRMEv12.pdf

3849 Next ally touched by caster is Healed http://centralia.aquest.com/downloads/NLRMEv12.pdf

3850 Next ally touched by caster is surrounded by a swarm of hornets http://centralia.aquest.com/downloads/NLRMEv12.pdf

3851 Next ally touched by caster levitates for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3852 Next ally touched by caster steals his memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

3853 Next ally touched by caster triggers all his memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

3854 Next attempt at teleportation sends caster to Astral plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

3855 Next attempt at teleportation sends caster to current location http://centralia.aquest.com/downloads/NLRMEv12.pdf

3856 Next beneficial enchantment by caster acts as equivalent curse http://centralia.aquest.com/downloads/NLRMEv12.pdf

3857 Next beneficial enchantment on caster acts as equivalent curse http://centralia.aquest.com/downloads/NLRMEv12.pdf

3858 Next boat or ship seen by caster sinks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3859 Next breath exhaled by caster becomes free willed Air elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

3860 Next creature caster touches absorbs damage caused by caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3861 Next creature caster touches absorbs damage inflicted on caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

3862 Next creature caster touches cannot thereafter be harmed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3863 Next creature caster touches cannot thereafter harm him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3864 Next creature slain by caster resurrects as his ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3865 Next creature slain by caster resurrects with double hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

3866 Next creature touched by caster explodes; reforms in d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

3867 Next creature touched by caster flies into a berserker rage http://centralia.aquest.com/downloads/NLRMEv12.pdf

3868 Next creature touched by caster randomly changes alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

3869 Next creature touched by caster Saves vs Death or turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

3870 Next Curse placed upon caster has no effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

3871 Next d00rway passed through by caster becomes a Gate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3872 Next fire set by caster acts as a brazier of sleep smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

3873 Next fire set by caster acts as a gate to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

3874 Next fire set by caster affects all near as Potion of delusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

3875 Next fire set by caster appears 10 times larger, but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

3876 Next fire set by caster appears 10 times smaller, but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

3877 Next fire set by caster becomes free-willed fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

3878 Next fire set by caster boils any water carried by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3879 Next fire set by caster burns 10 times hotter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3880 Next fire set by caster burns a 10 yard crater into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

3881 Next fire set by caster burns in a corkscrew shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

3882 Next fire set by caster burns in a cube http://centralia.aquest.com/downloads/NLRMEv12.pdf

3883 Next fire set by caster burns in a sphere http://centralia.aquest.com/downloads/NLRMEv12.pdf

3884 Next fire set by caster burns in an inverted cone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3885 Next fire set by caster burns in the shape of his initials http://centralia.aquest.com/downloads/NLRMEv12.pdf

3886 Next fire set by caster burns only in two dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

3887 Next fire set by caster can be seen for 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf

3888 Next fire set by caster cannot be extinguished normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

3889 Next fire set by caster causes a fountain to well up beneath it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3890 Next fire set by caster covers all who view it with black ash http://centralia.aquest.com/downloads/NLRMEv12.pdf

3891 Next fire set by caster detonates as a 3 die Fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

3892 Next fire set by caster duplicates his personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

3893 Next fire set by caster flies into the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

3894 Next fire set by caster f0110ws caster wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

3895 Next fire set by caster gives no light (normal or infra-visual) http://centralia.aquest.com/downloads/NLRMEv12.pdf

3896 Next fire set by caster has sentience; won't want to be put out http://centralia.aquest.com/downloads/NLRMEv12.pdf

3897 Next fire set by caster ignites all water within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

3898 Next fire set by caster ignites his clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

3899 Next fire set by caster makes all who view it itch vi01ently http://centralia.aquest.com/downloads/NLRMEv12.pdf

3900 Next fire set by caster moans ominously while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3901 Next fire set by caster plays entertaining music while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3902 Next fire set by caster provides heat for him but no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3903 Next fire set by caster provides no heat for him, only others http://centralia.aquest.com/downloads/NLRMEv12.pdf

3904 Next fire set by caster puts the scent of blood in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3905 Next fire set by caster puts the scent of brimstone in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3906 Next fire set by caster puts the scent of burnt skin in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3907 Next fire set by caster puts the scent of decay in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3908 Next fire set by caster puts the scent of fresh meat in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3909 Next fire set by caster puts the scent of jasmine in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3910 Next fire set by caster puts the scent of m01d in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3911 Next fire set by caster puts the scent of skunk in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3912 Next fire set by caster radiates c01d instead of heat http://centralia.aquest.com/downloads/NLRMEv12.pdf

3913 Next fire set by caster radiates darkness instead of light http://centralia.aquest.com/downloads/NLRMEv12.pdf

3914 Next fire set by caster rages out of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf

3915 Next fire set by caster rises and runs away; burns nothing else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3916 Next fire set by caster scorches the earth in a 100 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

3917 Next fire set by caster shrieks like a Shrieker while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3918 Next fire set by caster sings like a robin while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3919 Next fire set by caster snuffs his sense of smell http://centralia.aquest.com/downloads/NLRMEv12.pdf

3920 Next fire set by caster snuffs oxygen in a 20 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

3921 Next fire set by caster sounds like distant, whispering voices http://centralia.aquest.com/downloads/NLRMEv12.pdf

3922 Next fire set by caster speaks insults to him while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3923 Next fire set by caster summons hostile air elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

3924 Next fire set by caster throws heat in only one direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

3925 Next fire set by caster turns to iron after three turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

3926 Next fire set by caster wafts its smoke to f0110w him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3927 Next fire set by caster warms only those facing away from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3928 Next fire set by caster whispers horrible things to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3929 Next fire set by caster will not ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf

3930 Next full pound of pepper touched by caster becomes gunpowder http://centralia.aquest.com/downloads/NLRMEv12.pdf

3931 Next horse ridden by caster ages one year per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf

3932 Next horse ridden by caster bonds with him like a Warhorse http://centralia.aquest.com/downloads/NLRMEv12.pdf

3933 Next horse ridden by caster doesn't tire while he rides it http://centralia.aquest.com/downloads/NLRMEv12.pdf

3934 Next horse ridden by caster hurls him like an ejector seat http://centralia.aquest.com/downloads/NLRMEv12.pdf

3935 Next horse ridden by caster is a mechanical automaton http://centralia.aquest.com/downloads/NLRMEv12.pdf

3936 Next horse ridden by caster is as wild as a free mustang http://centralia.aquest.com/downloads/NLRMEv12.pdf

3937 Next horse ridden by caster is embarrassingly flatulent http://centralia.aquest.com/downloads/NLRMEv12.pdf

3938 Next horse ridden by caster shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

3939 Next horse ridden by caster sings country music http://centralia.aquest.com/downloads/NLRMEv12.pdf

3940 Next horse ridden by caster throws him for 1d10 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

3941 Next horse ridden by caster tries to walk on two legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

3942 Next horse ridden by caster turns into a centaur http://centralia.aquest.com/downloads/NLRMEv12.pdf

3943 Next horse ridden by caster won't stop walking until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

3944 Next illusion employed by caster becomes free-willed and real http://centralia.aquest.com/downloads/NLRMEv12.pdf

3945 Next Lich seen by caster is restored to true life http://centralia.aquest.com/downloads/NLRMEv12.pdf

3946 Next magical blade touchingItouched by caster becomes inert http://centralia.aquest.com/downloads/NLRMEv12.pdf

3947 Next meal prepared by caster acts as a potion of extra healing http://centralia.aquest.com/downloads/NLRMEv12.pdf

3948 Next meal prepared by caster acts as a random-effect potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

3949 Next meal prepared by caster acts as a random-strength poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

3950 Next meal prepared by caster animates and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3951 Next meal prepared by caster appears to radiate evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

3952 Next meal prepared by caster attempts to eat him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3953 Next meal prepared by caster causes mysterious hallucinations http://centralia.aquest.com/downloads/NLRMEv12.pdf

3954 Next meal prepared by caster causes vi01ent nausea http://centralia.aquest.com/downloads/NLRMEv12.pdf

3955 Next meal prepared by caster consumes and digests itself http://centralia.aquest.com/downloads/NLRMEv12.pdf

3956 Next meal prepared by caster depletes a like nutritional amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

3957 Next meal prepared by caster explodes as 3HD fireball when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

3958 Next meal prepared by caster freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

3959 Next meal prepared by caster groans like a banshee for 1 round http://centralia.aquest.com/downloads/NLRMEv12.pdf

3960 Next meal prepared by caster has no taste whatsoever http://centralia.aquest.com/downloads/NLRMEv12.pdf

3961 Next meal prepared by caster induces vegetarianism http://centralia.aquest.com/downloads/NLRMEv12.pdf

3962 Next meal prepared by caster is covered in sores and boils http://centralia.aquest.com/downloads/NLRMEv12.pdf

3963 Next meal prepared by caster is pristine and beautiful http://centralia.aquest.com/downloads/NLRMEv12.pdf

3964 Next meal prepared by caster is scabrous and infected http://centralia.aquest.com/downloads/NLRMEv12.pdf

3965 Next meal prepared by caster is toxic to anyone but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3966 Next meal prepared by caster is toxic to him but no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3967 Next meal prepared by caster levitates 10+d20 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

3968 Next meal prepared by caster melts http://centralia.aquest.com/downloads/NLRMEv12.pdf

3969 Next meal prepared by caster provides nutrition for two weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

3970 Next meal prepared by caster resurrects and flees http://centralia.aquest.com/downloads/NLRMEv12.pdf

3971 Next meal prepared by caster screams when cut or bitten http://centralia.aquest.com/downloads/NLRMEv12.pdf

3972 Next meal prepared by caster sprouts cactus quills http://centralia.aquest.com/downloads/NLRMEv12.pdf

3973 Next meal prepared by caster sprouts hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

3974 Next meal prepared by caster stays raw; cannot be cooked by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

3975 Next meal prepared by caster tastes bad but gives 3X nutrition http://centralia.aquest.com/downloads/NLRMEv12.pdf

3976 Next meal prepared by caster tastes better than anything else http://centralia.aquest.com/downloads/NLRMEv12.pdf

3977 Next meal prepared by caster tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3978 Next meal prepared by caster tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3979 Next meal prepared by caster tastes like brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3980 Next meal prepared by caster tastes like chicken http://centralia.aquest.com/downloads/NLRMEv12.pdf

3981 Next meal prepared by caster tastes like demihuman flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

3982 Next meal prepared by caster tastes like honey http://centralia.aquest.com/downloads/NLRMEv12.pdf

3983 Next meal prepared by caster tastes like iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

3984 Next meal prepared by caster tastes like liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

3985 Next meal prepared by caster tastes like liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

3986 Next meal prepared by caster tastes like the last meal he ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

3987 Next meal prepared by caster turns to already-digested matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

3988 Next meal prepared by caster turns to blood-red snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

3989 Next meal prepared by caster turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3990 Next meal prepared by caster turns to fat and gristle http://centralia.aquest.com/downloads/NLRMEv12.pdf

3991 Next meal prepared by caster turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

3992 Next meal prepared by caster turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

3993 Next meal prepared by caster turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

3994 Next meal prepared by caster turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

3995 Next meal prepared by caster turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

3996 Next meal prepared by caster turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

3997 Next nonmagical blade touched by caster becomes magical http://centralia.aquest.com/downloads/NLRMEv12.pdf

3998 Next nonmagical blade touched by caster is blunted http://centralia.aquest.com/downloads/NLRMEv12.pdf

3999 Next 00ze or slime seen by caster turns to choc01ate pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

4000 Next PC caster touches adopts his physical form http://centralia.aquest.com/downloads/NLRMEv12.pdf

4001 Next person met for the first time by the caster hates him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4002 Next pond caster enters asks him to leave immediately http://centralia.aquest.com/downloads/NLRMEv12.pdf

4003 Next pond caster enters becomes a 16HD water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4004 Next pond caster enters becomes a gate to Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4005 Next pond caster enters becomes Sweet Water (for 10 turns) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4006 Next pond caster enters draws him to the bottom http://centralia.aquest.com/downloads/NLRMEv12.pdf

4007 Next pond caster enters endows him with water breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4008 Next pond caster enters evaporates instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4009 Next pond caster enters freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

4010 Next pond caster enters grants him water-only breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4011 Next pond caster enters transports him to Elemental water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4012 Next pond caster enters turns him to water (Save vs Death) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4013 Next pond caster enters turns to glass for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4014 Next pond caster enters turns to mud in 20d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4015 Next pond caster enters vanishes; returns in d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4016 Next pond caster enters whirls in a spiral until he exits http://centralia.aquest.com/downloads/NLRMEv12.pdf

4017 Next profanity spoken by caster becomes a vile, living entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

4018 Next spell used by caster returns to strike him in d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4019 Next summoning by caster summons present target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4020 Next summoning spell employed by caster brings skunks instead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4021 Next Summoning transports caster to location of the summoned http://centralia.aquest.com/downloads/NLRMEv12.pdf

4022 Next time caster nears a lake, he believes he can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4023 Next time caster stands atop a mountain, he believes he can fly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4024 Next Undead caster sees becomes caster's servant for d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

4025 Next undead that touches the caster is instantly destroyed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4026 Next weapon caster wields becomes razor keen (bludgeons, etc) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4027 Next weapon caster wields cannot be dropped at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

4028 Next weapon caster wields gains a +1 enchantment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4029 Next weapon caster wields grants him proficiency with it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4030 Next weapon caster wields inflicts equal damage on foe and him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4031 Next weapon caster wields loses +1 enchantment (-1 possible) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4032 Next weapon caster wields makes him attack an ally (d20 rnds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4033 Next weapon caster wields makes him attack himself (d10 rnds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4034 Next weapon caster wields sends him into a 2 turn berserk fury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4035 Next weapon caster wields strips his proficiency with it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4036 Next weapon caster wields vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4037 Next wooden object caster touches gains life and starts to grow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4038 No nonmagical fire can be ignited within 10 yards of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4039 No one can sleep within 10 yards of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4040 No one takes caster seriously for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4041 Nothing in caster's home is familiar to him anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

4042 Oak tree sprouts beneath caster; carries him 60' into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4043 Occupants of next mine caster enters think he causes quakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4044 Occupants of next mine caster enters think he's a bad omen http://centralia.aquest.com/downloads/NLRMEv12.pdf

4045 Occupants of next mine caster enters think he's a Drow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4046 Occupants of next mine caster enters think he's an Illithid http://centralia.aquest.com/downloads/NLRMEv12.pdf

4047 Occupants of next mine caster enters think he's made of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4048 Occupants of next mine caster enters think he's the owner http://centralia.aquest.com/downloads/NLRMEv12.pdf

4049 Ominous thunder rumbles overhead when caster says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4050 One half of caster's body turns invisible for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4051 One of caster's arms turns to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

4052 One of caster's eyes perceives things to be upside-down http://centralia.aquest.com/downloads/NLRMEv12.pdf

4053 One of caster's teeth doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4054 One of caster's arms is doubled in length, the other is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

4055 One of caster's arms tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4056 One of caster's dimensions (height, breadth, depth) is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

4057 One of caster's dimensions (height, breadth, depth) is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

4058 One of caster's feet enlarges to his full height http://centralia.aquest.com/downloads/NLRMEv12.pdf

4059 One of caster's limbs (random) doubles in length http://centralia.aquest.com/downloads/NLRMEv12.pdf

4060 One of caster's limbs turns invisible for 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

4061 One of caster's possessions turns out to be a priceless antique http://centralia.aquest.com/downloads/NLRMEv12.pdf

4062 One of caster's possessions turns out to be a st01en artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

4063 One plant within 60' of caster becomes a Shambling Mound http://centralia.aquest.com/downloads/NLRMEv12.pdf

4064 Oxygen becomes vi01ently toxic to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4065 Pack animals shrug off their loads when the caster is nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

4066 Pack animals strike up conversations with the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4067 People tend to react to caster like he just committed murder http://centralia.aquest.com/downloads/NLRMEv12.pdf

4068 Pigeons react to caster as if he were a statue http://centralia.aquest.com/downloads/NLRMEv12.pdf

4069 Pigeons react to caster as if he were coated by breadcrumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4070 Putrid meat is restored by the caster's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4071 Rain causes the caster to panic http://centralia.aquest.com/downloads/NLRMEv12.pdf

4072 Random ally's consciousness is pushed into the caster's body http://centralia.aquest.com/downloads/NLRMEv12.pdf

4073 Random creature in vicinity becomes amphibious http://centralia.aquest.com/downloads/NLRMEv12.pdf

4074 Random creature within 60' of caster and caster exchange bodies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4075 Random facial feature of caster becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4076 Random limb of caster is Withered as cleric spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4077 Random limb of caster transforms into limb of another creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

4078 Random limb of caster turns to steam for d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4079 Random object within 30' of caster mimics caster's personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

4080 Random object within 60' of caster becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

4081 Raw meat becomes putrid at the caster's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4082 Raw meat squeals at the caster's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4083 Shadow of caster appears to make mocking gestures at him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4084 Shadow of caster radiates light in caster's shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

4085 Shadows seem to make obscene gestures at the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4086 Shoes and boots will not stay on the caster's feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4087 Slow spell centers on target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4088 Smoke from campfires causes the caster to hallucinate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4089 Smoke pours from caster's nose while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4090 Snakes seem to squirm within caster's flesh when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4091 Soft surfaces feel hard and rigid to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4092 Some common smell acts as a diuretic to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4093 Some common smell acts as an aphrodisiac to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4094 Some common smell brings tears to caster's eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4095 Some common smell causes caster to fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

4096 Some common smell is nauseating to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4097 Some common smell is terrifying to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4098 Some common smell is tranquilizing to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4099 Some common smell makes the caster break into song http://centralia.aquest.com/downloads/NLRMEv12.pdf

4100 Some common smell makes the caster cast a spell at random http://centralia.aquest.com/downloads/NLRMEv12.pdf

4101 Some common smell makes the caster fly into a berserker rage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4102 Some common smell makes the caster want to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4103 Some godIgoddess of Love becomes infatuated with the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4104 Some nearby cult thinks it must sacrifice the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4105 Someone just insulted the caster, but he's not sure who http://centralia.aquest.com/downloads/NLRMEv12.pdf

4106 Sounds of horrible moaning are heard when caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4107 Sounds of hysteric shrieking are heard if caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4108 Sounds of maniacal laughter are heard when caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4109 Sounds of raging waterfalls are heard when caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4110 Sounds of roaring flames are heard when caster casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4111 Speaking the caster's name renders animals unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

4112 Spectacular lightning flares overhead when caster says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4113 Spectacular lightning harmlessly grounds itself via the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4114 Spell cannot be recast by caster for 1d4 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4115 Spell consumes caster's body as its material component http://centralia.aquest.com/downloads/NLRMEv12.pdf

4116 Spell delayed until caster speaks his name, then it strikes him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4117 Spell duration lasts until caster dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4118 Spell duration lasts until caster is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

4119 Spell effect is doubled and centered on caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4120 Spell effect is reversed and strikes caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4121 Spell effect is reversed and strikes random ally of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4122 Spell effect occurs as another spell known to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4123 Spell effect seems to affect the caster equally but does not http://centralia.aquest.com/downloads/NLRMEv12.pdf

4124 Spell hits the caster and the person standing nearest to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4125 Spell strikes the next creature that attacks the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4126 Statues animate and speak to caster while he touches them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4127 Steam rolls from the caster's skin when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4128 Streams and rivers applaud when the caster crosses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4129 Streams and rivers seem to be blood-red as caster crosses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4130 Streams and rivers seem to flow uphill when caster crosses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4131 Temperature of caster's principal weapon drops to -260° C http://centralia.aquest.com/downloads/NLRMEv12.pdf

4132 Temperature of caster's principal weapon rises to 260° C http://centralia.aquest.com/downloads/NLRMEv12.pdf

4133 The flesh of caster's hands is invisible for 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4134 The next town caster enters greets him like a long-lost son http://centralia.aquest.com/downloads/NLRMEv12.pdf

4135 The next town caster enters reviles him like liar and a thief http://centralia.aquest.com/downloads/NLRMEv12.pdf

4136 The omelet caster ate yesterday was made with dragon eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4137 The person nearest to the caster will die if he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4138 The top half of caster's body is affected by Reverse Gravity http://centralia.aquest.com/downloads/NLRMEv12.pdf

4139 The top of caster's head is flat as a table http://centralia.aquest.com/downloads/NLRMEv12.pdf

4140 The top of caster's head is perfectly sm00th and flat http://centralia.aquest.com/downloads/NLRMEv12.pdf

4141 Tomorrow caster can memorize an extra 1d6 levels of spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

4142 Twelve stone c01umns sprout from ground within 10' of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4143 Two nearest demons vie for the caster's soul http://centralia.aquest.com/downloads/NLRMEv12.pdf

4144 Undead react like caster is one of them, unless he attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4145 Vines grow from ground and bind caster until removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4146 Wall of Fire appears in caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

4147 Wall of Stone appears in front of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4148 Water cannot boil in the caster's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4149 Water flows in caster's veins instead of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4150 Water tastes like blood to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4151 Water tastes like gas01ine to caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4152 Whatever animal caster last ate reanimates and seeks vengeance http://centralia.aquest.com/downloads/NLRMEv12.pdf

4153 Whatever the temperature, caster feels like he's in a sauna http://centralia.aquest.com/downloads/NLRMEv12.pdf

4154 Whatever the temperature, caster feels like he's in an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4155 When caster becomes invisible, some part of him does not http://centralia.aquest.com/downloads/NLRMEv12.pdf

4156 When caster casts a spell, he loses the spell's Level in HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

4157 When caster dies he is instantly reincarnated http://centralia.aquest.com/downloads/NLRMEv12.pdf

4158 When caster dies, 1d10 people claim to be his clones http://centralia.aquest.com/downloads/NLRMEv12.pdf

4159 When caster dies, a chalk outline forms around his corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf

4160 When caster dies, a crops within one mile come to ripeness http://centralia.aquest.com/downloads/NLRMEv12.pdf

4161 When caster dies, a nearby religious sect declares holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf

4162 When caster dies, all written record of him vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4163 When caster dies, anyone not witnessing his death forgets him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4164 When caster dies, everyone nearby weeps mournfully http://centralia.aquest.com/downloads/NLRMEv12.pdf

4165 When caster dies, he becomes horribly frightening to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf

4166 When caster dies, he becomes painfully beautiful to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf

4167 When caster dies, he is found to be a sophisticated android http://centralia.aquest.com/downloads/NLRMEv12.pdf

4168 When caster dies, he shatters as though made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

4169 When caster dies, he takes r00t and becomes a tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

4170 When caster dies, his body is found to harbor countless bugs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4171 When caster dies, his Charisma score increases by 4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4172 When caster dies, his corpse appears to be 2d20 years younger http://centralia.aquest.com/downloads/NLRMEv12.pdf

4173 When caster dies, his corpse becomes a scarecrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4174 When caster dies, his corpse changes its sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

4175 When caster dies, his corpse decays in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf

4176 When caster dies, his corpse deflates like a balloon http://centralia.aquest.com/downloads/NLRMEv12.pdf

4177 When caster dies, his corpse detonates as a 10 HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

4178 When caster dies, his corpse digs a pit and lays itself to rest http://centralia.aquest.com/downloads/NLRMEv12.pdf

4179 When caster dies, his corpse discharges his memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

4180 When caster dies, his corpse diss01ves into a foul mush http://centralia.aquest.com/downloads/NLRMEv12.pdf

4181 When caster dies, his corpse doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4182 When caster dies, his corpse doubles its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4183 When caster dies, his corpse freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

4184 When caster dies, his corpse giggles if touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

4185 When caster dies, his corpse giggles until buried http://centralia.aquest.com/downloads/NLRMEv12.pdf

4186 When caster dies, his corpse goes berserk for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4187 When caster dies, his corpse is consumed in a plume of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4188 When caster dies, his corpse is dressed in fine silks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4189 When caster dies, his corpse is found to be completely h0110w http://centralia.aquest.com/downloads/NLRMEv12.pdf

4190 When caster dies, his corpse is found to be filled with gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4191 When caster dies, his corpse is wrapped in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4192 When caster dies, his corpse mummifies in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf

4193 When caster dies, his corpse races back to his place of birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

4194 When caster dies, his corpse recites a moving poem http://centralia.aquest.com/downloads/NLRMEv12.pdf

4195 When caster dies, his corpse rises into the sky and is gone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4196 When caster dies, his corpse rises like a revenant and attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4197 When caster dies, his corpse smells of roses instead of decay http://centralia.aquest.com/downloads/NLRMEv12.pdf

4198 When caster dies, his corpse turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

4199 When caster dies, his corpse turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4200 When caster dies, his corpse turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4201 When caster dies, his corpse vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4202 When caster dies, his death is believed to be a hoax http://centralia.aquest.com/downloads/NLRMEv12.pdf

4203 When caster dies, his death is rumored to have been a suicide http://centralia.aquest.com/downloads/NLRMEv12.pdf

4204 When caster dies, his hair and nails continue to grow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4205 When caster dies, his head vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4206 When caster dies, his skin can be peeled like aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4207 When caster dies, his slayer changes alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4208 When caster dies, his slayer claims the body as a trophy http://centralia.aquest.com/downloads/NLRMEv12.pdf

4209 When caster dies, his slayer refuses to believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4210 When caster dies, his soul is trapped in his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

4211 When caster dies, his soul is trapped in his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

4212 When caster dies, his soul transposes with his slayer's http://centralia.aquest.com/downloads/NLRMEv12.pdf

4213 When caster dies, horrible laughter fills the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4214 When caster dies, mournful dirges issue from the air around his http://centralia.aquest.com/downloads/NLRMEv12.pdf

4215 When caster dies, nearby f01iage withers http://centralia.aquest.com/downloads/NLRMEv12.pdf

4216 When caster dies, no bird can ever again sing within 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf

4217 When caster dies, no birds sing for 48 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

4218 When caster dies, no one recognizes the corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf

4219 When caster dies, people come for miles to see the body http://centralia.aquest.com/downloads/NLRMEv12.pdf

4220 When caster dies, small animals gather to pay their respects http://centralia.aquest.com/downloads/NLRMEv12.pdf

4221 When caster dies, the ambient temperature drops 30° http://centralia.aquest.com/downloads/NLRMEv12.pdf

4222 When caster dies, the Moon appears blood-red for one month http://centralia.aquest.com/downloads/NLRMEv12.pdf

4223 When caster dies, the nearest royal bloodline dies out, t00 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4224 When caster dies, the sky appears overcast for one week http://centralia.aquest.com/downloads/NLRMEv12.pdf

4225 When caster dies, the sun appears to weep tears of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

4226 When caster dies, vicious rumors circulate about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4227 When caster dies, vultures carry his corpse to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

4228 When caster draws his weapon 2HD creatures check morale http://centralia.aquest.com/downloads/NLRMEv12.pdf

4229 When caster draws his weapon all near him start laughing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4230 When caster draws his weapon birds circle his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

4231 When caster draws his weapon electricity sizzles in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4232 When caster draws his weapon he has second thoughts http://centralia.aquest.com/downloads/NLRMEv12.pdf

4233 When caster draws his weapon he shrinks to 1/2 his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

4234 When caster draws his weapon his allies get a morale b00st http://centralia.aquest.com/downloads/NLRMEv12.pdf

4235 When caster draws his weapon his hair stands on end http://centralia.aquest.com/downloads/NLRMEv12.pdf

4236 When caster draws his weapon his hands are coated in butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

4237 When caster draws his weapon it dr00ps like a limp n00dle http://centralia.aquest.com/downloads/NLRMEv12.pdf

4238 When caster draws his weapon someone nearby faints http://centralia.aquest.com/downloads/NLRMEv12.pdf

4239 When caster is hit, he's suddenly wearing a baseball cap http://centralia.aquest.com/downloads/NLRMEv12.pdf

4240 Wild Surge occurs next time caster says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4241 Wizard Mark reading "Kick me" forms on caster's back http://centralia.aquest.com/downloads/NLRMEv12.pdf

4242 12' iron statue of target sprouts from ground within 60' of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4243 daisy grows from target's head, may be pruned without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

4244 1d10 fingers fall from target's hands; regrow over d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4245 1d10 Hit Die Fireball centers on target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4246 1d10 of target's fingers turn to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

4247 1d10 sparrow eggs tumble from target's mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

4248 1d100 small, harmless h01es appear in target's body http://centralia.aquest.com/downloads/NLRMEv12.pdf

4249 1d100 young children claim to be the target's offspring http://centralia.aquest.com/downloads/NLRMEv12.pdf

4250 1d1000 flies swarm from target's mouth whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

4251 1d4 people of same raceIopposite sex fall in love with target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4252 1d6 birds flutter about target's head every time he is hit http://centralia.aquest.com/downloads/NLRMEv12.pdf

4253 1d6 rounds of b00ing and hisses echo if target speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4254 1d6 rounds of dramatic music play when target speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4255 1d8-1 bones teleport from target's body; loses d10 hP per bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4256 1d8-1 bones teleport into target's body; loses d12 HP per bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4257 4d8 of target's teeth turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4258 h01e penetrates target's torso; target remains unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4259 8d4 of target's teeth become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

4260 A cuck00 pops from target's mouth 12 times like a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

4261 A false but real-100king map is tatt00ed on target's skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

4262 A fountain springs up beneath target's feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4263 A framed 8x10 photograph of the target drops at his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4264 A gaping h01e forms under the target whenever he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4265 A glaze of frost coats target's wounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4266 A hand reaches down from the sky and snatches away the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4267 A large cheese sculpture of the target appears nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

4268 A large granite hand rises from the earth to grasp the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4269 A late-model Ford suddenly appears in target's new driveway http://centralia.aquest.com/downloads/NLRMEv12.pdf

4270 A light bulb appears over target's head when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4271 A light rain falls on the target when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4272 A light rain falls on the target when he's struck by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4273 A pit 1d100 feet deep opens beneath target; DEX check or fall http://centralia.aquest.com/downloads/NLRMEv12.pdf

4274 A rainbow springs from target's head and f0110ws him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

4275 A rattling sound is heard whenever target shakes his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

4276 A red dragon believes it owes the target a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

4277 A Red Dragon believes that target is pursuing her http://centralia.aquest.com/downloads/NLRMEv12.pdf

4278 A red dragon believes the target owes it a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

4279 A red dragon covets something the target now possesses http://centralia.aquest.com/downloads/NLRMEv12.pdf

4280 A red light flashes atop target's head for one turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

4281 A small elemental appears wherever the target spills blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4282 A small elemental appears wherever the target's blood is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

4283 A small mouse falls from target's mouth when he speaks a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

4284 A swarm of normal bees appears and attacks target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4285 A thick, foul-smelling discharge 00zes from target's ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4286 A wealthy investor wants to buy the target's nervous system http://centralia.aquest.com/downloads/NLRMEv12.pdf

4287 Air cannot come within 10 feet of target's principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

4288 Air Elemental resides in target's lungs; inhalation unnecessary http://centralia.aquest.com/downloads/NLRMEv12.pdf

4289 All air between 1' and 10' of target turns to iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

4290 All air between 1' and 10' of target turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4291 All air between 1' and 20' of target turns to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4292 All air within 1' of target turns to chlorine gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

4293 All air within 40' of target is evacuated http://centralia.aquest.com/downloads/NLRMEv12.pdf

4294 All architecture within 120' of target is leveled http://centralia.aquest.com/downloads/NLRMEv12.pdf

4295 All attacks target made in the last turn hurt one of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4296 All attacks target makes in the next turn cause +4 damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4297 All attacks target makes in the next turn cause half damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4298 All attacks target makes in the next turn cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4299 All attacks target makes in the next turn harm him instead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4300 All attacks target makes in the next turn heal instead of harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

4301 All but 1 (player choice) of target's attributes rerolled daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

4302 All but one of target's fingers fall off http://centralia.aquest.com/downloads/NLRMEv12.pdf

4303 All but one of target's attributes forever raised to 18 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4304 All but one of target's attributes forever reduced to 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4305 All clothing touched by target crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

4306 All coins carried by target are turned to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4307 All coins within 100 yards bear the target's likeness http://centralia.aquest.com/downloads/NLRMEv12.pdf

4308 All cooked meat seen by target for 5 days randomly p01ymorphs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4309 All cooked meat seen by target in next 5d20 days turns to liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

4310 All creatures viewed by target 100k and sound identical http://centralia.aquest.com/downloads/NLRMEv12.pdf

4311 All creatures within 90' of target have a singalong for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

4312 All enchantmentsIcharms upon target are dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf

4313 All enemies appear identical to target for d12 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4314 All enemies within 15 feet of target are turned to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

4315 All external facial features of target disappear http://centralia.aquest.com/downloads/NLRMEv12.pdf

4316 All fat in target's body turns to water: nerves, brain, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

4317 All flesh on target's face turns invisible when he smiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

4318 All f01iage within 30' of target grows 3' http://centralia.aquest.com/downloads/NLRMEv12.pdf

4319 All food and drink tastes utterly bland to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4320 All free water within 120' of target turns to m01asses http://centralia.aquest.com/downloads/NLRMEv12.pdf

4321 All gems carried by target are turned to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

4322 All gems carried by target combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

4323 All ground within 60' of target is Greased, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4324 All ground within 60' of target turns to glass, 10' deep http://centralia.aquest.com/downloads/NLRMEv12.pdf

4325 All items carried by target affected as by the spell Item http://centralia.aquest.com/downloads/NLRMEv12.pdf

4326 All items carried by target affected as by ThereINot There http://centralia.aquest.com/downloads/NLRMEv12.pdf

4327 All items carried by target age 1000 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

4328 All items carried by target appear in a single pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

4329 All items carried by target appear in someone else's possession http://centralia.aquest.com/downloads/NLRMEv12.pdf

4330 All items carried by target are desired by outer planes being http://centralia.aquest.com/downloads/NLRMEv12.pdf

4331 All items carried by target are encased in bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4332 All items carried by target are enchanted with Explosive Runes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4333 All items carried by target are immune to gravity 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4334 All items carried by target become copies of one he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

4335 All items carried by target become highly flammable; Save at -5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4336 All items carried by target become illusionary (10+d10 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4337 All items carried by target become resistant to fire; Saves +5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4338 All items carried by target become weightless; may float away http://centralia.aquest.com/downloads/NLRMEv12.pdf

4339 All items carried by target double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4340 All items carried by target double their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4341 All items carried by target drop 3d100° http://centralia.aquest.com/downloads/NLRMEv12.pdf

4342 All items carried by target enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

4343 All items carried by target exchange their apparent weights http://centralia.aquest.com/downloads/NLRMEv12.pdf

4344 All items carried by target fly 10 yards in random directions http://centralia.aquest.com/downloads/NLRMEv12.pdf

4345 All items carried by target halve their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4346 all items carried by target halve their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4347 All items carried by target lose all c010r; turn bland grey http://centralia.aquest.com/downloads/NLRMEv12.pdf

4348 All items carried by target p01ymorph into one random item http://centralia.aquest.com/downloads/NLRMEv12.pdf

4349 All items carried by target quadruple in apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4350 All items carried by target sent to the Astral Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4351 All items carried by target suddenly weigh as much as target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4352 All items carried by target teleport to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

4353 All items carried by target tie into knots http://centralia.aquest.com/downloads/NLRMEv12.pdf

4354 All items carried by target triple their apparent weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4355 All items carried by target turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4356 All items carried by target turn sentient and free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4357 All items carried by target turn to flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

4358 all items carried by target turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4359 All items carried by target turn to granite http://centralia.aquest.com/downloads/NLRMEv12.pdf

4360 All items carried by target turn to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

4361 All items carried by target turn to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4362 All items carried by target turn to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

4363 All items carried by target turn to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4364 All items owned by target teleport to him from his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

4365 All liquid except water is poisonous to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4366 All matter within 60' of target becomes invisible for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4367 All meat tastes blood-raw to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4368 All metal on or within target turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4369 all of target's clothing now bears his monogram http://centralia.aquest.com/downloads/NLRMEv12.pdf

4370 all of target's fingers are broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

4371 All of target's attributes drop to http://centralia.aquest.com/downloads/NLRMEv12.pdf

4372 All of target's equipment turns to platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

4373 All of target's gold pieces turn to teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

4374 all of target's precious metal turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf

4375 All plants and wildlife appear sickly to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4376 All rings worn by target turn to string but retain properties http://centralia.aquest.com/downloads/NLRMEv12.pdf

4377 All rock within 10 feet of target turns to mud (and vice versa) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4378 All rodents within 2 miles will f0110w target for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4379 all sorts of vile noises issue from the target's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

4380 All spells cast on target take place 1d10 rounds after casting http://centralia.aquest.com/downloads/NLRMEv12.pdf

4381 All target's attribute scores are halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

4382 All target's attribute scores drop to equal his worst score http://centralia.aquest.com/downloads/NLRMEv12.pdf

4383 All target's attribute scores rise to equal his best score http://centralia.aquest.com/downloads/NLRMEv12.pdf

4384 all target's clothing not currently worn grows to 2X its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4385 all target's clothing not currently worn shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4386 all target's gems become enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

4387 all ten of target's fingers are now on his dominant hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

4388 All the bones disappear from the target's hands and feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4389 All trees within 100 yards of target are turned to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

4390 All trees within 60' of target upr00t and walk away http://centralia.aquest.com/downloads/NLRMEv12.pdf

4391 All water between 1' and 100' of target turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4392 All water between 1' and 100' of target turns to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4393 All weapons within 60' of target become ethereal for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4394 All who see target believe he precedes a great plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

4395 All who see target believe him to be a basilisk http://centralia.aquest.com/downloads/NLRMEv12.pdf

4396 all who see target believe him to be a criminal http://centralia.aquest.com/downloads/NLRMEv12.pdf

4397 All who see target believe him to be a doppleganger http://centralia.aquest.com/downloads/NLRMEv12.pdf

4398 All who see target believe him to be a graverobber http://centralia.aquest.com/downloads/NLRMEv12.pdf

4399 All who see target believe him to be a harbinger of great ill http://centralia.aquest.com/downloads/NLRMEv12.pdf

4400 All who see target believe him to be a Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

4401 All who see target believe him to be a neo-otyugh http://centralia.aquest.com/downloads/NLRMEv12.pdf

4402 All who see target believe him to be an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4403 All who see target believe him to be some kind of undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4404 All who see target believe him to be the avatar of a minor god http://centralia.aquest.com/downloads/NLRMEv12.pdf

4405 All who see target believe him to be the r00t of all evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4406 All within 90' of target check INT or forget who the target is http://centralia.aquest.com/downloads/NLRMEv12.pdf

4407 All wood on or within target turns to metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

4408 All writing in target's spellb00k appears backward http://centralia.aquest.com/downloads/NLRMEv12.pdf

4409 All writing in target's spellb00k turns blurry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4410 All writing in target's spellb00k turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4411 Alternating strips of target rendered invisible for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4412 An illusionary sign labeled "Buff00n" hangs above target's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

4413 An illusionary sign labeled "leper" hangs above target's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

4414 An illusory Lich rises from the ground and pursues target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4415 An Iron G01em in the target's image appears and attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4416 Any ally hearing target must Save or fall asleep with boredom http://centralia.aquest.com/downloads/NLRMEv12.pdf

4417 Any animals owned by target are stricken bald forever http://centralia.aquest.com/downloads/NLRMEv12.pdf

4418 Any charged magical item carried by target is fully charged http://centralia.aquest.com/downloads/NLRMEv12.pdf

4419 Any charged magical item carried by target is wh011y drained http://centralia.aquest.com/downloads/NLRMEv12.pdf

4420 Any chronic ailments now afflicting the target are cured http://centralia.aquest.com/downloads/NLRMEv12.pdf

4421 Any creatures summoned by target are bright orange http://centralia.aquest.com/downloads/NLRMEv12.pdf

4422 Any Curse afflicting target is Removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4423 Any fires lit in the target's home cannot be put out by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4424 Any food prepared by target is poisonous to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4425 Any glass carried by target turns to transparent steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

4426 Any magic now affecting target lasts until he ends it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4427 Any magic, good or bad, now affecting the target is Dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf

4428 Any metal worn by target turns to opaque glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

4429 Any money now carried by target doubles in quantity http://centralia.aquest.com/downloads/NLRMEv12.pdf

4430 Any potions carried by target become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

4431 Any potions carried by target carry the intended spell effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

4432 Any resurrections thus far used on target are negated http://centralia.aquest.com/downloads/NLRMEv12.pdf

4433 Any rings worn by target shrink in diameter by 1/2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4434 Any small item target needs is 30% likely to be in his pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

4435 Any spells target has memorized discharge upon random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf

4436 Any water carried by target afflicts its imbiber with dysentery http://centralia.aquest.com/downloads/NLRMEv12.pdf

4437 Any water carried by target becomes a free-willed elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4438 Any water carried by target becomes enchanted by Watery Double http://centralia.aquest.com/downloads/NLRMEv12.pdf

4439 Any water carried by target burns like gas01ine but is water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4440 Any water carried by target causes dehydration in its imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf

4441 Any water carried by target doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

4442 Any water carried by target doubles size each of next 20 rnds. http://centralia.aquest.com/downloads/NLRMEv12.pdf

4443 Any water carried by target drags him to Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4444 Any water carried by target drops 100° but doesn't freeze http://centralia.aquest.com/downloads/NLRMEv12.pdf

4445 Any water carried by target endows drinker with water breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4446 Any water carried by target fills with Dust of SneezingIChoking http://centralia.aquest.com/downloads/NLRMEv12.pdf

4447 Any water carried by target fills with gold pieces http://centralia.aquest.com/downloads/NLRMEv12.pdf

4448 Any water carried by target fills with goldfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

4449 Any water carried by target fills with mosquito larvae http://centralia.aquest.com/downloads/NLRMEv12.pdf

4450 Any water carried by target fills with rot grubs (d10) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4451 Any water carried by target fills with sodium chips http://centralia.aquest.com/downloads/NLRMEv12.pdf

4452 Any water carried by target fills with sponges http://centralia.aquest.com/downloads/NLRMEv12.pdf

4453 Any water carried by target has diuretic effect on its imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf

4454 Any water carried by target ignites on contact with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4455 Any water carried by target rises 200° but does not boil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4456 Any water carried by target tastes like gas01ine and really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

4457 Any water carried by target tastes like gas01ine but is pure http://centralia.aquest.com/downloads/NLRMEv12.pdf

4458 Any water carried by target tastes pure but is gas01ine http://centralia.aquest.com/downloads/NLRMEv12.pdf

4459 Any water carried by target turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4460 Any water carried by target turns to acid (Ultimate S01vent) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4461 Any water carried by target turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4462 Any water carried by target turns to brine http://centralia.aquest.com/downloads/NLRMEv12.pdf

4463 Any water carried by target turns to crystal 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf

4464 Any water carried by target turns to ice; may burst containers http://centralia.aquest.com/downloads/NLRMEv12.pdf

4465 Any water carried by target turns to maple syrup http://centralia.aquest.com/downloads/NLRMEv12.pdf

4466 Any water carried by target turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4467 Any water carried by target turns to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf

4468 Any water carried by target turns to s01id steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

4469 Any water carried by target turns to steam of equal v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

4470 Any Wishes thus far used by target are nullified http://centralia.aquest.com/downloads/NLRMEv12.pdf

4471 Any wood worn by target falls off him, takes r00t, and sprouts http://centralia.aquest.com/downloads/NLRMEv12.pdf

4472 Anyone injuring the target in the next round Vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4473 Anyone slain by the target can never be raised as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4474 Anyone slain by the target fossilizes instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4475 Anyone sleeping near target can't wake until he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

4476 Anyone who sleeps within 10 feet of target has nightmares http://centralia.aquest.com/downloads/NLRMEv12.pdf

4477 At death, 1d100 of target's family appear and attack the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4478 At death, target becomes a flesh g01em http://centralia.aquest.com/downloads/NLRMEv12.pdf

4479 At death, target becomes an undead slave to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4480 At death, target becomes the ruler of an unclaimed Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4481 At death, target has a 10% chance to resurrect at full health http://centralia.aquest.com/downloads/NLRMEv12.pdf

4482 At death, target is at once resurrected with opposite alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4483 At death, target is canonized by some obscure religion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4484 At death, target is resurrected and has gained a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

4485 At death, target is resurrected but can no longer read http://centralia.aquest.com/downloads/NLRMEv12.pdf

4486 At death, target is resurrected but continues to decay http://centralia.aquest.com/downloads/NLRMEv12.pdf

4487 At death, target is resurrected but doesn't believe he died http://centralia.aquest.com/downloads/NLRMEv12.pdf

4488 At death, target is resurrected but doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4489 At death, target is resurrected but forgets who he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

4490 At death, target is resurrected but has lost a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

4491 At death, target is resurrected but is mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

4492 At death, target is resurrected but is of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

4493 At death, target is resurrected but is permanently blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

4494 At death, target is resurrected but must drink blood to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

4495 At death, target is resurrected with one week to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

4496 At death, target is revealed to have been an android http://centralia.aquest.com/downloads/NLRMEv12.pdf

4497 At death, target is rumored to have been of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

4498 At death, target transforms into a fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4499 At death, target's body instantly decays to a foul mush http://centralia.aquest.com/downloads/NLRMEv12.pdf

4500 At death, target's body is claimed by a tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf

4501 At death, target's body radiates Darkness, 1 mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

4502 At death, target's corpse animates and stalks the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4503 At death, target's corpse explodes for 1d6X100 HP of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4504 At death, target's corpse traps his soul within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4505 At death, target's corpse turns to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

4506 At next Full Moon, target vanishes; witnesses forget who he was http://centralia.aquest.com/downloads/NLRMEv12.pdf

4507 Bigby's Interposing Hand prevents target from attacking anyone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4508 Blades seem dull while target uses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4509 Blades seem warped and rusty while the target uses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4510 blood drips from the walls of target's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

4511 Both of target's hands are now left hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

4512 Bread crumbs appear in target's f00tprints http://centralia.aquest.com/downloads/NLRMEv12.pdf

4513 Candles are automatically snuffed in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4514 Candles burn but are not consumed while target is nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

4515 Candles cannot be ignited in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4516 Candles spontaneously ignite in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4517 Children shriek in horror when the target is near http://centralia.aquest.com/downloads/NLRMEv12.pdf

4518 Clasps and buttons fall off clothing in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4519 Clothing feels like gritty sandpaper against target's skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

4520 Clothing of random ally turns invisible for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4521 Clothing of target and random ally is magically exchanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

4522 Clothing of target and random foe is magically exchanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

4523 Clothing turns invisible 1d6 hours after the target puts it on http://centralia.aquest.com/downloads/NLRMEv12.pdf

4524 Cream cheese 00zes from the target's nostrils http://centralia.aquest.com/downloads/NLRMEv12.pdf

4525 Create Water drenches target whenever he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4526 Dairy products become poisonous after the target handles them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4527 Darkness centers on target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4528 Death appears, captures target's soul, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4529 Death appears, high-fives target, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4530 Death appears, hugs target, and vanishes; target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4531 Death appears, raises dead ally of target, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4532 Death appears, slays creature closest to target, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4533 Death appears, steals target's principal weapon, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4534 Death appears, taps target on shoulder, chuckles, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4535 Death appears, watches until target is injured, then disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4536 Dust c011ects wherever the target's shadow falls http://centralia.aquest.com/downloads/NLRMEv12.pdf

4537 Each creature within 100 yards generates d6 Mirror Images http://centralia.aquest.com/downloads/NLRMEv12.pdf

4538 Each day target ages half of the way to his life expectancy http://centralia.aquest.com/downloads/NLRMEv12.pdf

4539 Each night target dreams that Death is stalking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4540 Each night target dreams that he has been asleep for 100 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

4541 Each night target dreams that he is unable to sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

4542 Each night target dreams that he is unable to use magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

4543 Each night target dreams that he is unable to wake up http://centralia.aquest.com/downloads/NLRMEv12.pdf

4544 Each night, target dreams of bugs crawling into his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

4545 Each night, target dreams that he's trying to fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

4546 Each night, target is rained on even if no one else is http://centralia.aquest.com/downloads/NLRMEv12.pdf

4547 Each night, target sleeps until someone wakes him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4548 Each of target's boots weighs as much as he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

4549 Each of target's hands weighs 1d10+10 pounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4550 Each of target's teeth is a different, bright c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

4551 Each of target's pockets accesses another http://centralia.aquest.com/downloads/NLRMEv12.pdf

4552 Each piece of target's equipment teleports to a random plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4553 Earth Elemental appears and drags target to the Plane of Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

4554 Earthen wall d4 feet thick, d12 feet high encircles target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4555 Earthquake shakes target for 1d100 Hit Points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4556 Electricity seems to spark in target's mouth when he smiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

4557 Every creature within 60' of target rotates 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

4558 Every potion within 100 yards turns to another type of potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4559 Everyone appears sickly and sallow to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4560 Everyone in the world knows target's deepest secret http://centralia.aquest.com/downloads/NLRMEv12.pdf

4561 Everyone in the world thinks that target is a spell-user http://centralia.aquest.com/downloads/NLRMEv12.pdf

4562 Everyone target touches knows his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4563 Everyone within 10 miles forgets target's name (until reminded) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4564 Everyone within 10 miles suddenly knows target's name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4565 Everyone within 100 yards feels he's known the target for years http://centralia.aquest.com/downloads/NLRMEv12.pdf

4566 Everyone within 100 yards forgets who the target is for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

4567 Everyone within 100 yards knows when the target makes an attack http://centralia.aquest.com/downloads/NLRMEv12.pdf

4568 Everything appears 2X as large to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4569 Fire Elemental resides in target's lungs; d10 HP damageIround http://centralia.aquest.com/downloads/NLRMEv12.pdf

4570 Fog Cloud spews from target's mouth when he tries to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

4571 food tastes like bile to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4572 For d10 days, target need only eat 1/2 the normal amount of food http://centralia.aquest.com/downloads/NLRMEv12.pdf

4573 For d10 days, target's weight is doubled; MR reduced to 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

4574 For d10 days, target's weight is quadrupled; MR reduced to 25% http://centralia.aquest.com/downloads/NLRMEv12.pdf

4575 For d10 days, target's weight is squared; MR reduced to 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4576 For d4 hours, target's touch turns all precious metal to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4577 For d4 turns, target's touch turns all s01id matter to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4578 For d6 days, target can find secret d00rs 9 out of 10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

4579 For d6 hours, all within 10' of target covet his spellb00k http://centralia.aquest.com/downloads/NLRMEv12.pdf

4580 For d6 hours, target's touch turns all gems to c010red ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

4581 For d6 turns target's gains a bloodhound's 01factory acuity http://centralia.aquest.com/downloads/NLRMEv12.pdf

4582 For some reason, the target doesn't think steel can hurt him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4583 Foul-smelling foam 00zes from target's ears while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

4584 Fruits and vegetables rot more rapidly in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4585 Goblins and kob01ds are invisible to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4586 gold becomes invisible to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4587 gold burns target's skin like a blowtorch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4588 gold tarnishes at the target's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4589 G01ems become invisible to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4590 Grass grows on the palms of target's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

4591 Grass sprouts from target's next 50 f00tprints http://centralia.aquest.com/downloads/NLRMEv12.pdf

4592 Gust of Wind blows from target's mouth when he tries to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

4593 Half of target's body is Slowed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4594 Half of target's body wishes to go in the opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

4595 Half of target's body randomly teleports; Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

4596 Half of target's body turns invisible for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4597 Half of target's body turns to sodium, the other 1/2 turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

4598 Half(left or right) of target's f00tprints disappear http://centralia.aquest.com/downloads/NLRMEv12.pdf

4599 Half-either front or back-of target's clothing is invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4600 Healing efforts have a 20% to inflict damage on target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4601 Hysterical laughter echoes from above when target says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4602 If anyone should ask, target's favorite food is carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4603 If struck, target resonates like a h0110w bronze statue http://centralia.aquest.com/downloads/NLRMEv12.pdf

4604 If struck, target seems to shatter and reassemble quickly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4605 If struck, target thumps like an empty barrel http://centralia.aquest.com/downloads/NLRMEv12.pdf

4606 If struck, target wobbles as though made of rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

4607 If struck, target yells "Timber" and falls over http://centralia.aquest.com/downloads/NLRMEv12.pdf

4608 If target finds a bag of h01ding, he climbs into it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4609 If target is slain, his killer adopts his alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4610 If target is slain, his killer ages one year each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

4611 If target is slain, his killer has visions of the afterlife http://centralia.aquest.com/downloads/NLRMEv12.pdf

4612 If target is slain, his killer is Healed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4613 If target is slain, his killer is stricken mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

4614 If target is slain, his killer is stripped of weapons and armor http://centralia.aquest.com/downloads/NLRMEv12.pdf

4615 If target is slain, his killer is struck down by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

4616 If target is slain, his killer must attempt to resurrect him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4617 If target is slain, his killer must bury him honorably http://centralia.aquest.com/downloads/NLRMEv12.pdf

4618 If target is slain, his killer must Save vs. Death or also die http://centralia.aquest.com/downloads/NLRMEv12.pdf

4619 If target is slain, his killer p01ymorphs randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4620 Images of target stand in his f00tprints for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4621 Immediate area around target always seems slightly blurry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4622 Immediate area around target always seems slightly brighter http://centralia.aquest.com/downloads/NLRMEv12.pdf

4623 Immediate area around target always seems slightly colder http://centralia.aquest.com/downloads/NLRMEv12.pdf

4624 Immediate area around target always seems slightly darker http://centralia.aquest.com/downloads/NLRMEv12.pdf

4625 Immediate area around target always seems slightly warmer http://centralia.aquest.com/downloads/NLRMEv12.pdf

4626 Immediate area around target smells slightly of brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4627 In times of need, target can get nourishment from topsoil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4628 Inanimate objects are easily misplaced in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4629 Inanimate objects fall from shelves in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4630 Inanimate objects rattle slightly when the target passes by http://centralia.aquest.com/downloads/NLRMEv12.pdf

4631 Inanimate objects seem slightly warmer in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4632 Intelligent weapons become stupid while the target wields them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4633 Intelligent weapons hate the target on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4634 Intelligent weapons refuse to speak in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4635 Invisible bells ring in the air when the target's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

4636 Jewelry burns the target like fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4637 Last creature killed by target is reanimated and hunts target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4638 Last spell used by target returns to strike him next round http://centralia.aquest.com/downloads/NLRMEv12.pdf

4639 Leaves and twigs whirl about target like a cyclone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4640 Left half of target's body ages at 5X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4641 Left half of target's body gains +2 Strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

4642 Left half of target's body shrinks by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

4643 Light shines from the back of target's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

4644 Lightning B01t sh00ts toward target, normal Save applies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4645 Lightning strikes target (6d6 HP) next time he kills something http://centralia.aquest.com/downloads/NLRMEv12.pdf

4646 Liquids effervesce in the target's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

4647 Liquids turn opaque in the target's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

4648 Living creatures appear blurry and indistinct to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4649 Loud noises cause target to bleed from the ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

4650 Magic Mouth appears on target's back, shouting obscenities http://centralia.aquest.com/downloads/NLRMEv12.pdf

4651 Magical healing efforts cause target's age to fluctuate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4652 Magical healing efforts cause target's sex to change http://centralia.aquest.com/downloads/NLRMEv12.pdf

4653 Magical healing efforts work but cause great pain to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4654 Milk pours from target's nose whenever he laughs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4655 Milk, cream, and butter spoil in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

4656 Money looks counterfeit while in the target's hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

4657 Moss and fungus grow in the target's back http://centralia.aquest.com/downloads/NLRMEv12.pdf

4658 Mournful chanting fills the air when the target speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4659 Nearest child claims the target as its parent http://centralia.aquest.com/downloads/NLRMEv12.pdf

4660 Nearest church accuses target of robbing the p00r box http://centralia.aquest.com/downloads/NLRMEv12.pdf

4661 Nearest dragon claims target as its familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

4662 Nearest Druid thinks target willingly started a forest fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4663 Nearest fire animates as an Elemental obedient to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4664 Nearest frog turns into a human (attributesIalignment random) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4665 Nearest Lich is teleported to within 120' of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4666 Nearest person of opposite sex tries to kill the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4667 Nearest scarecrow becomes animate and hunts target relentlessly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4668 Nearest tree imprisons target within its trunk http://centralia.aquest.com/downloads/NLRMEv12.pdf

4669 Necromantic magic doesn't work on target for one year http://centralia.aquest.com/downloads/NLRMEv12.pdf

4670 Next 10 lbs. of food touched by target turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4671 Next 1d10 spells used by target have their effects reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4672 Next 1d100 pounds of ice touched by target turn to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4673 Next 25 gallons of water touched by target become acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

4674 Next 25 gallons of water touched by target become blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4675 Next 25 gallons of water touched by target become Dwarven ale http://centralia.aquest.com/downloads/NLRMEv12.pdf

4676 Next 25 gallons of water touched by target become Elven wine http://centralia.aquest.com/downloads/NLRMEv12.pdf

4677 Next 25 gallons of water touched by target become fuel oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4678 Next 25 gallons of water touched by target become Gnome mead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4679 Next 25 gallons of water touched by target become H20 elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4680 Next 25 gallons of water touched by target become Halfling beer http://centralia.aquest.com/downloads/NLRMEv12.pdf

4681 Next 25 gallons of water touched by target become Liquid Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4682 Next 25 gallons of water touched by target become magma http://centralia.aquest.com/downloads/NLRMEv12.pdf

4683 Next 25 gallons of water touched by target become mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4684 Next 25 gallons of water touched by target become m01ten lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

4685 Next 25 gallons of water touched by target become nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf

4686 Next 25 gallons of water touched by target become Orc bathwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

4687 Next 25 gallons of water touched by target become wet cement http://centralia.aquest.com/downloads/NLRMEv12.pdf

4688 Next 25 gallons of water touched by target evaporate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4689 Next 2d4 spells used by target automatically fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

4690 Next ally touched by target Blinks for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

4691 Next ally touched by target burst into illusionary flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

4692 Next ally touched by target does not require sleep for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4693 Next ally touched by target drops to 1 Hit Point http://centralia.aquest.com/downloads/NLRMEv12.pdf

4694 Next ally touched by target falls unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

4695 Next ally touched by target flies into a 2 turn berserker fury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4696 Next ally touched by target forgets who target is http://centralia.aquest.com/downloads/NLRMEv12.pdf

4697 Next ally touched by target is Healed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4698 Next ally touched by target is surrounded by a swarm of hornets http://centralia.aquest.com/downloads/NLRMEv12.pdf

4699 Next ally touched by target levitates for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4700 Next ally touched by target steals his memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

4701 Next ally touched by target triggers all his memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

4702 Next attempt at teleportation sends target to Astral Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4703 Next attempt at teleportation sends target to current location http://centralia.aquest.com/downloads/NLRMEv12.pdf

4704 Next beneficial enchantment by target acts as equivalent curse http://centralia.aquest.com/downloads/NLRMEv12.pdf

4705 Next boat or ship seen by target sinks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4706 Next breath exhaled by target becomes free willed Air Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4707 Next creature slain by target resurrects as his ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

4708 Next creature slain by target resurrects with double hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

4709 Next creature target touches absorbs damage done by target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4710 Next creature target touches absorbs damage done to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4711 Next creature target touches adopts target's physical form http://centralia.aquest.com/downloads/NLRMEv12.pdf

4712 Next creature target touches cannot thereafter by harmed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4713 Next creature target touches cannot thereafter harm him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4714 Next creature touched by target dies instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4715 Next creature touched by target explodes; reforms in d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4716 Next creature touched by target flies into a berserker rage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4717 Next creature touched by target randomly changes alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4718 Next creature touched by target Saves vs Death or turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

4719 Next Curse placed on target acts as equivalent beneficial charm http://centralia.aquest.com/downloads/NLRMEv12.pdf

4720 Next Curse placed upon target has no effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

4721 Next d00rway passed through by target becomes a Gate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4722 Next fire set by target acts as a brazier of sleep smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

4723 Next fire set by target acts as a gate to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

4724 Next fire set by target affects any near as Potion of Delusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4725 Next fire set by target appears 10 times larger, but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

4726 Next fire set by target appears 10 times smaller, but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

4727 Next fire set by target becomes free-willed fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4728 Next fire set by target boils any water carried by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4729 Next fire set by target burns 10 times hotter http://centralia.aquest.com/downloads/NLRMEv12.pdf

4730 Next fire set by target burns a 10 yard crater into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

4731 Next fire set by target burns in a corkscrew shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

4732 Next fire set by target burns in a cube http://centralia.aquest.com/downloads/NLRMEv12.pdf

4733 Next fire set by target burns in a sphere http://centralia.aquest.com/downloads/NLRMEv12.pdf

4734 Next fire set by target burns in an inverted cone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4735 Next fire set by target burns in the shape of his initials http://centralia.aquest.com/downloads/NLRMEv12.pdf

4736 Next fire set by target burns only in two dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

4737 Next fire set by target can be seen for 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf

4738 Next fire set by target cannot be extinguished normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

4739 Next fire set by target causes a fountain to well up beneath it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4740 Next fire set by target covers all who view it with black ash http://centralia.aquest.com/downloads/NLRMEv12.pdf

4741 Next fire set by target detonates as a 3 die Fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

4742 Next fire set by target duplicates his personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

4743 Next fire set by target flies into the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

4744 Next fire set by target f0110ws target wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4745 Next fire set by target gives no light (normal or infra-visual) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4746 Next fire set by target has sentience; won't want to be put out http://centralia.aquest.com/downloads/NLRMEv12.pdf

4747 Next fire set by target ignites all water within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

4748 Next fire set by target ignites his clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4749 Next fire set by target makes all who view it itch vi01ently http://centralia.aquest.com/downloads/NLRMEv12.pdf

4750 Next fire set by target plays entertaining music while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4751 Next fire set by target provides heat for him but no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf

4752 Next fire set by target provides no heat for him, only others http://centralia.aquest.com/downloads/NLRMEv12.pdf

4753 Next fire set by target puts the scent of blood in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4754 Next fire set by target puts the scent of brimstone in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4755 Next fire set by target puts the scent of burnt skin in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4756 Next fire set by target puts the scent of decay in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4757 next fire set by target puts the scent of fresh meat in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4758 next fire set by target puts the scent of jasmine in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4759 next fire set by target puts the scent of m01d in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4760 next fire set by target puts the scent of skunk in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4761 next fire set by target radiates c01d instead of heat http://centralia.aquest.com/downloads/NLRMEv12.pdf

4762 Next fire set by target radiates darkness instead of light http://centralia.aquest.com/downloads/NLRMEv12.pdf

4763 Next fire set by target rages out of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4764 Next fire set by target rises and runs away; burns nothing else http://centralia.aquest.com/downloads/NLRMEv12.pdf

4765 Next fire set by target scorches the earth in a 100 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

4766 Next fire set by target shrieks like a Shrieker while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4767 Next fire set by target sings like a robin while it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4768 Next fire set by target snuffs his sense of smell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4769 Next fire set by target snuffs oxygen in a 20 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

4770 Next fire set by target sounds like distant, whispering voices http://centralia.aquest.com/downloads/NLRMEv12.pdf

4771 Next fire set by target speaks insults to the him as it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4772 Next fire set by target summons hostile air elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

4773 Next fire set by target throws heat in only one direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

4774 Next fire set by target turns to iron after three turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4775 Next fire set by target wafts its smoke to f0110w him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4776 Next fire set by target wails like a banshee for one round http://centralia.aquest.com/downloads/NLRMEv12.pdf

4777 Next fire set by target warms only those facing away from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4778 Next fire set by target whispers horrible things to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4779 Next fire set by target will not ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf

4780 Next full pound of pepper touched by target becomes gunpowder http://centralia.aquest.com/downloads/NLRMEv12.pdf

4781 Next illusion seen by target becomes free-willed and real http://centralia.aquest.com/downloads/NLRMEv12.pdf

4782 Next Lich seen by target is restored to life (might be angry) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4783 Next magical blade touched by target becomes nonmagical http://centralia.aquest.com/downloads/NLRMEv12.pdf

4784 Next meal prepared by target acts as a potion of extra healing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4785 Next meal prepared by target acts as a random-effect potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

4786 Next meal prepared by target acts as a random-strength poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

4787 Next meal prepared by target animates and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4788 Next meal prepared by target appears to radiate evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

4789 Next meal prepared by target attempts to eat him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4790 Next meal prepared by target causes mysterious hallucinations http://centralia.aquest.com/downloads/NLRMEv12.pdf

4791 Next meal prepared by target causes vi01ent nausea http://centralia.aquest.com/downloads/NLRMEv12.pdf

4792 Next meal prepared by target consumes and digests itself http://centralia.aquest.com/downloads/NLRMEv12.pdf

4793 Next meal prepared by target depletes a like nutritional amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

4794 Next meal prepared by target explodes as 3HD fireball when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

4795 Next meal prepared by target freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

4796 Next meal prepared by target groans like a banshee for 1 round http://centralia.aquest.com/downloads/NLRMEv12.pdf

4797 Next meal prepared by target has no taste whatsoever http://centralia.aquest.com/downloads/NLRMEv12.pdf

4798 Next meal prepared by target induces vegetarianism http://centralia.aquest.com/downloads/NLRMEv12.pdf

4799 Next meal prepared by target is covered in sores and boils http://centralia.aquest.com/downloads/NLRMEv12.pdf

4800 Next meal prepared by target is pristine and beautiful http://centralia.aquest.com/downloads/NLRMEv12.pdf

4801 Next meal prepared by target is scabrous and infected http://centralia.aquest.com/downloads/NLRMEv12.pdf

4802 Next meal prepared by target is toxic to anyone but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4803 Next meal prepared by target is toxic to him but no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf

4804 Next meal prepared by target levitates 10+d20 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4805 Next meal prepared by target melts http://centralia.aquest.com/downloads/NLRMEv12.pdf

4806 Next meal prepared by target provides nutrition for two weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4807 Next meal prepared by target resurrects and flees http://centralia.aquest.com/downloads/NLRMEv12.pdf

4808 Next meal prepared by target screams when cut or bitten http://centralia.aquest.com/downloads/NLRMEv12.pdf

4809 Next meal prepared by target sprouts cactus quills http://centralia.aquest.com/downloads/NLRMEv12.pdf

4810 Next meal prepared by target sprouts hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

4811 Next meal prepared by target stays raw; cannot be cooked by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4812 Next meal prepared by target tastes bad but gives 3X nutrition http://centralia.aquest.com/downloads/NLRMEv12.pdf

4813 Next meal prepared by target tastes better than anything else http://centralia.aquest.com/downloads/NLRMEv12.pdf

4814 Next meal prepared by target tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4815 Next meal prepared by target tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4816 Next meal prepared by target tastes like brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4817 Next meal prepared by target tastes like chicken http://centralia.aquest.com/downloads/NLRMEv12.pdf

4818 Next meal prepared by target tastes like demihuman flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

4819 Next meal prepared by target tastes like honey http://centralia.aquest.com/downloads/NLRMEv12.pdf

4820 Next meal prepared by target tastes like iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

4821 Next meal prepared by target tastes like liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

4822 Next meal prepared by target tastes like liver http://centralia.aquest.com/downloads/NLRMEv12.pdf

4823 Next meal prepared by target tastes like the last meal he ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

4824 Next meal prepared by target turns to already-digested matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

4825 Next meal prepared by target turns to blood-red snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4826 Next meal prepared by target turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4827 Next meal prepared by target turns to fat and gristle http://centralia.aquest.com/downloads/NLRMEv12.pdf

4828 Next meal prepared by target turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

4829 Next meal prepared by target turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4830 Next meal prepared by target turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

4831 Next meal prepared by target turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

4832 Next meal prepared by target turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

4833 Next meal prepared by target turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

4834 Next mirror target passes acts as a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

4835 Next mirror target passes becomes a gate to another plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4836 Next mirror target passes shatters; may appear to be an omen http://centralia.aquest.com/downloads/NLRMEv12.pdf

4837 Next nonmagical blade touching by target is blunted http://centralia.aquest.com/downloads/NLRMEv12.pdf

4838 Next nonmagical blade touching target becomes magical http://centralia.aquest.com/downloads/NLRMEv12.pdf

4839 Next 00ze or slime seen by target turns to choc01ate pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

4840 Next person met for the first time by the target hates him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4841 Next pond target enters becomes a 16HD water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

4842 Next pond target enters becomes a gate to Elemental water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4843 Next pond target enters becomes Sweet Water (for 10 turns) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4844 Next pond target enters draws him to the bottom http://centralia.aquest.com/downloads/NLRMEv12.pdf

4845 Next pond target enters endows him with water breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4846 Next pond target enters evaporates instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4847 Next pond target enters freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

4848 Next pond target enters grants him water-only breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4849 Next pond target enters transports him to Elemental water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4850 Next pond target enters turns him to water (Save vs Death) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4851 Next pond target enters turns to glass for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4852 Next pond target enters turns to mud in 20d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4853 Next pond target enters vanishes; returns in d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4854 Next pond target enters whirls in a spiral until he exits http://centralia.aquest.com/downloads/NLRMEv12.pdf

4855 Next profanity spoken by target becomes a vile, living entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

4856 Next spell used by target returns to strike him in d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4857 Next summoning spell employed near target summons 1d4 skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4858 Next time target nears a lake, he believes he can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf

4859 Next time target stands atop a mountain, he believes he can fly http://centralia.aquest.com/downloads/NLRMEv12.pdf

4860 Next Undead seen by target is target's servant for d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

4861 Next undead that touches the target is instantly destroyed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4862 Next weapon target wields becomes razor keen http://centralia.aquest.com/downloads/NLRMEv12.pdf

4863 Next weapon target wields cannot be dropped at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

4864 Next weapon target wields gains a +1 enchantment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4865 Next weapon target wields grants him proficiency with it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4866 Next weapon target wields inflicts equal damage on foe and him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4867 Next weapon target wields loses +1 enchantment (-1 possible) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4868 Next weapon target wields makes him attack an ally (d20 rnds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4869 Next weapon target wields makes him attack himself(d10 rnds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4870 Next weapon target wields sends him into a 2 turn berserk fury http://centralia.aquest.com/downloads/NLRMEv12.pdf

4871 Next weapon target wields strips his proficiency with it http://centralia.aquest.com/downloads/NLRMEv12.pdf

4872 Next weapon target wields vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4873 Next wooden object target touches gains life and starts to grow http://centralia.aquest.com/downloads/NLRMEv12.pdf

4874 No effect, but target is sure something awful will happen http://centralia.aquest.com/downloads/NLRMEv12.pdf

4875 No nonmagical fire can be ignited within 10 yards of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4876 No one can sleep within 10 yards of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4877 No one takes target seriously for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

4878 N00dles tumble from target's nostrils http://centralia.aquest.com/downloads/NLRMEv12.pdf

4879 Nothing in target's home is familiar to him anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

4880 Oak tree sprouts beneath target; carries him 60' into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

4881 Ominous thunder rumbles overhead when target says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4882 One of target's arms turns to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

4883 One of target's eyes perceives things to be upside-down http://centralia.aquest.com/downloads/NLRMEv12.pdf

4884 One of target's teeth doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

4885 One of target's arms is doubled in length, the other is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

4886 One of target's arms tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4887 One of target's dimensions (height, breadth, depth) is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

4888 One of target's dimensions (height, breadth, depth) is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

4889 One of target's eyes becomes a Lens of minute Seeing http://centralia.aquest.com/downloads/NLRMEv12.pdf

4890 One of target's feet enlarges to his full height http://centralia.aquest.com/downloads/NLRMEv12.pdf

4891 One of target's limbs (random) doubles in length http://centralia.aquest.com/downloads/NLRMEv12.pdf

4892 One of target's limbs turns invisible for 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

4893 One of target's possessions turns out to be a priceless antique http://centralia.aquest.com/downloads/NLRMEv12.pdf

4894 One of target's possessions turns out to be a st01en artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

4895 One plant within 60' of target becomes a shambling Mound http://centralia.aquest.com/downloads/NLRMEv12.pdf

4896 Oxygen becomes vi01ently toxic to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4897 Pack animals shrug off their loads when the target is nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

4898 Pack animals strike up conversations with the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4899 People tend to react to target like he just committed murder http://centralia.aquest.com/downloads/NLRMEv12.pdf

4900 Pigeons react to target as if he were a statue http://centralia.aquest.com/downloads/NLRMEv12.pdf

4901 Pigeons react to target as if he were coated by breadcrumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

4902 Plant become sickly at the target's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4903 Putrid meat is restored by the target's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4904 Rain causes the target to panic http://centralia.aquest.com/downloads/NLRMEv12.pdf

4905 Random ally's consciousness is pushed into the target's body http://centralia.aquest.com/downloads/NLRMEv12.pdf

4906 Random creature within 60' of target and target exchange bodies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4907 Random enemy turns invisible for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

4908 Random facial feature of target becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4909 Random limb of target is Withered as cleric spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4910 Random limb of target turns to steam for d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4911 Random object within 30' of target mimics target's personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

4912 Random object within 60' of target becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

4913 Raw meat becomes putrid at the target's touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

4914 Rust monster appears in front of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4915 Shadow of target radiates light in target's shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

4916 Shoes and boots will not stay on the target's feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4917 Small animals cavort and prance at the target's feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4918 Smoke pours from target's nose while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

4919 Snakes seem to squirm within target's flesh when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4920 Soft surfaces feel hard and rigid to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4921 Some common smell acts as a diuretic to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4922 Some common smell acts as an aphrodisiac to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4923 Some common smell brings tears to target's eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

4924 Some common smell causes target to fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

4925 Some common smell is nauseating to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4926 Some common smell is terrifying to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4927 Some common smell is tranquilizing to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4928 Some common smell makes the target break into song http://centralia.aquest.com/downloads/NLRMEv12.pdf

4929 Some common smell makes the target fly into a berserker rage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4930 Some common smell makes the target want to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

4931 Some common smell makes the target weep uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

4932 Some godIgoddess of Love becomes infatuated with the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4933 Some nearby cult thinks it must sacrifice the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4934 Someone just insulted the target, but he's not sure who http://centralia.aquest.com/downloads/NLRMEv12.pdf

4935 Speaking the target's name renders animals unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

4936 Spectacular lightning flares overhead when target says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4937 Spell causes target to suffer amnesia as well as its normal effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

4938 Spell consumes target's body as its material component http://centralia.aquest.com/downloads/NLRMEv12.pdf

4939 Spell delayed until target speaks his name, then it strikes him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4940 Spell duration lasts until target dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

4941 Spell effect is reversed and strikes random ally of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4942 Spell effect is reversed and strikes target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4943 Spell effect occurs as another spell known to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4944 Spell effect ricochets off target and strikes random object http://centralia.aquest.com/downloads/NLRMEv12.pdf

4945 Spell strikes the next creature that attacks the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4946 Spell undersh00ts the mark and hits creature behind caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

4947 Statues animate and speak to target while he touches them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4948 Steam rolls from the target's skin when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

4949 Stinking Cloud centers on target http://centralia.aquest.com/downloads/NLRMEv12.pdf

4950 Streams and rivers seem to be blood-red as target crosses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4951 Streams and rivers seem to flow uphill when target crosses them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4952 Target "gets" jokes an hour after he hears them http://centralia.aquest.com/downloads/NLRMEv12.pdf

4953 Target absorbs all damage caused by next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4954 Target absorbs all damage inflicted by target and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

4955 Target absorbs all damage inflicted on caster in next turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

4956 Target absorbs all damage inflicted on next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4957 Target absorbs damage as though he just fell d100 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

4958 Target absorbs one level or hit die from next being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4959 Target absorbs spell effect and can discharge it at will (once) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4960 Target accuses random ally of joining foe's party http://centralia.aquest.com/downloads/NLRMEv12.pdf

4961 Target acknowledges no one's authority http://centralia.aquest.com/downloads/NLRMEv12.pdf

4962 Target acquires a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

4963 Target acquires his weapon's personality (i.e., perhaps none) http://centralia.aquest.com/downloads/NLRMEv12.pdf

4964 Target acquires Mummy Rot after next 10 HP of fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

4965 Target acquires the deed to a castle in a far-off land http://centralia.aquest.com/downloads/NLRMEv12.pdf

4966 Target acquires the deed to a castle on another plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

4967 Target activates Watery Double in next p001 of water he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf

4968 Target adds 1 to one attribute but loses 2 from another http://centralia.aquest.com/downloads/NLRMEv12.pdf

4969 Target adheres to next creature he touches for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

4970 Target administers Shocking Grasp to next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4971 Target adopts caster's alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

4972 Target adopts cute names for various parts of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

4973 Target adopts physical form of next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4974 Target adopts the alignment of each creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

4975 Target affected as by a potion of super-heroism http://centralia.aquest.com/downloads/NLRMEv12.pdf

4976 Target affected by a Command each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4977 Target affected by a Symb01 of Fear each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4978 Target affected by Lifepr00f; life is in random item he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

4979 Target affected by Power Word, Silence when he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4980 Target affected by Shocking Grasp each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4981 Target affected by Sleep, as spell, whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

4982 Target ages 1 year every time he's hit by a spell-like effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

4983 Target ages 1 year for each round spent in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

4984 Target ages 1000 years over the course of the next turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

4985 Target ages at 10X normal rate while at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

4986 Target ages halfway to his maximum life expectancy http://centralia.aquest.com/downloads/NLRMEv12.pdf

4987 Target ages one year for every Hit Point he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

4988 Target always answers yes-or-no questions truthfully http://centralia.aquest.com/downloads/NLRMEv12.pdf

4989 Target always appears to lie when checked by Detect Lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

4990 Target always appears to speak truth when checked by Detect Lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

4991 Target always assumes people will react positively to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

4992 Target always fails all Saving Throws till rolling a natural 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4993 Target always feels like he is being watched http://centralia.aquest.com/downloads/NLRMEv12.pdf

4994 Target always has Initiative except on a 1, when he's last http://centralia.aquest.com/downloads/NLRMEv12.pdf

4995 Target always loses Initiative except on a 10, when he's first http://centralia.aquest.com/downloads/NLRMEv12.pdf

4996 Target always makes all Saving Throws till rolling a natural 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

4997 Target always screws up when precise timing is needed http://centralia.aquest.com/downloads/NLRMEv12.pdf

4998 Target always tells truth; lies and prevarications impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

4999 Target and allies all randomly exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5000 Target and allies are teleported d6 miles in random direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

Surges 5000 - 10000

5001 Target and allies are Turned as Undead for d6 rounds each http://centralia.aquest.com/downloads/NLRMEv12.pdf

5002 Target and allies cannot harm caster or allies for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5003 Target and allies lose 1/2 their hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5004 Target and allies regain 1/2 their hit points lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

5005 Target and ally swap personae; ally thinks he is the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

5006 Target and alternate Prime Material counterpart exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5007 Target and caster exchange eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5008 Target and familiar exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5009 Target and familiar exchange species http://centralia.aquest.com/downloads/NLRMEv12.pdf

5010 Target and his entire family are stricken sterile http://centralia.aquest.com/downloads/NLRMEv12.pdf

5011 Target and his possessions are sheathed in aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf

5012 Target and nearest eagle exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5013 Target and nearest earth elemental exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5014 Target and nearest entombed corpse exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5015 Target and nearest Lich exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5016 Target and nearest merman exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5017 Target and nearest mummy exchange clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5018 Target and nearest person of Noble status exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5019 Target and nearest sacrificial virgin exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5020 Target and nearest statue exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5021 Target and nearest trapped genie exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

5022 Target and nearest tree exchange reflections http://centralia.aquest.com/downloads/NLRMEv12.pdf

5023 Target and nearest vampire exchange places at dawn tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5024 Target and random ally exchange heads but retain personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf

5025 Target announces his presence before entering a dark room http://centralia.aquest.com/downloads/NLRMEv12.pdf

5026 Target answers every question twice http://centralia.aquest.com/downloads/NLRMEv12.pdf

5027 Target answers questions by starting "Back in my day..." http://centralia.aquest.com/downloads/NLRMEv12.pdf

5028 Target ap010gizes to everyone he injures http://centralia.aquest.com/downloads/NLRMEv12.pdf

5029 Target appears as beautiful as a nymph while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

5030 Target appears as member of the same race as whoever views him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5031 Target appears deformed or hideously ugly in sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5032 Target appears horribly repulsive when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5033 Target appears menacing and aggressive for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5034 Target appears obese when seen in profile http://centralia.aquest.com/downloads/NLRMEv12.pdf

5035 Target appears painfully beautiful when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5036 Target appears paper-thin while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5037 Target appears slightly blurry whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5038 Target appears to be a wooden statue while sleeping http://centralia.aquest.com/downloads/NLRMEv12.pdf

5039 Target appears to be afflicted with some infectious disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

5040 Target appears to be black and white http://centralia.aquest.com/downloads/NLRMEv12.pdf

5041 Target appears to be invisible when seen head-on http://centralia.aquest.com/downloads/NLRMEv12.pdf

5042 Target appears to be levitating upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

5043 Target appears to be made of glass while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

5044 Target appears to be made of rock and mud while sleeping http://centralia.aquest.com/downloads/NLRMEv12.pdf

5045 Target appears to be naked while fully clothed and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

5046 Target appears to be of opposite gender when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5047 Target appears to be standing beside himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5048 Target appears to be standing three feet to his right http://centralia.aquest.com/downloads/NLRMEv12.pdf

5049 Target appears to be the worst enemy of anyone viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5050 Target appears to blaze like a bonfire when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5051 Target appears to burst into flame but is Invisible (improved) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5052 Target appears to decay rapidly in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5053 Target appears to explode whenever he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5054 Target appears to lack all blood and soft tissue when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5055 Target appears twenty pounds heavier than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf

5056 Target appears twenty pounds lighter than he actually is http://centralia.aquest.com/downloads/NLRMEv12.pdf

5057 Target appears unspeakably beautiful while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

5058 Target appears, with knife in hand, behind the nearest king http://centralia.aquest.com/downloads/NLRMEv12.pdf

5059 Target assumes the aircraft "crash position" http://centralia.aquest.com/downloads/NLRMEv12.pdf

5060 Target attacks himself with his own weapon for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5061 Target attracts all Undead within 1 mile of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5062 Target attracts lightning and electricity (Save at 1/2) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5063 Target attracts maggots, lice, and rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5064 Target attracts moths like a flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

5065 Target attracts moths like a flame whenever he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5066 Target attracts the attention of a random tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf

5067 Target attracts the attention of the nearest Great Wyrm http://centralia.aquest.com/downloads/NLRMEv12.pdf

5068 Target attracts vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

5069 Target automatically absorbs equal damage from any he damages http://centralia.aquest.com/downloads/NLRMEv12.pdf

5070 Target automatically disbelieves illusions for next d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5071 Target automatically fails his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

5072 Target automatically fails his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

5073 Target automatically inflicts equal damage on any harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5074 Target automatically knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

5075 Target automatically passes his next d6 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

5076 Target automatically succeeds his next d10 Saving Throws http://centralia.aquest.com/downloads/NLRMEv12.pdf

5077 Target automatically takes double damage from physical attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5078 Target barks like a dog but thinks he's speaking normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

5079 Target barks like a dog in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5080 Target bears scars as though once riddled by gunfire http://centralia.aquest.com/downloads/NLRMEv12.pdf

5081 Target bears scars of unspeakable torture http://centralia.aquest.com/downloads/NLRMEv12.pdf

5082 Target becomes a lightning rod for 1d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5083 Target becomes a missile attractor, as shield http://centralia.aquest.com/downloads/NLRMEv12.pdf

5084 Target becomes a Thought Broadcaster for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

5085 Target becomes a turkey under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5086 Target becomes able to communicate with Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

5087 Target becomes actively suicidal; seeks his death at any cost http://centralia.aquest.com/downloads/NLRMEv12.pdf

5088 Target becomes afflicted with Mummy Rot http://centralia.aquest.com/downloads/NLRMEv12.pdf

5089 Target becomes aluminum; is lightweight but immobile http://centralia.aquest.com/downloads/NLRMEv12.pdf

5090 Target becomes an ambulatory oak of same size, shape and AC http://centralia.aquest.com/downloads/NLRMEv12.pdf

5091 Target becomes an Illusion, unable to cause harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

5092 Target becomes bonded with a tree like a dryad http://centralia.aquest.com/downloads/NLRMEv12.pdf

5093 Target becomes caster's personal slave for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5094 Target becomes dormant under both a full and a new Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5095 Target becomes extraordinarily stingy with his money http://centralia.aquest.com/downloads/NLRMEv12.pdf

5096 Target becomes fascinated by symb01s of death http://centralia.aquest.com/downloads/NLRMEv12.pdf

5097 Target becomes flat like parchment while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

5098 Target becomes flatulent in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5099 Target becomes forgetful; must pass INT checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

5100 Target becomes homesick for some place he's never been http://centralia.aquest.com/downloads/NLRMEv12.pdf

5101 Target becomes hot-tempered in the presence of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

5102 Target becomes immune to a random attack form http://centralia.aquest.com/downloads/NLRMEv12.pdf

5103 Target becomes immune to Level Draining http://centralia.aquest.com/downloads/NLRMEv12.pdf

5104 Target becomes immune to natural diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf

5105 Target becomes immune to the effects of c01d for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5106 Target becomes immune to the effects of c01d for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5107 Target becomes inebriated http://centralia.aquest.com/downloads/NLRMEv12.pdf

5108 Target becomes inhumanly beautiful when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

5109 Target becomes intensely afraid of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5110 Target becomes intensely weight-conscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

5111 Target becomes invisible to avians http://centralia.aquest.com/downloads/NLRMEv12.pdf

5112 Target becomes invisible to g01ems http://centralia.aquest.com/downloads/NLRMEv12.pdf

5113 Target becomes invisible when reduced to 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5114 Target becomes invisible; only his reflection can be seen http://centralia.aquest.com/downloads/NLRMEv12.pdf

5115 Target becomes jealous of anyone taller than he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

5116 Target becomes lost at crossroads unless directed by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

5117 Target becomes magic-obsessed; uses magic whenever possible http://centralia.aquest.com/downloads/NLRMEv12.pdf

5118 Target becomes magnetized; attracts all iron with d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5119 Target becomes morbidly fascinated with his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf

5120 Target becomes mute for d12 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

5121 Target becomes nostalgic for the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf

5122 Target becomes permanently invisible; clothing he wears is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

5123 Target becomes ravenously hungry after being struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5124 Target becomes ravenously hungry and must eat or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf

5125 Target becomes ravenously hungry when he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5126 Target becomes striped like a candy cane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5127 Target becomes striped like a zebra http://centralia.aquest.com/downloads/NLRMEv12.pdf

5128 Target becomes stupendously incontinent http://centralia.aquest.com/downloads/NLRMEv12.pdf

5129 Target becomes suspicious of anyone offering food to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5130 Target becomes translucent for d4 hours (remains s01id) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5131 Target becomes transparent like glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

5132 Target becomes transparent like water, rippling as he moves http://centralia.aquest.com/downloads/NLRMEv12.pdf

5133 Target becomes unable to see any living or undead creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

5134 Target becomes uncertain; must pass WIS checks or castings fail http://centralia.aquest.com/downloads/NLRMEv12.pdf

5135 Target becomes Undead (if Undead, target's life is restored) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5136 Target becomes very aware of time's passage and is bored stiff http://centralia.aquest.com/downloads/NLRMEv12.pdf

5137 Target becomes vi01ently ill if he consumes alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf

5138 Target begins remembering things that never actually happened http://centralia.aquest.com/downloads/NLRMEv12.pdf

5139 Target begins tap-dancing loudly whenever stealth is required http://centralia.aquest.com/downloads/NLRMEv12.pdf

5140 Target begins to age at a rate of one year per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf

5141 Target begins to horde water for no apparent reason http://centralia.aquest.com/downloads/NLRMEv12.pdf

5142 Target begins to 100k more and more like a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf

5143 Target begins to wonder aloud what human flesh tastes like http://centralia.aquest.com/downloads/NLRMEv12.pdf

5144 Target believes all of his allies to be doppelgangers http://centralia.aquest.com/downloads/NLRMEv12.pdf

5145 Target believes allies to be extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5146 Target believes any injuries he has to be illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

5147 Target believes any lie t01d by someone of the opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

5148 Target believes as literal truth the next sentence he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5149 Target believes everyone else is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5150 Target believes foes in the area are extensions of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5151 Target believes he has been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5152 Target believes he has forgotten something but actually has not http://centralia.aquest.com/downloads/NLRMEv12.pdf

5153 Target believes he has just spoken with his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5154 Target believes he has remembered something but really has not http://centralia.aquest.com/downloads/NLRMEv12.pdf

5155 Target believes he is from a random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5156 Target believes he is insane but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

5157 Target believes he is on a random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5158 Target believes himself to be a doppleganger http://centralia.aquest.com/downloads/NLRMEv12.pdf

5159 Target believes himself to be an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5160 Target believes random ally or party member to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5161 Target believes random deity to be a party member or ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

5162 Target believes the next lie he hears is irrefutable truth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5163 Target believes the previous d20 days to be a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf

5164 Target bestows his alignment upon each creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5165 Target blacks out whenever he hears his name (1 round) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5166 Target blames all his failures on the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf

5167 Target blames his failures on his upbringing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5168 Target blasphemes the god of the nearest paladin http://centralia.aquest.com/downloads/NLRMEv12.pdf

5169 Target blasts a d10 yard radius crater in the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

5170 Target bleeds from the eyes whenever he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5171 Target bleeds harmlessly from his nose for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5172 Target Blinks (as spell) 1 round for each HP of damage he takes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5173 Target Blinks (as spell) whenever he blinks his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5174 Target Blinks while awake for the rest of his life http://centralia.aquest.com/downloads/NLRMEv12.pdf

5175 Target body (except head, hands, and feet) becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

5176 Target brays like a donkey in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5177 Target brays like a donkey instead of laughing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5178 Target breaks into song whenever he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf

5179 Target breaks into song whenever struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5180 Target burned for 2d10 HP by next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5181 Target burns next creature he touches for d10 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

5182 Target bursts into heatless flame for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5183 Target bursts into illusionary flame whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5184 Target bursts into tears when he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

5185 Target cackles like a Bone G01em for d4 rounds; no other action http://centralia.aquest.com/downloads/NLRMEv12.pdf

5186 Target can Affect Normal Fires at will for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5187 Target can always sense the direction of his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

5188 Target can appear enormously fat at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5189 Target can appear to be 100 years older at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5190 Target can appear to be any age he wishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5191 Target can assume a second form at will (must be of same race) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5192 Target can assume gaseous form at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5193 Target can assume the form of the caster for 1 turn each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5194 Target can attack 2X a round if he does nothing the next round http://centralia.aquest.com/downloads/NLRMEv12.pdf

5195 Target can automatically read the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5196 Target can automatically speak the next language he hears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5197 Target can automatically speak the next language he reads http://centralia.aquest.com/downloads/NLRMEv12.pdf

5198 Target can be commanded by the next creature he summons http://centralia.aquest.com/downloads/NLRMEv12.pdf

5199 Target can be Commanded by the next person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5200 Target can become completely clean at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5201 Target can become ethereal at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5202 Target can breathe underwater if he h01ds a fish in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5203 Target can carry his own weight with ease http://centralia.aquest.com/downloads/NLRMEv12.pdf

5204 Target can cast 1 spell per day with no Saving Throw allowed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5205 Target can cast a randomly-chosen first level spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5206 Target can cast light from his eyes but is blind when he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

5207 Target can cast Reverse Gravity on himself once each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5208 Target can cause his scent to mimic that of any normal animal http://centralia.aquest.com/downloads/NLRMEv12.pdf

5209 Target can change his eye c010r at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5210 Target can ch00se to succeed any one roll in the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5211 Target can climb trees as nimbly as a cat or monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf

5212 Target can command demons: doesn't know how many times (1d6) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5213 Target can Command the caster, as by the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5214 Target can communicate with inanimate objects once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5215 Target can Comprehend all spoken languages for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5216 Target can Comprehend all written languages for d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5217 Target can contr01 the next Illusion he disbelieves http://centralia.aquest.com/downloads/NLRMEv12.pdf

5218 Target can crush diamonds into coal with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

5219 Target can detach his right arm at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5220 Target can detect poison in food just by touching it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5221 Target can disbelieve Necromancy but can't disbelieve Illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

5222 Target can disbelieve spells cast against him like illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

5223 Target can Dispel Evil (or good) once at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5224 Target can employ True Sight once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5225 Target can extend his tongue 3d4 inches at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5226 Target can Feather Fall at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5227 Target can Feign Death at will when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5228 Target can fly at normal Movement Rate but can no longer walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

5229 Target can fly like an eagle when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5230 Target can give off the scent of pine or lemons at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5231 Target can glow like a firefly at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5232 Target can go without food for one day per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

5233 Target can go without sleep for one day per point of WIS http://centralia.aquest.com/downloads/NLRMEv12.pdf

5234 Target can grip with 18I00 strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

5235 Target can Heal himself once http://centralia.aquest.com/downloads/NLRMEv12.pdf

5236 Target can Heal with a touch but is 80% likely to die http://centralia.aquest.com/downloads/NLRMEv12.pdf

5237 Target can hear any conversation whose participants he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf

5238 Target can hear underwater as clearly as on land http://centralia.aquest.com/downloads/NLRMEv12.pdf

5239 Target can hit creatures hit only by +1 or better (1d20 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5240 Target can h01d his breath for 2 rounds per point of CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

5241 Target can h01d his breath for up to three hours per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5242 Target can identify gems and approximate their value on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5243 Target can identify natural animals on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5244 Target can identify natural plants on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5245 Target can ignite campfires and hearths with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

5246 Target can ignite twigs with his tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

5247 Target can kill with a touch but is 80% likely to die as well http://centralia.aquest.com/downloads/NLRMEv12.pdf

5248 Target can make his voice issue from some place nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

5249 Target can make spells function without visible effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

5250 Target can memorize spells in 1/2 the normal required time http://centralia.aquest.com/downloads/NLRMEv12.pdf

5251 Target can mimic animal noises with remarkable skill http://centralia.aquest.com/downloads/NLRMEv12.pdf

5252 Target can move at 3X normal speed if naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf

5253 Target can no longer bend his wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf

5254 Target can no longer see First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5255 Target can only be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5256 Target can only wield +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5257 Target can pass his arms through each other at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5258 Target can Pass Without Trace as priest spell once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5259 Target can photosynthesize; does not need to eat, but is green http://centralia.aquest.com/downloads/NLRMEv12.pdf

5260 Target can P01ymorph Self(ONCE) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5261 Target can predict natural weather patterns 24 hours in advance http://centralia.aquest.com/downloads/NLRMEv12.pdf

5262 Target can quench his thirst by soaking his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5263 Target can read a new language but cannot speak it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5264 Target can read other people's thoughts by biting them http://centralia.aquest.com/downloads/NLRMEv12.pdf

5265 Target can remove his ears and still hear through them http://centralia.aquest.com/downloads/NLRMEv12.pdf

5266 Target can remove his head for up to 1d6 rounds each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5267 Target can remove his teeth, and they'll regrow normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

5268 Target can Resurrect one being but must sacrifice his own life http://centralia.aquest.com/downloads/NLRMEv12.pdf

5269 Target can resurrect the dead once per year http://centralia.aquest.com/downloads/NLRMEv12.pdf

5270 Target can retract his arms into his torso http://centralia.aquest.com/downloads/NLRMEv12.pdf

5271 Target can retract his head into his torso like a turtle http://centralia.aquest.com/downloads/NLRMEv12.pdf

5272 Target can see in subterranean darkness as though in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5273 Target can see into Bags of H01ding without opening them http://centralia.aquest.com/downloads/NLRMEv12.pdf

5274 Target can see perfectly well in abs01ute darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

5275 Target can see secret d00rs but cannot see normal ones http://centralia.aquest.com/downloads/NLRMEv12.pdf

5276 Target can see through his nostrils in pitch darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

5277 Target can sense the presence of any Artifact within 10 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf

5278 Target can sense undead within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

5279 Target can shine light out of his mouth at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5280 Target can shrink his hands to 1I10 their size at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5281 Target can speak in either a male or female voice at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5282 Target can speak in either of two voices at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5283 Target can speak through his nose when his mouth is shut http://centralia.aquest.com/downloads/NLRMEv12.pdf

5284 Target can speak with plants once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5285 Target can speak with plants once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5286 Target can speak with the dead once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5287 Target can speak with waterfowl when he is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5288 Target can Spider Climb if he wears a red and blue costume http://centralia.aquest.com/downloads/NLRMEv12.pdf

5289 Target can stretch his neck a length equal to his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

5290 Target can summon a demon but has only 50% chance to contr01 it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5291 Target can swim like a fish and breathe underwater when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5292 Target can teleport at will, but arrives at current location http://centralia.aquest.com/downloads/NLRMEv12.pdf

5293 Target can turn half of his body invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5294 Target can turn his bones to jelly at will, without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

5295 Target can turn his fingers ethereal at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5296 Target can turn his skin invisible at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5297 Target can turn his skin matte-black at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5298 Target can turn ice to diamonds that last for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5299 Target can turn into a statue for 1d10 rounds at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5300 Target can turn invisible while he h01ds his breath http://centralia.aquest.com/downloads/NLRMEv12.pdf

5301 Target can turn invisible while underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

5302 Target can turn to snow at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5303 Target can undo normal knots just by touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf

5304 Target can unscrew his fingers without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

5305 Target can use his index and middle finger like scissors http://centralia.aquest.com/downloads/NLRMEv12.pdf

5306 Target can Wish the death of one being but will also die http://centralia.aquest.com/downloads/NLRMEv12.pdf

5307 Target can't bend his elbows, shoulders, wrists, or fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

5308 Target can't bring his hands within 2d4 inches of each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

5309 Target can't discern even the most obvious lies from truth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5310 Target can't go to sleep without kissing someone goodnight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5311 Target can't put both feet on the ground simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf

5312 Target can't raise his arms above his shoulder without pain http://centralia.aquest.com/downloads/NLRMEv12.pdf

5313 Target can't speak if more than two people are present http://centralia.aquest.com/downloads/NLRMEv12.pdf

5314 Target can't speak in metaphor; becomes literal-minded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5315 Target cannot attack creatures which do not see him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5316 Target cannot attack except on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf

5317 Target cannot attack on rounds when he wins Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf

5318 Target cannot be affected by priestly magic for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5319 Target cannot be attacked by any he does not see for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5320 Target cannot be burned by normal flame if his feet are wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5321 Target cannot be frightened by any earthly creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

5322 Target cannot be harmed by a fall from any height http://centralia.aquest.com/downloads/NLRMEv12.pdf

5323 Target cannot be harmed by any physical means for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5324 Target cannot be harmed by any physical means for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5325 Target cannot be harmed by any physical means for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5326 Target cannot be harmed by any physical means for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5327 Target cannot be hit by +1 or better weapons for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5328 Target cannot be injured by steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

5329 Target cannot be injured while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

5330 Target cannot be magically held http://centralia.aquest.com/downloads/NLRMEv12.pdf

5331 Target cannot be seen in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

5332 Target cannot be tracked by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

5333 Target cannot breathe while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5334 Target cannot bring his hands closer together than one f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

5335 Target cannot cast a spell without first announcing his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5336 Target cannot close his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5337 Target cannot close his mouth until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5338 Target cannot comprehend numbers greater than twenty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5339 Target cannot contr01 Elementals summoned by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5340 Target cannot contr01 his own Illusion spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5341 Target cannot cross a thresh01d without knocking http://centralia.aquest.com/downloads/NLRMEv12.pdf

5342 Target cannot cross flowing water under his own power http://centralia.aquest.com/downloads/NLRMEv12.pdf

5343 Target cannot die while the caster lives http://centralia.aquest.com/downloads/NLRMEv12.pdf

5344 Target cannot digest meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

5345 Target cannot distinguish between left and right http://centralia.aquest.com/downloads/NLRMEv12.pdf

5346 Target cannot distinguish between very hot and very c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

5347 Target cannot drown if he carries a torch http://centralia.aquest.com/downloads/NLRMEv12.pdf

5348 Target cannot eat cooked meat except by Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5349 Target cannot eat food unless he prepares it himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5350 Target cannot eat or drink between dawn and dusk 5l10 target cannot enter a building unless invited http://centralia.aquest.com/downloads/NLRMEv12.pdf

5351 Target cannot enter a room without announcing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5352 Target cannot exit a room through the d00r by which he entered http://centralia.aquest.com/downloads/NLRMEv12.pdf

5353 Target cannot fall asleep except when standing up http://centralia.aquest.com/downloads/NLRMEv12.pdf

5354 Target cannot fall asleep unless sung to http://centralia.aquest.com/downloads/NLRMEv12.pdf

5355 Target cannot fall asleep unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf

5356 Target cannot fall asleep while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5357 Target cannot inflict any form of physical harm for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5358 Target cannot inflict any form of physical harm for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5359 Target cannot inflict any form of physical harm for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5360 Target cannot inflict any form of physical harm for d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5361 Target cannot leave a building unless t01d to do so http://centralia.aquest.com/downloads/NLRMEv12.pdf

5362 Target cannot leave a room while others' eyes are upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5363 Target cannot leave his home without first casting a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5364 target cannot open both eyes simultaneously http://centralia.aquest.com/downloads/NLRMEv12.pdf

5365 Target cannot open d00rs for himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5366 Target cannot open d00rs without first saying "Open sesame" http://centralia.aquest.com/downloads/NLRMEv12.pdf

5367 Target cannot open his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5368 Target cannot open his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5369 Target cannot open his mouth until nightfall http://centralia.aquest.com/downloads/NLRMEv12.pdf

5370 Target cannot pierce his own flesh with knives or blades http://centralia.aquest.com/downloads/NLRMEv12.pdf

5371 Target cannot refuse a request for his aid http://centralia.aquest.com/downloads/NLRMEv12.pdf

5372 Target cannot remember his name, even if reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5373 Target cannot see magical effects until he gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5374 Target cannot see through glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

5375 Target cannot shut up until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5376 Target cannot sleep unless naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5377 Target cannot speak during one day of each week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5378 Target cannot speak except in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5379 target cannot speak except under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5380 Target cannot speak normally but must shout or whisper http://centralia.aquest.com/downloads/NLRMEv12.pdf

5381 Target cannot speak the truth for 1d6+1 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5382 Target cannot speak unless spoken to http://centralia.aquest.com/downloads/NLRMEv12.pdf

5383 Target cannot speak until he has ridden a horse http://centralia.aquest.com/downloads/NLRMEv12.pdf

5384 Target cannot speak until he is burned by fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

5385 Target cannot speak until no one is within 60' of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5386 Target cannot speak until rained upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5387 Target cannot speak until someone inflicts damage upon him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5388 Target cannot speak until someone says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5389 Target cannot speak until sunrise tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5390 Target cannot speak when at less than full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5391 Target cannot speak when underground http://centralia.aquest.com/downloads/NLRMEv12.pdf

5392 Target cannot stand upright for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5393 Target cannot study spells if he still has any memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf

5394 Target cannot teleport or be teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf

5395 Target cannot tell a deliberate lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

5396 Target cannot t01erate metal worn next to his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

5397 Target cannot turn invisible by any means http://centralia.aquest.com/downloads/NLRMEv12.pdf

5398 target cannot use magical items for 8d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5399 target cannot wake until he is sneezed upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5400 Target can't make attacks during the dark of the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5401 Target can't make attacks except under direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5402 Target can't make attacks on the first day of the week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5403 Target can't make attacks unless baref00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

5404 Target can't make attacks unless he carries a small flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

5405 Target can't make attacks unless he crosses his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

5406 Target can't make attacks unless he first turns in a circle http://centralia.aquest.com/downloads/NLRMEv12.pdf

5407 Target can't make attacks unless he h01ds a pebble in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5408 Target can't make attacks unless he pokes himself with a needle http://centralia.aquest.com/downloads/NLRMEv12.pdf

5409 Target can't make attacks unless he puts his thumbs in his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5410 Target can't make attacks unless he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5411 Target can't make attacks unless his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5412 Target can't make attacks unless his hair is wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5413 Target can't make attacks unless h01ding a piece of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

5414 Target can't make attacks unless wearing a hat http://centralia.aquest.com/downloads/NLRMEv12.pdf

5415 Target can't make attacks until tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5416 Target can't make attacks while he has full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5417 Target can't make attacks while wearing clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5418 Target can't make attacks without first announcing his intent http://centralia.aquest.com/downloads/NLRMEv12.pdf

5419 Target can't make attacks without saying "Abra Cadabra" http://centralia.aquest.com/downloads/NLRMEv12.pdf

5420 Target causes damage one round after he inflicts it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5421 Target changes alignment randomly under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5422 Target changes clothes randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5423 Target changes c010r every time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5424 Target changes c010r randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5425 Target changes gender randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5426 Target changes his mind every time he decides to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5427 Target changes his name but won't reveal his new one http://centralia.aquest.com/downloads/NLRMEv12.pdf

5428 Target changes his name under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5429 Target changes race randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5430 Target changes sex every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5431 Target changes sex randomly under one Full Moon till the next http://centralia.aquest.com/downloads/NLRMEv12.pdf

5432 Target changes shape randomly every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5433 Target checks WIS each round or decides it's pointless http://centralia.aquest.com/downloads/NLRMEv12.pdf

5434 Target claims nearest dragon as a familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

5435 Target closes his eyes and counts to 1000 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5436 Target combusts at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

5437 Target combusts at room temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf

5438 Target combusts when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5439 Target complains of persecution when things don't go his way http://centralia.aquest.com/downloads/NLRMEv12.pdf

5440 Target constantly doubts himself; +2 to Initiative rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

5441 Target constantly hears a ticking as from an alarm clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

5442 Target contracts a random nonfatal, nonmagical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

5443 Target contracts a random non-magical disease each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5444 Target convinced he is possessed by some horrid entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5445 Target coughs up strange items: needles, spiders, pebbles, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

5446 Target crows like a r00ster at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

5447 Target crumbles to dust; reappears next sunrise unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5448 Target degenerates 1 HP per round for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5449 Target delivers Shocking Grasp to the next person he kisses http://centralia.aquest.com/downloads/NLRMEv12.pdf

5450 Target Deluded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5451 Target desires to change his name each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5452 Target desires to circumnavigate the planet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5453 Target desires to leap from the next bridge he crosses http://centralia.aquest.com/downloads/NLRMEv12.pdf

5454 Target desires to walk on his hands instead of feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5455 Target desperately hopes to avoid his current destination http://centralia.aquest.com/downloads/NLRMEv12.pdf

5456 Target develops a blind spot over d100% of his view http://centralia.aquest.com/downloads/NLRMEv12.pdf

5457 Target develops a compulsion to be struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5458 Target develops a craving for slugs, maggots, and leeches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5459 Target develops a fear of elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

5460 Target develops a fear of kob01ds, those mighty creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf

5461 Target develops a fear of rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf

5462 Target develops a fear of rocks; they might be earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

5463 Target develops a fear of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5464 Target develops a fear of trees; they might be treants http://centralia.aquest.com/downloads/NLRMEv12.pdf

5465 Target develops a fear of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

5466 Target develops a morbid desire to see his own heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

5467 Target develops a phobia about Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

5468 Target develops a severe phobia, randomly determined http://centralia.aquest.com/downloads/NLRMEv12.pdf

5469 Target develops a terrific thirst for alcohol http://centralia.aquest.com/downloads/NLRMEv12.pdf

5470 Target develops a terrific thirst for blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5471 Target develops a terrific thirst for cobra venom http://centralia.aquest.com/downloads/NLRMEv12.pdf

5472 Target develops a terrific thirst for egg whites http://centralia.aquest.com/downloads/NLRMEv12.pdf

5473 Target develops a terrific thirst for egg y01ks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5474 Target develops a terrific thirst for holy water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5475 Target develops a terrific thirst for ink http://centralia.aquest.com/downloads/NLRMEv12.pdf

5476 Target develops a terrific thirst for lamp oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

5477 Target develops a terrific thirst for magic potions http://centralia.aquest.com/downloads/NLRMEv12.pdf

5478 Target develops a terrific thirst for pine tree sap http://centralia.aquest.com/downloads/NLRMEv12.pdf

5479 Target develops a terrific thirst for poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

5480 Target develops a terrific thirst for sea water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5481 Target develops a terrific thirst for sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

5482 Target develops a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5483 Target develops a terrific thirst for unholy water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5484 Target develops a terrific thirst for universal s01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

5485 Target develops advanced arthritis; Movement rate is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

5486 Target develops ambidexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5487 Target develops an aversion to clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5488 Target develops an awful fear of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

5489 Target develops an intense craving for charcoal http://centralia.aquest.com/downloads/NLRMEv12.pdf

5490 Target develops an intense craving for dirt and mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

5491 Target develops an intense desire to swim upstream and spawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5492 Target develops an intense phobia of fish and marine life http://centralia.aquest.com/downloads/NLRMEv12.pdf

5493 Target develops another joint between his shoulder and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5494 Target develops d4 new personalities http://centralia.aquest.com/downloads/NLRMEv12.pdf

5495 Target develops irritating, elusive itch somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

5496 Target develops radial symmetry, like a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

5497 Target develops Thaumaphilia, a fascination with magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5498 Target develops Thaumaphobia, an intense fear of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5499 Target dies immediately if he is ever cut by his own dagger http://centralia.aquest.com/downloads/NLRMEv12.pdf

5500 Target dies nightly and is resurrected each f0110wing morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5501 Target discovers a tombstone nearby inscribed with his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5502 Target discovers the secret for manufacturing plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5503 Target disgorges 1d1000 bats http://centralia.aquest.com/downloads/NLRMEv12.pdf

5504 Target disgorges 1d1000 blasphemies http://centralia.aquest.com/downloads/NLRMEv12.pdf

5505 Target disgorges 1d1000 canaries http://centralia.aquest.com/downloads/NLRMEv12.pdf

5506 Target disgorges 1d1000 copper pieces http://centralia.aquest.com/downloads/NLRMEv12.pdf

5507 Target disgorges 1d1000 counterfeit gold coins http://centralia.aquest.com/downloads/NLRMEv12.pdf

5508 Target disgorges 1d1000 cubic yards of smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

5509 Target disgorges 1d1000 feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

5510 Target disgorges 1d1000 frogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5511 Target disgorges 1d1000 hailstones http://centralia.aquest.com/downloads/NLRMEv12.pdf

5512 Target disgorges 1d1000 hot embers http://centralia.aquest.com/downloads/NLRMEv12.pdf

5513 Target disgorges 1d1000 locusts http://centralia.aquest.com/downloads/NLRMEv12.pdf

5514 Target disgorges 1d1000 maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

5515 Target disgorges 1d1000 minnows http://centralia.aquest.com/downloads/NLRMEv12.pdf

5516 Target disgorges 1d1000 needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

5517 Target disgorges 1d1000 non-poisonous snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5518 Target disgorges 1d1000 pints of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5519 Target disgorges 1d1000 pints of water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5520 Target disgorges 1d1000 rotten apples http://centralia.aquest.com/downloads/NLRMEv12.pdf

5521 Target disgorges 1d1000 small pebbles every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5522 Target disgorges 1d1000 spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf

5523 Target disgorges 1d1000 sugar cubes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5524 Target disgorges 1d1000 sunflower seeds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5525 Target disgorges 1d1000 teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5526 Target disgorges a black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

5527 Target disgorges a complete human skeleton http://centralia.aquest.com/downloads/NLRMEv12.pdf

5528 Target disgorges a large python http://centralia.aquest.com/downloads/NLRMEv12.pdf

5529 Target disgorges a scroll containing a random 7th level spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5530 Target disgorges everything he ate during the last week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5531 Target disgorges his own digestive tract http://centralia.aquest.com/downloads/NLRMEv12.pdf

5532 Target disgorges the last meal he ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

5533 Target does not age while asleep: aging is slowed by 1I3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5534 Target does not age while awake: aging is slowed by 2I3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5535 Target does not heal while exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5536 Target does not need to breathe when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5537 Target does not need to eat while he has his full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5538 Target does not need to open his eyes to see (lasts d4 days) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5539 Target does not produce lachrymose for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5540 Target does not reflect or emit any form of light for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5541 Target doesn't believe that his body is his actual form http://centralia.aquest.com/downloads/NLRMEv12.pdf

5542 Target doesn't know when he's lying http://centralia.aquest.com/downloads/NLRMEv12.pdf

5543 Target doubles his size when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5544 Target drools constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

5545 Target electrically charged & shocks the next person touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

5546 Target emits no scent whatsoever; cannot be tracked by hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5547 Target Enlarged by a factor of d20 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5548 Target exchanges personae with each being he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5549 Target exchanges personalities and abilities with nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

5550 Target exchanges personalities with some distant (demi)human http://centralia.aquest.com/downloads/NLRMEv12.pdf

5551 Target exchanges places with himself one hour in the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

5552 Target exchanges teeth with the next creature to bite him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5553 Target experiences horrifying nightmares tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5554 Target experiences pain at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5555 Target experiences pain when complimented http://centralia.aquest.com/downloads/NLRMEv12.pdf

5556 Target experiences sublimely beautiful dreams tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5557 Target experiences vertigo when he looks at the stars http://centralia.aquest.com/downloads/NLRMEv12.pdf

5558 Target experiences vertigo whenever he looks at the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5559 Target explodes and dies (Save vs Death to prevent explosion) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5560 Target explodes as a Fireball of Hit Dice equal to 2x his Level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5561 Target explodes permanently when hit points fall to 1/2 total http://centralia.aquest.com/downloads/NLRMEv12.pdf

5562 Target explodes under every Full Moon; reforms at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5563 Target explodes; reforms 2d20 turns later unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5564 Target faints at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5565 Target faints at the sight of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5566 Target falls asleep and cannot be roused http://centralia.aquest.com/downloads/NLRMEv12.pdf

5567 Target falls asleep when exposed to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5568 Target falls asleep whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5569 Target falls in love with d4 people of same raceIopposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

5570 Target falls in love with his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5571 Target falls in love with random ally of caster of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

5572 Target falls in love with someone entirely inappropriate http://centralia.aquest.com/downloads/NLRMEv12.pdf

5573 Target falls into a heap of unconnected cells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5574 Target falls madly in love with his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5575 Target falls over http://centralia.aquest.com/downloads/NLRMEv12.pdf

5576 Target fears clothing except when naked, when he fears nudity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5577 Target fears communists are after his precious bodily fluids http://centralia.aquest.com/downloads/NLRMEv12.pdf

5578 Target fears he is a vampire and will be injured by sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5579 Target fears he is a werew01f temporarily in human form http://centralia.aquest.com/downloads/NLRMEv12.pdf

5580 Target fears he'll turn to stone if he sees his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5581 Target fears his body does strange things when he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5582 Target fears lightning but is drawn to trees during storms http://centralia.aquest.com/downloads/NLRMEv12.pdf

5583 Target fears rainfall http://centralia.aquest.com/downloads/NLRMEv12.pdf

5584 Target fears sentient weapons, thinking they're out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5585 Target fears small woodland creatures http://centralia.aquest.com/downloads/NLRMEv12.pdf

5586 Target fears that the moment of reckoning is close at hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

5587 Target feels a mild ache between his eyes when facing north http://centralia.aquest.com/downloads/NLRMEv12.pdf

5588 Target feels a sense of real urgency in his bladder http://centralia.aquest.com/downloads/NLRMEv12.pdf

5589 Target feels an intense desire to stare at the sun http://centralia.aquest.com/downloads/NLRMEv12.pdf

5590 Target feels an intense urge to drop his weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

5591 Target feels an intense urge to hide http://centralia.aquest.com/downloads/NLRMEv12.pdf

5592 Target feels an intense urge to reveal any secret he knows http://centralia.aquest.com/downloads/NLRMEv12.pdf

5593 Target feels an intense urge to run to the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

5594 Target feels an intense urge to sing at the top of his lungs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5595 Target feels an urge to mark trees in the manner of a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf

5596 Target feels crampy and bloated http://centralia.aquest.com/downloads/NLRMEv12.pdf

5597 Target feels deja vu whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5598 Target feels euphoric; +2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

5599 Target feels hopeless; -2 to ability checks for 2d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

5600 Target feels horrible embarrassment whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5601 Target feels intense ecstasy whenever he's wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5602 Target feels intensely guilty whenever he eats meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

5603 Target feels intensely hung-over http://centralia.aquest.com/downloads/NLRMEv12.pdf

5604 Target feels like gravity has shifted by 45° http://centralia.aquest.com/downloads/NLRMEv12.pdf

5605 Target feels like he has been spinning in a circle for hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5606 Target feels like he just bearhugged a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf

5607 Target feels like he's been f01ded, spindled, and mutilated http://centralia.aquest.com/downloads/NLRMEv12.pdf

5608 Target feels like he's been manipulated all this time http://centralia.aquest.com/downloads/NLRMEv12.pdf

5609 Target feels like he's just come off a huge drinking binge http://centralia.aquest.com/downloads/NLRMEv12.pdf

5610 Target feels like he's in freefall whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5611 Target feels naked unless wearing a tiara http://centralia.aquest.com/downloads/NLRMEv12.pdf

5612 Target feels phantom itch in his "third" and "fourth" arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

5613 Target feels uncomfortably c01d for the next 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5614 Target feels wh011y alone in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

5615 Target finds clothing uncomfortable in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5616 Target finds himself insufferably pretentious http://centralia.aquest.com/downloads/NLRMEv12.pdf

5617 Target finds his own head at the bottom of a nearby h01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

5618 Target finds some mundane food irresistible http://centralia.aquest.com/downloads/NLRMEv12.pdf

5619 Target finds the taste of cooked meat offensive http://centralia.aquest.com/downloads/NLRMEv12.pdf

5620 Target flares like burning magnesium for one round http://centralia.aquest.com/downloads/NLRMEv12.pdf

5621 Target flatly refuses to believe that he's alive http://centralia.aquest.com/downloads/NLRMEv12.pdf

5622 Target flees in a random direction as fast as he can http://centralia.aquest.com/downloads/NLRMEv12.pdf

5623 Target flies into a rage after dinner http://centralia.aquest.com/downloads/NLRMEv12.pdf

5624 Target flies into hysterics whenever he is wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

5625 Target forgets a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

5626 Target forgets all spells he currently has memorized http://centralia.aquest.com/downloads/NLRMEv12.pdf

5627 Target forgets everything since yesterday morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5628 Target forgets his name in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5629 Target forgets how to use his principle weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5630 Target forgets how to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

5631 Target forgets one language but learns two others http://centralia.aquest.com/downloads/NLRMEv12.pdf

5632 Target forgets the Common Tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

5633 Target forgets the location of everything he currently carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

5634 Target forgets whatever he was about to do http://centralia.aquest.com/downloads/NLRMEv12.pdf

5635 Target forgives his current worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf

5636 Target freezes at room temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf

5637 Target freezes s01id for d8 rounds; thaws unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5638 Target gains (at will) use of one spell of level 4d3-3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5639 Target gains 1 HPIround until exploding as on Positive Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

5640 Target gains 1 point of Wisdom but forfeits 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

5641 Target gains 2 points of INT but his CON is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

5642 Target gains 3X daily use of a spell never seen before http://centralia.aquest.com/downloads/NLRMEv12.pdf

5643 Target gains a 10% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf

5644 Target gains a large Keep, but it is made of cardboard http://centralia.aquest.com/downloads/NLRMEv12.pdf

5645 Target gains amazing ability with an unusual musical instrument http://centralia.aquest.com/downloads/NLRMEv12.pdf

5646 Target gains an additional attack every round http://centralia.aquest.com/downloads/NLRMEv12.pdf

5647 Target gains an experience level but ages 10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

5648 Target gains Animal Contr01 as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5649 Target gains Clairaudience as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5650 Target gains d10 f0110wers who believe him to be a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

5651 Target gains danger sense; -2 to surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

5652 Target gains Flight as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5653 Target gains improved depth perception; all attacks at +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5654 Target gains Madness as Elixir http://centralia.aquest.com/downloads/NLRMEv12.pdf

5655 Target gains no bonuses from magical weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

5656 Target gains one Wish, which must be used within 3 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5657 Target gains physical repulsiveness equal to that of a medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf

5658 Target gains proficiency in the next weapon type he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

5659 Target gains proficiency in the use of the Mancatcher http://centralia.aquest.com/downloads/NLRMEv12.pdf

5660 Target gains quadrophonic hearing: +2 bonus on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

5661 Target gains Red Dragon's breath weapon but takes same damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

5662 Target gains the ability to burrow at '1 normal Movement Rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

5663 Target gains the ability to read any language http://centralia.aquest.com/downloads/NLRMEv12.pdf

5664 Target gains the ability to see at will into the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5665 Target gains the ability to see through metals http://centralia.aquest.com/downloads/NLRMEv12.pdf

5666 Target gains the friendship of a legendary arch-mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

5667 Target gains the friendship of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf

5668 Target gains the friendship of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf

5669 Target gains the friendship of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5670 Target gains the friendship of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf

5671 Target gains the friendship of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf

5672 Target gains the friendship of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

5673 Target gains the lasting enmity of a legendary arch-mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

5674 Target gains the lasting enmity of a legendary warrior http://centralia.aquest.com/downloads/NLRMEv12.pdf

5675 Target gains the lasting enmity of a prominent merchant http://centralia.aquest.com/downloads/NLRMEv12.pdf

5676 Target gains the lasting enmity of a thieves' guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5677 Target gains the lasting enmity of a well-respected mercenary http://centralia.aquest.com/downloads/NLRMEv12.pdf

5678 Target gains the lasting enmity of the owner of a major brothel http://centralia.aquest.com/downloads/NLRMEv12.pdf

5679 Target gains the lasting enmity of the ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

5680 Target gains the power of clairaudience to a range of five feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5681 Target gains the power to grant one Wish to someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

5682 Target gains troglodyte's breath weapon but also falls asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5683 Target gains use (at will) of one spell of level 4d3-3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5684 Target gains Water Breathing as potion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5685 Target gains Water Walking, but only on one side http://centralia.aquest.com/downloads/NLRMEv12.pdf

5686 Target gets a strong urge to cast spells whenever he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

5687 Target gets a Wish, (50% likely to grant the opposite) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5688 Target giggles for d10 rounds, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

5689 Target giggles in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5690 Target giggles whenever he hears a lie, but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf

5691 Target giggles whenever he tries to tell a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

5692 Target glimpses infinity; unable to act for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5693 Target glimpses Paradise and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5694 Target glimpses The Pit and is forever changed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5695 Target glows as though on fire internally http://centralia.aquest.com/downloads/NLRMEv12.pdf

5696 Target glows for 1d10 rounds after being struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5697 Target glows in the dark for next d4 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

5698 Target glows like a campfire when he tries to hide in shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5699 Target glows like a firefly but can stop while he concentrates http://centralia.aquest.com/downloads/NLRMEv12.pdf

5700 Target glows like a firefly in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5701 Target goes mad for 1 week if he ever again witness this spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5702 Target grabs his ankles and can't let go until tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5703 Target greatly desires to cross the nearest stream or river http://centralia.aquest.com/downloads/NLRMEv12.pdf

5704 Target growls like a lion whenever he is upset http://centralia.aquest.com/downloads/NLRMEv12.pdf

5705 Target grows 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5706 Target grows a finger on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

5707 Target grows a third eye in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

5708 Target grows a third eye that can see the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

5709 Target grows a toe on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

5710 Target grows another arm from the wrist of one arm http://centralia.aquest.com/downloads/NLRMEv12.pdf

5711 Target grows another eye in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

5712 Target grows another finger on each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

5713 Target grows another leg from the ankle of one leg http://centralia.aquest.com/downloads/NLRMEv12.pdf

5714 Target grows another toe on each f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

5715 Target grows fangs and develops a marked aversion to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

5716 Target grows hair on his palms and is stricken blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

5717 Target grows nonfunctional vampire fangs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5718 Target grows thick, luxurious fleece from his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

5719 Target hallucinates in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

5720 Target hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5721 Target has 19 Strength on one side of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

5722 Target has 50% chance for minImax damage by any physical attack http://centralia.aquest.com/downloads/NLRMEv12.pdf

5723 Target has a +2 Reaction Bonus whenever courtesy is needed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5724 Target has a 55% chance to know history of any region he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

5725 Target has a bad feeling that he just made a big mistake http://centralia.aquest.com/downloads/NLRMEv12.pdf

5726 Target has a barcode tatt00ed somewhere on his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

5727 Target has a birthmark identifying him as a royal heir http://centralia.aquest.com/downloads/NLRMEv12.pdf

5728 Target has a birthmark identifying him as an agent of evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

5729 Target has a box of 10-gauge shotgun shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5730 Target has a burning need to cast his spells as s00n as he can http://centralia.aquest.com/downloads/NLRMEv12.pdf

5731 Target has a candle which he fears will explode if snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5732 Target has a copy of his unauthorized, up-to-date biography http://centralia.aquest.com/downloads/NLRMEv12.pdf

5733 Target has a full-body tatt00 of a full suit of chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf

5734 Target has a grenade from which the pin's been pulled http://centralia.aquest.com/downloads/NLRMEv12.pdf

5735 Target has a heavy steel ball chained to his ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf

5736 Target has a nose like a m01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

5737 Target has a nose like a tapir http://centralia.aquest.com/downloads/NLRMEv12.pdf

5738 Target has a nose like a thumb http://centralia.aquest.com/downloads/NLRMEv12.pdf

5739 Target has a porcupine in his pocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

5740 Target has a remarkably quick temper for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5741 Target has a scar he attributes to a close call with a dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5742 Target has a seizure for the spell's duration or for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5743 Target has a terrible fear that he's just f001ing everybody http://centralia.aquest.com/downloads/NLRMEv12.pdf

5744 Target has a terrific thirst for stagnant water http://centralia.aquest.com/downloads/NLRMEv12.pdf

5745 Target has a working clock embedded in his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

5746 Target has all the symptoms of Plague but not the disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

5747 Target has an extra action in each of the next 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5748 Target has an intense desire to burn his clothes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5749 Target has faulty depth perception; all attacks are made at -2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

5750 Target has flat vision; has no depth perception; -8 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

5751 Target has hair like Albert Einstein http://centralia.aquest.com/downloads/NLRMEv12.pdf

5752 Target has hair like Don King http://centralia.aquest.com/downloads/NLRMEv12.pdf

5753 Target has hair like Rapunzel http://centralia.aquest.com/downloads/NLRMEv12.pdf

5754 Target has hair like Yul brynner http://centralia.aquest.com/downloads/NLRMEv12.pdf

5755 Target has magic intuition; +25% to learn spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5756 Target has mirror vision; sees everything backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

5757 Target has misplaced his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5758 Target has no desire for vengeance of any kind http://centralia.aquest.com/downloads/NLRMEv12.pdf

5759 Target has no fear of death whatsoever http://centralia.aquest.com/downloads/NLRMEv12.pdf

5760 Target has no HP; each attack is (dmg x 10)% likely to kill him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5761 Target has no neck; his head perches on his shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

5762 Target has no vital signs while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

5763 Target has scars on his chest as from open-heart surgery http://centralia.aquest.com/downloads/NLRMEv12.pdf

5764 Target has strong urge to head south next winter http://centralia.aquest.com/downloads/NLRMEv12.pdf

5765 Target has the distinct impression he's been buried alive http://centralia.aquest.com/downloads/NLRMEv12.pdf

5766 Target has the same dream each night; may think it's prophetic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5767 Target has the voice of a young child http://centralia.aquest.com/downloads/NLRMEv12.pdf

5768 Target has the wind knocked out of him; stunned 2d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5769 Target has tiny compartments under his fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

5770 Target has to write his name every time he hears or says it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5771 Target has two HP totals; each is in effect on alternate rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5772 Target has two thumbs on one hand and none on the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

5773 Target hasn't slept in two weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5774 Target hates his nose and thinks he's better off without it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5775 Target hates his principal weapon and wishes not to use it http://centralia.aquest.com/downloads/NLRMEv12.pdf

5776 Target hates magic and uses it only reluctantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

5777 Target hates next person who meets him for the first time http://centralia.aquest.com/downloads/NLRMEv12.pdf

5778 Target hates the next person he mentions by name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5779 Target head is invisible from his cheeks up http://centralia.aquest.com/downloads/NLRMEv12.pdf

5780 Target heals 1/2 normal rate but takes 1/2 damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5781 Target heals 1/2 normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5782 Target heals 2X normal rate but takes 2X damage from attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5783 Target hears echoes when people speak to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5784 Target hears through his nose and smells through his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5785 Target hears voices that aren't there http://centralia.aquest.com/downloads/NLRMEv12.pdf

5786 Target hoards coal in the hope that one day it will be diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5787 Target howls at the Moon or at any similar circular image http://centralia.aquest.com/downloads/NLRMEv12.pdf

5788 Target immune to 1 random Mage spell of random (2d5-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5789 Target immune to 1 random Priest spell of random (2d4-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5790 Target inflates like balloon to 1d12 feet across for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5791 Target inherits a sizable fortune from a deceased relative http://centralia.aquest.com/downloads/NLRMEv12.pdf

5792 Target insists his name is something it is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

5793 Target insists that he be referred to as a prestidigitator http://centralia.aquest.com/downloads/NLRMEv12.pdf

5794 Target insists that he is a dragon in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf

5795 Target inspires jealousy in all but those who know him well http://centralia.aquest.com/downloads/NLRMEv12.pdf

5796 Target invites random foe to join his party http://centralia.aquest.com/downloads/NLRMEv12.pdf

5797 Target inv01untarily repels all water to a distance of 10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

5798 Target is able to Detect Magic once per turn at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5799 Target is able to Know Time at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

5800 Target is able to see with his eyes closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5801 Target is able to succeed any one roll automatically each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5802 Target is able to survive one death (resurrection unnecessary) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5803 Target is abs01utely silent when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5804 Target is accompanied by the clip-clop of coconut shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5805 Target is acutely sensitive to taste; must eat bland foods http://centralia.aquest.com/downloads/NLRMEv12.pdf

5806 Target is addicted to magic; needs some spell cast on him daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

5807 Target is affected as by a Br00ch of Number Numbing http://centralia.aquest.com/downloads/NLRMEv12.pdf

5808 Target is affected as by a permanent Haste spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5809 Target is affected as by a permanent Slow spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5810 Target is affected as by a powerful diuretic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5811 Target is affected as by a Ring of Contrariness http://centralia.aquest.com/downloads/NLRMEv12.pdf

5812 Target is affected as by a Wand of Misplaced objects http://centralia.aquest.com/downloads/NLRMEv12.pdf

5813 Target is affected as by a strong hallucinogen http://centralia.aquest.com/downloads/NLRMEv12.pdf

5814 Target is affected as by terrible stagefright http://centralia.aquest.com/downloads/NLRMEv12.pdf

5815 Target is affected as by virulent neurotoxins http://centralia.aquest.com/downloads/NLRMEv12.pdf

5816 Target is affected by Blink and Mirror Image for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

5817 Target is affected by Feign Death the next time he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

5818 Target is affected by Improved Haste for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5819 Target is affected by Improved Slow for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

5820 Target is affected by silver like a lycanthrope http://centralia.aquest.com/downloads/NLRMEv12.pdf

5821 Target is affected by the spell Blur for the next 10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

5822 Target is affected by Timelessness until caster gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5823 Target is afraid of his own reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5824 Target is afraid to touch money http://centralia.aquest.com/downloads/NLRMEv12.pdf

5825 Target is alarmed now by a bustle in his hedgerow http://centralia.aquest.com/downloads/NLRMEv12.pdf

5826 Target is alert and coherent the instant he wakes up http://centralia.aquest.com/downloads/NLRMEv12.pdf

5827 Target is always able to know the location of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5828 Target is an illusion every other round and can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

5829 Target is as buoyant as a block of iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

5830 Target is as buoyant as styrofoam http://centralia.aquest.com/downloads/NLRMEv12.pdf

5831 Target is at the center of a Blade Barrier http://centralia.aquest.com/downloads/NLRMEv12.pdf

5832 Target is at the center of a whirlwind of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf

5833 Target is attended by 1d4 skeletons with no combat ability http://centralia.aquest.com/downloads/NLRMEv12.pdf

5834 Target is aware of every object now within 50 feet of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5835 Target is base AC 4 for d4 days; DEXIarmor bonuses still apply http://centralia.aquest.com/downloads/NLRMEv12.pdf

5836 Target is befriended by a family in each town within 100 miles http://centralia.aquest.com/downloads/NLRMEv12.pdf

5837 Target is befriended by a popular local leader http://centralia.aquest.com/downloads/NLRMEv12.pdf

5838 Target is befriended by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf

5839 Target is befriended by nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

5840 Target is befriended by the nearest nymph or sylph http://centralia.aquest.com/downloads/NLRMEv12.pdf

5841 Target is believed to bathe in the blood of innocents http://centralia.aquest.com/downloads/NLRMEv12.pdf

5842 Target is believed to be a leper http://centralia.aquest.com/downloads/NLRMEv12.pdf

5843 Target is believed to be a practicing cannibal http://centralia.aquest.com/downloads/NLRMEv12.pdf

5844 Target is believed to be a town elder by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf

5845 Target is believed to be an agent of evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

5846 Target is believed to be an escaped murderer by nearest village http://centralia.aquest.com/downloads/NLRMEv12.pdf

5847 Target is believed to be carrying a powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

5848 Target is believed to be carrying an especially virulent plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

5849 Target is believed to be possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

5850 Target is believed to have risen from the dead recently http://centralia.aquest.com/downloads/NLRMEv12.pdf

5851 Target is believed to have the power to heal http://centralia.aquest.com/downloads/NLRMEv12.pdf

5852 Target is blamed for crop failure in the next town he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

5853 Target is blamed for the death of some forgotten relative http://centralia.aquest.com/downloads/NLRMEv12.pdf

5854 Target is blasted to ashes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5855 Target is blinded but gains clairvoyance of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf

5856 Target is bound head to toe in coaxial cable http://centralia.aquest.com/downloads/NLRMEv12.pdf

5857 Target is bulletpr00f, as he'll discover if he's ever shot http://centralia.aquest.com/downloads/NLRMEv12.pdf

5858 Target is buried up to his waist in hot dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5859 Target is burned by a large magical explosion; loses 16 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

5860 Target is burned by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf

5861 Target is burned by holy Water as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

5862 Target is certain he'll meet his fate within the next week http://centralia.aquest.com/downloads/NLRMEv12.pdf

5863 Target is charmed as per Charm Monster (or appropriate Charm) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5864 Target is Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf

5865 Target is completely immune to beneficial clerical magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5866 Target is completely unable to save money http://centralia.aquest.com/downloads/NLRMEv12.pdf

5867 Target is confident he'll resurrect instantly when he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

5868 Target is confident that his enemies trust and respect him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5869 Target is confident that his magic is better than anyone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

5870 Target is constantly mistaken for someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

5871 Target is constantly surrounded by a cloud of bees http://centralia.aquest.com/downloads/NLRMEv12.pdf

5872 Target is convinced he'll be dead by tomorrow morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5873 Target is convinced he'll die in a cave or mine http://centralia.aquest.com/downloads/NLRMEv12.pdf

5874 Target is convinced that 10 days have just passed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5875 Target is convinced that he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5876 Target is convinced that someone's lurking right behind him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5877 Target is covered in a choc01ate shell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5878 Target is covered in a sugary glaze like a doughnut http://centralia.aquest.com/downloads/NLRMEv12.pdf

5879 Target is covered in formic acid and ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

5880 Target is covered in ice cream and hot fudge http://centralia.aquest.com/downloads/NLRMEv12.pdf

5881 Target is covered in ketchup, though he believes it's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5882 Target is covered in p011en and bees http://centralia.aquest.com/downloads/NLRMEv12.pdf

5883 Target is covered in scars as if he were once badly burned http://centralia.aquest.com/downloads/NLRMEv12.pdf

5884 Target is covered in wet spaghetti http://centralia.aquest.com/downloads/NLRMEv12.pdf

5885 Target is covered with butter every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

5886 Target is covered with painful-100king bruises http://centralia.aquest.com/downloads/NLRMEv12.pdf

5887 Target is covered with scales which fall off in 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5888 Target is deafened but gains clairaudience of the area he is in http://centralia.aquest.com/downloads/NLRMEv12.pdf

5889 Target is deeply embarrassed by the sound of his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

5890 Target is despised by all the members of a single species http://centralia.aquest.com/downloads/NLRMEv12.pdf

5891 Target is determined to pull off his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

5892 Target is dispatched to a random plane, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5893 Target is distracted easily by shiny objects http://centralia.aquest.com/downloads/NLRMEv12.pdf

5894 Target is doused in whipped cream http://centralia.aquest.com/downloads/NLRMEv12.pdf

5895 Target is drenched in pig's blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5896 Target is dressed like a ballerina http://centralia.aquest.com/downloads/NLRMEv12.pdf

5897 Target is dressed like a pimp http://centralia.aquest.com/downloads/NLRMEv12.pdf

5898 Target is driven insane, as Mindshatter spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

5899 Target is encased in a box made of bulletpr00f glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

5900 Target is ensnared by someone else's Monster Summoning http://centralia.aquest.com/downloads/NLRMEv12.pdf

5901 Target is equally affected by every attack he makes on others http://centralia.aquest.com/downloads/NLRMEv12.pdf

5902 Target is Feebleminded as by spell and Enfeebled as by Ray http://centralia.aquest.com/downloads/NLRMEv12.pdf

5903 Target is Feebleminded but is also affected by strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

5904 Target is filled with straw, not blood or internal organs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5905 Target is fused into the trunk of the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

5906 Target is granted one wish during each of the next 1d4 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

5907 Target is hallucinates wildly for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5908 Target is haunted by ghastly visions of his own death http://centralia.aquest.com/downloads/NLRMEv12.pdf

5909 Target is Healed (not resurrected) under next 2d6 Full Moons http://centralia.aquest.com/downloads/NLRMEv12.pdf

5910 Target is Healed the next time he suffers 10 HP of fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

5911 Target is Held d6 rounds each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5912 Target is Held for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5913 Target is Held until someone speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5914 Target is henceforth 50% likely to go berserk after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

5915 Target is henceforth 50% likely to vomit after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

5916 Target is henceforth 50% likely to weep after eating http://centralia.aquest.com/downloads/NLRMEv12.pdf

5917 Target is heroic; immune to fear and confusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

5918 Target is hideously allergic to his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

5919 Target is hit by 1 HD lightning b01t whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

5920 Target is h01ding a stick of dynamite with a burning fuse http://centralia.aquest.com/downloads/NLRMEv12.pdf

5921 Target is h01ding a tray full of hors d'oeuvres http://centralia.aquest.com/downloads/NLRMEv12.pdf

5922 Target is h01ding an enormous basket of turnips http://centralia.aquest.com/downloads/NLRMEv12.pdf

5923 Target is h01ding an ice cream sandwich in each hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

5924 Target is immortal for the next 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5925 Target is immortal, but has a fatal weakness (ie., cannot move) http://centralia.aquest.com/downloads/NLRMEv12.pdf

5926 Target is immune to 1 Mage spell of random (2d5-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5927 Target is immune to 1 Priest spell of random (2d4-1) level http://centralia.aquest.com/downloads/NLRMEv12.pdf

5928 Target is immune to all injury except fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

5929 Target is immune to all injury except that caused by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5930 Target is immune to all injury inflicted by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5931 Target is immune to all magical healing efforts for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5932 Target is immune to all non-magical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

5933 Target is immune to all nonmagical snake venom http://centralia.aquest.com/downloads/NLRMEv12.pdf

5934 Target is immune to any spells cast at him by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5935 Target is immune to area-effects not specifically targeting him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5936 Target is immune to bludgeoning attacks (mace, etc) for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5937 Target is immune to fire for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

5938 Target is immune to gaze attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5939 Target is immune to gaze attacks for d100 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5940 Target is immune to lycanthropy http://centralia.aquest.com/downloads/NLRMEv12.pdf

5941 Target is immune to magical scrying or detection http://centralia.aquest.com/downloads/NLRMEv12.pdf

5942 Target is immune to natural extremes of weather when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

5943 Target is immune to next 10 01factory (gas) attacks against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5944 Target is immune to nonmagical disease for one year http://centralia.aquest.com/downloads/NLRMEv12.pdf

5945 Target is immune to normal fire while chanting "icy-nicey" http://centralia.aquest.com/downloads/NLRMEv12.pdf

5946 Target is immune to piercing attacks for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5947 Target is immune to slashing attacks (sickle, etc) for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5948 Target is immune to sonic attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5949 Target is immune to touch-based spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5950 Target is implicated in a local property dispute http://centralia.aquest.com/downloads/NLRMEv12.pdf

5951 Target is implicated in a tawdry scandal in a nearby town http://centralia.aquest.com/downloads/NLRMEv12.pdf

5952 Target is instantly liked by those with the same c010r of hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

5953 Target is invisible except while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5954 Target is invisible from the back but visible from the front http://centralia.aquest.com/downloads/NLRMEv12.pdf

5955 Target is invisible from the front but visible from the back http://centralia.aquest.com/downloads/NLRMEv12.pdf

5956 Target is invisible in daylight but illuminated in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

5957 Target is invisible to himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

5958 Target is invisible to the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

5959 Target is invisible to undead, who are also invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

5960 Target is invisible to vampires until he speaks or attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5961 Target is invisible when naked and unencumbered http://centralia.aquest.com/downloads/NLRMEv12.pdf

5962 Target is invisible when no one is 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf

5963 Target is invisible whenever he shoves his fist in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

5964 Target is invisible while he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

5965 Target is invisible, intangible, and silenced for 10d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5966 Target is invulnerable to all harm for 1d6-1 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5967 Target is invulnerable until he harms someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

5968 Target is just out of sight and earshot of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

5969 Target is killed and butchered like a deer http://centralia.aquest.com/downloads/NLRMEv12.pdf

5970 Target is knocked unconscious and cannot be roused until dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

5971 Target is lightly seasoned and coated in breadcrumbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5972 Target is mistaken for someone else wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

5973 Target is morbidly fascinated with undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

5974 Target is naturally careful; never makes a Critical fumble http://centralia.aquest.com/downloads/NLRMEv12.pdf

5975 Target is neon pink for the intended spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

5976 Target is next in line for the throne http://centralia.aquest.com/downloads/NLRMEv12.pdf

5977 Target is not affected by any First Level spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

5978 Target is not harmed by ingested poisons http://centralia.aquest.com/downloads/NLRMEv12.pdf

5979 Target is not injured by attacks against him; his attackers are http://centralia.aquest.com/downloads/NLRMEv12.pdf

5980 Target is nourished by grass instead of food for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

5981 Target is now dressed in full f00tball padding http://centralia.aquest.com/downloads/NLRMEv12.pdf

5982 Target is now dressed like a hockey goalie http://centralia.aquest.com/downloads/NLRMEv12.pdf

5983 Target is now dressed like a H011ywood viking http://centralia.aquest.com/downloads/NLRMEv12.pdf

5984 Target is obsessed with an image of a mesa in the desert http://centralia.aquest.com/downloads/NLRMEv12.pdf

5985 Target is obsessed with removing one of his vital organs http://centralia.aquest.com/downloads/NLRMEv12.pdf

5986 Target is obsessed with the idea of assassinating the king http://centralia.aquest.com/downloads/NLRMEv12.pdf

5987 Target is only able to hear that which he can see http://centralia.aquest.com/downloads/NLRMEv12.pdf

5988 Target is only able to hear when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5989 Target is only able to hear when his mouth is open http://centralia.aquest.com/downloads/NLRMEv12.pdf

5990 Target is only able to open his mouth when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5991 Target is only able to see in 2 dimensions; -4 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

5992 Target is only able to see when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5993 Target is painfully and messily disemboweled http://centralia.aquest.com/downloads/NLRMEv12.pdf

5994 Target is Paralyzed http://centralia.aquest.com/downloads/NLRMEv12.pdf

5995 Target is paralyzed by intense pain for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

5996 Target is perceived to be a bully http://centralia.aquest.com/downloads/NLRMEv12.pdf

5997 Target is permanently Held http://centralia.aquest.com/downloads/NLRMEv12.pdf

5998 Target is pretty sure he can breathe underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

5999 Target is prone to ridiculous exaggeration http://centralia.aquest.com/downloads/NLRMEv12.pdf

6000 Target is Protected from Self, as spell, for 10d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6001 Target is pummeled by hail for 1 turn, losing 4d4 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

6002 Target is quarantined by local health authorities http://centralia.aquest.com/downloads/NLRMEv12.pdf

6003 Target is randomly teleported 10 miles (50% chance Up or down) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6004 Target is reduced to 1 Hit Point http://centralia.aquest.com/downloads/NLRMEv12.pdf

6005 Target is reduced to Level One for 5 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6006 Target is refreshed as from a good night's sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6007 Target is reluctant to use magic for fear of Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

6008 Target is rendered mute and bursts into invisible flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

6009 Target is rendered Timeless, as priest spell, for d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6010 Target is repulsed by holy symb01s http://centralia.aquest.com/downloads/NLRMEv12.pdf

6011 Target is resurrected the next time he is slain (NO CON loss) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6012 Target is roasted by a huge magical explosion; loses 32 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

6013 Target is rumored to have a terribly embarrassing disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

6014 Target is sadistic and cruel to royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6015 Target is scarred as though he was disassembled and rebuilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

6016 Target is scorched by a tiny magical explosion; loses 2 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

6017 Target is sent to alternate Prime Material plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6018 Target is singed by a medium magical explosion; loses 8 hP http://centralia.aquest.com/downloads/NLRMEv12.pdf

6019 Target is smashed flat as if pounded by a giant hammer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6020 Target is standing atop a rickety ladder http://centralia.aquest.com/downloads/NLRMEv12.pdf

6021 Target is standing atop the nearest hill http://centralia.aquest.com/downloads/NLRMEv12.pdf

6022 Target is standing in a bucket of oatmeal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6023 Target is standing upon a rickety tower of orange crates http://centralia.aquest.com/downloads/NLRMEv12.pdf

6024 Target is Stoneskinned http://centralia.aquest.com/downloads/NLRMEv12.pdf

6025 Target is stricken mute in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6026 Target is stricken permanently insane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6027 Target is stricken permanently mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

6028 Target is stunned by the true expanse of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

6029 Target is stunned for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6030 Target is Stunned whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6031 Target is suddenly carrying a sophisticated laptop computer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6032 Target is suddenly encased in a full body cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

6033 Target is suddenly h01ding his kidneys in his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

6034 Target is suddenly lying face-down on the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

6035 Target is suddenly sitting atop a lamppost http://centralia.aquest.com/downloads/NLRMEv12.pdf

6036 Target is suddenly standing at the nearest crossroads http://centralia.aquest.com/downloads/NLRMEv12.pdf

6037 Target is suddenly standing in a construction site toilet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6038 Target is suddenly standing in the middle of a bonfire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6039 Target is suddenly standing knee-deep in snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6040 Target is suddenly standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6041 Target is suddenly wearing a construction helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6042 Target is suddenly wearing a large diaper http://centralia.aquest.com/downloads/NLRMEv12.pdf

6043 Target is suddenly wearing a suit of aluminum chainmail http://centralia.aquest.com/downloads/NLRMEv12.pdf

6044 Target is suddenly wearing a top-of-the-line kevlar helmet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6045 Target is suddenly wearing all the clothes he owns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6046 Target is suddenly wearing nothing but a fishing net http://centralia.aquest.com/downloads/NLRMEv12.pdf

6047 Target is suddenly wearing nothing but fig leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

6048 Target is suddenly wearing two large oysters on his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6049 Target is suffering from advanced hypothermia http://centralia.aquest.com/downloads/NLRMEv12.pdf

6050 Target is suffering from severe stomach cramps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6051 Target is sure an artifact is buried around here somewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

6052 Target is sure that the world ended last night at midnight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6053 Target is sure that the world will end at midnight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6054 Target is surrounded by fireflies and can be seen at all times http://centralia.aquest.com/downloads/NLRMEv12.pdf

6055 Target is surrounded by ostriches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6056 Target is suspected in an assassination plot http://centralia.aquest.com/downloads/NLRMEv12.pdf

6057 Target is suspended upside down in a water-filled glass box http://centralia.aquest.com/downloads/NLRMEv12.pdf

6058 Target is suspicious of any who light a fire in his presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

6059 Target is tapped on the shoulder once every d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6060 Target is tarred and feathered http://centralia.aquest.com/downloads/NLRMEv12.pdf

6061 Target is teleported into the nearest keep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6062 Target is teleported onto his own shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

6063 Target is teleported onto the shoulders of caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6064 Target is teleported to the bottom of the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

6065 Target is temporarily blinded whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6066 Target is temporarily immune to the spells memorized by caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6067 Target is terrified of becoming invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6068 Target is terrified of death and br00ds upon it constantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

6069 Target is terrified of getting his feet wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6070 Target is terrified of the caster for 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6071 Target is thoroughly humiliated and demoralized http://centralia.aquest.com/downloads/NLRMEv12.pdf

6072 Target is thought by local villagers to be a prophesized savior http://centralia.aquest.com/downloads/NLRMEv12.pdf

6073 Target is thought by local villagers to be a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6074 Target is thought to be a minor official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

6075 Target is thought to be a prominent official in a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

6076 Target is thought to be a successful merchant or guildmaster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6077 Target is thought to be some random dweeb from a far-off land http://centralia.aquest.com/downloads/NLRMEv12.pdf

6078 Target is thought to be the ruler of an empire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6079 Target is thought to be the s01e ruler of a major country http://centralia.aquest.com/downloads/NLRMEv12.pdf

6080 Target is thought to be the s01e ruler of a minor country http://centralia.aquest.com/downloads/NLRMEv12.pdf

6081 Target is thought to be the s01e ruler of a spot on the map http://centralia.aquest.com/downloads/NLRMEv12.pdf

6082 Target is thought to be the s01e survivor of a royal family http://centralia.aquest.com/downloads/NLRMEv12.pdf

6083 Target is toasted by a small magical explosion; loses 4 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

6084 Target is transported to an Outer Plane for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6085 Target is trapped in a stack of tires http://centralia.aquest.com/downloads/NLRMEv12.pdf

6086 Target is unable to cast non-illusion spells for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6087 Target is unable to consume or digest s01id foods http://centralia.aquest.com/downloads/NLRMEv12.pdf

6088 Target is unable to create Illusions for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6089 Target is unable to heal through magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

6090 Target is unable to heal through non-magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

6091 Target is unable to hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6092 Target is unable to perceive illusions for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6093 Target is unable to read except while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6094 Target is unable to read while exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6095 Target is unable to remain quiet where silence is required http://centralia.aquest.com/downloads/NLRMEv12.pdf

6096 Target is unable to speak except in a b00ming shout http://centralia.aquest.com/downloads/NLRMEv12.pdf

6097 Target is unable to swallow food in the presence of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

6098 Target is unable to tell when he is lying http://centralia.aquest.com/downloads/NLRMEv12.pdf

6099 Target is unaffected by gravity when his eyes are closed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6100 Target is unaffected by gravity when lying face down http://centralia.aquest.com/downloads/NLRMEv12.pdf

6101 Target is unaffected by the next Abjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6102 Target is unaffected by the next Alteration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6103 Target is unaffected by the next Conjuration cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6104 Target is unaffected by the next divination cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6105 Target is unaffected by the next Enchantment cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6106 Target is unaffected by the next Evocation cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6107 Target is unaffected by the next Illusion cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6108 Target is unaffected by the next Necromancy cast against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6109 Target is unharmed by next 1d20 hit points of damage he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf

6110 Target is visible to infravision like a lighthouse beacon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6111 Target is vulnerable to rust monsters like metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6112 Target is wearing an 01d deep-sea diving suit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6113 Target is wearing ballet slippers http://centralia.aquest.com/downloads/NLRMEv12.pdf

6114 Target is wearing carbon steel handcuffs http://centralia.aquest.com/downloads/NLRMEv12.pdf

6115 Target is wearing red suspenders (to keep his pants up) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6116 Target is wh011y unwilling to compromise in matters of food http://centralia.aquest.com/downloads/NLRMEv12.pdf

6117 Target is wracked with guilt whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6118 Target is wrapped head to toe in a coil of chain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6119 Target is wrapped in a coc00n like a caterpillar http://centralia.aquest.com/downloads/NLRMEv12.pdf

6120 Target isn't entirely sure that he exists http://centralia.aquest.com/downloads/NLRMEv12.pdf

6121 Target jumps up and down whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6122 Target keeps mushrooms and fungus as pets http://centralia.aquest.com/downloads/NLRMEv12.pdf

6123 Target kicks like a mule whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6124 Target knows the complete Pittsburgh bus schedule for 1974 http://centralia.aquest.com/downloads/NLRMEv12.pdf

6125 Target knows the first name of everyone now within 100 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

6126 Target knows the meaning of life briefly, then forgets it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6127 Target knows the meaning of life but can't articulate it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6128 Target knows the meaning of life but doesn't believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6129 Target lashes out at nearby ally and attacks until subdued http://centralia.aquest.com/downloads/NLRMEv12.pdf

6130 Target laughs disconcertingly when he is injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

6131 Target laughs like a hyena at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

6132 Target laughs like a madman in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6133 Target laughs like a madman whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6134 Target leaps 1,000,000 miles into space http://centralia.aquest.com/downloads/NLRMEv12.pdf

6135 Target leaps 1,000,000 years into the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

6136 Target leaps 90' straight up and lands without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

6137 Target learns 1d3 languages during the next 2 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

6138 Target leaves no f00tprints for d8 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

6139 Target leaves strange, disquieting odors in his wake http://centralia.aquest.com/downloads/NLRMEv12.pdf

6140 Target leaves wet f00tprints wherever he goes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6141 Target left a fire in his fireplace; house is now ablaze http://centralia.aquest.com/downloads/NLRMEv12.pdf

6142 Target levitates 1' above ground, retains normal Movement rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

6143 Target levitates slightly when he suffers damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

6144 Target levitates slightly when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6145 Target looks and sounds different to each creature viewing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6146 Target looks drastically different to everyone but himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

6147 Target looks like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6148 Target looks like a cute little forest animal while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6149 Target looks like a murder victim while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6150 Target looks like a stereotypica11950's H011ywood martian http://centralia.aquest.com/downloads/NLRMEv12.pdf

6151 Target looks like an Impressionist painting while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6152 Target looks like he repeatedly cut himself shaving http://centralia.aquest.com/downloads/NLRMEv12.pdf

6153 Target looks more and more like a burned-out hippie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6154 Target looks sickly and emaciated but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

6155 Target loses 1 HPIround until dying as on Negative Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

6156 Target loses 1 LevelIHit Die per day until becoming Juju zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6157 Target loses 1d4 additional hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

6158 Target loses 1d4 fewer hit points from all fire damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

6159 Target loses 1d6 hit points whenever he says a pun http://centralia.aquest.com/downloads/NLRMEv12.pdf

6160 Target loses 2d4 Experience Levels (and appropriate abilities) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6161 Target loses a t00th during each of the next 4d8 nights http://centralia.aquest.com/downloads/NLRMEv12.pdf

6162 Target loses a t00th each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6163 Target loses access to a sch001 of magic till he rises a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

6164 Target loses access to ALL knowledge held in his mind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6165 Target loses access to one sch001 of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6166 Target loses all depth perception; missile attacks at -10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

6167 Target loses all proficiency in all weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

6168 Target loses d4 HP whenever he tries to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6169 Target loses hair and all facial features, but retains senses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6170 Target loses one hit point each time he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6171 Target loses one hit point per hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

6172 Target loses one point of Constitution each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6173 Target loses power of autonomic breathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

6174 Target loses stereophonic hearing: -1 penalty on Surprise rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

6175 Target loses the ability to ReadIWrite a random language http://centralia.aquest.com/downloads/NLRMEv12.pdf

6176 Target loses the sense of smell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6177 Target loses the sense of taste http://centralia.aquest.com/downloads/NLRMEv12.pdf

6178 Target loses the sense of touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

6179 Target losesIgains spellcasting ability for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6180 Target loves to tell preposterous stories of his youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6181 Target makes a spirited attempt to swallow his own head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6182 Target makes enemies easily; -2 to all reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

6183 Target may be turned, as 1 Hit Die Undead, for next 6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6184 Target may call down one 3HD lightning b01t per day; no Saves http://centralia.aquest.com/downloads/NLRMEv12.pdf

6185 Target may cast any spells currently memorized by caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6186 Target may Command one being; it must obey as far as it is able http://centralia.aquest.com/downloads/NLRMEv12.pdf

6187 Target may Teleport without Error twice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6188 Target melts over next d6 rounds unless Remove Curse is cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

6189 Target metamorphoses into a Bodak over next d6 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

6190 Target mimics the facial features of each person he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6191 Target mistakenly Gated by a random Outer Plane being http://centralia.aquest.com/downloads/NLRMEv12.pdf

6192 Target mistakenly Gates a random Outer Planes being http://centralia.aquest.com/downloads/NLRMEv12.pdf

6193 Target mistakenly Gates himself to a random Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6194 Target moves as though balancing a serving tray on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6195 Target moves as though he is underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

6196 Target moves as though standing knee-deep in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

6197 Target moves d10 rounds into future; loses intervening rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6198 Target moves jerkily, as though he's in a silent film http://centralia.aquest.com/downloads/NLRMEv12.pdf

6199 Target must check CON every morning or fall asleep again http://centralia.aquest.com/downloads/NLRMEv12.pdf

6200 Target must eat 2x the normal amount of food to be nourished http://centralia.aquest.com/downloads/NLRMEv12.pdf

6201 Target must graze like a cow for food http://centralia.aquest.com/downloads/NLRMEv12.pdf

6202 Target must roll a STR check: if successful, he gains 1d4 STR http://centralia.aquest.com/downloads/NLRMEv12.pdf

6203 Target must roll for System Shock for each wound or pass out http://centralia.aquest.com/downloads/NLRMEv12.pdf

6204 Target must Save vs Death AND Spell or become a Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

6205 Target must Save vs Death or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf

6206 Target must Save vs Death or implode and perish http://centralia.aquest.com/downloads/NLRMEv12.pdf

6207 Target must Save vs Death or turn inside out and die instantly http://centralia.aquest.com/downloads/NLRMEv12.pdf

6208 Target must Save vs Death or turn into a snowman http://centralia.aquest.com/downloads/NLRMEv12.pdf

6209 Target must Save vs Disintegration or be disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf

6210 Target must Save vs Petrification or turn to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

6211 Target must Save vs Poison, or all of target's blood coagulates http://centralia.aquest.com/downloads/NLRMEv12.pdf

6212 Target never misplaces his possessions http://centralia.aquest.com/downloads/NLRMEv12.pdf

6213 Target never needs to bathe http://centralia.aquest.com/downloads/NLRMEv12.pdf

6214 Target never needs to bathe to remain clean http://centralia.aquest.com/downloads/NLRMEv12.pdf

6215 Target no longer feels hunger and must be reminded to eat http://centralia.aquest.com/downloads/NLRMEv12.pdf

6216 Target no longer feels pain and can't tell if he's injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

6217 Target no longer has any concept of personal space http://centralia.aquest.com/downloads/NLRMEv12.pdf

6218 Target no longer has to move his mouth in order to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

6219 Target no longer needs to breathe (as Ioun Stone) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6220 Target no longer throws a shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6221 Target now has tusks like a walrus http://centralia.aquest.com/downloads/NLRMEv12.pdf

6222 Target omniscient for 1 round then forgets everything http://centralia.aquest.com/downloads/NLRMEv12.pdf

6223 Target only needs to eat once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

6224 Target 00zes blood from beneath his fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

6225 Target or random female ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6226 Target or random male ally becomes as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6227 Target owns a widescreen c010r television http://centralia.aquest.com/downloads/NLRMEv12.pdf

6228 Target owns two long-range, s01ar-powered walkie-talkies http://centralia.aquest.com/downloads/NLRMEv12.pdf

6229 Target panics at the sight of his own blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

6230 Target perceives creatures to be facing 180° fromItoward him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6231 Target perceives hidden demonic meaning in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf

6232 Target perceives sculptures to portray only horrifying images http://centralia.aquest.com/downloads/NLRMEv12.pdf

6233 Target perceives those around him to be naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

6234 Target permanently affected as by Nahal's Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf

6235 Target permanently gains +1 to DEX http://centralia.aquest.com/downloads/NLRMEv12.pdf

6236 Target p01ymorphs into a frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6237 Target p01ymorphs into a frog-sized human (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6238 Target p01ymorphs into a human-sized frog (retains attributes) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6239 Target p01ymorphs into a physical duplicate of his worst enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6240 Target p01ymorphs into an orangutan http://centralia.aquest.com/downloads/NLRMEv12.pdf

6241 Target p01ymorphs into two dozen roses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6242 Target p01ymorphs randomly every d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6243 Target p01ymorphs randomly every time it hears its name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6244 Target p01ymorphs randomly, permanently; Wishes have no effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

6245 Target Possesses caster for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6246 Target professes intense jealousy of an imaginary sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf

6247 Target punches himself in the jaw: 50% to knock himself out http://centralia.aquest.com/downloads/NLRMEv12.pdf

6248 Target punches the person standing nearest to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6249 Target quacks like a duck when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

6250 Target questions himself before using magic: +4 to Casting time http://centralia.aquest.com/downloads/NLRMEv12.pdf

6251 Target radiates antilife; drains 1 HPIround from all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf

6252 Target raises a d10 yard radius hemisphere of stone from ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

6253 Target randomly teleported 1 mile (N,S,E,W,NE,SE,SW,NW) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6254 Target reacts to criticism with hysterical sobbing http://centralia.aquest.com/downloads/NLRMEv12.pdf

6255 Target reacts vi01ently to displays of pity or compassion http://centralia.aquest.com/downloads/NLRMEv12.pdf

6256 Target realizes he carries a small but powerful magic item http://centralia.aquest.com/downloads/NLRMEv12.pdf

6257 Target realizes he has a knife stuck in his thigh http://centralia.aquest.com/downloads/NLRMEv12.pdf

6258 Target realizes he hasn't slept in three weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

6259 Target realizes he was assembled out of dismembered corpses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6260 Target realizes he's carrying a lich's phylactery http://centralia.aquest.com/downloads/NLRMEv12.pdf

6261 Target realizes he's never worn clothing in his life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6262 Target realizes that the universe was born in a huge explosion http://centralia.aquest.com/downloads/NLRMEv12.pdf

6263 Target realizes that the universe was hatched from a giant egg http://centralia.aquest.com/downloads/NLRMEv12.pdf

6264 Target receives Shocking Grasp from next creature he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6265 Target recoils from holy symb01s as if he were undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6266 Target recovers an additional 2 hit points each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6267 Target reeks of ammonia whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6268 Target refuses to accept that he's ever triggered a Wild Surge http://centralia.aquest.com/downloads/NLRMEv12.pdf

6269 Target refuses to admit that anything occurred before his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6270 Target refuses to drink healing potions http://centralia.aquest.com/downloads/NLRMEv12.pdf

6271 Target refuses to eat meat which he did not kill himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

6272 Target refuses to talk for 1d10+10 rounds after seeing magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6273 Target regains all spells he cast within last 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6274 Target regards any missed attack as a personal failure http://centralia.aquest.com/downloads/NLRMEv12.pdf

6275 Target regenerates 1 HPIround for the next 20+d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6276 Target remembers the name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

6277 Target renounces magic until he's next affected by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6278 Target rises on a c01umn of stone 100' into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

6279 Target roars like a lion after particularly good meals http://centralia.aquest.com/downloads/NLRMEv12.pdf

6280 Target roars like a lion when angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

6281 Target runs amok http://centralia.aquest.com/downloads/NLRMEv12.pdf

6282 Target runs in his sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6283 Target Saves vs Death or becomes flesh-hued 00ze (ie grey ooze) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6284 Target Saves vs Death or skull shrinks by half, causing death http://centralia.aquest.com/downloads/NLRMEv12.pdf

6285 Target Saves vs Magic or becomes a duplicate of the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6286 Target Saves vs petrify or petrifies on seeing his reflection http://centralia.aquest.com/downloads/NLRMEv12.pdf

6287 Target Saves vs Petrify or turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf

6288 Target Saves vs Petrify or turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

6289 Target Saves vs Petrify or turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6290 Target Saves vs Petrify or turns to lifeless diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

6291 Target Saves vs Petrify or turns to mithral http://centralia.aquest.com/downloads/NLRMEv12.pdf

6292 Target Saves vs Petrify or turns to mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

6293 Target Saves vs Petrify or turns to non-sentient platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

6294 Target Saves vs Petrify or turns to sentient gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

6295 Target Saves vs Petrify or turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

6296 Target Saves vs Petrify or turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

6297 Target sealed in a bubble which air cannot penetrable http://centralia.aquest.com/downloads/NLRMEv12.pdf

6298 Target seeks his long lost twin sibling (who might not exist) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6299 Target seems to speak in the voice of each who hears him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6300 Target seems untrustworthy; suffers -3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

6301 Target seems vaguely familiar to everyone who meets him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6302 Target seems very trustworthy; receives +3 on Reaction rolls http://centralia.aquest.com/downloads/NLRMEv12.pdf

6303 Target sees all others to be affected by Nonsensical Nullifier http://centralia.aquest.com/downloads/NLRMEv12.pdf

6304 Target sees everything backward like a mirror image http://centralia.aquest.com/downloads/NLRMEv12.pdf

6305 Target sees into the Ethereal Plane but can't see in the Prime http://centralia.aquest.com/downloads/NLRMEv12.pdf

6306 Target sees omens of the pending apocalypse in everyday events http://centralia.aquest.com/downloads/NLRMEv12.pdf

6307 Target sees perfectly in the dark but is blind in the light http://centralia.aquest.com/downloads/NLRMEv12.pdf

6308 Target sees strange figures out of the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

6309 Target sees the plane tapped by magic; WIS check or go nuts http://centralia.aquest.com/downloads/NLRMEv12.pdf

6310 Target sees through caster's eyes and vice versa http://centralia.aquest.com/downloads/NLRMEv12.pdf

6311 Target shatters into countless little cubes; reforms in 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

6312 Target sheds his skin like a snake every d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6313 Target sheds tears every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6314 Target shines like a lighthouse beacon when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6315 Target shouts as though others can barely hear him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6316 Target shouts profanity in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6317 Target shows all signs of having been struck by lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

6318 Target shows no reflection in mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

6319 Target shrinks 1/2 inch each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6320 Target shrinks by 10% http://centralia.aquest.com/downloads/NLRMEv12.pdf

6321 Target shrinks by 10% for every 10% of his hit points he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6322 Target shrinks to 1I10 his height while invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6323 Target sinks into ground up to his knees http://centralia.aquest.com/downloads/NLRMEv12.pdf

6324 Target sinks into the ground up to his ankles for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6325 Target sinks into the ground up to his chest for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6326 Target sinks into the ground up to his neck for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6327 Target sinks into the ground up to his waist for d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6328 Target skips every other round for next 1+1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6329 Target smells like a badly decayed corpse while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6330 Target smells like a skunk for 1d10 rounds after bathing http://centralia.aquest.com/downloads/NLRMEv12.pdf

6331 Target smells like brimstone for the spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

6332 Target smells like goat cheese but without the subtlety http://centralia.aquest.com/downloads/NLRMEv12.pdf

6333 Target smells of roses and lavender while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6334 Target smells strongly of blood in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

6335 Target smells strongly of catnip http://centralia.aquest.com/downloads/NLRMEv12.pdf

6336 Target smells strongly of garlic in the presence of vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

6337 Target smiles at oddly inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf

6338 Target sneezes every time he tries to be stealthy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6339 Target sneezes whenever he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6340 Target s00n has an opportunity to save a god's life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6341 Target speaks an unknown tongue for 1 turn after seeing magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6342 Target speaks gibberish but believes he is speaking Common http://centralia.aquest.com/downloads/NLRMEv12.pdf

6343 Target speaks in a whisper whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

6344 Target speaks in rhyme in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6345 Target speaks in rhyme; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6346 Target speaks in three-part harmony for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6347 Target speaks like a scratched record http://centralia.aquest.com/downloads/NLRMEv12.pdf

6348 Target speaks shocking blasphemies in the presence of clergy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6349 Target speaks through his ears and hears through his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6350 Target spends 1d10 rounds ridiculing his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf

6351 Target spends 24 hours in hell: gains a level when he returns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6352 Target spins a coc00n & emerges fully healed after 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

6353 Target spins like a top for d6 rounds; DEX check or fall over http://centralia.aquest.com/downloads/NLRMEv12.pdf

6354 Target spontaneously combusts; loses 1d4 HPIround until death http://centralia.aquest.com/downloads/NLRMEv12.pdf

6355 Target sprouts a new nose in the center of his forehead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6356 Target sprouts a new nose right next to his original one http://centralia.aquest.com/downloads/NLRMEv12.pdf

6357 Target sprouts an ugly face on the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6358 Target sprouts another arm from his sternum http://centralia.aquest.com/downloads/NLRMEv12.pdf

6359 Target sprouts butterfly wings (Fl 6, MC C); remain for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6360 Target sprouts dear antlers http://centralia.aquest.com/downloads/NLRMEv12.pdf

6361 Target sprouts elephant ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

6362 Target sprouts feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

6363 Target sprouts giraffe horns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6364 Target sprouts mushrooms on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6365 Target sprouts one wing from his shoulder blade http://centralia.aquest.com/downloads/NLRMEv12.pdf

6366 Target sprouts porcupine quills http://centralia.aquest.com/downloads/NLRMEv12.pdf

6367 Target sprouts rabbit ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

6368 Target squeaks like a mouse when he is frightened http://centralia.aquest.com/downloads/NLRMEv12.pdf

6369 Target stares vacantly into space for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6370 Target sticks his fingers in his ears and can't remove them http://centralia.aquest.com/downloads/NLRMEv12.pdf

6371 Target stinks of rotting fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

6372 Target strikes his thumb whenever he uses a hammer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6373 Target struck as by Magic Missile each time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6374 Target stutters through time, existing only every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

6375 Target sucks his thumb like an infant for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6376 Target suddenly doesn't believe in magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6377 Target suddenly finds himself inside a 55-gallon steel drum http://centralia.aquest.com/downloads/NLRMEv12.pdf

6378 Target suddenly finds himself standing within an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf

6379 Target suddenly gains 50 pounds of baby fat http://centralia.aquest.com/downloads/NLRMEv12.pdf

6380 Target suffers Blindness http://centralia.aquest.com/downloads/NLRMEv12.pdf

6381 Target suffers financial ruin over the next few months http://centralia.aquest.com/downloads/NLRMEv12.pdf

6382 Target suffers full effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf

6383 Target suffers great embarrassment whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6384 Target suffers illusionary wounds identical to those he causes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6385 Target suffers insomnia; can't sleep for next 5d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6386 Target suffers no damage from one attack each round http://centralia.aquest.com/downloads/NLRMEv12.pdf

6387 Target suffers real damage illusions cause him for 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6388 Target suffers reverse of magical healing efforts for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6389 Target suffers reversed effect of the intended spell: no Save http://centralia.aquest.com/downloads/NLRMEv12.pdf

6390 Target suffers withdrawal unless he eats mud each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6391 Target suspects his brain was transplanted into this body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6392 Target suspects some great entity is hiding nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

6393 Target suspects that he's not who everyone says he is http://centralia.aquest.com/downloads/NLRMEv12.pdf

6394 Target suspects that his allies don't really trust him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6395 Target swaps personae with the next sentient weapon he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6396 Target sweats acid, destroying clothes but not harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6397 Target sweats profusely in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6398 Target takes full possible damage from attacks by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6399 Target takes illusory damage next 2d10 rounds; doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6400 Target takes least possible damage from attacks by the caster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6401 Target takes normal damage from illusions for next 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6402 Target teleports (in Assassin's gear) to the nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf

6403 Target teleports 1 mile; stone replica appears in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6404 Target teleports 1d100 feet down, displacing any obstructions http://centralia.aquest.com/downloads/NLRMEv12.pdf

6405 Target teleports 1d6 miles straight up http://centralia.aquest.com/downloads/NLRMEv12.pdf

6406 Target teleports anywhere, anytime, randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

6407 Target teleports into caster's home http://centralia.aquest.com/downloads/NLRMEv12.pdf

6408 Target teleports into his own home http://centralia.aquest.com/downloads/NLRMEv12.pdf

6409 Target teleports into nearest h0110w but standing tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

6410 Target teleports into nearest Monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf

6411 Target teleports into the bathing p001 of the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6412 Target teleports into the lair of the nearest medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf

6413 Target teleports into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

6414 Target teleports into the nearest prison http://centralia.aquest.com/downloads/NLRMEv12.pdf

6415 Target teleports into the nearest shark's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

6416 Target teleports onto the branches of the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

6417 Target teleports randomly whenever he hears or speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6418 Target teleports to his current location when he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6419 Target teleports to nearest dragon's horde for 1d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6420 Target teleports to the 3d6th layer of the Abyss http://centralia.aquest.com/downloads/NLRMEv12.pdf

6421 Target teleports to the bottom of the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf

6422 Target teleports to the lair of the tarrasque http://centralia.aquest.com/downloads/NLRMEv12.pdf

6423 Target teleports to the nearest convent http://centralia.aquest.com/downloads/NLRMEv12.pdf

6424 Target teleports to the place from which he last teleported http://centralia.aquest.com/downloads/NLRMEv12.pdf

6425 Target teleports to the place he slept the previous night http://centralia.aquest.com/downloads/NLRMEv12.pdf

6426 Target teleports to the place of his birth, returns in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

6427 Target teleports to within 10' of nearest Lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

6428 Target tends to giggle at inappropriate times http://centralia.aquest.com/downloads/NLRMEv12.pdf

6429 Target thinks a big bad w01f wants to blow his house down http://centralia.aquest.com/downloads/NLRMEv12.pdf

6430 Target thinks a nearby king is a clone of himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

6431 Target thinks a nearby king is reincarnated from a dead dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6432 Target thinks all around him are children http://centralia.aquest.com/downloads/NLRMEv12.pdf

6433 Target thinks all bath water is really strong acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

6434 Target thinks all non-human humanoids have been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6435 Target thinks an earthquake is going on http://centralia.aquest.com/downloads/NLRMEv12.pdf

6436 Target thinks any Illusions he casts are real for next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6437 Target thinks cockroaches are burrowing through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

6438 Target thinks cowardice and stupidity are virtues http://centralia.aquest.com/downloads/NLRMEv12.pdf

6439 Target thinks demons hound him at every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

6440 Target thinks dragons are allies who've been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6441 Target thinks Ethereal monsters are all around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6442 Target thinks every question he is asked is a riddle http://centralia.aquest.com/downloads/NLRMEv12.pdf

6443 Target thinks every town he enters is the town of his birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6444 Target thinks every weapon he wields is intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf

6445 Target thinks everyone around him is dreaming http://centralia.aquest.com/downloads/NLRMEv12.pdf

6446 Target thinks everyone he meets looks vaguely familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

6447 Target thinks everyone in the world knows his secrets http://centralia.aquest.com/downloads/NLRMEv12.pdf

6448 Target thinks everyone is trustworthy until proven otherwise http://centralia.aquest.com/downloads/NLRMEv12.pdf

6449 Target thinks everyone thinks he's an impostor http://centralia.aquest.com/downloads/NLRMEv12.pdf

6450 Target thinks everyone who speaks Common is speaking gibberish http://centralia.aquest.com/downloads/NLRMEv12.pdf

6451 Target thinks everyone who speaks to him has his voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6452 Target thinks everyone's name is the same as his http://centralia.aquest.com/downloads/NLRMEv12.pdf

6453 Target thinks everything he does is part of a holy quest http://centralia.aquest.com/downloads/NLRMEv12.pdf

6454 target thinks everything is invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6455 target thinks hair is evil and must be shorn from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6456 target thinks he ages a year (decade?) each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6457 Target thinks he can beat his addiction to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

6458 Target thinks he can cause death with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

6459 Target thinks he can change his skin c010r like a chameleon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6460 Target thinks he can command undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6461 Target thinks he cancommunicate with inanimate objects at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

6462 Target thinks he can contr01 others by chanting "blinky" http://centralia.aquest.com/downloads/NLRMEv12.pdf

6463 Target thinks he can interpret dreams as omens http://centralia.aquest.com/downloads/NLRMEv12.pdf

6464 Target thinks he can snuff campfires with his bare hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

6465 Target thinks he can unscrew his head at the neck http://centralia.aquest.com/downloads/NLRMEv12.pdf

6466 Target thinks he did something dreadful last night http://centralia.aquest.com/downloads/NLRMEv12.pdf

6467 Target thinks he dies each night and resurrects each dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

6468 Target thinks he exists only in the dreams of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

6469 Target thinks he founded the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf

6470 Target thinks he had a deeply mystical experience as a child http://centralia.aquest.com/downloads/NLRMEv12.pdf

6471 Target thinks he has an evil twin who's plotting his death http://centralia.aquest.com/downloads/NLRMEv12.pdf

6472 Target thinks he has been Geased by a high-level cleric http://centralia.aquest.com/downloads/NLRMEv12.pdf

6473 Target thinks he has been poisoned http://centralia.aquest.com/downloads/NLRMEv12.pdf

6474 Target thinks he has been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6475 Target thinks he has been p01ymorphed into his current form http://centralia.aquest.com/downloads/NLRMEv12.pdf

6476 Target thinks he has been Summoned here by powerful magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6477 Target thinks he has far t00 much blood in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6478 Target thinks he has journeyed here from the distant future http://centralia.aquest.com/downloads/NLRMEv12.pdf

6479 Target thinks he has just returned from 24 hours spent in hell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6480 Target thinks he has just returned from a pilgrimage http://centralia.aquest.com/downloads/NLRMEv12.pdf

6481 Target thinks he has only twenty minutes to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

6482 Target thinks he has recently committed a horrible crime http://centralia.aquest.com/downloads/NLRMEv12.pdf

6483 Target thinks he has recently offended some god of Death http://centralia.aquest.com/downloads/NLRMEv12.pdf

6484 Target thinks he has shrunken to half his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

6485 Target thinks he has the gift of prophecy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6486 Target thinks he invented magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6487 Target thinks he is a clone of someone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

6488 Target thinks he is a deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6489 Target thinks he is a deity when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6490 Target thinks he is a demon in mortal form http://centralia.aquest.com/downloads/NLRMEv12.pdf

6491 Target thinks he is a demon possessing himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

6492 Target thinks he is a dragon who's forgotten how to p01ymorph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6493 Target thinks he is a false personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

6494 Target thinks he is a flesh g01em http://centralia.aquest.com/downloads/NLRMEv12.pdf

6495 Target thinks he is a reformed c01d-blooded killer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6496 Target thinks he is affected by the spell Haste http://centralia.aquest.com/downloads/NLRMEv12.pdf

6497 target thinks he is affected by the spell Slow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6498 target thinks he is after Them (whoever They are) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6499 target thinks he is an avatar of a minor deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6500 target thinks he is an elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

6501 Target thinks he is an emperor with in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6502 Target thinks he is an illusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

6503 Target thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6504 Target thinks he is as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

6505 Target thinks he is at death's d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

6506 Target thinks he is being tested by his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6507 target thinks he is bleeding at a tremendous rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

6508 target thinks he is blessed with eternal youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6509 target thinks he is bound by a demonic pact http://centralia.aquest.com/downloads/NLRMEv12.pdf

6510 target thinks he is controlled by someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

6511 Target thinks he is covered with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

6512 Target thinks he is currently living in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6513 Target thinks he is deeply in love with one of his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

6514 Target thinks he is destined to be king http://centralia.aquest.com/downloads/NLRMEv12.pdf

6515 Target thinks he is drowning http://centralia.aquest.com/downloads/NLRMEv12.pdf

6516 Target thinks he is fated to be slain by his own son http://centralia.aquest.com/downloads/NLRMEv12.pdf

6517 Target thinks he is hunted by religious zealots http://centralia.aquest.com/downloads/NLRMEv12.pdf

6518 target thinks he is immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6519 Target thinks he is immune to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6520 Target thinks he is insane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6521 Target thinks he is laboring under some horrible curse http://centralia.aquest.com/downloads/NLRMEv12.pdf

6522 Target thinks he is literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

6523 target thinks he is married (or single, if he's married) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6524 target thinks he is naked while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6525 target thinks he is next in line for the nearest throne http://centralia.aquest.com/downloads/NLRMEv12.pdf

6526 target thinks he is on a quest to find his real parents http://centralia.aquest.com/downloads/NLRMEv12.pdf

6527 target thinks he is possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6528 Target thinks he is the product of a mirror of opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

6529 target thinks he is the reincarnation of a long-dead king http://centralia.aquest.com/downloads/NLRMEv12.pdf

6530 target thinks he is the reincarnation of his own dead clone http://centralia.aquest.com/downloads/NLRMEv12.pdf

6531 target thinks he is the rightful ruler of this kingdom http://centralia.aquest.com/downloads/NLRMEv12.pdf

6532 Target thinks he is the subject of an elaborate conspiracy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6533 Target thinks he is under a Geas but doesn't know why http://centralia.aquest.com/downloads/NLRMEv12.pdf

6534 target thinks he is untrustworthy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6535 Target thinks he is very charming to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

6536 Target thinks he just committed a major faux pas http://centralia.aquest.com/downloads/NLRMEv12.pdf

6537 Target thinks he just forgot the meaning of life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6538 Target thinks he knows an ancient and forgotten language http://centralia.aquest.com/downloads/NLRMEv12.pdf

6539 Target thinks he knows how to swallow swords http://centralia.aquest.com/downloads/NLRMEv12.pdf

6540 Target thinks he knows the first name of everyone he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

6541 Target thinks he knows the Fly spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6542 Target thinks he knows where to find the Fountain of Youth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6543 Target thinks he may Teleport at will but cannot http://centralia.aquest.com/downloads/NLRMEv12.pdf

6544 Target thinks he must avenge the death of an imagined sibling http://centralia.aquest.com/downloads/NLRMEv12.pdf

6545 Target thinks he owes a favor to some random demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6546 Target thinks he owes the caster a great deal of money http://centralia.aquest.com/downloads/NLRMEv12.pdf

6547 Target thinks he owns and rules the surrounding property http://centralia.aquest.com/downloads/NLRMEv12.pdf

6548 Target thinks he owns and rules the surrounding property http://centralia.aquest.com/downloads/NLRMEv12.pdf

6549 Target thinks he plays a pivotal roll in the fate of the world http://centralia.aquest.com/downloads/NLRMEv12.pdf

6550 Target thinks he recently murdered someone and is on the run http://centralia.aquest.com/downloads/NLRMEv12.pdf

6551 Target thinks he recently passed a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

6552 Target thinks he regenerates like a troll http://centralia.aquest.com/downloads/NLRMEv12.pdf

6553 Target thinks he sees a pile of gold from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

6554 Target thinks he sees a Red Dragon from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

6555 Target thinks he sees himself from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

6556 Target thinks he sees his worst foe from the corner of his eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

6557 Target thinks he smells terrible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6558 Target thinks he used to be immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6559 Target thinks he was abducted by mysterious gray beings http://centralia.aquest.com/downloads/NLRMEv12.pdf

6560 Target thinks he was omnipotent in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6561 Target thinks he was recently murdered http://centralia.aquest.com/downloads/NLRMEv12.pdf

6562 Target thinks he was recently tortured but can't recall when http://centralia.aquest.com/downloads/NLRMEv12.pdf

6563 Target thinks he was Siamese twins in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6564 Target thinks he was slain by the caster in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6565 Target thinks he was the caster in a past life http://centralia.aquest.com/downloads/NLRMEv12.pdf

6566 Target thinks he went back in time to kill his grandfather http://centralia.aquest.com/downloads/NLRMEv12.pdf

6567 Target thinks he will automatically resurrect when he is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6568 Target thinks he will die unless he burns his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6569 Target thinks he will die with the next spell that hits him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6570 Target thinks he will die with the next Wild Surge he witnesses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6571 Target thinks he will explode if jostled t00 harshly http://centralia.aquest.com/downloads/NLRMEv12.pdf

6572 Target thinks he will turn to a w01f under the next full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6573 Target thinks he'd live longer without arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

6574 Target thinks he'll become a god if he completes a great quest http://centralia.aquest.com/downloads/NLRMEv12.pdf

6575 Target thinks he'll die unless he shaves off all his hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

6576 Target thinks he'll fall dead at sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

6577 Target thinks he's a balloon and will pop if stabbed or cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

6578 Target thinks he's a bard http://centralia.aquest.com/downloads/NLRMEv12.pdf

6579 Target thinks he's a skeleton trapped in a suit of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

6580 Target thinks he's an escaped slave http://centralia.aquest.com/downloads/NLRMEv12.pdf

6581 Target thinks he's an intelligent horse http://centralia.aquest.com/downloads/NLRMEv12.pdf

6582 Target thinks he's been alive for millennia http://centralia.aquest.com/downloads/NLRMEv12.pdf

6583 Target thinks he's being attacked by an invisible octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf

6584 Target thinks he's descended from Earth Elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

6585 Target thinks he's destined to bring about the apocalypse http://centralia.aquest.com/downloads/NLRMEv12.pdf

6586 Target thinks he's foreseen his death in the near future http://centralia.aquest.com/downloads/NLRMEv12.pdf

6587 Target thinks he's going to do something dreadful tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6588 Target thinks he's ingested a potent toxin http://centralia.aquest.com/downloads/NLRMEv12.pdf

6589 Target thinks he's invisible if he has an egg in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6590 Target thinks he's journeyed here from the far future http://centralia.aquest.com/downloads/NLRMEv12.pdf

6591 Target thinks he's literally the center of the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

6592 Target thinks he's made of snow and in danger of melting http://centralia.aquest.com/downloads/NLRMEv12.pdf

6593 Target thinks he's more charming with his finger in his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

6594 Target thinks he's not living up to his potential http://centralia.aquest.com/downloads/NLRMEv12.pdf

6595 Target thinks he's owed some kind of divine birthright http://centralia.aquest.com/downloads/NLRMEv12.pdf

6596 Target thinks he's posing for a sculpture of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6597 Target thinks he's pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf

6598 Target thinks he's standing in the middle of a raging river http://centralia.aquest.com/downloads/NLRMEv12.pdf

6599 Target thinks he's standing on a precipice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6600 Target thinks he's standing on a tall, narrow pedestal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6601 Target thinks he's superior and demands to be treated so http://centralia.aquest.com/downloads/NLRMEv12.pdf

6602 Target thinks he's surrounded by vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

6603 Target thinks he's the King of the World http://centralia.aquest.com/downloads/NLRMEv12.pdf

6604 Target thinks he's the only one still alive in the world http://centralia.aquest.com/downloads/NLRMEv12.pdf

6605 Target thinks he's turning into a w01f http://centralia.aquest.com/downloads/NLRMEv12.pdf

6606 Target thinks he's wearing a wig http://centralia.aquest.com/downloads/NLRMEv12.pdf

6607 Target thinks he's wrongly imprisoned in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6608 Target thinks he'll be immortal again later http://centralia.aquest.com/downloads/NLRMEv12.pdf

6609 Target thinks he's the only one in the world who can use magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6610 Target thinks himself to be his own clone http://centralia.aquest.com/downloads/NLRMEv12.pdf

6611 Target thinks himself to be invisible, despite what anyone says http://centralia.aquest.com/downloads/NLRMEv12.pdf

6612 Target thinks himself to be two people (1 LawfulI1 good, etc) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6613 Target thinks his allies are dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6614 Target thinks his allies are dragons in humanoid form http://centralia.aquest.com/downloads/NLRMEv12.pdf

6615 Target thinks his allies are hiding his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6616 Target thinks his allies are mocking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6617 Target thinks his allies are p01ymorphed orcs or goblins http://centralia.aquest.com/downloads/NLRMEv12.pdf

6618 Target thinks his allies can resurrect him if he's slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6619 Target thinks his allies cannot see him, whatever they say http://centralia.aquest.com/downloads/NLRMEv12.pdf

6620 Target thinks his allies distrust his use of magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6621 Target thinks his allies don't take him seriously http://centralia.aquest.com/downloads/NLRMEv12.pdf

6622 Target thinks his allies fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6623 Target thinks his allies revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf

6624 Target thinks his allies should revere him as a god http://centralia.aquest.com/downloads/NLRMEv12.pdf

6625 Target thinks his allies suspect him of being undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6626 Target thinks his allies suspect him of plotting against them http://centralia.aquest.com/downloads/NLRMEv12.pdf

6627 Target thinks his allies think he plans to use them as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6628 Target thinks his allies think he's crazy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6629 Target thinks his allies think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6630 Target thinks his allies will kill him if he's hit by a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6631 Target thinks his allies will kill him unless he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6632 Target thinks his birth was prophesized by an obscure religion http://centralia.aquest.com/downloads/NLRMEv12.pdf

6633 Target thinks his brain is at home in a jar on a shelf http://centralia.aquest.com/downloads/NLRMEv12.pdf

6634 Target thinks his brain is leaking out his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

6635 Target thinks his clothes are a part of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6636 Target thinks his clothing is alive and is out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6637 Target thinks his deity has t01d him not to bother anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

6638 Target thinks his destiny is to leap into a volcano http://centralia.aquest.com/downloads/NLRMEv12.pdf

6639 Target thinks his enemies are all immortal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6640 Target thinks his enemies are also his allies http://centralia.aquest.com/downloads/NLRMEv12.pdf

6641 Target thinks his enemies' attacks are good-natured joking http://centralia.aquest.com/downloads/NLRMEv12.pdf

6642 Target thinks his friends are after his money http://centralia.aquest.com/downloads/NLRMEv12.pdf

6643 Target thinks his hands are twice their actual size http://centralia.aquest.com/downloads/NLRMEv12.pdf

6644 Target thinks his left hand is dreadfully evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

6645 Target thinks his life until now has just been a dream http://centralia.aquest.com/downloads/NLRMEv12.pdf

6646 Target thinks his mouth can store things like a bag of h01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf

6647 Target thinks his name can cause undead to fear him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6648 Target thinks his name is a Power Word and is afraid to say it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6649 Target thinks his name is a Power Word and says it often http://centralia.aquest.com/downloads/NLRMEv12.pdf

6650 Target thinks his name is Lord (Lady) So-and-So the magnificent http://centralia.aquest.com/downloads/NLRMEv12.pdf

6651 Target thinks his name is the True Name of a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6652 Target thinks his nose is running like a faucet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6653 Target thinks his reflection is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6654 Target thinks his skin is a foreign organism http://centralia.aquest.com/downloads/NLRMEv12.pdf

6655 Target thinks his skin is actually someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

6656 Target thinks his skin is some sort of ill-fitting suit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6657 Target thinks his skin is vulnerable to rust http://centralia.aquest.com/downloads/NLRMEv12.pdf

6658 Target thinks his touch can cure illness http://centralia.aquest.com/downloads/NLRMEv12.pdf

6659 Target thinks his touch can cure leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

6660 Target thinks his touch can heal injuries http://centralia.aquest.com/downloads/NLRMEv12.pdf

6661 Target thinks his touch turns metal into gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

6662 Target thinks his weapon is an ancient and powerful artifact http://centralia.aquest.com/downloads/NLRMEv12.pdf

6663 Target thinks his weapon is cursed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6664 Target thinks his weapon is plotting against him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6665 Target thinks his worst fears have been realized http://centralia.aquest.com/downloads/NLRMEv12.pdf

6666 Target thinks immorality will grant him immortality http://centralia.aquest.com/downloads/NLRMEv12.pdf

6667 Target thinks it is twenty degrees c001er than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

6668 Target thinks it is twenty degrees hotter than it really is http://centralia.aquest.com/downloads/NLRMEv12.pdf

6669 Target thinks light is shining from the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6670 Target thinks maggots infest every wound he suffers http://centralia.aquest.com/downloads/NLRMEv12.pdf

6671 Target thinks mud has significant monetary value http://centralia.aquest.com/downloads/NLRMEv12.pdf

6672 Target thinks one of his allies is deeply in love with him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6673 Target thinks others can barely see him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6674 Target thinks pack animals are unreliable and will not use them http://centralia.aquest.com/downloads/NLRMEv12.pdf

6675 Target thinks rats are wriggling within his clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

6676 Target thinks some random demon owes him a favor http://centralia.aquest.com/downloads/NLRMEv12.pdf

6677 Target thinks someone is sh00ting a machine gun at him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6678 Target thinks someone nearby is an avatar of his deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6679 Target thinks someone nearby is his child http://centralia.aquest.com/downloads/NLRMEv12.pdf

6680 Target thinks something amazing is hidden in a nearby cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

6681 Target thinks that air is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

6682 Target thinks that all werew01ves are just angry dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

6683 Target thinks that all w01ves and dogs are werew01ves http://centralia.aquest.com/downloads/NLRMEv12.pdf

6684 Target thinks that any food he now carries is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

6685 Target thinks that dirt is an aphrodisiac http://centralia.aquest.com/downloads/NLRMEv12.pdf

6686 Target thinks that fire heals injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

6687 Target thinks that he has enlarged by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

6688 Target thinks that he has shrunken by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

6689 Target thinks that he left a fire burning in his fireplace http://centralia.aquest.com/downloads/NLRMEv12.pdf

6690 Target thinks that his body is sand and must not get wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6691 Target thinks that his body will rust if it gets wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6692 Target thinks that his clothes are alive & trying to choke him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6693 Target thinks that his clothes are wise & trying to advise him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6694 Target thinks that his skeleton is made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

6695 Target thinks that humor and comedy are blasphemous http://centralia.aquest.com/downloads/NLRMEv12.pdf

6696 Target thinks that ice is more precious than diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

6697 Target thinks that magic is actually impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6698 Target thinks that people think he's a murderer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6699 Target thinks that someone nearby is his secret admirer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6700 Target thinks that something is breathing down his neck http://centralia.aquest.com/downloads/NLRMEv12.pdf

6701 Target thinks that spellb00ks are edible and very tasty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6702 Target thinks that the stars are getting closer all the time http://centralia.aquest.com/downloads/NLRMEv12.pdf

6703 Target thinks that water is in short supply and must be hoarded http://centralia.aquest.com/downloads/NLRMEv12.pdf

6704 Target thinks that water is poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

6705 Target thinks that water turns to diamond at 32° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6706 Target thinks that, somewhere, his clone has become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

6707 Target thinks the caster owes him a great deal of money http://centralia.aquest.com/downloads/NLRMEv12.pdf

6708 Target thinks the next corpse he sees is his own http://centralia.aquest.com/downloads/NLRMEv12.pdf

6709 Target thinks They (whoever They are) are after him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6710 Target throws a monster's shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6711 Target transmits a non-magical disease to whomever he touches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6712 Target travels 2d10 minutes into the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

6713 Target tries to remove his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6714 Target triggers Surges in next d6 spells cast at or by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6715 Target trumpets like an elephant when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

6716 Target tumbles through rift into alternate Prime Material Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6717 Target tumbles through rift into Elemental Air http://centralia.aquest.com/downloads/NLRMEv12.pdf

6718 Target tumbles through rift into Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6719 Target tumbles through rift into Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6720 Target tumbles through rift into Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

6721 Target turns ethereal each time he draws his weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6722 Target turns ethereal when reduced to 5 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

6723 Target turns inside out; Saves vs Death to resist effect or dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

6724 Target turns into an ambulatory plant of similar shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

6725 Target turns into caster under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6726 Target turns into granite http://centralia.aquest.com/downloads/NLRMEv12.pdf

6727 Target turns into iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

6728 Target turns into wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

6729 Target turns invisible and is rendered mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

6730 Target turns invisible when he closes his eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6731 Target turns to a statue while he sleeps and reverts on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf

6732 Target turns to glass for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6733 Target turns to iron d6 rounds; retains mobility and HP (AC -4) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6734 Target turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

6735 Target turns to smoke each time he comes within 10' of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

6736 Target turns to steam under every Full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

6737 Target turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

6738 Target turns to stone and reverts every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

6739 Target turns to stone every dusk; reverts every dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

6740 Target turns to water the next time he's submerged http://centralia.aquest.com/downloads/NLRMEv12.pdf

6741 Target understands the universe a little better: +1 to wisdom http://centralia.aquest.com/downloads/NLRMEv12.pdf

6742 Target utters shocking blasphemy when he enters a church http://centralia.aquest.com/downloads/NLRMEv12.pdf

6743 Target vaguely recalls a treasure hidden somewhere nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

6744 Target vanishes at next sunrise until subsequent sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

6745 Target vanishes at next sunset until subsequent sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

6746 Target vanishes until caster casts the same spell again http://centralia.aquest.com/downloads/NLRMEv12.pdf

6747 Target vanishes until caster gains a level http://centralia.aquest.com/downloads/NLRMEv12.pdf

6748 Target vanishes until caster speaks his own name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6749 Target vanishes until caster suffers damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

6750 Target vanishes until caster triggers another wild surge http://centralia.aquest.com/downloads/NLRMEv12.pdf

6751 Target vanishes until caster uses a randomly chosen spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

6752 Target vanishes until next sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

6753 Target vanishes until next sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

6754 Target vanishes until someone in the area is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6755 Target vanishes until someone speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

6756 Target vanishes when he falls asleep; reappears on waking http://centralia.aquest.com/downloads/NLRMEv12.pdf

6757 Target vanishes while asleep; reappears when he wakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6758 Target vanishes, leaving a dead clone of the caster instead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6759 Target vanishes, leaving a Delayed Blast Fireball of 2X his HD http://centralia.aquest.com/downloads/NLRMEv12.pdf

6760 Target vanishes, leaving a desiccated corpse in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6761 Target vanishes, leaving a patch of scorched earth in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6762 Target vanishes, leaving a rust monster in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6763 Target vanishes, leaving a small marble replica of him behind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6764 Target vanishes, leaving a worthless treasure map in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6765 Target vanishes, leaving caster's nearest relative in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6766 Target vanishes, leaving earth elemental of equal HD behind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6767 Target vanishes, leaving his equipment behind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6768 Target vanishes, leaving the caster in his place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6769 Target vanishes, leaving the smell of brimstone behind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6770 Target vanishes; caster's next Summoning summons target instead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6771 Target vanishes; reappears d4 hours later http://centralia.aquest.com/downloads/NLRMEv12.pdf

6772 Target vomits a startling quantity of butterscotch pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

6773 Target vomits messily http://centralia.aquest.com/downloads/NLRMEv12.pdf

6774 Target vows revenge against cuddly forest animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

6775 Target wakes at dawn and falls asleep at dusk http://centralia.aquest.com/downloads/NLRMEv12.pdf

6776 Target wakes each day already standing http://centralia.aquest.com/downloads/NLRMEv12.pdf

6777 Target wakes each day and crows like a r00ster http://centralia.aquest.com/downloads/NLRMEv12.pdf

6778 Target wakes each day at the bottom of a small crater http://centralia.aquest.com/downloads/NLRMEv12.pdf

6779 Target wakes each day blood-soaked as from a vicious battle http://centralia.aquest.com/downloads/NLRMEv12.pdf

6780 Target wakes each day clutching a small stuffed bear http://centralia.aquest.com/downloads/NLRMEv12.pdf

6781 Target wakes each day covered by honey and ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

6782 Target wakes each day covered by peas and carrots http://centralia.aquest.com/downloads/NLRMEv12.pdf

6783 Target wakes each day covered by severed human ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

6784 Target wakes each day covered by small lizards http://centralia.aquest.com/downloads/NLRMEv12.pdf

6785 Target wakes each day covered by soft, newly-grown moss http://centralia.aquest.com/downloads/NLRMEv12.pdf

6786 Target wakes each day covered with cobwebs http://centralia.aquest.com/downloads/NLRMEv12.pdf

6787 Target wakes each day covered with snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6788 Target wakes each day covered with spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf

6789 Target wakes each day entangled by overgrown grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

6790 Target wakes each day ethereal; takes 1d4-1/2 hours to reform http://centralia.aquest.com/downloads/NLRMEv12.pdf

6791 Target wakes each day facing north http://centralia.aquest.com/downloads/NLRMEv12.pdf

6792 Target wakes each day half-sunken into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

6793 Target wakes each day in a giant toad's mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6794 Target wakes each day in a tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

6795 Target wakes each day in an unfamiliar location http://centralia.aquest.com/downloads/NLRMEv12.pdf

6796 Target wakes each day in an unfamiliar position http://centralia.aquest.com/downloads/NLRMEv12.pdf

6797 Target wakes each day levitating 10 feet above the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

6798 Target wakes each day more tired than the night before http://centralia.aquest.com/downloads/NLRMEv12.pdf

6799 Target wakes each day naked, clothes hanging in a tall tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

6800 Target wakes each day naked, clothes neatly f01ded nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

6801 Target wakes each day naked, clothes nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf

6802 Target wakes each day naked, clothes standing nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

6803 Target wakes each day naked, clothes torn to shreds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6804 Target wakes each day seated in the lotus position http://centralia.aquest.com/downloads/NLRMEv12.pdf

6805 Target wakes each day singing an opera http://centralia.aquest.com/downloads/NLRMEv12.pdf

6806 Target wakes each day soaking wet as from a rainstorm http://centralia.aquest.com/downloads/NLRMEv12.pdf

6807 Target wakes each day standing on his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6808 Target wakes each day standing on somebody else's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6809 Target wakes each day thinking he is still asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6810 Target wakes each day thinking he was just attacked http://centralia.aquest.com/downloads/NLRMEv12.pdf

6811 Target wakes each day tied in ropes, vines, or the like http://centralia.aquest.com/downloads/NLRMEv12.pdf

6812 Target wakes each day with a toad in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6813 Target wakes each day with a toe in his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6814 Target wakes each day with clothes burned as if by acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

6815 Target wakes each day with clothes smoking as ion fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6816 Target wakes each day with his clothes on backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

6817 Target wakes each day with his clothing frozen s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

6818 Target wakes each day within a patch of scorched earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

6819 Target walks in his sleep every night http://centralia.aquest.com/downloads/NLRMEv12.pdf

6820 Target wants to sell his soul to the nearest fishmonger http://centralia.aquest.com/downloads/NLRMEv12.pdf

6821 Target was Cloned d4 times eight months ago http://centralia.aquest.com/downloads/NLRMEv12.pdf

6822 Target wears corks in his ears so his brain won't leak out http://centralia.aquest.com/downloads/NLRMEv12.pdf

6823 Target will go to great lengths to prove he's not a coward http://centralia.aquest.com/downloads/NLRMEv12.pdf

6824 Target will quickly forget the next 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6825 Target will try to claw out his eyes unless restrained http://centralia.aquest.com/downloads/NLRMEv12.pdf

6826 Target wishes the apocalypse would hurry up and get here http://centralia.aquest.com/downloads/NLRMEv12.pdf

6827 Target would tell his deity a thing or two, given the chance http://centralia.aquest.com/downloads/NLRMEv12.pdf

6828 Target: flesh to stoneIrock to mudIwater to dustIgust of wind http://centralia.aquest.com/downloads/NLRMEv12.pdf

6829 Target's age is halved, but he looks twice as 01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

6830 Target's anger manifests as a little raincloud over his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6831 Target's arm is bent 90° halfway between his wrist and elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

6832 Target's arms and legs vanish for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6833 Target's arms are stricken totally numb for 2d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6834 Target's arms grow to the size of his legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

6835 Target's arms p01ymorph each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

6836 Target's attributes are halved for 1d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6837 Target's big toes can become prehensile at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

6838 Target's blood is a strong contact poison to anyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

6839 Target's blood reeks of sulfur when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

6840 Target's blood traces out arcane signs where it spills http://centralia.aquest.com/downloads/NLRMEv12.pdf

6841 Target's blood turns to choc01ate on contact with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

6842 Target's body is covered with octopus sucker-marks http://centralia.aquest.com/downloads/NLRMEv12.pdf

6843 Target's body no longer produces saliva http://centralia.aquest.com/downloads/NLRMEv12.pdf

6844 Target's body rotates 360°, though his head remains still http://centralia.aquest.com/downloads/NLRMEv12.pdf

6845 Target's bones are brittle when he's in direct Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6846 Target's bones cannot be broken by nonmagical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

6847 Target's boots are stuck to the ground with railroad spikes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6848 Target's boots fill with milk http://centralia.aquest.com/downloads/NLRMEv12.pdf

6849 Target's boots fill with petr01eum jelly http://centralia.aquest.com/downloads/NLRMEv12.pdf

6850 Target's brain explodes, killing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6851 Target's can issue one Command (as spell) per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6852 Target's cannot hear his own voice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6853 Target's chest is scarred by a sword-cut "Z" http://centralia.aquest.com/downloads/NLRMEv12.pdf

6854 Target's childh00d pet appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6855 Target's clothes are tailored for someone half his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6856 Target's clothes are tailored for someone of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

6857 Target's clothes are tailored for someone twice his weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6858 Target's clothes are tailored for someone with six arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

6859 target's clothes cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6860 Target's clothes reek of stale cigarette smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

6861 Target's clothes smell like he's worn them all summer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6862 Target's clothing appears laundered and pressed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6863 Target's clothing appears to combust while he's asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

6864 Target's clothing becomes perfectly transparent when wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6865 Target's clothing cannot be stained or made dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf

6866 Target's clothing cannot bend or f01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

6867 Target's clothing clings to him as though wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6868 Target's clothing is drenched in doe musk http://centralia.aquest.com/downloads/NLRMEv12.pdf

6869 target's clothing is extraordinarily flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

6870 Target's clothing is filled with sharp metal barbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

6871 Target's clothing looks like he fell into a sewer http://centralia.aquest.com/downloads/NLRMEv12.pdf

6872 Target's clothing looks like he's been shot with a shotgun http://centralia.aquest.com/downloads/NLRMEv12.pdf

6873 Target's clothing resembles a patchwork quilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

6874 Target's clothing smells like a skunk died in it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6875 Target's clothing turns to cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

6876 Target's clothing turns to plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6877 Target's clothing turns to porcelain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6878 Target's cranium is transparent like smoked glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

6879 Target's cranium seems to be attached by screws http://centralia.aquest.com/downloads/NLRMEv12.pdf

6880 Target's current clothes protect against bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf

6881 Target's dead clone is found in a nearby well http://centralia.aquest.com/downloads/NLRMEv12.pdf

6882 Target's diary, written years from now, appears at his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6883 Target's dominant hand ages one year each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6884 target's dominant hand explodes as a 10 Die fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

6885 target's dominant hand has no bones http://centralia.aquest.com/downloads/NLRMEv12.pdf

6886 Target's dominant hand inflates like a rubber glove http://centralia.aquest.com/downloads/NLRMEv12.pdf

6887 Target's dominant hand tries to choke him while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6888 Target's earlobes grow 1d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6889 Target's ears appear to be on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6890 Target's ears fall off and regrow 1d10 days later http://centralia.aquest.com/downloads/NLRMEv12.pdf

6891 Target's ears glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

6892 Target's ears glow in the presence of undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6893 Target's ears 100k like noses http://centralia.aquest.com/downloads/NLRMEv12.pdf

6894 Target's ears migrate to the top of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

6895 Target's ears resemble bat wings http://centralia.aquest.com/downloads/NLRMEv12.pdf

6896 Target's enemies all think he's dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

6897 Target's eyelashes are actually tiny snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

6898 Target's eyelids are invisible while he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

6899 Target's eyelids open and shut like camera shutters http://centralia.aquest.com/downloads/NLRMEv12.pdf

6900 Target's eyelids turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6901 Target's eyes appear 50% larger than they really are http://centralia.aquest.com/downloads/NLRMEv12.pdf

6902 target's eyes appear to have tiny fish swimming in them http://centralia.aquest.com/downloads/NLRMEv12.pdf

6903 target's eyes shrink to 1/2 their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

6904 Target's face is tatt00ed to resemble the face of a clock http://centralia.aquest.com/downloads/NLRMEv12.pdf

6905 Target's features appear melted like hot wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

6906 Target's feet are trapped in concrete blocks http://centralia.aquest.com/downloads/NLRMEv12.pdf

6907 Target's feet feel like they're on fire if he tries to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

6908 Target's feet turn to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

6909 Target's feet turn to sugar http://centralia.aquest.com/downloads/NLRMEv12.pdf

6910 Target's fingernails and toenails don't grow anymore http://centralia.aquest.com/downloads/NLRMEv12.pdf

6911 Target's fingernails are black, like h01es in the universe http://centralia.aquest.com/downloads/NLRMEv12.pdf

6912 Target's fingernails turn duck-egg-blue http://centralia.aquest.com/downloads/NLRMEv12.pdf

6913 Target's fingers are replaced by toes (-2 manual dexterity) http://centralia.aquest.com/downloads/NLRMEv12.pdf

6914 Target's fingers grow to twice their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

6915 Target's fingers suffer mild frostbite http://centralia.aquest.com/downloads/NLRMEv12.pdf

6916 Target's flesh seems to rot from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6917 Target's f00tprints resemble directional arrows http://centralia.aquest.com/downloads/NLRMEv12.pdf

6918 Target's forehead is marked like a canceled stamp http://centralia.aquest.com/downloads/NLRMEv12.pdf

6919 Target's gains a +2 bonus for tasks of manual dexterity http://centralia.aquest.com/downloads/NLRMEv12.pdf

6920 Target's hair grows two inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

6921 Target's hair looks like melted candle wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

6922 Target's hair turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

6923 Target's hands and feet are encased in blocks of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6924 Target's hands appear blood-soaked http://centralia.aquest.com/downloads/NLRMEv12.pdf

6925 Target's hands appear skeletal http://centralia.aquest.com/downloads/NLRMEv12.pdf

6926 Target's hands are immune to nonmagical c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

6927 Target's hands are palsied and arthritic http://centralia.aquest.com/downloads/NLRMEv12.pdf

6928 Target's hands become invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6929 Target's hands cannot be burned by nonmagical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6930 Target's hands fuse together at the palms http://centralia.aquest.com/downloads/NLRMEv12.pdf

6931 Target's hands lock in their current position for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6932 Target's hands vanish until tomorrow aftern00n http://centralia.aquest.com/downloads/NLRMEv12.pdf

6933 Target's head appears to be a few feet away while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6934 Target's head appears to have been cut off and reattached http://centralia.aquest.com/downloads/NLRMEv12.pdf

6935 Target's head flashes like a disco ball for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

6936 Target's head is a featureless ovoid while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6937 Target's head rings like a church bell 1d12 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

6938 Target's head shrinks to half its width http://centralia.aquest.com/downloads/NLRMEv12.pdf

6939 Target's head turns into a cylinder http://centralia.aquest.com/downloads/NLRMEv12.pdf

6940 Target's head, hands, and feet become invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6941 Target's home and all his possessions are bronzed http://centralia.aquest.com/downloads/NLRMEv12.pdf

6942 Target's home begins to digest him the next time he enters http://centralia.aquest.com/downloads/NLRMEv12.pdf

6943 Target's home causes anyone who enters it to shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

6944 Target's home connects directly to an open sewer or midden http://centralia.aquest.com/downloads/NLRMEv12.pdf

6945 Target's home fills with cottage cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

6946 Target's home fills with latex paint http://centralia.aquest.com/downloads/NLRMEv12.pdf

6947 Target's home has hot and c01d running water, but no sink http://centralia.aquest.com/downloads/NLRMEv12.pdf

6948 Target's home is barricaded by concertina wire http://centralia.aquest.com/downloads/NLRMEv12.pdf

6949 Target's home is destroyed when an airplane crashes into it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6950 Target's home is made of sodium, and it's starting to rain http://centralia.aquest.com/downloads/NLRMEv12.pdf

6951 Target's home is packed full of trash http://centralia.aquest.com/downloads/NLRMEv12.pdf

6952 Target's home is perpetually shrouded in fog http://centralia.aquest.com/downloads/NLRMEv12.pdf

6953 Target's home is razed and the ground salted http://centralia.aquest.com/downloads/NLRMEv12.pdf

6954 Target's home looks like it was built by angry children http://centralia.aquest.com/downloads/NLRMEv12.pdf

6955 Target's home now has aluminum siding http://centralia.aquest.com/downloads/NLRMEv12.pdf

6956 Target's home resembles a huge sculpted bust of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

6957 Target's home rotates 90° each time he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf

6958 Target's home rotates 90° each time he uses the d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

6959 Target's home rotates 90° forward or back http://centralia.aquest.com/downloads/NLRMEv12.pdf

6960 Target's home smells distressingly of vomit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6961 Target's Intelligence drops by 2I3 while he's invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6962 Target's Intelligence is halved under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

6963 Target's internal organs are thoroughly cooked http://centralia.aquest.com/downloads/NLRMEv12.pdf

6964 Target's items appear on the ground in alphabetical order http://centralia.aquest.com/downloads/NLRMEv12.pdf

6965 Target's items are evenly distributed among those nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

6966 Target's jaw is hinged like a snake's http://centralia.aquest.com/downloads/NLRMEv12.pdf

6967 Target's joints bend forward and backward with equal ease http://centralia.aquest.com/downloads/NLRMEv12.pdf

6968 Target's knees vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

6969 Target's knuckles swell to the size of ping-pong balls http://centralia.aquest.com/downloads/NLRMEv12.pdf

6970 Target's left and right half appear to be one inch apart http://centralia.aquest.com/downloads/NLRMEv12.pdf

6971 Target's left arm and leg shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

6972 Target's left arm is twice as long as his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

6973 Target's left hand grips his right wrist and won't let go http://centralia.aquest.com/downloads/NLRMEv12.pdf

6974 Target's left wrist is chained to his right ankle http://centralia.aquest.com/downloads/NLRMEv12.pdf

6975 Target's legs fuse into one for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6976 Target's limbs recede into his body while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

6977 Target's lips and cheeks turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

6978 Target's lungs cease functioning in 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

6979 Target's mind cannot be read by others http://centralia.aquest.com/downloads/NLRMEv12.pdf

6980 Target's mouth appears to contain a miniature galaxy http://centralia.aquest.com/downloads/NLRMEv12.pdf

6981 Target's mouth fills with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

6982 Target's mouth fills with tiny pebbles http://centralia.aquest.com/downloads/NLRMEv12.pdf

6983 Target's mouth is stuffed full of salt http://centralia.aquest.com/downloads/NLRMEv12.pdf

6984 Target's nails grow 2d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

6985 Target's name appears on every leaf of a nearby tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

6986 Target's name is a racist slur in some demihuman tongue http://centralia.aquest.com/downloads/NLRMEv12.pdf

6987 Target's name is actually the Dwarfish word for feces http://centralia.aquest.com/downloads/NLRMEv12.pdf

6988 Target's nasal cavity is stuffed full of pepper http://centralia.aquest.com/downloads/NLRMEv12.pdf

6989 Target's neck bears a scar as though he was once hanged http://centralia.aquest.com/downloads/NLRMEv12.pdf

6990 Target's neck shortens to 1/2 its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

6991 Target's normal body temperature is now 112° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6992 Target's normal body temperature is now 74° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

6993 Target's nose and mouth switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

6994 Target's nose appears to be made of flint http://centralia.aquest.com/downloads/NLRMEv12.pdf

6995 Target's nose becomes prehensile http://centralia.aquest.com/downloads/NLRMEv12.pdf

6996 Target's nose dangles from his face on a loose spring http://centralia.aquest.com/downloads/NLRMEv12.pdf

6997 Target's nose falls off and explodes in 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

6998 Target's nose falls off, leaving an ugly h01e in its place http://centralia.aquest.com/downloads/NLRMEv12.pdf

6999 Target's nose launches from his face like a rocket http://centralia.aquest.com/downloads/NLRMEv12.pdf

7000 Target's nose migrates to another part of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7001 Target's nose rotates 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

7002 Target's nose seems to hover six inches in front of his face http://centralia.aquest.com/downloads/NLRMEv12.pdf

7003 Target's nose triples its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7004 Target's organs can be seen faintly through his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

7005 Target's palms and fingers can't be cut by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7006 Target's palms are covered with painful sores and blisters http://centralia.aquest.com/downloads/NLRMEv12.pdf

7007 Target's pelvis crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

7008 Target's pocket fill with popcorn, which starts popping http://centralia.aquest.com/downloads/NLRMEv12.pdf

7009 Target's pockets fill with chicken giblets http://centralia.aquest.com/downloads/NLRMEv12.pdf

7010 Target's pockets fill with dry ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7011 Target's pockets fill with manure http://centralia.aquest.com/downloads/NLRMEv12.pdf

7012 Target's pockets jingle as though full of coins http://centralia.aquest.com/downloads/NLRMEv12.pdf

7013 Target's reputation for courtesy precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

7014 Target's reputation for rudeness precedes him everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

7015 Target's shoes smolder and smell of sulfur http://centralia.aquest.com/downloads/NLRMEv12.pdf

7016 Target's skin appears shriveled as if he's had a long bath http://centralia.aquest.com/downloads/NLRMEv12.pdf

7017 Target's skin appears sm00th, clear, and unblemished http://centralia.aquest.com/downloads/NLRMEv12.pdf

7018 Target's skin appears to rust in contact with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7019 Target's skin appears translucent blue in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7020 Target's skin becomes stiff and brittle http://centralia.aquest.com/downloads/NLRMEv12.pdf

7021 Target's skin burns under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7022 Target's skin cannot be cut by steel weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

7023 Target's skin glows a c001 blue when he's naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

7024 Target's skin glows the c010r of sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

7025 Target's skin grows lighter each day until he's cloud-white http://centralia.aquest.com/downloads/NLRMEv12.pdf

7026 Target's skin is badly and painfully sunburned http://centralia.aquest.com/downloads/NLRMEv12.pdf

7027 Target's skin is dyed in a pretty paisley pattern http://centralia.aquest.com/downloads/NLRMEv12.pdf

7028 Target's skin is stained with indelible pink dye http://centralia.aquest.com/downloads/NLRMEv12.pdf

7029 Target's skin itches terribly for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

7030 Target's skin looks like it's been plucked of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

7031 Target's skull cannot be breached by non-magical means http://centralia.aquest.com/downloads/NLRMEv12.pdf

7032 Target's skull deforms into a rough cube http://centralia.aquest.com/downloads/NLRMEv12.pdf

7033 Target's skull is hard enough to act as a helmet; -1 to AC http://centralia.aquest.com/downloads/NLRMEv12.pdf

7034 Target's skull is spongy and soft for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7035 Target's smile puts people in mind of a shark http://centralia.aquest.com/downloads/NLRMEv12.pdf

7036 Target's spine shortens to 1/2 its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7037 Target's spine, ribs, and skull are strong as steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7038 Target's staff turns into a saxophone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7039 Target's stomach rumbles when in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

7040 Target's tears are flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

7041 Target's tears are poisonous if ingested or used on a blade http://centralia.aquest.com/downloads/NLRMEv12.pdf

7042 Target's tears burn his face http://centralia.aquest.com/downloads/NLRMEv12.pdf

7043 Target's tears can heal injuries once per week http://centralia.aquest.com/downloads/NLRMEv12.pdf

7044 Target's tears run up his face instead of down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7045 Target's teeth chatter when he faces north http://centralia.aquest.com/downloads/NLRMEv12.pdf

7046 Target's teeth fall out and regrow each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

7047 Target's teeth flash like a disco ball when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7048 Target's teeth have braces on them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7049 Target's teeth jut from his jaw at odd and painful angles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7050 Target's teeth 100k like dirty gravel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7051 Target's teeth shine like mirrors http://centralia.aquest.com/downloads/NLRMEv12.pdf

7052 Target's teeth tumble from his mouth one-by-one http://centralia.aquest.com/downloads/NLRMEv12.pdf

7053 Target's teeth turn to sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf

7054 Target's thighs shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

7055 Target's toenails grow 1d12 inches each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

7056 Target's toes are now as long as his fingers http://centralia.aquest.com/downloads/NLRMEv12.pdf

7057 Target's tongue becomes furry http://centralia.aquest.com/downloads/NLRMEv12.pdf

7058 Target's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf

7059 Target's tongue grows to a length of 1d12 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7060 Target's tongue, nose, lip, eyebrow, and navel are pierced http://centralia.aquest.com/downloads/NLRMEv12.pdf

7061 Target's top teeth turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7062 Target's touch can cause nonmagical cloth to disintegrate http://centralia.aquest.com/downloads/NLRMEv12.pdf

7063 Target's touch causes frostbite in reptiles and amphibians http://centralia.aquest.com/downloads/NLRMEv12.pdf

7064 Target's touch leaves temporary, painless bruises in others http://centralia.aquest.com/downloads/NLRMEv12.pdf

7065 Target's undergarments begin constricting about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7066 Target's undergarments begin smoldering http://centralia.aquest.com/downloads/NLRMEv12.pdf

7067 Target's undergarments freeze s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

7068 Target's vision is clouded (-2 ToHit) for 2d4-1 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7069 Target's voice becomes high-pitched when he's angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

7070 Target's voice creates the sound of speaker feedback http://centralia.aquest.com/downloads/NLRMEv12.pdf

7071 target's voice makes people nearby want to be elsewhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

7072 Target's voice seems to issue from his ears http://centralia.aquest.com/downloads/NLRMEv12.pdf

7073 Target's voice seems to issue from some object he carries http://centralia.aquest.com/downloads/NLRMEv12.pdf

7074 Target's voice sounds like groans of mourning http://centralia.aquest.com/downloads/NLRMEv12.pdf

7075 Target's weight doubles when he's wet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7076 Target's weight is doubled while he stands on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7077 Target's weight is halved, but his mass is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7078 Target's ability scores equal one ability, determined randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

7079 Target's actions may be disbelieved as illusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

7080 Target's age cycle reverses and doubles: begins aging backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

7081 Target's age decreases two years for every Hit Point he loses http://centralia.aquest.com/downloads/NLRMEv12.pdf

7082 Target's age fluctuates ±d20 years each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

7083 Target's age is doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7084 Target's age is reduced by 1d20 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

7085 Target's age is reduced by one half http://centralia.aquest.com/downloads/NLRMEv12.pdf

7086 Target's aging rate doubles each round; dies within the hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

7087 Target's alignment cannot be detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7088 Target's alignment changes randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

7089 Target's alignment reads as evil when detected by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7090 Target's alignment seems different to each person checking it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7091 Target's allies think that he plans to use them as slaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

7092 Target's and nearest person of Noble status exchange clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7093 Target's apparent CHA to one member of opposite sex is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

7094 Target's apparent CHA to one member of the opposite sex doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7095 Target's apparent CHA to opposite sex is raised to 19 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7096 Target's apparent CHA to opposite sex is reduced to 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7097 Target's appearance changes to that of a zombie http://centralia.aquest.com/downloads/NLRMEv12.pdf

7098 Target's armor (or metal gear) heats to 5d1000° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7099 Target's armor and weapons become ethereal for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7100 Target's armor turns to silk (AC 10) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7101 Target's armor turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7102 Target's armor turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7103 Target's armor turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7104 Target's armorIclothing leaps from target and is sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

7105 Target's arms and legs exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7106 Target's arms are broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

7107 Target's arms become rubbery like tentacles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7108 Target's arms become tentacles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7109 Target's arms begin flapping like a dragonfly's wings http://centralia.aquest.com/downloads/NLRMEv12.pdf

7110 Target's arms disappear; hands are attached to shoulders http://centralia.aquest.com/downloads/NLRMEv12.pdf

7111 Target's arms elongate like those of an ape http://centralia.aquest.com/downloads/NLRMEv12.pdf

7112 Target's arms elongate to 11/2 times their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7113 Target's arms shrink to 1/2 their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7114 Target's arms start bludgeoning him; 1d4 HP each per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

7115 Target's arms tie themselves in a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf

7116 Target's arms try to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7117 Target's arms turn into wings like a dragonfly's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7118 Target's arms turn into wings like a sparrow's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7119 Target's arms turn to dorsal fins http://centralia.aquest.com/downloads/NLRMEv12.pdf

7120 Target's arms turn to snakes and attack him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7121 Target's arms turn to tree branches http://centralia.aquest.com/downloads/NLRMEv12.pdf

7122 Target's arms vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

7123 Target's astral form leaves his body whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7124 Target's astral form pushed from body for 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7125 Target's attacks damage him but do not damage intended victim http://centralia.aquest.com/downloads/NLRMEv12.pdf

7126 Target's attribute scores are shuffled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7127 Target's attribute scores shuffle randomly each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

7128 Target's attribute scores shuffle randomly each hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

7129 Target's auditory perceptions are inverted, left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

7130 Target's bare f00tprints blight the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

7131 Target's belongings are teleported into the nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

7132 Target's best attribute score is exchanged for his worst http://centralia.aquest.com/downloads/NLRMEv12.pdf

7133 Target's blood and internal organs turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7134 Target's blood boils; CON check at -d4 and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

7135 Target's blood causes strange plants to grow where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7136 Target's blood freezes; CON check and Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

7137 Target's blood glows like embers when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7138 Target's blood has the power to close the wounds of others http://centralia.aquest.com/downloads/NLRMEv12.pdf

7139 Target's blood hisses like steam when it strikes the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

7140 Target's blood howls like a cat when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7141 Target's blood is acidic, corroding weapons which cut him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7142 Target's blood is flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

7143 Target's blood scorches the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7144 Target's blood scribes runes into the ground where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7145 Target's blood seems thick and gummy when it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7146 Target's blood smells like skunk musk http://centralia.aquest.com/downloads/NLRMEv12.pdf

7147 Target's blood teleported out of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7148 Target's blood turns to acid but functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

7149 Target's blood turns to choc01ate as it leaves his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7150 Target's blood turns to gold where it is spilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7151 Target's blood turns to lava http://centralia.aquest.com/downloads/NLRMEv12.pdf

7152 Target's blood turns to mercury 6913 Target's blood turns to milk http://centralia.aquest.com/downloads/NLRMEv12.pdf

7153 Target's blood turns to sand 6915 Target's blood turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf

7154 Target's blood turns to Universal S01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

7155 Target's body appears to face opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7156 Target's body becomes a Gate to a Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

7157 Target's body becomes a humanoid mirror; immune to gaze attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7158 Target's body becomes h0110w and skin turns to '1" steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7159 Target's body except circulatory system turns transparent http://centralia.aquest.com/downloads/NLRMEv12.pdf

7160 Target's body except his circulatory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7161 Target's body except his digestive system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7162 Target's body except his muscular system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7163 Target's body except his nervous system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7164 Target's body except his respiratory system turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7165 Target's body explodes into a swarm of nonmagical killer bees http://centralia.aquest.com/downloads/NLRMEv12.pdf

7166 Target's body is firepr00f; takes damage but will not combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

7167 Target's body is stricken numb whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7168 Target's body is transmuted to an equal v01ume of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

7169 Target's body seems to have no muscle; skin sags from his bones http://centralia.aquest.com/downloads/NLRMEv12.pdf

7170 Target's body shrinks by 75%, but his head remains normal sized http://centralia.aquest.com/downloads/NLRMEv12.pdf

7171 Target's body temperature falls d20° for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7172 Target's body temperature rises d10° for d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7173 Target's body turns matte-black, but his shadow is full-c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

7174 Target's body turns to a coherent, ambulatory water-form http://centralia.aquest.com/downloads/NLRMEv12.pdf

7175 Target's bones are adamantite; max. 1 HP damage from bludgeons http://centralia.aquest.com/downloads/NLRMEv12.pdf

7176 Target's bones are glass; min. 8 HP damage from bludgeonings http://centralia.aquest.com/downloads/NLRMEv12.pdf

7177 Target's bones become as flexible as rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

7178 Target's bones become glass; shatter when stuck for 2 HP damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7179 Target's bones become mithral; gains -1 to bludgeoning damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7180 Target's bones glow in the dark (through his skin) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7181 Target's bones turn to ice; c011apses in d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7182 Target's boots advise him on personal matters http://centralia.aquest.com/downloads/NLRMEv12.pdf

7183 Target's boots allow him to walk on water with every other step http://centralia.aquest.com/downloads/NLRMEv12.pdf

7184 Target's boots allow the wearer to climb trees like a monkey http://centralia.aquest.com/downloads/NLRMEv12.pdf

7185 Target's boots allow the wearer to go without sleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

7186 Target's boots allow the wearer to kick like a mule http://centralia.aquest.com/downloads/NLRMEv12.pdf

7187 Target's boots appear to be made of leathered human skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

7188 Target's boots are affected as by the spell Frisky Chest http://centralia.aquest.com/downloads/NLRMEv12.pdf

7189 Target's boots are affected as by the spell Grease http://centralia.aquest.com/downloads/NLRMEv12.pdf

7190 Target's boots are coveted by invertebrates http://centralia.aquest.com/downloads/NLRMEv12.pdf

7191 Target's boots are restored to better-than-new condition http://centralia.aquest.com/downloads/NLRMEv12.pdf

7192 Target's boots become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

7193 Target's boots blare like trumpets as they are removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7194 Target's boots bray like mules when used to kick http://centralia.aquest.com/downloads/NLRMEv12.pdf

7195 Target's boots cannot be removed by him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7196 Target's boots cannot be removed in daylight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7197 Target's boots cannot be removed under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7198 Target's boots chase cats whenever they are near http://centralia.aquest.com/downloads/NLRMEv12.pdf

7199 Target's boots clang like cymbals when he walks on grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7200 Target's boots each weigh as much as the wearer http://centralia.aquest.com/downloads/NLRMEv12.pdf

7201 Target's boots fill with coal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7202 Target's boots fill with fleas and ticks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7203 Target's boots fill with nails and tacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7204 Target's boots have false bottoms which may conceal small items http://centralia.aquest.com/downloads/NLRMEv12.pdf

7205 Target's boots have the power to regenerate severed feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7206 Target's boots induce shaking palsy in any who wear them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7207 Target's boots make the wearer appear to have leprosy http://centralia.aquest.com/downloads/NLRMEv12.pdf

7208 Target's boots make the wearer seem to weigh 2X what he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

7209 Target's boots make the wearer tingle with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7210 Target's boots may be s01d for 10X their actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf

7211 Target's boots must be fed daily or they refuse to walk http://centralia.aquest.com/downloads/NLRMEv12.pdf

7212 Target's boots mutter obscenities with every step http://centralia.aquest.com/downloads/NLRMEv12.pdf

7213 Target's boots protect the wearer from fear http://centralia.aquest.com/downloads/NLRMEv12.pdf

7214 Target's boots race off toward their place of manufacture http://centralia.aquest.com/downloads/NLRMEv12.pdf

7215 Target's boots resent being walked all over http://centralia.aquest.com/downloads/NLRMEv12.pdf

7216 Target's boots ring like church bells when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7217 Target's boots seem red-hot to anyone else touching them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7218 Target's boots shine like beacons after twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7219 Target's boots snuff any fire he steps upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7220 Target's boots take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

7221 Target's boots tickle any feet within them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7222 Target's boots triple their size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7223 Target's boots turn to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf

7224 Target's boots turn to tennis shoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7225 Target's boots vanish and reappear, one inside the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

7226 Target's brain swells; Save vs Death or die (if passed, INT +1) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7227 Target's breath coats objects with frost http://centralia.aquest.com/downloads/NLRMEv12.pdf

7228 Target's Charisma increases by (18-present CHA)I2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7229 Target's Charisma increases by 1d6 for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7230 Target's Charisma increases by 3 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

7231 Target's Charisma increases by 6 when he's struck by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7232 Target's Charisma is increased by 1 for 1d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7233 Target's Charisma is reduced by 1d6 for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7234 Target's Charisma is reduced by 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7235 Target's Charisma is rerolled every morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

7236 Target's Charisma rises to 19 while in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

7237 Target's Charisma tumbles to 2d4 in the presence of royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

7238 Target's chest cavity becomes invisible except for his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

7239 Target's circulatory system appears on the surface of his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

7240 Target's circulatory system appears to be 5 feet ahead of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7241 Target's circulatory system is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

7242 Target's circulatory system leaps from his body; he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7243 Target's circulatory system seems to be outside of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7244 Target's circulatory system straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7245 Target's clavicles become Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7246 Target's cloak becomes a Cloaker http://centralia.aquest.com/downloads/NLRMEv12.pdf

7247 Target's clothing and/or armor are absorbed into his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7248 Target's clothing animates as a 3HD monster and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7249 Target's clothing animates when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7250 Target's clothing becomes animated and sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

7251 Target's clothing becomes Evil, and radiates as such http://centralia.aquest.com/downloads/NLRMEv12.pdf

7252 Target's clothing becomes filthy the instant he puts it on http://centralia.aquest.com/downloads/NLRMEv12.pdf

7253 Target's clothing becomes infested with lice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7254 Target's clothing bonds with his skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

7255 Target's clothing disintegrates when it is removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7256 Target's clothing fuses into one s01id mass as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

7257 Target's clothing has the same effect as a displacer cloak http://centralia.aquest.com/downloads/NLRMEv12.pdf

7258 Target's clothing heats to 5d100 degrees http://centralia.aquest.com/downloads/NLRMEv12.pdf

7259 Target's clothing is affected by the spell Timelessness http://centralia.aquest.com/downloads/NLRMEv12.pdf

7260 Target's clothing is Held immobile for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7261 Target's clothing is suddenly soaked in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7262 Target's clothing levitates at a rate of 100 yards per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

7263 Target's clothing looks like it's been shredded http://centralia.aquest.com/downloads/NLRMEv12.pdf

7264 Target's clothing melts from his body like ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7265 Target's clothing provides 15% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf

7266 Target's clothing shrieks like a Shrieker http://centralia.aquest.com/downloads/NLRMEv12.pdf

7267 Target's clothing shrinks to one-half its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7268 Target's clothing smells like a zombie has been wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7269 Target's clothing smells like carrion to all of INT 5 or less http://centralia.aquest.com/downloads/NLRMEv12.pdf

7270 Target's clothing stinks like sewage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7271 Target's clothing suddenly weighs 500 pounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7272 Target's clothing triples in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7273 Target's clothing turns around and runs away with him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7274 Target's clothing turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

7275 Target's clothing turns invisible to members of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

7276 Target's clothing turns invisible under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7277 Target's clothing turns invisible when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7278 Target's clothing turns pitch black at twilight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7279 Target's clothing turns to acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

7280 Target's clothing turns to an exquisitely tailored tuxedo http://centralia.aquest.com/downloads/NLRMEv12.pdf

7281 Target's clothing turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7282 Target's clothing turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7283 Target's clothing turns to cobweb http://centralia.aquest.com/downloads/NLRMEv12.pdf

7284 Target's clothing turns to fiberglass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7285 Target's clothing turns to flowers http://centralia.aquest.com/downloads/NLRMEv12.pdf

7286 Target's clothing turns to green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

7287 Target's clothing turns to honey http://centralia.aquest.com/downloads/NLRMEv12.pdf

7288 Target's clothing turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7289 Target's clothing turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

7290 Target's clothing turns to one-piece full field plate armor http://centralia.aquest.com/downloads/NLRMEv12.pdf

7291 Target's clothing turns to other, inappropriate clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7292 Target's clothing turns to paper http://centralia.aquest.com/downloads/NLRMEv12.pdf

7293 Target's clothing turns to pitch http://centralia.aquest.com/downloads/NLRMEv12.pdf

7294 Target's clothing turns to skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

7295 Target's clothing turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7296 Target's clothing turns to Sovereign Glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

7297 Target's clothing turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7298 Target's clothing turns to steel w001 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7299 Target's clothing turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7300 Target's clothing turns to thick oak bark http://centralia.aquest.com/downloads/NLRMEv12.pdf

7301 Target's clothing turns to tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf

7302 Target's clothing turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7303 Target's clothing turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7304 Target's clothing turns to woven grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7305 Target's clothing turns to woven human hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

7306 Target's clothing turns to woven magnesium filaments http://centralia.aquest.com/downloads/NLRMEv12.pdf

7307 Target's clothing turns upside-down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7308 Target's clothing twists and constricts his movement http://centralia.aquest.com/downloads/NLRMEv12.pdf

7309 Target's coinage assembles into an intricate 3-D c011age http://centralia.aquest.com/downloads/NLRMEv12.pdf

7310 Target's coinage becomes worthless http://centralia.aquest.com/downloads/NLRMEv12.pdf

7311 Target's coinage teleports into a random ally's possession http://centralia.aquest.com/downloads/NLRMEv12.pdf

7312 Target's coinage turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7313 Target's consciousness is pushed into the body of a random ally http://centralia.aquest.com/downloads/NLRMEv12.pdf

7314 Target's Constitution is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7315 Target's Constitution is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7316 Target's current worst enemy forgives him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7317 Target's Dexterity increases by 2 when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

7318 Target's Dexterity is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7319 Target's Dexterity is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7320 Target's digestive system fills with air http://centralia.aquest.com/downloads/NLRMEv12.pdf

7321 Target's digestive system fills with powdered lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

7322 Target's digestive system fills with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

7323 Target's digestive tract is emptied of all contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

7324 Target's digestive tract straightens to its full length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7325 Target's dominant hand ages at twice the normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

7326 Target's dominant hand becomes a f00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

7327 Target's dominant hand becomes a w01f's paw under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7328 Target's dominant hand becomes an exact copy of his other hand http://centralia.aquest.com/downloads/NLRMEv12.pdf

7329 Target's dominant hand becomes covered in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

7330 Target's dominant hand becomes covered in reptilian scales http://centralia.aquest.com/downloads/NLRMEv12.pdf

7331 Target's dominant hand becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7332 Target's dominant hand becomes gnarled like an ancient oak http://centralia.aquest.com/downloads/NLRMEv12.pdf

7333 Target's dominant hand becomes immune to normal acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

7334 Target's dominant hand becomes immune to normal c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

7335 Target's dominant hand becomes immune to normal fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

7336 Target's dominant hand becomes magnetized http://centralia.aquest.com/downloads/NLRMEv12.pdf

7337 Target's dominant hand becomes overly sensitive to heat http://centralia.aquest.com/downloads/NLRMEv12.pdf

7338 Target's dominant hand becomes paralyzed under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7339 Target's dominant hand becomes webbed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7340 Target's dominant hand bleeds from beneath its fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

7341 Target's dominant hand blisters when it touches metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7342 Target's dominant hand burns rapidly when exposed to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7343 Target's dominant hand can be detached at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

7344 Target's dominant hand can grip with a Strength of 20 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7345 Target's dominant hand can handle red-hot metal without injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

7346 Target's dominant hand can never become dirty http://centralia.aquest.com/downloads/NLRMEv12.pdf

7347 Target's dominant hand can no longer wear magical rings http://centralia.aquest.com/downloads/NLRMEv12.pdf

7348 Target's dominant hand can pick locks with a 50% chance http://centralia.aquest.com/downloads/NLRMEv12.pdf

7349 Target's dominant hand can sense magic in any item it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7350 Target's dominant hand can store and release one spell at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

7351 Target's dominant hand can strike as hard as iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

7352 Target's dominant hand can swing from his wrist like a flail http://centralia.aquest.com/downloads/NLRMEv12.pdf

7353 Target's dominant hand can write in a language unknown to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7354 Target's dominant hand cannot touch or be touched by metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7355 Target's dominant hand detaches and falls to the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

7356 Target's dominant hand develops a highly sensitive touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

7357 Target's dominant hand doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7358 Target's dominant hand explodes, causing 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7359 Target's dominant hand falsely senses magic in items it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7360 Target's dominant hand gains an extra joint on each finger http://centralia.aquest.com/downloads/NLRMEv12.pdf

7361 Target's dominant hand gestures obscenely http://centralia.aquest.com/downloads/NLRMEv12.pdf

7362 Target's dominant hand grows a finger in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

7363 Target's dominant hand grows a mouth in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

7364 Target's dominant hand grows an eyeball in its palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

7365 Target's dominant hand grows claws in place of fingernails http://centralia.aquest.com/downloads/NLRMEv12.pdf

7366 Target's dominant hand halves its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7367 Target's dominant hand inflates to a one-f00t diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf

7368 Target's dominant hand is affected by Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

7369 Target's dominant hand is affected by Spider Climb http://centralia.aquest.com/downloads/NLRMEv12.pdf

7370 Target's dominant hand is as durable as a steel gauntlet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7371 Target's dominant hand is burned with an imprint of an amulet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7372 Target's dominant hand is covered in suggestive tatt00s http://centralia.aquest.com/downloads/NLRMEv12.pdf

7373 Target's dominant hand is detachable http://centralia.aquest.com/downloads/NLRMEv12.pdf

7374 Target's dominant hand is impervious to small missile weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

7375 Target's dominant hand is insulated against electricity http://centralia.aquest.com/downloads/NLRMEv12.pdf

7376 Target's dominant hand is nowhere to be found http://centralia.aquest.com/downloads/NLRMEv12.pdf

7377 Target's dominant hand is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf

7378 Target's dominant hand is scarred as though immersed in acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

7379 Target's dominant hand knots in pain whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7380 Target's dominant hand locks in its current position http://centralia.aquest.com/downloads/NLRMEv12.pdf

7381 Target's dominant hand loses all feeling http://centralia.aquest.com/downloads/NLRMEv12.pdf

7382 Target's dominant hand loses all feeling after sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

7383 Target's dominant hand provides normal vision in total darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

7384 Target's dominant hand radiates magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7385 Target's dominant hand remains dry even when immersed in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7386 Target's dominant hand resembles a hawk's talon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7387 Target's dominant hand resembles a horse's h00f http://centralia.aquest.com/downloads/NLRMEv12.pdf

7388 Target's dominant hand smolders when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7389 Target's dominant hand sweats uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

7390 Target's dominant hand tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7391 Target's dominant hand turns invisible to all but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7392 Target's dominant hand turns invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7393 Target's dominant hand turns the c010r of whatever it handles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7394 Target's dominant hand turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7395 Target's dominant hand turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

7396 Target's dominant hand weighs as much as he does http://centralia.aquest.com/downloads/NLRMEv12.pdf

7397 Target's dominant hand will not t01erate the wearing of gloves http://centralia.aquest.com/downloads/NLRMEv12.pdf

7398 Target's ears and eyes exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7399 Target's ears appear to be on fire but are not 7162 Target's ears exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7400 Target's ears exude smoke whenever he thinks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7401 Target's ears flap like banners whenever he speaks a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

7402 Target's ears move to his forehead and to the back of his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

7403 Target's ears ring whenever someone speaks about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7404 Target's ears seal shut; is 95% deaf http://centralia.aquest.com/downloads/NLRMEv12.pdf

7405 Target's ears turn upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7406 Target's elbows invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7407 Target's entire body appears to throb in time with his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

7408 Target's entire body is Withered as cleric spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

7409 Target's entire internal structure become invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7410 Target's entire internal structure seems to be 2 feet away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7411 Target's eyeballs turn invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7412 Target's eyelashes tangle for d6 rounds; -2 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

7413 Target's eyelashes turn to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7414 Target's eyelids heal shut; he is blinded (-4 ToHit, -4 AC) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7415 Target's eyes always seem in shadow; can't be blinded by light http://centralia.aquest.com/downloads/NLRMEv12.pdf

7416 Target's eyes appear to be two empty sockets http://centralia.aquest.com/downloads/NLRMEv12.pdf

7417 Target's eyes appear to be two tiny heads http://centralia.aquest.com/downloads/NLRMEv12.pdf

7418 Target's eyes appear to emanate light http://centralia.aquest.com/downloads/NLRMEv12.pdf

7419 Target's eyes appear to hover about 6 inches in front of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7420 Target's eyes become compound like those of a bee http://centralia.aquest.com/downloads/NLRMEv12.pdf

7421 Target's eyes become invisible for d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7422 Target's eyes become Lenses of Minute Seeing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7423 Target's eyes become pearls but retain normal vision http://centralia.aquest.com/downloads/NLRMEv12.pdf

7424 Target's eyes become two different c010rs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7425 Target's eyes bug out comically when he is startled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7426 Target's eyes bulge from his skull like those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

7427 Target's eyes change c010r every time he blinks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7428 Target's eyes extend on 12" stalks (-1d10 to Charisma) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7429 Target's eyes fall out and roll away (regrow in d20 rounds) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7430 Target's eyes fill with sand when he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

7431 Target's eyes glow red when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

7432 Target's eyes glow red when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7433 Target's eyes merge like that of a cyclops http://centralia.aquest.com/downloads/NLRMEv12.pdf

7434 Target's eyes move to the same side of his face; -1 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

7435 Target's eyes open sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7436 Target's eyes orbit his head like Ioun Stones; vision is normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7437 Target's eyes project green light for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7438 Target's eyes seem to be aflame when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7439 Target's eyes spin clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7440 Target's eyes spin counter-clockwise for d4 rounds (-1 ToHit) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7441 Target's eyes turn to gold; target is rendered Blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

7442 Target's eyes turn to ivory spheres; vision functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

7443 Target's eyes turn to obsidian spheres, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7444 Target's eyes turn to opal spheres; vision functions normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

7445 Target's eyes turn to round rubies, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7446 Target's eyes turn to spherical mirrors, retaining normal sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7447 Target's eyes water uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

7448 Target's eyes weep blood when he suffers injury http://centralia.aquest.com/downloads/NLRMEv12.pdf

7449 Target's eyes work as Eyes of the Eagle; +2 to missile attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7450 Target's eyes, ears, and nose shuffle places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7451 Target's eyes, ears, and teeth turn invisible for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7452 Target's eyeteeth become able to see http://centralia.aquest.com/downloads/NLRMEv12.pdf

7453 Target's eyeteeth grow into boar's tusks http://centralia.aquest.com/downloads/NLRMEv12.pdf

7454 Target's familiar adopts another mage as its master http://centralia.aquest.com/downloads/NLRMEv12.pdf

7455 Target's familiar and random ally of target exchange bodies http://centralia.aquest.com/downloads/NLRMEv12.pdf

7456 Target's familiar attacks one of target's allies at random http://centralia.aquest.com/downloads/NLRMEv12.pdf

7457 Target's familiar becomes invisible to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7458 Target's familiar doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7459 Target's familiar gains access to a language unknown to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

7460 Target's familiar gains use of the intended spell (1 per day) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7461 Target's familiar gets smart and claims target as its familiar http://centralia.aquest.com/downloads/NLRMEv12.pdf

7462 Target's familiar increases in size by a factor of 10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7463 Target's familiar is p01ymorphed into a demihuman (at random) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7464 Target's familiar is released from its bond to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7465 Target's familiar is turned to immobile gold statuette http://centralia.aquest.com/downloads/NLRMEv12.pdf

7466 Target's familiar is turned to mobile gold statuette (alive) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7467 Target's familiar turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7468 Target's feet become cloven h00ves http://centralia.aquest.com/downloads/NLRMEv12.pdf

7469 Target's feet become hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

7470 Target's feet become prehensile http://centralia.aquest.com/downloads/NLRMEv12.pdf

7471 Target's feet covered in adhesive; Movement Rate cut by 3I4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7472 Target's feet covered in boils and loses 1 HP per round walking http://centralia.aquest.com/downloads/NLRMEv12.pdf

7473 Target's feet covered in ice; DEX check each round of walking http://centralia.aquest.com/downloads/NLRMEv12.pdf

7474 Target's feet enlarge to his full height; Movement Rate is 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7475 Target's feet explode if he stands in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7476 Target's feet explode; all within 10' lose 2d10 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

7477 Target's feet feel like they are being tickled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7478 Target's feet grow springs; bounces d4 feet high with each step http://centralia.aquest.com/downloads/NLRMEv12.pdf

7479 Target's feet levitate; target is suspended in air, feet-first http://centralia.aquest.com/downloads/NLRMEv12.pdf

7480 Target's feet rotate 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

7481 Target's feet rotate 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

7482 Target's feet shrink to 1/2 normal size; MR cut to 1/2 normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7483 Target's feet sprout wings; function like boots of Flying http://centralia.aquest.com/downloads/NLRMEv12.pdf

7484 Target's feet take r00t; Movement Rate drops to zero http://centralia.aquest.com/downloads/NLRMEv12.pdf

7485 Target's feet try to out-pace each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

7486 Target's feet try to walk in opposite directions http://centralia.aquest.com/downloads/NLRMEv12.pdf

7487 Target's feet turn ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7488 Target's feet turn to lead; Movement Rate drops to 1/2 normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7489 Target's fingernails become carpenter's nails http://centralia.aquest.com/downloads/NLRMEv12.pdf

7490 Target's fingers and toes switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7491 Target's fingers turn 90°; somatic components impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7492 Target's fingers turn to carrots for d12 turns, no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

7493 Target's fingers turn to steam for d10 rounds; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

7494 Target's flesh and clothing become invisible when he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

7495 Target's flesh and clothing turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7496 Target's flesh appears to be on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

7497 Target's flesh appears to be rotting from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7498 Target's flesh appears to erupt into boils and lesions http://centralia.aquest.com/downloads/NLRMEv12.pdf

7499 Target's flesh appears to turn into bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7500 Target's flesh appears to turn into glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7501 Target's flesh appears to turn into honey http://centralia.aquest.com/downloads/NLRMEv12.pdf

7502 Target's flesh appears to turn into ice cream http://centralia.aquest.com/downloads/NLRMEv12.pdf

7503 Target's flesh appears to turn into mucus http://centralia.aquest.com/downloads/NLRMEv12.pdf

7504 Target's flesh appears to turn into tree bark http://centralia.aquest.com/downloads/NLRMEv12.pdf

7505 Target's flesh turns invisible whenever he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7506 Target's f00tprints appear 10 feet left of where he steps http://centralia.aquest.com/downloads/NLRMEv12.pdf

7507 Target's f00tprints appear to have been made by his hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

7508 Target's f00tprints appear to have been made weeks earlier http://centralia.aquest.com/downloads/NLRMEv12.pdf

7509 Target's f00tprints appear twice as big as his feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7510 Target's f00tprints become two feet deep as he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7511 Target's f00tprints exude swamp gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

7512 Target's f00tprints face 90° from his direction of travel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7513 Target's f00tprints fill with ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7514 Target's f00tprints for d12 weeks face wrong direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7515 Target's f00tprints fossilize, making tracking confusing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7516 Target's f00tprints give off steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7517 Target's f00tprints glow faintly in darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

7518 Target's f00tprints glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

7519 Target's f00tprints hum and glow, making tracking simple http://centralia.aquest.com/downloads/NLRMEv12.pdf

7520 Target's f00tprints rise two feet high when he steps from them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7521 Target's f00tprints seem to indicate that he has three feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7522 Target's f00tprints switch left-for-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

7523 Target's f00tprints teleport any standing in them to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

7524 Target's full Hit Points are restored http://centralia.aquest.com/downloads/NLRMEv12.pdf

7525 Target's gender changes every time he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7526 Target's gender changes when he loses 50% of his hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

7527 Target's gender fluctuates each turn for the next d100 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7528 Target's gloves turn to boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

7529 Target's gloves turn to cast iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

7530 Target's gloves turn to mittens http://centralia.aquest.com/downloads/NLRMEv12.pdf

7531 Target's gloves turn to Reglar's Gloves of Freedom http://centralia.aquest.com/downloads/NLRMEv12.pdf

7532 Target's gold is transmuted to an equal v01ume of flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

7533 Target's hair and clothes are blown by wind only he can feel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7534 Target's hair and skin exchange c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

7535 Target's hair appears white in Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7536 Target's hair crackles with electricity when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7537 Target's hair doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7538 Target's hair falls out http://centralia.aquest.com/downloads/NLRMEv12.pdf

7539 Target's hair falls out each morning; regrows each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

7540 Target's hair falls out each night; regrows each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

7541 Target's hair freezes s01id for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7542 Target's hair grows 1 inch per hour for the next three days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7543 Target's hair grows 1d4 inches every time he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

7544 Target's hair grows to two feet long and begins strangling him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7545 Target's hair ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

7546 Target's hair seems to be aflame when he is angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

7547 Target's hair stands on end when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7548 Target's hair turns to air http://centralia.aquest.com/downloads/NLRMEv12.pdf

7549 Target's hair turns to blue, non-caloric magical fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

7550 Target's hair turns to glass when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

7551 Target's hair turns to grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7552 Target's hair turns to harmless snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7553 Target's hair turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7554 Target's hair turns to metal when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

7555 Target's hand and f00t disappear; limbs fuse at the stumps http://centralia.aquest.com/downloads/NLRMEv12.pdf

7556 Target's hand locks onto his principal weapon; no spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

7557 Target's handedness (left or right) is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7558 Target's handedness (left or right) switches daily http://centralia.aquest.com/downloads/NLRMEv12.pdf

7559 Target's hands and feet grow webbing; casting times are doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

7560 Target's hands and feet switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7561 Target's hands close into fists, no Somatic spells may be cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

7562 Target's hands disappear; arms fuse at the wrists http://centralia.aquest.com/downloads/NLRMEv12.pdf

7563 Target's hat, h00d, or helmet becomes affixed to his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

7564 Target's head adopts a mirror-like sheen http://centralia.aquest.com/downloads/NLRMEv12.pdf

7565 Target's head and one limb exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7566 Target's head appears like a throbbing human heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

7567 Target's head appears to be a huge hand with a face in the palm http://centralia.aquest.com/downloads/NLRMEv12.pdf

7568 Target's head appears to be a single huge eye http://centralia.aquest.com/downloads/NLRMEv12.pdf

7569 Target's head appears to be inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

7570 Target's head appears to be that of an earthworm or snail http://centralia.aquest.com/downloads/NLRMEv12.pdf

7571 Target's head appears to have a 1" diameter h01e through it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7572 Target's head appears to throb in time with his heart http://centralia.aquest.com/downloads/NLRMEv12.pdf

7573 Target's head attaches to his arm where his hand should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

7574 Target's head orbits him like an Ioun Stone; target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7575 Target's head pops like a balloon if a 20 is rolled ToHit him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7576 Target's head rotates 180° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7577 Target's head rotates 180° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7578 Target's head rotates 360° laterally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7579 Target's head rotates 360° longitudinally without harming him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7580 Target's head seems to double in size when he's angered http://centralia.aquest.com/downloads/NLRMEv12.pdf

7581 Target's head seems to double in size when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7582 Target's head shrinks by 75%; likely to be 100ked at strangely http://centralia.aquest.com/downloads/NLRMEv12.pdf

7583 Target's head snaps off and rolls away; returns in d12 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7584 Target's head turns into a large grapefruit; target is dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

7585 Target's head turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7586 Target's head turns to a cube (-d8 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7587 Target's head vanishes d6 rounds; body is lifeless in this time http://centralia.aquest.com/downloads/NLRMEv12.pdf

7588 Target's heart bursts from his chest, killing him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7589 Target's heart stops beating but his blood still flows normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

7590 Target's heartbeat is audible to all within 10 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

7591 Target's height fluctuates by 1d10 inches each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

7592 Target's height is halved during each of the next 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7593 Target's Hit Points are halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

7594 Target's home attracts lightning http://centralia.aquest.com/downloads/NLRMEv12.pdf

7595 Target's home becomes invisible when he enters it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7596 Target's home contains a recently-st01en royal treasury http://centralia.aquest.com/downloads/NLRMEv12.pdf

7597 Target's home contains the full skeleton of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf

7598 Target's home doubles its height http://centralia.aquest.com/downloads/NLRMEv12.pdf

7599 Target's home doubles its internal dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

7600 Target's home erupts like a v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf

7601 Target's home fills with cement http://centralia.aquest.com/downloads/NLRMEv12.pdf

7602 Target's home fills with choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

7603 Target's home fills with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7604 Target's home fills with marshmallows http://centralia.aquest.com/downloads/NLRMEv12.pdf

7605 Target's home fills with popcorn http://centralia.aquest.com/downloads/NLRMEv12.pdf

7606 Target's home fills with rabbits who do not wish to leave http://centralia.aquest.com/downloads/NLRMEv12.pdf

7607 Target's home grows by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf

7608 Target's home has a painting of the Creation on its ceiling http://centralia.aquest.com/downloads/NLRMEv12.pdf

7609 Target's home has a secret back entrance http://centralia.aquest.com/downloads/NLRMEv12.pdf

7610 Target's home has been rented out while he's been away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7611 Target's home is affected by Distance Distortion http://centralia.aquest.com/downloads/NLRMEv12.pdf

7612 Target's home is also someone else's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7613 Target's home is buried by snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7614 Target's home is decorated with classic Victorian furniture http://centralia.aquest.com/downloads/NLRMEv12.pdf

7615 Target's home is destroyed by a meteor strike http://centralia.aquest.com/downloads/NLRMEv12.pdf

7616 Target's home is invisible except while he is within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7617 Target's home is permanently enchanted with Guards and Wards http://centralia.aquest.com/downloads/NLRMEv12.pdf

7618 Target's home is purchased for 10X its actual value http://centralia.aquest.com/downloads/NLRMEv12.pdf

7619 Target's home is st01en http://centralia.aquest.com/downloads/NLRMEv12.pdf

7620 Target's home is swept up by a tornado http://centralia.aquest.com/downloads/NLRMEv12.pdf

7621 Target's home is transported to the Elemental Plane of Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

7622 Target's home rests atop an active v01cano http://centralia.aquest.com/downloads/NLRMEv12.pdf

7623 Target's home rises into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

7624 Target's home shrinks by 80+d20% http://centralia.aquest.com/downloads/NLRMEv12.pdf

7625 Target's home sinks into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

7626 Target's home suddenly appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

7627 Target's home suddenly contains a lifesize portrait of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7628 Target's home suddenly has no d00rs or d00rways http://centralia.aquest.com/downloads/NLRMEv12.pdf

7629 Target's home suddenly has two sub-basements http://centralia.aquest.com/downloads/NLRMEv12.pdf

7630 Target's home turns to a house of straw http://centralia.aquest.com/downloads/NLRMEv12.pdf

7631 Target's home turns to gingerbread http://centralia.aquest.com/downloads/NLRMEv12.pdf

7632 Target's home turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

7633 Target's home vanishes without a trace http://centralia.aquest.com/downloads/NLRMEv12.pdf

7634 Target's illusions automatically disbelieved http://centralia.aquest.com/downloads/NLRMEv12.pdf

7635 Target's image remains etched into any mirror he gazes into http://centralia.aquest.com/downloads/NLRMEv12.pdf

7636 Target's INT drops by 1d6 after sunset and is restored at dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

7637 Target's INT rises to 19, but his WIS falls by a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

7638 Target's INT, WIS, & CHR switch with DEX, STR, & CON http://centralia.aquest.com/downloads/NLRMEv12.pdf

7639 Target's Intelligence doubles for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7640 Target's Intelligence is halved for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7641 Target's Intelligence is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7642 Target's Intelligence is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7643 Target's intestine springs from his abdomen and strangles him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7644 Target's jawbone teleports 1 mile away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7645 Target's jawbone teleports three feet to the right http://centralia.aquest.com/downloads/NLRMEv12.pdf

7646 Target's knees and elbows fuse and cannot be bent for d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7647 Target's knees invert; bend in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7648 Target's left and right hands switch arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

7649 Target's left thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7650 Target's legs become ethereal for d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7651 Target's legs can double their length once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

7652 Target's legs fuse into one http://centralia.aquest.com/downloads/NLRMEv12.pdf

7653 Target's legs merge into a fish tail like a merman's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7654 Target's legs shorten to 1/2 their normal length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7655 Target's legs tie in a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf

7656 Target's legs turn to tree trunks and take r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

7657 Target's legs vanish d6 rounds; body falls to ground, no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7658 Target's Level increases by 2 for d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7659 Target's limbs change proportion to match those of a fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

7660 Target's limbs change proportion to match those of a giraffe http://centralia.aquest.com/downloads/NLRMEv12.pdf

7661 Target's limbs change proportion to match those of a gorilla http://centralia.aquest.com/downloads/NLRMEv12.pdf

7662 Target's limbs change proportion to match those of a starfish http://centralia.aquest.com/downloads/NLRMEv12.pdf

7663 Target's limbs change proportion to match those of an elephant http://centralia.aquest.com/downloads/NLRMEv12.pdf

7664 Target's limbs change proportion to match those of an octopus http://centralia.aquest.com/downloads/NLRMEv12.pdf

7665 Target's long bones (femur, radius, etc) shrink by 12" http://centralia.aquest.com/downloads/NLRMEv12.pdf

7666 Target's lower jaw vanishes d10 rounds; speech impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7667 Target's mind becomes trapped in nearest precious gem http://centralia.aquest.com/downloads/NLRMEv12.pdf

7668 Target's most hated enemy appears before target http://centralia.aquest.com/downloads/NLRMEv12.pdf

7669 Target's mount becomes a unicorn; departs to nearest woods http://centralia.aquest.com/downloads/NLRMEv12.pdf

7670 Target's mount becomes an ostrich, keeping original attributes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7671 Target's mount must Save vs Petrification or turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7672 Target's mount turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7673 Target's mouth becomes a portal to the Abyss http://centralia.aquest.com/downloads/NLRMEv12.pdf

7674 Target's mouth becomes a portal to the Elemental Plane of Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7675 Target's mouth can store things like a Bag of H01ding http://centralia.aquest.com/downloads/NLRMEv12.pdf

7676 Target's mouth fills with feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

7677 Target's mouth fills with spiders http://centralia.aquest.com/downloads/NLRMEv12.pdf

7678 Target's mouth is Wizard Locked as by a 20th Level mage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7679 Target's mouth opens sideways instead of up and down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7680 Target's mouth projects a 60'x20' cone of green light when open http://centralia.aquest.com/downloads/NLRMEv12.pdf

7681 Target's mouth radiates Light, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

7682 Target's mouth turns invisible, except his teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

7683 Target's muscles bulge; Save vs Death to gain 1 Strength or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

7684 Target's muscular system is ripped from his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7685 Target's name affects him as Power Word, Stun http://centralia.aquest.com/downloads/NLRMEv12.pdf

7686 Target's natural AC drops to 5 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7687 Target's natural AC drops to 5, but has a fatal Achilles' heel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7688 Target's natural AC is rerolled (1d10) each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

7689 Target's natural AC rises to 15 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7690 Target's nervous system replaced by wires and electronics http://centralia.aquest.com/downloads/NLRMEv12.pdf

7691 Target's nervous system vanishes, but target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7692 Target's next 100 f00tprints fossilize in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7693 Target's next 1d10 attacks succeed, but cause 1 point of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7694 Target's next 1d6 attacks heal hit points rather than take them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7695 Target's next 3d10 attacks heal damage instead of causing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7696 Target's next attack affects him & not its target http://centralia.aquest.com/downloads/NLRMEv12.pdf

7697 Target's next attack automatically inflicts 4x damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7698 Target's next attack mimics the spell that caused this Surge http://centralia.aquest.com/downloads/NLRMEv12.pdf

7699 Target's next reflection becomes sentient and free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7700 Target's next sneeze acts like a dragon's breath weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7701 Target's nose acquires the effect of a Horn of Blasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

7702 Target's nose and mouth seal shut; cannot breathe http://centralia.aquest.com/downloads/NLRMEv12.pdf

7703 Target's nose and one ear exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7704 Target's nose and one eye exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7705 Target's nose detaches and becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

7706 Target's nose enlarges every time he hears his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

7707 Target's nose enlarges whenever he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

7708 Target's nose falls off; regrows in d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7709 Target's nose turns red and spherical http://centralia.aquest.com/downloads/NLRMEv12.pdf

7710 Target's nose turns spherical and bright red http://centralia.aquest.com/downloads/NLRMEv12.pdf

7711 Target's nose turns upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

7712 Target's nostrils merge into one (-d4 to Charisma) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7713 Target's perception of "left" and "right" becomes inverted http://centralia.aquest.com/downloads/NLRMEv12.pdf

7714 Target's pockets are linked with someone else's (who knows?) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7715 Target's pockets are linked; all reach to one space http://centralia.aquest.com/downloads/NLRMEv12.pdf

7716 Target's pockets are suddenly full of snail shells http://centralia.aquest.com/downloads/NLRMEv12.pdf

7717 Target's pockets become H01ey http://centralia.aquest.com/downloads/NLRMEv12.pdf

7718 Target's pockets continually fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

7719 Target's pockets double their capacity http://centralia.aquest.com/downloads/NLRMEv12.pdf

7720 Target's pockets double their interior dimensions http://centralia.aquest.com/downloads/NLRMEv12.pdf

7721 Target's pockets dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

7722 Target's pockets each contain a small figurine of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7723 Target's pockets exchange contents with each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

7724 Target's pockets exchange contents with random ally's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7725 Target's pockets fill with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

7726 Target's pockets fill with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7727 Target's pockets fill with butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

7728 Target's pockets fill with diamond dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

7729 Target's pockets fill with eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7730 Target's pockets fill with fingernail clippings http://centralia.aquest.com/downloads/NLRMEv12.pdf

7731 Target's pockets fill with gold dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

7732 Target's pockets fill with green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

7733 Target's pockets fill with ice cream http://centralia.aquest.com/downloads/NLRMEv12.pdf

7734 Target's pockets fill with iron filings http://centralia.aquest.com/downloads/NLRMEv12.pdf

7735 Target's pockets fill with leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

7736 Target's pockets fill with lint and fluff http://centralia.aquest.com/downloads/NLRMEv12.pdf

7737 Target's pockets fill with mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

7738 Target's pockets fill with mice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7739 Target's pockets fill with pins and needles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7740 Target's pockets fill with rot grubs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7741 Target's pockets fill with salmon http://centralia.aquest.com/downloads/NLRMEv12.pdf

7742 Target's pockets fill with sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

7743 Target's pockets fill with sodium http://centralia.aquest.com/downloads/NLRMEv12.pdf

7744 Target's pockets fill with sodium and water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7745 Target's pockets fill with tar and feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

7746 Target's pockets fill with thorns and thistles http://centralia.aquest.com/downloads/NLRMEv12.pdf

7747 Target's pockets fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7748 Target's pockets preserve the temperature of anything in them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7749 Target's pockets seal shut http://centralia.aquest.com/downloads/NLRMEv12.pdf

7750 Target's pockets sprout sharp teeth http://centralia.aquest.com/downloads/NLRMEv12.pdf

7751 Target's pockets turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7752 Target's pockets won't release him after he reaches into them http://centralia.aquest.com/downloads/NLRMEv12.pdf

7753 Target's pores exude fuel oil for next d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7754 Target's pores exude water, 1 gallon per turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

7755 Target's possessions burst into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

7756 Target's possessions have no weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

7757 Target's possessions Save vs Acid or melt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7758 Target's presence causes animals to become aggressive http://centralia.aquest.com/downloads/NLRMEv12.pdf

7759 Target's presence causes candles to burn blue http://centralia.aquest.com/downloads/NLRMEv12.pdf

7760 Target's presence causes children to cry http://centralia.aquest.com/downloads/NLRMEv12.pdf

7761 Target's presence causes fires to attract wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

7762 Target's presence causes fires to burn an unusual c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

7763 Target's presence causes fires to stink like carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

7764 Target's presence causes flame to burn c01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

7765 Target's presence causes holy symb01s to glow blood red http://centralia.aquest.com/downloads/NLRMEv12.pdf

7766 Target's presence causes ice to form on nearby water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7767 Target's presence causes light to dim http://centralia.aquest.com/downloads/NLRMEv12.pdf

7768 Target's presence causes metal to sweat oily water http://centralia.aquest.com/downloads/NLRMEv12.pdf

7769 Target's presence causes musical instruments to go out of tune http://centralia.aquest.com/downloads/NLRMEv12.pdf

7770 Target's presence causes normal d00rs and shutters to jam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7771 Target's presence causes normal d00rs and shutters to slam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7772 Target's presence causes objects to become lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

7773 Target's presence causes rooms to clutter and grow disorganized http://centralia.aquest.com/downloads/NLRMEv12.pdf

7774 Target's presence causes severe discomfort to undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

7775 Target's presence causes voices to issue from metal around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7776 Target's presence enrages elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

7777 Target's presence gives g00se-bumps to those around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7778 Target's presence incites ravenous hunger in animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

7779 Target's presence is s00thing to wild animals http://centralia.aquest.com/downloads/NLRMEv12.pdf

7780 Target's present HPs flip; 07 HPs become 70 HPs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7781 Target's principal weapon adopts his personality for d6 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

7782 Target's principal weapon attacks him like a Sword of Dancing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7783 Target's principal weapon attracts demons http://centralia.aquest.com/downloads/NLRMEv12.pdf

7784 Target's principal weapon bonds to target's hand for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7785 Target's principal weapon crumbles to sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf

7786 Target's principal weapon grows wings and flies away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7787 Target's principal weapon is greatly sought after by undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

7788 Target's principal weapon is invisible to all but him: +1 toHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

7789 Target's principal weapon is rendered h0110w; shatters easily http://centralia.aquest.com/downloads/NLRMEv12.pdf

7790 Target's principal weapon is revealed to be Intelligent http://centralia.aquest.com/downloads/NLRMEv12.pdf

7791 Target's principal weapon is sought for use in a holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf

7792 Target's principal weapon lodges in his esophagus http://centralia.aquest.com/downloads/NLRMEv12.pdf

7793 Target's principal weapon negates darkness in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

7794 Target's principal weapon negates light in a 10 f00t radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

7795 Target's principal weapon seems to detect evil everywhere http://centralia.aquest.com/downloads/NLRMEv12.pdf

7796 Target's principal weapon shrinks to 1/2 its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

7797 Target's principal weapon smells of rotting meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

7798 Target's principal weapon teleports to his principal dwelling http://centralia.aquest.com/downloads/NLRMEv12.pdf

7799 Target's principal weapon triples in mass:-6 ToHit, +6 damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

7800 Target's principal weapon turns into a shovel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7801 Target's principal weapon turns into aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf

7802 Target's principal weapon turns to adamantite http://centralia.aquest.com/downloads/NLRMEv12.pdf

7803 Target's principal weapon turns to butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

7804 Target's principal weapon turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

7805 Target's principal weapon turns to clay http://centralia.aquest.com/downloads/NLRMEv12.pdf

7806 Target's principal weapon turns to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

7807 Target's principal weapon turns to flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

7808 Target's principal weapon turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

7809 Target's principal weapon turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

7810 Target's principal weapon turns to leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

7811 Target's principal weapon turns to magnesium and ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

7812 Target's principal weapon turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

7813 Target's principal weapon turns to silk http://centralia.aquest.com/downloads/NLRMEv12.pdf

7814 Target's principal weapon turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7815 Target's principal weapon turns to soap http://centralia.aquest.com/downloads/NLRMEv12.pdf

7816 Target's principal weapon turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7817 Target's principal weapon turns to wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

7818 Target's principal weapon turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7819 Target's principalweapon turns to w001 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7820 Target's principal weapon vanishes next time it strikes someone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7821 Target's principal weapon winds itself around target's arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

7822 Target's principal weapon winds itself around target's head http://centralia.aquest.com/downloads/NLRMEv12.pdf

7823 Target's principal weapon winds itself around target's legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

7824 Target's pupils become purple; may unsettle the superstitious http://centralia.aquest.com/downloads/NLRMEv12.pdf

7825 Target's pupils become slitted like those of a cat http://centralia.aquest.com/downloads/NLRMEv12.pdf

7826 Target's race changes randomly, hourly http://centralia.aquest.com/downloads/NLRMEv12.pdf

7827 Target's reflection animates as in a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

7828 Target's reflection appears subtly wrong http://centralia.aquest.com/downloads/NLRMEv12.pdf

7829 Target's reflection shows the target's back instead of front http://centralia.aquest.com/downloads/NLRMEv12.pdf

7830 Target's right arm is immobilized by a plaster cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

7831 Target's right knee is no longer able to bend http://centralia.aquest.com/downloads/NLRMEv12.pdf

7832 Target's right thumb and index finger switch places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7833 Target's rings all link into a chain http://centralia.aquest.com/downloads/NLRMEv12.pdf

7834 Target's rings develop a series of sharp projections inside http://centralia.aquest.com/downloads/NLRMEv12.pdf

7835 Target's rings drop to -30° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

7836 Target's rings ring like church bells when he speaks his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

7837 Target's rings suddenly appear in his stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

7838 Target's rings suddenly appear on his toes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7839 Target's rings suddenly appear piercing his earlobes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7840 Target's rings suddenly appear piercing his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

7841 Target's rings suddenly double in diameter http://centralia.aquest.com/downloads/NLRMEv12.pdf

7842 Target's rings turn his fingers to the metal they are made of http://centralia.aquest.com/downloads/NLRMEv12.pdf

7843 Target's saliva becomes highly viscous http://centralia.aquest.com/downloads/NLRMEv12.pdf

7844 Target's saliva freezes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7845 Target's saliva froths like a rabid dog's http://centralia.aquest.com/downloads/NLRMEv12.pdf

7846 Target's saliva sprays from his mouth like a geyser http://centralia.aquest.com/downloads/NLRMEv12.pdf

7847 Target's saliva turns phosphorescent http://centralia.aquest.com/downloads/NLRMEv12.pdf

7848 Target's saliva turns to a 4HD fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

7849 Target's saliva turns to a 4HD water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

7850 Target's saliva turns to acid; target is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7851 Target's saliva turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

7852 Target's saliva turns to fuel oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

7853 Target's saliva turns to ink http://centralia.aquest.com/downloads/NLRMEv12.pdf

7854 Target's saliva turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

7855 Target's saliva turns to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf

7856 Target's saliva turns to salt http://centralia.aquest.com/downloads/NLRMEv12.pdf

7857 Target's saliva turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

7858 Target's saliva turns to Sovereign Glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

7859 Target's saliva turns to Universal S01vent http://centralia.aquest.com/downloads/NLRMEv12.pdf

7860 Target's Saves "flip" relative to 10; 11 becomes 9, etc. http://centralia.aquest.com/downloads/NLRMEv12.pdf

7861 Target's scent is s00thing to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7862 Target's scent is terrifying to hounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7863 Target's sclerae turn black; pupils and irises turn white http://centralia.aquest.com/downloads/NLRMEv12.pdf

7864 Target's sense of balance is shifted 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

7865 Target's sense of balance is shifted 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

7866 Target's sense of beauty and ugliness is reversed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7867 Target's sentences are appended with hallucinatory vulgarities http://centralia.aquest.com/downloads/NLRMEv12.pdf

7868 Target's sentences spoken as questions, spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

7869 Target's sex changes daily (female,male,hermaphrodite,neuter) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7870 Target's shadow always falls in the same direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7871 Target's shadow appears to be outlined with chalk http://centralia.aquest.com/downloads/NLRMEv12.pdf

7872 Target's shadow appears to be wearing target's clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7873 Target's shadow appears to have a tail (or not, if target does) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7874 Target's shadow appears to have glowing red eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7875 Target's shadow appears to have twice as many limbs as target http://centralia.aquest.com/downloads/NLRMEv12.pdf

7876 Target's shadow becomes a full c010r picture of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

7877 Target's shadow becomes a separate entity when target is slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

7878 Target's shadow becomes twice as tall as it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

7879 Target's shadow becomes twice as thick as it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

7880 Target's shadow circles him at a radius equal to his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

7881 Target's shadow defends him from attacks; gives AC bonus o+4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7882 Target's shadow does not appear to be connected to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7883 Target's shadow falls in opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

7884 Target's shadow gestures obscenely when he is not 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf

7885 Target's shadow gets the hiccups for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7886 Target's shadow has a gaping h01e in its torso http://centralia.aquest.com/downloads/NLRMEv12.pdf

7887 Target's shadow is a mirror image of what it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

7888 Target's shadow is afraid of the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

7889 Target's shadow is separated from target by 1d10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

7890 Target's shadow is s01id black; conceals whatever is within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7891 Target's shadow is Turned, as an undead; takes target with it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7892 Target's shadow is twice the size it should be http://centralia.aquest.com/downloads/NLRMEv12.pdf

7893 Target's shadow is visible even when he is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

7894 Target's shadow lacks a head http://centralia.aquest.com/downloads/NLRMEv12.pdf

7895 Target's shadow moves as it likes but remains attached to him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7896 Target's shadow pushes other shadows out of its way http://centralia.aquest.com/downloads/NLRMEv12.pdf

7897 Target's shadow rattles as it slides across the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

7898 Target's shadow rises and attacks target as Shadow Monster http://centralia.aquest.com/downloads/NLRMEv12.pdf

7899 Target's shadow rises and walks away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7900 Target's shadow rises up and tries to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

7901 Target's shadow screams whenever the target is hit http://centralia.aquest.com/downloads/NLRMEv12.pdf

7902 Target's shadow weighs as much as the target; Move Rate halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

7903 Target's shield becomes enchanted with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

7904 Target's shield turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7905 Target's shield turns to glass; receives -6 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

7906 Target's shield turns to ice; receives -3 until broken http://centralia.aquest.com/downloads/NLRMEv12.pdf

7907 Target's shield turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7908 Target's short-term memory is lost but recalls long-past events http://centralia.aquest.com/downloads/NLRMEv12.pdf

7909 Target's size doubles each time target is struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

7910 Target's size doubles each turn, but his mass the same http://centralia.aquest.com/downloads/NLRMEv12.pdf

7911 Target's size is reduced by 50% each time he is struck http://centralia.aquest.com/downloads/NLRMEv12.pdf

7912 Target's skeleton appears to be standing three feet to his left http://centralia.aquest.com/downloads/NLRMEv12.pdf

7913 Target's skeleton becomes Undead while still in his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7914 Target's skeleton glows through his skin when he casts a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

7915 Target's skeleton glows through his skin when he says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

7916 Target's skeleton glows through his skin whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

7917 Target's skeleton p01ymorphs to that of another random creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

7918 Target's skeleton rotates 360°; target reduced to 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

7919 Target's skeleton teleported d4 yards away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7920 Target's skeleton tries to claw free of his body http://centralia.aquest.com/downloads/NLRMEv12.pdf

7921 Target's skeleton turns to diamond but retains vitality http://centralia.aquest.com/downloads/NLRMEv12.pdf

7922 Target's skin alternates red-to-white as his heart beats http://centralia.aquest.com/downloads/NLRMEv12.pdf

7923 Target's skin and armor merge; looks normal but AC is retained http://centralia.aquest.com/downloads/NLRMEv12.pdf

7924 Target's skin appears scorched like he was burnedat the stake http://centralia.aquest.com/downloads/NLRMEv12.pdf

7925 Target's skin appears to be tight-fitting chain mail http://centralia.aquest.com/downloads/NLRMEv12.pdf

7926 Target's skin cannot be cut by non-magical metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7927 Target's skin c010r fluctuates randomly for d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7928 Target's skin feels like bark but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7929 Target's skin feels like feathers but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7930 Target's skin feels like fur but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7931 Target's skin feels like sandpaper but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7932 Target's skin feels like scales but looks normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7933 Target's skin feels like warm wax http://centralia.aquest.com/downloads/NLRMEv12.pdf

7934 Target's skin forms an insect-like exoskeleton (-2d6 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf

7935 Target's skin grows to cover any rings he's wearing http://centralia.aquest.com/downloads/NLRMEv12.pdf

7936 Target's skin has a number of suction-cup welts on it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7937 Target's skin has an odd tint to it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7938 Target's skin is blasted from his body, though he is unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7939 Target's skin is burned by nonmagical rain http://centralia.aquest.com/downloads/NLRMEv12.pdf

7940 Target's skin is imprinted with a cryptic-100king map http://centralia.aquest.com/downloads/NLRMEv12.pdf

7941 Target's skin is resistant to cuts and lacerations http://centralia.aquest.com/downloads/NLRMEv12.pdf

7942 Target's skin is uncomfortably c01d to the touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

7943 Target's skin looks dusty but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7944 Target's skin looks like porcelain but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7945 Target's skin looks like stone but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7946 Target's skin looks like wet paint but feels normal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7947 Target's skin pulsates as though infested with maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

7948 Target's skin seems to glisten with slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

7949 Target's skin seems to off of him when he's hit by magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

7950 Target's skin sprouts quills like a cactus http://centralia.aquest.com/downloads/NLRMEv12.pdf

7951 Target's skin sprouts quills like a g00se http://centralia.aquest.com/downloads/NLRMEv12.pdf

7952 Target's skin sprouts quills like a porcupine http://centralia.aquest.com/downloads/NLRMEv12.pdf

7953 Target's skin turns inside-out http://centralia.aquest.com/downloads/NLRMEv12.pdf

7954 Target's skin turns to black pudding http://centralia.aquest.com/downloads/NLRMEv12.pdf

7955 Target's skin turns to bone; lasts d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

7956 Target's skin turns to cloth http://centralia.aquest.com/downloads/NLRMEv12.pdf

7957 Target's skin turns to flexible gold-like material http://centralia.aquest.com/downloads/NLRMEv12.pdf

7958 Target's skin turns to grey 00ze http://centralia.aquest.com/downloads/NLRMEv12.pdf

7959 Target's skin turns to mithral for d10 rounds; AC-3, MR 0 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7960 Target's skin turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

7961 Target's skin turns to steel while he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

7962 Target's skull becomes Ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

7963 Target's skull is dimly visible through his flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

7964 Target's skull shrinks by 50%; Save vs Death or die http://centralia.aquest.com/downloads/NLRMEv12.pdf

7965 Target's skull turns to iron; AC bonus +2; shields vs. psionics http://centralia.aquest.com/downloads/NLRMEv12.pdf

7966 Target's smile appears rotten and decayed http://centralia.aquest.com/downloads/NLRMEv12.pdf

7967 Target's smile appears superhumanly perfect http://centralia.aquest.com/downloads/NLRMEv12.pdf

7968 Target's smile causes fear in children http://centralia.aquest.com/downloads/NLRMEv12.pdf

7969 Target's smile is disconcerting to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

7970 Target's smile is personally offensive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

7971 Target's smile is strangely attractive to those of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

7972 Target's speech is delayed by 4 segments; +4 to casting times http://centralia.aquest.com/downloads/NLRMEv12.pdf

7973 Target's spellb00k appears to be ablaze whenever he opens it http://centralia.aquest.com/downloads/NLRMEv12.pdf

7974 Target's spellb00k becomes a stone tablet engraved with spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

7975 Target's spellb00k becomes sentient, with INT 11+d8 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7976 Target's spellb00k starts flapping and tries to fly away http://centralia.aquest.com/downloads/NLRMEv12.pdf

7977 Target's spellb00k turns invisible for d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7978 Target's spellb00k turns to a mundane item when not in use http://centralia.aquest.com/downloads/NLRMEv12.pdf

7979 Target's spellb00k turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

7980 Target's spellb00k turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

7981 Target's spells always rebound on him and harm no one else http://centralia.aquest.com/downloads/NLRMEv12.pdf

7982 Target's spilt blood swarms with maggots and mosquitoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7983 Target's spine doubles its length http://centralia.aquest.com/downloads/NLRMEv12.pdf

7984 Target's spine fuses into a single bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

7985 Target's spine turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

7986 Target's spine vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

7987 Target's staff is replaced by a Winchester 30.06, unloaded http://centralia.aquest.com/downloads/NLRMEv12.pdf

7988 Target's staff turns to an umbrella http://centralia.aquest.com/downloads/NLRMEv12.pdf

7989 Target's stomach and nearest set of bagpipes exchange places http://centralia.aquest.com/downloads/NLRMEv12.pdf

7990 Target's stomach becomes Bag of H01ding; dehydrates in d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7991 Target's stomach fills with water, 1 gallon per turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

7992 Target's stomach teleports three feet behind him; death f0110ws http://centralia.aquest.com/downloads/NLRMEv12.pdf

7993 Target's Strength drops by one every turn till it reaches 3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

7994 Target's Strength is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

7995 Target's Strength is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

7996 Target's teeth appear blood-red http://centralia.aquest.com/downloads/NLRMEv12.pdf

7997 Target's teeth become false; may be removed at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

7998 Target's teeth become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

7999 Target's teeth chatter constantly while he is asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8000 Target's teeth double in size when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8001 Target's teeth explode, causing him 3d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8002 Target's teeth fall out; gets 1 GP for each left under pillow. http://centralia.aquest.com/downloads/NLRMEv12.pdf

8003 Target's teeth fuse together for d4 hours; speech is impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8004 Target's teeth fuse together when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8005 Target's teeth glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

8006 Target's teeth heat to 110° when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8007 Target's teeth heat to 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8008 Target's teeth leap from his mouth and chatter away from him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8009 Target's teeth receive unintelligible radio transmissions http://centralia.aquest.com/downloads/NLRMEv12.pdf

8010 Target's teeth rotate 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8011 Target's teeth sh00t from him like bullets, injuring all nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

8012 Target's teeth turn needle-sharp; may bite for 1d6+1 hP damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8013 Target's teeth turn to diamonds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8014 Target's teeth turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8015 Target's teeth turn to ice and melt; regrow in 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8016 Target's teeth vanish at sunset and reappear at sunrise http://centralia.aquest.com/downloads/NLRMEv12.pdf

8017 Target's teeth vanish when he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8018 Target's THAC0 becomes 1, but his attacks inflict only 1 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

8019 Target's THAC0 is 0 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

8020 Target's THAC0 is 25 for d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

8021 Target's THAC0 is 25, but successful attacks cause full damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8022 Target's THAC0 is permanently improved by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8023 Target's THAC0 is permanently worsened by 1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8024 Target's throws d4 shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf

8025 Target's tongue appears forked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8026 Target's tongue becomes forked like that of a cobra http://centralia.aquest.com/downloads/NLRMEv12.pdf

8027 Target's tongue becomes razor-sharp http://centralia.aquest.com/downloads/NLRMEv12.pdf

8028 Target's tongue becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

8029 Target's tongue becomes stuck to the r00f of his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

8030 Target's tongue changes c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8031 Target's tongue develops a sandpaper-like texture http://centralia.aquest.com/downloads/NLRMEv12.pdf

8032 Target's tongue elongates d12 inches http://centralia.aquest.com/downloads/NLRMEv12.pdf

8033 Target's tongue explodes for 2d10 points of damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8034 Target's tongue gains the power of independent speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8035 Target's tongue glows like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8036 Target's tongue leaps from his mouth and slithers away http://centralia.aquest.com/downloads/NLRMEv12.pdf

8037 Target's tongue looks like a blade whenever he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8038 Target's tongue loops around his neck to strangle him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8039 Target's tongue loops into a knot; spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8040 Target's tongue quadruples in thickness; suffocation danger http://centralia.aquest.com/downloads/NLRMEv12.pdf

8041 Target's tongue sprouts spikes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8042 Target's tongue teleports into his nose http://centralia.aquest.com/downloads/NLRMEv12.pdf

8043 Target's tongue turns to a snake (-d4 to CHA) http://centralia.aquest.com/downloads/NLRMEv12.pdf

8044 Target's tongue turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8045 Target's tongue turns to leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

8046 Target's tongue turns to silk 7810 Target's tongue vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8047 Target's torches, lanterns, etc. turn to magnesium and ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf

8048 Target's torso (not head or legs) rotates 180° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

8049 Target's torso (not head or legs) rotates 360° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

8050 Target's torso (not head or legs) rotates 90° without harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

8051 Target's total existence in the present is eradicated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8052 Target's touch can drain hit points, but he loses a like amount http://centralia.aquest.com/downloads/NLRMEv12.pdf

8053 Target's touch causes closed wounds to reopen http://centralia.aquest.com/downloads/NLRMEv12.pdf

8054 Target's touch causes cloth to fade in c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8055 Target's touch causes damage as principal weapon, which is lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

8056 Target's touch causes domesticated animals to become wild http://centralia.aquest.com/downloads/NLRMEv12.pdf

8057 target's touch causes flowers to b100m out of season http://centralia.aquest.com/downloads/NLRMEv12.pdf

8058 Target's touch causes flowers to break into song http://centralia.aquest.com/downloads/NLRMEv12.pdf

8059 Target's touch causes glass to blacken http://centralia.aquest.com/downloads/NLRMEv12.pdf

8060 Target's touch causes glass to crack http://centralia.aquest.com/downloads/NLRMEv12.pdf

8061 Target's touch causes holy items to burn with illusionary fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8062 Target's touch causes ink to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8063 Target's touch causes magical items to discharge randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8064 Target's touch causes nonliving items to change c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8065 Target's touch causes normal metals to tarnish http://centralia.aquest.com/downloads/NLRMEv12.pdf

8066 Target's touch causes normal plants to wilt http://centralia.aquest.com/downloads/NLRMEv12.pdf

8067 Target's touch causes trees to bear poisonous fruit http://centralia.aquest.com/downloads/NLRMEv12.pdf

8068 Target's touch causes water to become carbonated for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8069 Target's touch causes water to become poisonous for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8070 Target's touch causes water to taste soapy for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8071 Target's touch causes wax to melt into suggestive shapes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8072 Target's touch causes wounds to seal but restores no hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

8073 Target's touch is like that of a rust monster http://centralia.aquest.com/downloads/NLRMEv12.pdf

8074 Target's touch robs plants of their c010r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8075 Target's touch turns clothing inside-out http://centralia.aquest.com/downloads/NLRMEv12.pdf

8076 Target's touch warps normal plants and wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8077 Target's treasure turns to snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8078 Target's treasure turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

8079 Target's treasure turns to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8080 Target's veins and arteries turn to iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

8081 Target's vision extends only 100 yards in any direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

8082 Target's visual perceptions are inverted, left-to-right http://centralia.aquest.com/downloads/NLRMEv12.pdf

8083 Target's voice causes fruit to fall from nearby trees http://centralia.aquest.com/downloads/NLRMEv12.pdf

8084 Target's voice causes nearby animals to howl http://centralia.aquest.com/downloads/NLRMEv12.pdf

8085 Target's voice comes from somewhere else when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8086 Target's voice echoes for d4 rounds, casting times doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

8087 Target's voice matches that of each person with whom he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8088 Target's voice reverberates oddly when he speaks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8089 Target's voice seems whiny and annoying to strangers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8090 Target's voice sounds like gravel rattling in a tin box http://centralia.aquest.com/downloads/NLRMEv12.pdf

8091 Target's voice sounds like it's coming from down a long pipe http://centralia.aquest.com/downloads/NLRMEv12.pdf

8092 Target's voice sounds vaguely like buzzing insects http://centralia.aquest.com/downloads/NLRMEv12.pdf

8093 Target's weapon acquires his personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

8094 Target's weapon acquires the target's personality http://centralia.aquest.com/downloads/NLRMEv12.pdf

8095 Target's weapon attacks him as a fighter of target's level http://centralia.aquest.com/downloads/NLRMEv12.pdf

8096 Target's weapon breaks on a Natural 20 ToHit roll http://centralia.aquest.com/downloads/NLRMEv12.pdf

8097 Target's weapon can discharge spell's effect (d4 uses) http://centralia.aquest.com/downloads/NLRMEv12.pdf

8098 Target's weapon cannot be wielded by any but him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8099 Target's weapon causes insanity in anyone else wielding it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8100 Target's weapon crumbles to dust upon next usage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8101 Target's weapon explodes, causing 1d6 damage to all within 10' http://centralia.aquest.com/downloads/NLRMEv12.pdf

8102 Target's weapon giggles maniacally when it is sheathed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8103 Target's weapon heats to 4d1000°, may melt or combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

8104 Target's weapon turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

8105 Target's weapon turns to adamantite; gains +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8106 Target's weapon turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8107 Target's weapon turns to mithral; gains +1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8108 Target's weapon turns to sponge; can cause no damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8109 Target's weapon twists into a knot http://centralia.aquest.com/downloads/NLRMEv12.pdf

8110 Target's weapon vanishes if anyone but him wields it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8111 Target's weight doubles http://centralia.aquest.com/downloads/NLRMEv12.pdf

8112 Target's weight fluctuates by ±50% every turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8113 Target's weight increases by a factor of 3d10 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8114 Target's weight is reduced to zero; floats away if not caught http://centralia.aquest.com/downloads/NLRMEv12.pdf

8115 Target's weight lowers by d100 lbs; if less than 0, floats away http://centralia.aquest.com/downloads/NLRMEv12.pdf

8116 Target's Wisdom exceeds the caster's by 1d4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8117 Target's Wisdom is increased by 1 for d4 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8118 Target's Wisdom is reduced by d6 for d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8119 Target's word order is shuffled; verbal spellcasting impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8120 Temperature of target's principal weapon drops to -260° C http://centralia.aquest.com/downloads/NLRMEv12.pdf

8121 The flesh of target's hands is invisible for 1d8 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8122 The ground beneath target's feet turns ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

8123 The ground beneath target's feet turns to an earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

8124 The ground beneath target's feet turns to lava http://centralia.aquest.com/downloads/NLRMEv12.pdf

8125 The ground beneath target's feet turns to quicksand http://centralia.aquest.com/downloads/NLRMEv12.pdf

8126 The ground beneath target's feet turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8127 The most valuable item now carried by target disintegrates http://centralia.aquest.com/downloads/NLRMEv12.pdf

8128 The next creature slain by target rises as his undead slave http://centralia.aquest.com/downloads/NLRMEv12.pdf

8129 The next town target enters greets him like a long-lost son http://centralia.aquest.com/downloads/NLRMEv12.pdf

8130 The next town target enters reviles him like liar and a thief http://centralia.aquest.com/downloads/NLRMEv12.pdf

8131 The omelet target ate yesterday was made with dragon eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8132 The person nearest to the target will die if he dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

8133 The top half of target's body is affected by Reverse Gravity http://centralia.aquest.com/downloads/NLRMEv12.pdf

8134 The top of target's head is flat as a table http://centralia.aquest.com/downloads/NLRMEv12.pdf

8135 The top of target's head is perfectly sm00th and flat http://centralia.aquest.com/downloads/NLRMEv12.pdf

8136 Twelve stone c01umns sprout from ground within 10' of target http://centralia.aquest.com/downloads/NLRMEv12.pdf

8137 Two nearest demons vie for the target's soul http://centralia.aquest.com/downloads/NLRMEv12.pdf

8138 Undead react like target is one of them, unless he attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8139 Vines grow from ground and bind target until removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8140 Vines tie the target to the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

8141 Water cannot boil in the target's presence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8142 Water flows in target's veins instead of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8143 Water tastes like blood to the target http://centralia.aquest.com/downloads/NLRMEv12.pdf

8144 Water tastes like gas01ine to target http://centralia.aquest.com/downloads/NLRMEv12.pdf

8145 Whatever animal target last ate reanimates and seeks vengeance http://centralia.aquest.com/downloads/NLRMEv12.pdf

8146 Whatever the temperature, target feels like he's in a sauna http://centralia.aquest.com/downloads/NLRMEv12.pdf

8147 Whatever the temperature, target feels like he's in an ig100 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8148 When target becomes invisible, some part of him does not http://centralia.aquest.com/downloads/NLRMEv12.pdf

8149 When target casts a spell, he loses the spell's Level in HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

8150 When target dies he is instantly reincarnated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8151 When target dies, 1d10 people claim to be his clones http://centralia.aquest.com/downloads/NLRMEv12.pdf

8152 When target dies, a chalk outline forms around his corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf

8153 When target dies, a crops within one mile come to ripeness http://centralia.aquest.com/downloads/NLRMEv12.pdf

8154 When target dies, a nearby religious sect declares holy war http://centralia.aquest.com/downloads/NLRMEv12.pdf

8155 When target dies, all written record of him vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8156 When target dies, anyone not witnessing his death forgets him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8157 When target dies, everyone nearby weeps mournfully http://centralia.aquest.com/downloads/NLRMEv12.pdf

8158 When target dies, he becomes horribly frightening to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf

8159 When target dies, he becomes painfully beautiful to 100k at http://centralia.aquest.com/downloads/NLRMEv12.pdf

8160 When target dies, he is found to be a sophisticated android http://centralia.aquest.com/downloads/NLRMEv12.pdf

8161 When target dies, he shatters as though made of glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8162 When target dies, he takes r00t and becomes a tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

8163 When target dies, his body is found to harbor countless bugs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8164 When target dies, his Charisma score increases by 4 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8165 When target dies, his corpse appears to be 2d20 years younger http://centralia.aquest.com/downloads/NLRMEv12.pdf

8166 When target dies, his corpse becomes a scarecrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8167 When target dies, his corpse changes its sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

8168 When target dies, his corpse decays in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf

8169 When target dies, his corpse deflates like a balloon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8170 When target dies, his corpse detonates as a 10 HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

8171 When target dies, his corpse digs a pit & lays itself to rest http://centralia.aquest.com/downloads/NLRMEv12.pdf

8172 When target dies, his corpse discharges all memorized spells http://centralia.aquest.com/downloads/NLRMEv12.pdf

8173 When target dies, his corpse diss01ves into a foul mush http://centralia.aquest.com/downloads/NLRMEv12.pdf

8174 When target dies, his corpse doubles in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8175 When target dies, his corpse doubles its size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8176 When target dies, his corpse freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

8177 When target dies, his corpse giggles if touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

8178 When target dies, his corpse giggles until buried http://centralia.aquest.com/downloads/NLRMEv12.pdf

8179 When target dies, his corpse goes berserk for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8180 When target dies, his corpse is consumed in a plume of fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8181 When target dies, his corpse is dressed in fine silks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8182 When target dies, his corpse is found to be completely h0110w http://centralia.aquest.com/downloads/NLRMEv12.pdf

8183 When target dies, his corpse is found to be filled with gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8184 When target dies, his corpse is wrapped in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

8185 When target dies, his corpse mummifies in a matter of moments http://centralia.aquest.com/downloads/NLRMEv12.pdf

8186 When target dies, his corpse races back to his place of birth http://centralia.aquest.com/downloads/NLRMEv12.pdf

8187 When target dies, his corpse recites a moving poem http://centralia.aquest.com/downloads/NLRMEv12.pdf

8188 When target dies, his corpse rises into the sky and is gone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8189 When target dies, his corpse rises like a revenant and attacks http://centralia.aquest.com/downloads/NLRMEv12.pdf

8190 When target dies, his corpse smells of roses instead of decay http://centralia.aquest.com/downloads/NLRMEv12.pdf

8191 When target dies, his corpse turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

8192 When target dies, his corpse turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8193 When target dies, his corpse turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8194 When target dies, his corpse vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8195 When target dies, his death is believed to be a hoax http://centralia.aquest.com/downloads/NLRMEv12.pdf

8196 When target dies, his death is rumored to have been a suicide http://centralia.aquest.com/downloads/NLRMEv12.pdf

8197 When target dies, his hair and nails continue to grow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8198 When target dies, his head vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8199 When target dies, his skeleton turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8200 When target dies, his skin can be peeled like aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8201 When target dies, his slayer changes alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

8202 When target dies, his slayer claims the body as a trophy http://centralia.aquest.com/downloads/NLRMEv12.pdf

8203 When target dies, his slayer refuses to believe it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8204 When target dies, his soul is trapped in a nearby tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

8205 When target dies, his soul is trapped in his principal weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8206 When target dies, his soul transposes with his slayer's http://centralia.aquest.com/downloads/NLRMEv12.pdf

8207 When target dies, horrible laughter fills the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

8208 When target dies, mournful dirges issue from the air around him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8209 When target dies, nearby f01iage withers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8210 When target dies, no bird can ever again sing within 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf

8211 When target dies, no birds sing for 48 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

8212 When target dies, no one recognizes the corpse http://centralia.aquest.com/downloads/NLRMEv12.pdf

8213 When target dies, people come for miles to see the body http://centralia.aquest.com/downloads/NLRMEv12.pdf

8214 When target dies, small animals gather to pay their respects http://centralia.aquest.com/downloads/NLRMEv12.pdf

8215 When target dies, the ambient temperature drops 30° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8216 When target dies, the Moon appears blood-red for one month http://centralia.aquest.com/downloads/NLRMEv12.pdf

8217 When target dies, the nearest royal bloodline dies out, t00 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8218 When target dies, the sky appears overcast for one week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8219 When target dies, the sun appears to weep tears of flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

8220 When target dies, vicious rumors circulate about him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8221 When target dies, vultures carry his corpse to his home http://centralia.aquest.com/downloads/NLRMEv12.pdf

8222 When target draws his weapon 2HD creatures check morale http://centralia.aquest.com/downloads/NLRMEv12.pdf

8223 When target draws his weapon all near him start laughing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8224 When target draws his weapon birds circle his head http://centralia.aquest.com/downloads/NLRMEv12.pdf

8225 When target draws his weapon electricity sizzles in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

8226 When target draws his weapon he has second thoughts http://centralia.aquest.com/downloads/NLRMEv12.pdf

8227 When target draws his weapon he shrinks to 1/2 his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

8228 When target draws his weapon his allies get a morale b00st http://centralia.aquest.com/downloads/NLRMEv12.pdf

8229 When target draws his weapon his hair stands on end http://centralia.aquest.com/downloads/NLRMEv12.pdf

8230 When target draws his weapon his hands are coated in butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8231 When target draws his weapon it animates and attacks him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8232 When target draws his weapon it dr00ps like a limp n00dle http://centralia.aquest.com/downloads/NLRMEv12.pdf

8233 When target draws his weapon someone nearby faints http://centralia.aquest.com/downloads/NLRMEv12.pdf

8234 When target is hit, he's suddenly wearing a baseball cap http://centralia.aquest.com/downloads/NLRMEv12.pdf

8235 Wild Surge occurs next time target says his name http://centralia.aquest.com/downloads/NLRMEv12.pdf

8236 Wizard Mark reading "Kick me" forms on target's back http://centralia.aquest.com/downloads/NLRMEv12.pdf

8237 1 being nearby is split into two morally-opposing halves http://centralia.aquest.com/downloads/NLRMEv12.pdf

8238 1 item within 60 yards forever charged with intended spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8239 1 item within 60 yards permanently charged with random spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8240 1 mile radius becomes an open Gate to some plane of hell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8241 1 mile radius enjoys uninterrupted daylight for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8242 1 mile radius forms a sinkh01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

8243 1 mile radius is affected by Grease for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8244 1 mile radius is blanketed with thick smog http://centralia.aquest.com/downloads/NLRMEv12.pdf

8245 1 mile radius is darkened by an eclipse for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8246 1 mile radius looks like a c010r negative for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

8247 1 mile radius receives no precipitation in the next year http://centralia.aquest.com/downloads/NLRMEv12.pdf

8248 1 mile radius suffers uninterrupted night for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8249 1 mile radius turns black-and-white for thespell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

8250 1 random creature in area becomes an Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

8251 1 random creature in the area vanishes forever http://centralia.aquest.com/downloads/NLRMEv12.pdf

8252 1 random creature nearby doesn't age but doesn't realize it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8253 1 random creature nearby drops to abs01ute zero http://centralia.aquest.com/downloads/NLRMEv12.pdf

8254 1 random creature nearby is crushed as if on the sea f100r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8255 1 random creature nearby is rendered Timeless while it sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

8256 1 random creature nearby is stretched as though on a rack http://centralia.aquest.com/downloads/NLRMEv12.pdf

8257 1 random creature nearby turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8258 1 random creature within 60 yards is banished to some hell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8259 1 random creature within 60 yards is welcomed into some heaven http://centralia.aquest.com/downloads/NLRMEv12.pdf

8260 1 random elemental in area becomes a Prime Material native http://centralia.aquest.com/downloads/NLRMEv12.pdf

8261 1 random female nearby acts as though possessed by a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8262 1 random female nearby ages at 10X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8263 1 random female nearby becomes terrifyingly ugly when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8264 1 random female nearby bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

8265 1 random female nearby can brachiate like a gibbon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8266 1 random female nearby can breathe water when naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8267 1 random female nearby can kill rodents with a glance http://centralia.aquest.com/downloads/NLRMEv12.pdf

8268 1 random female nearby can pick locks with her toes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8269 1 random female nearby can snuff small fires with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

8270 1 random female nearby can turn invisible while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8271 1 random female nearby cannot attack unless she is attacked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8272 1 random female nearby cannot be harmed by metal while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8273 1 random female nearby cannot be harmed by scalding water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8274 1 random female nearby cannot be slain by any male http://centralia.aquest.com/downloads/NLRMEv12.pdf

8275 1 random female nearby cannot close her eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8276 1 random female nearby cannot slay any male http://centralia.aquest.com/downloads/NLRMEv12.pdf

8277 1 random female nearby cannot sleep except standing upright http://centralia.aquest.com/downloads/NLRMEv12.pdf

8278 1 random female nearby cannot walk unless carrying a pebble http://centralia.aquest.com/downloads/NLRMEv12.pdf

8279 1 random female nearby does not age http://centralia.aquest.com/downloads/NLRMEv12.pdf

8280 1 random female nearby doubles in age each morning http://centralia.aquest.com/downloads/NLRMEv12.pdf

8281 1 random female nearby drowns as her lungs fill with mud http://centralia.aquest.com/downloads/NLRMEv12.pdf

8282 1 random female nearby exhales smoke whenever she tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8283 1 random female nearby explodes as a 10HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

8284 1 random female nearby fears all who 100k anything like her http://centralia.aquest.com/downloads/NLRMEv12.pdf

8285 1 random female nearby fears her allies distrust her http://centralia.aquest.com/downloads/NLRMEv12.pdf

8286 1 random female nearby gains 1d4 CHA http://centralia.aquest.com/downloads/NLRMEv12.pdf

8287 1 random female nearby gains 2 points of STR http://centralia.aquest.com/downloads/NLRMEv12.pdf

8288 1 random female nearby gains a minor psionic ability http://centralia.aquest.com/downloads/NLRMEv12.pdf

8289 1 random female nearby gains proficiency in the chakram http://centralia.aquest.com/downloads/NLRMEv12.pdf

8290 1 random female nearby goes berserk http://centralia.aquest.com/downloads/NLRMEv12.pdf

8291 1 random female nearby has a huge craving for dirt http://centralia.aquest.com/downloads/NLRMEv12.pdf

8292 1 random female nearby has hair made of gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8293 1 random female nearby has invisible eyelids http://centralia.aquest.com/downloads/NLRMEv12.pdf

8294 1 random female nearby has nonpoisonous snakes for hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

8295 1 random female nearby has prehensile feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

8296 1 random female nearby has titanium steel for bones http://centralia.aquest.com/downloads/NLRMEv12.pdf

8297 1 random female nearby is a carrier of the black death http://centralia.aquest.com/downloads/NLRMEv12.pdf

8298 1 random female nearby is coated in disgusting, viscous slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

8299 1 random female nearby is consumed from within by maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

8300 1 random female nearby is convinced she doesn't exist http://centralia.aquest.com/downloads/NLRMEv12.pdf

8301 1 random female nearby is covered in cuts and scrapes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8302 1 random female nearby is covered in lamp oil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8303 1 random female nearby is covered in paper mache http://centralia.aquest.com/downloads/NLRMEv12.pdf

8304 1 random female nearby is covered in v01canic ash http://centralia.aquest.com/downloads/NLRMEv12.pdf

8305 1 random female nearby is cured of all diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf

8306 1 random female nearby is Enfeebled http://centralia.aquest.com/downloads/NLRMEv12.pdf

8307 1 random female nearby is fabulously rich but doesn't know it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8308 1 random female nearby is immune to nonmagical diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf

8309 1 random female nearby is paralyzed for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8310 1 random female nearby is swept clean of memories http://centralia.aquest.com/downloads/NLRMEv12.pdf

8311 1 random female nearby is unharmed by natural weather http://centralia.aquest.com/downloads/NLRMEv12.pdf

8312 1 random female nearby looks like a demon when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8313 1 random female nearby loses 1 pound per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

8314 1 random female nearby loses 1d4 CHA http://centralia.aquest.com/downloads/NLRMEv12.pdf

8315 1 random female nearby melts like snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8316 1 random female nearby must Save vs. Death or turn to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8317 1 random female nearby never wants to wear boots again http://centralia.aquest.com/downloads/NLRMEv12.pdf

8318 1 random female nearby realizes she's a Clone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8319 1 random female nearby realizes she's a nymph's daughter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8320 1 random female nearby refuses to believe she's not dreaming http://centralia.aquest.com/downloads/NLRMEv12.pdf

8321 1 random female nearby refuses to believe she's not undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8322 1 random female nearby seems to be afflicted with black death http://centralia.aquest.com/downloads/NLRMEv12.pdf

8323 1 random female nearby sheds her skin like a snake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8324 1 random female nearby smells strongly of roses http://centralia.aquest.com/downloads/NLRMEv12.pdf

8325 1 random female nearby sprouts feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8326 1 random female nearby suddenly has no skeleton http://centralia.aquest.com/downloads/NLRMEv12.pdf

8327 1 random female nearby sweats profusely and smells like lemons http://centralia.aquest.com/downloads/NLRMEv12.pdf

8328 1 random female nearby teleports 100 feet straight up http://centralia.aquest.com/downloads/NLRMEv12.pdf

8329 1 random female nearby thinks all her memories are false http://centralia.aquest.com/downloads/NLRMEv12.pdf

8330 1 random female nearby thinks she can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8331 1 random female nearby thinks she can speak a new language http://centralia.aquest.com/downloads/NLRMEv12.pdf

8332 1 random female nearby thinks she has no freewill http://centralia.aquest.com/downloads/NLRMEv12.pdf

8333 1 random female nearby thinks she's a paladin on a quest http://centralia.aquest.com/downloads/NLRMEv12.pdf

8334 1 random female nearby thinks she's as beautiful as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

8335 1 random female nearby thinks she's only 6 years 01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

8336 1 random female nearby thinks she's immune to fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8337 1 random female nearby turns bright green when she tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8338 1 random female nearby turns to snow for 1 hour, then reforms http://centralia.aquest.com/downloads/NLRMEv12.pdf

8339 1 random female nearby will die unless she removes her boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

8340 1 random female within 60 yards loses 1 hit point per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

8341 1 random humanoid nearby acquires Strength of 25 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8342 1 random humanoid nearby believes he is his deity's avatar http://centralia.aquest.com/downloads/NLRMEv12.pdf

8343 1 random humanoid nearby can understand all spoken languages http://centralia.aquest.com/downloads/NLRMEv12.pdf

8344 1 random humanoid nearby can understand all written languages http://centralia.aquest.com/downloads/NLRMEv12.pdf

8345 1 random humanoid nearby doubles in height but not mass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8346 1 random humanoid nearby gains 1d100% Magic Resistance http://centralia.aquest.com/downloads/NLRMEv12.pdf

8347 1 random magic item within 100' gains another enchantment http://centralia.aquest.com/downloads/NLRMEv12.pdf

8348 1 random male nearby always thinks he has 10 minutes to live http://centralia.aquest.com/downloads/NLRMEv12.pdf

8349 1 random male nearby becomes incredibly beautiful when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8350 1 random male nearby becomes striped like a candy cane http://centralia.aquest.com/downloads/NLRMEv12.pdf

8351 1 random male nearby becomes striped like a zebra http://centralia.aquest.com/downloads/NLRMEv12.pdf

8352 1 random male nearby begins aging backward at 365X normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8353 1 random male nearby begins turning inside-out very slowly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8354 1 random male nearby bursts into illusory flame when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8355 1 random male nearby can cast 1 one random spell 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

8356 1 random male nearby can jump 10 feet straight up at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

8357 1 random male nearby can read the next language he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf

8358 1 random male nearby can remain awake for 1d4 weeks at a time http://centralia.aquest.com/downloads/NLRMEv12.pdf

8359 1 random male nearby cannot be affected by magical acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

8360 1 random male nearby cannot close his mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

8361 1 random male nearby cannot speak until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

8362 1 random male nearby cannot teleport http://centralia.aquest.com/downloads/NLRMEv12.pdf

8363 1 random male nearby declares a holy crusade against kob01ds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8364 1 random male nearby declares himself king http://centralia.aquest.com/downloads/NLRMEv12.pdf

8365 1 random male nearby declares himself the king's champion http://centralia.aquest.com/downloads/NLRMEv12.pdf

8366 1 random male nearby declares himself the king's enemy http://centralia.aquest.com/downloads/NLRMEv12.pdf

8367 1 random male nearby dehydrates rapidly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8368 1 random male nearby falls to dust; reforms if water is added http://centralia.aquest.com/downloads/NLRMEv12.pdf

8369 1 random male nearby fears clothing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8370 1 random male nearby fears he will die if he tells a lie http://centralia.aquest.com/downloads/NLRMEv12.pdf

8371 1 random male nearby feels horrific agony when he touches gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8372 1 random male nearby feels like he hasn't eaten in 10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

8373 1 random male nearby finds his esophagus full of earthworms http://centralia.aquest.com/downloads/NLRMEv12.pdf

8374 1 random male nearby forgets how to speak http://centralia.aquest.com/downloads/NLRMEv12.pdf

8375 1 random male nearby gains +one STR http://centralia.aquest.com/downloads/NLRMEv12.pdf

8376 1 random male nearby gains 1 point to his primary attribute http://centralia.aquest.com/downloads/NLRMEv12.pdf

8377 1 random male nearby giggles hideously when wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

8378 1 random male nearby greatly desires to meet the king http://centralia.aquest.com/downloads/NLRMEv12.pdf

8379 1 random male nearby greatly desires to slay the king http://centralia.aquest.com/downloads/NLRMEv12.pdf

8380 1 random male nearby has a mouthful of sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

8381 1 random male nearby has difficulty with the idea of "future" http://centralia.aquest.com/downloads/NLRMEv12.pdf

8382 1 random male nearby has his feet encased in blocks of quartz http://centralia.aquest.com/downloads/NLRMEv12.pdf

8383 1 random male nearby hates the next person he meets http://centralia.aquest.com/downloads/NLRMEv12.pdf

8384 1 random male nearby howls at the full Moon like a coyote http://centralia.aquest.com/downloads/NLRMEv12.pdf

8385 1 random male nearby is affected by F001's Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8386 1 random male nearby is compelled to tithe 90% of his income http://centralia.aquest.com/downloads/NLRMEv12.pdf

8387 1 random male nearby is covered in densely-packed leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

8388 1 random male nearby is enraged at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8389 1 random male nearby is mesmerized by spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

8390 1 random male nearby is orbited by inert ioun stones http://centralia.aquest.com/downloads/NLRMEv12.pdf

8391 1 random male nearby is rendered Timeless for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8392 1 random male nearby is suddenly standing in a p001 of acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

8393 1 random male nearby is surrounded by a cloud of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8394 1 random male nearby looks emaciated while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8395 1 random male nearby looks like a decayed corpse while asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8396 1 random male nearby loses half of his strength http://centralia.aquest.com/downloads/NLRMEv12.pdf

8397 1 random male nearby must reroll all his attributes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8398 1 random male nearby must Save vs. Death or turn to charcoal http://centralia.aquest.com/downloads/NLRMEv12.pdf

8399 1 random male nearby obeys the next instruction he receives http://centralia.aquest.com/downloads/NLRMEv12.pdf

8400 1 random male nearby refuse to ask directions while lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

8401 1 random male nearby refuses to answer any questions http://centralia.aquest.com/downloads/NLRMEv12.pdf

8402 1 random male nearby runs in a straight line for 1 full day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8403 1 random male nearby Saves vs Death or diss01ve into g00 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8404 1 random male nearby sees something abs01utely horrifying http://centralia.aquest.com/downloads/NLRMEv12.pdf

8405 1 random male nearby sees something abs01utely hysterical http://centralia.aquest.com/downloads/NLRMEv12.pdf

8406 1 random male nearby shines brightly when hiding in shadows http://centralia.aquest.com/downloads/NLRMEv12.pdf

8407 1 random male nearby smells like carrion to everyone else http://centralia.aquest.com/downloads/NLRMEv12.pdf

8408 1 random male nearby speaks in 3 part harmony when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8409 1 random male nearby suddenly has no elbows http://centralia.aquest.com/downloads/NLRMEv12.pdf

8410 1 random male nearby suddenly stands at the edge of a chasm http://centralia.aquest.com/downloads/NLRMEv12.pdf

8411 1 random male nearby tells everyone where the treasure is http://centralia.aquest.com/downloads/NLRMEv12.pdf

8412 1 random male nearby thinks he can predict the future http://centralia.aquest.com/downloads/NLRMEv12.pdf

8413 1 random male nearby thinks he is a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8414 1 random male nearby thinks he is his own child http://centralia.aquest.com/downloads/NLRMEv12.pdf

8415 1 random male nearby thinks he's aging 1 year per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

8416 1 random male nearby thinks he's as attractive as a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

8417 1 random male nearby thinks he's shrunken to 1I12 his height http://centralia.aquest.com/downloads/NLRMEv12.pdf

8418 1 random male nearby thinks he's an escaped slave http://centralia.aquest.com/downloads/NLRMEv12.pdf

8419 1 random male nearby thinks he's breathing chlorine gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8420 1 random male nearby thinks he's fated to die by a wild surge http://centralia.aquest.com/downloads/NLRMEv12.pdf

8421 1 random male nearby thinks he's naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8422 1 random male nearby thinks he's twice his actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf

8423 1 random male nearby thinks vampires are stalking him http://centralia.aquest.com/downloads/NLRMEv12.pdf

8424 1 random male nearby vanishes for 1 year http://centralia.aquest.com/downloads/NLRMEv12.pdf

8425 1 random male nearby weeps like a baby when wounded http://centralia.aquest.com/downloads/NLRMEv12.pdf

8426 1 random male nearby will die unless he drops all weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

8427 1 random mammal in vicinity acquires INT 19 and speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8428 1 random mammal in vicinity becomes a random reptile http://centralia.aquest.com/downloads/NLRMEv12.pdf

8429 1 random mammal in vicinity becomes amphibious http://centralia.aquest.com/downloads/NLRMEv12.pdf

8430 1 random mammal in vicinity becomes Minimal http://centralia.aquest.com/downloads/NLRMEv12.pdf

8431 1 random mammal in vicinity gains human INT and speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8432 1 random potion nearby turns its drinker inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

8433 1 random potion within 10 yards turns to nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf

8434 1 suit of ring mail nearby bears 1d4 random magic rings http://centralia.aquest.com/downloads/NLRMEv12.pdf

8435 1 ton of matter from vicinity is transported into Limbo http://centralia.aquest.com/downloads/NLRMEv12.pdf

8436 1 ton of matter is transported from Limbo into vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

8437 yard radius is affected by permanent Cloudkill http://centralia.aquest.com/downloads/NLRMEv12.pdf

8438 yard radius is affected by permanent Stinking Cloud http://centralia.aquest.com/downloads/NLRMEv12.pdf

8439 10d1000 birds flock to the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

8440 1d10 nearby humanoids are affected by Timelessness for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8441 1d10 ostriches appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8442 1d10 people teleport to vicinity; vanish after 1d8 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8443 1d10 Stirges appear in vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

8444 1d100 drops of distilled Universal S01vent rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

8445 1d100 drops of Sovereign Glue rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

8446 1d100 large, mysterious, granite heads rise from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8447 1d100 Skeletons appear and attack everyone in sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8448 1d100 skeletons appear in the area but don't do anything http://centralia.aquest.com/downloads/NLRMEv12.pdf

8449 1d1000 eggs fall from the sky; all lose 1d6 HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

8450 1d100000 bees swarm through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8451 1d20 hungry trolls appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8452 1d6 creatures in the area are Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf

8453 1d6 umber hulks appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8454 random beings in the area merge into 1 creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

8455 3d20 statues rise up and stare accusingly at everyone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8456 f00t high Wall of Iron encircles the area (40 f00t radius) http://centralia.aquest.com/downloads/NLRMEv12.pdf

8457 yard radius affected by permanent Vacancy, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8458 yard radius affected by ThereINot There http://centralia.aquest.com/downloads/NLRMEv12.pdf

8459 yard radius affected by Timestop, except 1 random creature http://centralia.aquest.com/downloads/NLRMEv12.pdf

8460 yard radius appears frozen in time to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8461 yard radius appears g100my and depressing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8462 yard radius appears two-dimensional from outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8463 yard radius appears vastly different to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8464 yard radius appears vastly distant to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8465 yard radius area becomes invisible to those outside it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8466 yard radius becomes a Dead Magic region http://centralia.aquest.com/downloads/NLRMEv12.pdf

8467 yard radius becomes a summoning circle for a tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf

8468 yard radius becomes an island in the nearest large lake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8469 yard radius becomes swampy and water-logged like a marsh http://centralia.aquest.com/downloads/NLRMEv12.pdf

8470 yard radius begins to form a sinkh01e http://centralia.aquest.com/downloads/NLRMEv12.pdf

8471 yard radius cannot support plant life http://centralia.aquest.com/downloads/NLRMEv12.pdf

8472 yard radius expands to a 200 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

8473 yard radius experiences 1 hour of daylight each night http://centralia.aquest.com/downloads/NLRMEv12.pdf

8474 yard radius fills with dense water vapor http://centralia.aquest.com/downloads/NLRMEv12.pdf

8475 yard radius fills with lizards, snakes, and turtles http://centralia.aquest.com/downloads/NLRMEv12.pdf

8476 yard radius fills with ominous and frightening whispers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8477 yard radius fills with vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

8478 yard radius forms a basin and gradually becomes a lake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8479 yard radius has a Fear aura like a Great Wyrm http://centralia.aquest.com/downloads/NLRMEv12.pdf

8480 yard radius hemisphere of ground rotates 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8481 yard radius intensifies the emotions of those within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8482 yard radius is affected by Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

8483 yard radius is affected by Distance Distortion for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

8484 yard radius is affected by Estate Transference http://centralia.aquest.com/downloads/NLRMEv12.pdf

8485 yard radius is affected by Guards and Wards for 1 year http://centralia.aquest.com/downloads/NLRMEv12.pdf

8486 yard radius is always 10 degrees colder its surroundings http://centralia.aquest.com/downloads/NLRMEv12.pdf

8487 yard radius is circled by a river of magma http://centralia.aquest.com/downloads/NLRMEv12.pdf

8488 yard radius is circled by a wall of iron http://centralia.aquest.com/downloads/NLRMEv12.pdf

8489 yard radius is covered by 1 f00t of v01canic ash http://centralia.aquest.com/downloads/NLRMEv12.pdf

8490 yard radius is covered by 2 feet of sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

8491 yard radius is covered by 3 feet of water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8492 yard radius is covered by 4 feet of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8493 yard radius is covered by a 3 inch thick sheet of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

8494 yard radius is covered by astroturf http://centralia.aquest.com/downloads/NLRMEv12.pdf

8495 yard radius is covered by dead crickets http://centralia.aquest.com/downloads/NLRMEv12.pdf

8496 yard radius is covered by live crickets http://centralia.aquest.com/downloads/NLRMEv12.pdf

8497 yard radius is covered by paint http://centralia.aquest.com/downloads/NLRMEv12.pdf

8498 yard radius is covered by roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf

8499 yard radius is covered by worms, which die after 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8500 yard radius is covered in plush carpet http://centralia.aquest.com/downloads/NLRMEv12.pdf

8501 yard radius is encircled by a ring of melting snowmen http://centralia.aquest.com/downloads/NLRMEv12.pdf

8502 yard radius is encircled by a tall barbed-wire fence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8503 yard radius is encircled by a tall electric fence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8504 yard radius is encircled by closely-spaced oak trees http://centralia.aquest.com/downloads/NLRMEv12.pdf

8505 yard radius is paved-over by asphalt http://centralia.aquest.com/downloads/NLRMEv12.pdf

8506 yard radius is reduced in size to 50 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

8507 yard radius is ringed by mon01ithic Standing Stones http://centralia.aquest.com/downloads/NLRMEv12.pdf

8508 yard radius is seared clean of plants, rocks, and wildlife http://centralia.aquest.com/downloads/NLRMEv12.pdf

8509 yard radius is six months out-of-sync with normal seasons http://centralia.aquest.com/downloads/NLRMEv12.pdf

8510 yard radius is stripped of topsoil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8511 yard radius is wracked by an Earthquake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8512 yard radius laid waste by explosion; all must Save vs death http://centralia.aquest.com/downloads/NLRMEv12.pdf

8513 yard radius makes all those within it feel uncomfortable http://centralia.aquest.com/downloads/NLRMEv12.pdf

8514 yard radius ripples like the surface of a pond for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8515 yard radius rises 10 feet into the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

8516 yard radius rises 3d20 feet in the air on a mound of earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

8517 yard radius rises like a mesa from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8518 yard radius rotates slowly every day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8519 yard radius seems distorted, like 100king into a fishbowl http://centralia.aquest.com/downloads/NLRMEv12.pdf

8520 yard radius shows all signs of hideous, bloody carnage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8521 yard radius slowly loses oxygen http://centralia.aquest.com/downloads/NLRMEv12.pdf

8522 yard radius stinks like a sewer http://centralia.aquest.com/downloads/NLRMEv12.pdf

8523 yard radius suppresses the emotions of those within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8524 yard radius swaps weather conditions with some distant area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8525 yard radius turns to quicksand, 1d10+10 feet deep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8526 yard radius will erupt like a v01cano in 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8527 yard sphere is transposed with a distant 60 yard sphere http://centralia.aquest.com/downloads/NLRMEv12.pdf

8528 8X10 photographs appear of everyone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

8529 A 1957 DeSoto appears at the target point, engine running http://centralia.aquest.com/downloads/NLRMEv12.pdf

8530 A 1957 DeSoto appears at the target point, out of gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8531 A box of .50 caliber h0110w point rounds appears nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

8532 A cruise missile appears nearby, lacking its payload http://centralia.aquest.com/downloads/NLRMEv12.pdf

8533 A cryptic message appears scrawled on the nearest mountainside http://centralia.aquest.com/downloads/NLRMEv12.pdf

8534 A Deck of Many Things falls from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

8535 A Deck of Normal Pinochle Cards falls from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

8536 A disturbing whistling fills the air; Morale Checks at -1 http://centralia.aquest.com/downloads/NLRMEv12.pdf

8537 A fire burns the nearest forest to the ground in 24 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

8538 A five-piece dining room set appears at the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8539 A four-cycle internal combustion engine appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8540 A fully-furnished but unpopulated town springs up in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8541 A geyser springs up from the ground beneath the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8542 A gigantic herd of buffalo stampedes through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8543 A herd of gigantic buffalo stampedes through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8544 A horde of kob01ds erupts from nearest cave to establish trade http://centralia.aquest.com/downloads/NLRMEv12.pdf

8545 A horde of kob01ds erupts from nearest cave to wreak havoc http://centralia.aquest.com/downloads/NLRMEv12.pdf

8546 A huge hand rises from nearby lake to point angrily at the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

8547 A large circle of megalithic stone blocks rises from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8548 A large, flat-topped pyramid sprouts from the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8549 A meteor strikes the nearest monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf

8550 A nearby pond is thought to be holy; draws countless pilgrims http://centralia.aquest.com/downloads/NLRMEv12.pdf

8551 A new deity is rumored to be gaining power in a local pantheon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8552 A new religion arises to condemn the purveyors of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

8553 A new religion arises to condemn the randomness of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

8554 A new religion arises to worship the purveyors of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

8555 A new religion arises to worship the randomness of wild surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

8556 A pit 5 feet across, 1 mile deep opens under the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8557 a pit 5 feet deep, 1 mileacross opens under the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8558 A shrub or bush nearest the target point bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

8559 A Sphere of Annihilation appears at the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8560 A swarm of locusts descends upon the surrounding countryside http://centralia.aquest.com/downloads/NLRMEv12.pdf

8561 A tornado spins into existence at the intended target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8562 A tree falls nearby and doesn't make a sound http://centralia.aquest.com/downloads/NLRMEv12.pdf

8563 A tribe of locathah takes up residence in the nearest lake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8564 A tsunami crashes into the nearest coastline http://centralia.aquest.com/downloads/NLRMEv12.pdf

8565 A Type V demon appears, intent on killing everyone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

8566 A witch hunt forms in nearby town, seeking death to all wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf

8567 Acid Storm rains down on a 60 yard radius for 3d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8568 Acrid smoke billows from the nearest well, filling the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8569 After 1d3 turns, spell becomes 1d4x8HD Elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

8570 After 1d6 turns, a 50-Die Fireball detonates at the site http://centralia.aquest.com/downloads/NLRMEv12.pdf

8571 Air Elemental appears, inflates all water skins, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

8572 Air temperature around the world drops 10 degrees for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8573 Air within 60 yard radius affects voices like helium http://centralia.aquest.com/downloads/NLRMEv12.pdf

8574 Air within 60 yard radius distorts light like water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8575 Al within 60 yards lose 1d4 points of CON for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8576 All above-ground rock begins to erode, 1 inch per minute http://centralia.aquest.com/downloads/NLRMEv12.pdf

8577 All above-ground rock within 60 yards disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

8578 All adverse effects of time accelerate within 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

8579 All adverse effects of time are halted within 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

8580 All air elementals within 1 mile become clearly visible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8581 All air elementals within 1 mile become earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

8582 All air elementals within 1 mile become vacuum elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

8583 All air within 10 yards of target point is forever evacuated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8584 All air within 60 yards of the target point becomes opaque http://centralia.aquest.com/downloads/NLRMEv12.pdf

8585 All air within 60 yards of the target point is evacuated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8586 All air within 60 yards of the target point turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

8587 All ants in the nearest c010ny form a c011ective intelligence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8588 All ants within 1 mile are covered with choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8589 All ants within 1 mile become gi-ant for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8590 All armor within 60 yards becomes porous like a sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf

8591 All arrows within 60 yards bend into circles http://centralia.aquest.com/downloads/NLRMEv12.pdf

8592 All arrows within 60 yards burst into flame on impact http://centralia.aquest.com/downloads/NLRMEv12.pdf

8593 All arrows within 60 yards take r00t in whomever they hit http://centralia.aquest.com/downloads/NLRMEv12.pdf

8594 All axes within 60 yards turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8595 All Bags of H01ding within 60 yards become Bags of Devouring http://centralia.aquest.com/downloads/NLRMEv12.pdf

8596 All Bags of H01ding within 60 yards become chainmail-lined http://centralia.aquest.com/downloads/NLRMEv12.pdf

8597 All Bags of H01ding within 60 yards become normal bags http://centralia.aquest.com/downloads/NLRMEv12.pdf

8598 All Bags of H01ding within 60 yards become red hot inside http://centralia.aquest.com/downloads/NLRMEv12.pdf

8599 All Bags of H01ding within 60 yards double their capacity http://centralia.aquest.com/downloads/NLRMEv12.pdf

8600 All Bags of H01ding within 60 yards dump their contents http://centralia.aquest.com/downloads/NLRMEv12.pdf

8601 All Bags of H01ding within 60 yards fill with lint and fluff http://centralia.aquest.com/downloads/NLRMEv12.pdf

8602 All Bags of H01ding within 60 yards fill with razor blades http://centralia.aquest.com/downloads/NLRMEv12.pdf

8603 All Bags of H01ding within 60 yards fill with water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8604 All Bags of H01ding within 60 yards interconnect http://centralia.aquest.com/downloads/NLRMEv12.pdf

8605 All Bags of H01ding within 60 yards quadruple their weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8606 All Bags of H01ding within 60 yards shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

8607 All Bags of H01ding within 60 yards vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

8608 All birds within 1 mile are bleached bone-white http://centralia.aquest.com/downloads/NLRMEv12.pdf

8609 All birds within 1 mile are suddenly encased in eggs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8610 All birds within 1 mile attack anyone near them http://centralia.aquest.com/downloads/NLRMEv12.pdf

8611 All birds within 1 mile become amphibious http://centralia.aquest.com/downloads/NLRMEv12.pdf

8612 All birds within 1 mile become fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

8613 All birds within 1 mile become pitch-black http://centralia.aquest.com/downloads/NLRMEv12.pdf

8614 All birds within 1 mile become savagely carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

8615 All birds within 1 mile become Stirges http://centralia.aquest.com/downloads/NLRMEv12.pdf

8616 All birds within 1 mile combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

8617 All birds within 1 mile disgorge valuable gizzard stones http://centralia.aquest.com/downloads/NLRMEv12.pdf

8618 All birds within 1 mile erupt from the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8619 All birds within 1 mile fly north next winter instead of south http://centralia.aquest.com/downloads/NLRMEv12.pdf

8620 All birds within 1 mile fly south for winter right now http://centralia.aquest.com/downloads/NLRMEv12.pdf

8621 All birds within 1 mile gain power of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8622 All birds within 1 mile glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

8623 All birds within 1 mile grow leaves instead of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8624 All birds within 1 mile grow steel plates instead of feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8625 All birds within 1 mile periodically say nevermore http://centralia.aquest.com/downloads/NLRMEv12.pdf

8626 All birds within 1 mile quadruple in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8627 All birds within 1 mile quadruple in weight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8628 All birds within 1 mile radiate auras of intense Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8629 All birds within 1 mile rise as undead after they die http://centralia.aquest.com/downloads/NLRMEv12.pdf

8630 All birds within 1 mile r00st in the nearest dragon's den http://centralia.aquest.com/downloads/NLRMEv12.pdf

8631 All birds within 1 mile scream like torture victims for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8632 All birds within 1 mile sing "The Ride of the Valkyries" http://centralia.aquest.com/downloads/NLRMEv12.pdf

8633 All birds within 1 mile sing melancholy dirges for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8634 All birds within 1 mile sing 1 octave higher from now on http://centralia.aquest.com/downloads/NLRMEv12.pdf

8635 All birds within 1 mile sound like kaz00s when they sing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8636 All birds within 1 mile sound like pianos when they sing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8637 All birds within 1 mile terrify any nearby with their singing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8638 All birds within 1 mile turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8639 All birds within 60 yards explode as 1-Die fireballs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8640 All bladedIthrusting weapons within 60 yards are blunted http://centralia.aquest.com/downloads/NLRMEv12.pdf

8641 All blood spilled within 60 yards glows deep red http://centralia.aquest.com/downloads/NLRMEv12.pdf

8642 All blood spilled within 60 yards hisses and steams http://centralia.aquest.com/downloads/NLRMEv12.pdf

8643 All bludgeons within 60 yards become sponge for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8644 All bodies in nearest graveyard can never rise as undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8645 All bodies in nearest graveyard rise as Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8646 All bodies in nearest graveyard rise to the surface http://centralia.aquest.com/downloads/NLRMEv12.pdf

8647 All boots within 60 yards resemble ridiculous clown feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

8648 All bridges within 1 mile c011apse or are washed away http://centralia.aquest.com/downloads/NLRMEv12.pdf

8649 All bridges within 500 yards turn to eggshell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8650 All buildings in the nearest town stack into a giant high-rise http://centralia.aquest.com/downloads/NLRMEv12.pdf

8651 All buildings within 60 yards sink into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8652 All burning logs within 60 yards turn to sticks of dynamite http://centralia.aquest.com/downloads/NLRMEv12.pdf

8653 All canteens within 60 yards fill with blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8654 All chain links within 60 yards turn to sausage links http://centralia.aquest.com/downloads/NLRMEv12.pdf

8655 All chain mail within 60 yards loses 1I2 its links http://centralia.aquest.com/downloads/NLRMEv12.pdf

8656 All chain mail within 60 yards turns to aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf

8657 All chain mail within 60 yards turns to plate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8658 All chain mail within 60 yards turns to porcelain http://centralia.aquest.com/downloads/NLRMEv12.pdf

8659 All charged magic items in the area discharge on their bearers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8660 All charged magic items in the area discharge once, randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8661 All charms upon creatures within 60 yards are nullified http://centralia.aquest.com/downloads/NLRMEv12.pdf

8662 All chipmunks in 1 mile area begin to crave fresh meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

8663 All choc01ate within 1 mile fills with ants http://centralia.aquest.com/downloads/NLRMEv12.pdf

8664 All cloth within 1d10 miles turns invisible for 1d100 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8665 All clothing within 60 yards turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8666 All clouds over 1 mile radius turn to spider web http://centralia.aquest.com/downloads/NLRMEv12.pdf

8667 All clouds within 10 miles turn to cotton candy http://centralia.aquest.com/downloads/NLRMEv12.pdf

8668 All controlled undead within 1 mile are controlled no longer http://centralia.aquest.com/downloads/NLRMEv12.pdf

8669 All controlled undead within 1 mile c011apse, inert http://centralia.aquest.com/downloads/NLRMEv12.pdf

8670 All cows within 1 mile appear in the nearest town square http://centralia.aquest.com/downloads/NLRMEv12.pdf

8671 All cows within 1 mile are suddenly clad in leather armor http://centralia.aquest.com/downloads/NLRMEv12.pdf

8672 All cows within 1 mile become carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

8673 All cows within 1 mile become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

8674 All cows within 1 mile demand equal government representation http://centralia.aquest.com/downloads/NLRMEv12.pdf

8675 All cows within 1 mile gain human intelligence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8676 All cows within 1 mile give ice cream instead of milk http://centralia.aquest.com/downloads/NLRMEv12.pdf

8677 All cows within 1 mile give potions of healing instead of milk http://centralia.aquest.com/downloads/NLRMEv12.pdf

8678 All cows within 1 mile give powdered milk for next week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8679 All cows within 1 mile levitate 1d3 feet off the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

8680 All cows within 1 mile preach the merits of vegetarianism http://centralia.aquest.com/downloads/NLRMEv12.pdf

8681 All cows within 1 mile stampede http://centralia.aquest.com/downloads/NLRMEv12.pdf

8682 All cows within 1 mile turn into caribou http://centralia.aquest.com/downloads/NLRMEv12.pdf

8683 All cows within 1 mile turn into llamas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8684 All creatures currently awake in vicinity fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8685 All creatures smaller than size M within 60 yards are Held http://centralia.aquest.com/downloads/NLRMEv12.pdf

8686 All crops planted within 10 miles ripen twice as quickly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8687 All crops within 10 miles become poisonous http://centralia.aquest.com/downloads/NLRMEv12.pdf

8688 All crops within 10 miles die; may be replanted next season http://centralia.aquest.com/downloads/NLRMEv12.pdf

8689 All curses within 60 yard radius are negated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8690 All cut diamonds within 1 mile turn to semi-precious quartz http://centralia.aquest.com/downloads/NLRMEv12.pdf

8691 All dead within 60 yards become hostile earth elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

8692 All dead within 60 yards begin chanting http://centralia.aquest.com/downloads/NLRMEv12.pdf

8693 All demihumans within 1 mile are tatt00ed with a cryptic rune http://centralia.aquest.com/downloads/NLRMEv12.pdf

8694 All dogs within 1 mile are covered with bark http://centralia.aquest.com/downloads/NLRMEv12.pdf

8695 All dogs within 1 mile change into cats under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8696 All dogs within 1 mile change into humans under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8697 All dwarves within 1 mile grow 6 inches for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8698 All earth and rock within 60 yards turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8699 All elementals in area are healed of all damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8700 All elementals in area are Held until touched by a Prime native http://centralia.aquest.com/downloads/NLRMEv12.pdf

8701 All elementals in area are returned to their home planes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8702 All elementals in area attack each other, blind to all else http://centralia.aquest.com/downloads/NLRMEv12.pdf

8703 All elementals in area become elementals of opposite matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8704 All elementals in area flee in terror http://centralia.aquest.com/downloads/NLRMEv12.pdf

8705 All elementals in area turn on those controlling them http://centralia.aquest.com/downloads/NLRMEv12.pdf

8706 All elementals in area turn to mundane elemental matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8707 All elementals in area turn to Negative Quasi-Plane matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8708 All elementals in area turn to Positive Quasi-Plane matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

8709 All enchantments within 60 yards become inert for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8710 All females within 60 yards appear to bleed from the eyes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8711 All females within 60 yards are cannot speak until touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

8712 All females within 60 yards are covered in mustard http://centralia.aquest.com/downloads/NLRMEv12.pdf

8713 All females within 60 yards are deaf for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8714 All females within 60 yards are Hasted http://centralia.aquest.com/downloads/NLRMEv12.pdf

8715 All females within 60 yards are now wearing baseball caps http://centralia.aquest.com/downloads/NLRMEv12.pdf

8716 All females within 60 yards are suddenly 5 inches taller http://centralia.aquest.com/downloads/NLRMEv12.pdf

8717 All females within 60 yards are suddenly 5 years younger http://centralia.aquest.com/downloads/NLRMEv12.pdf

8718 All females within 60 yards are suddenly carrying their boots http://centralia.aquest.com/downloads/NLRMEv12.pdf

8719 All females within 60 yards are suddenly stricken bald http://centralia.aquest.com/downloads/NLRMEv12.pdf

8720 All females within 60 yards are transformed into elves http://centralia.aquest.com/downloads/NLRMEv12.pdf

8721 All females within 60 yards are transparent in firelight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8722 All females within 60 yards become illusory for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8723 All females within 60 yards cackle at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8724 All females within 60 yards can lie with impunity while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8725 All females within 60 yards change their name to Arianna http://centralia.aquest.com/downloads/NLRMEv12.pdf

8726 All females within 60 yards change their name to Chuck http://centralia.aquest.com/downloads/NLRMEv12.pdf

8727 All females within 60 yards double in height but not mass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8728 All females within 60 yards face the opposite direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

8729 All females within 60 yards face the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8730 All females within 60 yards feel the urge to sing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8731 All females within 60 yards gain +one STR for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8732 All females within 60 yards get hungry when they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8733 All females within 60 yards have Deeppockets http://centralia.aquest.com/downloads/NLRMEv12.pdf

8734 All females within 60 yards have Direction Sense http://centralia.aquest.com/downloads/NLRMEv12.pdf

8735 All females within 60 yards have eyes like cats http://centralia.aquest.com/downloads/NLRMEv12.pdf

8736 All females within 60 yards have faulty Direction Sense http://centralia.aquest.com/downloads/NLRMEv12.pdf

8737 All females within 60 yards have glowing red eyes when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

8738 All females within 60 yards have horrible dreams of snowmen http://centralia.aquest.com/downloads/NLRMEv12.pdf

8739 All females within 60 yards hear haunting, disturbing music http://centralia.aquest.com/downloads/NLRMEv12.pdf

8740 All females within 60 yards must Save or be Held until touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

8741 All females within 60 yards must Save or go mad until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

8742 All females within 60 yards see ghostly shapes in firelight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8743 All females within 60 yards shriek in terror for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8744 All females within 60 yards shun the use of ranged weapons http://centralia.aquest.com/downloads/NLRMEv12.pdf

8745 All females within 60 yards sneeze for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8746 All females within 60 yards spin like tops for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8747 All females within 60 yards suddenly have sky-blue skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

8748 All females within 60 yards think everyone's forgotten them http://centralia.aquest.com/downloads/NLRMEv12.pdf

8749 All females within 60 yards think they have the same name http://centralia.aquest.com/downloads/NLRMEv12.pdf

8750 All females within 60 yards think they're 20 years older http://centralia.aquest.com/downloads/NLRMEv12.pdf

8751 all females within 60 yards think they're cats until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

8752 all females within 60 yards think they're covered in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8753 all females within 60 yards think they're covered in bugs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8754 all females within 60 yards think they're drowning http://centralia.aquest.com/downloads/NLRMEv12.pdf

8755 All females within 60 yards think they're invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8756 All females within 60 yards think they're naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

8757 All females within 60 yards think they're on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8758 All females within 60 yards think they're pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf

8759 All females within 60 yards think they're sisters http://centralia.aquest.com/downloads/NLRMEv12.pdf

8760 All females within 60 yards think they've been Charmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8761 All females within 60 yards think they've been p01ymorphed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8762 All females within 60 yards turn invisible for 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8763 All females within 60 yards turn male under the full Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

8764 All females within 60 yards vanish for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8765 All fire within 60 yards causes sunburn in all who see it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8766 All fire within 60 yards is invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8767 All fire within 60 yards produces Sleep Smoke as a Brazier http://centralia.aquest.com/downloads/NLRMEv12.pdf

8768 All fire within 60 yards produces thick, acrid smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

8769 All fires within 10 miles turn to ice of equal temperature http://centralia.aquest.com/downloads/NLRMEv12.pdf

8770 All fires within 60 yards become minor fire elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

8771 All fires within 60 yards burn as bright as the sun http://centralia.aquest.com/downloads/NLRMEv12.pdf

8772 All fires within 60 yards burn at 10X normal brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf

8773 all fires within 60 yards erupt as fireballs of appropriate HD http://centralia.aquest.com/downloads/NLRMEv12.pdf

8774 all fires within 60 yards turn to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

8775 All flowers within 60 yards appear sickly and vile http://centralia.aquest.com/downloads/NLRMEv12.pdf

8776 All flowers within 60 yards attack those nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

8777 All flowers within 60 yards berate any who approach them http://centralia.aquest.com/downloads/NLRMEv12.pdf

8778 All flowers within 60 yards die within 10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8779 All flowers within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8780 All flowers within 60 yards exude acidic vapor http://centralia.aquest.com/downloads/NLRMEv12.pdf

8781 All flowers within 60 yards giggle when people approach http://centralia.aquest.com/downloads/NLRMEv12.pdf

8782 All flowers within 60 yards give off noxious gases http://centralia.aquest.com/downloads/NLRMEv12.pdf

8783 All flowers within 60 yards smell like cabbage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8784 All flowers within 60 yards turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8785 All f01iage within 60 yards appears gnarled and twisted http://centralia.aquest.com/downloads/NLRMEv12.pdf

8786 All f01iage within 60 yards becomes phosphorescent http://centralia.aquest.com/downloads/NLRMEv12.pdf

8787 All f01iage within 60 yards bleeds when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

8788 All f01iage within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf

8789 All f01iage within 60 yards is covered by cryptic scrawls http://centralia.aquest.com/downloads/NLRMEv12.pdf

8790 All f01iage within 60 yards radiates intense evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8791 All f01iage within 60 yards screams when cut http://centralia.aquest.com/downloads/NLRMEv12.pdf

8792 All f01iage within 60 yards turns dingy gray http://centralia.aquest.com/downloads/NLRMEv12.pdf

8793 All food within 1 mile has no nutritional value http://centralia.aquest.com/downloads/NLRMEv12.pdf

8794 All food within 1 mile tastes like sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf

8795 all food within 10 miles vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8796 All food within 60 yards becomes hideously toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf

8797 All food within 60 yards becomes highly toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf

8798 All food within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf

8799 All food within 60 yards reeks with putrescence http://centralia.aquest.com/downloads/NLRMEv12.pdf

8800 All food within 60 yards tastes like ashes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8801 All food within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8802 All food within 60 yards turns to water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8803 All food within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8804 All food within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8805 All free-standing water within 1 mile freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

8806 All free-willed undead within 1 mile become mindless for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8807 All free-willed undead within 1 mile return to life http://centralia.aquest.com/downloads/NLRMEv12.pdf

8808 All geese within 1 mile covered in Grease, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8809 All geese within 1 mile fall under a Geas, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8810 All geese within 1 mile turn to gas and dissipate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8811 All geese within 1 mile turn to ghosts and haunt their lake http://centralia.aquest.com/downloads/NLRMEv12.pdf

8812 All glass within 10 yards turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8813 All glass within 60 yards is affected by Glassteel http://centralia.aquest.com/downloads/NLRMEv12.pdf

8814 All glass within 60 yards turns to eggshell http://centralia.aquest.com/downloads/NLRMEv12.pdf

8815 All glass within 60 yards turns to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

8816 All gold within 60 yards combines into 1 large mass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8817 All gold within 60 yards doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

8818 All gold within 60 yards heats by 1000° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8819 All gold within 60 yards is teleported into nearest temple http://centralia.aquest.com/downloads/NLRMEv12.pdf

8820 All gold within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8821 All gold within 60 yards turns to lead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8822 All gold within 60 yards turns to platinum http://centralia.aquest.com/downloads/NLRMEv12.pdf

8823 All gold within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8824 All gold within nearest temple is teleported into the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8825 All grass within 1 mile turns to healthy, fragrant human hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

8826 All grass within 60 yards exudes dust of sneezing and choking http://centralia.aquest.com/downloads/NLRMEv12.pdf

8827 All grass within 60 yards exudes hallucinogenic gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8828 All grass within 60 yards exudes regurgitant gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8829 All grass within 60 yards exudes sleeping gas http://centralia.aquest.com/downloads/NLRMEv12.pdf

8830 All grass within 60 yards grows to entangle anyone upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8831 All grass within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

8832 All grass within 60 yards tickles anyone walking on it http://centralia.aquest.com/downloads/NLRMEv12.pdf

8833 All grass within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8834 All grass within 60 yards turns to spaghetti http://centralia.aquest.com/downloads/NLRMEv12.pdf

8835 All grass within 60 yards turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

8836 All ground within 10 yards turns to cheese, 1 f00t deep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8837 All Held creatures within 60 yards are freed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8838 All helmets within 60 yards begin shrinking by 1% per round http://centralia.aquest.com/downloads/NLRMEv12.pdf

8839 All helmets within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8840 All henchmen within 60 yards must check Morale or flee http://centralia.aquest.com/downloads/NLRMEv12.pdf

8841 All henchmen within 60 yards suddenly resent their leaders http://centralia.aquest.com/downloads/NLRMEv12.pdf

8842 All horses within 1 mile are striped like zebras http://centralia.aquest.com/downloads/NLRMEv12.pdf

8843 All horses within 60 yards turn to motorcycles for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8844 All Huge spiders within 1 mile explode http://centralia.aquest.com/downloads/NLRMEv12.pdf

8845 All in the area lose 1 point of each ability score for 2d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8846 All ink within 60 yards becomes wet as though just written http://centralia.aquest.com/downloads/NLRMEv12.pdf

8847 All ink, dry or otherwise, within 60 yards turns to blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8848 All insects within 60 yards double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

8849 All insects within 60 yards swarm aggressively http://centralia.aquest.com/downloads/NLRMEv12.pdf

8850 All iron within 20 yards turns to aluminum http://centralia.aquest.com/downloads/NLRMEv12.pdf

8851 All iron within 20 yards turns to magnesium http://centralia.aquest.com/downloads/NLRMEv12.pdf

8852 All iron within 60 yards becomes impervious to magnetism http://centralia.aquest.com/downloads/NLRMEv12.pdf

8853 All lamps and torches within 60 yards burn at 2X brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf

8854 All lamps and torches within 60 yards ignite http://centralia.aquest.com/downloads/NLRMEv12.pdf

8855 All lamps and torches within 60 yards shed darkness, not light http://centralia.aquest.com/downloads/NLRMEv12.pdf

8856 All leather within 60 yards is sheathed in aluminum foil http://centralia.aquest.com/downloads/NLRMEv12.pdf

8857 All lids within 60 yards fall off their containers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8858 All lids within 60 yards seal tightly on their containers http://centralia.aquest.com/downloads/NLRMEv12.pdf

8859 All linen cloth within 60 yards reverts to raw flax http://centralia.aquest.com/downloads/NLRMEv12.pdf

8860 All living feet within 60 yards grow 1d4 plants http://centralia.aquest.com/downloads/NLRMEv12.pdf

8861 All living plants within 60 yards grow 1d4 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

8862 All magic (enchantments, etc.) within 1 mile is Dispelled http://centralia.aquest.com/downloads/NLRMEv12.pdf

8863 All magic cast in area for next turn fails automatically http://centralia.aquest.com/downloads/NLRMEv12.pdf

8864 All magic items for yards are invisible for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

8865 All magic items for yards nonfunctional for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

8866 All magic light sources within 60 yards are snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8867 All magic light sources within 60 yards flare 2X as brightly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8868 All magical armor within 60 yards gains 1 plus of protection http://centralia.aquest.com/downloads/NLRMEv12.pdf

8869 All magical armor within 60 yards loses 1 plus of protection http://centralia.aquest.com/downloads/NLRMEv12.pdf

8870 All magical fires within 1d10 miles are extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf

8871 All magical rings now active within 60 yards deactivate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8872 All magical rings within 60 yards activate, if possible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8873 All magical rings within 60 yards become inert for 3d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8874 All magical rings within 60 yards link into a chain http://centralia.aquest.com/downloads/NLRMEv12.pdf

8875 All magically invisible creatures within 1 mile become visible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8876 All males within 60 yards age 20 years until sunset tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8877 All males within 60 yards appear to be 1I2 their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf

8878 All males within 60 yards appear to be 2x older than they are http://centralia.aquest.com/downloads/NLRMEv12.pdf

8879 All males within 60 yards are affected by cure Light Wounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8880 All males within 60 yards are affected by F001s' Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

8881 All males within 60 yards are affected by Slow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8882 All males within 60 yards are covered in blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8883 All males within 60 yards are covered in green slime http://centralia.aquest.com/downloads/NLRMEv12.pdf

8884 All males within 60 yards are covered in ketchup http://centralia.aquest.com/downloads/NLRMEv12.pdf

8885 All males within 60 yards are covered in sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

8886 All males within 60 yards are Held for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8887 All males within 60 yards are stricken bald http://centralia.aquest.com/downloads/NLRMEv12.pdf

8888 All males within 60 yards are stricken mute for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8889 All males within 60 yards are stricken with ravenous hunger http://centralia.aquest.com/downloads/NLRMEv12.pdf

8890 All males within 60 yards become ethereal for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8891 All males within 60 yards Blink randomly for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8892 All males within 60 yards cannot harm each other for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

8893 All males within 60 yards develop a craving for grass http://centralia.aquest.com/downloads/NLRMEv12.pdf

8894 All males within 60 yards develop a random, minor phobia http://centralia.aquest.com/downloads/NLRMEv12.pdf

8895 All males within 60 yards drop their weapons & can't find them http://centralia.aquest.com/downloads/NLRMEv12.pdf

8896 All males within 60 yards exchange places other randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

8897 All males within 60 yards fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

8898 All males within 60 yards forget everyone's name till reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf

8899 All males within 60 yards forget their names until reminded http://centralia.aquest.com/downloads/NLRMEv12.pdf

8900 All males within 60 yards levitate 1d4 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

8901 All males within 60 yards 100k identical till sunset tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

8902 All males within 60 yards lose 1d8 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

8903 All males within 60 yards lose all weapon skill for 2d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8904 All males within 60 yards lose interest in combat for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8905 All males within 60 yards run to a central point & link hands http://centralia.aquest.com/downloads/NLRMEv12.pdf

8906 All males within 60 yards scream like children for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8907 All males within 60 yards shrink to 1I2 normal size for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

8908 All males within 60 yards sink in the ground up to their knees http://centralia.aquest.com/downloads/NLRMEv12.pdf

8909 All males within 60 yards smell like sulfur until they bathe http://centralia.aquest.com/downloads/NLRMEv12.pdf

8910 All males within 60 yards spin like tops for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8911 All males within 60 yards suddenly grow beards http://centralia.aquest.com/downloads/NLRMEv12.pdf

8912 All males within 60 yards they see their worst enemy nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

8913 All males within 60 yards think their touch turns lead to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8914 All males within 60 yards think they are all dreaming together http://centralia.aquest.com/downloads/NLRMEv12.pdf

8915 All males within 60 yards think they are distantly related http://centralia.aquest.com/downloads/NLRMEv12.pdf

8916 All males within 60 yards think they carry some awful plague http://centralia.aquest.com/downloads/NLRMEv12.pdf

8917 All males within 60 yards think they taste blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

8918 All males within 60 yards think they're 1I2 their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf

8919 All males within 60 yards think they're 2x their actual age http://centralia.aquest.com/downloads/NLRMEv12.pdf

8920 All males within 60 yards think they're at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

8921 All males within 60 yards think they're bleeding profusely http://centralia.aquest.com/downloads/NLRMEv12.pdf

8922 All males within 60 yards think they're fabulously wealthy http://centralia.aquest.com/downloads/NLRMEv12.pdf

8923 All males within 60 yards think they're knee-deep in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

8924 All males within 60 yards think they're on death's d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

8925 All males within 60 yards think they're on fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

8926 All males within 60 yards think they're powerful wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf

8927 All males within 60 yards think they're pregnant http://centralia.aquest.com/downloads/NLRMEv12.pdf

8928 All males within 60 yards think they've forgotten 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

8929 All males within 60 yards turn into rabbits for 1d10 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

8930 All males within 60 yards vanish for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

8931 All mammals within 60 yards are stripped of all hair http://centralia.aquest.com/downloads/NLRMEv12.pdf

8932 All matter within 10' of target point vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8933 All melee weapons within 60 yards become ethereal http://centralia.aquest.com/downloads/NLRMEv12.pdf

8934 All members of nearest ant c010ny gain human size and intellect http://centralia.aquest.com/downloads/NLRMEv12.pdf

8935 All metal armor within 60 yards animates & becomes free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8936 All metal armor within 60 yards engages in combat http://centralia.aquest.com/downloads/NLRMEv12.pdf

8937 All metal armor within 60 yards enlarges by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

8938 All metal armor within 60 yards flees the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

8939 All metal armor within 60 yards heats to 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8940 All metal armor within 60 yards must Save or turn to burlap http://centralia.aquest.com/downloads/NLRMEv12.pdf

8941 All metal armor within 60 yards piles in a heap at target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

8942 All metal armor within 60 yards shrinks 10%; crushing damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8943 All metal armor within 60 yards turns 180° http://centralia.aquest.com/downloads/NLRMEv12.pdf

8944 All metal armor within 60 yards turns inside out http://centralia.aquest.com/downloads/NLRMEv12.pdf

8945 All metal armor within 60 yards turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8946 All metal armor within 60 yards turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8947 All metal armor within 60 yards turns to ice; reverts in 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

8948 All metal armor within 60 yards turns to mercury http://centralia.aquest.com/downloads/NLRMEv12.pdf

8949 All metal armor within 60 yards turns to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

8950 All metal armor within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8951 All metal armor within 60 yards turns to uranium http://centralia.aquest.com/downloads/NLRMEv12.pdf

8952 All metal armor within 60 yards turns upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

8953 All metal within 60 yards appears pitted and rusty but is not http://centralia.aquest.com/downloads/NLRMEv12.pdf

8954 All metal within 60 yards becomes as pliable as rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

8955 All metal within 60 yards becomes electrically non-conductive http://centralia.aquest.com/downloads/NLRMEv12.pdf

8956 All metal within 60 yards becomes rust-pr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf

8957 All metal within 60 yards becomes toxic to its owner http://centralia.aquest.com/downloads/NLRMEv12.pdf

8958 All metal within 60 yards begins to rust at an alarming rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

8959 All metal within 60 yards drops to -200° Fahrenheit http://centralia.aquest.com/downloads/NLRMEv12.pdf

8960 All metal within 60 yards is affected by Heat Metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

8961 All metal within 60 yards is p01ished to mirror brightness http://centralia.aquest.com/downloads/NLRMEv12.pdf

8962 All metal within 60 yards is sheathed in thin leather http://centralia.aquest.com/downloads/NLRMEv12.pdf

8963 All metal within 60 yards is silenced http://centralia.aquest.com/downloads/NLRMEv12.pdf

8964 All missile weapons within 60 yards shrink by 75% http://centralia.aquest.com/downloads/NLRMEv12.pdf

8965 All missile weapons within 60 yards snap their strings http://centralia.aquest.com/downloads/NLRMEv12.pdf

8966 All missile weapons within 60 yards spontaneously discharge http://centralia.aquest.com/downloads/NLRMEv12.pdf

8967 All missile weapons within 60 yards strike their owners http://centralia.aquest.com/downloads/NLRMEv12.pdf

8968 All missile weapons within 60 yards turn to rubber http://centralia.aquest.com/downloads/NLRMEv12.pdf

8969 All mounts & pack animals within 60 yards are panic stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf

8970 All mounts & pack animals within 60 yards glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

8971 All mounts & pack animals within 60 yards hate their jobs http://centralia.aquest.com/downloads/NLRMEv12.pdf

8972 All mounts & pack animals within 60 yards reek of manure http://centralia.aquest.com/downloads/NLRMEv12.pdf

8973 All mounts & pack animals within 60 yards rev01t http://centralia.aquest.com/downloads/NLRMEv12.pdf

8974 All mounts & pack animals within 60 yards start singing http://centralia.aquest.com/downloads/NLRMEv12.pdf

8975 All mounts & pack animals within 60 yards turn carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

8976 All mounts & pack animals within 60 yards turn invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

8977 All mounts & pack animals within 60 yards vanish at sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

8978 All mounts within 60 yards are stricken dead http://centralia.aquest.com/downloads/NLRMEv12.pdf

8979 All mounts within 60 yards flee the area at top speed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8980 All mounts within 60 yards p01ymorph into humanoid equivalents http://centralia.aquest.com/downloads/NLRMEv12.pdf

8981 All mounts within 60 yards p01ymorph into other quadrupeds http://centralia.aquest.com/downloads/NLRMEv12.pdf

8982 All mounts, pets, & familiars in the area attack their masters http://centralia.aquest.com/downloads/NLRMEv12.pdf

8983 All nearby are familiar with spell & can identify it on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

8984 All nearby with metal armor lose 4d6 HP to electrical damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8985 All nearby without metal armor lose 4d6 HP to electrical damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

8986 All necromantic magic within 60 yards suddenly fails http://centralia.aquest.com/downloads/NLRMEv12.pdf

8987 All nitrogen slowly bleeds away from a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

8988 All nonliving matter within 1 mile is coated in a glaze of ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

8989 All nonliving matter within 60 yards is Disintegrated http://centralia.aquest.com/downloads/NLRMEv12.pdf

8990 All nonliving wood within 1 mile begins to grow again http://centralia.aquest.com/downloads/NLRMEv12.pdf

8991 All nonliving wood within 1 mile turns to high quality steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

8992 All nonliving wood within 60 yards turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

8993 All nonliving wood within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

8994 All nonliving, unowned matter within 100 feet turns to gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

8995 All nonmagic light sources within 60 yards are snuffed http://centralia.aquest.com/downloads/NLRMEv12.pdf

8996 All nonmagical armor within 60 yards gains +one protection http://centralia.aquest.com/downloads/NLRMEv12.pdf

8997 All nonmagical clothing within 60 yards combusts http://centralia.aquest.com/downloads/NLRMEv12.pdf

8998 All nonmagical clothing within 60 yards crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

8999 All nonmagical clothing within 60 yards is animated http://centralia.aquest.com/downloads/NLRMEv12.pdf

9000 All nonmagical clothing within 60 yards shrinks by 80% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9001 All nonmagical clothing within 60 yards turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

9002 All nonmagical fires within 1d10 miles are extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf

9003 All nonmagical weapons now sheathed can never be removed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9004 All NPC's in the area lose Morale and wish to flee http://centralia.aquest.com/downloads/NLRMEv12.pdf

9005 All objects within 60 yards not carried or worn disintegrate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9006 All oil and greek fire within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

9007 All open wounds within 60 yards become gangrene unless treated http://centralia.aquest.com/downloads/NLRMEv12.pdf

9008 All open wounds within 60 yards leave distinct scars http://centralia.aquest.com/downloads/NLRMEv12.pdf

9009 All open wounds within 60 yards reek of sulfur http://centralia.aquest.com/downloads/NLRMEv12.pdf

9010 All open wounds within 60 yards swarm with maggots http://centralia.aquest.com/downloads/NLRMEv12.pdf

9011 All paper within 60 yards ages 1000 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

9012 All paper within 60 yards becomes firepr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf

9013 All paper within 60 yards smolders for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9014 All plants within 60 yards become perfectly reflective http://centralia.aquest.com/downloads/NLRMEv12.pdf

9015 All plants within 60 yards blanch in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9016 All plants within 60 yards grow better under Moonlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9017 All potions for 60 yards affect the being beside the imbiber http://centralia.aquest.com/downloads/NLRMEv12.pdf

9018 All potions within 60 yards become potions of Delusion http://centralia.aquest.com/downloads/NLRMEv12.pdf

9019 All potions within 60 yards become unpleasantly malodorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

9020 All potions within 60 yards become unpleasantly viscous http://centralia.aquest.com/downloads/NLRMEv12.pdf

9021 All potions within 60 yards cause a second, beneficial effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9022 All potions within 60 yards cause a second, comical effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9023 All potions within 60 yards cause a second, delusional effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9024 All potions within 60 yards cause a second, detrimental effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9025 All potions within 60 yards cause a second, random effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9026 All potions within 60 yards cause their drinkers to rust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9027 All potions within 60 yards combust at 85° Fahrenheit. http://centralia.aquest.com/downloads/NLRMEv12.pdf

9028 All potions within 60 yards double in duration of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9029 All potions within 60 yards double in potency http://centralia.aquest.com/downloads/NLRMEv12.pdf

9030 All potions within 60 yards double in v01ume 1d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9031 All potions within 60 yards duplicate a single potion's effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9032 All potions within 60 yards function but also induce blindness http://centralia.aquest.com/downloads/NLRMEv12.pdf

9033 All potions within 60 yards have a 10% chance to be permanent http://centralia.aquest.com/downloads/NLRMEv12.pdf

9034 All potions within 60 yards mix at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9035 All potions within 60 yards mix in a barrel in the target area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9036 All potions within 60 yards mix in a random creature's stomach http://centralia.aquest.com/downloads/NLRMEv12.pdf

9037 All potions within 60 yards stink like death but work normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

9038 All potions within 60 yards take effect on those carrying them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9039 All potions within 60 yards taste like honey but work normally http://centralia.aquest.com/downloads/NLRMEv12.pdf

9040 All potions within 60 yards transform into small, edible pills http://centralia.aquest.com/downloads/NLRMEv12.pdf

9041 All potions within 60 yards turn to acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

9042 All potions within 60 yards turn to choc01ate syrup http://centralia.aquest.com/downloads/NLRMEv12.pdf

9043 All potions within 60 yards turn to Class J poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

9044 All potions within 60 yards turn to gas01ine http://centralia.aquest.com/downloads/NLRMEv12.pdf

9045 All potions within 60 yards turn to Oil of Timelessness http://centralia.aquest.com/downloads/NLRMEv12.pdf

9046 All potions within 60 yards turn to Potions of Gender-changing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9047 All potions within 60 yards turn to Potions of Healing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9048 All potions within 60 yards turn to roast beef gravy http://centralia.aquest.com/downloads/NLRMEv12.pdf

9049 All potions within 60 yards turn to skunk musk http://centralia.aquest.com/downloads/NLRMEv12.pdf

9050 All potions within 60 yards turn to Sovereign glue http://centralia.aquest.com/downloads/NLRMEv12.pdf

9051 All potions within 60 yards turn to sweetwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

9052 All potions within 60 yards vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

9053 All potions within 60 yards work but also induce invisibility http://centralia.aquest.com/downloads/NLRMEv12.pdf

9054 All potions within 60 yards work but also induce lycanthropy http://centralia.aquest.com/downloads/NLRMEv12.pdf

9055 All rabbits within 60 yards are reincarnated, as spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9056 All rabbits within 60 yards attack those nearest to them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9057 All rabbits within 60 yards become Chaotic Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

9058 All rabbits within 60 yards become humanoid rabbits http://centralia.aquest.com/downloads/NLRMEv12.pdf

9059 All rabbits within 60 yards converge on the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9060 All rabbits within 60 yards crave human flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

9061 All rabbits within 60 yards explode vi01ently for 2d6 HP each http://centralia.aquest.com/downloads/NLRMEv12.pdf

9062 All rabbits within 60 yards gain human INT and power of speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

9063 All rabbits within 60 yards gain human INT and spellcasting http://centralia.aquest.com/downloads/NLRMEv12.pdf

9064 All rabbits within 60 yards gain the power of flight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9065 All rabbits within 60 yards increase in size by 100X http://centralia.aquest.com/downloads/NLRMEv12.pdf

9066 All rabbits within 60 yards induce lycanthropy with a bite http://centralia.aquest.com/downloads/NLRMEv12.pdf

9067 All rabbits within 60 yards think and act like dragons http://centralia.aquest.com/downloads/NLRMEv12.pdf

9068 All rabbits within 60 yards turn carnivorous and hungry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9069 All rabbits within 60 yards turn to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9070 All reptiles within 60 yards become mammals http://centralia.aquest.com/downloads/NLRMEv12.pdf

9071 All reptiles within 60 yards become warm blooded http://centralia.aquest.com/downloads/NLRMEv12.pdf

9072 All reptiles within 60 yards begin smoldering http://centralia.aquest.com/downloads/NLRMEv12.pdf

9073 All residents of the nearest village become nocturnal http://centralia.aquest.com/downloads/NLRMEv12.pdf

9074 All residents of the nearest village ch00se live in the woods http://centralia.aquest.com/downloads/NLRMEv12.pdf

9075 All residents of the nearest village turn to friendly kob01ds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9076 All residents of the nearest village vanish without a trace http://centralia.aquest.com/downloads/NLRMEv12.pdf

9077 All rocks within 60 yards are covered with bark http://centralia.aquest.com/downloads/NLRMEv12.pdf

9078 All rocks within 60 yards roll toward the area of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9079 All rodents within 1 mile appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9080 All rodents within 1 mile double in size http://centralia.aquest.com/downloads/NLRMEv12.pdf

9081 All rodsIstavesIwands within 60 yards are recharged http://centralia.aquest.com/downloads/NLRMEv12.pdf

9082 All rodsIstavesIwands within 60 yards become sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

9083 All rodsIstavesIwands within 60 yards discharge randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

9084 All rodsIstavesIwands within 60 yards gain 1d10 charges http://centralia.aquest.com/downloads/NLRMEv12.pdf

9085 All rodsIstavesIwands within 60 yards lose 1d10 charges http://centralia.aquest.com/downloads/NLRMEv12.pdf

9086 All rodsIstavesIwands within 60 yards turn to balsa wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9087 All rodsIstavesIwands within 60 yards twist like corkscrews http://centralia.aquest.com/downloads/NLRMEv12.pdf

9088 All scabbards and sheaths within 60 yards fill with butter http://centralia.aquest.com/downloads/NLRMEv12.pdf

9089 All shapeshifters for 5 miles are stuck in the current forms http://centralia.aquest.com/downloads/NLRMEv12.pdf

9090 All shapeshifters for 5 miles assume true forms for 1d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9091 All shapeshifters for 5 miles can assume yet another form http://centralia.aquest.com/downloads/NLRMEv12.pdf

9092 All slain within 60 yards stand at attention where they fall http://centralia.aquest.com/downloads/NLRMEv12.pdf

9093 All sleeping creatures within 1 mile awaken http://centralia.aquest.com/downloads/NLRMEv12.pdf

9094 All sling stones and the like within 60 yards turn to ice http://centralia.aquest.com/downloads/NLRMEv12.pdf

9095 All soil within 30' becomes sodium; rain falls for 5d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9096 All soil within 60 yards turns to concrete http://centralia.aquest.com/downloads/NLRMEv12.pdf

9097 All soil, rocks, and minerals in 10,000 square yard area vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

9098 All sound generated within 60 yards doubles in v01ume http://centralia.aquest.com/downloads/NLRMEv12.pdf

9099 All sound within 60 yards is distorted as though underwater http://centralia.aquest.com/downloads/NLRMEv12.pdf

9100 All spellb00ks within 60 yards now h01d an additional spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9101 All spells cast during the next round become permanent http://centralia.aquest.com/downloads/NLRMEv12.pdf

9102 All spells cast in area function as if cast at 2x actual level http://centralia.aquest.com/downloads/NLRMEv12.pdf

9103 All spells cast in area function at only 1I2 power http://centralia.aquest.com/downloads/NLRMEv12.pdf

9104 All spells cast within60 yards have their durations halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

9105 All spells cast within the next turn function randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

9106 All spider web in 1 mile radius turns to cloud and dissipates http://centralia.aquest.com/downloads/NLRMEv12.pdf

9107 All spider web in 60 yard radius turns to nylon thread http://centralia.aquest.com/downloads/NLRMEv12.pdf

9108 All spiders within 50 yards become Huge http://centralia.aquest.com/downloads/NLRMEv12.pdf

9109 All statues within 1 mile animate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9110 All statues within 1 mile animate and depart http://centralia.aquest.com/downloads/NLRMEv12.pdf

9111 All statues within 1 mile appear in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9112 All statues within 1 mile appear to be grossly overweight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9113 All statues within 1 mile appear to be of opposite gender http://centralia.aquest.com/downloads/NLRMEv12.pdf

9114 All statues within 1 mile appear to be terror-stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf

9115 All statues within 1 mile appear to have been carved naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

9116 All statues within 1 mile assume obscene postures http://centralia.aquest.com/downloads/NLRMEv12.pdf

9117 All statues within 1 mile attack the person nearest to them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9118 All statues within 1 mile bleed if rained upon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9119 All statues within 1 mile grow so ugly they cause mental harm http://centralia.aquest.com/downloads/NLRMEv12.pdf

9120 All statues within 1 mile laugh for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9121 All statues within 1 mile now resemble their sculptors http://centralia.aquest.com/downloads/NLRMEv12.pdf

9122 All statues within 1 mile race to the area at MR 24 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9123 All statues within 1 mile turn to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9124 All statues within 1 mile turn to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

9125 All statues within 1 mile turn to g01ems http://centralia.aquest.com/downloads/NLRMEv12.pdf

9126 All statues within 1 mile weep for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9127 All stone within 60 yards becomes soft as clay for 1 turn http://centralia.aquest.com/downloads/NLRMEv12.pdf

9128 All stone within 60 yards bursts into flame http://centralia.aquest.com/downloads/NLRMEv12.pdf

9129 All stones above ground within 60 yard area turn to styrofoam http://centralia.aquest.com/downloads/NLRMEv12.pdf

9130 All stones above ground within 60 yard radius vanish http://centralia.aquest.com/downloads/NLRMEv12.pdf

9131 All stones within 60 yards are arranged in a complex pattern http://centralia.aquest.com/downloads/NLRMEv12.pdf

9132 All stones within 60 yards converge on the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9133 All summoned beings within 60 yards turn on their summoners http://centralia.aquest.com/downloads/NLRMEv12.pdf

9134 All summoned creatures within 60 yards ally with each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

9135 All summoned creatures within 60 yards are dismissed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9136 All summoned creatures within 60 yards are freed of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9137 All surfaces within 60 yards are smeared with egg y01ks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9138 All swords for 60 yards retract into their hilts 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9139 All swords within 60 yards attack their bearers for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9140 All temples within 1 mile are defiled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9141 All temples within 1 mile are re-consecrated to a single deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9142 All trees for 60 yards bend from the area as from an explosion http://centralia.aquest.com/downloads/NLRMEv12.pdf

9143 All trees for 60 yards bend into area as toward sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9144 All trees within 60 yard radius drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

9145 All trees within 60 yard radius grow feathers http://centralia.aquest.com/downloads/NLRMEv12.pdf

9146 All trees within 60 yard radius keep their leaves next autumn http://centralia.aquest.com/downloads/NLRMEv12.pdf

9147 All trees within 60 yard radius shine with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

9148 All trees within 60 yard radius turn invisible for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9149 All trees within 60 yards appear invisible in sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9150 All trees within 60 yards appear slightly out of focus http://centralia.aquest.com/downloads/NLRMEv12.pdf

9151 All trees within 60 yards appear to be made of metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

9152 All trees within 60 yards appear two-dimensional http://centralia.aquest.com/downloads/NLRMEv12.pdf

9153 All trees within 60 yards are believed to be sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

9154 All trees within 60 yards are Cloned http://centralia.aquest.com/downloads/NLRMEv12.pdf

9155 All trees within 60 yards are covered in 00zing pustules http://centralia.aquest.com/downloads/NLRMEv12.pdf

9156 All trees within 60 yards are covered in thorns and barbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9157 All trees within 60 yards are engraved with risque images http://centralia.aquest.com/downloads/NLRMEv12.pdf

9158 All trees within 60 yards are firepr00f http://centralia.aquest.com/downloads/NLRMEv12.pdf

9159 All trees within 60 yards are invisible from twilight to dawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

9160 All trees within 60 yards are now part of the same tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

9161 All trees within 60 yards are strewn with bathroom tissue http://centralia.aquest.com/downloads/NLRMEv12.pdf

9162 All trees within 60 yards are stripped of bark http://centralia.aquest.com/downloads/NLRMEv12.pdf

9163 All trees within 60 yards are suddenly the same species http://centralia.aquest.com/downloads/NLRMEv12.pdf

9164 All trees within 60 yards bark like dogs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9165 All trees within 60 yards bay at the Moon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9166 All trees within 60 yards become carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

9167 All trees within 60 yards become humanoid in shape http://centralia.aquest.com/downloads/NLRMEv12.pdf

9168 All trees within 60 yards begin applauding http://centralia.aquest.com/downloads/NLRMEv12.pdf

9169 All trees within 60 yards begin laughing diab01ically http://centralia.aquest.com/downloads/NLRMEv12.pdf

9170 All trees within 60 yards begin moaning ominously http://centralia.aquest.com/downloads/NLRMEv12.pdf

9171 All trees within 60 yards begin snoring peacefully http://centralia.aquest.com/downloads/NLRMEv12.pdf

9172 All trees within 60 yards can p01ymorph at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

9173 All trees within 60 yards crumble to dust if touched http://centralia.aquest.com/downloads/NLRMEv12.pdf

9174 All trees within 60 yards crumble to sawdust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9175 All trees within 60 yards decide to form a government http://centralia.aquest.com/downloads/NLRMEv12.pdf

9176 All trees within 60 yards explode if used for firewood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9177 All trees within 60 yards extrude limbs that 100k like arms http://centralia.aquest.com/downloads/NLRMEv12.pdf

9178 All trees within 60 yards fall when no 1 is there to hear http://centralia.aquest.com/downloads/NLRMEv12.pdf

9179 All trees within 60 yards form a c011ective consciousness http://centralia.aquest.com/downloads/NLRMEv12.pdf

9180 All trees within 60 yards form a line to the horizon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9181 All trees within 60 yards frighten those of LG alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

9182 All trees within 60 yards gain arcane insight into magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9183 All trees within 60 yards gather in a tight circle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9184 All trees within 60 yards giggle when no 1 is 100king http://centralia.aquest.com/downloads/NLRMEv12.pdf

9185 All trees within 60 yards grow face-shaped protrusions http://centralia.aquest.com/downloads/NLRMEv12.pdf

9186 All trees within 60 yards have n00ses hanging in their limbs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9187 All trees within 60 yards 100k to be covered in snow all year http://centralia.aquest.com/downloads/NLRMEv12.pdf

9188 All trees within 60 yards make angry faces at people http://centralia.aquest.com/downloads/NLRMEv12.pdf

9189 All trees within 60 yards march in a circle before taking r00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

9190 All trees within 60 yards point mysteriously in 1 direction http://centralia.aquest.com/downloads/NLRMEv12.pdf

9191 All trees within 60 yards project Silence in their shade http://centralia.aquest.com/downloads/NLRMEv12.pdf

9192 All trees within 60 yards quadruple in height http://centralia.aquest.com/downloads/NLRMEv12.pdf

9193 All trees within 60 yards reassemble as a big log cabin http://centralia.aquest.com/downloads/NLRMEv12.pdf

9194 All trees within 60 yards rotate slowly each day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9195 All trees within 60 yards run like lemmings to the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf

9196 All trees within 60 yards rush to the nearest druid's dwelling http://centralia.aquest.com/downloads/NLRMEv12.pdf

9197 All trees within 60 yards rush to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9198 All trees within 60 yards sing when they drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

9199 All trees within 60 yards stack themselves like lumber http://centralia.aquest.com/downloads/NLRMEv12.pdf

9200 All trees within 60 yards turn to cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

9201 All trees within 60 yards turn to sponge http://centralia.aquest.com/downloads/NLRMEv12.pdf

9202 All trees within 60 yards turn to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9203 All trees within 60 yards walk 1 mile south http://centralia.aquest.com/downloads/NLRMEv12.pdf

9204 All trees within 60 yards weep when they drop their leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

9205 All trees within 60 yards whisper to each other http://centralia.aquest.com/downloads/NLRMEv12.pdf

9206 All undead of fewer than 8 HD are Turned from the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9207 All undead skeletons within 60 yards can regenerate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9208 All undead skeletons within 60 yards turn to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

9209 All undead skeletons within 60 yards turn to wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9210 All undead within 1 mile are drawn to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9211 All undead within 1 mile become free-willed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9212 All undead within 1 mile become highly flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

9213 All undead within 1 mile fear all other undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9214 All undead within 1 mile forget that they are undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9215 All undead within 1 mile function at 2X strength until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

9216 All undead within 1 mile glow in the dark http://centralia.aquest.com/downloads/NLRMEv12.pdf

9217 All undead within 1 mile shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9218 All undead within 60 yards are struck by lighting http://centralia.aquest.com/downloads/NLRMEv12.pdf

9219 All undead within 90' cut off from Negative Plane for 5 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9220 All vegetation within 1 mile shrinks by 90% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9221 All vegetation within 1 mile turns blood-red http://centralia.aquest.com/downloads/NLRMEv12.pdf

9222 All vegetation within 1 mile turns carnivorous http://centralia.aquest.com/downloads/NLRMEv12.pdf

9223 All vegetation within 1 mile turns invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

9224 All vegetation within 100 f00t radius is stripped of moisture http://centralia.aquest.com/downloads/NLRMEv12.pdf

9225 All vegetation within 60 yards crumbles to ash http://centralia.aquest.com/downloads/NLRMEv12.pdf

9226 All vegetation within 60 yards grows to full size and maturity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9227 All voices within 60 yards echo 1d10 rounds after they're said http://centralia.aquest.com/downloads/NLRMEv12.pdf

9228 All water within 1 mile is rendered abs01utely pure http://centralia.aquest.com/downloads/NLRMEv12.pdf

9229 All water within 1 mile is rendered abs01utely toxic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9230 All water within 1 mile turns orange but remains drinkable http://centralia.aquest.com/downloads/NLRMEv12.pdf

9231 All water within 60 yards becomes brackish and foul http://centralia.aquest.com/downloads/NLRMEv12.pdf

9232 All water within 60 yards boils http://centralia.aquest.com/downloads/NLRMEv12.pdf

9233 All water within 60 yards causes flesh to rust like metal http://centralia.aquest.com/downloads/NLRMEv12.pdf

9234 All water within 60 yards causes metal to decay like flesh http://centralia.aquest.com/downloads/NLRMEv12.pdf

9235 All water within 60 yards is poisonous for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9236 All water within 60 yards starts to boil http://centralia.aquest.com/downloads/NLRMEv12.pdf

9237 All water within 60 yards tastes like blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9238 All water within 60 yards turns to an equal mass of snow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9239 All water within 60 yards turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9240 All water within 60 yards vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9241 All weapons within 60 yards become ethereal for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9242 All weapons within 60 yards shrink by 50% for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9243 All weapons within 60 yards triple in weight for 10d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9244 All within 10 miles distrust gold as a medium of exchange http://centralia.aquest.com/downloads/NLRMEv12.pdf

9245 All within 60 yards acquire the same new language http://centralia.aquest.com/downloads/NLRMEv12.pdf

9246 All within 60 yardsaffected by a random alteration spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9247 All within 60 yards affected by a random necromantic spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9248 All within 60 yards affected by Abi-Dalzim's Horrid wilting http://centralia.aquest.com/downloads/NLRMEv12.pdf

9249 All within 60 yards appear black & white for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

9250 All within 60 yards appear to lack skin http://centralia.aquest.com/downloads/NLRMEv12.pdf

9251 All within 60 yards appears uniformly gray for spell duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9252 All within 60 yards are affected by Continual light http://centralia.aquest.com/downloads/NLRMEv12.pdf

9253 All within 60 yards are affected by Feather fall http://centralia.aquest.com/downloads/NLRMEv12.pdf

9254 All within 60 yards are affected by Friends http://centralia.aquest.com/downloads/NLRMEv12.pdf

9255 All within 60 yards are affected by massmorph for 18 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9256 All within 60 yards are beset with seizures http://centralia.aquest.com/downloads/NLRMEv12.pdf

9257 All within 60 yards are carrying 10 pounds of mashed potatoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9258 All within 60 yards are covered in tomato paste http://centralia.aquest.com/downloads/NLRMEv12.pdf

9259 All within 60 yards are drenched http://centralia.aquest.com/downloads/NLRMEv12.pdf

9260 All within 60 yards are Feebleminded http://centralia.aquest.com/downloads/NLRMEv12.pdf

9261 All within 60 yards are Healed, as by the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9262 All within 60 yards are Held for 1d10 rounds each http://centralia.aquest.com/downloads/NLRMEv12.pdf

9263 All within 60 yards are Held until tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9264 All within 60 yards are immune to the intended spell for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9265 All within 60 yards are invulnerable for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9266 All within 60 yards are p01ymorphed into Kob01ds for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9267 All within 60 yards are protected from wild surges for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9268 All within 60 yards are rendered Timeless for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

9269 All within 60 yards are sheathed in cellophane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9270 All within 60 yards are sheathed in Faerie Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9271 All within 60 yards are stricken blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

9272 All within 60 yards are stricken by a Symb01 of Pain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9273 All within 60 yards are stricken by Fear http://centralia.aquest.com/downloads/NLRMEv12.pdf

9274 All within 60 yards are stricken deaf http://centralia.aquest.com/downloads/NLRMEv12.pdf

9275 All within 60 yards are stricken deaf, dumb, and blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

9276 All within 60 yards are stricken sterile http://centralia.aquest.com/downloads/NLRMEv12.pdf

9277 All within 60 yards are stricken sterile for 1d10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

9278 All within 60 yards are stricken unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

9279 All within 60 yards are struck by 1d4 magic missiles http://centralia.aquest.com/downloads/NLRMEv12.pdf

9280 All within 60 yards are suddenly baref00t http://centralia.aquest.com/downloads/NLRMEv12.pdf

9281 All within 60 yards are suddenly standing beside their clones http://centralia.aquest.com/downloads/NLRMEv12.pdf

9282 All within 60 yards are suddenly standing in an orderly line http://centralia.aquest.com/downloads/NLRMEv12.pdf

9283 All within 60 yards are teleported into nearest cave http://centralia.aquest.com/downloads/NLRMEv12.pdf

9284 All within 60 yards are teleported onto the nearest mountain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9285 All within 60 yards are teleported to nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9286 All within 60 yards are unable to sleep for 3d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9287 All within 60 yards are unable to speak in direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9288 All within 60 yards assume gaseous form for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9289 All within 60 yards become badly sunburned http://centralia.aquest.com/downloads/NLRMEv12.pdf

9290 All within 60 yards become carriers of a terrible disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

9291 All within 60 yards become immune to nonmagical disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

9292 All within 60 yards become ravenously hungry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9293 All within 60 yards become supernaturally fertile http://centralia.aquest.com/downloads/NLRMEv12.pdf

9294 All within 60 yards become thoroughly drunk http://centralia.aquest.com/downloads/NLRMEv12.pdf

9295 All within 60 yards begin to dehydrate, 1 HP every other round http://centralia.aquest.com/downloads/NLRMEv12.pdf

9296 All within 60 yards believe they are alone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9297 All within 60 yards believe they are musically gifted http://centralia.aquest.com/downloads/NLRMEv12.pdf

9298 All within 60 yards believe they have 1 hit point left http://centralia.aquest.com/downloads/NLRMEv12.pdf

9299 All within 60 yards believe they share common ancestry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9300 All within 60 yards change alignment for 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

9301 All within 60 yards c011apse under Feign Death spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9302 All within 60 yards contract a terrible disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

9303 All within 60 yards double in weight for 1d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9304 All within 60 yards fall asleep until dawn tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9305 All within 60 yards fall to their knees http://centralia.aquest.com/downloads/NLRMEv12.pdf

9306 All within 60 yards fear daylight like vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

9307 All within 60 yards fear music http://centralia.aquest.com/downloads/NLRMEv12.pdf

9308 All within 60 yards feel anxious when reptiles are nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

9309 All within 60 yards feel itchy and uncomfortable http://centralia.aquest.com/downloads/NLRMEv12.pdf

9310 All within 60 yards feel only 75% of gravity's effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9311 All within 60 yards feel pain when they hear music http://centralia.aquest.com/downloads/NLRMEv12.pdf

9312 All within 60 yards feel vi01ent hatred toward 1 being nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

9313 All within 60 yards forget how to make fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9314 All within 60 yards gain 1 point to STR http://centralia.aquest.com/downloads/NLRMEv12.pdf

9315 All within 60 yards gain infravision (or double range) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9316 All within 60 yards have nightmares about penguins http://centralia.aquest.com/downloads/NLRMEv12.pdf

9317 All within 60 yards have the feeling this happened before http://centralia.aquest.com/downloads/NLRMEv12.pdf

9318 All within 60 yards have the feeling this will happen again http://centralia.aquest.com/downloads/NLRMEv12.pdf

9319 All within 60 yards know each other's true name http://centralia.aquest.com/downloads/NLRMEv12.pdf

9320 All within 60 yards lose 1 point of INT for 1d12+12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9321 All within 60 yards lose 1d6 CON points for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9322 All within 60 yards lose 2 HPIround until leaving the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9323 All within 60 yards lose all skin and hair pigmentation http://centralia.aquest.com/downloads/NLRMEv12.pdf

9324 All within 60 yards lose all weapon proficiency for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9325 All within 60 yards lose infravision if they have it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9326 All within 60 yards lose the sense of taste and smell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9327 All within 60 yards may be resurrected once without CON loss http://centralia.aquest.com/downloads/NLRMEv12.pdf

9328 All within 60 yards must Save or be Slowed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9329 All within 60 yards must Save or be Stunned for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9330 All within 60 yards must Save or change gender for 1d20 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9331 All within 60 yards must Save or forget the last 10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9332 All within 60 yards must Save or go mad for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9333 All within 60 yards must Save or teleport to random locations http://centralia.aquest.com/downloads/NLRMEv12.pdf

9334 All within 60 yards rise 10 feet in the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

9335 All within 60 yards Save or teleport to Negative Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

9336 All within 60 yards Save or teleport to Positive Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

9337 All within 60 yards Save vs. Fire at +2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9338 All within 60 yards Save vs. Fire at -2 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9339 All within 60 yards shine as with Continual Light http://centralia.aquest.com/downloads/NLRMEv12.pdf

9340 All within 60 yards shriek each time they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9341 All within 60 yards shriek until they see blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9342 All within 60 yards shrink to half their height http://centralia.aquest.com/downloads/NLRMEv12.pdf

9343 All within 60 yards smell like skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9344 All within 60 yards sound like they're on helium http://centralia.aquest.com/downloads/NLRMEv12.pdf

9345 All within 60 yards stop aging, though they may still be slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9346 All within 60 yards suddenly form into a large circle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9347 All within 60 yards suffer 1d20 HP from magical discharge http://centralia.aquest.com/downloads/NLRMEv12.pdf

9348 All within 60 yards suffer Leomund's Lamentable Belaborment http://centralia.aquest.com/downloads/NLRMEv12.pdf

9349 All within 60 yards swear fealty to the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

9350 All within 60 yards sweat coffee http://centralia.aquest.com/downloads/NLRMEv12.pdf

9351 All within 60 yards teleported into nearest temple http://centralia.aquest.com/downloads/NLRMEv12.pdf

9352 All within 60 yards think someone nearby is a doppelganger http://centralia.aquest.com/downloads/NLRMEv12.pdf

9353 All within 60 yards think the Apocalypse is nigh http://centralia.aquest.com/downloads/NLRMEv12.pdf

9354 All within 60 yards think the nearest town's been destroyed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9355 All within 60 yards think they are affected by Blink http://centralia.aquest.com/downloads/NLRMEv12.pdf

9356 All within 60 yards unite in some greater purpose http://centralia.aquest.com/downloads/NLRMEv12.pdf

9357 All within 60 yards wake tomorrow where they are now standing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9358 All within 60 yards wake tomorrow where they now stand http://centralia.aquest.com/downloads/NLRMEv12.pdf

9359 All within 60 yards who are bleeding are stricken mute http://centralia.aquest.com/downloads/NLRMEv12.pdf

9360 All within 60 yards who are bleeding become panic-stricken http://centralia.aquest.com/downloads/NLRMEv12.pdf

9361 All within 60 yards who are bleeding fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

9362 All within 60 yards who are bleeding gain 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

9363 All within 60 yards who are bleeding lose 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

9364 All within 60 yards who are bleeding shrink by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9365 All within 60 yards who are bleeding suffer horrible pain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9366 All within 60 yards who are bleeding think they're dying http://centralia.aquest.com/downloads/NLRMEv12.pdf

9367 All within 60 yards who are bleeding think they're vampires http://centralia.aquest.com/downloads/NLRMEv12.pdf

9368 All within 60 yards who are not bleeding fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

9369 All within armor within 60 yards wishes to swim in it now http://centralia.aquest.com/downloads/NLRMEv12.pdf

9370 All within spell's area of effect affected by F001s' Speech http://centralia.aquest.com/downloads/NLRMEv12.pdf

9371 All wood structures within 1 mile swarm with termites http://centralia.aquest.com/downloads/NLRMEv12.pdf

9372 All wood within 60 yards is affected by crystalbrittle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9373 All wood within 60 yards turns to plastic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9374 All wood within 60 yards vanishes until sometime tomorrow 9 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9375 ll wooden weapons within 60 yards turn to balsa wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9376 All w001 within 60 yards ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

9377 All worked stone within 60 yards turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

9378 All writing within 60 yards becomes illegible for 1d4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9379 All written text within spell's area of effect turns backward http://centralia.aquest.com/downloads/NLRMEv12.pdf

9380 All zombies within 60 yards suddenly have no legs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9381 Ambient temperature decreases by 10d10° for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9382 Ambient temperature decreases by 20d10° for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9383 Ambient temperature decreases by 5d10° for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9384 Ambient temperature increases by 10d10° for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9385 Ambient temperature increases by 20d10° for 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9386 Ambient temperature increases by 50° at nightfall http://centralia.aquest.com/downloads/NLRMEv12.pdf

9387 Ambient temperature increases by 5d10° for 1d20 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9388 An anonymous corpse appears nearby, riddled with bullets http://centralia.aquest.com/downloads/NLRMEv12.pdf

9389 An explosion flattens the nearest castle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9390 An illusory Red Dragon appears and attacks everyone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

9391 An incredibly thick fog obscures the entire area until sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

9392 An oil well springs up from the ground beneath the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9393 An unusual & terribly harsh tax is imposed on the nearest town http://centralia.aquest.com/downloads/NLRMEv12.pdf

9394 Animals flock to the target point as though it were a salt lick http://centralia.aquest.com/downloads/NLRMEv12.pdf

9395 Animals forever shun an area 100 feet from the target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9396 Any animal skins within 60 yards bond to those wearing them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9397 Any animal skins within 60 yards reanimate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9398 Any artifacts within 1 mile decide they've had it and http://centralia.aquest.com/downloads/NLRMEv12.pdf

9399 h 9163 Any creatures resurrected in area in the last 5 years are slain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9400 Any creatures slain in area within last 5 turns are resurrected http://centralia.aquest.com/downloads/NLRMEv12.pdf

9401 Any magical items within 10 yards are inert for 1d6 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9402 Any snow within 60 yards turns to diamond dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9403 Any summoned beings within 60 yards do not vanish when freed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9404 Anyone in armor within 60 yards becomes sharply paranoid http://centralia.aquest.com/downloads/NLRMEv12.pdf

9405 Anyone in armor within 60 yards can only eat while wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9406 Anyone in armor within 60 yards cannot eat while wearing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9407 Anyone in armor within 60 yards cannot remove it unaided http://centralia.aquest.com/downloads/NLRMEv12.pdf

9408 Anyone in armor within 60 yards cannot see the c010r green http://centralia.aquest.com/downloads/NLRMEv12.pdf

9409 Anyone in armor within 60 yards craves raw meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

9410 Anyone in armor within 60 yards doesn't wish to remove it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9411 Anyone in armor within 60 yards faces the opposite way http://centralia.aquest.com/downloads/NLRMEv12.pdf

9412 Anyone in armor within 60 yards fears magic for 1 week http://centralia.aquest.com/downloads/NLRMEv12.pdf

9413 Anyone in armor within 60 yards fears spiders and snakes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9414 Anyone in armor within 60 yards gains 1d6 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

9415 Anyone in armor within 60 yards hears terrifying music http://centralia.aquest.com/downloads/NLRMEv12.pdf

9416 Anyone in armor within 60 yards is affected by friends http://centralia.aquest.com/downloads/NLRMEv12.pdf

9417 Anyone in armor within 60 yards is covered in cobwebs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9418 Anyone in armor within 60 yards is Enfeebled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9419 Anyone in armor within 60 yards is Held http://centralia.aquest.com/downloads/NLRMEv12.pdf

9420 Anyone in armor within 60 yards is immune to cantrips http://centralia.aquest.com/downloads/NLRMEv12.pdf

9421 Anyone in armor within 60 yards is suspicious of wizards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9422 Anyone in armor within 60 yards itches uncontrollably http://centralia.aquest.com/downloads/NLRMEv12.pdf

9423 Anyone in armor within 60 yards lays flat on his back http://centralia.aquest.com/downloads/NLRMEv12.pdf

9424 Anyone in armor within 60 yards learns a demon's true name http://centralia.aquest.com/downloads/NLRMEv12.pdf

9425 Anyone in armor within 60 yards loses 1d10 hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

9426 Anyone in armor within 60 yards must check morale or flee http://centralia.aquest.com/downloads/NLRMEv12.pdf

9427 Anyone in armor within 60 yards must Save or combust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9428 Anyone in armor within 60 yards must Save or fall asleep http://centralia.aquest.com/downloads/NLRMEv12.pdf

9429 Anyone in armor within 60 yards must Save or go berserk http://centralia.aquest.com/downloads/NLRMEv12.pdf

9430 Anyone in armor within 60 yards must Save or go blind http://centralia.aquest.com/downloads/NLRMEv12.pdf

9431 Anyone in armor within 60 yards removes it in a panic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9432 Anyone in armor within 60 yards seems naked for 1d8 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9433 Anyone in armor within 60 yards seems to be of opposite sex http://centralia.aquest.com/downloads/NLRMEv12.pdf

9434 Anyone in armor within 60 yards suddenly stands next to it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9435 Anyone in armor within 60 yards switches handedness http://centralia.aquest.com/downloads/NLRMEv12.pdf

9436 Anyone in armor within 60 yards thinks he's enchanted http://centralia.aquest.com/downloads/NLRMEv12.pdf

9437 Anyone in armor within 60 yards thinks he's invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

9438 Anyone in armor within 60 yards thinks he's rusting http://centralia.aquest.com/downloads/NLRMEv12.pdf

9439 Anyone in armor within 60 yards thinks it's alive http://centralia.aquest.com/downloads/NLRMEv12.pdf

9440 Anyone in armor within 60 yards thinks it's demonic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9441 Anyone in armor within 60 yards thinks it's on backwards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9442 Anyone in armor within 60 yards thinks it's out to get him http://centralia.aquest.com/downloads/NLRMEv12.pdf

9443 Anyone in armor within 60 yards thinks it's part of him http://centralia.aquest.com/downloads/NLRMEv12.pdf

9444 Anyone in armor within 60 yards thinks it's upside down http://centralia.aquest.com/downloads/NLRMEv12.pdf

9445 Anyone in armor within 60 yards thinks that they aren't http://centralia.aquest.com/downloads/NLRMEv12.pdf

9446 Anyone now baref00t within 60 yards can never wear boots again http://centralia.aquest.com/downloads/NLRMEv12.pdf

9447 Anyone slain in the last turn within 60 yards is resurrected http://centralia.aquest.com/downloads/NLRMEv12.pdf

9448 Anyone slain within 60 yards disintegrates upon death http://centralia.aquest.com/downloads/NLRMEv12.pdf

9449 Anyone within 60 yards resurrected during the last year dies http://centralia.aquest.com/downloads/NLRMEv12.pdf

9450 Anyone within 60 yards Save vs Spell or be stunned 1d3 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9451 Bark of all trees within 1 mile becomes hard as steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

9452 Bells, chimes, and gongs echo through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9453 Call Lightning hits target point 1 per turn for next 20 turns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9454 Call Lightning strikes the tallest creature in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9455 Chain Lightning streaks through area; hits 1d10 random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf

9456 Chain Lightning strikes nearby; hits 1 random target 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9457 Civil unrest erupts in nearby town; spreads through the kingdom http://centralia.aquest.com/downloads/NLRMEv12.pdf

9458 Cleric abilities do not work within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9459 Cleric abilities function at 2X potency in a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9460 Clerical error: no priest spells function in a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9461 Clouds of finely ground flour fill the air http://centralia.aquest.com/downloads/NLRMEv12.pdf

9462 Confetti and jubilant music pour from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9463 Construction begins on a huge statue of a woman with a torch http://centralia.aquest.com/downloads/NLRMEv12.pdf

9464 Creeping D00m o(1d6+4)X1000 insects sweeps through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9465 Creeping D00m sweeps through the area in 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9466 Dancing Lights whirl around anyone with injuries within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9467 Darkness seems to flow like liquid from the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

9468 Death appears, captures soul of a random being, and disappears http://centralia.aquest.com/downloads/NLRMEv12.pdf

9469 Death appears, gives a random object to someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9470 Death appears, grabs a random object from someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9471 Death appears, watches scene with interest, then vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9472 Death appears; all who see her must Save or fall unconscious http://centralia.aquest.com/downloads/NLRMEv12.pdf

9473 Death decides to erect a summer cottage in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9474 Dense fog fills the air, smelling of brimstone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9475 Ducks fall from sky for 1d6 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9476 Each creature within 60 yards is enclosed in a forcecage http://centralia.aquest.com/downloads/NLRMEv12.pdf

9477 Eerie winds howl through the area; Morale checks at -3 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9478 Entire region is forever impenetrable to Divinations http://centralia.aquest.com/downloads/NLRMEv12.pdf

9479 Everyone in area believes everyone else in area is undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9480 Everyone who saw the casting thinks they're affected by it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9481 Everything in area appears black & white for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9482 Everything in area appears invisible for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9483 Everything in area appears uniformly black for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9484 Everything in area appears uniformly white for spell's duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9485 Everything that happened last round recurs in the next http://centralia.aquest.com/downloads/NLRMEv12.pdf

9486 Everything within 1 mile is coated with a fine yellow powder http://centralia.aquest.com/downloads/NLRMEv12.pdf

9487 Everything within 60 yards is firepr00f until n00n tomorrow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9488 Evidence of the Apocalypse is seen throughout the land http://centralia.aquest.com/downloads/NLRMEv12.pdf

9489 Explosion at target point; 30d6HP damage to all within 30 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9490 Fire Elemental appears, ignites all torches, etc, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9491 For next 1d10 rounds beans, peanuts, and legumes rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9492 For next 1d10 rounds eggs rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9493 For next 1d10 rounds frogs & toads fall from the sky & hop away http://centralia.aquest.com/downloads/NLRMEv12.pdf

9494 For next 1d10 rounds frogs & toads hop into area & into the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9495 For next 1d10 rounds gumdrops and jellybeans fall from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9496 For next 1d10 rounds maple syrup rains from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9497 For next 1d10 rounds marbles rain from the sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9498 For next 1d10 rounds mints and choc01ate chips rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9499 For next 1d10 rounds raisins, dates, and walnuts rain from sky http://centralia.aquest.com/downloads/NLRMEv12.pdf

9500 For next d20 days, the sun rises in the west & sets in the east http://centralia.aquest.com/downloads/NLRMEv12.pdf

9501 Frogs fall from the sky for 1d6 rounds; all -2 ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9502 Gale force winds blow for 1d20 rounds; missile fire impossible http://centralia.aquest.com/downloads/NLRMEv12.pdf

9503 Gate opens to random Lower Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9504 Gate to the Abyss opens at the target point of the spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9505 Gentle rain falls for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9506 Gravity in a 60 yard radius is reduced by 50% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9507 Hail falls from the sky for 1d6 rounds; all -one ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9508 Half the populace thinks the continent is sinking into the sea http://centralia.aquest.com/downloads/NLRMEv12.pdf

9509 Heavy f100ding occurs throughout a ten mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9510 Heavy rain falls for 1d10 rounds; all -2 ToHit, no missile fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9511 Illusions cast in the area are free-willed for their duration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9512 In the next 2 turns, 3d10 feet of snow cover a 60 yard radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9513 Internal dimensions of nearest dwelling are doubled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9514 Internal gravity of nearest dwelling increases 1d4X http://centralia.aquest.com/downloads/NLRMEv12.pdf

9515 Internal gravity of nearest dwelling is flipped 90° http://centralia.aquest.com/downloads/NLRMEv12.pdf

9516 Internal gravity of nearest dwelling is halved http://centralia.aquest.com/downloads/NLRMEv12.pdf

9517 Internal gravity of nearest dwelling is lost http://centralia.aquest.com/downloads/NLRMEv12.pdf

9518 Internal gravity of nearest dwelling is reversed (flipped 180°) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9519 Invisible bells chime loudly for 1d6 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9520 Light drizzle falls for 1d10 weeks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9521 Local gravity doubles during each of the next 1d4 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9522 Loud music plays in the air when anyone tries to cast a spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9523 Millions of moths cloud the area, blinding all within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9524 Minor Death appears; attacks 1 being till missing, then leaves http://centralia.aquest.com/downloads/NLRMEv12.pdf

9525 Missiles fired within 60 yards circle & hit whoever fired them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9526 Missiles fired within 60 yards ricochet and hit random targets http://centralia.aquest.com/downloads/NLRMEv12.pdf

9527 Mist from a nearby river has a 10% chance to lead to ravenloft http://centralia.aquest.com/downloads/NLRMEv12.pdf

9528 Monster Summoning 2d4-one (rolled each time) occurs 5d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9529 Monster Summoning 2d4-one occurs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9530 Monster Summoning I occurs 1d10 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9531 Monster Summoning II occurs 4d3-3 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9532 Monster Summoning III occurs 1d8 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9533 Monster Summoning IV occurs 2d4-one times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9534 Monster Summoning V occurs 1d6 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9535 Monster Summoning VI occurs 1d4 times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9536 Monster Summoning VII occurs 2d3-one times http://centralia.aquest.com/downloads/NLRMEv12.pdf

9537 Motes of light swirl through the area, giving everyone -one ToHit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9538 Motes of light whirl about any open wounds in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9539 Music fills the air so loudly that spells cannot be cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

9540 Nearby town has festival to honor all in the area of effect http://centralia.aquest.com/downloads/NLRMEv12.pdf

9541 Nearby town seeks death of all within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9542 Nearest 1d1000 rabbits link into a hive-mind and form a c010ny http://centralia.aquest.com/downloads/NLRMEv12.pdf

9543 Nearest 500 lb. stone becomes a statue of creature near it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9544 Nearest 500 lb. stone becomes perfectly spherical http://centralia.aquest.com/downloads/NLRMEv12.pdf

9545 Nearest 500 lb. stone engulfs creature nearest to it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9546 Nearest 500 lb. stone hurl itself into the sky and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9547 Nearest 500 lb. stone turns to 5000 lb. stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9548 Nearest 500 lb. stone turns to a Galeb Duhr http://centralia.aquest.com/downloads/NLRMEv12.pdf

9549 Nearest 500 lb. stone turns to an 8 HD earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9550 Nearest 500 lb. stone turns to diamond http://centralia.aquest.com/downloads/NLRMEv12.pdf

9551 Nearest 500 lb. stone turns to steam http://centralia.aquest.com/downloads/NLRMEv12.pdf

9552 Nearest banshee is teleported into vicinity for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9553 Nearest boat appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9554 Nearest bridge c011apses http://centralia.aquest.com/downloads/NLRMEv12.pdf

9555 Nearest building crumbles to dust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9556 Nearest building inverts http://centralia.aquest.com/downloads/NLRMEv12.pdf

9557 Nearest butterfly p01ymorphs into a gold Dragon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9558 Nearest castle becomes a sandcastle; owner likely to be upset http://centralia.aquest.com/downloads/NLRMEv12.pdf

9559 Nearest castle becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

9560 Nearest castle fills with cattle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9561 Nearest castle fills with cheese http://centralia.aquest.com/downloads/NLRMEv12.pdf

9562 Nearest castle fills with skunks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9563 Nearest castle is made of interlocking plastic bricks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9564 Nearest castle is transported into the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9565 Nearest castle is transported to the Plane of Fire unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9566 Nearest castle rises into the air 1d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

9567 Nearest castle sinks into the ground 1d20 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

9568 Nearest castle suffers explosive decompression http://centralia.aquest.com/downloads/NLRMEv12.pdf

9569 Nearest castle turns to bone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9570 Nearest castle turns to choc01ate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9571 Nearest castle turns to sand http://centralia.aquest.com/downloads/NLRMEv12.pdf

9572 Nearest castle turns to steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

9573 Nearest castle vanishes from the Prime Material Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9574 Nearest castle's throne room is piled high with skulls http://centralia.aquest.com/downloads/NLRMEv12.pdf

9575 Nearest castle's tower becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9576 Nearest castle's tower blasts off into orbit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9577 Nearest castle's treasury fills with seashells http://centralia.aquest.com/downloads/NLRMEv12.pdf

9578 Nearest cave becomes a Gate to the demi-plane of shadow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9579 Nearest cave c011apses http://centralia.aquest.com/downloads/NLRMEv12.pdf

9580 Nearest cave fills with toxic v01canic gasses http://centralia.aquest.com/downloads/NLRMEv12.pdf

9581 Nearest cave takes on the features of a huge mouth http://centralia.aquest.com/downloads/NLRMEv12.pdf

9582 Nearest convict is teleported out of prison into vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9583 Nearest cultivated field yields highly toxic crops http://centralia.aquest.com/downloads/NLRMEv12.pdf

9584 Nearest d00rway becomes a Gate to another Prime Material http://centralia.aquest.com/downloads/NLRMEv12.pdf

9585 Nearest d00rway becomes a lasting Portal to Elemental Air http://centralia.aquest.com/downloads/NLRMEv12.pdf

9586 Nearest d00rway becomes a lasting Portal to Elemental Earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

9587 Nearest d00rway becomes a lasting Portal to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9588 Nearest d00rway becomes a lasting Portal to Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9589 Nearest d00rway becomes a lasting Portal to the Astral Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9590 Nearest d00rway becomes a lasting Portal to the Ethereal Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9591 Nearest d00rway causes any entering it to exit via another d00r http://centralia.aquest.com/downloads/NLRMEv12.pdf

9592 Nearest d00rway causes any traversing it to age 5d10 years http://centralia.aquest.com/downloads/NLRMEv12.pdf

9593 Nearest d00rway causes any traversing it to lose 1I2 their HP http://centralia.aquest.com/downloads/NLRMEv12.pdf

9594 Nearest d00rway flips any traversing it 180° laterally http://centralia.aquest.com/downloads/NLRMEv12.pdf

9595 Nearest d00rway restores 1I2 lost HP to any traversing it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9596 Nearest dragon appears in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9597 Nearest dragon desperately wants to be human http://centralia.aquest.com/downloads/NLRMEv12.pdf

9598 Nearest dragon dies instantly when struck by a magical weapon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9599 Nearest dragon p01ymorphs into a rabbit of equal size http://centralia.aquest.com/downloads/NLRMEv12.pdf

9600 Nearest dragon shrinks by 90% http://centralia.aquest.com/downloads/NLRMEv12.pdf

9601 Nearest dragon thinks it's a human http://centralia.aquest.com/downloads/NLRMEv12.pdf

9602 Nearest dragon turns into a helicopter http://centralia.aquest.com/downloads/NLRMEv12.pdf

9603 Nearest dragon's eyes appear in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9604 Nearest druid adopts a "scorched earth p01icy" http://centralia.aquest.com/downloads/NLRMEv12.pdf

9605 Nearest druid attracts grasshoppers and other insects http://centralia.aquest.com/downloads/NLRMEv12.pdf

9606 Nearest druid attracts honeybees with his sweat http://centralia.aquest.com/downloads/NLRMEv12.pdf

9607 Nearest druid attracts lightning like a tall tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

9608 Nearest druid becomes as skittish as a rabbit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9609 Nearest druid becomes bi01uminescent like a firefly http://centralia.aquest.com/downloads/NLRMEv12.pdf

9610 Nearest druid becomes catatonic when he sees animal blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9611 Nearest druid becomes nocturnal http://centralia.aquest.com/downloads/NLRMEv12.pdf

9612 Nearest druid becomes vi01ently ill if he touches anyone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9613 Nearest druid begins preaching the merits of strip-mining http://centralia.aquest.com/downloads/NLRMEv12.pdf

9614 Nearest druid can cause plants to wilt with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

9615 Nearest druid can heal damage to vegetable matter http://centralia.aquest.com/downloads/NLRMEv12.pdf

9616 Nearest druid can Heal himself if he slays an innocent animal http://centralia.aquest.com/downloads/NLRMEv12.pdf

9617 Nearest druid can speak with crickets and grasshoppers http://centralia.aquest.com/downloads/NLRMEv12.pdf

9618 Nearest druid can summon 1d6 squirrels per level at will http://centralia.aquest.com/downloads/NLRMEv12.pdf

9619 Nearest druid can turn invisible while touching living wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9620 Nearest druid can warp wood with a touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

9621 Nearest druid cannot abide the presence of carved wood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9622 Nearest druid cannot contr01 his next Treewalk http://centralia.aquest.com/downloads/NLRMEv12.pdf

9623 Nearest druid can't resume his true form after p01ymorphing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9624 Nearest druid causes campfires nearby to rage out of contr01 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9625 Nearest druid coughs up sawdust when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9626 Nearest druid craves raw meat at every sunset http://centralia.aquest.com/downloads/NLRMEv12.pdf

9627 Nearest druid desires to sh00t squirrels on sight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9628 Nearest druid develops pyromania http://centralia.aquest.com/downloads/NLRMEv12.pdf

9629 Nearest druid emerges from a random tree when he Treewalks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9630 Nearest druid faints at the sight of tree sap http://centralia.aquest.com/downloads/NLRMEv12.pdf

9631 Nearest druid fears plants and wildlife http://centralia.aquest.com/downloads/NLRMEv12.pdf

9632 Nearest druid firmly believes he can breathe water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9633 Nearest druid flies into a rage if he sees untended fires http://centralia.aquest.com/downloads/NLRMEv12.pdf

9634 Nearest druid flies into a rage when he smells roast meat http://centralia.aquest.com/downloads/NLRMEv12.pdf

9635 Nearest druid gains access to 1 sch001 of wizardly magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9636 Nearest druid goes on a random killing spree http://centralia.aquest.com/downloads/NLRMEv12.pdf

9637 Nearest druid is a carrier of Dutch Elm Disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

9638 Nearest druid kills plantlife like a Defiler when casting magic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9639 Nearest druid leaves f00tprints which blight the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

9640 Nearest druid sheds tree sap instead of blood when injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

9641 Nearest druid smells and gives off heat like compost http://centralia.aquest.com/downloads/NLRMEv12.pdf

9642 Nearest druid sprouts antlers like a deer http://centralia.aquest.com/downloads/NLRMEv12.pdf

9643 Nearest druid teleports into the nearest tree http://centralia.aquest.com/downloads/NLRMEv12.pdf

9644 Nearest druid teleports to the bottom of the nearest lake http://centralia.aquest.com/downloads/NLRMEv12.pdf

9645 Nearest druid thinks a catastrophic earthquake is imminent http://centralia.aquest.com/downloads/NLRMEv12.pdf

9646 Nearest druid thinks he can speak with birds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9647 Nearest druid thinks he's a robot http://centralia.aquest.com/downloads/NLRMEv12.pdf

9648 Nearest druid thinks Nature is his own private garbage dump http://centralia.aquest.com/downloads/NLRMEv12.pdf

9649 Nearest druid thinks Nature is out to get us http://centralia.aquest.com/downloads/NLRMEv12.pdf

9650 Nearest druid thinks Nature speaks to him through rainbows http://centralia.aquest.com/downloads/NLRMEv12.pdf

9651 Nearest druid turns into a rabbit whenever he sleeps http://centralia.aquest.com/downloads/NLRMEv12.pdf

9652 Nearest druid turns leaf-green when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9653 Nearest druid wants to carve his name in every oak he sees http://centralia.aquest.com/downloads/NLRMEv12.pdf

9654 Nearest druid wants to cut down the biggest oak he can find http://centralia.aquest.com/downloads/NLRMEv12.pdf

9655 Nearest druid weeps herbicide when angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9656 Nearest druid's presence causes campfires to go out http://centralia.aquest.com/downloads/NLRMEv12.pdf

9657 Nearest druid's presence causes plants to weep blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9658 Nearest dryad and her tree teleport into the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9659 Nearest female can remove her eyes and still see through them http://centralia.aquest.com/downloads/NLRMEv12.pdf

9660 Nearest female is surrounded by statues of her http://centralia.aquest.com/downloads/NLRMEv12.pdf

9661 Nearest field is marked with crop circles http://centralia.aquest.com/downloads/NLRMEv12.pdf

9662 Nearest field is mown and painted like a baseball field http://centralia.aquest.com/downloads/NLRMEv12.pdf

9663 Nearest fire burns without fuel until extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf

9664 Nearest fire detonates as a 10 Die fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

9665 Nearest fire explodes as a fireball of 1d20 Hit Dice http://centralia.aquest.com/downloads/NLRMEv12.pdf

9666 Nearest fire fills the area with thick, acrid smoke http://centralia.aquest.com/downloads/NLRMEv12.pdf

9667 Nearest fire re-ignites 1d10+10 turns after it is extinguished http://centralia.aquest.com/downloads/NLRMEv12.pdf

9668 Nearest fire resurrects as an elemental the 1st corpse it burns http://centralia.aquest.com/downloads/NLRMEv12.pdf

9669 Nearest fire resurrects first corpse thrown into it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9670 Nearest fire rises and flees the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9671 Nearest fire streaks into the sky like a reversed meteor http://centralia.aquest.com/downloads/NLRMEv12.pdf

9672 Nearest fire takes 1HP per round from all within 10' of it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9673 Nearest Giant is summoned; appears in 2d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9674 Nearest goat turns into a boat http://centralia.aquest.com/downloads/NLRMEv12.pdf

9675 Nearest gold Dragon p01ymorphs into a butterfly; retains memory http://centralia.aquest.com/downloads/NLRMEv12.pdf

9676 Nearest G01em becomes a statue of appropriate composition http://centralia.aquest.com/downloads/NLRMEv12.pdf

9677 Nearest government official is found to be a 5 year 01d child http://centralia.aquest.com/downloads/NLRMEv12.pdf

9678 Nearest government official is found to be a c010ny of insects http://centralia.aquest.com/downloads/NLRMEv12.pdf

9679 Nearest government official is found to be a demigod http://centralia.aquest.com/downloads/NLRMEv12.pdf

9680 Nearest government official is found to be a medusa http://centralia.aquest.com/downloads/NLRMEv12.pdf

9681 Nearest government official is found to be a nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

9682 Nearest government official is found to be a tanar'ri http://centralia.aquest.com/downloads/NLRMEv12.pdf

9683 Nearest government official is found to be a vampire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9684 Nearest government official is found to be an illithid http://centralia.aquest.com/downloads/NLRMEv12.pdf

9685 Nearest government official is revealed to have died last year http://centralia.aquest.com/downloads/NLRMEv12.pdf

9686 Nearest governmental unit c011apses amid scandals of wrongdoing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9687 Nearest hill giant appears at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9688 Nearest horse turns to a pegasus and flies away http://centralia.aquest.com/downloads/NLRMEv12.pdf

9689 Nearest hourglass becomes a magic-powered quartz digital clock; http://centralia.aquest.com/downloads/NLRMEv12.pdf

9690 Nearest house appears at the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9691 Nearest house explodes as a 50HD fireball http://centralia.aquest.com/downloads/NLRMEv12.pdf

9692 Nearest house is the entrance to a maze of underground passages http://centralia.aquest.com/downloads/NLRMEv12.pdf

9693 Nearest ice berg becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9694 Nearest king dies of a bullet wound to the head http://centralia.aquest.com/downloads/NLRMEv12.pdf

9695 Nearest king drowns in his sleep tonight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9696 Nearest king or queen appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9697 Nearest lake contains salt water instead of fresh http://centralia.aquest.com/downloads/NLRMEv12.pdf

9698 Nearest lake drains mysteriously http://centralia.aquest.com/downloads/NLRMEv12.pdf

9699 Nearest lake forms a tsunami and devastates its shores http://centralia.aquest.com/downloads/NLRMEv12.pdf

9700 Nearest lake imparts medusa-like beauty to any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9701 Nearest lake imparts nymph-like beauty to any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9702 Nearest lake is suddenly populated by bullywugs http://centralia.aquest.com/downloads/NLRMEv12.pdf

9703 Nearest lich appears, deposits its phylactery, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9704 Nearest lich appears, disembowels someone, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9705 Nearest lich appears, sings part of an opera, and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9706 Nearest lich develops affection for someone in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9707 Nearest lich develops an intense fear of darkness http://centralia.aquest.com/downloads/NLRMEv12.pdf

9708 Nearest lich is wracked with remorse when it slays anybody http://centralia.aquest.com/downloads/NLRMEv12.pdf

9709 Nearest lich sails away in a hot air ba1100n http://centralia.aquest.com/downloads/NLRMEv12.pdf

9710 Nearest magic sword draws wasps and hornets to its wielder http://centralia.aquest.com/downloads/NLRMEv12.pdf

9711 Nearest magic sword explodes, causing its wielder 3d10 damage http://centralia.aquest.com/downloads/NLRMEv12.pdf

9712 Nearest magic sword stinks like rotting fish http://centralia.aquest.com/downloads/NLRMEv12.pdf

9713 Nearest magical Gate gates to the spell's target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9714 Nearest male fears he has been targeted by a fireball spell http://centralia.aquest.com/downloads/NLRMEv12.pdf

9715 Nearest medusa teleports into the nearest city http://centralia.aquest.com/downloads/NLRMEv12.pdf

9716 Nearest medusa teleports into the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9717 Nearest medusa turns into a nymph (alignment Neutral good) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9718 Nearest mining operation unearths a long-buried and evil entity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9719 Nearest monster of less than 6HD turns to stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9720 Nearest mountain bears huge likenesses of the caster and target http://centralia.aquest.com/downloads/NLRMEv12.pdf

9721 Nearest mountain becomes a huge but benev01ent earth elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9722 Nearest mountain becomes a valley http://centralia.aquest.com/downloads/NLRMEv12.pdf

9723 Nearest mountain becomes an ice berg http://centralia.aquest.com/downloads/NLRMEv12.pdf

9724 Nearest mountain becomes as sm00th as glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

9725 Nearest mountain becomes invisible http://centralia.aquest.com/downloads/NLRMEv12.pdf

9726 Nearest mountain becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9727 Nearest mountain inverts; remains structurally sound http://centralia.aquest.com/downloads/NLRMEv12.pdf

9728 Nearest mountain levitates 1 mile http://centralia.aquest.com/downloads/NLRMEv12.pdf

9729 Nearest mountain rises into the sky and vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9730 Nearest mountain shifts 1d4 miles to the right http://centralia.aquest.com/downloads/NLRMEv12.pdf

9731 Nearest mountain turns out to be the site of an illithid city http://centralia.aquest.com/downloads/NLRMEv12.pdf

9732 Nearest mountain vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9733 Nearest mountain vanishes and is replaced by a pyramid http://centralia.aquest.com/downloads/NLRMEv12.pdf

9734 Nearest nymph becomes chaotic evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

9735 Nearest nymph claims friendship with someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9736 Nearest nymph claims great hatred of someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9737 Nearest nymph claims kinship with someone within 60 yards http://centralia.aquest.com/downloads/NLRMEv12.pdf

9738 Nearest nymph claims nearest pond as her bathing p001 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9739 Nearest nymph claims someone within 60 yards as her consort http://centralia.aquest.com/downloads/NLRMEv12.pdf

9740 Nearest nymph develops an intense crush on someone nearby http://centralia.aquest.com/downloads/NLRMEv12.pdf

9741 Nearest nymph develops an intense wanderlust http://centralia.aquest.com/downloads/NLRMEv12.pdf

9742 Nearest nymph develops intense jealousy of the nearest female http://centralia.aquest.com/downloads/NLRMEv12.pdf

9743 Nearest nymph exchanges clothing with someone in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9744 Nearest nymph exchanges physical forms with someone in the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9745 Nearest nymph has a major impact on next year's summer fashions http://centralia.aquest.com/downloads/NLRMEv12.pdf

9746 Nearest nymph lobbies for position in the local governmental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9747 Nearest nymph teleports into the nearest castle's moat http://centralia.aquest.com/downloads/NLRMEv12.pdf

9748 Nearest nymph teleports into the nearest monastery http://centralia.aquest.com/downloads/NLRMEv12.pdf

9749 Nearest nymph teleports into the nearest town square http://centralia.aquest.com/downloads/NLRMEv12.pdf

9750 Nearest nymph teleports into the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

9751 Nearest nymph teleports into vicinity for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9752 Nearest nymph turns into a medusa (likely to be somewhat upset) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9753 Nearest ocean has a direct connection within the nearest well http://centralia.aquest.com/downloads/NLRMEv12.pdf

9754 Nearest ocean-going vessel turns to a submarine http://centralia.aquest.com/downloads/NLRMEv12.pdf

9755 Nearest ocean-going vessel turns to cesium http://centralia.aquest.com/downloads/NLRMEv12.pdf

9756 Nearest orc's blood appears in the vicinity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9757 Nearest orc's blood freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

9758 Nearest paladin acquires 1d4 undead f0110wers http://centralia.aquest.com/downloads/NLRMEv12.pdf

9759 Nearest paladin acquires a random phobia http://centralia.aquest.com/downloads/NLRMEv12.pdf

9760 Nearest paladin appears, naked, in the nearest queen's chamber http://centralia.aquest.com/downloads/NLRMEv12.pdf

9761 Nearest paladin becomes hideously ugly (CHA 4) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9762 Nearest paladin becomes immune to magical diseases http://centralia.aquest.com/downloads/NLRMEv12.pdf

9763 Nearest paladin becomes immune to pain http://centralia.aquest.com/downloads/NLRMEv12.pdf

9764 Nearest paladin becomes noticeably more extreme in his belief http://centralia.aquest.com/downloads/NLRMEv12.pdf

9765 Nearest paladin becomes obsessed with the thought of his death http://centralia.aquest.com/downloads/NLRMEv12.pdf

9766 Nearest paladin becomes stunningly attractive (CHA 19) http://centralia.aquest.com/downloads/NLRMEv12.pdf

9767 Nearest paladin becomes suicidally depressed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9768 Nearest paladin befriends the nearest nymph http://centralia.aquest.com/downloads/NLRMEv12.pdf

9769 Nearest paladin bleeds from his eyes when he Turns Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9770 Nearest paladin can create holy water once per day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9771 Nearest paladin can lie with impunity while naked http://centralia.aquest.com/downloads/NLRMEv12.pdf

9772 Nearest paladin can Pick Pockets as a thief of equal level http://centralia.aquest.com/downloads/NLRMEv12.pdf

9773 Nearest paladin cannot address any whose name he doesn't know http://centralia.aquest.com/downloads/NLRMEv12.pdf

9774 Nearest paladin cannot attempt stealthy movement or trickery http://centralia.aquest.com/downloads/NLRMEv12.pdf

9775 Nearest paladin cannot be bound by nonmagical rope or chains http://centralia.aquest.com/downloads/NLRMEv12.pdf

9776 Nearest paladin cannot willingly harm any of opposite gender http://centralia.aquest.com/downloads/NLRMEv12.pdf

9777 Nearest paladin develops a natural Armor Class of 6 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9778 Nearest paladin dislikes swords and prefers axes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9779 Nearest paladin fears death and seeks to avoid it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9780 Nearest paladin fears everyone will realize he's a coward http://centralia.aquest.com/downloads/NLRMEv12.pdf

9781 Nearest paladin fears he'll be slain by his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf

9782 Nearest paladin fears he'll combust if he lights a fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9783 Nearest paladin fears he'll combust unless soaked in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9784 Nearest paladin fears he'll die if he removes his clothes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9785 Nearest paladin fears he'll die unless he drinks poison http://centralia.aquest.com/downloads/NLRMEv12.pdf

9786 Nearest paladin fears he'll melt if immersed in water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9787 Nearest paladin fears he'll slay his best friend http://centralia.aquest.com/downloads/NLRMEv12.pdf

9788 Nearest paladin fears he's the child of an angel and a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9789 Nearest paladin gains 1 points to CHA while injured http://centralia.aquest.com/downloads/NLRMEv12.pdf

9790 Nearest paladin giggles like a child at the sight of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9791 Nearest paladin giggles when he sees a spell cast http://centralia.aquest.com/downloads/NLRMEv12.pdf

9792 Nearest paladin has a map tatt00ed somewhere embarrassing http://centralia.aquest.com/downloads/NLRMEv12.pdf

9793 Nearest paladin has nightmares about penguins every night http://centralia.aquest.com/downloads/NLRMEv12.pdf

9794 Nearest paladin is compelled to taunt his opponents http://centralia.aquest.com/downloads/NLRMEv12.pdf

9795 Nearest paladin is mute while at full hit points http://centralia.aquest.com/downloads/NLRMEv12.pdf

9796 Nearest paladin is reduced to 1 hit point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9797 Nearest paladin is said to practice awful rites while alone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9798 Nearest paladin is thought to be lying if he tells the truth http://centralia.aquest.com/downloads/NLRMEv12.pdf

9799 Nearest paladin isn't taken seriously if his sword is drawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

9800 Nearest paladin isn't taken seriously if his sword isn't drawn http://centralia.aquest.com/downloads/NLRMEv12.pdf

9801 Nearest paladin loses his immunity to disease http://centralia.aquest.com/downloads/NLRMEv12.pdf

9802 Nearest paladin refuses to acknowledge fealty of the king http://centralia.aquest.com/downloads/NLRMEv12.pdf

9803 Nearest paladin sh00ts first and asks questions later http://centralia.aquest.com/downloads/NLRMEv12.pdf

9804 Nearest paladin smells of manure while near royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

9805 Nearest paladin sprouts useless tentacles from his scalp http://centralia.aquest.com/downloads/NLRMEv12.pdf

9806 Nearest paladin suffers a permanent -one to Initiative http://centralia.aquest.com/downloads/NLRMEv12.pdf

9807 Nearest paladin takes some new, extreme vow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9808 Nearest paladin thinks a demon is trying to possess him http://centralia.aquest.com/downloads/NLRMEv12.pdf

9809 Nearest paladin thinks he accidentally slew his god's avatar http://centralia.aquest.com/downloads/NLRMEv12.pdf

9810 Nearest paladin thinks he h01ds the deed to a nearby town http://centralia.aquest.com/downloads/NLRMEv12.pdf

9811 Nearest paladin thinks he is a centaur while on horseback http://centralia.aquest.com/downloads/NLRMEv12.pdf

9812 Nearest paladin thinks he is a zombie who's "awakened" http://centralia.aquest.com/downloads/NLRMEv12.pdf

9813 Nearest paladin thinks he is an avatar of his god http://centralia.aquest.com/downloads/NLRMEv12.pdf

9814 Nearest paladin thinks he is destined for kingship http://centralia.aquest.com/downloads/NLRMEv12.pdf

9815 Nearest paladin thinks he is just impersonating himself http://centralia.aquest.com/downloads/NLRMEv12.pdf

9816 Nearest paladin thinks he is some sort of Divine messenger http://centralia.aquest.com/downloads/NLRMEv12.pdf

9817 Nearest paladin thinks he just suffered an alignment change http://centralia.aquest.com/downloads/NLRMEv12.pdf

9818 Nearest paladin thinks he p01ymorphed into his current form http://centralia.aquest.com/downloads/NLRMEv12.pdf

9819 Nearest paladin thinks he smells of manure while near royalty http://centralia.aquest.com/downloads/NLRMEv12.pdf

9820 Nearest paladin thinks he's undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9821 Nearest paladin thinks he's a demon's offspring http://centralia.aquest.com/downloads/NLRMEv12.pdf

9822 Nearest paladin thinks he's been stripped of his paladinh00d http://centralia.aquest.com/downloads/NLRMEv12.pdf

9823 Nearest paladin thinks he's committed a terrible sin http://centralia.aquest.com/downloads/NLRMEv12.pdf

9824 Nearest paladin thinks he's just received Divine Inspiration http://centralia.aquest.com/downloads/NLRMEv12.pdf

9825 Nearest paladin thinks he's the target of a great conspiracy http://centralia.aquest.com/downloads/NLRMEv12.pdf

9826 Nearest paladin thinks his own skeleton is Undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9827 Nearest paladin thinks his sword is a holy Avenger http://centralia.aquest.com/downloads/NLRMEv12.pdf

9828 Nearest paladin undertakes a quest to eradicate all undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9829 Nearest paladin's eyes shine brightly when he is angry http://centralia.aquest.com/downloads/NLRMEv12.pdf

9830 Nearest paladin's arms become illusionary http://centralia.aquest.com/downloads/NLRMEv12.pdf

9831 Nearest paladin's arms turn ethereal below the elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9832 Nearest paladin's arms turn invisible below the elbow http://centralia.aquest.com/downloads/NLRMEv12.pdf

9833 Nearest paladin's blood levitates for 1 turn when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9834 Nearest paladin's blood spells out his name when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9835 Nearest paladin's blood turns to choc01ate when spilled http://centralia.aquest.com/downloads/NLRMEv12.pdf

9836 Nearest paladin's bones turn to high-grade titanium steel http://centralia.aquest.com/downloads/NLRMEv12.pdf

9837 Nearest paladin's eyes bug out whenever he is surprised http://centralia.aquest.com/downloads/NLRMEv12.pdf

9838 Nearest paladin's feet vanish when he takes off his shoes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9839 Nearest paladin's hands adhere to each other if they touch http://centralia.aquest.com/downloads/NLRMEv12.pdf

9840 Nearest paladin's pockets fill with fortune c00kies http://centralia.aquest.com/downloads/NLRMEv12.pdf

9841 Nearest pond acts as a bowl of watery death http://centralia.aquest.com/downloads/NLRMEv12.pdf

9842 Nearest pond acts as a Mirror of Life Trapping http://centralia.aquest.com/downloads/NLRMEv12.pdf

9843 Nearest pond acts as a Mirror of Opposition http://centralia.aquest.com/downloads/NLRMEv12.pdf

9844 Nearest pond acts as a Mirror of Scrying http://centralia.aquest.com/downloads/NLRMEv12.pdf

9845 Nearest pond acts as a Mirror of Simple Order http://centralia.aquest.com/downloads/NLRMEv12.pdf

9846 Nearest pond acts as a random potion to those drinking it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9847 Nearest pond becomes a Gate to a cloud high overhead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9848 Nearest pond becomes a Gate to a nearby bonfire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9849 Nearest pond becomes a Gate to a pond of similar size http://centralia.aquest.com/downloads/NLRMEv12.pdf

9850 Nearest pond becomes a water elemental; attacks all near http://centralia.aquest.com/downloads/NLRMEv12.pdf

9851 Nearest pond becomes highly acidic but doesn't harm its fauna http://centralia.aquest.com/downloads/NLRMEv12.pdf

9852 Nearest pond becomes permanently electrically charged http://centralia.aquest.com/downloads/NLRMEv12.pdf

9853 Nearest pond burns like gas01ine for 1d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9854 Nearest pond can be trodden across like s01id earth http://centralia.aquest.com/downloads/NLRMEv12.pdf

9855 Nearest pond contains 1d4 water weirds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9856 Nearest pond doubles the amount of water it contains http://centralia.aquest.com/downloads/NLRMEv12.pdf

9857 Nearest pond drains 1d10 HP from any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9858 Nearest pond drains and becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9859 Nearest pond erupts into a geyser http://centralia.aquest.com/downloads/NLRMEv12.pdf

9860 Nearest pond exerts pressure like the bottom of the ocean http://centralia.aquest.com/downloads/NLRMEv12.pdf

9861 Nearest pond explodes into fog, blanketing 1 mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9862 Nearest pond flows in a steady counter-clockwise current http://centralia.aquest.com/downloads/NLRMEv12.pdf

9863 Nearest pond forms a whirlp001, accessing Elemental Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9864 Nearest pond freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

9865 Nearest pond heals 1d10 HP for any drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9866 Nearest pond increases in depth by a factor of 1d100 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9867 Nearest pond is enchanted with Watery Double http://centralia.aquest.com/downloads/NLRMEv12.pdf

9868 Nearest pond is filled by an ice berg http://centralia.aquest.com/downloads/NLRMEv12.pdf

9869 Nearest pond levitates 1d10 feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

9870 Nearest pond poisons those drinking from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9871 Nearest pond swallows all boats currently upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9872 Nearest pond teleports any drinking from it to the ocean http://centralia.aquest.com/downloads/NLRMEv12.pdf

9873 Nearest pond teleports 1 mile east http://centralia.aquest.com/downloads/NLRMEv12.pdf

9874 Nearest pond transforms into a p001 of lava http://centralia.aquest.com/downloads/NLRMEv12.pdf

9875 Nearest pond turns into an above-ground p001 http://centralia.aquest.com/downloads/NLRMEv12.pdf

9876 Nearest pond turns those drinking from it into water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9877 Nearest pond's f100r rises to ground level http://centralia.aquest.com/downloads/NLRMEv12.pdf

9878 Nearest potion becomes carbonated and tastes like r00tbeer http://centralia.aquest.com/downloads/NLRMEv12.pdf

9879 Nearest potion causes its drinker to change gender http://centralia.aquest.com/downloads/NLRMEv12.pdf

9880 Nearest potion causes its drinker to crave the taste of blood http://centralia.aquest.com/downloads/NLRMEv12.pdf

9881 Nearest potion explodes like a vial of nitroglycerin http://centralia.aquest.com/downloads/NLRMEv12.pdf

9882 Nearest potion grants its drinker permanent infravision http://centralia.aquest.com/downloads/NLRMEv12.pdf

9883 Nearest potion kills the person next to the 1 who drinks it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9884 Nearest pregnant woman also bears a demonic twin of her child http://centralia.aquest.com/downloads/NLRMEv12.pdf

9885 Nearest priest believes he's his deity incarnate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9886 Nearest priest vomits forth 1d1000 cockroaches http://centralia.aquest.com/downloads/NLRMEv12.pdf

9887 Nearest rabbit gains the Intelligence and powers of a lich http://centralia.aquest.com/downloads/NLRMEv12.pdf

9888 Nearest rabbit goes on a bloodthirsty rampage http://centralia.aquest.com/downloads/NLRMEv12.pdf

9889 Nearest ravine or crevice clamps shut forcefully http://centralia.aquest.com/downloads/NLRMEv12.pdf

9890 Nearest ravine or crevice is spanned by a normal bridge http://centralia.aquest.com/downloads/NLRMEv12.pdf

9891 Nearest Red Dragon is summoned; appears in 5d10 rounds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9892 Nearest river alters its course to sweep through the area http://centralia.aquest.com/downloads/NLRMEv12.pdf

9893 Nearest river becomes a huge but sluggish water elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9894 Nearest river becomes charged with electricity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9895 Nearest river becomes filled with fresh-water sharks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9896 Nearest river becomes filled with locathah http://centralia.aquest.com/downloads/NLRMEv12.pdf

9897 Nearest river becomes filled with piranha http://centralia.aquest.com/downloads/NLRMEv12.pdf

9898 Nearest river becomes highly flammable http://centralia.aquest.com/downloads/NLRMEv12.pdf

9899 Nearest river becomes sentient http://centralia.aquest.com/downloads/NLRMEv12.pdf

9900 Nearest river becomes stagnant http://centralia.aquest.com/downloads/NLRMEv12.pdf

9901 Nearest river boils http://centralia.aquest.com/downloads/NLRMEv12.pdf

9902 Nearest river connects somewhere with the river Styx http://centralia.aquest.com/downloads/NLRMEv12.pdf

9903 Nearest river diss01ves all within it like acid http://centralia.aquest.com/downloads/NLRMEv12.pdf

9904 Nearest river divides its course; 1I2 flows 1 way, 1I2 the other http://centralia.aquest.com/downloads/NLRMEv12.pdf

9905 Nearest river doubles its depth http://centralia.aquest.com/downloads/NLRMEv12.pdf

9906 Nearest river doubles its width http://centralia.aquest.com/downloads/NLRMEv12.pdf

9907 Nearest river drops to the temperature of liquid nitrogen http://centralia.aquest.com/downloads/NLRMEv12.pdf

9908 Nearest river drowns all within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9909 Nearest river fills with m01asses http://centralia.aquest.com/downloads/NLRMEv12.pdf

9910 Nearest river fills with peas http://centralia.aquest.com/downloads/NLRMEv12.pdf

9911 Nearest river fills with water elementals http://centralia.aquest.com/downloads/NLRMEv12.pdf

9912 Nearest river flows at 10 times normal rate http://centralia.aquest.com/downloads/NLRMEv12.pdf

9913 Nearest river flows backward along its entire length for 1 day http://centralia.aquest.com/downloads/NLRMEv12.pdf

9914 Nearest river freezes s01id http://centralia.aquest.com/downloads/NLRMEv12.pdf

9915 Nearest river halves its width http://centralia.aquest.com/downloads/NLRMEv12.pdf

9916 Nearest river heats by 80°, killing any aquatic life within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9917 Nearest river hurls all fish within it onto its banks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9918 Nearest river ignites http://centralia.aquest.com/downloads/NLRMEv12.pdf

9919 Nearest river is covered by a layer of stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9920 Nearest river is cut off from its tributaries http://centralia.aquest.com/downloads/NLRMEv12.pdf

9921 Nearest river levitates ten feet http://centralia.aquest.com/downloads/NLRMEv12.pdf

9922 Nearest river parts mysteriously at some significant location http://centralia.aquest.com/downloads/NLRMEv12.pdf

9923 Nearest river parts mysteriously down the middle http://centralia.aquest.com/downloads/NLRMEv12.pdf

9924 Nearest river stops flowing for 1d6 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9925 Nearest river swallows any craft upon it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9926 Nearest river turns to glass http://centralia.aquest.com/downloads/NLRMEv12.pdf

9927 Nearest river vanishes http://centralia.aquest.com/downloads/NLRMEv12.pdf

9928 Nearest sea-worthy ship gains the power of flight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9929 Nearest sea-worthy ship sinks like a stone http://centralia.aquest.com/downloads/NLRMEv12.pdf

9930 Nearest siege engine turns into a Sherman tank http://centralia.aquest.com/downloads/NLRMEv12.pdf

9931 Nearest spellb00k becomes sentient and resents its owner http://centralia.aquest.com/downloads/NLRMEv12.pdf

9932 Nearest statue becomes a G01em of appropriate composition http://centralia.aquest.com/downloads/NLRMEv12.pdf

9933 Nearest suit of chain mail is insulated like electrical wire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9934 Nearest suit of chain mail turns to 24 karat gold http://centralia.aquest.com/downloads/NLRMEv12.pdf

9935 Nearest suit of plate armor becomes a deep-sea diving suit http://centralia.aquest.com/downloads/NLRMEv12.pdf

9936 Nearest suit of plate armor encloses its wearer like a tin can http://centralia.aquest.com/downloads/NLRMEv12.pdf

9937 Nearest suit of plate armor turns to adamantite http://centralia.aquest.com/downloads/NLRMEv12.pdf

9938 Nearest suit of plate armor turns to silk http://centralia.aquest.com/downloads/NLRMEv12.pdf

9939 Nearest sunken continent rises to the surface for 3d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

9940 Nearest sunken ship rises to the surface, dry and good as new http://centralia.aquest.com/downloads/NLRMEv12.pdf

9941 Nearest sycamore tree becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9942 Nearest temple cannot be entered by any of Evil alignment http://centralia.aquest.com/downloads/NLRMEv12.pdf

9943 Nearest temple c011apses, crushing all within it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9944 Nearest temple conceals a Gate to an Outer Plane http://centralia.aquest.com/downloads/NLRMEv12.pdf

9945 Nearest temple crumbles to the ground & is seen as an omen http://centralia.aquest.com/downloads/NLRMEv12.pdf

9946 Nearest temple echoes with sounds of torture and suffering http://centralia.aquest.com/downloads/NLRMEv12.pdf

9947 Nearest temple flies into the sky and is gone forever http://centralia.aquest.com/downloads/NLRMEv12.pdf

9948 Nearest temple has unknowingly granted Sanctuary to a demon http://centralia.aquest.com/downloads/NLRMEv12.pdf

9949 Nearest temple is feared as a Place of Evil http://centralia.aquest.com/downloads/NLRMEv12.pdf

9950 Nearest temple is hailed as a Place of good http://centralia.aquest.com/downloads/NLRMEv12.pdf

9951 Nearest temple is leveled in an act of Divine Will http://centralia.aquest.com/downloads/NLRMEv12.pdf

9952 Nearest temple is profaned by unholy rites http://centralia.aquest.com/downloads/NLRMEv12.pdf

9953 Nearest temple is reputed to have vast healing power http://centralia.aquest.com/downloads/NLRMEv12.pdf

9954 Nearest temple is rumored to harbor evil entities http://centralia.aquest.com/downloads/NLRMEv12.pdf

9955 Nearest temple reeks of carrion http://centralia.aquest.com/downloads/NLRMEv12.pdf

9956 Nearest temple smells of incense and myrrh http://centralia.aquest.com/downloads/NLRMEv12.pdf

9957 Nearest temple summons an avatar of its deity http://centralia.aquest.com/downloads/NLRMEv12.pdf

9958 Nearest temple teems with vermin http://centralia.aquest.com/downloads/NLRMEv12.pdf

9959 Nearest temple teleports 1d100 miles away http://centralia.aquest.com/downloads/NLRMEv12.pdf

9960 Nearest town erupts into frenzied celebration & heads this way http://centralia.aquest.com/downloads/NLRMEv12.pdf

9961 Nearest town forms a p001 of lava at its center http://centralia.aquest.com/downloads/NLRMEv12.pdf

9962 Nearest town is entirely populated by undead http://centralia.aquest.com/downloads/NLRMEv12.pdf

9963 Nearest tree begins strangling the person nearest to it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9964 Nearest tree turns into a vast beach umbrella http://centralia.aquest.com/downloads/NLRMEv12.pdf

9965 Nearest troll loses its regeneration ability for 1d10 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9966 Nearest valley fills with a glacier over the next 1d12 months http://centralia.aquest.com/downloads/NLRMEv12.pdf

9967 Nearest valley rises into a mountain; flora and fauna unharmed http://centralia.aquest.com/downloads/NLRMEv12.pdf

9968 Nearest vampire develops an intense craving for garlic http://centralia.aquest.com/downloads/NLRMEv12.pdf

9969 Nearest vampire gains an immunity to direct sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9970 Nearest vampire thinks it's impervious to sunlight http://centralia.aquest.com/downloads/NLRMEv12.pdf

9971 Nearest village sinks into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

9972 Nearest village teleports to nearest island of comparable size http://centralia.aquest.com/downloads/NLRMEv12.pdf

9973 Nearest well acts as a Fountain of Youth for next 2d12 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

9974 Nearest well becomes a Well of Many Worlds http://centralia.aquest.com/downloads/NLRMEv12.pdf

9975 Nearest well becomes an oil well http://centralia.aquest.com/downloads/NLRMEv12.pdf

9976 Nearest well becomes infested with small sharks http://centralia.aquest.com/downloads/NLRMEv12.pdf

9977 Nearest well becomes unwell; poisons any who drink from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9978 Nearest well becomes v01canically active http://centralia.aquest.com/downloads/NLRMEv12.pdf

9979 Nearest well connects with the Elemental Plane of Water http://centralia.aquest.com/downloads/NLRMEv12.pdf

9980 Nearest well grants 1 Wish to anyone dropping a coin in it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9981 Nearest well hurls lightning b01ts at any taking water from it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9982 Nearest well projects a huge Cone of C01d http://centralia.aquest.com/downloads/NLRMEv12.pdf

9983 Nearest well's water diss01ves living flesh on contact http://centralia.aquest.com/downloads/NLRMEv12.pdf

9984 Necromantic spells do not work within 60 yards of target point http://centralia.aquest.com/downloads/NLRMEv12.pdf

9985 New religious movement seeks "ethnic cleansing" of the region http://centralia.aquest.com/downloads/NLRMEv12.pdf

9986 Next 1d6 spells cast in the area trigger Wild Surges http://centralia.aquest.com/downloads/NLRMEv12.pdf

9987 Next fire started in area burns a 10 f00t pit into the ground http://centralia.aquest.com/downloads/NLRMEv12.pdf

9988 Next fire started in area causes lava to well up beneath it http://centralia.aquest.com/downloads/NLRMEv12.pdf

9989 Next fire started in area explodes like Melf's Minute Meteors http://centralia.aquest.com/downloads/NLRMEv12.pdf

9990 Next fire started in area opens a Gate to Elemental Fire http://centralia.aquest.com/downloads/NLRMEv12.pdf

9991 Next fire started in area summons a friendly fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9992 Next fire started in area summons a hostile 16HD fire elemental http://centralia.aquest.com/downloads/NLRMEv12.pdf

9993 Next fire started in area triggers a firestorm in 1 mile radius http://centralia.aquest.com/downloads/NLRMEv12.pdf

9994 Next fire started in area triggers a hailstorm lasting 1 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

9995 Next fire started in area triggers a rainstorm lasting 40 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9996 Next fire started in area triggers a sandstorm lasting 1I2 hour http://centralia.aquest.com/downloads/NLRMEv12.pdf

9997 Next fire started in area triggers a snowstorm lasting 4 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9998 Next fire started in area triggers a windstorm lasting 5 days http://centralia.aquest.com/downloads/NLRMEv12.pdf

9999 Next 1 to cast a spell in area teleports 1d100 miles randomly http://centralia.aquest.com/downloads/NLRMEv12.pdf

10000 Night turns to day, or vice versa, for 1d4 hours http://centralia.aquest.com/downloads/NLRMEv12.pdf

Surges 10000 - 15000

Surges 15000 - 20000+